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author | UbitUmarov | 2015-12-21 13:20:24 +0000 |
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committer | UbitUmarov | 2015-12-21 13:20:24 +0000 |
commit | 52d7aca6a2b7aa0f267d9fff4b5638f9c8805ebc (patch) | |
tree | f91b553c88ce19bb9d5cfec9cbccc156ebe4d970 | |
parent | drop attachments to ground with phantom active. We should not do this, but fo... (diff) | |
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simplify avatar updates throotle control, this possible needs to get more complex again
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 120 |
1 files changed, 41 insertions, 79 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 56fd606..b6172d2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1186,16 +1186,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1186 | if (gm != null) | 1186 | if (gm != null) |
1187 | Grouptitle = gm.GetGroupTitle(m_uuid); | 1187 | Grouptitle = gm.GetGroupTitle(m_uuid); |
1188 | 1188 | ||
1189 | |||
1190 | if ((m_teleportFlags & TeleportFlags.ViaHGLogin) != 0) | ||
1191 | { | ||
1192 | // The avatar is arriving from another grid. This means that we may have changed the | ||
1193 | // avatar's name to or from the special Hypergrid format ("First.Last @grid.example.com"). | ||
1194 | // Unfortunately, due to a viewer bug, viewers don't always show the new name. | ||
1195 | // But we have a trick that can force them to update the name anyway. | ||
1196 | // ForceViewersUpdateName(); | ||
1197 | } | ||
1198 | |||
1199 | m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | 1189 | m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); |
1200 | 1190 | ||
1201 | RegionHandle = m_scene.RegionInfo.RegionHandle; | 1191 | RegionHandle = m_scene.RegionInfo.RegionHandle; |
@@ -1903,12 +1893,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1903 | 1893 | ||
1904 | if (!IsChildAgent) | 1894 | if (!IsChildAgent) |
1905 | { | 1895 | { |
1906 | |||
1907 | // ValidateAndSendAppearanceAndAgentData(); | ||
1908 | |||
1909 | // do it here in line | ||
1910 | // so sequence is clear | ||
1911 | |||
1912 | // verify baked textures and cache | 1896 | // verify baked textures and cache |
1913 | bool cachedbaked = false; | 1897 | bool cachedbaked = false; |
1914 | 1898 | ||
@@ -3454,40 +3438,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
3454 | 3438 | ||
3455 | #region Overridden Methods | 3439 | #region Overridden Methods |
3456 | 3440 | ||
3441 | const float ROTATION_TOLERANCE = 0.01f; | ||
3442 | const float VELOCITY_TOLERANCE = 0.1f; | ||
3443 | const float LOWVELOCITYSQ = 0.1f; | ||
3444 | const float POSITION_LARGETOLERANCE = 5f; | ||
3445 | const float POSITION_SMALLTOLERANCE = 0.05f; | ||
3446 | |||
3457 | public override void Update() | 3447 | public override void Update() |
3458 | { | 3448 | { |
3459 | const float ROTATION_TOLERANCE = 0.01f; | 3449 | if(IsChildAgent || IsDeleted) |
3460 | const float VELOCITY_TOLERANCE = 0.001f; | 3450 | return; |
3461 | const float POSITION_TOLERANCE = 0.05f; | ||
3462 | 3451 | ||
3463 | if (IsChildAgent == false) | 3452 | CheckForBorderCrossing(); |
3464 | { | ||
3465 | CheckForBorderCrossing(); | ||
3466 | 3453 | ||
3467 | if (IsInTransit) | 3454 | if (IsInTransit || IsLoggingIn) |
3468 | return; | 3455 | return; |
3456 | |||
3457 | if (Appearance.AvatarSize != m_lastSize) | ||
3458 | SendAvatarDataToAllAgents(); | ||
3459 | |||
3460 | if (!IsSatOnObject) | ||
3461 | { | ||
3462 | // this does need to be more complex later | ||
3463 | Vector3 vel = Velocity; | ||
3464 | Vector3 dpos = m_pos - m_lastPosition; | ||
3465 | if( Math.Abs(vel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || | ||
3466 | Math.Abs(vel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || | ||
3467 | Math.Abs(vel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE || | ||
3469 | 3468 | ||
3470 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 3469 | Math.Abs(m_bodyRot.X - m_lastRotation.X) > ROTATION_TOLERANCE || |
3471 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 3470 | Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE || |
3472 | // storing a requested force instead of an actual traveling velocity | 3471 | Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE || |
3473 | if (Appearance.AvatarSize != m_lastSize && !IsLoggingIn) | ||
3474 | SendAvatarDataToAllAgents(); | ||
3475 | 3472 | ||
3476 | if (!IsSatOnObject && ( | 3473 | Math.Abs(dpos.X) > POSITION_LARGETOLERANCE || |
3477 | !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | 3474 | Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE || |
3478 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 3475 | Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE || |
3479 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))) | 3476 | |
3477 | ( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE || | ||
3478 | Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE || | ||
3479 | Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE) | ||
3480 | && vel.LengthSquared() < LOWVELOCITYSQ | ||
3481 | )) | ||
3480 | { | 3482 | { |
3481 | SendTerseUpdateToAllClients(); | 3483 | SendTerseUpdateToAllClients(); |
3482 | |||
3483 | // Update the "last" values | ||
3484 | m_lastPosition = m_pos; | ||
3485 | m_lastRotation = Rotation; | ||
3486 | m_lastVelocity = Velocity; | ||
3487 | } | 3484 | } |
3488 | |||
3489 | CheckForSignificantMovement(); // sends update to the modules. | ||
3490 | } | 3485 | } |
3486 | CheckForSignificantMovement(); | ||
3491 | } | 3487 | } |
3492 | 3488 | ||
3493 | #endregion | 3489 | #endregion |
@@ -3576,50 +3572,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3576 | } | 3572 | } |
3577 | } | 3573 | } |
3578 | 3574 | ||
3579 | |||
3580 | // vars to support reduced update frequency when velocity is unchanged | ||
3581 | private Vector3 lastVelocitySentToAllClients = Vector3.Zero; | ||
3582 | private Vector3 lastPositionSentToAllClients = Vector3.Zero; | ||
3583 | private int lastTerseUpdateToAllClientsTick = Util.EnvironmentTickCount(); | ||
3584 | |||
3585 | /// <summary> | 3575 | /// <summary> |
3586 | /// Send a location/velocity/accelleration update to all agents in scene | 3576 | /// Send a location/velocity/accelleration update to all agents in scene |
3587 | /// </summary> | 3577 | /// </summary> |
3588 | public void SendTerseUpdateToAllClients() | 3578 | public void SendTerseUpdateToAllClients() |
3589 | { | 3579 | { |
3590 | int currentTick = Util.EnvironmentTickCount(); | 3580 | m_scene.ForEachScenePresence(SendTerseUpdateToAgent); |
3591 | 3581 | // Update the "last" values | |
3592 | // Decrease update frequency when avatar is moving but velocity is | 3582 | m_lastPosition = m_pos; |
3593 | // not changing. | 3583 | m_lastRotation = m_bodyRot; |
3594 | // If there is a mismatch between distance travelled and expected | 3584 | m_lastVelocity = Velocity; |
3595 | // distance based on last velocity sent and velocity hasnt changed, | ||
3596 | // then send a new terse update | ||
3597 | |||
3598 | float timeSinceLastUpdate = (currentTick - lastTerseUpdateToAllClientsTick) * 0.001f; | ||
3599 | |||
3600 | Vector3 expectedPosition = lastPositionSentToAllClients + lastVelocitySentToAllClients * timeSinceLastUpdate; | ||
3601 | |||
3602 | float distanceError = Vector3.Distance(OffsetPosition, expectedPosition); | ||
3603 | |||
3604 | float speed = Velocity.Length(); | ||
3605 | float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity); | ||
3606 | |||
3607 | // assuming 5 ms. worst case precision for timer, use 2x that | ||
3608 | // for distance error threshold | ||
3609 | float distanceErrorThreshold = speed * 0.01f; | ||
3610 | |||
3611 | if (speed < 0.01f // allow rotation updates if avatar position is unchanged | ||
3612 | || Math.Abs(distanceError) > distanceErrorThreshold | ||
3613 | || velocityDiff > 0.01f) // did velocity change from last update? | ||
3614 | { | ||
3615 | lastVelocitySentToAllClients = Velocity; | ||
3616 | lastTerseUpdateToAllClientsTick = currentTick; | ||
3617 | lastPositionSentToAllClients = OffsetPosition; | ||
3618 | |||
3619 | // Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name); | ||
3620 | // m_scene.ForEachClient(SendTerseUpdateToClient); | ||
3621 | m_scene.ForEachScenePresence(SendTerseUpdateToAgent); | ||
3622 | } | ||
3623 | TriggerScenePresenceUpdated(); | 3585 | TriggerScenePresenceUpdated(); |
3624 | } | 3586 | } |
3625 | 3587 | ||