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* ubMeshmerizer: remove some wrong faces still present in taper cases, some cod...UbitUmarov2015-12-263-210/+234
* ODE lib: update the lib for linux 32bit and 64bit, this time without debug in...UbitUmarov2015-12-262-0/+0
* ODE lib: update the lib for linux 32bit. Thnx Dan. (keep older close in case ...UbitUmarov2015-12-261-0/+0
* fix cilinder and cone physics meshUbitUmarov2015-12-261-0/+2
* ODE lib: update the lib for linux 64bit. Thnx Dan. (keep older close in case ...UbitUmarov2015-12-251-0/+0
* ODE lib change: fix capsule - mesh faces double side collisions. Do double s...UbitUmarov2015-12-252-0/+0
* fix html encapsulation for MSIE was doing nothingUbitUmarov2015-12-251-1/+1
* assume direct string.replace is good enought to avoid a stringbuild useUbitUmarov2015-12-251-5/+1
* try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read en...UbitUmarov2015-12-251-16/+33
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2015-12-252-0/+36
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| * The configger tool hadn't been updated since the introduction of OpenSimDefau...Diva Canto2015-12-242-0/+36
* | a few code cosmetic changesUbitUmarov2015-12-251-21/+30
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* enable the upload region map texture asset for large regions for large region...UbitUmarov2015-12-241-5/+26
* add prim estimated center of mass correction also for tortured prims meshs. ...UbitUmarov2015-12-241-0/+4
* fix avatar movetotarget that got broken with changes on significant movement....UbitUmarov2015-12-232-25/+54
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
* drop attachments to ground a bit in front of the avatar, not on his locationUbitUmarov2015-12-211-2/+5
* clean a bitUbitUmarov2015-12-211-8/+2
* add physics help on root agent arrival via some login types and if not under ...UbitUmarov2015-12-211-4/+46
* revert the setting of phantom flag on attachment drop to ground, since it can...UbitUmarov2015-12-211-7/+0
* simplify avatar updates throotle control, this possible needs to get more com...UbitUmarov2015-12-211-79/+41
* drop attachments to ground with phantom active. We should not do this, but fo...UbitUmarov2015-12-201-4/+7
* change the return list of objects costs, sending a answer if none foundUbitUmarov2015-12-201-38/+30
* BUG FIX on avatar position updates send controlUbitUmarov2015-12-201-2/+2
* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-192-9/+15
* a more clean enforcement of BestAvatarResponsiveness (others aren't good at m...UbitUmarov2015-12-191-7/+3
* update the xmlrpcGroups http keep alive option, and comentUbitUmarov2015-12-191-4/+2
* reduce xmlrpcgroups error messages if its debug option is off. Disable keepal...UbitUmarov2015-12-191-14/+15
* temporary assets are as localUbitUmarov2015-12-191-8/+8
* adjust the checks for invalid asset IDs. changed upload fail detectionUbitUmarov2015-12-191-16/+16
* remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2015-12-172-53/+0
* fix silly bug: Dynamics are to apply to root prim not childUbitUmarov2015-12-171-1/+1
* current priority code uses avatar position not camera, so fix reprioritizer. ...UbitUmarov2015-12-171-7/+9
* save a expensive call to CameraPositionUbitUmarov2015-12-171-2/+3
* change updates reprioritization control code. Do it under normal avatar updat...UbitUmarov2015-12-171-61/+56
* dont bother another thread to try to send if there is no one to listenUbitUmarov2015-12-161-2/+10
* fix test: scene update needs to run after the delayUbitUmarov2015-12-161-3/+7
* revert last change and add delays on testing, since child updates now have ti...UbitUmarov2015-12-162-3/+6
* temporary remove the delay on first child updatesUbitUmarov2015-12-161-7/+9
* add the option to not display parcel ban linesUbitUmarov2015-12-162-1/+7
* several changes to parcels access control and scenepresence updates ratesUbitUmarov2015-12-162-171/+169
* make parcel bans do something on vehicles. Just a first code, far from goodUbitUmarov2015-12-151-1/+2
* fix typoUbitUmarov2015-12-153-12/+10
* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
* remove replaced codeUbitUmarov2015-12-151-36/+0
* replace GetNearestPoint... funtionsUbitUmarov2015-12-153-21/+194
* some changes parcels AABB math etcUbitUmarov2015-12-151-54/+45
* dont round to nearest int when checking position in parcel since next high in...UbitUmarov2015-12-151-1/+1