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-rw-r--r--OpenSim/Tests/Performance/NPCPerformanceTests.cs191
-rw-r--r--OpenSim/Tests/Performance/ObjectPerformanceTests.cs174
-rw-r--r--OpenSim/Tests/Performance/ScriptPerformanceTests.cs167
3 files changed, 532 insertions, 0 deletions
diff --git a/OpenSim/Tests/Performance/NPCPerformanceTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
new file mode 100644
index 0000000..e222dc2
--- /dev/null
+++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs
@@ -0,0 +1,191 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Reflection;
32using log4net;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Framework.Communications;
38using OpenSim.Region.CoreModules.Avatar.Attachments;
39using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40using OpenSim.Region.CoreModules.Framework.InventoryAccess;
41using OpenSim.Region.CoreModules.Framework.UserManagement;
42using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.Framework.Scenes;
45using OpenSim.Region.OptionalModules.World.NPC;
46using OpenSim.Services.AvatarService;
47using OpenSim.Tests.Common;
48
49namespace OpenSim.Tests.Performance
50{
51 /// <summary>
52 /// NPC performance tests
53 /// </summary>
54 /// <remarks>
55 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
56 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
57 /// earlier tests.
58 /// </remarks>
59 [TestFixture]
60 public class NPCPerformanceTests : OpenSimTestCase
61 {
62 private TestScene scene;
63 private AvatarFactoryModule afm;
64 private UserManagementModule umm;
65 private AttachmentsModule am;
66
67 [TestFixtureSetUp]
68 public void FixtureInit()
69 {
70 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
71 Util.FireAndForgetMethod = FireAndForgetMethod.None;
72 }
73
74 [TestFixtureTearDown]
75 public void TearDown()
76 {
77 scene.Close();
78 scene = null;
79 GC.Collect();
80 GC.WaitForPendingFinalizers();
81
82 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
83 // threads. Possibly, later tests should be rewritten not to worry about such things.
84 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
85 }
86
87 [SetUp]
88 public void Init()
89 {
90 IConfigSource config = new IniConfigSource();
91 config.AddConfig("NPC");
92 config.Configs["NPC"].Set("Enabled", "true");
93 config.AddConfig("Modules");
94 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
95
96 afm = new AvatarFactoryModule();
97 umm = new UserManagementModule();
98 am = new AttachmentsModule();
99
100 scene = new SceneHelpers().SetupScene();
101 SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
102 }
103
104 [Test]
105 public void Test_0001_AddRemove100NPCs()
106 {
107 TestHelpers.InMethod();
108// log4net.Config.XmlConfigurator.Configure();
109
110 TestAddRemoveNPCs(100);
111 }
112
113 [Test]
114 public void Test_0002_AddRemove1000NPCs()
115 {
116 TestHelpers.InMethod();
117// log4net.Config.XmlConfigurator.Configure();
118
119 TestAddRemoveNPCs(1000);
120 }
121
122 [Test]
123 public void Test_0003_AddRemove2000NPCs()
124 {
125 TestHelpers.InMethod();
126// log4net.Config.XmlConfigurator.Configure();
127
128 TestAddRemoveNPCs(2000);
129 }
130
131 private void TestAddRemoveNPCs(int numberOfNpcs)
132 {
133 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
134// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
135
136 // 8 is the index of the first baked texture in AvatarAppearance
137 UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
138 Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
139 Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
140 originalTef.TextureID = originalFace8TextureId;
141
142 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
143 // ScenePresence.SendInitialData() to reset our entire appearance.
144 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
145
146/*
147 afm.SetAppearance(sp, originalTe, null);
148
149 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
150
151 List<UUID> npcs = new List<UUID>();
152
153 long startGcMemory = GC.GetTotalMemory(true);
154 Stopwatch sw = new Stopwatch();
155 sw.Start();
156
157 for (int i = 0; i < numberOfNpcs; i++)
158 {
159 npcs.Add(
160 npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance));
161 }
162
163 for (int i = 0; i < numberOfNpcs; i++)
164 {
165 Assert.That(npcs[i], Is.Not.Null);
166
167 ScenePresence npc = scene.GetScenePresence(npcs[i]);
168 Assert.That(npc, Is.Not.Null);
169 }
170
171 for (int i = 0; i < numberOfNpcs; i++)
172 {
173 Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True);
174 ScenePresence npc = scene.GetScenePresence(npcs[i]);
175 Assert.That(npc, Is.Null);
176 }
177
178 sw.Stop();
179
180 long endGcMemory = GC.GetTotalMemory(true);
181
182 Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds);
183 Console.WriteLine(
184 "End {0} MB, Start {1} MB, Diff {2} MB",
185 endGcMemory / 1024 / 1024,
186 startGcMemory / 1024 / 1024,
187 (endGcMemory - startGcMemory) / 1024 / 1024);
188*/
189 }
190 }
191}
diff --git a/OpenSim/Tests/Performance/ObjectPerformanceTests.cs b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs
new file mode 100644
index 0000000..9dad423
--- /dev/null
+++ b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs
@@ -0,0 +1,174 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Diagnostics;
30using System.Reflection;
31using log4net;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37
38namespace OpenSim.Tests.Performance
39{
40 /// <summary>
41 /// Object performance tests
42 /// </summary>
43 /// <remarks>
44 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
45 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
46 /// earlier tests.
47 /// </remarks>
48 [TestFixture]
49 public class ObjectPerformanceTests : OpenSimTestCase
50 {
51 [TearDown]
52 public void TearDown()
53 {
54 GC.Collect();
55 GC.WaitForPendingFinalizers();
56 }
57
58// [Test]
59// public void Test0000Clean()
60// {
61// TestHelpers.InMethod();
62//// log4net.Config.XmlConfigurator.Configure();
63//
64// TestAddObjects(200000);
65// }
66
67 [Test]
68 public void Test_0001_10K_1PrimObjects()
69 {
70 TestHelpers.InMethod();
71// log4net.Config.XmlConfigurator.Configure();
72
73 TestAddObjects(1, 10000);
74 }
75
76 [Test]
77 public void Test_0002_100K_1PrimObjects()
78 {
79 TestHelpers.InMethod();
80// log4net.Config.XmlConfigurator.Configure();
81
82 TestAddObjects(1, 100000);
83 }
84
85 [Test]
86 public void Test_0003_200K_1PrimObjects()
87 {
88 TestHelpers.InMethod();
89// log4net.Config.XmlConfigurator.Configure();
90
91 TestAddObjects(1, 200000);
92 }
93
94 [Test]
95 public void Test_0011_100_100PrimObjects()
96 {
97 TestHelpers.InMethod();
98// log4net.Config.XmlConfigurator.Configure();
99
100 TestAddObjects(100, 100);
101 }
102
103 [Test]
104 public void Test_0012_1K_100PrimObjects()
105 {
106 TestHelpers.InMethod();
107// log4net.Config.XmlConfigurator.Configure();
108
109 TestAddObjects(100, 1000);
110 }
111
112 [Test]
113 public void Test_0013_2K_100PrimObjects()
114 {
115 TestHelpers.InMethod();
116// log4net.Config.XmlConfigurator.Configure();
117
118 TestAddObjects(100, 2000);
119 }
120
121 private void TestAddObjects(int primsInEachObject, int objectsToAdd)
122 {
123 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
124
125 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
126 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently
127 // nulled out, the garbage collect can be delayed.
128 TestScene scene = new SceneHelpers().SetupScene();
129
130// Process process = Process.GetCurrentProcess();
131// long startProcessMemory = process.PrivateMemorySize64;
132 long startGcMemory = GC.GetTotalMemory(true);
133 DateTime start = DateTime.Now;
134
135 for (int i = 1; i <= objectsToAdd; i++)
136 {
137 SceneObjectGroup so = SceneHelpers.CreateSceneObject(primsInEachObject, ownerId, "part_", i);
138 Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
139 }
140
141 TimeSpan elapsed = DateTime.Now - start;
142// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
143 long endGcMemory = GC.GetTotalMemory(false);
144
145 for (int i = 1; i <= objectsToAdd; i++)
146 {
147 Assert.That(
148 scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
149 Is.Not.Null,
150 string.Format("Object {0} could not be retrieved", i));
151 }
152
153 // When a scene object is added to a scene, it is placed in the update list for sending to viewers
154 // (though in this case we have none). When it is deleted, it is not removed from the update which is
155 // fine since it will later be ignored.
156 //
157 // However, that means that we need to manually run an update here to clear out that list so that deleted
158 // objects will be clean up by the garbage collector before the next stress test is run.
159 scene.Update(1);
160
161 Console.WriteLine(
162 "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
163 Math.Round(elapsed.TotalMilliseconds),
164 (endGcMemory - startGcMemory) / 1024 / 1024,
165 endGcMemory / 1024 / 1024,
166 startGcMemory / 1024 / 1024,
167 objectsToAdd,
168 primsInEachObject);
169
170 scene.Close();
171// scene = null;
172 }
173 }
174} \ No newline at end of file
diff --git a/OpenSim/Tests/Performance/ScriptPerformanceTests.cs b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs
new file mode 100644
index 0000000..028f4b0
--- /dev/null
+++ b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs
@@ -0,0 +1,167 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using Nini.Config;
35using NUnit.Framework;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.Scripting.WorldComm;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.XEngine;
42using OpenSim.Tests.Common;
43
44namespace OpenSim.Tests.Performance
45{
46 /// <summary>
47 /// Script performance tests
48 /// </summary>
49 /// <remarks>
50 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
51 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
52 /// earlier tests.
53 /// </remarks>
54 [TestFixture]
55 public class ScriptPerformanceTests : OpenSimTestCase
56 {
57 private TestScene m_scene;
58 private XEngine m_xEngine;
59 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
60
61 private int m_expectedChatMessages;
62 private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
63
64 [SetUp]
65 public void Init()
66 {
67 //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
68// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
69 m_xEngine = new XEngine();
70
71 // Necessary to stop serialization complaining
72 WorldCommModule wcModule = new WorldCommModule();
73
74 IniConfigSource configSource = new IniConfigSource();
75
76 IConfig startupConfig = configSource.AddConfig("Startup");
77 startupConfig.Set("DefaultScriptEngine", "XEngine");
78
79 IConfig xEngineConfig = configSource.AddConfig("XEngine");
80 xEngineConfig.Set("Enabled", "true");
81
82 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
83 // to AssemblyResolver.OnAssemblyResolve fails.
84 xEngineConfig.Set("AppDomainLoading", "false");
85
86 m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
87 SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
88
89 m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
90 m_scene.StartScripts();
91 }
92
93 [TearDown]
94 public void TearDown()
95 {
96 m_scene.Close();
97 m_scene = null;
98 GC.Collect();
99 GC.WaitForPendingFinalizers();
100 }
101
102 [Test]
103 public void TestCompileAndStart100Scripts()
104 {
105 TestHelpers.InMethod();
106 log4net.Config.XmlConfigurator.Configure();
107
108 TestCompileAndStartScripts(100);
109 }
110
111 private void TestCompileAndStartScripts(int scriptsToCreate)
112 {
113 UUID userId = TestHelpers.ParseTail(0x1);
114
115 m_expectedChatMessages = scriptsToCreate;
116 int startingObjectIdTail = 0x100;
117
118 GC.Collect();
119
120 for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
121 {
122 AddObjectAndScript(idTail, userId);
123 }
124
125 m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
126
127 Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
128
129 foreach (OSChatMessage msg in m_osChatMessagesReceived)
130 Assert.That(
131 msg.Message,
132 Is.EqualTo("Script running"),
133 string.Format(
134 "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
135 }
136
137 private void AddObjectAndScript(int objectIdTail, UUID userId)
138 {
139// UUID itemId = TestHelpers.ParseTail(0x3);
140 string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
141
142 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
143 m_scene.AddNewSceneObject(so, true);
144
145 InventoryItemBase itemTemplate = new InventoryItemBase();
146// itemTemplate.ID = itemId;
147 itemTemplate.Name = itemName;
148 itemTemplate.Folder = so.UUID;
149 itemTemplate.InvType = (int)InventoryType.LSL;
150
151 m_scene.RezNewScript(userId, itemTemplate);
152 }
153
154 private void OnChatFromWorld(object sender, OSChatMessage oscm)
155 {
156// Console.WriteLine("Got chat [{0}]", oscm.Message);
157
158 lock (m_osChatMessagesReceived)
159 {
160 m_osChatMessagesReceived.Add(oscm);
161
162 if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
163 m_chatEvent.Set();
164 }
165 }
166 }
167} \ No newline at end of file