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-rw-r--r--OpenSim/Tests/Performance/ObjectPerformanceTests.cs174
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diff --git a/OpenSim/Tests/Performance/ObjectPerformanceTests.cs b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Diagnostics;
30using System.Reflection;
31using log4net;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Tests.Common;
37
38namespace OpenSim.Tests.Performance
39{
40 /// <summary>
41 /// Object performance tests
42 /// </summary>
43 /// <remarks>
44 /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
45 /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
46 /// earlier tests.
47 /// </remarks>
48 [TestFixture]
49 public class ObjectPerformanceTests : OpenSimTestCase
50 {
51 [TearDown]
52 public void TearDown()
53 {
54 GC.Collect();
55 GC.WaitForPendingFinalizers();
56 }
57
58// [Test]
59// public void Test0000Clean()
60// {
61// TestHelpers.InMethod();
62//// log4net.Config.XmlConfigurator.Configure();
63//
64// TestAddObjects(200000);
65// }
66
67 [Test]
68 public void Test_0001_10K_1PrimObjects()
69 {
70 TestHelpers.InMethod();
71// log4net.Config.XmlConfigurator.Configure();
72
73 TestAddObjects(1, 10000);
74 }
75
76 [Test]
77 public void Test_0002_100K_1PrimObjects()
78 {
79 TestHelpers.InMethod();
80// log4net.Config.XmlConfigurator.Configure();
81
82 TestAddObjects(1, 100000);
83 }
84
85 [Test]
86 public void Test_0003_200K_1PrimObjects()
87 {
88 TestHelpers.InMethod();
89// log4net.Config.XmlConfigurator.Configure();
90
91 TestAddObjects(1, 200000);
92 }
93
94 [Test]
95 public void Test_0011_100_100PrimObjects()
96 {
97 TestHelpers.InMethod();
98// log4net.Config.XmlConfigurator.Configure();
99
100 TestAddObjects(100, 100);
101 }
102
103 [Test]
104 public void Test_0012_1K_100PrimObjects()
105 {
106 TestHelpers.InMethod();
107// log4net.Config.XmlConfigurator.Configure();
108
109 TestAddObjects(100, 1000);
110 }
111
112 [Test]
113 public void Test_0013_2K_100PrimObjects()
114 {
115 TestHelpers.InMethod();
116// log4net.Config.XmlConfigurator.Configure();
117
118 TestAddObjects(100, 2000);
119 }
120
121 private void TestAddObjects(int primsInEachObject, int objectsToAdd)
122 {
123 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
124
125 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
126 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently
127 // nulled out, the garbage collect can be delayed.
128 TestScene scene = new SceneHelpers().SetupScene();
129
130// Process process = Process.GetCurrentProcess();
131// long startProcessMemory = process.PrivateMemorySize64;
132 long startGcMemory = GC.GetTotalMemory(true);
133 DateTime start = DateTime.Now;
134
135 for (int i = 1; i <= objectsToAdd; i++)
136 {
137 SceneObjectGroup so = SceneHelpers.CreateSceneObject(primsInEachObject, ownerId, "part_", i);
138 Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
139 }
140
141 TimeSpan elapsed = DateTime.Now - start;
142// long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
143 long endGcMemory = GC.GetTotalMemory(false);
144
145 for (int i = 1; i <= objectsToAdd; i++)
146 {
147 Assert.That(
148 scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
149 Is.Not.Null,
150 string.Format("Object {0} could not be retrieved", i));
151 }
152
153 // When a scene object is added to a scene, it is placed in the update list for sending to viewers
154 // (though in this case we have none). When it is deleted, it is not removed from the update which is
155 // fine since it will later be ignored.
156 //
157 // However, that means that we need to manually run an update here to clear out that list so that deleted
158 // objects will be clean up by the garbage collector before the next stress test is run.
159 scene.Update(1);
160
161 Console.WriteLine(
162 "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
163 Math.Round(elapsed.TotalMilliseconds),
164 (endGcMemory - startGcMemory) / 1024 / 1024,
165 endGcMemory / 1024 / 1024,
166 startGcMemory / 1024 / 1024,
167 objectsToAdd,
168 primsInEachObject);
169
170 scene.Close();
171// scene = null;
172 }
173 }
174} \ No newline at end of file