diff options
Diffstat (limited to 'OpenSim/Tests/Common')
34 files changed, 6795 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/ANumericalToleranceConstraint.cs b/OpenSim/Tests/Common/ANumericalToleranceConstraint.cs new file mode 100644 index 0000000..15c8802 --- /dev/null +++ b/OpenSim/Tests/Common/ANumericalToleranceConstraint.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework.Constraints; | ||
30 | |||
31 | namespace OpenSim.Tests.Common | ||
32 | { | ||
33 | public abstract class ANumericalToleranceConstraint : Constraint | ||
34 | { | ||
35 | protected double _tolerance; | ||
36 | |||
37 | public ANumericalToleranceConstraint(double tolerance) | ||
38 | { | ||
39 | if (tolerance < 0) | ||
40 | { | ||
41 | throw new ArgumentException("Tolerance cannot be negative."); | ||
42 | } | ||
43 | _tolerance = tolerance; | ||
44 | } | ||
45 | |||
46 | protected bool IsWithinDoubleConstraint(double doubleValue, double baseValue) | ||
47 | { | ||
48 | if (doubleValue >= baseValue - _tolerance && doubleValue <= baseValue + _tolerance) | ||
49 | { | ||
50 | return true; | ||
51 | } | ||
52 | |||
53 | return false; | ||
54 | } | ||
55 | } | ||
56 | } | ||
diff --git a/OpenSim/Tests/Common/DatabaseTestAttribute.cs b/OpenSim/Tests/Common/DatabaseTestAttribute.cs new file mode 100644 index 0000000..d027d59 --- /dev/null +++ b/OpenSim/Tests/Common/DatabaseTestAttribute.cs | |||
@@ -0,0 +1,44 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using NUnit.Framework; | ||
32 | |||
33 | namespace OpenSim.Tests.Common | ||
34 | { | ||
35 | [AttributeUsage(AttributeTargets.All, | ||
36 | AllowMultiple=false, | ||
37 | Inherited=true)] | ||
38 | public class DatabaseTestAttribute : LongRunningAttribute | ||
39 | { | ||
40 | public DatabaseTestAttribute() : base("Database") | ||
41 | { | ||
42 | } | ||
43 | } | ||
44 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/DoubleToleranceConstraint.cs b/OpenSim/Tests/Common/DoubleToleranceConstraint.cs new file mode 100644 index 0000000..b2f2057 --- /dev/null +++ b/OpenSim/Tests/Common/DoubleToleranceConstraint.cs | |||
@@ -0,0 +1,77 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework; | ||
30 | using NUnit.Framework.Constraints; | ||
31 | |||
32 | namespace OpenSim.Tests.Common | ||
33 | { | ||
34 | public class DoubleToleranceConstraint : ANumericalToleranceConstraint | ||
35 | { | ||
36 | private double _baseValue; | ||
37 | private double _valueToBeTested; | ||
38 | |||
39 | public DoubleToleranceConstraint(double baseValue, double tolerance) : base(tolerance) | ||
40 | { | ||
41 | _baseValue = baseValue; | ||
42 | } | ||
43 | |||
44 | ///<summary> | ||
45 | ///Test whether the constraint is satisfied by a given value | ||
46 | ///</summary> | ||
47 | ///<param name="valueToBeTested">The value to be tested</param> | ||
48 | ///<returns> | ||
49 | ///True for success, false for failure | ||
50 | ///</returns> | ||
51 | public override bool Matches(object valueToBeTested) | ||
52 | { | ||
53 | if (valueToBeTested == null) | ||
54 | { | ||
55 | throw new ArgumentException("Constraint cannot be used upon null values."); | ||
56 | } | ||
57 | if (valueToBeTested.GetType() != typeof(double)) | ||
58 | { | ||
59 | throw new ArgumentException("Constraint cannot be used upon non double-values."); | ||
60 | } | ||
61 | |||
62 | _valueToBeTested = (double)valueToBeTested; | ||
63 | |||
64 | return IsWithinDoubleConstraint(_valueToBeTested, _baseValue); | ||
65 | } | ||
66 | |||
67 | public override void WriteDescriptionTo(MessageWriter writer) | ||
68 | { | ||
69 | writer.WriteExpectedValue(string.Format("A value {0} within tolerance of plus or minus {1}",_baseValue,_tolerance)); | ||
70 | } | ||
71 | |||
72 | public override void WriteActualValueTo(MessageWriter writer) | ||
73 | { | ||
74 | writer.WriteActualValue(_valueToBeTested); | ||
75 | } | ||
76 | } | ||
77 | } | ||
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs new file mode 100644 index 0000000..7af8bed --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs | |||
@@ -0,0 +1,168 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Text; | ||
29 | using OpenMetaverse; | ||
30 | using OpenMetaverse.Assets; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | |||
36 | namespace OpenSim.Tests.Common | ||
37 | { | ||
38 | public class AssetHelpers | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Create a notecard asset with a random uuids and dummy text. | ||
42 | /// </summary> | ||
43 | /// <returns></returns> | ||
44 | public static AssetBase CreateNotecardAsset() | ||
45 | { | ||
46 | return CreateNotecardAsset(UUID.Random()); | ||
47 | } | ||
48 | |||
49 | /// <summary> | ||
50 | /// Create a notecard asset with dummy text and a random owner. | ||
51 | /// </summary> | ||
52 | /// <param name="assetId">/param> | ||
53 | /// <returns></returns> | ||
54 | public static AssetBase CreateNotecardAsset(UUID assetId) | ||
55 | { | ||
56 | return CreateNotecardAsset(assetId, "hello"); | ||
57 | } | ||
58 | |||
59 | /// <summary> | ||
60 | /// Create a notecard asset with a random owner. | ||
61 | /// </summary> | ||
62 | /// <param name="assetId">/param> | ||
63 | /// <param name="text"></param> | ||
64 | /// <returns></returns> | ||
65 | public static AssetBase CreateNotecardAsset(UUID assetId, string text) | ||
66 | { | ||
67 | return CreateAsset(assetId, AssetType.Notecard, text, UUID.Random()); | ||
68 | } | ||
69 | |||
70 | // /// <summary> | ||
71 | // /// Create and store a notecard asset with a random uuid and dummy text. | ||
72 | // /// </summary> | ||
73 | // /// <param name="creatorId">/param> | ||
74 | // /// <returns></returns> | ||
75 | // public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) | ||
76 | // { | ||
77 | // AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); | ||
78 | // scene.AssetService.Store(asset); | ||
79 | // return asset; | ||
80 | // } | ||
81 | |||
82 | /// <summary> | ||
83 | /// Create an asset from the given object. | ||
84 | /// </summary> | ||
85 | /// <param name="assetUuidTail"> | ||
86 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
87 | /// will be used. | ||
88 | /// </param> | ||
89 | /// <param name="sog"></param> | ||
90 | /// <returns></returns> | ||
91 | public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog) | ||
92 | { | ||
93 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// Create an asset from the given object. | ||
98 | /// </summary> | ||
99 | /// <param name="assetUuid"></param> | ||
100 | /// <param name="sog"></param> | ||
101 | /// <returns></returns> | ||
102 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) | ||
103 | { | ||
104 | return CreateAsset( | ||
105 | assetUuid, | ||
106 | AssetType.Object, | ||
107 | Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)), | ||
108 | sog.OwnerID); | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// Create an asset from the given scene object. | ||
113 | /// </summary> | ||
114 | /// <param name="assetUuidTail"> | ||
115 | /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
116 | /// will be used. | ||
117 | /// </param> | ||
118 | /// <param name="coa"></param> | ||
119 | /// <returns></returns> | ||
120 | public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa) | ||
121 | { | ||
122 | return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa); | ||
123 | } | ||
124 | |||
125 | /// <summary> | ||
126 | /// Create an asset from the given scene object. | ||
127 | /// </summary> | ||
128 | /// <param name="assetUuid"></param> | ||
129 | /// <param name="coa"></param> | ||
130 | /// <returns></returns> | ||
131 | public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa) | ||
132 | { | ||
133 | return CreateAsset( | ||
134 | assetUuid, | ||
135 | AssetType.Object, | ||
136 | Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), | ||
137 | coa.CreatorId); | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Create an asset from the given data. | ||
142 | /// </summary> | ||
143 | public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string text, UUID creatorID) | ||
144 | { | ||
145 | AssetNotecard anc = new AssetNotecard(); | ||
146 | anc.BodyText = text; | ||
147 | anc.Encode(); | ||
148 | |||
149 | return CreateAsset(assetUuid, assetType, anc.AssetData, creatorID); | ||
150 | } | ||
151 | |||
152 | /// <summary> | ||
153 | /// Create an asset from the given data. | ||
154 | /// </summary> | ||
155 | public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID) | ||
156 | { | ||
157 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString()); | ||
158 | asset.Data = data; | ||
159 | return asset; | ||
160 | } | ||
161 | |||
162 | public static string ReadAssetAsString(IAssetService assetService, UUID uuid) | ||
163 | { | ||
164 | byte[] assetData = assetService.GetData(uuid.ToString()); | ||
165 | return Encoding.ASCII.GetString(assetData); | ||
166 | } | ||
167 | } | ||
168 | } | ||
diff --git a/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs new file mode 100644 index 0000000..82ecf9a --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/BaseRequestHandlerHelpers.cs | |||
@@ -0,0 +1,75 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using NUnit.Framework; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Servers; | ||
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | |||
36 | namespace OpenSim.Tests.Common | ||
37 | { | ||
38 | public class BaseRequestHandlerHelpers | ||
39 | { | ||
40 | private static string[] m_emptyStringArray = new string[] { }; | ||
41 | |||
42 | public static void BaseTestGetParams(BaseRequestHandler handler, string assetsPath) | ||
43 | { | ||
44 | Assert.AreEqual(String.Empty, handler.GetParam(null), "Failed on null path."); | ||
45 | Assert.AreEqual(String.Empty, handler.GetParam(""), "Failed on empty path."); | ||
46 | Assert.AreEqual(String.Empty, handler.GetParam("s"), "Failed on short url."); | ||
47 | Assert.AreEqual(String.Empty, handler.GetParam("corruptUrl"), "Failed on corruptUrl."); | ||
48 | |||
49 | Assert.AreEqual(String.Empty, handler.GetParam(assetsPath)); | ||
50 | Assert.AreEqual("/", handler.GetParam(assetsPath + "/")); | ||
51 | Assert.AreEqual("/a", handler.GetParam(assetsPath + "/a")); | ||
52 | Assert.AreEqual("/b/", handler.GetParam(assetsPath + "/b/")); | ||
53 | Assert.AreEqual("/c/d", handler.GetParam(assetsPath + "/c/d")); | ||
54 | Assert.AreEqual("/e/f/", handler.GetParam(assetsPath + "/e/f/")); | ||
55 | } | ||
56 | |||
57 | public static void BaseTestSplitParams(BaseRequestHandler handler, string assetsPath) | ||
58 | { | ||
59 | Assert.AreEqual(m_emptyStringArray, handler.SplitParams(null), "Failed on null."); | ||
60 | Assert.AreEqual(m_emptyStringArray, handler.SplitParams(""), "Failed on empty path."); | ||
61 | Assert.AreEqual(m_emptyStringArray, handler.SplitParams("corruptUrl"), "Failed on corrupt url."); | ||
62 | |||
63 | Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath), "Failed on empty params."); | ||
64 | Assert.AreEqual(m_emptyStringArray, handler.SplitParams(assetsPath + "/"), "Failed on single slash."); | ||
65 | |||
66 | Assert.AreEqual(new string[] { "a" }, handler.SplitParams(assetsPath + "/a"), "Failed on first segment."); | ||
67 | Assert.AreEqual(new string[] { "b" }, handler.SplitParams(assetsPath + "/b/"), "Failed on second slash."); | ||
68 | Assert.AreEqual(new string[] { "c", "d" }, handler.SplitParams(assetsPath + "/c/d"), "Failed on second segment."); | ||
69 | Assert.AreEqual(new string[] { "e", "f" }, handler.SplitParams(assetsPath + "/e/f/"), "Failed on trailing slash."); | ||
70 | } | ||
71 | |||
72 | public static byte[] EmptyByteArray = new byte[] {}; | ||
73 | |||
74 | } | ||
75 | } | ||
diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs new file mode 100644 index 0000000..33cd8a2 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.Packets; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.ClientStack.LindenUDP; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | |||
37 | namespace OpenSim.Tests.Common | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This class adds full UDP client classes and associated scene presence to scene. | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since | ||
44 | /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene | ||
45 | /// code. | ||
46 | /// </remarks> | ||
47 | public static class ClientStackHelpers | ||
48 | { | ||
49 | public static ScenePresence AddChildClient( | ||
50 | Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode) | ||
51 | { | ||
52 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); | ||
53 | |||
54 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | ||
55 | |||
56 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | ||
57 | = new UseCircuitCodePacket.CircuitCodeBlock(); | ||
58 | uccpCcBlock.Code = circuitCode; | ||
59 | uccpCcBlock.ID = agentId; | ||
60 | uccpCcBlock.SessionID = sessionId; | ||
61 | uccp.CircuitCode = uccpCcBlock; | ||
62 | |||
63 | byte[] uccpBytes = uccp.ToBytes(); | ||
64 | UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); | ||
65 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | ||
66 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | ||
67 | |||
68 | AgentCircuitData acd = new AgentCircuitData(); | ||
69 | acd.AgentID = agentId; | ||
70 | acd.SessionID = sessionId; | ||
71 | |||
72 | scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd); | ||
73 | |||
74 | udpServer.PacketReceived(upb); | ||
75 | |||
76 | return scene.GetScenePresence(agentId); | ||
77 | } | ||
78 | |||
79 | public static TestLLUDPServer AddUdpServer(Scene scene) | ||
80 | { | ||
81 | return AddUdpServer(scene, new IniConfigSource()); | ||
82 | } | ||
83 | |||
84 | public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource) | ||
85 | { | ||
86 | uint port = 0; | ||
87 | AgentCircuitManager acm = scene.AuthenticateHandler; | ||
88 | |||
89 | TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); | ||
90 | udpServer.AddScene(scene); | ||
91 | |||
92 | return udpServer; | ||
93 | } | ||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs new file mode 100644 index 0000000..cf7583e --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs | |||
@@ -0,0 +1,123 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using System.Threading; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using NUnit.Framework; | ||
38 | using OpenMetaverse; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Region.CoreModules.Framework; | ||
45 | using OpenSim.Tests.Common; | ||
46 | |||
47 | namespace OpenSim.Tests.Common | ||
48 | { | ||
49 | public static class EntityTransferHelpers | ||
50 | { | ||
51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the | ||
55 | /// viewer to setup a connection with the destination region. | ||
56 | /// </summary> | ||
57 | /// <param name='tc'></param> | ||
58 | /// <param name='neighbourTcs'> | ||
59 | /// A list that will be populated with any TestClients set up in response to | ||
60 | /// being informed about a destination region. | ||
61 | /// </param> | ||
62 | public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate( | ||
63 | TestClient tc, List<TestClient> neighbourTcs) | ||
64 | { | ||
65 | // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the | ||
66 | // event queue). | ||
67 | |||
68 | tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) => | ||
69 | { | ||
70 | uint x, y; | ||
71 | Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y); | ||
72 | |||
73 | m_log.DebugFormat( | ||
74 | "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", | ||
75 | x, y, neighbourExternalEndPoint); | ||
76 | |||
77 | AgentCircuitData newAgent = tc.RequestClientInfo(); | ||
78 | |||
79 | Scene neighbourScene; | ||
80 | SceneManager.Instance.TryGetScene(x, y, out neighbourScene); | ||
81 | |||
82 | TestClient neighbourTc = new TestClient(newAgent, neighbourScene); | ||
83 | neighbourTcs.Add(neighbourTc); | ||
84 | neighbourScene.AddNewAgent(neighbourTc, PresenceType.User); | ||
85 | }; | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the | ||
90 | /// viewer to setup a connection with the destination region. | ||
91 | /// </summary> | ||
92 | /// <param name='tc'></param> | ||
93 | /// <param name='neighbourTcs'> | ||
94 | /// A list that will be populated with any TestClients set up in response to | ||
95 | /// being informed about a destination region. | ||
96 | /// </param> | ||
97 | public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement( | ||
98 | TestClient client, List<TestClient> destinationClients) | ||
99 | { | ||
100 | client.OnTestClientSendRegionTeleport | ||
101 | += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) => | ||
102 | { | ||
103 | uint x, y; | ||
104 | Util.RegionHandleToRegionLoc(regionHandle, out x, out y); | ||
105 | |||
106 | m_log.DebugFormat( | ||
107 | "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}", | ||
108 | x, y, regionExternalEndPoint); | ||
109 | |||
110 | AgentCircuitData newAgent = client.RequestClientInfo(); | ||
111 | |||
112 | Scene destinationScene; | ||
113 | SceneManager.Instance.TryGetScene(x, y, out destinationScene); | ||
114 | |||
115 | TestClient destinationClient = new TestClient(newAgent, destinationScene); | ||
116 | destinationClients.Add(destinationClient); | ||
117 | destinationScene.AddNewAgent(destinationClient, PresenceType.User); | ||
118 | |||
119 | ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null); | ||
120 | }; | ||
121 | } | ||
122 | } | ||
123 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs new file mode 100644 index 0000000..1fb1c5c --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -0,0 +1,724 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using System.Collections.Generic; | ||
31 | using Nini.Config; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Data.Null; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Framework.Console; | ||
37 | using OpenSim.Framework.Servers; | ||
38 | using OpenSim.Framework.Servers.HttpServer; | ||
39 | using OpenSim.Region.Physics.Manager; | ||
40 | using OpenSim.Region.Framework; | ||
41 | using OpenSim.Region.Framework.Interfaces; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.CoreModules.Avatar.Gods; | ||
44 | using OpenSim.Region.CoreModules.Asset; | ||
45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset; | ||
46 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication; | ||
47 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory; | ||
48 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | ||
49 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts; | ||
50 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | ||
51 | using OpenSim.Services.Interfaces; | ||
52 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
53 | |||
54 | namespace OpenSim.Tests.Common | ||
55 | { | ||
56 | /// <summary> | ||
57 | /// Helpers for setting up scenes. | ||
58 | /// </summary> | ||
59 | public class SceneHelpers | ||
60 | { | ||
61 | /// <summary> | ||
62 | /// We need a scene manager so that test clients can retrieve a scene when performing teleport tests. | ||
63 | /// </summary> | ||
64 | public SceneManager SceneManager { get; private set; } | ||
65 | |||
66 | public ISimulationDataService SimDataService { get; private set; } | ||
67 | |||
68 | private AgentCircuitManager m_acm = new AgentCircuitManager(); | ||
69 | private IEstateDataService m_estateDataService = null; | ||
70 | |||
71 | private LocalAssetServicesConnector m_assetService; | ||
72 | private LocalAuthenticationServicesConnector m_authenticationService; | ||
73 | private LocalInventoryServicesConnector m_inventoryService; | ||
74 | private LocalGridServicesConnector m_gridService; | ||
75 | private LocalUserAccountServicesConnector m_userAccountService; | ||
76 | private LocalPresenceServicesConnector m_presenceService; | ||
77 | |||
78 | private CoreAssetCache m_cache; | ||
79 | |||
80 | public SceneHelpers() : this(null) {} | ||
81 | |||
82 | public SceneHelpers(CoreAssetCache cache) | ||
83 | { | ||
84 | SceneManager = new SceneManager(); | ||
85 | |||
86 | m_assetService = StartAssetService(cache); | ||
87 | m_authenticationService = StartAuthenticationService(); | ||
88 | m_inventoryService = StartInventoryService(); | ||
89 | m_gridService = StartGridService(); | ||
90 | m_userAccountService = StartUserAccountService(); | ||
91 | m_presenceService = StartPresenceService(); | ||
92 | |||
93 | m_inventoryService.PostInitialise(); | ||
94 | m_assetService.PostInitialise(); | ||
95 | m_userAccountService.PostInitialise(); | ||
96 | m_presenceService.PostInitialise(); | ||
97 | |||
98 | m_cache = cache; | ||
99 | |||
100 | SimDataService | ||
101 | = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Set up a test scene | ||
106 | /// </summary> | ||
107 | /// <remarks> | ||
108 | /// Automatically starts services, as would the normal runtime. | ||
109 | /// </remarks> | ||
110 | /// <returns></returns> | ||
111 | public TestScene SetupScene() | ||
112 | { | ||
113 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000); | ||
114 | } | ||
115 | |||
116 | public TestScene SetupScene(string name, UUID id, uint x, uint y) | ||
117 | { | ||
118 | return SetupScene(name, id, x, y, new IniConfigSource()); | ||
119 | } | ||
120 | |||
121 | public TestScene SetupScene(string name, UUID id, uint x, uint y, IConfigSource configSource) | ||
122 | { | ||
123 | return SetupScene(name, id, x, y, Constants.RegionSize, Constants.RegionSize, configSource); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Set up a scene. | ||
128 | /// </summary> | ||
129 | /// <param name="name">Name of the region</param> | ||
130 | /// <param name="id">ID of the region</param> | ||
131 | /// <param name="x">X co-ordinate of the region</param> | ||
132 | /// <param name="y">Y co-ordinate of the region</param> | ||
133 | /// <param name="sizeX">X size of scene</param> | ||
134 | /// <param name="sizeY">Y size of scene</param> | ||
135 | /// <param name="configSource"></param> | ||
136 | /// <returns></returns> | ||
137 | public TestScene SetupScene( | ||
138 | string name, UUID id, uint x, uint y, uint sizeX, uint sizeY, IConfigSource configSource) | ||
139 | { | ||
140 | Console.WriteLine("Setting up test scene {0}", name); | ||
141 | |||
142 | // We must set up a console otherwise setup of some modules may fail | ||
143 | MainConsole.Instance = new MockConsole(); | ||
144 | |||
145 | RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); | ||
146 | regInfo.RegionName = name; | ||
147 | regInfo.RegionID = id; | ||
148 | regInfo.RegionSizeX = sizeX; | ||
149 | regInfo.RegionSizeY = sizeY; | ||
150 | |||
151 | SceneCommunicationService scs = new SceneCommunicationService(); | ||
152 | |||
153 | PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager(); | ||
154 | physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll"); | ||
155 | Vector3 regionExtent = new Vector3( regInfo.RegionSizeX, regInfo.RegionSizeY, regInfo.RegionSizeZ); | ||
156 | PhysicsScene physicsScene | ||
157 | = physicsPluginManager.GetPhysicsScene( | ||
158 | "basicphysics", "ZeroMesher", new IniConfigSource(), "test", regionExtent); | ||
159 | |||
160 | TestScene testScene = new TestScene( | ||
161 | regInfo, m_acm, physicsScene, scs, SimDataService, m_estateDataService, configSource, null); | ||
162 | |||
163 | INonSharedRegionModule godsModule = new GodsModule(); | ||
164 | godsModule.Initialise(new IniConfigSource()); | ||
165 | godsModule.AddRegion(testScene); | ||
166 | |||
167 | // Add scene to services | ||
168 | m_assetService.AddRegion(testScene); | ||
169 | |||
170 | if (m_cache != null) | ||
171 | { | ||
172 | m_cache.AddRegion(testScene); | ||
173 | m_cache.RegionLoaded(testScene); | ||
174 | testScene.AddRegionModule(m_cache.Name, m_cache); | ||
175 | } | ||
176 | |||
177 | m_assetService.RegionLoaded(testScene); | ||
178 | testScene.AddRegionModule(m_assetService.Name, m_assetService); | ||
179 | |||
180 | m_authenticationService.AddRegion(testScene); | ||
181 | m_authenticationService.RegionLoaded(testScene); | ||
182 | testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService); | ||
183 | |||
184 | m_inventoryService.AddRegion(testScene); | ||
185 | m_inventoryService.RegionLoaded(testScene); | ||
186 | testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService); | ||
187 | |||
188 | m_gridService.AddRegion(testScene); | ||
189 | m_gridService.RegionLoaded(testScene); | ||
190 | testScene.AddRegionModule(m_gridService.Name, m_gridService); | ||
191 | |||
192 | m_userAccountService.AddRegion(testScene); | ||
193 | m_userAccountService.RegionLoaded(testScene); | ||
194 | testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService); | ||
195 | |||
196 | m_presenceService.AddRegion(testScene); | ||
197 | m_presenceService.RegionLoaded(testScene); | ||
198 | testScene.AddRegionModule(m_presenceService.Name, m_presenceService); | ||
199 | |||
200 | testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random(); | ||
201 | testScene.SetModuleInterfaces(); | ||
202 | |||
203 | testScene.LandChannel = new TestLandChannel(testScene); | ||
204 | testScene.LoadWorldMap(); | ||
205 | |||
206 | testScene.RegionInfo.EstateSettings = new EstateSettings(); | ||
207 | testScene.LoginsEnabled = true; | ||
208 | testScene.RegisterRegionWithGrid(); | ||
209 | |||
210 | SceneManager.Add(testScene); | ||
211 | |||
212 | return testScene; | ||
213 | } | ||
214 | |||
215 | private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache) | ||
216 | { | ||
217 | IConfigSource config = new IniConfigSource(); | ||
218 | config.AddConfig("Modules"); | ||
219 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
220 | config.AddConfig("AssetService"); | ||
221 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
222 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
223 | |||
224 | LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); | ||
225 | assetService.Initialise(config); | ||
226 | |||
227 | if (cache != null) | ||
228 | { | ||
229 | IConfigSource cacheConfig = new IniConfigSource(); | ||
230 | cacheConfig.AddConfig("Modules"); | ||
231 | cacheConfig.Configs["Modules"].Set("AssetCaching", "CoreAssetCache"); | ||
232 | cacheConfig.AddConfig("AssetCache"); | ||
233 | |||
234 | cache.Initialise(cacheConfig); | ||
235 | } | ||
236 | |||
237 | return assetService; | ||
238 | } | ||
239 | |||
240 | private static LocalAuthenticationServicesConnector StartAuthenticationService() | ||
241 | { | ||
242 | IConfigSource config = new IniConfigSource(); | ||
243 | config.AddConfig("Modules"); | ||
244 | config.AddConfig("AuthenticationService"); | ||
245 | config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector"); | ||
246 | config.Configs["AuthenticationService"].Set( | ||
247 | "LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"); | ||
248 | config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | ||
249 | |||
250 | LocalAuthenticationServicesConnector service = new LocalAuthenticationServicesConnector(); | ||
251 | service.Initialise(config); | ||
252 | |||
253 | return service; | ||
254 | } | ||
255 | |||
256 | private static LocalInventoryServicesConnector StartInventoryService() | ||
257 | { | ||
258 | IConfigSource config = new IniConfigSource(); | ||
259 | config.AddConfig("Modules"); | ||
260 | config.AddConfig("InventoryService"); | ||
261 | config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); | ||
262 | config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService"); | ||
263 | config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
264 | |||
265 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); | ||
266 | inventoryService.Initialise(config); | ||
267 | |||
268 | return inventoryService; | ||
269 | } | ||
270 | |||
271 | private static LocalGridServicesConnector StartGridService() | ||
272 | { | ||
273 | IConfigSource config = new IniConfigSource(); | ||
274 | config.AddConfig("Modules"); | ||
275 | config.AddConfig("GridService"); | ||
276 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); | ||
277 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); | ||
278 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | ||
279 | config.Configs["GridService"].Set("ConnectionString", "!static"); | ||
280 | |||
281 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); | ||
282 | gridService.Initialise(config); | ||
283 | |||
284 | return gridService; | ||
285 | } | ||
286 | |||
287 | /// <summary> | ||
288 | /// Start a user account service | ||
289 | /// </summary> | ||
290 | /// <param name="testScene"></param> | ||
291 | /// <returns></returns> | ||
292 | private static LocalUserAccountServicesConnector StartUserAccountService() | ||
293 | { | ||
294 | IConfigSource config = new IniConfigSource(); | ||
295 | config.AddConfig("Modules"); | ||
296 | config.AddConfig("UserAccountService"); | ||
297 | config.Configs["Modules"].Set("UserAccountServices", "LocalUserAccountServicesConnector"); | ||
298 | config.Configs["UserAccountService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | ||
299 | config.Configs["UserAccountService"].Set( | ||
300 | "LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService"); | ||
301 | |||
302 | LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector(); | ||
303 | userAccountService.Initialise(config); | ||
304 | |||
305 | return userAccountService; | ||
306 | } | ||
307 | |||
308 | /// <summary> | ||
309 | /// Start a presence service | ||
310 | /// </summary> | ||
311 | /// <param name="testScene"></param> | ||
312 | private static LocalPresenceServicesConnector StartPresenceService() | ||
313 | { | ||
314 | // Unfortunately, some services share data via statics, so we need to null every time to stop interference | ||
315 | // between tests. | ||
316 | // This is a massive non-obvious pita. | ||
317 | NullPresenceData.Instance = null; | ||
318 | |||
319 | IConfigSource config = new IniConfigSource(); | ||
320 | config.AddConfig("Modules"); | ||
321 | config.AddConfig("PresenceService"); | ||
322 | config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector"); | ||
323 | config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | ||
324 | config.Configs["PresenceService"].Set( | ||
325 | "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService"); | ||
326 | |||
327 | LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector(); | ||
328 | presenceService.Initialise(config); | ||
329 | |||
330 | return presenceService; | ||
331 | } | ||
332 | |||
333 | /// <summary> | ||
334 | /// Setup modules for a scene using their default settings. | ||
335 | /// </summary> | ||
336 | /// <param name="scene"></param> | ||
337 | /// <param name="modules"></param> | ||
338 | public static void SetupSceneModules(Scene scene, params object[] modules) | ||
339 | { | ||
340 | SetupSceneModules(scene, new IniConfigSource(), modules); | ||
341 | } | ||
342 | |||
343 | /// <summary> | ||
344 | /// Setup modules for a scene. | ||
345 | /// </summary> | ||
346 | /// <remarks> | ||
347 | /// If called directly, then all the modules must be shared modules. | ||
348 | /// </remarks> | ||
349 | /// <param name="scenes"></param> | ||
350 | /// <param name="config"></param> | ||
351 | /// <param name="modules"></param> | ||
352 | public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules) | ||
353 | { | ||
354 | SetupSceneModules(new Scene[] { scene }, config, modules); | ||
355 | } | ||
356 | |||
357 | /// <summary> | ||
358 | /// Setup modules for a scene using their default settings. | ||
359 | /// </summary> | ||
360 | /// <param name="scenes"></param> | ||
361 | /// <param name="modules"></param> | ||
362 | public static void SetupSceneModules(Scene[] scenes, params object[] modules) | ||
363 | { | ||
364 | SetupSceneModules(scenes, new IniConfigSource(), modules); | ||
365 | } | ||
366 | |||
367 | /// <summary> | ||
368 | /// Setup modules for scenes. | ||
369 | /// </summary> | ||
370 | /// <remarks> | ||
371 | /// If called directly, then all the modules must be shared modules. | ||
372 | /// | ||
373 | /// We are emulating here the normal calls made to setup region modules | ||
374 | /// (Initialise(), PostInitialise(), AddRegion, RegionLoaded()). | ||
375 | /// TODO: Need to reuse normal runtime module code. | ||
376 | /// </remarks> | ||
377 | /// <param name="scenes"></param> | ||
378 | /// <param name="config"></param> | ||
379 | /// <param name="modules"></param> | ||
380 | public static void SetupSceneModules(Scene[] scenes, IConfigSource config, params object[] modules) | ||
381 | { | ||
382 | List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); | ||
383 | foreach (object module in modules) | ||
384 | { | ||
385 | IRegionModuleBase m = (IRegionModuleBase)module; | ||
386 | // Console.WriteLine("MODULE {0}", m.Name); | ||
387 | m.Initialise(config); | ||
388 | newModules.Add(m); | ||
389 | } | ||
390 | |||
391 | foreach (IRegionModuleBase module in newModules) | ||
392 | { | ||
393 | if (module is ISharedRegionModule) ((ISharedRegionModule)module).PostInitialise(); | ||
394 | } | ||
395 | |||
396 | foreach (IRegionModuleBase module in newModules) | ||
397 | { | ||
398 | foreach (Scene scene in scenes) | ||
399 | { | ||
400 | module.AddRegion(scene); | ||
401 | scene.AddRegionModule(module.Name, module); | ||
402 | } | ||
403 | } | ||
404 | |||
405 | // RegionLoaded is fired after all modules have been appropriately added to all scenes | ||
406 | foreach (IRegionModuleBase module in newModules) | ||
407 | foreach (Scene scene in scenes) | ||
408 | module.RegionLoaded(scene); | ||
409 | |||
410 | foreach (Scene scene in scenes) { scene.SetModuleInterfaces(); } | ||
411 | } | ||
412 | |||
413 | /// <summary> | ||
414 | /// Generate some standard agent connection data. | ||
415 | /// </summary> | ||
416 | /// <param name="agentId"></param> | ||
417 | /// <returns></returns> | ||
418 | public static AgentCircuitData GenerateAgentData(UUID agentId) | ||
419 | { | ||
420 | AgentCircuitData acd = GenerateCommonAgentData(); | ||
421 | |||
422 | acd.AgentID = agentId; | ||
423 | acd.firstname = "testfirstname"; | ||
424 | acd.lastname = "testlastname"; | ||
425 | acd.ServiceURLs = new Dictionary<string, object>(); | ||
426 | |||
427 | return acd; | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// Generate some standard agent connection data. | ||
432 | /// </summary> | ||
433 | /// <param name="agentId"></param> | ||
434 | /// <returns></returns> | ||
435 | public static AgentCircuitData GenerateAgentData(UserAccount ua) | ||
436 | { | ||
437 | AgentCircuitData acd = GenerateCommonAgentData(); | ||
438 | |||
439 | acd.AgentID = ua.PrincipalID; | ||
440 | acd.firstname = ua.FirstName; | ||
441 | acd.lastname = ua.LastName; | ||
442 | acd.ServiceURLs = ua.ServiceURLs; | ||
443 | |||
444 | return acd; | ||
445 | } | ||
446 | |||
447 | private static AgentCircuitData GenerateCommonAgentData() | ||
448 | { | ||
449 | AgentCircuitData acd = new AgentCircuitData(); | ||
450 | |||
451 | // XXX: Sessions must be unique, otherwise one presence can overwrite another in NullPresenceData. | ||
452 | acd.SessionID = UUID.Random(); | ||
453 | acd.SecureSessionID = UUID.Random(); | ||
454 | |||
455 | acd.circuitcode = 123; | ||
456 | acd.BaseFolder = UUID.Zero; | ||
457 | acd.InventoryFolder = UUID.Zero; | ||
458 | acd.startpos = Vector3.Zero; | ||
459 | acd.CapsPath = "http://wibble.com"; | ||
460 | acd.Appearance = new AvatarAppearance(); | ||
461 | |||
462 | return acd; | ||
463 | } | ||
464 | |||
465 | /// <summary> | ||
466 | /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test | ||
467 | /// </summary> | ||
468 | /// <remarks> | ||
469 | /// XXX: Use the version of this method that takes the UserAccount structure wherever possible - this will | ||
470 | /// make the agent circuit data (e.g. first, lastname) consistent with the user account data. | ||
471 | /// </remarks> | ||
472 | /// <param name="scene"></param> | ||
473 | /// <param name="agentId"></param> | ||
474 | /// <returns></returns> | ||
475 | public static ScenePresence AddScenePresence(Scene scene, UUID agentId) | ||
476 | { | ||
477 | return AddScenePresence(scene, GenerateAgentData(agentId)); | ||
478 | } | ||
479 | |||
480 | /// <summary> | ||
481 | /// Add a root agent. | ||
482 | /// </summary> | ||
483 | /// <param name="scene"></param> | ||
484 | /// <param name="ua"></param> | ||
485 | /// <returns></returns> | ||
486 | public static ScenePresence AddScenePresence(Scene scene, UserAccount ua) | ||
487 | { | ||
488 | return AddScenePresence(scene, GenerateAgentData(ua)); | ||
489 | } | ||
490 | |||
491 | /// <summary> | ||
492 | /// Add a root agent. | ||
493 | /// </summary> | ||
494 | /// <remarks> | ||
495 | /// This function | ||
496 | /// | ||
497 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the | ||
498 | /// userserver if grid) would give initial login data back to the client and separately tell the scene that the | ||
499 | /// agent was coming. | ||
500 | /// | ||
501 | /// 2) Connects the agent with the scene | ||
502 | /// | ||
503 | /// This function performs actions equivalent with notifying the scene that an agent is | ||
504 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first | ||
505 | /// </remarks> | ||
506 | /// <param name="scene"></param> | ||
507 | /// <param name="agentData"></param> | ||
508 | /// <returns></returns> | ||
509 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) | ||
510 | { | ||
511 | return AddScenePresence(scene, new TestClient(agentData, scene), agentData); | ||
512 | } | ||
513 | |||
514 | /// <summary> | ||
515 | /// Add a root agent. | ||
516 | /// </summary> | ||
517 | /// <remarks> | ||
518 | /// This function | ||
519 | /// | ||
520 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the | ||
521 | /// userserver if grid) would give initial login data back to the client and separately tell the scene that the | ||
522 | /// agent was coming. | ||
523 | /// | ||
524 | /// 2) Connects the agent with the scene | ||
525 | /// | ||
526 | /// This function performs actions equivalent with notifying the scene that an agent is | ||
527 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first | ||
528 | /// </remarks> | ||
529 | /// <param name="scene"></param> | ||
530 | /// <param name="agentData"></param> | ||
531 | /// <returns></returns> | ||
532 | public static ScenePresence AddScenePresence( | ||
533 | Scene scene, IClientAPI client, AgentCircuitData agentData) | ||
534 | { | ||
535 | // We emulate the proper login sequence here by doing things in four stages | ||
536 | |||
537 | // Stage 0: login | ||
538 | // We need to punch through to the underlying service because scene will not, correctly, let us call it | ||
539 | // through it's reference to the LPSC | ||
540 | LocalPresenceServicesConnector lpsc = (LocalPresenceServicesConnector)scene.PresenceService; | ||
541 | lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | ||
542 | |||
543 | // Stages 1 & 2 | ||
544 | ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin); | ||
545 | |||
546 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. | ||
547 | sp.CompleteMovement(sp.ControllingClient, true); | ||
548 | |||
549 | return sp; | ||
550 | } | ||
551 | |||
552 | /// <summary> | ||
553 | /// Introduce an agent into the scene by adding a new client. | ||
554 | /// </summary> | ||
555 | /// <returns>The scene presence added</returns> | ||
556 | /// <param name='scene'></param> | ||
557 | /// <param name='testClient'></param> | ||
558 | /// <param name='agentData'></param> | ||
559 | /// <param name='tf'></param> | ||
560 | private static ScenePresence IntroduceClientToScene( | ||
561 | Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf) | ||
562 | { | ||
563 | string reason; | ||
564 | |||
565 | // Stage 1: tell the scene to expect a new user connection | ||
566 | if (!scene.NewUserConnection(agentData, (uint)tf, null, out reason)) | ||
567 | Console.WriteLine("NewUserConnection failed: " + reason); | ||
568 | |||
569 | // Stage 2: add the new client as a child agent to the scene | ||
570 | scene.AddNewAgent(client, PresenceType.User); | ||
571 | |||
572 | return scene.GetScenePresence(client.AgentId); | ||
573 | } | ||
574 | |||
575 | public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) | ||
576 | { | ||
577 | return AddChildScenePresence(scene, GenerateAgentData(agentId)); | ||
578 | } | ||
579 | |||
580 | public static ScenePresence AddChildScenePresence(Scene scene, AgentCircuitData acd) | ||
581 | { | ||
582 | acd.child = true; | ||
583 | |||
584 | // XXX: ViaLogin may not be correct for child agents | ||
585 | TestClient client = new TestClient(acd, scene); | ||
586 | return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin); | ||
587 | } | ||
588 | |||
589 | /// <summary> | ||
590 | /// Add a test object | ||
591 | /// </summary> | ||
592 | /// <param name="scene"></param> | ||
593 | /// <returns></returns> | ||
594 | public static SceneObjectGroup AddSceneObject(Scene scene) | ||
595 | { | ||
596 | return AddSceneObject(scene, "Test Object", UUID.Zero); | ||
597 | } | ||
598 | |||
599 | /// <summary> | ||
600 | /// Add a test object | ||
601 | /// </summary> | ||
602 | /// <param name="scene"></param> | ||
603 | /// <param name="name"></param> | ||
604 | /// <param name="ownerId"></param> | ||
605 | /// <returns></returns> | ||
606 | public static SceneObjectGroup AddSceneObject(Scene scene, string name, UUID ownerId) | ||
607 | { | ||
608 | SceneObjectGroup so = new SceneObjectGroup(CreateSceneObjectPart(name, UUID.Random(), ownerId)); | ||
609 | |||
610 | //part.UpdatePrimFlags(false, false, true); | ||
611 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
612 | |||
613 | scene.AddNewSceneObject(so, true); | ||
614 | |||
615 | return so; | ||
616 | } | ||
617 | |||
618 | /// <summary> | ||
619 | /// Add a test object | ||
620 | /// </summary> | ||
621 | /// <param name="scene"></param> | ||
622 | /// <param name="parts"> | ||
623 | /// The number of parts that should be in the scene object | ||
624 | /// </param> | ||
625 | /// <param name="ownerId"></param> | ||
626 | /// <param name="partNamePrefix"> | ||
627 | /// The prefix to be given to part names. This will be suffixed with "Part<part no>" | ||
628 | /// (e.g. mynamePart1 for the root part) | ||
629 | /// </param> | ||
630 | /// <param name="uuidTail"> | ||
631 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
632 | /// will be given to the root part, and incremented for each part thereafter. | ||
633 | /// </param> | ||
634 | /// <returns></returns> | ||
635 | public static SceneObjectGroup AddSceneObject(Scene scene, int parts, UUID ownerId, string partNamePrefix, int uuidTail) | ||
636 | { | ||
637 | SceneObjectGroup so = CreateSceneObject(parts, ownerId, partNamePrefix, uuidTail); | ||
638 | |||
639 | scene.AddNewSceneObject(so, false); | ||
640 | |||
641 | return so; | ||
642 | } | ||
643 | |||
644 | /// <summary> | ||
645 | /// Create a scene object part. | ||
646 | /// </summary> | ||
647 | /// <param name="name"></param> | ||
648 | /// <param name="id"></param> | ||
649 | /// <param name="ownerId"></param> | ||
650 | /// <returns></returns> | ||
651 | public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId) | ||
652 | { | ||
653 | return new SceneObjectPart( | ||
654 | ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) | ||
655 | { Name = name, UUID = id, Scale = new Vector3(1, 1, 1) }; | ||
656 | } | ||
657 | |||
658 | /// <summary> | ||
659 | /// Create a scene object but do not add it to the scene. | ||
660 | /// </summary> | ||
661 | /// <remarks> | ||
662 | /// UUID always starts at 00000000-0000-0000-0000-000000000001. For some purposes, (e.g. serializing direct | ||
663 | /// to another object's inventory) we do not need a scene unique ID. So it would be better to add the | ||
664 | /// UUID when we actually add an object to a scene rather than on creation. | ||
665 | /// </remarks> | ||
666 | /// <param name="parts">The number of parts that should be in the scene object</param> | ||
667 | /// <param name="ownerId"></param> | ||
668 | /// <returns></returns> | ||
669 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) | ||
670 | { | ||
671 | return CreateSceneObject(parts, ownerId, 0x1); | ||
672 | } | ||
673 | |||
674 | /// <summary> | ||
675 | /// Create a scene object but do not add it to the scene. | ||
676 | /// </summary> | ||
677 | /// <param name="parts">The number of parts that should be in the scene object</param> | ||
678 | /// <param name="ownerId"></param> | ||
679 | /// <param name="uuidTail"> | ||
680 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
681 | /// will be given to the root part, and incremented for each part thereafter. | ||
682 | /// </param> | ||
683 | /// <returns></returns> | ||
684 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail) | ||
685 | { | ||
686 | return CreateSceneObject(parts, ownerId, "", uuidTail); | ||
687 | } | ||
688 | |||
689 | /// <summary> | ||
690 | /// Create a scene object but do not add it to the scene. | ||
691 | /// </summary> | ||
692 | /// <param name="parts"> | ||
693 | /// The number of parts that should be in the scene object | ||
694 | /// </param> | ||
695 | /// <param name="ownerId"></param> | ||
696 | /// <param name="partNamePrefix"> | ||
697 | /// The prefix to be given to part names. This will be suffixed with "Part<part no>" | ||
698 | /// (e.g. mynamePart1 for the root part) | ||
699 | /// </param> | ||
700 | /// <param name="uuidTail"> | ||
701 | /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}" | ||
702 | /// will be given to the root part, and incremented for each part thereafter. | ||
703 | /// </param> | ||
704 | /// <returns></returns> | ||
705 | public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail) | ||
706 | { | ||
707 | string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail); | ||
708 | |||
709 | SceneObjectGroup sog | ||
710 | = new SceneObjectGroup( | ||
711 | CreateSceneObjectPart(string.Format("{0}Part1", partNamePrefix), new UUID(rawSogId), ownerId)); | ||
712 | |||
713 | if (parts > 1) | ||
714 | for (int i = 2; i <= parts; i++) | ||
715 | sog.AddPart( | ||
716 | CreateSceneObjectPart( | ||
717 | string.Format("{0}Part{1}", partNamePrefix, i), | ||
718 | new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i - 1)), | ||
719 | ownerId)); | ||
720 | |||
721 | return sog; | ||
722 | } | ||
723 | } | ||
724 | } | ||
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs new file mode 100644 index 0000000..3a3b33a --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -0,0 +1,210 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenMetaverse.Assets; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Utility functions for carrying out task inventory tests. | ||
39 | /// </summary> | ||
40 | /// | ||
41 | public static class TaskInventoryHelpers | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Add a notecard item to the given part. | ||
45 | /// </summary> | ||
46 | /// <param name="assetService"></param> | ||
47 | /// <param name="part"></param> | ||
48 | /// <param name="itemName"></param> | ||
49 | /// <param name="itemIDFrag">UUID or UUID stem</param> | ||
50 | /// <param name="assetIDFrag">UUID or UUID stem</param> | ||
51 | /// <param name="text">The tex to put in the notecard.</param> | ||
52 | /// <returns>The item that was added</returns> | ||
53 | public static TaskInventoryItem AddNotecard( | ||
54 | IAssetService assetService, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text) | ||
55 | { | ||
56 | return AddNotecard( | ||
57 | assetService, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text); | ||
58 | } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Add a notecard item to the given part. | ||
62 | /// </summary> | ||
63 | /// <param name="assetService"></param> | ||
64 | /// <param name="part"></param> | ||
65 | /// <param name="itemName"></param> | ||
66 | /// <param name="itemID"></param> | ||
67 | /// <param name="assetID"></param> | ||
68 | /// <param name="text">The tex to put in the notecard.</param> | ||
69 | /// <returns>The item that was added</returns> | ||
70 | public static TaskInventoryItem AddNotecard( | ||
71 | IAssetService assetService, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text) | ||
72 | { | ||
73 | AssetNotecard nc = new AssetNotecard(); | ||
74 | nc.BodyText = text; | ||
75 | nc.Encode(); | ||
76 | |||
77 | AssetBase ncAsset | ||
78 | = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
79 | assetService.Store(ncAsset); | ||
80 | |||
81 | TaskInventoryItem ncItem | ||
82 | = new TaskInventoryItem | ||
83 | { Name = itemName, AssetID = assetID, ItemID = itemID, | ||
84 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
85 | part.Inventory.AddInventoryItem(ncItem, true); | ||
86 | |||
87 | return ncItem; | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Add a simple script to the given part. | ||
92 | /// </summary> | ||
93 | /// <remarks> | ||
94 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
95 | /// functions more than once in a test. | ||
96 | /// </remarks> | ||
97 | /// <param name="assetService"></param> | ||
98 | /// <param name="part"></param> | ||
99 | /// <returns>The item that was added</returns> | ||
100 | public static TaskInventoryItem AddScript(IAssetService assetService, SceneObjectPart part) | ||
101 | { | ||
102 | return AddScript(assetService, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }"); | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Add a simple script to the given part. | ||
107 | /// </summary> | ||
108 | /// <remarks> | ||
109 | /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather | ||
110 | /// than a random component. | ||
111 | /// </remarks> | ||
112 | /// <param name="assetService"></param> | ||
113 | /// <param name="part"></param> | ||
114 | /// <param name="scriptName">Name of the script to add</param> | ||
115 | /// <param name="scriptSource">LSL script source</param> | ||
116 | /// <returns>The item that was added</returns> | ||
117 | public static TaskInventoryItem AddScript( | ||
118 | IAssetService assetService, SceneObjectPart part, string scriptName, string scriptSource) | ||
119 | { | ||
120 | return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource); | ||
121 | } | ||
122 | |||
123 | /// <summary> | ||
124 | /// Add a simple script to the given part. | ||
125 | /// </summary> | ||
126 | /// <remarks> | ||
127 | /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather | ||
128 | /// than a random component. | ||
129 | /// </remarks> | ||
130 | /// <param name="assetService"></param> | ||
131 | /// <param name="part"></param> | ||
132 | /// <param name="itemId">Item UUID for the script</param> | ||
133 | /// <param name="assetId">Asset UUID for the script</param> | ||
134 | /// <param name="scriptName">Name of the script to add</param> | ||
135 | /// <param name="scriptSource">LSL script source</param> | ||
136 | /// <returns>The item that was added</returns> | ||
137 | public static TaskInventoryItem AddScript( | ||
138 | IAssetService assetService, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource) | ||
139 | { | ||
140 | AssetScriptText ast = new AssetScriptText(); | ||
141 | ast.Source = scriptSource; | ||
142 | ast.Encode(); | ||
143 | |||
144 | AssetBase asset | ||
145 | = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero); | ||
146 | assetService.Store(asset); | ||
147 | TaskInventoryItem item | ||
148 | = new TaskInventoryItem | ||
149 | { Name = scriptName, AssetID = assetId, ItemID = itemId, | ||
150 | Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; | ||
151 | part.Inventory.AddInventoryItem(item, true); | ||
152 | |||
153 | return item; | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Add a scene object item to the given part. | ||
158 | /// </summary> | ||
159 | /// <remarks> | ||
160 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
161 | /// functions more than once in a test. | ||
162 | /// </remarks> | ||
163 | /// | ||
164 | /// <param name="assetService"></param> | ||
165 | /// <param name="sop"></param> | ||
166 | /// <param name="itemName"></param> | ||
167 | /// <param name="itemId"></param> | ||
168 | /// <param name="soToAdd"></param> | ||
169 | /// <param name="soAssetId"></param> | ||
170 | public static TaskInventoryItem AddSceneObject( | ||
171 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, SceneObjectGroup soToAdd, UUID soAssetId) | ||
172 | { | ||
173 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(soAssetId, soToAdd); | ||
174 | assetService.Store(taskSceneObjectAsset); | ||
175 | TaskInventoryItem taskSceneObjectItem | ||
176 | = new TaskInventoryItem | ||
177 | { Name = itemName, | ||
178 | AssetID = taskSceneObjectAsset.FullID, | ||
179 | ItemID = itemId, | ||
180 | OwnerID = soToAdd.OwnerID, | ||
181 | Type = (int)AssetType.Object, | ||
182 | InvType = (int)InventoryType.Object }; | ||
183 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | ||
184 | |||
185 | return taskSceneObjectItem; | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// Add a scene object item to the given part. | ||
190 | /// </summary> | ||
191 | /// <remarks> | ||
192 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
193 | /// functions more than once in a test. | ||
194 | /// </remarks> | ||
195 | /// | ||
196 | /// <param name="assetService"></param> | ||
197 | /// <param name="sop"></param> | ||
198 | /// <param name="itemName"></param> | ||
199 | /// <param name="id"></param> | ||
200 | /// <param name="userId"></param> | ||
201 | public static TaskInventoryItem AddSceneObject( | ||
202 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, UUID userId) | ||
203 | { | ||
204 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, userId); | ||
205 | |||
206 | return TaskInventoryHelpers.AddSceneObject( | ||
207 | assetService, sop, itemName, itemId, taskSceneObject, TestHelpers.ParseTail(0x10)); | ||
208 | } | ||
209 | } | ||
210 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs new file mode 100644 index 0000000..2fbebc4 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/UserAccountHelpers.cs | |||
@@ -0,0 +1,160 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework.Communications; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Services.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Utility functions for carrying out user profile related tests. | ||
38 | /// </summary> | ||
39 | public static class UserAccountHelpers | ||
40 | { | ||
41 | // /// <summary> | ||
42 | // /// Create a test user with a standard inventory | ||
43 | // /// </summary> | ||
44 | // /// <param name="commsManager"></param> | ||
45 | // /// <param name="callback"> | ||
46 | // /// Callback to invoke when inventory has been loaded. This is required because | ||
47 | // /// loading may be asynchronous, even on standalone | ||
48 | // /// </param> | ||
49 | // /// <returns></returns> | ||
50 | // public static CachedUserInfo CreateUserWithInventory( | ||
51 | // CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) | ||
52 | // { | ||
53 | // UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); | ||
54 | // return CreateUserWithInventory(commsManager, userId, callback); | ||
55 | // } | ||
56 | // | ||
57 | // /// <summary> | ||
58 | // /// Create a test user with a standard inventory | ||
59 | // /// </summary> | ||
60 | // /// <param name="commsManager"></param> | ||
61 | // /// <param name="userId">User ID</param> | ||
62 | // /// <param name="callback"> | ||
63 | // /// Callback to invoke when inventory has been loaded. This is required because | ||
64 | // /// loading may be asynchronous, even on standalone | ||
65 | // /// </param> | ||
66 | // /// <returns></returns> | ||
67 | // public static CachedUserInfo CreateUserWithInventory( | ||
68 | // CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) | ||
69 | // { | ||
70 | // return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); | ||
71 | // } | ||
72 | // | ||
73 | // /// <summary> | ||
74 | // /// Create a test user with a standard inventory | ||
75 | // /// </summary> | ||
76 | // /// <param name="commsManager"></param> | ||
77 | // /// <param name="firstName">First name of user</param> | ||
78 | // /// <param name="lastName">Last name of user</param> | ||
79 | // /// <param name="userId">User ID</param> | ||
80 | // /// <param name="callback"> | ||
81 | // /// Callback to invoke when inventory has been loaded. This is required because | ||
82 | // /// loading may be asynchronous, even on standalone | ||
83 | // /// </param> | ||
84 | // /// <returns></returns> | ||
85 | // public static CachedUserInfo CreateUserWithInventory( | ||
86 | // CommunicationsManager commsManager, string firstName, string lastName, | ||
87 | // UUID userId, OnInventoryReceivedDelegate callback) | ||
88 | // { | ||
89 | // return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback); | ||
90 | // } | ||
91 | // | ||
92 | // /// <summary> | ||
93 | // /// Create a test user with a standard inventory | ||
94 | // /// </summary> | ||
95 | // /// <param name="commsManager"></param> | ||
96 | // /// <param name="firstName">First name of user</param> | ||
97 | // /// <param name="lastName">Last name of user</param> | ||
98 | // /// <param name="password">Password</param> | ||
99 | // /// <param name="userId">User ID</param> | ||
100 | // /// <param name="callback"> | ||
101 | // /// Callback to invoke when inventory has been loaded. This is required because | ||
102 | // /// loading may be asynchronous, even on standalone | ||
103 | // /// </param> | ||
104 | // /// <returns></returns> | ||
105 | // public static CachedUserInfo CreateUserWithInventory( | ||
106 | // CommunicationsManager commsManager, string firstName, string lastName, string password, | ||
107 | // UUID userId, OnInventoryReceivedDelegate callback) | ||
108 | // { | ||
109 | // LocalUserServices lus = (LocalUserServices)commsManager.UserService; | ||
110 | // lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId); | ||
111 | // | ||
112 | // CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); | ||
113 | // userInfo.OnInventoryReceived += callback; | ||
114 | // userInfo.FetchInventory(); | ||
115 | // | ||
116 | // return userInfo; | ||
117 | // } | ||
118 | |||
119 | public static UserAccount CreateUserWithInventory(Scene scene) | ||
120 | { | ||
121 | return CreateUserWithInventory(scene, TestHelpers.ParseTail(99)); | ||
122 | } | ||
123 | |||
124 | public static UserAccount CreateUserWithInventory(Scene scene, UUID userId) | ||
125 | { | ||
126 | return CreateUserWithInventory(scene, "Bill", "Bailey", userId, "troll"); | ||
127 | } | ||
128 | |||
129 | public static UserAccount CreateUserWithInventory(Scene scene, int userId) | ||
130 | { | ||
131 | return CreateUserWithInventory(scene, "Bill", "Bailey", TestHelpers.ParseTail(userId), "troll"); | ||
132 | } | ||
133 | |||
134 | public static UserAccount CreateUserWithInventory( | ||
135 | Scene scene, string firstName, string lastName, UUID userId, string pw) | ||
136 | { | ||
137 | UserAccount ua = new UserAccount(userId) { FirstName = firstName, LastName = lastName }; | ||
138 | CreateUserWithInventory(scene, ua, pw); | ||
139 | return ua; | ||
140 | } | ||
141 | |||
142 | public static UserAccount CreateUserWithInventory( | ||
143 | Scene scene, string firstName, string lastName, int userId, string pw) | ||
144 | { | ||
145 | UserAccount ua | ||
146 | = new UserAccount(TestHelpers.ParseTail(userId)) { FirstName = firstName, LastName = lastName }; | ||
147 | CreateUserWithInventory(scene, ua, pw); | ||
148 | return ua; | ||
149 | } | ||
150 | |||
151 | public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw) | ||
152 | { | ||
153 | // FIXME: This should really be set up by UserAccount itself | ||
154 | ua.ServiceURLs = new Dictionary<string, object>(); | ||
155 | scene.UserAccountService.StoreUserAccount(ua); | ||
156 | scene.InventoryService.CreateUserInventory(ua.PrincipalID); | ||
157 | scene.AuthenticationService.SetPassword(ua.PrincipalID, pw); | ||
158 | } | ||
159 | } | ||
160 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs new file mode 100644 index 0000000..5a36332 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -0,0 +1,370 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
33 | using OpenSim.Region.Framework.Scenes; | ||
34 | using OpenSim.Services.Interfaces; | ||
35 | |||
36 | namespace OpenSim.Tests.Common | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Utility functions for carrying out user inventory tests. | ||
40 | /// </summary> | ||
41 | public static class UserInventoryHelpers | ||
42 | { | ||
43 | public static readonly string PATH_DELIMITER = "/"; | ||
44 | |||
45 | /// <summary> | ||
46 | /// Add an existing scene object as an item in the user's inventory. | ||
47 | /// </summary> | ||
48 | /// <remarks> | ||
49 | /// Will be added to the system Objects folder. | ||
50 | /// </remarks> | ||
51 | /// <param name='scene'></param> | ||
52 | /// <param name='so'></param> | ||
53 | /// <param name='inventoryIdTail'></param> | ||
54 | /// <param name='assetIdTail'></param> | ||
55 | /// <returns>The inventory item created.</returns> | ||
56 | public static InventoryItemBase AddInventoryItem( | ||
57 | Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail) | ||
58 | { | ||
59 | return AddInventoryItem( | ||
60 | scene, | ||
61 | so.Name, | ||
62 | TestHelpers.ParseTail(inventoryIdTail), | ||
63 | InventoryType.Object, | ||
64 | AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so), | ||
65 | so.OwnerID); | ||
66 | } | ||
67 | |||
68 | /// <summary> | ||
69 | /// Add an existing scene object as an item in the user's inventory at the given path. | ||
70 | /// </summary> | ||
71 | /// <param name='scene'></param> | ||
72 | /// <param name='so'></param> | ||
73 | /// <param name='inventoryIdTail'></param> | ||
74 | /// <param name='assetIdTail'></param> | ||
75 | /// <returns>The inventory item created.</returns> | ||
76 | public static InventoryItemBase AddInventoryItem( | ||
77 | Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail, string path) | ||
78 | { | ||
79 | return AddInventoryItem( | ||
80 | scene, | ||
81 | so.Name, | ||
82 | TestHelpers.ParseTail(inventoryIdTail), | ||
83 | InventoryType.Object, | ||
84 | AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so), | ||
85 | so.OwnerID, | ||
86 | path); | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Adds the given item to the existing system folder for its type (e.g. an object will go in the "Objects" | ||
91 | /// folder). | ||
92 | /// </summary> | ||
93 | /// <param name="scene"></param> | ||
94 | /// <param name="itemName"></param> | ||
95 | /// <param name="itemId"></param> | ||
96 | /// <param name="itemType"></param> | ||
97 | /// <param name="asset">The serialized asset for this item</param> | ||
98 | /// <param name="userId"></param> | ||
99 | /// <returns></returns> | ||
100 | private static InventoryItemBase AddInventoryItem( | ||
101 | Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) | ||
102 | { | ||
103 | return AddInventoryItem( | ||
104 | scene, itemName, itemId, itemType, asset, userId, | ||
105 | scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name); | ||
106 | } | ||
107 | |||
108 | /// <summary> | ||
109 | /// Adds the given item to an inventory folder | ||
110 | /// </summary> | ||
111 | /// <param name="scene"></param> | ||
112 | /// <param name="itemName"></param> | ||
113 | /// <param name="itemId"></param> | ||
114 | /// <param name="itemType"></param> | ||
115 | /// <param name="asset">The serialized asset for this item</param> | ||
116 | /// <param name="userId"></param> | ||
117 | /// <param name="path">Existing inventory path at which to add.</param> | ||
118 | /// <returns></returns> | ||
119 | private static InventoryItemBase AddInventoryItem( | ||
120 | Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path) | ||
121 | { | ||
122 | scene.AssetService.Store(asset); | ||
123 | |||
124 | InventoryItemBase item = new InventoryItemBase(); | ||
125 | item.Name = itemName; | ||
126 | item.AssetID = asset.FullID; | ||
127 | item.ID = itemId; | ||
128 | item.Owner = userId; | ||
129 | item.AssetType = asset.Type; | ||
130 | item.InvType = (int)itemType; | ||
131 | |||
132 | InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0]; | ||
133 | |||
134 | item.Folder = folder.ID; | ||
135 | scene.AddInventoryItem(item); | ||
136 | |||
137 | return item; | ||
138 | } | ||
139 | |||
140 | /// <summary> | ||
141 | /// Creates a notecard in the objects folder and specify an item id. | ||
142 | /// </summary> | ||
143 | /// <param name="scene"></param> | ||
144 | /// <param name="itemName"></param> | ||
145 | /// <param name="itemId"></param> | ||
146 | /// <param name="userId"></param> | ||
147 | /// <returns></returns> | ||
148 | public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId) | ||
149 | { | ||
150 | return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, InventoryType.Notecard); | ||
151 | } | ||
152 | |||
153 | /// <summary> | ||
154 | /// Creates an item of the given type with an accompanying asset. | ||
155 | /// </summary> | ||
156 | /// <param name="scene"></param> | ||
157 | /// <param name="itemName"></param> | ||
158 | /// <param name="itemId"></param> | ||
159 | /// <param name="userId"></param> | ||
160 | /// <param name="type">Type of item to create</param> | ||
161 | /// <returns></returns> | ||
162 | public static InventoryItemBase CreateInventoryItem( | ||
163 | Scene scene, string itemName, UUID userId, InventoryType type) | ||
164 | { | ||
165 | return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, type); | ||
166 | } | ||
167 | |||
168 | /// <summary> | ||
169 | /// Creates a notecard in the objects folder and specify an item id. | ||
170 | /// </summary> | ||
171 | /// <param name="scene"></param> | ||
172 | /// <param name="itemName"></param> | ||
173 | /// <param name="itemId"></param> | ||
174 | /// <param name="assetId"></param> | ||
175 | /// <param name="userId"></param> | ||
176 | /// <param name="type">Type of item to create</param> | ||
177 | /// <returns></returns> | ||
178 | public static InventoryItemBase CreateInventoryItem( | ||
179 | Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType itemType) | ||
180 | { | ||
181 | AssetBase asset = null; | ||
182 | |||
183 | if (itemType == InventoryType.Notecard) | ||
184 | { | ||
185 | asset = AssetHelpers.CreateNotecardAsset(); | ||
186 | asset.CreatorID = userId.ToString(); | ||
187 | } | ||
188 | else if (itemType == InventoryType.Object) | ||
189 | { | ||
190 | asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | throw new Exception(string.Format("Inventory type {0} not supported", itemType)); | ||
195 | } | ||
196 | |||
197 | return AddInventoryItem(scene, itemName, itemId, itemType, asset, userId); | ||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// Create inventory folders starting from the user's root folder. | ||
202 | /// </summary> | ||
203 | /// <param name="inventoryService"></param> | ||
204 | /// <param name="userId"></param> | ||
205 | /// <param name="path"> | ||
206 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
207 | /// </param> | ||
208 | /// <param name="useExistingFolders"> | ||
209 | /// If true, then folders in the path which already the same name are | ||
210 | /// used. This applies to the terminal folder as well. | ||
211 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
212 | /// level with the same name. | ||
213 | /// </param> | ||
214 | /// <returns> | ||
215 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
216 | /// Will return null if the root folder could not be found. | ||
217 | /// </returns> | ||
218 | public static InventoryFolderBase CreateInventoryFolder( | ||
219 | IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) | ||
220 | { | ||
221 | return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders); | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// Create inventory folders starting from the user's root folder. | ||
226 | /// </summary> | ||
227 | /// <param name="inventoryService"></param> | ||
228 | /// <param name="userId"></param> | ||
229 | /// <param name="folderId"></param> | ||
230 | /// <param name="path"> | ||
231 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
232 | /// </param> | ||
233 | /// <param name="useExistingFolders"> | ||
234 | /// If true, then folders in the path which already the same name are | ||
235 | /// used. This applies to the terminal folder as well. | ||
236 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
237 | /// level with the same name. | ||
238 | /// </param> | ||
239 | /// <returns> | ||
240 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
241 | /// Will return null if the root folder could not be found. | ||
242 | /// </returns> | ||
243 | public static InventoryFolderBase CreateInventoryFolder( | ||
244 | IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders) | ||
245 | { | ||
246 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | ||
247 | |||
248 | if (null == rootFolder) | ||
249 | return null; | ||
250 | |||
251 | return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders); | ||
252 | } | ||
253 | |||
254 | /// <summary> | ||
255 | /// Create inventory folders starting from a given parent folder | ||
256 | /// </summary> | ||
257 | /// <remarks> | ||
258 | /// If any stem of the path names folders that already exist then these are not recreated. This includes the | ||
259 | /// final folder. | ||
260 | /// TODO: May need to make it an option to create duplicate folders. | ||
261 | /// </remarks> | ||
262 | /// <param name="inventoryService"></param> | ||
263 | /// <param name="folderId">ID of the folder to create</param> | ||
264 | /// <param name="parentFolder"></param> | ||
265 | /// <param name="path"> | ||
266 | /// The folder to create. | ||
267 | /// </param> | ||
268 | /// <param name="useExistingFolders"> | ||
269 | /// If true, then folders in the path which already the same name are | ||
270 | /// used. This applies to the terminal folder as well. | ||
271 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
272 | /// level with the same name. | ||
273 | /// </param> | ||
274 | /// <returns> | ||
275 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
276 | /// </returns> | ||
277 | public static InventoryFolderBase CreateInventoryFolder( | ||
278 | IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders) | ||
279 | { | ||
280 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | ||
281 | |||
282 | InventoryFolderBase folder = null; | ||
283 | |||
284 | if (useExistingFolders) | ||
285 | folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]); | ||
286 | |||
287 | if (folder == null) | ||
288 | { | ||
289 | // Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); | ||
290 | |||
291 | UUID folderIdForCreate; | ||
292 | |||
293 | if (components.Length > 1) | ||
294 | folderIdForCreate = UUID.Random(); | ||
295 | else | ||
296 | folderIdForCreate = folderId; | ||
297 | |||
298 | folder | ||
299 | = new InventoryFolderBase( | ||
300 | folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | ||
301 | |||
302 | inventoryService.AddFolder(folder); | ||
303 | } | ||
304 | // else | ||
305 | // { | ||
306 | // Console.WriteLine("Found existing folder {0}", folder.Name); | ||
307 | // } | ||
308 | |||
309 | if (components.Length > 1) | ||
310 | return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders); | ||
311 | else | ||
312 | return folder; | ||
313 | } | ||
314 | |||
315 | /// <summary> | ||
316 | /// Get the inventory folder that matches the path name. If there are multiple folders then only the first | ||
317 | /// is returned. | ||
318 | /// </summary> | ||
319 | /// <param name="inventoryService"></param> | ||
320 | /// <param name="userId"></param> | ||
321 | /// <param name="path"></param> | ||
322 | /// <returns>null if no folder matching the path was found</returns> | ||
323 | public static InventoryFolderBase GetInventoryFolder(IInventoryService inventoryService, UUID userId, string path) | ||
324 | { | ||
325 | List<InventoryFolderBase> folders = GetInventoryFolders(inventoryService, userId, path); | ||
326 | |||
327 | if (folders.Count != 0) | ||
328 | return folders[0]; | ||
329 | else | ||
330 | return null; | ||
331 | } | ||
332 | |||
333 | /// <summary> | ||
334 | /// Get the inventory folders that match the path name. | ||
335 | /// </summary> | ||
336 | /// <param name="inventoryService"></param> | ||
337 | /// <param name="userId"></param> | ||
338 | /// <param name="path"></param> | ||
339 | /// <returns>An empty list if no matching folders were found</returns> | ||
340 | public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path) | ||
341 | { | ||
342 | return InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path); | ||
343 | } | ||
344 | |||
345 | /// <summary> | ||
346 | /// Get the inventory item that matches the path name. If there are multiple items then only the first | ||
347 | /// is returned. | ||
348 | /// </summary> | ||
349 | /// <param name="inventoryService"></param> | ||
350 | /// <param name="userId"></param> | ||
351 | /// <param name="path"></param> | ||
352 | /// <returns>null if no item matching the path was found</returns> | ||
353 | public static InventoryItemBase GetInventoryItem(IInventoryService inventoryService, UUID userId, string path) | ||
354 | { | ||
355 | return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path); | ||
356 | } | ||
357 | |||
358 | /// <summary> | ||
359 | /// Get the inventory items that match the path name. | ||
360 | /// </summary> | ||
361 | /// <param name="inventoryService"></param> | ||
362 | /// <param name="userId"></param> | ||
363 | /// <param name="path"></param> | ||
364 | /// <returns>An empty list if no matching items were found.</returns> | ||
365 | public static List<InventoryItemBase> GetInventoryItems(IInventoryService inventoryService, UUID userId, string path) | ||
366 | { | ||
367 | return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path); | ||
368 | } | ||
369 | } | ||
370 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/LongRunningAttribute.cs b/OpenSim/Tests/Common/LongRunningAttribute.cs new file mode 100644 index 0000000..9831ea8 --- /dev/null +++ b/OpenSim/Tests/Common/LongRunningAttribute.cs | |||
@@ -0,0 +1,49 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using NUnit.Framework; | ||
32 | |||
33 | namespace OpenSim.Tests.Common | ||
34 | { | ||
35 | [AttributeUsage(AttributeTargets.All, | ||
36 | AllowMultiple = false, | ||
37 | Inherited = true)] | ||
38 | public class LongRunningAttribute : CategoryAttribute | ||
39 | { | ||
40 | public LongRunningAttribute() : this("Long Running Test") | ||
41 | { | ||
42 | |||
43 | } | ||
44 | |||
45 | protected LongRunningAttribute(string category) : base(category) | ||
46 | { | ||
47 | } | ||
48 | } | ||
49 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs b/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs new file mode 100644 index 0000000..cb4fb80 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/BaseAssetRepository.cs | |||
@@ -0,0 +1,62 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Tests.Common | ||
34 | { | ||
35 | public class BaseAssetRepository | ||
36 | { | ||
37 | protected Dictionary<UUID, AssetBase> Assets = new Dictionary<UUID, AssetBase>(); | ||
38 | |||
39 | public AssetBase FetchAsset(UUID uuid) | ||
40 | { | ||
41 | if (AssetsExist(new[] { uuid })[0]) | ||
42 | return Assets[uuid]; | ||
43 | else | ||
44 | return null; | ||
45 | } | ||
46 | |||
47 | public void CreateAsset(AssetBase asset) | ||
48 | { | ||
49 | Assets[asset.FullID] = asset; | ||
50 | } | ||
51 | |||
52 | public void UpdateAsset(AssetBase asset) | ||
53 | { | ||
54 | CreateAsset(asset); | ||
55 | } | ||
56 | |||
57 | public bool[] AssetsExist(UUID[] uuids) | ||
58 | { | ||
59 | return Array.ConvertAll(uuids, id => Assets.ContainsKey(id)); | ||
60 | } | ||
61 | } | ||
62 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs new file mode 100644 index 0000000..dddf75d --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs | |||
@@ -0,0 +1,69 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Data; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the | ||
38 | /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit | ||
39 | /// tests are single threaded. | ||
40 | /// </summary> | ||
41 | public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin | ||
42 | { | ||
43 | public string Version { get { return "0"; } } | ||
44 | public string Name { get { return "MockAssetDataPlugin"; } } | ||
45 | |||
46 | public void Initialise() {} | ||
47 | public void Initialise(string connect) {} | ||
48 | public void Dispose() {} | ||
49 | |||
50 | private readonly List<AssetBase> assets = new List<AssetBase>(); | ||
51 | |||
52 | public AssetBase GetAsset(UUID uuid) | ||
53 | { | ||
54 | return assets.Find(x=>x.FullID == uuid); | ||
55 | } | ||
56 | |||
57 | public void StoreAsset(AssetBase asset) | ||
58 | { | ||
59 | assets.Add(asset); | ||
60 | } | ||
61 | |||
62 | public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } | ||
63 | |||
64 | public bool Delete(string id) | ||
65 | { | ||
66 | return false; | ||
67 | } | ||
68 | } | ||
69 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs b/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs new file mode 100644 index 0000000..7f530d0 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs | |||
@@ -0,0 +1,436 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Mono.Addins; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Data; | ||
37 | using OpenSim.Data.Null; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; | ||
42 | |||
43 | namespace OpenSim.Tests.Common | ||
44 | { | ||
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
46 | public class MockGroupsServicesConnector : ISharedRegionModule, IGroupsServicesConnector | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | IXGroupData m_data = new NullXGroupData(null, null); | ||
51 | |||
52 | public string Name | ||
53 | { | ||
54 | get { return "MockGroupsServicesConnector"; } | ||
55 | } | ||
56 | |||
57 | public Type ReplaceableInterface | ||
58 | { | ||
59 | get { return null; } | ||
60 | } | ||
61 | |||
62 | public void Initialise(IConfigSource config) | ||
63 | { | ||
64 | } | ||
65 | |||
66 | public void Close() | ||
67 | { | ||
68 | } | ||
69 | |||
70 | public void AddRegion(Scene scene) | ||
71 | { | ||
72 | m_log.DebugFormat("[MOCK GROUPS SERVICES CONNECTOR]: Adding to region {0}", scene.RegionInfo.RegionName); | ||
73 | scene.RegisterModuleInterface<IGroupsServicesConnector>(this); | ||
74 | } | ||
75 | |||
76 | public void RemoveRegion(Scene scene) | ||
77 | { | ||
78 | } | ||
79 | |||
80 | public void RegionLoaded(Scene scene) | ||
81 | { | ||
82 | } | ||
83 | |||
84 | public void PostInitialise() | ||
85 | { | ||
86 | } | ||
87 | |||
88 | public UUID CreateGroup(UUID requestingAgentID, string name, string charter, bool showInList, UUID insigniaID, | ||
89 | int membershipFee, bool openEnrollment, bool allowPublish, | ||
90 | bool maturePublish, UUID founderID) | ||
91 | { | ||
92 | XGroup group = new XGroup() | ||
93 | { | ||
94 | groupID = UUID.Random(), | ||
95 | ownerRoleID = UUID.Random(), | ||
96 | name = name, | ||
97 | charter = charter, | ||
98 | showInList = showInList, | ||
99 | insigniaID = insigniaID, | ||
100 | membershipFee = membershipFee, | ||
101 | openEnrollment = openEnrollment, | ||
102 | allowPublish = allowPublish, | ||
103 | maturePublish = maturePublish, | ||
104 | founderID = founderID, | ||
105 | everyonePowers = (ulong)XmlRpcGroupsServicesConnectorModule.DefaultEveryonePowers, | ||
106 | ownersPowers = (ulong)XmlRpcGroupsServicesConnectorModule.DefaultOwnerPowers | ||
107 | }; | ||
108 | |||
109 | if (m_data.StoreGroup(group)) | ||
110 | { | ||
111 | m_log.DebugFormat("[MOCK GROUPS SERVICES CONNECTOR]: Created group {0} {1}", group.name, group.groupID); | ||
112 | return group.groupID; | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | m_log.ErrorFormat("[MOCK GROUPS SERVICES CONNECTOR]: Failed to create group {0}", name); | ||
117 | return UUID.Zero; | ||
118 | } | ||
119 | } | ||
120 | |||
121 | public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList, | ||
122 | UUID insigniaID, int membershipFee, bool openEnrollment, | ||
123 | bool allowPublish, bool maturePublish) | ||
124 | { | ||
125 | } | ||
126 | |||
127 | public void AddGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description, | ||
128 | string title, ulong powers) | ||
129 | { | ||
130 | } | ||
131 | |||
132 | public void RemoveGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID) | ||
133 | { | ||
134 | } | ||
135 | |||
136 | public void UpdateGroupRole(UUID requestingAgentID, UUID groupID, UUID roleID, string name, string description, | ||
137 | string title, ulong powers) | ||
138 | { | ||
139 | } | ||
140 | |||
141 | private XGroup GetXGroup(UUID groupID, string name) | ||
142 | { | ||
143 | XGroup group = m_data.GetGroup(groupID); | ||
144 | |||
145 | |||
146 | if (group == null) | ||
147 | m_log.DebugFormat("[MOCK GROUPS SERVICES CONNECTOR]: No group found with ID {0}", groupID); | ||
148 | |||
149 | return group; | ||
150 | } | ||
151 | |||
152 | public GroupRecord GetGroupRecord(UUID requestingAgentID, UUID groupID, string groupName) | ||
153 | { | ||
154 | m_log.DebugFormat( | ||
155 | "[MOCK GROUPS SERVICES CONNECTOR]: Processing GetGroupRecord() for groupID {0}, name {1}", | ||
156 | groupID, groupName); | ||
157 | |||
158 | XGroup xg = GetXGroup(groupID, groupName); | ||
159 | |||
160 | if (xg == null) | ||
161 | return null; | ||
162 | |||
163 | GroupRecord gr = new GroupRecord() | ||
164 | { | ||
165 | GroupID = xg.groupID, | ||
166 | GroupName = xg.name, | ||
167 | AllowPublish = xg.allowPublish, | ||
168 | MaturePublish = xg.maturePublish, | ||
169 | Charter = xg.charter, | ||
170 | FounderID = xg.founderID, | ||
171 | // FIXME: group picture storage location unknown | ||
172 | MembershipFee = xg.membershipFee, | ||
173 | OpenEnrollment = xg.openEnrollment, | ||
174 | OwnerRoleID = xg.ownerRoleID, | ||
175 | ShowInList = xg.showInList | ||
176 | }; | ||
177 | |||
178 | return gr; | ||
179 | } | ||
180 | |||
181 | public GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID) | ||
182 | { | ||
183 | return default(GroupProfileData); | ||
184 | } | ||
185 | |||
186 | public void SetAgentActiveGroup(UUID requestingAgentID, UUID AgentID, UUID GroupID) | ||
187 | { | ||
188 | } | ||
189 | |||
190 | public void SetAgentActiveGroupRole(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID) | ||
191 | { | ||
192 | } | ||
193 | |||
194 | public void SetAgentGroupInfo(UUID requestingAgentID, UUID agentID, UUID groupID, bool acceptNotices, bool listInProfile) | ||
195 | { | ||
196 | m_log.DebugFormat( | ||
197 | "[MOCK GROUPS SERVICES CONNECTOR]: SetAgentGroupInfo, requestingAgentID {0}, agentID {1}, groupID {2}, acceptNotices {3}, listInProfile {4}", | ||
198 | requestingAgentID, agentID, groupID, acceptNotices, listInProfile); | ||
199 | |||
200 | XGroup group = GetXGroup(groupID, null); | ||
201 | |||
202 | if (group == null) | ||
203 | return; | ||
204 | |||
205 | XGroupMember xgm = null; | ||
206 | if (!group.members.TryGetValue(agentID, out xgm)) | ||
207 | return; | ||
208 | |||
209 | xgm.acceptNotices = acceptNotices; | ||
210 | xgm.listInProfile = listInProfile; | ||
211 | |||
212 | m_data.StoreGroup(group); | ||
213 | } | ||
214 | |||
215 | public void AddAgentToGroupInvite(UUID requestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID) | ||
216 | { | ||
217 | } | ||
218 | |||
219 | public GroupInviteInfo GetAgentToGroupInvite(UUID requestingAgentID, UUID inviteID) | ||
220 | { | ||
221 | return null; | ||
222 | } | ||
223 | |||
224 | public void RemoveAgentToGroupInvite(UUID requestingAgentID, UUID inviteID) | ||
225 | { | ||
226 | } | ||
227 | |||
228 | public void AddAgentToGroup(UUID requestingAgentID, UUID agentID, UUID groupID, UUID roleID) | ||
229 | { | ||
230 | m_log.DebugFormat( | ||
231 | "[MOCK GROUPS SERVICES CONNECTOR]: AddAgentToGroup, requestingAgentID {0}, agentID {1}, groupID {2}, roleID {3}", | ||
232 | requestingAgentID, agentID, groupID, roleID); | ||
233 | |||
234 | XGroup group = GetXGroup(groupID, null); | ||
235 | |||
236 | if (group == null) | ||
237 | return; | ||
238 | |||
239 | XGroupMember groupMember = new XGroupMember() | ||
240 | { | ||
241 | agentID = agentID, | ||
242 | groupID = groupID, | ||
243 | roleID = roleID | ||
244 | }; | ||
245 | |||
246 | group.members[agentID] = groupMember; | ||
247 | |||
248 | m_data.StoreGroup(group); | ||
249 | } | ||
250 | |||
251 | public void RemoveAgentFromGroup(UUID requestingAgentID, UUID AgentID, UUID GroupID) | ||
252 | { | ||
253 | } | ||
254 | |||
255 | public void AddAgentToGroupRole(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID) | ||
256 | { | ||
257 | } | ||
258 | |||
259 | public void RemoveAgentFromGroupRole(UUID requestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID) | ||
260 | { | ||
261 | } | ||
262 | |||
263 | public List<DirGroupsReplyData> FindGroups(UUID requestingAgentID, string search) | ||
264 | { | ||
265 | return null; | ||
266 | } | ||
267 | |||
268 | public GroupMembershipData GetAgentGroupMembership(UUID requestingAgentID, UUID AgentID, UUID GroupID) | ||
269 | { | ||
270 | return null; | ||
271 | } | ||
272 | |||
273 | public GroupMembershipData GetAgentActiveMembership(UUID requestingAgentID, UUID AgentID) | ||
274 | { | ||
275 | return null; | ||
276 | } | ||
277 | |||
278 | public List<GroupMembershipData> GetAgentGroupMemberships(UUID requestingAgentID, UUID AgentID) | ||
279 | { | ||
280 | return new List<GroupMembershipData>(); | ||
281 | } | ||
282 | |||
283 | public List<GroupRolesData> GetAgentGroupRoles(UUID requestingAgentID, UUID AgentID, UUID GroupID) | ||
284 | { | ||
285 | return null; | ||
286 | } | ||
287 | |||
288 | public List<GroupRolesData> GetGroupRoles(UUID requestingAgentID, UUID GroupID) | ||
289 | { | ||
290 | return null; | ||
291 | } | ||
292 | |||
293 | public List<GroupMembersData> GetGroupMembers(UUID requestingAgentID, UUID groupID) | ||
294 | { | ||
295 | m_log.DebugFormat( | ||
296 | "[MOCK GROUPS SERVICES CONNECTOR]: GetGroupMembers, requestingAgentID {0}, groupID {1}", | ||
297 | requestingAgentID, groupID); | ||
298 | |||
299 | List<GroupMembersData> groupMembers = new List<GroupMembersData>(); | ||
300 | |||
301 | XGroup group = GetXGroup(groupID, null); | ||
302 | |||
303 | if (group == null) | ||
304 | return groupMembers; | ||
305 | |||
306 | foreach (XGroupMember xgm in group.members.Values) | ||
307 | { | ||
308 | GroupMembersData gmd = new GroupMembersData(); | ||
309 | gmd.AgentID = xgm.agentID; | ||
310 | gmd.IsOwner = group.founderID == gmd.AgentID; | ||
311 | gmd.AcceptNotices = xgm.acceptNotices; | ||
312 | gmd.ListInProfile = xgm.listInProfile; | ||
313 | |||
314 | groupMembers.Add(gmd); | ||
315 | } | ||
316 | |||
317 | return groupMembers; | ||
318 | } | ||
319 | |||
320 | public List<GroupRoleMembersData> GetGroupRoleMembers(UUID requestingAgentID, UUID GroupID) | ||
321 | { | ||
322 | return null; | ||
323 | } | ||
324 | |||
325 | public List<GroupNoticeData> GetGroupNotices(UUID requestingAgentID, UUID groupID) | ||
326 | { | ||
327 | XGroup group = GetXGroup(groupID, null); | ||
328 | |||
329 | if (group == null) | ||
330 | return null; | ||
331 | |||
332 | List<GroupNoticeData> notices = new List<GroupNoticeData>(); | ||
333 | |||
334 | foreach (XGroupNotice notice in group.notices.Values) | ||
335 | { | ||
336 | GroupNoticeData gnd = new GroupNoticeData() | ||
337 | { | ||
338 | NoticeID = notice.noticeID, | ||
339 | Timestamp = notice.timestamp, | ||
340 | FromName = notice.fromName, | ||
341 | Subject = notice.subject, | ||
342 | HasAttachment = notice.hasAttachment, | ||
343 | AssetType = (byte)notice.assetType | ||
344 | }; | ||
345 | |||
346 | notices.Add(gnd); | ||
347 | } | ||
348 | |||
349 | return notices; | ||
350 | } | ||
351 | |||
352 | public GroupNoticeInfo GetGroupNotice(UUID requestingAgentID, UUID noticeID) | ||
353 | { | ||
354 | m_log.DebugFormat( | ||
355 | "[MOCK GROUPS SERVICES CONNECTOR]: GetGroupNotices, requestingAgentID {0}, noticeID {1}", | ||
356 | requestingAgentID, noticeID); | ||
357 | |||
358 | // Yes, not an efficient way to do it. | ||
359 | Dictionary<UUID, XGroup> groups = m_data.GetGroups(); | ||
360 | |||
361 | foreach (XGroup group in groups.Values) | ||
362 | { | ||
363 | if (group.notices.ContainsKey(noticeID)) | ||
364 | { | ||
365 | XGroupNotice n = group.notices[noticeID]; | ||
366 | |||
367 | GroupNoticeInfo gni = new GroupNoticeInfo(); | ||
368 | gni.GroupID = n.groupID; | ||
369 | gni.Message = n.message; | ||
370 | gni.BinaryBucket = n.binaryBucket; | ||
371 | gni.noticeData.NoticeID = n.noticeID; | ||
372 | gni.noticeData.Timestamp = n.timestamp; | ||
373 | gni.noticeData.FromName = n.fromName; | ||
374 | gni.noticeData.Subject = n.subject; | ||
375 | gni.noticeData.HasAttachment = n.hasAttachment; | ||
376 | gni.noticeData.AssetType = (byte)n.assetType; | ||
377 | |||
378 | return gni; | ||
379 | } | ||
380 | } | ||
381 | |||
382 | return null; | ||
383 | } | ||
384 | |||
385 | public void AddGroupNotice(UUID requestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket) | ||
386 | { | ||
387 | m_log.DebugFormat( | ||
388 | "[MOCK GROUPS SERVICES CONNECTOR]: AddGroupNotice, requestingAgentID {0}, groupID {1}, noticeID {2}, fromName {3}, subject {4}, message {5}, binaryBucket.Length {6}", | ||
389 | requestingAgentID, groupID, noticeID, fromName, subject, message, binaryBucket.Length); | ||
390 | |||
391 | XGroup group = GetXGroup(groupID, null); | ||
392 | |||
393 | if (group == null) | ||
394 | return; | ||
395 | |||
396 | XGroupNotice groupNotice = new XGroupNotice() | ||
397 | { | ||
398 | groupID = groupID, | ||
399 | noticeID = noticeID, | ||
400 | fromName = fromName, | ||
401 | subject = subject, | ||
402 | message = message, | ||
403 | timestamp = (uint)Util.UnixTimeSinceEpoch(), | ||
404 | hasAttachment = false, | ||
405 | assetType = 0, | ||
406 | binaryBucket = binaryBucket | ||
407 | }; | ||
408 | |||
409 | group.notices[noticeID] = groupNotice; | ||
410 | |||
411 | m_data.StoreGroup(group); | ||
412 | } | ||
413 | |||
414 | public void ResetAgentGroupChatSessions(UUID agentID) | ||
415 | { | ||
416 | } | ||
417 | |||
418 | public bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID) | ||
419 | { | ||
420 | return false; | ||
421 | } | ||
422 | |||
423 | public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID) | ||
424 | { | ||
425 | return false; | ||
426 | } | ||
427 | |||
428 | public void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID) | ||
429 | { | ||
430 | } | ||
431 | |||
432 | public void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID) | ||
433 | { | ||
434 | } | ||
435 | } | ||
436 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs new file mode 100644 index 0000000..5df8e04 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | |||
@@ -0,0 +1,371 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Collections.Generic; | ||
30 | using log4net; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Region.Framework.Scenes; | ||
35 | |||
36 | namespace OpenSim.Data.Null | ||
37 | { | ||
38 | public class NullDataService : ISimulationDataService | ||
39 | { | ||
40 | private NullDataStore m_store; | ||
41 | |||
42 | public NullDataService() | ||
43 | { | ||
44 | m_store = new NullDataStore(); | ||
45 | } | ||
46 | |||
47 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
48 | { | ||
49 | m_store.StoreObject(obj, regionUUID); | ||
50 | } | ||
51 | |||
52 | public void RemoveObject(UUID uuid, UUID regionUUID) | ||
53 | { | ||
54 | m_store.RemoveObject(uuid, regionUUID); | ||
55 | } | ||
56 | |||
57 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
58 | { | ||
59 | m_store.StorePrimInventory(primID, items); | ||
60 | } | ||
61 | |||
62 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
63 | { | ||
64 | return m_store.LoadObjects(regionUUID); | ||
65 | } | ||
66 | |||
67 | public void StoreTerrain(double[,] terrain, UUID regionID) | ||
68 | { | ||
69 | m_store.StoreTerrain(terrain, regionID); | ||
70 | } | ||
71 | |||
72 | public void StoreTerrain(TerrainData terrain, UUID regionID) | ||
73 | { | ||
74 | m_store.StoreTerrain(terrain, regionID); | ||
75 | } | ||
76 | |||
77 | public double[,] LoadTerrain(UUID regionID) | ||
78 | { | ||
79 | return m_store.LoadTerrain(regionID); | ||
80 | } | ||
81 | |||
82 | public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) | ||
83 | { | ||
84 | return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ); | ||
85 | } | ||
86 | |||
87 | public void StoreLandObject(ILandObject Parcel) | ||
88 | { | ||
89 | m_store.StoreLandObject(Parcel); | ||
90 | } | ||
91 | |||
92 | public void RemoveLandObject(UUID globalID) | ||
93 | { | ||
94 | m_store.RemoveLandObject(globalID); | ||
95 | } | ||
96 | |||
97 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
98 | { | ||
99 | return m_store.LoadLandObjects(regionUUID); | ||
100 | } | ||
101 | |||
102 | public void StoreRegionSettings(RegionSettings rs) | ||
103 | { | ||
104 | m_store.StoreRegionSettings(rs); | ||
105 | } | ||
106 | |||
107 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
108 | { | ||
109 | return m_store.LoadRegionSettings(regionUUID); | ||
110 | } | ||
111 | |||
112 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
113 | { | ||
114 | return m_store.LoadRegionWindlightSettings(regionUUID); | ||
115 | } | ||
116 | |||
117 | public void RemoveRegionWindlightSettings(UUID regionID) | ||
118 | { | ||
119 | } | ||
120 | |||
121 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
122 | { | ||
123 | m_store.StoreRegionWindlightSettings(wl); | ||
124 | } | ||
125 | |||
126 | public string LoadRegionEnvironmentSettings(UUID regionUUID) | ||
127 | { | ||
128 | return m_store.LoadRegionEnvironmentSettings(regionUUID); | ||
129 | } | ||
130 | |||
131 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) | ||
132 | { | ||
133 | m_store.StoreRegionEnvironmentSettings(regionUUID, settings); | ||
134 | } | ||
135 | |||
136 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) | ||
137 | { | ||
138 | m_store.RemoveRegionEnvironmentSettings(regionUUID); | ||
139 | } | ||
140 | |||
141 | public void SaveExtra(UUID regionID, string name, string value) | ||
142 | { | ||
143 | } | ||
144 | |||
145 | public void RemoveExtra(UUID regionID, string name) | ||
146 | { | ||
147 | } | ||
148 | |||
149 | public Dictionary<string, string> GetExtra(UUID regionID) | ||
150 | { | ||
151 | return null; | ||
152 | } | ||
153 | } | ||
154 | |||
155 | /// <summary> | ||
156 | /// Mock region data plugin. This obeys the api contract for persistence but stores everything in memory, so that | ||
157 | /// tests can check correct persistence. | ||
158 | /// </summary> | ||
159 | public class NullDataStore : ISimulationDataStore | ||
160 | { | ||
161 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
162 | |||
163 | protected Dictionary<UUID, RegionSettings> m_regionSettings = new Dictionary<UUID, RegionSettings>(); | ||
164 | protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>(); | ||
165 | protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems | ||
166 | = new Dictionary<UUID, ICollection<TaskInventoryItem>>(); | ||
167 | protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); | ||
168 | protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>(); | ||
169 | |||
170 | public void Initialise(string dbfile) | ||
171 | { | ||
172 | return; | ||
173 | } | ||
174 | |||
175 | public void Dispose() | ||
176 | { | ||
177 | } | ||
178 | |||
179 | public void StoreRegionSettings(RegionSettings rs) | ||
180 | { | ||
181 | m_regionSettings[rs.RegionUUID] = rs; | ||
182 | } | ||
183 | |||
184 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
185 | { | ||
186 | //This connector doesn't support the windlight module yet | ||
187 | //Return default LL windlight settings | ||
188 | return new RegionLightShareData(); | ||
189 | } | ||
190 | |||
191 | public void RemoveRegionWindlightSettings(UUID regionID) | ||
192 | { | ||
193 | } | ||
194 | |||
195 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
196 | { | ||
197 | //This connector doesn't support the windlight module yet | ||
198 | } | ||
199 | |||
200 | #region Environment Settings | ||
201 | public string LoadRegionEnvironmentSettings(UUID regionUUID) | ||
202 | { | ||
203 | //This connector doesn't support the Environment module yet | ||
204 | return string.Empty; | ||
205 | } | ||
206 | |||
207 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) | ||
208 | { | ||
209 | //This connector doesn't support the Environment module yet | ||
210 | } | ||
211 | |||
212 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) | ||
213 | { | ||
214 | //This connector doesn't support the Environment module yet | ||
215 | } | ||
216 | #endregion | ||
217 | |||
218 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
219 | { | ||
220 | RegionSettings rs = null; | ||
221 | m_regionSettings.TryGetValue(regionUUID, out rs); | ||
222 | |||
223 | if (rs == null) | ||
224 | rs = new RegionSettings(); | ||
225 | |||
226 | return rs; | ||
227 | } | ||
228 | |||
229 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
230 | { | ||
231 | // We can't simply store groups here because on delinking, OpenSim will not update the original group | ||
232 | // directly. Rather, the newly delinked parts will be updated to be in their own scene object group | ||
233 | // Therefore, we need to store parts rather than groups. | ||
234 | foreach (SceneObjectPart prim in obj.Parts) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", | ||
238 | // prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); | ||
239 | |||
240 | m_sceneObjectParts[prim.UUID] = prim; | ||
241 | } | ||
242 | } | ||
243 | |||
244 | public void RemoveObject(UUID obj, UUID regionUUID) | ||
245 | { | ||
246 | // All parts belonging to the object with the uuid are removed. | ||
247 | List<SceneObjectPart> parts = new List<SceneObjectPart>(m_sceneObjectParts.Values); | ||
248 | foreach (SceneObjectPart part in parts) | ||
249 | { | ||
250 | if (part.ParentGroup.UUID == obj) | ||
251 | { | ||
252 | // m_log.DebugFormat( | ||
253 | // "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", | ||
254 | // part.Name, part.UUID, obj, regionUUID); | ||
255 | m_sceneObjectParts.Remove(part.UUID); | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
261 | { | ||
262 | m_primItems[primID] = items; | ||
263 | } | ||
264 | |||
265 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
266 | { | ||
267 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); | ||
268 | |||
269 | // Create all of the SOGs from the root prims first | ||
270 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
271 | { | ||
272 | if (prim.IsRoot) | ||
273 | { | ||
274 | // m_log.DebugFormat( | ||
275 | // "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); | ||
276 | objects[prim.UUID] = new SceneObjectGroup(prim); | ||
277 | } | ||
278 | } | ||
279 | |||
280 | // Add all of the children objects to the SOGs | ||
281 | foreach (SceneObjectPart prim in m_sceneObjectParts.Values) | ||
282 | { | ||
283 | SceneObjectGroup sog; | ||
284 | if (prim.UUID != prim.ParentUUID) | ||
285 | { | ||
286 | if (objects.TryGetValue(prim.ParentUUID, out sog)) | ||
287 | { | ||
288 | int originalLinkNum = prim.LinkNum; | ||
289 | |||
290 | sog.AddPart(prim); | ||
291 | |||
292 | // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. | ||
293 | // We override that here | ||
294 | if (originalLinkNum != 0) | ||
295 | prim.LinkNum = originalLinkNum; | ||
296 | } | ||
297 | else | ||
298 | { | ||
299 | // m_log.WarnFormat( | ||
300 | // "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", | ||
301 | // prim.Name, prim.UUID, regionUUID, prim.ParentUUID); | ||
302 | } | ||
303 | } | ||
304 | } | ||
305 | |||
306 | // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that | ||
307 | // way! | ||
308 | |||
309 | return new List<SceneObjectGroup>(objects.Values); | ||
310 | } | ||
311 | |||
312 | public void StoreTerrain(TerrainData ter, UUID regionID) | ||
313 | { | ||
314 | m_terrains[regionID] = ter; | ||
315 | } | ||
316 | |||
317 | public void StoreTerrain(double[,] ter, UUID regionID) | ||
318 | { | ||
319 | m_terrains[regionID] = new HeightmapTerrainData(ter); | ||
320 | } | ||
321 | |||
322 | public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) | ||
323 | { | ||
324 | if (m_terrains.ContainsKey(regionID)) | ||
325 | return m_terrains[regionID]; | ||
326 | else | ||
327 | return null; | ||
328 | } | ||
329 | |||
330 | public double[,] LoadTerrain(UUID regionID) | ||
331 | { | ||
332 | if (m_terrains.ContainsKey(regionID)) | ||
333 | return m_terrains[regionID].GetDoubles(); | ||
334 | else | ||
335 | return null; | ||
336 | } | ||
337 | |||
338 | public void RemoveLandObject(UUID globalID) | ||
339 | { | ||
340 | if (m_landData.ContainsKey(globalID)) | ||
341 | m_landData.Remove(globalID); | ||
342 | } | ||
343 | |||
344 | public void StoreLandObject(ILandObject land) | ||
345 | { | ||
346 | m_landData[land.LandData.GlobalID] = land.LandData; | ||
347 | } | ||
348 | |||
349 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
350 | { | ||
351 | return new List<LandData>(m_landData.Values); | ||
352 | } | ||
353 | |||
354 | public void Shutdown() | ||
355 | { | ||
356 | } | ||
357 | |||
358 | public void SaveExtra(UUID regionID, string name, string value) | ||
359 | { | ||
360 | } | ||
361 | |||
362 | public void RemoveExtra(UUID regionID, string name) | ||
363 | { | ||
364 | } | ||
365 | |||
366 | public Dictionary<string, string> GetExtra(UUID regionID) | ||
367 | { | ||
368 | return null; | ||
369 | } | ||
370 | } | ||
371 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/MockScriptEngine.cs b/OpenSim/Tests/Common/Mock/MockScriptEngine.cs new file mode 100644 index 0000000..d7a144c --- /dev/null +++ b/OpenSim/Tests/Common/Mock/MockScriptEngine.cs | |||
@@ -0,0 +1,272 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
38 | using OpenSim.Region.ScriptEngine.Shared; | ||
39 | |||
40 | namespace OpenSim.Tests.Common | ||
41 | { | ||
42 | public class MockScriptEngine : INonSharedRegionModule, IScriptModule, IScriptEngine | ||
43 | { | ||
44 | public IConfigSource ConfigSource { get; private set; } | ||
45 | |||
46 | public IConfig Config { get; private set; } | ||
47 | |||
48 | private Scene m_scene; | ||
49 | |||
50 | /// <summary> | ||
51 | /// Expose posted events to tests. | ||
52 | /// </summary> | ||
53 | public Dictionary<UUID, List<EventParams>> PostedEvents { get; private set; } | ||
54 | |||
55 | /// <summary> | ||
56 | /// A very primitive way of hooking text cose to a posed event. | ||
57 | /// </summary> | ||
58 | /// <remarks> | ||
59 | /// May be replaced with something that uses more original code in the future. | ||
60 | /// </remarks> | ||
61 | public event Action<UUID, EventParams> PostEventHook; | ||
62 | |||
63 | public void Initialise(IConfigSource source) | ||
64 | { | ||
65 | ConfigSource = source; | ||
66 | |||
67 | // Can set later on if required | ||
68 | Config = new IniConfig("MockScriptEngine", ConfigSource); | ||
69 | |||
70 | PostedEvents = new Dictionary<UUID, List<EventParams>>(); | ||
71 | } | ||
72 | |||
73 | public void Close() | ||
74 | { | ||
75 | } | ||
76 | |||
77 | public void AddRegion(Scene scene) | ||
78 | { | ||
79 | m_scene = scene; | ||
80 | |||
81 | m_scene.StackModuleInterface<IScriptModule>(this); | ||
82 | } | ||
83 | |||
84 | public void RemoveRegion(Scene scene) | ||
85 | { | ||
86 | } | ||
87 | |||
88 | public void RegionLoaded(Scene scene) | ||
89 | { | ||
90 | } | ||
91 | |||
92 | public string Name { get { return "Mock Script Engine"; } } | ||
93 | public string ScriptEngineName { get { return Name; } } | ||
94 | |||
95 | public Type ReplaceableInterface { get { return null; } } | ||
96 | |||
97 | #pragma warning disable 0067 | ||
98 | public event ScriptRemoved OnScriptRemoved; | ||
99 | public event ObjectRemoved OnObjectRemoved; | ||
100 | #pragma warning restore 0067 | ||
101 | |||
102 | public string GetXMLState (UUID itemID) | ||
103 | { | ||
104 | throw new System.NotImplementedException (); | ||
105 | } | ||
106 | |||
107 | public bool SetXMLState(UUID itemID, string xml) | ||
108 | { | ||
109 | throw new System.NotImplementedException (); | ||
110 | } | ||
111 | |||
112 | public bool PostScriptEvent(UUID itemID, string name, object[] args) | ||
113 | { | ||
114 | // Console.WriteLine("Posting event {0} for {1}", name, itemID); | ||
115 | |||
116 | return PostScriptEvent(itemID, new EventParams(name, args, null)); | ||
117 | } | ||
118 | |||
119 | public bool PostScriptEvent(UUID itemID, EventParams evParams) | ||
120 | { | ||
121 | List<EventParams> eventsForItem; | ||
122 | |||
123 | if (!PostedEvents.ContainsKey(itemID)) | ||
124 | { | ||
125 | eventsForItem = new List<EventParams>(); | ||
126 | PostedEvents.Add(itemID, eventsForItem); | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | eventsForItem = PostedEvents[itemID]; | ||
131 | } | ||
132 | |||
133 | eventsForItem.Add(evParams); | ||
134 | |||
135 | if (PostEventHook != null) | ||
136 | PostEventHook(itemID, evParams); | ||
137 | |||
138 | return true; | ||
139 | } | ||
140 | |||
141 | public bool PostObjectEvent(uint localID, EventParams evParams) | ||
142 | { | ||
143 | return PostObjectEvent(m_scene.GetSceneObjectPart(localID), evParams); | ||
144 | } | ||
145 | |||
146 | public bool PostObjectEvent(UUID itemID, string name, object[] args) | ||
147 | { | ||
148 | return PostObjectEvent(m_scene.GetSceneObjectPart(itemID), new EventParams(name, args, null)); | ||
149 | } | ||
150 | |||
151 | private bool PostObjectEvent(SceneObjectPart part, EventParams evParams) | ||
152 | { | ||
153 | foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems(InventoryType.LSL)) | ||
154 | PostScriptEvent(item.ItemID, evParams); | ||
155 | |||
156 | return true; | ||
157 | } | ||
158 | |||
159 | public void SuspendScript(UUID itemID) | ||
160 | { | ||
161 | throw new System.NotImplementedException (); | ||
162 | } | ||
163 | |||
164 | public void ResumeScript(UUID itemID) | ||
165 | { | ||
166 | throw new System.NotImplementedException (); | ||
167 | } | ||
168 | |||
169 | public ArrayList GetScriptErrors(UUID itemID) | ||
170 | { | ||
171 | throw new System.NotImplementedException (); | ||
172 | } | ||
173 | |||
174 | public bool HasScript(UUID itemID, out bool running) | ||
175 | { | ||
176 | throw new System.NotImplementedException (); | ||
177 | } | ||
178 | |||
179 | public bool GetScriptState(UUID itemID) | ||
180 | { | ||
181 | throw new System.NotImplementedException (); | ||
182 | } | ||
183 | |||
184 | public void SaveAllState() | ||
185 | { | ||
186 | throw new System.NotImplementedException (); | ||
187 | } | ||
188 | |||
189 | public void StartProcessing() | ||
190 | { | ||
191 | throw new System.NotImplementedException (); | ||
192 | } | ||
193 | |||
194 | public float GetScriptExecutionTime(List<UUID> itemIDs) | ||
195 | { | ||
196 | throw new System.NotImplementedException (); | ||
197 | } | ||
198 | |||
199 | public Dictionary<uint, float> GetObjectScriptsExecutionTimes() | ||
200 | { | ||
201 | throw new System.NotImplementedException (); | ||
202 | } | ||
203 | |||
204 | public IScriptWorkItem QueueEventHandler(object parms) | ||
205 | { | ||
206 | throw new System.NotImplementedException (); | ||
207 | } | ||
208 | |||
209 | public DetectParams GetDetectParams(UUID item, int number) | ||
210 | { | ||
211 | throw new System.NotImplementedException (); | ||
212 | } | ||
213 | |||
214 | public void SetMinEventDelay(UUID itemID, double delay) | ||
215 | { | ||
216 | throw new System.NotImplementedException (); | ||
217 | } | ||
218 | |||
219 | public int GetStartParameter(UUID itemID) | ||
220 | { | ||
221 | throw new System.NotImplementedException (); | ||
222 | } | ||
223 | |||
224 | public void SetScriptState(UUID itemID, bool state) | ||
225 | { | ||
226 | throw new System.NotImplementedException (); | ||
227 | } | ||
228 | |||
229 | public void SetState(UUID itemID, string newState) | ||
230 | { | ||
231 | throw new System.NotImplementedException (); | ||
232 | } | ||
233 | |||
234 | public void ApiResetScript(UUID itemID) | ||
235 | { | ||
236 | throw new System.NotImplementedException (); | ||
237 | } | ||
238 | |||
239 | public void ResetScript (UUID itemID) | ||
240 | { | ||
241 | throw new System.NotImplementedException (); | ||
242 | } | ||
243 | |||
244 | public IScriptApi GetApi(UUID itemID, string name) | ||
245 | { | ||
246 | throw new System.NotImplementedException (); | ||
247 | } | ||
248 | |||
249 | public Scene World { get { return m_scene; } } | ||
250 | |||
251 | public IScriptModule ScriptModule { get { return this; } } | ||
252 | |||
253 | public string ScriptEnginePath { get { throw new System.NotImplementedException (); }} | ||
254 | |||
255 | public string ScriptClassName { get { throw new System.NotImplementedException (); } } | ||
256 | |||
257 | public string ScriptBaseClassName { get { throw new System.NotImplementedException (); } } | ||
258 | |||
259 | public string[] ScriptReferencedAssemblies { get { throw new System.NotImplementedException (); } } | ||
260 | |||
261 | public ParameterInfo[] ScriptBaseClassParameters { get { throw new System.NotImplementedException (); } } | ||
262 | |||
263 | public void ClearPostedEvents() | ||
264 | { | ||
265 | PostedEvents.Clear(); | ||
266 | } | ||
267 | |||
268 | public void SleepScript(UUID itemID, int delay) | ||
269 | { | ||
270 | } | ||
271 | } | ||
272 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs new file mode 100644 index 0000000..0e1bc8f --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -0,0 +1,1323 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net; | ||
34 | using OpenMetaverse; | ||
35 | using OpenMetaverse.Packets; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Framework.Client; | ||
40 | |||
41 | namespace OpenSim.Tests.Common | ||
42 | { | ||
43 | public class TestClient : IClientAPI, IClientCore | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | ||
48 | |||
49 | private Scene m_scene; | ||
50 | |||
51 | // Properties so that we can get at received data for test purposes | ||
52 | public List<uint> ReceivedKills { get; private set; } | ||
53 | public List<UUID> ReceivedOfflineNotifications { get; private set; } | ||
54 | public List<UUID> ReceivedOnlineNotifications { get; private set; } | ||
55 | public List<UUID> ReceivedFriendshipTerminations { get; private set; } | ||
56 | |||
57 | public List<ImageDataPacket> SentImageDataPackets { get; private set; } | ||
58 | public List<ImagePacketPacket> SentImagePacketPackets { get; private set; } | ||
59 | public List<ImageNotInDatabasePacket> SentImageNotInDatabasePackets { get; private set; } | ||
60 | |||
61 | // Test client specific events - for use by tests to implement some IClientAPI behaviour. | ||
62 | public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; | ||
63 | public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour; | ||
64 | public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport; | ||
65 | |||
66 | public event Action<ISceneEntity, PrimUpdateFlags> OnReceivedEntityUpdate; | ||
67 | |||
68 | public event OnReceivedChatMessageDelegate OnReceivedChatMessage; | ||
69 | public event Action<GridInstantMessage> OnReceivedInstantMessage; | ||
70 | |||
71 | public event Action<UUID> OnReceivedSendRebakeAvatarTextures; | ||
72 | |||
73 | public delegate void TestClientOnSendRegionTeleportDelegate( | ||
74 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | ||
75 | uint locationID, uint flags, string capsURL); | ||
76 | |||
77 | public delegate void OnReceivedChatMessageDelegate( | ||
78 | string message, byte type, Vector3 fromPos, string fromName, | ||
79 | UUID fromAgentID, UUID ownerID, byte source, byte audible); | ||
80 | |||
81 | |||
82 | // disable warning: public events, part of the public API | ||
83 | #pragma warning disable 67 | ||
84 | |||
85 | public event Action<IClientAPI> OnLogout; | ||
86 | public event ObjectPermissions OnObjectPermissions; | ||
87 | |||
88 | public event MoneyTransferRequest OnMoneyTransferRequest; | ||
89 | public event ParcelBuy OnParcelBuy; | ||
90 | public event Action<IClientAPI> OnConnectionClosed; | ||
91 | |||
92 | public event ImprovedInstantMessage OnInstantMessage; | ||
93 | public event ChatMessage OnChatFromClient; | ||
94 | public event TextureRequest OnRequestTexture; | ||
95 | public event RezObject OnRezObject; | ||
96 | public event ModifyTerrain OnModifyTerrain; | ||
97 | public event BakeTerrain OnBakeTerrain; | ||
98 | public event SetAppearance OnSetAppearance; | ||
99 | public event AvatarNowWearing OnAvatarNowWearing; | ||
100 | public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv; | ||
101 | public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv; | ||
102 | public event UUIDNameRequest OnDetachAttachmentIntoInv; | ||
103 | public event ObjectAttach OnObjectAttach; | ||
104 | public event ObjectDeselect OnObjectDetach; | ||
105 | public event ObjectDrop OnObjectDrop; | ||
106 | public event StartAnim OnStartAnim; | ||
107 | public event StopAnim OnStopAnim; | ||
108 | public event LinkObjects OnLinkObjects; | ||
109 | public event DelinkObjects OnDelinkObjects; | ||
110 | public event RequestMapBlocks OnRequestMapBlocks; | ||
111 | public event RequestMapName OnMapNameRequest; | ||
112 | public event TeleportLocationRequest OnTeleportLocationRequest; | ||
113 | public event TeleportLandmarkRequest OnTeleportLandmarkRequest; | ||
114 | public event TeleportCancel OnTeleportCancel; | ||
115 | public event DisconnectUser OnDisconnectUser; | ||
116 | public event RequestAvatarProperties OnRequestAvatarProperties; | ||
117 | public event SetAlwaysRun OnSetAlwaysRun; | ||
118 | |||
119 | public event DeRezObject OnDeRezObject; | ||
120 | public event Action<IClientAPI> OnRegionHandShakeReply; | ||
121 | public event GenericCall1 OnRequestWearables; | ||
122 | public event Action<IClientAPI, bool> OnCompleteMovementToRegion; | ||
123 | public event UpdateAgent OnPreAgentUpdate; | ||
124 | public event UpdateAgent OnAgentUpdate; | ||
125 | public event UpdateAgent OnAgentCameraUpdate; | ||
126 | public event AgentRequestSit OnAgentRequestSit; | ||
127 | public event AgentSit OnAgentSit; | ||
128 | public event AvatarPickerRequest OnAvatarPickerRequest; | ||
129 | public event Action<IClientAPI> OnRequestAvatarsData; | ||
130 | public event AddNewPrim OnAddPrim; | ||
131 | public event RequestGodlikePowers OnRequestGodlikePowers; | ||
132 | public event GodKickUser OnGodKickUser; | ||
133 | public event ObjectDuplicate OnObjectDuplicate; | ||
134 | public event GrabObject OnGrabObject; | ||
135 | public event DeGrabObject OnDeGrabObject; | ||
136 | public event MoveObject OnGrabUpdate; | ||
137 | public event SpinStart OnSpinStart; | ||
138 | public event SpinObject OnSpinUpdate; | ||
139 | public event SpinStop OnSpinStop; | ||
140 | public event ViewerEffectEventHandler OnViewerEffect; | ||
141 | |||
142 | public event FetchInventory OnAgentDataUpdateRequest; | ||
143 | public event TeleportLocationRequest OnSetStartLocationRequest; | ||
144 | |||
145 | public event UpdateShape OnUpdatePrimShape; | ||
146 | public event ObjectExtraParams OnUpdateExtraParams; | ||
147 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | ||
148 | public event ObjectSelect OnObjectSelect; | ||
149 | public event ObjectRequest OnObjectRequest; | ||
150 | public event GenericCall7 OnObjectDescription; | ||
151 | public event GenericCall7 OnObjectName; | ||
152 | public event GenericCall7 OnObjectClickAction; | ||
153 | public event GenericCall7 OnObjectMaterial; | ||
154 | public event UpdatePrimFlags OnUpdatePrimFlags; | ||
155 | public event UpdatePrimTexture OnUpdatePrimTexture; | ||
156 | public event UpdateVector OnUpdatePrimGroupPosition; | ||
157 | public event UpdateVector OnUpdatePrimSinglePosition; | ||
158 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | ||
159 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; | ||
160 | public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; | ||
161 | public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; | ||
162 | public event UpdateVector OnUpdatePrimScale; | ||
163 | public event UpdateVector OnUpdatePrimGroupScale; | ||
164 | public event StatusChange OnChildAgentStatus; | ||
165 | public event GenericCall2 OnStopMovement; | ||
166 | public event Action<UUID> OnRemoveAvatar; | ||
167 | |||
168 | public event CreateNewInventoryItem OnCreateNewInventoryItem; | ||
169 | public event LinkInventoryItem OnLinkInventoryItem; | ||
170 | public event CreateInventoryFolder OnCreateNewInventoryFolder; | ||
171 | public event UpdateInventoryFolder OnUpdateInventoryFolder; | ||
172 | public event MoveInventoryFolder OnMoveInventoryFolder; | ||
173 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | ||
174 | public event RemoveInventoryItem OnRemoveInventoryItem; | ||
175 | public event FetchInventoryDescendents OnFetchInventoryDescendents; | ||
176 | public event PurgeInventoryDescendents OnPurgeInventoryDescendents; | ||
177 | public event FetchInventory OnFetchInventory; | ||
178 | public event RequestTaskInventory OnRequestTaskInventory; | ||
179 | public event UpdateInventoryItem OnUpdateInventoryItem; | ||
180 | public event CopyInventoryItem OnCopyInventoryItem; | ||
181 | public event MoveInventoryItem OnMoveInventoryItem; | ||
182 | public event UDPAssetUploadRequest OnAssetUploadRequest; | ||
183 | public event RequestTerrain OnRequestTerrain; | ||
184 | public event RequestTerrain OnUploadTerrain; | ||
185 | public event XferReceive OnXferReceive; | ||
186 | public event RequestXfer OnRequestXfer; | ||
187 | public event ConfirmXfer OnConfirmXfer; | ||
188 | public event AbortXfer OnAbortXfer; | ||
189 | public event RezScript OnRezScript; | ||
190 | public event UpdateTaskInventory OnUpdateTaskInventory; | ||
191 | public event MoveTaskInventory OnMoveTaskItem; | ||
192 | public event RemoveTaskInventory OnRemoveTaskItem; | ||
193 | public event RequestAsset OnRequestAsset; | ||
194 | public event GenericMessage OnGenericMessage; | ||
195 | public event UUIDNameRequest OnNameFromUUIDRequest; | ||
196 | public event UUIDNameRequest OnUUIDGroupNameRequest; | ||
197 | |||
198 | public event ParcelPropertiesRequest OnParcelPropertiesRequest; | ||
199 | public event ParcelDivideRequest OnParcelDivideRequest; | ||
200 | public event ParcelJoinRequest OnParcelJoinRequest; | ||
201 | public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; | ||
202 | public event ParcelAbandonRequest OnParcelAbandonRequest; | ||
203 | public event ParcelGodForceOwner OnParcelGodForceOwner; | ||
204 | public event ParcelReclaim OnParcelReclaim; | ||
205 | public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest; | ||
206 | public event ParcelAccessListRequest OnParcelAccessListRequest; | ||
207 | public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest; | ||
208 | public event ParcelSelectObjects OnParcelSelectObjects; | ||
209 | public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest; | ||
210 | public event ParcelDeedToGroup OnParcelDeedToGroup; | ||
211 | public event ObjectDeselect OnObjectDeselect; | ||
212 | public event RegionInfoRequest OnRegionInfoRequest; | ||
213 | public event EstateCovenantRequest OnEstateCovenantRequest; | ||
214 | public event EstateChangeInfo OnEstateChangeInfo; | ||
215 | public event EstateManageTelehub OnEstateManageTelehub; | ||
216 | public event CachedTextureRequest OnCachedTextureRequest; | ||
217 | |||
218 | public event ObjectDuplicateOnRay OnObjectDuplicateOnRay; | ||
219 | |||
220 | public event FriendActionDelegate OnApproveFriendRequest; | ||
221 | public event FriendActionDelegate OnDenyFriendRequest; | ||
222 | public event FriendshipTermination OnTerminateFriendship; | ||
223 | public event GrantUserFriendRights OnGrantUserRights; | ||
224 | |||
225 | public event EconomyDataRequest OnEconomyDataRequest; | ||
226 | public event MoneyBalanceRequest OnMoneyBalanceRequest; | ||
227 | public event UpdateAvatarProperties OnUpdateAvatarProperties; | ||
228 | |||
229 | public event ObjectIncludeInSearch OnObjectIncludeInSearch; | ||
230 | public event UUIDNameRequest OnTeleportHomeRequest; | ||
231 | |||
232 | public event ScriptAnswer OnScriptAnswer; | ||
233 | public event RequestPayPrice OnRequestPayPrice; | ||
234 | public event ObjectSaleInfo OnObjectSaleInfo; | ||
235 | public event ObjectBuy OnObjectBuy; | ||
236 | public event BuyObjectInventory OnBuyObjectInventory; | ||
237 | public event AgentSit OnUndo; | ||
238 | public event AgentSit OnRedo; | ||
239 | public event LandUndo OnLandUndo; | ||
240 | |||
241 | public event ForceReleaseControls OnForceReleaseControls; | ||
242 | |||
243 | public event GodLandStatRequest OnLandStatRequest; | ||
244 | public event RequestObjectPropertiesFamily OnObjectGroupRequest; | ||
245 | |||
246 | public event DetailedEstateDataRequest OnDetailedEstateDataRequest; | ||
247 | public event SetEstateFlagsRequest OnSetEstateFlagsRequest; | ||
248 | public event SetEstateTerrainBaseTexture OnSetEstateTerrainBaseTexture; | ||
249 | public event SetEstateTerrainDetailTexture OnSetEstateTerrainDetailTexture; | ||
250 | public event SetEstateTerrainTextureHeights OnSetEstateTerrainTextureHeights; | ||
251 | public event CommitEstateTerrainTextureRequest OnCommitEstateTerrainTextureRequest; | ||
252 | public event SetRegionTerrainSettings OnSetRegionTerrainSettings; | ||
253 | public event EstateRestartSimRequest OnEstateRestartSimRequest; | ||
254 | public event EstateChangeCovenantRequest OnEstateChangeCovenantRequest; | ||
255 | public event UpdateEstateAccessDeltaRequest OnUpdateEstateAccessDeltaRequest; | ||
256 | public event SimulatorBlueBoxMessageRequest OnSimulatorBlueBoxMessageRequest; | ||
257 | public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest; | ||
258 | public event EstateDebugRegionRequest OnEstateDebugRegionRequest; | ||
259 | public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest; | ||
260 | public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest; | ||
261 | public event ScriptReset OnScriptReset; | ||
262 | public event GetScriptRunning OnGetScriptRunning; | ||
263 | public event SetScriptRunning OnSetScriptRunning; | ||
264 | public event Action<Vector3, bool, bool> OnAutoPilotGo; | ||
265 | |||
266 | public event TerrainUnacked OnUnackedTerrain; | ||
267 | |||
268 | public event RegionHandleRequest OnRegionHandleRequest; | ||
269 | public event ParcelInfoRequest OnParcelInfoRequest; | ||
270 | |||
271 | public event ActivateGesture OnActivateGesture; | ||
272 | public event DeactivateGesture OnDeactivateGesture; | ||
273 | public event ObjectOwner OnObjectOwner; | ||
274 | |||
275 | public event DirPlacesQuery OnDirPlacesQuery; | ||
276 | public event DirFindQuery OnDirFindQuery; | ||
277 | public event DirLandQuery OnDirLandQuery; | ||
278 | public event DirPopularQuery OnDirPopularQuery; | ||
279 | public event DirClassifiedQuery OnDirClassifiedQuery; | ||
280 | public event EventInfoRequest OnEventInfoRequest; | ||
281 | public event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime; | ||
282 | |||
283 | public event MapItemRequest OnMapItemRequest; | ||
284 | |||
285 | public event OfferCallingCard OnOfferCallingCard; | ||
286 | public event AcceptCallingCard OnAcceptCallingCard; | ||
287 | public event DeclineCallingCard OnDeclineCallingCard; | ||
288 | |||
289 | public event SoundTrigger OnSoundTrigger; | ||
290 | |||
291 | public event StartLure OnStartLure; | ||
292 | public event TeleportLureRequest OnTeleportLureRequest; | ||
293 | public event NetworkStats OnNetworkStatsUpdate; | ||
294 | |||
295 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | ||
296 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | ||
297 | public event ClassifiedDelete OnClassifiedDelete; | ||
298 | public event ClassifiedDelete OnClassifiedGodDelete; | ||
299 | |||
300 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | ||
301 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | ||
302 | public event EventGodDelete OnEventGodDelete; | ||
303 | |||
304 | public event ParcelDwellRequest OnParcelDwellRequest; | ||
305 | |||
306 | public event UserInfoRequest OnUserInfoRequest; | ||
307 | public event UpdateUserInfo OnUpdateUserInfo; | ||
308 | |||
309 | public event RetrieveInstantMessages OnRetrieveInstantMessages; | ||
310 | |||
311 | public event PickDelete OnPickDelete; | ||
312 | public event PickGodDelete OnPickGodDelete; | ||
313 | public event PickInfoUpdate OnPickInfoUpdate; | ||
314 | public event AvatarNotesUpdate OnAvatarNotesUpdate; | ||
315 | |||
316 | public event MuteListRequest OnMuteListRequest; | ||
317 | |||
318 | public event AvatarInterestUpdate OnAvatarInterestUpdate; | ||
319 | |||
320 | public event PlacesQuery OnPlacesQuery; | ||
321 | |||
322 | public event FindAgentUpdate OnFindAgent; | ||
323 | public event TrackAgentUpdate OnTrackAgent; | ||
324 | public event NewUserReport OnUserReport; | ||
325 | public event SaveStateHandler OnSaveState; | ||
326 | public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest; | ||
327 | public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest; | ||
328 | public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest; | ||
329 | public event FreezeUserUpdate OnParcelFreezeUser; | ||
330 | public event EjectUserUpdate OnParcelEjectUser; | ||
331 | public event ParcelBuyPass OnParcelBuyPass; | ||
332 | public event ParcelGodMark OnParcelGodMark; | ||
333 | public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest; | ||
334 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | ||
335 | public event SimWideDeletesDelegate OnSimWideDeletes; | ||
336 | public event SendPostcard OnSendPostcard; | ||
337 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | ||
338 | public event MuteListEntryRemove OnRemoveMuteListEntry; | ||
339 | public event GodlikeMessage onGodlikeMessage; | ||
340 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | ||
341 | |||
342 | #pragma warning restore 67 | ||
343 | |||
344 | /// <value> | ||
345 | /// This agent's UUID | ||
346 | /// </value> | ||
347 | private UUID m_agentId; | ||
348 | |||
349 | public ISceneAgent SceneAgent { get; set; } | ||
350 | |||
351 | /// <value> | ||
352 | /// The last caps seed url that this client was given. | ||
353 | /// </value> | ||
354 | public string CapsSeedUrl; | ||
355 | |||
356 | private Vector3 startPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 2); | ||
357 | |||
358 | public virtual Vector3 StartPos | ||
359 | { | ||
360 | get { return startPos; } | ||
361 | set { } | ||
362 | } | ||
363 | |||
364 | public virtual UUID AgentId | ||
365 | { | ||
366 | get { return m_agentId; } | ||
367 | } | ||
368 | |||
369 | public UUID SessionId { get; set; } | ||
370 | |||
371 | public UUID SecureSessionId { get; set; } | ||
372 | |||
373 | public virtual string FirstName | ||
374 | { | ||
375 | get { return m_firstName; } | ||
376 | } | ||
377 | private string m_firstName; | ||
378 | |||
379 | public virtual string LastName | ||
380 | { | ||
381 | get { return m_lastName; } | ||
382 | } | ||
383 | private string m_lastName; | ||
384 | |||
385 | public virtual String Name | ||
386 | { | ||
387 | get { return FirstName + " " + LastName; } | ||
388 | } | ||
389 | |||
390 | public bool IsActive | ||
391 | { | ||
392 | get { return true; } | ||
393 | set { } | ||
394 | } | ||
395 | |||
396 | public bool IsLoggingOut { get; set; } | ||
397 | |||
398 | public UUID ActiveGroupId | ||
399 | { | ||
400 | get { return UUID.Zero; } | ||
401 | } | ||
402 | |||
403 | public string ActiveGroupName | ||
404 | { | ||
405 | get { return String.Empty; } | ||
406 | } | ||
407 | |||
408 | public ulong ActiveGroupPowers | ||
409 | { | ||
410 | get { return 0; } | ||
411 | } | ||
412 | |||
413 | public bool IsGroupMember(UUID groupID) | ||
414 | { | ||
415 | return false; | ||
416 | } | ||
417 | |||
418 | public ulong GetGroupPowers(UUID groupID) | ||
419 | { | ||
420 | return 0; | ||
421 | } | ||
422 | |||
423 | public virtual int NextAnimationSequenceNumber | ||
424 | { | ||
425 | get { return 1; } | ||
426 | } | ||
427 | |||
428 | public IScene Scene | ||
429 | { | ||
430 | get { return m_scene; } | ||
431 | } | ||
432 | |||
433 | public bool SendLogoutPacketWhenClosing | ||
434 | { | ||
435 | set { } | ||
436 | } | ||
437 | |||
438 | private uint m_circuitCode; | ||
439 | |||
440 | public uint CircuitCode | ||
441 | { | ||
442 | get { return m_circuitCode; } | ||
443 | set { m_circuitCode = value; } | ||
444 | } | ||
445 | |||
446 | public IPEndPoint RemoteEndPoint | ||
447 | { | ||
448 | get { return new IPEndPoint(IPAddress.Loopback, (ushort)m_circuitCode); } | ||
449 | } | ||
450 | |||
451 | /// <summary> | ||
452 | /// Constructor | ||
453 | /// </summary> | ||
454 | /// <param name="agentData"></param> | ||
455 | /// <param name="scene"></param> | ||
456 | /// <param name="sceneManager"></param> | ||
457 | public TestClient(AgentCircuitData agentData, Scene scene) | ||
458 | { | ||
459 | m_agentId = agentData.AgentID; | ||
460 | m_firstName = agentData.firstname; | ||
461 | m_lastName = agentData.lastname; | ||
462 | m_circuitCode = agentData.circuitcode; | ||
463 | m_scene = scene; | ||
464 | SessionId = agentData.SessionID; | ||
465 | SecureSessionId = agentData.SecureSessionID; | ||
466 | CapsSeedUrl = agentData.CapsPath; | ||
467 | |||
468 | ReceivedKills = new List<uint>(); | ||
469 | ReceivedOfflineNotifications = new List<UUID>(); | ||
470 | ReceivedOnlineNotifications = new List<UUID>(); | ||
471 | ReceivedFriendshipTerminations = new List<UUID>(); | ||
472 | |||
473 | SentImageDataPackets = new List<ImageDataPacket>(); | ||
474 | SentImagePacketPackets = new List<ImagePacketPacket>(); | ||
475 | SentImageNotInDatabasePackets = new List<ImageNotInDatabasePacket>(); | ||
476 | } | ||
477 | |||
478 | /// <summary> | ||
479 | /// Trigger chat coming from this connection. | ||
480 | /// </summary> | ||
481 | /// <param name="channel"></param> | ||
482 | /// <param name="type"></param> | ||
483 | /// <param name="message"></param> | ||
484 | public bool Chat(int channel, ChatTypeEnum type, string message) | ||
485 | { | ||
486 | ChatMessage handlerChatFromClient = OnChatFromClient; | ||
487 | |||
488 | if (handlerChatFromClient != null) | ||
489 | { | ||
490 | OSChatMessage args = new OSChatMessage(); | ||
491 | args.Channel = channel; | ||
492 | args.From = Name; | ||
493 | args.Message = message; | ||
494 | args.Type = type; | ||
495 | |||
496 | args.Scene = Scene; | ||
497 | args.Sender = this; | ||
498 | args.SenderUUID = AgentId; | ||
499 | |||
500 | handlerChatFromClient(this, args); | ||
501 | } | ||
502 | |||
503 | return true; | ||
504 | } | ||
505 | |||
506 | /// <summary> | ||
507 | /// Attempt a teleport to the given region. | ||
508 | /// </summary> | ||
509 | /// <param name="regionHandle"></param> | ||
510 | /// <param name="position"></param> | ||
511 | /// <param name="lookAt"></param> | ||
512 | public void Teleport(ulong regionHandle, Vector3 position, Vector3 lookAt) | ||
513 | { | ||
514 | OnTeleportLocationRequest(this, regionHandle, position, lookAt, 16); | ||
515 | } | ||
516 | |||
517 | public void CompleteMovement() | ||
518 | { | ||
519 | if (OnCompleteMovementToRegion != null) | ||
520 | OnCompleteMovementToRegion(this, true); | ||
521 | } | ||
522 | |||
523 | /// <summary> | ||
524 | /// Emulate sending an IM from the viewer to the simulator. | ||
525 | /// </summary> | ||
526 | /// <param name='im'></param> | ||
527 | public void HandleImprovedInstantMessage(GridInstantMessage im) | ||
528 | { | ||
529 | ImprovedInstantMessage handlerInstantMessage = OnInstantMessage; | ||
530 | |||
531 | if (handlerInstantMessage != null) | ||
532 | handlerInstantMessage(this, im); | ||
533 | } | ||
534 | |||
535 | public virtual void ActivateGesture(UUID assetId, UUID gestureId) | ||
536 | { | ||
537 | } | ||
538 | |||
539 | public virtual void SendWearables(AvatarWearable[] wearables, int serial) | ||
540 | { | ||
541 | } | ||
542 | |||
543 | public virtual void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | ||
544 | { | ||
545 | } | ||
546 | |||
547 | public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures) | ||
548 | { | ||
549 | |||
550 | } | ||
551 | |||
552 | public virtual void Kick(string message) | ||
553 | { | ||
554 | } | ||
555 | |||
556 | public virtual void SendStartPingCheck(byte seq) | ||
557 | { | ||
558 | } | ||
559 | |||
560 | public virtual void SendAvatarPickerReply(AvatarPickerReplyAgentDataArgs AgentData, List<AvatarPickerReplyDataArgs> Data) | ||
561 | { | ||
562 | } | ||
563 | |||
564 | public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle) | ||
565 | { | ||
566 | } | ||
567 | |||
568 | public virtual void SendKillObject(List<uint> localID) | ||
569 | { | ||
570 | ReceivedKills.AddRange(localID); | ||
571 | } | ||
572 | |||
573 | public virtual void SetChildAgentThrottle(byte[] throttle) | ||
574 | { | ||
575 | } | ||
576 | |||
577 | public byte[] GetThrottlesPacked(float multiplier) | ||
578 | { | ||
579 | return new byte[0]; | ||
580 | } | ||
581 | |||
582 | public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) | ||
583 | { | ||
584 | } | ||
585 | |||
586 | public virtual void SendChatMessage( | ||
587 | string message, byte type, Vector3 fromPos, string fromName, | ||
588 | UUID fromAgentID, UUID ownerID, byte source, byte audible) | ||
589 | { | ||
590 | // Console.WriteLine("mmm {0} {1} {2}", message, Name, AgentId); | ||
591 | if (OnReceivedChatMessage != null) | ||
592 | OnReceivedChatMessage(message, type, fromPos, fromName, fromAgentID, ownerID, source, audible); | ||
593 | } | ||
594 | |||
595 | public void SendInstantMessage(GridInstantMessage im) | ||
596 | { | ||
597 | if (OnReceivedInstantMessage != null) | ||
598 | OnReceivedInstantMessage(im); | ||
599 | } | ||
600 | |||
601 | public void SendGenericMessage(string method, UUID invoice, List<string> message) | ||
602 | { | ||
603 | |||
604 | } | ||
605 | |||
606 | public void SendGenericMessage(string method, UUID invoice, List<byte[]> message) | ||
607 | { | ||
608 | |||
609 | } | ||
610 | |||
611 | public virtual void SendLayerData(float[] map) | ||
612 | { | ||
613 | } | ||
614 | |||
615 | public virtual void SendLayerData(int px, int py, float[] map) | ||
616 | { | ||
617 | } | ||
618 | public virtual void SendLayerData(int px, int py, float[] map, bool track) | ||
619 | { | ||
620 | } | ||
621 | |||
622 | public virtual void SendWindData(Vector2[] windSpeeds) { } | ||
623 | |||
624 | public virtual void SendCloudData(float[] cloudCover) { } | ||
625 | |||
626 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | ||
627 | { | ||
628 | if (OnReceivedMoveAgentIntoRegion != null) | ||
629 | OnReceivedMoveAgentIntoRegion(regInfo, pos, look); | ||
630 | } | ||
631 | |||
632 | public virtual AgentCircuitData RequestClientInfo() | ||
633 | { | ||
634 | AgentCircuitData agentData = new AgentCircuitData(); | ||
635 | agentData.AgentID = AgentId; | ||
636 | agentData.SessionID = SessionId; | ||
637 | agentData.SecureSessionID = UUID.Zero; | ||
638 | agentData.circuitcode = m_circuitCode; | ||
639 | agentData.child = false; | ||
640 | agentData.firstname = m_firstName; | ||
641 | agentData.lastname = m_lastName; | ||
642 | |||
643 | ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>(); | ||
644 | if (capsModule != null) | ||
645 | { | ||
646 | agentData.CapsPath = capsModule.GetCapsPath(m_agentId); | ||
647 | agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId)); | ||
648 | } | ||
649 | |||
650 | return agentData; | ||
651 | } | ||
652 | |||
653 | public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) | ||
654 | { | ||
655 | if (OnTestClientInformClientOfNeighbour != null) | ||
656 | OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint); | ||
657 | } | ||
658 | |||
659 | public virtual void SendRegionTeleport( | ||
660 | ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | ||
661 | uint locationID, uint flags, string capsURL) | ||
662 | { | ||
663 | m_log.DebugFormat( | ||
664 | "[TEST CLIENT]: Received SendRegionTeleport for {0} {1} on {2}", m_firstName, m_lastName, m_scene.Name); | ||
665 | |||
666 | CapsSeedUrl = capsURL; | ||
667 | |||
668 | if (OnTestClientSendRegionTeleport != null) | ||
669 | OnTestClientSendRegionTeleport( | ||
670 | regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL); | ||
671 | } | ||
672 | |||
673 | public virtual void SendTeleportFailed(string reason) | ||
674 | { | ||
675 | m_log.DebugFormat( | ||
676 | "[TEST CLIENT]: Teleport failed for {0} {1} on {2} with reason {3}", | ||
677 | m_firstName, m_lastName, m_scene.Name, reason); | ||
678 | } | ||
679 | |||
680 | public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, | ||
681 | IPEndPoint newRegionExternalEndPoint, string capsURL) | ||
682 | { | ||
683 | // This is supposed to send a packet to the client telling it's ready to start region crossing. | ||
684 | // Instead I will just signal I'm ready, mimicking the communication behavior. | ||
685 | // It's ugly, but avoids needless communication setup. This is used in ScenePresenceTests.cs. | ||
686 | // Arthur V. | ||
687 | |||
688 | wh.Set(); | ||
689 | } | ||
690 | |||
691 | public virtual void SendMapBlock(List<MapBlockData> mapBlocks, uint flag) | ||
692 | { | ||
693 | } | ||
694 | |||
695 | public virtual void SendLocalTeleport(Vector3 position, Vector3 lookAt, uint flags) | ||
696 | { | ||
697 | } | ||
698 | |||
699 | public virtual void SendTeleportStart(uint flags) | ||
700 | { | ||
701 | } | ||
702 | |||
703 | public void SendTeleportProgress(uint flags, string message) | ||
704 | { | ||
705 | } | ||
706 | |||
707 | public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance, int transactionType, UUID sourceID, bool sourceIsGroup, UUID destID, bool destIsGroup, int amount, string item) | ||
708 | { | ||
709 | } | ||
710 | |||
711 | public virtual void SendPayPrice(UUID objectID, int[] payPrice) | ||
712 | { | ||
713 | } | ||
714 | |||
715 | public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | ||
716 | { | ||
717 | } | ||
718 | |||
719 | public virtual void SendDialog(string objectname, UUID objectID, UUID ownerID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels) | ||
720 | { | ||
721 | } | ||
722 | |||
723 | public void SendAvatarDataImmediate(ISceneEntity avatar) | ||
724 | { | ||
725 | } | ||
726 | |||
727 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | ||
728 | { | ||
729 | if (OnReceivedEntityUpdate != null) | ||
730 | OnReceivedEntityUpdate(entity, updateFlags); | ||
731 | } | ||
732 | |||
733 | public void ReprioritizeUpdates() | ||
734 | { | ||
735 | } | ||
736 | |||
737 | public void FlushPrimUpdates() | ||
738 | { | ||
739 | } | ||
740 | |||
741 | public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, | ||
742 | List<InventoryItemBase> items, | ||
743 | List<InventoryFolderBase> folders, | ||
744 | int version, | ||
745 | bool fetchFolders, | ||
746 | bool fetchItems) | ||
747 | { | ||
748 | } | ||
749 | |||
750 | public virtual void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item) | ||
751 | { | ||
752 | } | ||
753 | |||
754 | public virtual void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackID) | ||
755 | { | ||
756 | } | ||
757 | |||
758 | public virtual void SendRemoveInventoryItem(UUID itemID) | ||
759 | { | ||
760 | } | ||
761 | |||
762 | public virtual void SendBulkUpdateInventory(InventoryNodeBase node) | ||
763 | { | ||
764 | } | ||
765 | |||
766 | public void SendTakeControls(int controls, bool passToAgent, bool TakeControls) | ||
767 | { | ||
768 | } | ||
769 | |||
770 | public virtual void SendTaskInventory(UUID taskID, short serial, byte[] fileName) | ||
771 | { | ||
772 | } | ||
773 | |||
774 | public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) | ||
775 | { | ||
776 | } | ||
777 | |||
778 | public virtual void SendAbortXferPacket(ulong xferID) | ||
779 | { | ||
780 | |||
781 | } | ||
782 | |||
783 | public virtual void SendEconomyData(float EnergyEfficiency, int ObjectCapacity, int ObjectCount, int PriceEnergyUnit, | ||
784 | int PriceGroupCreate, int PriceObjectClaim, float PriceObjectRent, float PriceObjectScaleFactor, | ||
785 | int PriceParcelClaim, float PriceParcelClaimFactor, int PriceParcelRent, int PricePublicObjectDecay, | ||
786 | int PricePublicObjectDelete, int PriceRentLight, int PriceUpload, int TeleportMinPrice, float TeleportPriceExponent) | ||
787 | { | ||
788 | } | ||
789 | |||
790 | public virtual void SendNameReply(UUID profileId, string firstname, string lastname) | ||
791 | { | ||
792 | } | ||
793 | |||
794 | public virtual void SendPreLoadSound(UUID objectID, UUID ownerID, UUID soundID) | ||
795 | { | ||
796 | } | ||
797 | |||
798 | public virtual void SendPlayAttachedSound(UUID soundID, UUID objectID, UUID ownerID, float gain, | ||
799 | byte flags) | ||
800 | { | ||
801 | } | ||
802 | |||
803 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | ||
804 | { | ||
805 | } | ||
806 | |||
807 | public void SendAttachedSoundGainChange(UUID objectID, float gain) | ||
808 | { | ||
809 | |||
810 | } | ||
811 | |||
812 | public void SendAlertMessage(string message) | ||
813 | { | ||
814 | } | ||
815 | |||
816 | public void SendAgentAlertMessage(string message, bool modal) | ||
817 | { | ||
818 | } | ||
819 | |||
820 | public void SendSystemAlertMessage(string message) | ||
821 | { | ||
822 | } | ||
823 | |||
824 | public void SendLoadURL(string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message, | ||
825 | string url) | ||
826 | { | ||
827 | } | ||
828 | |||
829 | public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) | ||
830 | { | ||
831 | if (OnRegionHandShakeReply != null) | ||
832 | { | ||
833 | OnRegionHandShakeReply(this); | ||
834 | } | ||
835 | } | ||
836 | |||
837 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) | ||
838 | { | ||
839 | } | ||
840 | |||
841 | public void SendConfirmXfer(ulong xferID, uint PacketID) | ||
842 | { | ||
843 | } | ||
844 | |||
845 | public void SendXferRequest(ulong XferID, short AssetType, UUID vFileID, byte FilePath, byte[] FileName) | ||
846 | { | ||
847 | } | ||
848 | |||
849 | public void SendInitiateDownload(string simFileName, string clientFileName) | ||
850 | { | ||
851 | } | ||
852 | |||
853 | public void SendImageFirstPart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) | ||
854 | { | ||
855 | ImageDataPacket im = new ImageDataPacket(); | ||
856 | im.Header.Reliable = false; | ||
857 | im.ImageID.Packets = numParts; | ||
858 | im.ImageID.ID = ImageUUID; | ||
859 | |||
860 | if (ImageSize > 0) | ||
861 | im.ImageID.Size = ImageSize; | ||
862 | |||
863 | im.ImageData.Data = ImageData; | ||
864 | im.ImageID.Codec = imageCodec; | ||
865 | im.Header.Zerocoded = true; | ||
866 | SentImageDataPackets.Add(im); | ||
867 | } | ||
868 | |||
869 | public void SendImageNextPart(ushort partNumber, UUID imageUuid, byte[] imageData) | ||
870 | { | ||
871 | ImagePacketPacket im = new ImagePacketPacket(); | ||
872 | im.Header.Reliable = false; | ||
873 | im.ImageID.Packet = partNumber; | ||
874 | im.ImageID.ID = imageUuid; | ||
875 | im.ImageData.Data = imageData; | ||
876 | SentImagePacketPackets.Add(im); | ||
877 | } | ||
878 | |||
879 | public void SendImageNotFound(UUID imageid) | ||
880 | { | ||
881 | ImageNotInDatabasePacket p = new ImageNotInDatabasePacket(); | ||
882 | p.ImageID.ID = imageid; | ||
883 | |||
884 | SentImageNotInDatabasePackets.Add(p); | ||
885 | } | ||
886 | |||
887 | public void SendShutdownConnectionNotice() | ||
888 | { | ||
889 | } | ||
890 | |||
891 | public void SendSimStats(SimStats stats) | ||
892 | { | ||
893 | } | ||
894 | |||
895 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) | ||
896 | { | ||
897 | } | ||
898 | |||
899 | public void SendObjectPropertiesReply(ISceneEntity entity) | ||
900 | { | ||
901 | } | ||
902 | |||
903 | public void SendAgentOffline(UUID[] agentIDs) | ||
904 | { | ||
905 | ReceivedOfflineNotifications.AddRange(agentIDs); | ||
906 | } | ||
907 | |||
908 | public void SendAgentOnline(UUID[] agentIDs) | ||
909 | { | ||
910 | ReceivedOnlineNotifications.AddRange(agentIDs); | ||
911 | } | ||
912 | |||
913 | public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, | ||
914 | Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) | ||
915 | { | ||
916 | } | ||
917 | |||
918 | public void SendAdminResponse(UUID Token, uint AdminLevel) | ||
919 | { | ||
920 | |||
921 | } | ||
922 | |||
923 | public void SendGroupMembership(GroupMembershipData[] GroupMembership) | ||
924 | { | ||
925 | |||
926 | } | ||
927 | |||
928 | public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase) | ||
929 | { | ||
930 | } | ||
931 | |||
932 | public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) | ||
933 | { | ||
934 | } | ||
935 | |||
936 | public void SendViewerTime(int phase) | ||
937 | { | ||
938 | } | ||
939 | |||
940 | public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, | ||
941 | string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL, | ||
942 | UUID partnerID) | ||
943 | { | ||
944 | } | ||
945 | |||
946 | public int DebugPacketLevel { get; set; } | ||
947 | |||
948 | public void InPacket(object NewPack) | ||
949 | { | ||
950 | } | ||
951 | |||
952 | public void ProcessInPacket(Packet NewPack) | ||
953 | { | ||
954 | } | ||
955 | |||
956 | /// <summary> | ||
957 | /// This is a TestClient only method to do shutdown tasks that are normally carried out by LLUDPServer.RemoveClient() | ||
958 | /// </summary> | ||
959 | public void Logout() | ||
960 | { | ||
961 | // We must set this here so that the presence is removed from the PresenceService by the PresenceDetector | ||
962 | IsLoggingOut = true; | ||
963 | |||
964 | Close(); | ||
965 | } | ||
966 | |||
967 | public void Close() | ||
968 | { | ||
969 | Close(false); | ||
970 | } | ||
971 | |||
972 | public void Close(bool force) | ||
973 | { | ||
974 | // Fire the callback for this connection closing | ||
975 | // This is necesary to get the presence detector to notice that a client has logged out. | ||
976 | if (OnConnectionClosed != null) | ||
977 | OnConnectionClosed(this); | ||
978 | |||
979 | m_scene.RemoveClient(AgentId, true); | ||
980 | } | ||
981 | |||
982 | public void Start() | ||
983 | { | ||
984 | throw new NotImplementedException(); | ||
985 | } | ||
986 | |||
987 | public void Stop() | ||
988 | { | ||
989 | } | ||
990 | |||
991 | public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message) | ||
992 | { | ||
993 | |||
994 | } | ||
995 | public void SendLogoutPacket() | ||
996 | { | ||
997 | } | ||
998 | |||
999 | public void Terminate() | ||
1000 | { | ||
1001 | } | ||
1002 | |||
1003 | public ClientInfo GetClientInfo() | ||
1004 | { | ||
1005 | return null; | ||
1006 | } | ||
1007 | |||
1008 | public void SetClientInfo(ClientInfo info) | ||
1009 | { | ||
1010 | } | ||
1011 | |||
1012 | public void SendScriptQuestion(UUID objectID, string taskName, string ownerName, UUID itemID, int question) | ||
1013 | { | ||
1014 | } | ||
1015 | public void SendHealth(float health) | ||
1016 | { | ||
1017 | } | ||
1018 | |||
1019 | public void SendTelehubInfo(UUID ObjectID, string ObjectName, Vector3 ObjectPos, Quaternion ObjectRot, List<Vector3> SpawnPoint) | ||
1020 | { | ||
1021 | } | ||
1022 | |||
1023 | public void SendEstateList(UUID invoice, int code, UUID[] Data, uint estateID) | ||
1024 | { | ||
1025 | } | ||
1026 | |||
1027 | public void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID) | ||
1028 | { | ||
1029 | } | ||
1030 | |||
1031 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | ||
1032 | { | ||
1033 | } | ||
1034 | |||
1035 | public void SendEstateCovenantInformation(UUID covenant) | ||
1036 | { | ||
1037 | } | ||
1038 | |||
1039 | public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, uint covenantChanged, string abuseEmail, UUID estateOwner) | ||
1040 | { | ||
1041 | } | ||
1042 | |||
1043 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) | ||
1044 | { | ||
1045 | } | ||
1046 | |||
1047 | public void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID) | ||
1048 | { | ||
1049 | } | ||
1050 | |||
1051 | public void SendForceClientSelectObjects(List<uint> objectIDs) | ||
1052 | { | ||
1053 | } | ||
1054 | |||
1055 | public void SendCameraConstraint(Vector4 ConstraintPlane) | ||
1056 | { | ||
1057 | } | ||
1058 | |||
1059 | public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount) | ||
1060 | { | ||
1061 | } | ||
1062 | |||
1063 | public void SendLandParcelOverlay(byte[] data, int sequence_id) | ||
1064 | { | ||
1065 | } | ||
1066 | |||
1067 | public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) | ||
1068 | { | ||
1069 | } | ||
1070 | |||
1071 | public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID, byte autoScale, string mediaType, | ||
1072 | string mediaDesc, int mediaWidth, int mediaHeight, byte mediaLoop) | ||
1073 | { | ||
1074 | } | ||
1075 | |||
1076 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | ||
1077 | { | ||
1078 | } | ||
1079 | |||
1080 | public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia) | ||
1081 | { | ||
1082 | } | ||
1083 | |||
1084 | public void SendScriptRunningReply(UUID objectID, UUID itemID, bool running) | ||
1085 | { | ||
1086 | } | ||
1087 | |||
1088 | public void SendAsset(AssetRequestToClient req) | ||
1089 | { | ||
1090 | } | ||
1091 | |||
1092 | public void SendTexture(AssetBase TextureAsset) | ||
1093 | { | ||
1094 | |||
1095 | } | ||
1096 | |||
1097 | public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters) | ||
1098 | { | ||
1099 | } | ||
1100 | |||
1101 | public void SendClearFollowCamProperties (UUID objectID) | ||
1102 | { | ||
1103 | } | ||
1104 | |||
1105 | public void SendRegionHandle (UUID regoinID, ulong handle) | ||
1106 | { | ||
1107 | } | ||
1108 | |||
1109 | public void SendParcelInfo (RegionInfo info, LandData land, UUID parcelID, uint x, uint y) | ||
1110 | { | ||
1111 | } | ||
1112 | |||
1113 | public void SetClientOption(string option, string value) | ||
1114 | { | ||
1115 | } | ||
1116 | |||
1117 | public string GetClientOption(string option) | ||
1118 | { | ||
1119 | return string.Empty; | ||
1120 | } | ||
1121 | |||
1122 | public void SendScriptTeleportRequest(string objName, string simName, Vector3 pos, Vector3 lookAt) | ||
1123 | { | ||
1124 | } | ||
1125 | |||
1126 | public void SendDirPlacesReply(UUID queryID, DirPlacesReplyData[] data) | ||
1127 | { | ||
1128 | } | ||
1129 | |||
1130 | public void SendDirPeopleReply(UUID queryID, DirPeopleReplyData[] data) | ||
1131 | { | ||
1132 | } | ||
1133 | |||
1134 | public void SendDirEventsReply(UUID queryID, DirEventsReplyData[] data) | ||
1135 | { | ||
1136 | } | ||
1137 | |||
1138 | public void SendDirGroupsReply(UUID queryID, DirGroupsReplyData[] data) | ||
1139 | { | ||
1140 | } | ||
1141 | |||
1142 | public void SendDirClassifiedReply(UUID queryID, DirClassifiedReplyData[] data) | ||
1143 | { | ||
1144 | } | ||
1145 | |||
1146 | public void SendDirLandReply(UUID queryID, DirLandReplyData[] data) | ||
1147 | { | ||
1148 | } | ||
1149 | |||
1150 | public void SendDirPopularReply(UUID queryID, DirPopularReplyData[] data) | ||
1151 | { | ||
1152 | } | ||
1153 | |||
1154 | public void SendMapItemReply(mapItemReply[] replies, uint mapitemtype, uint flags) | ||
1155 | { | ||
1156 | } | ||
1157 | |||
1158 | public void SendEventInfoReply (EventData info) | ||
1159 | { | ||
1160 | } | ||
1161 | |||
1162 | public void SendOfferCallingCard (UUID destID, UUID transactionID) | ||
1163 | { | ||
1164 | } | ||
1165 | |||
1166 | public void SendAcceptCallingCard (UUID transactionID) | ||
1167 | { | ||
1168 | } | ||
1169 | |||
1170 | public void SendDeclineCallingCard (UUID transactionID) | ||
1171 | { | ||
1172 | } | ||
1173 | |||
1174 | public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data) | ||
1175 | { | ||
1176 | } | ||
1177 | |||
1178 | public void SendJoinGroupReply(UUID groupID, bool success) | ||
1179 | { | ||
1180 | } | ||
1181 | |||
1182 | public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool succss) | ||
1183 | { | ||
1184 | } | ||
1185 | |||
1186 | public void SendLeaveGroupReply(UUID groupID, bool success) | ||
1187 | { | ||
1188 | } | ||
1189 | |||
1190 | public void SendTerminateFriend(UUID exFriendID) | ||
1191 | { | ||
1192 | ReceivedFriendshipTerminations.Add(exFriendID); | ||
1193 | } | ||
1194 | |||
1195 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | ||
1196 | { | ||
1197 | //throw new NotImplementedException(); | ||
1198 | return false; | ||
1199 | } | ||
1200 | |||
1201 | public void SendAvatarClassifiedReply(UUID targetID, UUID[] classifiedID, string[] name) | ||
1202 | { | ||
1203 | } | ||
1204 | |||
1205 | public void SendClassifiedInfoReply(UUID classifiedID, UUID creatorID, uint creationDate, uint expirationDate, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, string simName, Vector3 globalPos, string parcelName, byte classifiedFlags, int price) | ||
1206 | { | ||
1207 | } | ||
1208 | |||
1209 | public void SendAgentDropGroup(UUID groupID) | ||
1210 | { | ||
1211 | } | ||
1212 | |||
1213 | public void SendAvatarNotesReply(UUID targetID, string text) | ||
1214 | { | ||
1215 | } | ||
1216 | |||
1217 | public void SendAvatarPicksReply(UUID targetID, Dictionary<UUID, string> picks) | ||
1218 | { | ||
1219 | } | ||
1220 | |||
1221 | public void SendAvatarClassifiedReply(UUID targetID, Dictionary<UUID, string> classifieds) | ||
1222 | { | ||
1223 | } | ||
1224 | |||
1225 | public void SendParcelDwellReply(int localID, UUID parcelID, float dwell) | ||
1226 | { | ||
1227 | } | ||
1228 | |||
1229 | public void SendUserInfoReply(bool imViaEmail, bool visible, string email) | ||
1230 | { | ||
1231 | } | ||
1232 | |||
1233 | public void SendCreateGroupReply(UUID groupID, bool success, string message) | ||
1234 | { | ||
1235 | } | ||
1236 | |||
1237 | public void RefreshGroupMembership() | ||
1238 | { | ||
1239 | } | ||
1240 | |||
1241 | public void SendUseCachedMuteList() | ||
1242 | { | ||
1243 | } | ||
1244 | |||
1245 | public void SendMuteListUpdate(string filename) | ||
1246 | { | ||
1247 | } | ||
1248 | |||
1249 | public void SendPickInfoReply(UUID pickID,UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, Vector3 posGlobal, int sortOrder, bool enabled) | ||
1250 | { | ||
1251 | } | ||
1252 | |||
1253 | public bool TryGet<T>(out T iface) | ||
1254 | { | ||
1255 | iface = default(T); | ||
1256 | return false; | ||
1257 | } | ||
1258 | |||
1259 | public T Get<T>() | ||
1260 | { | ||
1261 | return default(T); | ||
1262 | } | ||
1263 | |||
1264 | public void Disconnect(string reason) | ||
1265 | { | ||
1266 | } | ||
1267 | |||
1268 | public void Disconnect() | ||
1269 | { | ||
1270 | } | ||
1271 | |||
1272 | public void SendRebakeAvatarTextures(UUID textureID) | ||
1273 | { | ||
1274 | if (OnReceivedSendRebakeAvatarTextures != null) | ||
1275 | OnReceivedSendRebakeAvatarTextures(textureID); | ||
1276 | } | ||
1277 | |||
1278 | public void SendAvatarInterestsReply(UUID avatarID, uint wantMask, string wantText, uint skillsMask, string skillsText, string languages) | ||
1279 | { | ||
1280 | } | ||
1281 | |||
1282 | public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt) | ||
1283 | { | ||
1284 | } | ||
1285 | |||
1286 | public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier) | ||
1287 | { | ||
1288 | } | ||
1289 | |||
1290 | public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID,int amt) | ||
1291 | { | ||
1292 | } | ||
1293 | |||
1294 | public void SendGroupVoteHistory(UUID groupID, UUID transactionID, GroupVoteHistory[] Votes) | ||
1295 | { | ||
1296 | } | ||
1297 | |||
1298 | public void SendGroupActiveProposals(UUID groupID, UUID transactionID, GroupActiveProposals[] Proposals) | ||
1299 | { | ||
1300 | } | ||
1301 | |||
1302 | public void SendChangeUserRights(UUID agentID, UUID friendID, int rights) | ||
1303 | { | ||
1304 | } | ||
1305 | |||
1306 | public void SendTextBoxRequest(string message, int chatChannel, string objectname, UUID ownerID, string ownerFirstName, string ownerLastName, UUID objectId) | ||
1307 | { | ||
1308 | } | ||
1309 | |||
1310 | public void SendAgentTerseUpdate(ISceneEntity presence) | ||
1311 | { | ||
1312 | } | ||
1313 | |||
1314 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) | ||
1315 | { | ||
1316 | } | ||
1317 | |||
1318 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
1319 | { | ||
1320 | } | ||
1321 | |||
1322 | } | ||
1323 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs new file mode 100644 index 0000000..f2bae58 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestEventQueueGetModule.cs | |||
@@ -0,0 +1,182 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using Mono.Addins; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Region.ClientStack.Linden; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | |||
45 | namespace OpenSim.Tests.Common | ||
46 | { | ||
47 | public class TestEventQueueGetModule : IEventQueue, INonSharedRegionModule | ||
48 | { | ||
49 | public class Event | ||
50 | { | ||
51 | public string Name { get; set; } | ||
52 | public object[] Args { get; set; } | ||
53 | |||
54 | public Event(string name, object[] args) | ||
55 | { | ||
56 | name = Name; | ||
57 | args = Args; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | public Dictionary<UUID, List<Event>> Events { get; set; } | ||
62 | |||
63 | public void Initialise(IConfigSource source) {} | ||
64 | |||
65 | public void Close() {} | ||
66 | |||
67 | public void AddRegion(Scene scene) | ||
68 | { | ||
69 | Events = new Dictionary<UUID, List<Event>>(); | ||
70 | scene.RegisterModuleInterface<IEventQueue>(this); | ||
71 | } | ||
72 | |||
73 | public void RemoveRegion (Scene scene) {} | ||
74 | |||
75 | public void RegionLoaded (Scene scene) {} | ||
76 | |||
77 | public string Name { get { return "TestEventQueueGetModule"; } } | ||
78 | |||
79 | public Type ReplaceableInterface { get { return null; } } | ||
80 | |||
81 | private void AddEvent(UUID avatarID, string name, params object[] args) | ||
82 | { | ||
83 | Console.WriteLine("Adding event {0} for {1}", name, avatarID); | ||
84 | |||
85 | List<Event> avEvents; | ||
86 | |||
87 | if (!Events.ContainsKey(avatarID)) | ||
88 | { | ||
89 | avEvents = new List<Event>(); | ||
90 | Events[avatarID] = avEvents; | ||
91 | } | ||
92 | else | ||
93 | { | ||
94 | avEvents = Events[avatarID]; | ||
95 | } | ||
96 | |||
97 | avEvents.Add(new Event(name, args)); | ||
98 | } | ||
99 | |||
100 | public void ClearEvents() | ||
101 | { | ||
102 | if (Events != null) | ||
103 | Events.Clear(); | ||
104 | } | ||
105 | |||
106 | public bool Enqueue(OSD o, UUID avatarID) | ||
107 | { | ||
108 | AddEvent(avatarID, "Enqueue", o); | ||
109 | return true; | ||
110 | } | ||
111 | |||
112 | public void DisableSimulator(ulong handle, UUID avatarID) | ||
113 | { | ||
114 | AddEvent(avatarID, "DisableSimulator", handle); | ||
115 | } | ||
116 | |||
117 | public void EnableSimulator (ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) | ||
118 | { | ||
119 | AddEvent(avatarID, "EnableSimulator", handle); | ||
120 | } | ||
121 | |||
122 | public void EstablishAgentCommunication (UUID avatarID, IPEndPoint endPoint, string capsPath, | ||
123 | ulong regionHandle, int regionSizeX, int regionSizeY) | ||
124 | { | ||
125 | AddEvent(avatarID, "EstablishAgentCommunication", endPoint, capsPath); | ||
126 | } | ||
127 | |||
128 | public void TeleportFinishEvent (ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, | ||
129 | uint locationID, uint flags, string capsURL, UUID agentID, int regionSizeX, int regionSizeY) | ||
130 | { | ||
131 | AddEvent(agentID, "TeleportFinishEvent", regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL); | ||
132 | } | ||
133 | |||
134 | public void CrossRegion (ulong handle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint, | ||
135 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) | ||
136 | { | ||
137 | AddEvent(avatarID, "CrossRegion", handle, pos, lookAt, newRegionExternalEndPoint, capsURL, sessionID); | ||
138 | } | ||
139 | |||
140 | public void ChatterboxInvitation( | ||
141 | UUID sessionID, string sessionName, UUID fromAgent, string message, UUID toAgent, string fromName, | ||
142 | byte dialog, uint timeStamp, bool offline, int parentEstateID, Vector3 position, uint ttl, | ||
143 | UUID transactionID, bool fromGroup, byte[] binaryBucket) | ||
144 | { | ||
145 | AddEvent( | ||
146 | toAgent, "ChatterboxInvitation", sessionID, sessionName, fromAgent, message, toAgent, fromName, dialog, | ||
147 | timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket); | ||
148 | } | ||
149 | |||
150 | public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute) | ||
151 | { | ||
152 | AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute); | ||
153 | } | ||
154 | |||
155 | public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID) | ||
156 | { | ||
157 | AddEvent(avatarID, "ParcelProperties", parcelPropertiesMessage); | ||
158 | } | ||
159 | |||
160 | public void GroupMembership (OpenMetaverse.Packets.AgentGroupDataUpdatePacket groupUpdate, UUID avatarID) | ||
161 | { | ||
162 | AddEvent(avatarID, "GroupMembership", groupUpdate); | ||
163 | } | ||
164 | |||
165 | public OSD ScriptRunningEvent (UUID objectID, UUID itemID, bool running, bool mono) | ||
166 | { | ||
167 | Console.WriteLine("ONE"); | ||
168 | throw new System.NotImplementedException (); | ||
169 | } | ||
170 | |||
171 | public OSD BuildEvent(string eventName, OSD eventBody) | ||
172 | { | ||
173 | Console.WriteLine("TWO"); | ||
174 | throw new System.NotImplementedException (); | ||
175 | } | ||
176 | |||
177 | public void partPhysicsProperties (uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID) | ||
178 | { | ||
179 | AddEvent(avatarID, "partPhysicsProperties", localID, physhapetype, density, friction, bounce, gravmod); | ||
180 | } | ||
181 | } | ||
182 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestHttpClientContext.cs b/OpenSim/Tests/Common/Mock/TestHttpClientContext.cs new file mode 100644 index 0000000..5a55b09 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestHttpClientContext.cs | |||
@@ -0,0 +1,110 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Net; | ||
32 | using System.Net.Sockets; | ||
33 | using System.Text; | ||
34 | using HttpServer; | ||
35 | using OpenSim.Framework; | ||
36 | |||
37 | namespace OpenSim.Tests.Common | ||
38 | { | ||
39 | public class TestHttpClientContext: IHttpClientContext | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Bodies of responses from the server. | ||
43 | /// </summary> | ||
44 | public string ResponseBody | ||
45 | { | ||
46 | get { return Encoding.UTF8.GetString(m_responseStream.ToArray()); } | ||
47 | } | ||
48 | |||
49 | public Byte[] ResponseBodyBytes | ||
50 | { | ||
51 | get{ return m_responseStream.ToArray(); } | ||
52 | } | ||
53 | |||
54 | private MemoryStream m_responseStream = new MemoryStream(); | ||
55 | |||
56 | public bool IsSecured { get; set; } | ||
57 | |||
58 | public bool Secured | ||
59 | { | ||
60 | get { return IsSecured; } | ||
61 | set { IsSecured = value; } | ||
62 | } | ||
63 | |||
64 | public TestHttpClientContext(bool secured) | ||
65 | { | ||
66 | Secured = secured; | ||
67 | } | ||
68 | |||
69 | public void Disconnect(SocketError error) | ||
70 | { | ||
71 | // Console.WriteLine("TestHttpClientContext.Disconnect Received disconnect with status {0}", error); | ||
72 | } | ||
73 | |||
74 | public void Respond(string httpVersion, HttpStatusCode statusCode, string reason, string body) {Console.WriteLine("x");} | ||
75 | public void Respond(string httpVersion, HttpStatusCode statusCode, string reason) {Console.WriteLine("xx");} | ||
76 | public void Respond(string body) { Console.WriteLine("xxx");} | ||
77 | |||
78 | public void Send(byte[] buffer) | ||
79 | { | ||
80 | // Getting header data here | ||
81 | // Console.WriteLine("xxxx: Got {0}", Encoding.UTF8.GetString(buffer)); | ||
82 | } | ||
83 | |||
84 | public void Send(byte[] buffer, int offset, int size) | ||
85 | { | ||
86 | // Util.PrintCallStack(); | ||
87 | // | ||
88 | // Console.WriteLine( | ||
89 | // "TestHttpClientContext.Send(byte[], int, int) got offset={0}, size={1}, buffer={2}", | ||
90 | // offset, size, Encoding.UTF8.GetString(buffer)); | ||
91 | |||
92 | m_responseStream.Write(buffer, offset, size); | ||
93 | } | ||
94 | |||
95 | public void Respond(string httpVersion, HttpStatusCode statusCode, string reason, string body, string contentType) {Console.WriteLine("xxxxxx");} | ||
96 | public void Close() { } | ||
97 | public bool EndWhenDone { get { return false;} set { return;}} | ||
98 | |||
99 | public HTTPNetworkContext GiveMeTheNetworkStreamIKnowWhatImDoing() | ||
100 | { | ||
101 | return new HTTPNetworkContext(); | ||
102 | } | ||
103 | |||
104 | public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { }; | ||
105 | /// <summary> | ||
106 | /// A request have been received in the context. | ||
107 | /// </summary> | ||
108 | public event EventHandler<RequestEventArgs> RequestReceived = delegate { }; | ||
109 | } | ||
110 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestHttpRequest.cs b/OpenSim/Tests/Common/Mock/TestHttpRequest.cs new file mode 100644 index 0000000..b868895 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestHttpRequest.cs | |||
@@ -0,0 +1,174 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Specialized; | ||
30 | using System.IO; | ||
31 | using HttpServer; | ||
32 | using HttpServer.FormDecoders; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | public class TestHttpRequest: IHttpRequest | ||
37 | { | ||
38 | private string _uriPath; | ||
39 | public bool BodyIsComplete | ||
40 | { | ||
41 | get { return true; } | ||
42 | } | ||
43 | public string[] AcceptTypes | ||
44 | { | ||
45 | get {return _acceptTypes; } | ||
46 | } | ||
47 | private string[] _acceptTypes; | ||
48 | public Stream Body | ||
49 | { | ||
50 | get { return _body; } | ||
51 | set { _body = value;} | ||
52 | } | ||
53 | private Stream _body; | ||
54 | public ConnectionType Connection | ||
55 | { | ||
56 | get { return _connection; } | ||
57 | set { _connection = value; } | ||
58 | } | ||
59 | private ConnectionType _connection; | ||
60 | public int ContentLength | ||
61 | { | ||
62 | get { return _contentLength; } | ||
63 | set { _contentLength = value; } | ||
64 | } | ||
65 | private int _contentLength; | ||
66 | public NameValueCollection Headers | ||
67 | { | ||
68 | get { return _headers; } | ||
69 | } | ||
70 | private NameValueCollection _headers = new NameValueCollection(); | ||
71 | |||
72 | public string HttpVersion { get; set; } | ||
73 | |||
74 | public string Method | ||
75 | { | ||
76 | get { return _method; } | ||
77 | set { _method = value; } | ||
78 | } | ||
79 | private string _method = null; | ||
80 | public HttpInput QueryString | ||
81 | { | ||
82 | get { return _queryString; } | ||
83 | } | ||
84 | private HttpInput _queryString = null; | ||
85 | public Uri Uri | ||
86 | { | ||
87 | get { return _uri; } | ||
88 | set { _uri = value; } | ||
89 | } | ||
90 | private Uri _uri = null; | ||
91 | public string[] UriParts | ||
92 | { | ||
93 | get { return _uri.Segments; } | ||
94 | } | ||
95 | public HttpParam Param | ||
96 | { | ||
97 | get { return null; } | ||
98 | } | ||
99 | public HttpForm Form | ||
100 | { | ||
101 | get { return null; } | ||
102 | } | ||
103 | public bool IsAjax | ||
104 | { | ||
105 | get { return false; } | ||
106 | } | ||
107 | public RequestCookies Cookies | ||
108 | { | ||
109 | get { return null; } | ||
110 | } | ||
111 | |||
112 | public TestHttpRequest() | ||
113 | { | ||
114 | HttpVersion = "HTTP/1.1"; | ||
115 | } | ||
116 | |||
117 | public TestHttpRequest(string contentEncoding, string contentType, string userAgent, | ||
118 | string remoteAddr, string remotePort, string[] acceptTypes, | ||
119 | ConnectionType connectionType, int contentLength, Uri uri) : base() | ||
120 | { | ||
121 | _headers["content-encoding"] = contentEncoding; | ||
122 | _headers["content-type"] = contentType; | ||
123 | _headers["user-agent"] = userAgent; | ||
124 | _headers["remote_addr"] = remoteAddr; | ||
125 | _headers["remote_port"] = remotePort; | ||
126 | |||
127 | _acceptTypes = acceptTypes; | ||
128 | _connection = connectionType; | ||
129 | _contentLength = contentLength; | ||
130 | _uri = uri; | ||
131 | } | ||
132 | |||
133 | public void DecodeBody(FormDecoderProvider providers) {} | ||
134 | public void SetCookies(RequestCookies cookies) {} | ||
135 | public void AddHeader(string name, string value) | ||
136 | { | ||
137 | _headers.Add(name, value); | ||
138 | } | ||
139 | public int AddToBody(byte[] bytes, int offset, int length) | ||
140 | { | ||
141 | return 0; | ||
142 | } | ||
143 | public void Clear() {} | ||
144 | |||
145 | public object Clone() | ||
146 | { | ||
147 | TestHttpRequest clone = new TestHttpRequest(); | ||
148 | clone._acceptTypes = _acceptTypes; | ||
149 | clone._connection = _connection; | ||
150 | clone._contentLength = _contentLength; | ||
151 | clone._uri = _uri; | ||
152 | clone._headers = new NameValueCollection(_headers); | ||
153 | |||
154 | return clone; | ||
155 | } | ||
156 | public IHttpResponse CreateResponse(IHttpClientContext context) | ||
157 | { | ||
158 | return new HttpResponse(context, this); | ||
159 | } | ||
160 | /// <summary> | ||
161 | /// Path and query (will be merged with the host header) and put in Uri | ||
162 | /// </summary> | ||
163 | /// <see cref="Uri"/> | ||
164 | public string UriPath | ||
165 | { | ||
166 | get { return _uriPath; } | ||
167 | set | ||
168 | { | ||
169 | _uriPath = value; | ||
170 | |||
171 | } | ||
172 | } | ||
173 | } | ||
174 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestHttpResponse.cs b/OpenSim/Tests/Common/Mock/TestHttpResponse.cs new file mode 100644 index 0000000..ff47c10 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestHttpResponse.cs | |||
@@ -0,0 +1,171 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Net; | ||
31 | using System.Text; | ||
32 | using HttpServer; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | public class TestHttpResponse: IHttpResponse | ||
37 | { | ||
38 | public Stream Body | ||
39 | { | ||
40 | get { return _body; } | ||
41 | |||
42 | set { _body = value; } | ||
43 | } | ||
44 | private Stream _body; | ||
45 | |||
46 | public string ProtocolVersion | ||
47 | { | ||
48 | get { return _protocolVersion; } | ||
49 | set { _protocolVersion = value; } | ||
50 | } | ||
51 | private string _protocolVersion; | ||
52 | |||
53 | public bool Chunked | ||
54 | { | ||
55 | get { return _chunked; } | ||
56 | |||
57 | set { _chunked = value; } | ||
58 | } | ||
59 | private bool _chunked; | ||
60 | |||
61 | public ConnectionType Connection | ||
62 | { | ||
63 | get { return _connection; } | ||
64 | |||
65 | set { _connection = value; } | ||
66 | } | ||
67 | private ConnectionType _connection; | ||
68 | |||
69 | public Encoding Encoding | ||
70 | { | ||
71 | get { return _encoding; } | ||
72 | |||
73 | set { _encoding = value; } | ||
74 | } | ||
75 | private Encoding _encoding; | ||
76 | |||
77 | public int KeepAlive | ||
78 | { | ||
79 | get { return _keepAlive; } | ||
80 | |||
81 | set { _keepAlive = value; } | ||
82 | } | ||
83 | private int _keepAlive; | ||
84 | |||
85 | public HttpStatusCode Status | ||
86 | { | ||
87 | get { return _status; } | ||
88 | |||
89 | set { _status = value; } | ||
90 | } | ||
91 | private HttpStatusCode _status; | ||
92 | |||
93 | public string Reason | ||
94 | { | ||
95 | get { return _reason; } | ||
96 | |||
97 | set { _reason = value; } | ||
98 | } | ||
99 | private string _reason; | ||
100 | |||
101 | public long ContentLength | ||
102 | { | ||
103 | get { return _contentLength; } | ||
104 | |||
105 | set { _contentLength = value; } | ||
106 | } | ||
107 | private long _contentLength; | ||
108 | |||
109 | public string ContentType | ||
110 | { | ||
111 | get { return _contentType; } | ||
112 | |||
113 | set { _contentType = value; } | ||
114 | } | ||
115 | private string _contentType; | ||
116 | |||
117 | public bool HeadersSent | ||
118 | { | ||
119 | get { return _headersSent; } | ||
120 | } | ||
121 | private bool _headersSent; | ||
122 | |||
123 | public bool Sent | ||
124 | { | ||
125 | get { return _sent; } | ||
126 | } | ||
127 | private bool _sent; | ||
128 | |||
129 | public ResponseCookies Cookies | ||
130 | { | ||
131 | get { return _cookies; } | ||
132 | } | ||
133 | private ResponseCookies _cookies = null; | ||
134 | |||
135 | public TestHttpResponse() | ||
136 | { | ||
137 | _headersSent = false; | ||
138 | _sent = false; | ||
139 | } | ||
140 | |||
141 | public void AddHeader(string name, string value) {} | ||
142 | |||
143 | public void Send() | ||
144 | { | ||
145 | if (!_headersSent) SendHeaders(); | ||
146 | if (_sent) throw new InvalidOperationException("stuff already sent"); | ||
147 | _sent = true; | ||
148 | } | ||
149 | |||
150 | public void SendBody(byte[] buffer, int offset, int count) | ||
151 | { | ||
152 | if (!_headersSent) SendHeaders(); | ||
153 | _sent = true; | ||
154 | } | ||
155 | |||
156 | public void SendBody(byte[] buffer) | ||
157 | { | ||
158 | if (!_headersSent) SendHeaders(); | ||
159 | _sent = true; | ||
160 | } | ||
161 | |||
162 | public void SendHeaders() | ||
163 | { | ||
164 | if (_headersSent) throw new InvalidOperationException("headers already sent"); | ||
165 | _headersSent = true; | ||
166 | } | ||
167 | |||
168 | public void Redirect(Uri uri) {} | ||
169 | public void Redirect(string url) {} | ||
170 | } | ||
171 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs new file mode 100644 index 0000000..c97a765 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |||
@@ -0,0 +1,219 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Data; | ||
35 | |||
36 | namespace OpenSim.Tests.Common | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the | ||
40 | /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit | ||
41 | /// tests are single threaded. | ||
42 | /// </summary> | ||
43 | public class TestInventoryDataPlugin : IInventoryDataPlugin | ||
44 | { | ||
45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | /// <value> | ||
48 | /// Inventory folders | ||
49 | /// </value> | ||
50 | private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>(); | ||
51 | |||
52 | //// <value> | ||
53 | /// Inventory items | ||
54 | /// </value> | ||
55 | private Dictionary<UUID, InventoryItemBase> m_items = new Dictionary<UUID, InventoryItemBase>(); | ||
56 | |||
57 | /// <value> | ||
58 | /// User root folders | ||
59 | /// </value> | ||
60 | private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>(); | ||
61 | |||
62 | public string Version { get { return "0"; } } | ||
63 | public string Name { get { return "TestInventoryDataPlugin"; } } | ||
64 | |||
65 | public void Initialise() {} | ||
66 | public void Initialise(string connect) {} | ||
67 | public void Dispose() {} | ||
68 | |||
69 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) | ||
70 | { | ||
71 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
72 | |||
73 | foreach (InventoryFolderBase folder in m_folders.Values) | ||
74 | { | ||
75 | if (folder.ParentID == parentID) | ||
76 | { | ||
77 | folders.AddRange(getFolderHierarchy(folder.ID)); | ||
78 | folders.Add(folder); | ||
79 | } | ||
80 | } | ||
81 | |||
82 | return folders; | ||
83 | } | ||
84 | |||
85 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) | ||
86 | { | ||
87 | // InventoryFolderBase folder = m_folders[folderID]; | ||
88 | |||
89 | // m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0} {1}", folder.Name, folder.ID); | ||
90 | |||
91 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
92 | |||
93 | foreach (InventoryItemBase item in m_items.Values) | ||
94 | { | ||
95 | if (item.Folder == folderID) | ||
96 | { | ||
97 | // m_log.DebugFormat("[MOCK INV DB]: getInventoryInFolder() adding item {0}", item.Name); | ||
98 | items.Add(item); | ||
99 | } | ||
100 | } | ||
101 | |||
102 | return items; | ||
103 | } | ||
104 | |||
105 | public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; } | ||
106 | |||
107 | public InventoryFolderBase getUserRootFolder(UUID user) | ||
108 | { | ||
109 | // m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user); | ||
110 | |||
111 | InventoryFolderBase folder = null; | ||
112 | m_rootFolders.TryGetValue(user, out folder); | ||
113 | |||
114 | return folder; | ||
115 | } | ||
116 | |||
117 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) | ||
118 | { | ||
119 | // InventoryFolderBase parentFolder = m_folders[parentID]; | ||
120 | |||
121 | // m_log.DebugFormat("[MOCK INV DB]: Getting folders in folder {0} {1}", parentFolder.Name, parentFolder.ID); | ||
122 | |||
123 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
124 | |||
125 | foreach (InventoryFolderBase folder in m_folders.Values) | ||
126 | { | ||
127 | if (folder.ParentID == parentID) | ||
128 | { | ||
129 | // m_log.DebugFormat( | ||
130 | // "[MOCK INV DB]: Found folder {0} {1} in {2} {3}", | ||
131 | // folder.Name, folder.ID, parentFolder.Name, parentFolder.ID); | ||
132 | |||
133 | folders.Add(folder); | ||
134 | } | ||
135 | } | ||
136 | |||
137 | return folders; | ||
138 | } | ||
139 | |||
140 | public InventoryFolderBase getInventoryFolder(UUID folderId) | ||
141 | { | ||
142 | InventoryFolderBase folder = null; | ||
143 | m_folders.TryGetValue(folderId, out folder); | ||
144 | |||
145 | return folder; | ||
146 | } | ||
147 | |||
148 | public InventoryFolderBase queryInventoryFolder(UUID folderID) | ||
149 | { | ||
150 | return getInventoryFolder(folderID); | ||
151 | } | ||
152 | |||
153 | public void addInventoryFolder(InventoryFolderBase folder) | ||
154 | { | ||
155 | // m_log.DebugFormat( | ||
156 | // "[MOCK INV DB]: Adding inventory folder {0} {1} type {2}", | ||
157 | // folder.Name, folder.ID, (AssetType)folder.Type); | ||
158 | |||
159 | m_folders[folder.ID] = folder; | ||
160 | |||
161 | if (folder.ParentID == UUID.Zero) | ||
162 | { | ||
163 | // m_log.DebugFormat( | ||
164 | // "[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner); | ||
165 | m_rootFolders[folder.Owner] = folder; | ||
166 | } | ||
167 | } | ||
168 | |||
169 | public void updateInventoryFolder(InventoryFolderBase folder) | ||
170 | { | ||
171 | m_folders[folder.ID] = folder; | ||
172 | } | ||
173 | |||
174 | public void moveInventoryFolder(InventoryFolderBase folder) | ||
175 | { | ||
176 | // Simple replace | ||
177 | updateInventoryFolder(folder); | ||
178 | } | ||
179 | |||
180 | public void deleteInventoryFolder(UUID folderId) | ||
181 | { | ||
182 | if (m_folders.ContainsKey(folderId)) | ||
183 | m_folders.Remove(folderId); | ||
184 | } | ||
185 | |||
186 | public void addInventoryItem(InventoryItemBase item) | ||
187 | { | ||
188 | InventoryFolderBase folder = m_folders[item.Folder]; | ||
189 | |||
190 | // m_log.DebugFormat( | ||
191 | // "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID); | ||
192 | |||
193 | m_items[item.ID] = item; | ||
194 | } | ||
195 | |||
196 | public void updateInventoryItem(InventoryItemBase item) { addInventoryItem(item); } | ||
197 | |||
198 | public void deleteInventoryItem(UUID itemId) | ||
199 | { | ||
200 | if (m_items.ContainsKey(itemId)) | ||
201 | m_items.Remove(itemId); | ||
202 | } | ||
203 | |||
204 | public InventoryItemBase getInventoryItem(UUID itemId) | ||
205 | { | ||
206 | if (m_items.ContainsKey(itemId)) | ||
207 | return m_items[itemId]; | ||
208 | else | ||
209 | return null; | ||
210 | } | ||
211 | |||
212 | public InventoryItemBase queryInventoryItem(UUID item) | ||
213 | { | ||
214 | return null; | ||
215 | } | ||
216 | |||
217 | public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; } | ||
218 | } | ||
219 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs new file mode 100644 index 0000000..26887c9 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs | |||
@@ -0,0 +1,171 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse.Packets; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.ClientStack.LindenUDP; | ||
36 | |||
37 | namespace OpenSim.Tests.Common | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. | ||
41 | /// </summary> | ||
42 | public class TestLLUDPServer : LLUDPServer | ||
43 | { | ||
44 | public List<Packet> PacketsSent { get; private set; } | ||
45 | |||
46 | public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | ||
47 | : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager) | ||
48 | { | ||
49 | PacketsSent = new List<Packet>(); | ||
50 | } | ||
51 | |||
52 | public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack) | ||
53 | { | ||
54 | PacketsSent.Add(ack); | ||
55 | } | ||
56 | |||
57 | public override void SendPacket( | ||
58 | LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method) | ||
59 | { | ||
60 | PacketsSent.Add(packet); | ||
61 | } | ||
62 | |||
63 | public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing) | ||
64 | { | ||
65 | m_resendUnacked = resendUnacked; | ||
66 | m_sendAcks = sendAcks; | ||
67 | m_sendPing = sendPing; | ||
68 | |||
69 | ClientOutgoingPacketHandler(client); | ||
70 | } | ||
71 | |||
72 | //// /// <summary> | ||
73 | //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive | ||
74 | //// /// </summary> | ||
75 | //// protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>(); | ||
76 | // | ||
77 | //// protected override void BeginReceive() | ||
78 | //// { | ||
79 | //// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException) | ||
80 | //// { | ||
81 | //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); | ||
82 | //// reusedEpSender = tuple.Sender; | ||
83 | //// throw new SocketException(); | ||
84 | //// } | ||
85 | //// } | ||
86 | // | ||
87 | //// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender) | ||
88 | //// { | ||
89 | //// numBytes = 0; | ||
90 | //// | ||
91 | //// //m_log.Debug("Queue size " + m_chunksToLoad.Count); | ||
92 | //// | ||
93 | //// if (m_chunksToLoad.Count <= 0) | ||
94 | //// return false; | ||
95 | //// | ||
96 | //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); | ||
97 | //// RecvBuffer = tuple.Data; | ||
98 | //// numBytes = tuple.Data.Length; | ||
99 | //// epSender = tuple.Sender; | ||
100 | //// | ||
101 | //// return true; | ||
102 | //// } | ||
103 | // | ||
104 | //// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
105 | //// { | ||
106 | //// // Don't do anything just yet | ||
107 | //// } | ||
108 | // | ||
109 | // /// <summary> | ||
110 | // /// Signal that this chunk should throw an exception on Socket.BeginReceive() | ||
111 | // /// </summary> | ||
112 | // /// <param name="epSender"></param> | ||
113 | // public void LoadReceiveWithBeginException(EndPoint epSender) | ||
114 | // { | ||
115 | // ChunkSenderTuple tuple = new ChunkSenderTuple(epSender); | ||
116 | // tuple.BeginReceiveException = true; | ||
117 | // m_chunksToLoad.Enqueue(tuple); | ||
118 | // } | ||
119 | // | ||
120 | // /// <summary> | ||
121 | // /// Load some data to be received by the LLUDPServer on the next receive call | ||
122 | // /// </summary> | ||
123 | // /// <param name="data"></param> | ||
124 | // /// <param name="epSender"></param> | ||
125 | // public void LoadReceive(byte[] data, EndPoint epSender) | ||
126 | // { | ||
127 | // m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender)); | ||
128 | // } | ||
129 | // | ||
130 | // /// <summary> | ||
131 | // /// Load a packet to be received by the LLUDPServer on the next receive call | ||
132 | // /// </summary> | ||
133 | // /// <param name="packet"></param> | ||
134 | // public void LoadReceive(Packet packet, EndPoint epSender) | ||
135 | // { | ||
136 | // LoadReceive(packet.ToBytes(), epSender); | ||
137 | // } | ||
138 | // | ||
139 | // /// <summary> | ||
140 | // /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send | ||
141 | // /// </summary> | ||
142 | // /// <param name="result"></param> | ||
143 | // public void ReceiveData(IAsyncResult result) | ||
144 | // { | ||
145 | // // Doesn't work the same way anymore | ||
146 | //// while (m_chunksToLoad.Count > 0) | ||
147 | //// OnReceivedData(result); | ||
148 | // } | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Record the data and sender tuple | ||
153 | /// </summary> | ||
154 | public class ChunkSenderTuple | ||
155 | { | ||
156 | public byte[] Data; | ||
157 | public EndPoint Sender; | ||
158 | public bool BeginReceiveException; | ||
159 | |||
160 | public ChunkSenderTuple(byte[] data, EndPoint sender) | ||
161 | { | ||
162 | Data = data; | ||
163 | Sender = sender; | ||
164 | } | ||
165 | |||
166 | public ChunkSenderTuple(EndPoint sender) | ||
167 | { | ||
168 | Sender = sender; | ||
169 | } | ||
170 | } | ||
171 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs new file mode 100644 index 0000000..89ebcd5 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs | |||
@@ -0,0 +1,115 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Interfaces; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Region.CoreModules.World.Land; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Land channel for test purposes | ||
39 | /// </summary> | ||
40 | public class TestLandChannel : ILandChannel | ||
41 | { | ||
42 | private Scene m_scene; | ||
43 | private List<ILandObject> m_parcels; | ||
44 | |||
45 | public TestLandChannel(Scene scene) | ||
46 | { | ||
47 | m_scene = scene; | ||
48 | m_parcels = new List<ILandObject>(); | ||
49 | SetupDefaultParcel(); | ||
50 | } | ||
51 | |||
52 | private void SetupDefaultParcel() | ||
53 | { | ||
54 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | ||
55 | obj.LandData.Name = "Your Parcel"; | ||
56 | m_parcels.Add(obj); | ||
57 | } | ||
58 | |||
59 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | ||
60 | { | ||
61 | return new List<ILandObject>(); | ||
62 | } | ||
63 | |||
64 | public List<ILandObject> AllParcels() | ||
65 | { | ||
66 | return m_parcels; | ||
67 | } | ||
68 | |||
69 | public void Clear(bool setupDefaultParcel) | ||
70 | { | ||
71 | m_parcels.Clear(); | ||
72 | |||
73 | if (setupDefaultParcel) | ||
74 | SetupDefaultParcel(); | ||
75 | } | ||
76 | |||
77 | protected ILandObject GetNoLand() | ||
78 | { | ||
79 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); | ||
80 | obj.LandData.Name = "NO LAND"; | ||
81 | return obj; | ||
82 | } | ||
83 | |||
84 | public ILandObject GetLandObject(Vector3 position) | ||
85 | { | ||
86 | return GetLandObject(position.X, position.Y); | ||
87 | } | ||
88 | |||
89 | public ILandObject GetLandObject(int x, int y) | ||
90 | { | ||
91 | return GetNoLand(); | ||
92 | } | ||
93 | |||
94 | public ILandObject GetLandObject(int localID) | ||
95 | { | ||
96 | return GetNoLand(); | ||
97 | } | ||
98 | |||
99 | public ILandObject GetLandObject(float x, float y) | ||
100 | { | ||
101 | return GetNoLand(); | ||
102 | } | ||
103 | |||
104 | public bool IsLandPrimCountTainted() { return false; } | ||
105 | public bool IsForcefulBansAllowed() { return false; } | ||
106 | public void UpdateLandObject(int localID, LandData data) {} | ||
107 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {} | ||
108 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {} | ||
109 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {} | ||
110 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {} | ||
111 | |||
112 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {} | ||
113 | public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {} | ||
114 | } | ||
115 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestOSHttpRequest.cs b/OpenSim/Tests/Common/Mock/TestOSHttpRequest.cs new file mode 100644 index 0000000..7b1d2b5 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestOSHttpRequest.cs | |||
@@ -0,0 +1,179 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Collections.Specialized; | ||
32 | using System.IO; | ||
33 | using System.Net; | ||
34 | using System.Text; | ||
35 | using System.Web; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | ||
37 | |||
38 | namespace OpenSim.Tests.Common | ||
39 | { | ||
40 | public class TestOSHttpRequest : IOSHttpRequest | ||
41 | { | ||
42 | public string[] AcceptTypes | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | throw new NotImplementedException (); | ||
47 | } | ||
48 | } | ||
49 | |||
50 | public Encoding ContentEncoding | ||
51 | { | ||
52 | get | ||
53 | { | ||
54 | throw new NotImplementedException (); | ||
55 | } | ||
56 | } | ||
57 | |||
58 | public long ContentLength | ||
59 | { | ||
60 | get | ||
61 | { | ||
62 | throw new NotImplementedException (); | ||
63 | } | ||
64 | } | ||
65 | |||
66 | public long ContentLength64 | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | throw new NotImplementedException (); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public string ContentType | ||
75 | { | ||
76 | get | ||
77 | { | ||
78 | throw new NotImplementedException (); | ||
79 | } | ||
80 | } | ||
81 | |||
82 | public HttpCookieCollection Cookies | ||
83 | { | ||
84 | get | ||
85 | { | ||
86 | throw new NotImplementedException (); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public bool HasEntityBody | ||
91 | { | ||
92 | get | ||
93 | { | ||
94 | throw new NotImplementedException (); | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public NameValueCollection Headers { get; set; } | ||
99 | |||
100 | public string HttpMethod | ||
101 | { | ||
102 | get | ||
103 | { | ||
104 | throw new NotImplementedException (); | ||
105 | } | ||
106 | } | ||
107 | |||
108 | public Stream InputStream | ||
109 | { | ||
110 | get | ||
111 | { | ||
112 | throw new NotImplementedException (); | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public bool IsSecured | ||
117 | { | ||
118 | get | ||
119 | { | ||
120 | throw new NotImplementedException (); | ||
121 | } | ||
122 | } | ||
123 | |||
124 | public bool KeepAlive | ||
125 | { | ||
126 | get | ||
127 | { | ||
128 | throw new NotImplementedException (); | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public NameValueCollection QueryString | ||
133 | { | ||
134 | get | ||
135 | { | ||
136 | throw new NotImplementedException (); | ||
137 | } | ||
138 | } | ||
139 | |||
140 | public Hashtable Query | ||
141 | { | ||
142 | get | ||
143 | { | ||
144 | throw new NotImplementedException (); | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public string RawUrl | ||
149 | { | ||
150 | get | ||
151 | { | ||
152 | throw new NotImplementedException (); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | public IPEndPoint RemoteIPEndPoint | ||
157 | { | ||
158 | get | ||
159 | { | ||
160 | throw new NotImplementedException (); | ||
161 | } | ||
162 | } | ||
163 | |||
164 | public Uri Url { get; set; } | ||
165 | |||
166 | public string UserAgent | ||
167 | { | ||
168 | get | ||
169 | { | ||
170 | throw new NotImplementedException (); | ||
171 | } | ||
172 | } | ||
173 | |||
174 | public TestOSHttpRequest() | ||
175 | { | ||
176 | Headers = new NameValueCollection(); | ||
177 | } | ||
178 | } | ||
179 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestOSHttpResponse.cs b/OpenSim/Tests/Common/Mock/TestOSHttpResponse.cs new file mode 100644 index 0000000..2e17f1e --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestOSHttpResponse.cs | |||
@@ -0,0 +1,133 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using System.Web; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | public class TestOSHttpResponse : IOSHttpResponse | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Content type property. | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// Setting this property will also set IsContentTypeSet to | ||
44 | /// true. | ||
45 | /// </remarks> | ||
46 | public string ContentType { get; set; } | ||
47 | |||
48 | /// <summary> | ||
49 | /// Boolean property indicating whether the content type | ||
50 | /// property actively has been set. | ||
51 | /// </summary> | ||
52 | /// <remarks> | ||
53 | /// IsContentTypeSet will go away together with .NET base. | ||
54 | /// </remarks> | ||
55 | // public bool IsContentTypeSet | ||
56 | // { | ||
57 | // get { return _contentTypeSet; } | ||
58 | // } | ||
59 | // private bool _contentTypeSet; | ||
60 | |||
61 | /// <summary> | ||
62 | /// Length of the body content; 0 if there is no body. | ||
63 | /// </summary> | ||
64 | public long ContentLength { get; set; } | ||
65 | |||
66 | /// <summary> | ||
67 | /// Alias for ContentLength. | ||
68 | /// </summary> | ||
69 | public long ContentLength64 { get; set; } | ||
70 | |||
71 | /// <summary> | ||
72 | /// Encoding of the body content. | ||
73 | /// </summary> | ||
74 | public Encoding ContentEncoding { get; set; } | ||
75 | |||
76 | public bool KeepAlive { get; set; } | ||
77 | |||
78 | /// <summary> | ||
79 | /// Get or set the keep alive timeout property (default is | ||
80 | /// 20). Setting this to 0 also disables KeepAlive. Setting | ||
81 | /// this to something else but 0 also enable KeepAlive. | ||
82 | /// </summary> | ||
83 | public int KeepAliveTimeout { get; set; } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Return the output stream feeding the body. | ||
87 | /// </summary> | ||
88 | /// <remarks> | ||
89 | /// On its way out... | ||
90 | /// </remarks> | ||
91 | public Stream OutputStream { get; private set; } | ||
92 | |||
93 | public string ProtocolVersion { get; set; } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Return the output stream feeding the body. | ||
97 | /// </summary> | ||
98 | public Stream Body { get; private set; } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Set a redirct location. | ||
102 | /// </summary> | ||
103 | public string RedirectLocation { private get; set; } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Chunk transfers. | ||
107 | /// </summary> | ||
108 | public bool SendChunked { get; set; } | ||
109 | |||
110 | /// <summary> | ||
111 | /// HTTP status code. | ||
112 | /// </summary> | ||
113 | public int StatusCode { get; set; } | ||
114 | |||
115 | /// <summary> | ||
116 | /// HTTP status description. | ||
117 | /// </summary> | ||
118 | public string StatusDescription { get; set; } | ||
119 | |||
120 | public bool ReuseContext { get; set; } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Add a header field and content to the response. | ||
124 | /// </summary> | ||
125 | /// <param name="key">string containing the header field | ||
126 | /// name</param> | ||
127 | /// <param name="value">string containing the header field | ||
128 | /// value</param> | ||
129 | public void AddHeader(string key, string value) { throw new NotImplementedException(); } | ||
130 | |||
131 | public void Send() { } | ||
132 | } | ||
133 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs new file mode 100644 index 0000000..45acf91 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestScene.cs | |||
@@ -0,0 +1,77 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Framework.Communications; | ||
32 | using OpenSim.Framework.Servers; | ||
33 | using OpenSim.Region.Framework; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Region.Physics.Manager; | ||
37 | using OpenSim.Services.Interfaces; | ||
38 | |||
39 | namespace OpenSim.Tests.Common | ||
40 | { | ||
41 | public class TestScene : Scene | ||
42 | { | ||
43 | public TestScene( | ||
44 | RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene, | ||
45 | SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, | ||
46 | IConfigSource config, string simulatorVersion) | ||
47 | : base(regInfo, authen, physicsScene, sceneGridService, simDataService, estateDataService, | ||
48 | config, simulatorVersion) | ||
49 | { | ||
50 | } | ||
51 | |||
52 | ~TestScene() | ||
53 | { | ||
54 | //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); | ||
55 | Console.WriteLine("TestScene destructor called"); | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Temporarily override session authentication for tests (namely teleport). | ||
60 | /// </summary> | ||
61 | /// <remarks> | ||
62 | /// TODO: This needs to be mocked out properly. | ||
63 | /// </remarks> | ||
64 | /// <param name="agent"></param> | ||
65 | /// <returns></returns> | ||
66 | public override bool VerifyUserPresence(AgentCircuitData agent, out string reason) | ||
67 | { | ||
68 | reason = String.Empty; | ||
69 | return true; | ||
70 | } | ||
71 | |||
72 | public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter | ||
73 | { | ||
74 | get { return m_asyncSceneObjectDeleter; } | ||
75 | } | ||
76 | } | ||
77 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs new file mode 100644 index 0000000..2b272e6 --- /dev/null +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -0,0 +1,152 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Data.Null; | ||
37 | |||
38 | namespace OpenSim.Tests.Common | ||
39 | { | ||
40 | public class TestXInventoryDataPlugin : NullGenericDataHandler, IXInventoryData | ||
41 | { | ||
42 | private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>(); | ||
43 | private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>(); | ||
44 | |||
45 | public TestXInventoryDataPlugin(string conn, string realm) {} | ||
46 | |||
47 | public XInventoryItem[] GetItems(string[] fields, string[] vals) | ||
48 | { | ||
49 | // Console.WriteLine( | ||
50 | // "Requesting items, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals)); | ||
51 | |||
52 | List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList()); | ||
53 | |||
54 | XInventoryItem[] items = origItems.Select(i => i.Clone()).ToArray(); | ||
55 | |||
56 | // Console.WriteLine("Found {0} items", items.Length); | ||
57 | // Array.ForEach(items, i => Console.WriteLine("Found item {0} {1}", i.inventoryName, i.inventoryID)); | ||
58 | |||
59 | return items; | ||
60 | } | ||
61 | |||
62 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) | ||
63 | { | ||
64 | // Console.WriteLine( | ||
65 | // "Requesting folders, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals)); | ||
66 | |||
67 | List<XInventoryFolder> origFolders | ||
68 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); | ||
69 | |||
70 | XInventoryFolder[] folders = origFolders.Select(f => f.Clone()).ToArray(); | ||
71 | |||
72 | // Console.WriteLine("Found {0} folders", folders.Length); | ||
73 | // Array.ForEach(folders, f => Console.WriteLine("Found folder {0} {1}", f.folderName, f.folderID)); | ||
74 | |||
75 | return folders; | ||
76 | } | ||
77 | |||
78 | public bool StoreFolder(XInventoryFolder folder) | ||
79 | { | ||
80 | m_allFolders[folder.folderID] = folder.Clone(); | ||
81 | |||
82 | // Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID); | ||
83 | |||
84 | return true; | ||
85 | } | ||
86 | |||
87 | public bool StoreItem(XInventoryItem item) | ||
88 | { | ||
89 | m_allItems[item.inventoryID] = item.Clone(); | ||
90 | |||
91 | // Console.WriteLine( | ||
92 | // "Added item {0} {1}, folder {2}, creator {3}, owner {4}", | ||
93 | // item.inventoryName, item.inventoryID, item.parentFolderID, item.creatorID, item.avatarID); | ||
94 | |||
95 | return true; | ||
96 | } | ||
97 | |||
98 | public bool DeleteFolders(string field, string val) | ||
99 | { | ||
100 | return DeleteFolders(new string[] { field }, new string[] { val }); | ||
101 | } | ||
102 | |||
103 | public bool DeleteFolders(string[] fields, string[] vals) | ||
104 | { | ||
105 | XInventoryFolder[] foldersToDelete = GetFolders(fields, vals); | ||
106 | Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID)); | ||
107 | |||
108 | return true; | ||
109 | } | ||
110 | |||
111 | public bool DeleteItems(string field, string val) | ||
112 | { | ||
113 | return DeleteItems(new string[] { field }, new string[] { val }); | ||
114 | } | ||
115 | |||
116 | public bool DeleteItems(string[] fields, string[] vals) | ||
117 | { | ||
118 | XInventoryItem[] itemsToDelete = GetItems(fields, vals); | ||
119 | Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID)); | ||
120 | |||
121 | return true; | ||
122 | } | ||
123 | |||
124 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } | ||
125 | |||
126 | public bool MoveFolder(string id, string newParent) | ||
127 | { | ||
128 | // Don't use GetFolders() here - it takes a clone! | ||
129 | XInventoryFolder folder = m_allFolders[new UUID(id)]; | ||
130 | |||
131 | if (folder == null) | ||
132 | return false; | ||
133 | |||
134 | folder.parentFolderID = new UUID(newParent); | ||
135 | |||
136 | // XInventoryFolder[] newParentFolders | ||
137 | // = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() }); | ||
138 | |||
139 | // Console.WriteLine( | ||
140 | // "Moved folder {0} {1}, to {2} {3}", | ||
141 | // folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID); | ||
142 | |||
143 | // TODO: Really need to implement folder version incrementing, though this should be common code anyway, | ||
144 | // not reimplemented in each db plugin. | ||
145 | |||
146 | return true; | ||
147 | } | ||
148 | |||
149 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } | ||
150 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } | ||
151 | } | ||
152 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/OpenSimTestCase.cs b/OpenSim/Tests/Common/OpenSimTestCase.cs new file mode 100644 index 0000000..c1415af --- /dev/null +++ b/OpenSim/Tests/Common/OpenSimTestCase.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using NUnit.Framework; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Framework.Servers; | ||
32 | |||
33 | namespace OpenSim.Tests.Common | ||
34 | { | ||
35 | [TestFixture] | ||
36 | public class OpenSimTestCase | ||
37 | { | ||
38 | [SetUp] | ||
39 | public virtual void SetUp() | ||
40 | { | ||
41 | // TestHelpers.InMethod(); | ||
42 | // Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests | ||
43 | // to have logging on if it failed with an exception. | ||
44 | TestHelpers.DisableLogging(); | ||
45 | |||
46 | // This is an unfortunate bit of clean up we have to do because MainServer manages things through static | ||
47 | // variables and the VM is not restarted between tests. | ||
48 | if (MainServer.Instance != null) | ||
49 | { | ||
50 | MainServer.RemoveHttpServer(MainServer.Instance.Port); | ||
51 | // MainServer.Instance = null; | ||
52 | } | ||
53 | } | ||
54 | } | ||
55 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/QuaternionToleranceConstraint.cs b/OpenSim/Tests/Common/QuaternionToleranceConstraint.cs new file mode 100644 index 0000000..b38c382 --- /dev/null +++ b/OpenSim/Tests/Common/QuaternionToleranceConstraint.cs | |||
@@ -0,0 +1,82 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using NUnit.Framework; | ||
31 | using NUnit.Framework.Constraints; | ||
32 | |||
33 | namespace OpenSim.Tests.Common | ||
34 | { | ||
35 | public class QuaternionToleranceConstraint : ANumericalToleranceConstraint | ||
36 | { | ||
37 | private Quaternion _baseValue; | ||
38 | private Quaternion _valueToBeTested; | ||
39 | |||
40 | public QuaternionToleranceConstraint(Quaternion baseValue, double tolerance) : base(tolerance) | ||
41 | { | ||
42 | _baseValue = baseValue; | ||
43 | } | ||
44 | |||
45 | /// <summary> | ||
46 | /// Test whether the constraint is satisfied by a given value | ||
47 | /// </summary> | ||
48 | /// <param name="valueToBeTested">The value to be tested</param> | ||
49 | /// <returns> | ||
50 | /// True for success, false for failure | ||
51 | /// </returns> | ||
52 | public override bool Matches(object valueToBeTested) | ||
53 | { | ||
54 | if (valueToBeTested == null) | ||
55 | { | ||
56 | throw new ArgumentException("Constraint cannot be used upon null values."); | ||
57 | } | ||
58 | if (valueToBeTested.GetType() != typeof (Quaternion)) | ||
59 | { | ||
60 | throw new ArgumentException("Constraint cannot be used upon non quaternion values."); | ||
61 | } | ||
62 | |||
63 | _valueToBeTested = (Quaternion)valueToBeTested; | ||
64 | |||
65 | return (IsWithinDoubleConstraint(_valueToBeTested.X, _baseValue.X) && | ||
66 | IsWithinDoubleConstraint(_valueToBeTested.Y, _baseValue.Y) && | ||
67 | IsWithinDoubleConstraint(_valueToBeTested.Z, _baseValue.Z) && | ||
68 | IsWithinDoubleConstraint(_valueToBeTested.W, _baseValue.W)); | ||
69 | } | ||
70 | |||
71 | public override void WriteDescriptionTo(MessageWriter writer) | ||
72 | { | ||
73 | writer.WriteExpectedValue( | ||
74 | string.Format("A value {0} within tolerance of plus or minus {1}", _baseValue, _tolerance)); | ||
75 | } | ||
76 | |||
77 | public override void WriteActualValueTo(MessageWriter writer) | ||
78 | { | ||
79 | writer.WriteActualValue(_valueToBeTested); | ||
80 | } | ||
81 | } | ||
82 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs new file mode 100644 index 0000000..6bf23f8 --- /dev/null +++ b/OpenSim/Tests/Common/TestHelpers.cs | |||
@@ -0,0 +1,164 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Diagnostics; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | public class TestHelpers | ||
38 | { | ||
39 | private static Stream EnableLoggingConfigStream | ||
40 | = new MemoryStream( | ||
41 | Encoding.UTF8.GetBytes( | ||
42 | @"<log4net> | ||
43 | <!-- A1 is set to be a ConsoleAppender --> | ||
44 | <appender name=""A1"" type=""log4net.Appender.ConsoleAppender""> | ||
45 | |||
46 | <!-- A1 uses PatternLayout --> | ||
47 | <layout type=""log4net.Layout.PatternLayout""> | ||
48 | <!-- Print the date in ISO 8601 format --> | ||
49 | <!-- <conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> --> | ||
50 | <conversionPattern value=""%date %message%newline"" /> | ||
51 | </layout> | ||
52 | </appender> | ||
53 | |||
54 | <!-- Set root logger level to DEBUG and its only appender to A1 --> | ||
55 | <root> | ||
56 | <level value=""DEBUG"" /> | ||
57 | <appender-ref ref=""A1"" /> | ||
58 | </root> | ||
59 | </log4net>")); | ||
60 | |||
61 | private static MemoryStream DisableLoggingConfigStream | ||
62 | = new MemoryStream( | ||
63 | Encoding.UTF8.GetBytes( | ||
64 | // "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>")); | ||
65 | //"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); | ||
66 | // "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")); | ||
67 | // "<configuration><log4net><root></root></log4net></configuration>"))); | ||
68 | // "<configuration><log4net><root/></log4net></configuration>")); | ||
69 | "<log4net><root/></log4net>")); | ||
70 | |||
71 | public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) | ||
72 | { | ||
73 | try | ||
74 | { | ||
75 | d(); | ||
76 | } | ||
77 | catch(ArgumentException) | ||
78 | { | ||
79 | return true; | ||
80 | } | ||
81 | |||
82 | return false; | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// A debugging method that can be used to print out which test method you are in | ||
87 | /// </summary> | ||
88 | public static void InMethod() | ||
89 | { | ||
90 | StackTrace stackTrace = new StackTrace(); | ||
91 | Console.WriteLine(); | ||
92 | Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name); | ||
93 | } | ||
94 | |||
95 | public static void EnableLogging() | ||
96 | { | ||
97 | log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream); | ||
98 | EnableLoggingConfigStream.Position = 0; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// Disable logging whilst running the tests. | ||
103 | /// </summary> | ||
104 | /// <remarks> | ||
105 | /// Remember, if a regression test throws an exception before completing this will not be invoked if it's at | ||
106 | /// the end of the test. | ||
107 | /// TODO: Always invoke this after every test - probably need to make all test cases inherit from a common | ||
108 | /// TestCase class where this can be done. | ||
109 | /// </remarks> | ||
110 | public static void DisableLogging() | ||
111 | { | ||
112 | log4net.Config.XmlConfigurator.Configure(DisableLoggingConfigStream); | ||
113 | DisableLoggingConfigStream.Position = 0; | ||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// Parse a UUID stem into a full UUID. | ||
118 | /// </summary> | ||
119 | /// <remarks> | ||
120 | /// The fragment will come at the start of the UUID. The rest will be 0s | ||
121 | /// </remarks> | ||
122 | /// <returns></returns> | ||
123 | /// <param name='frag'> | ||
124 | /// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain | ||
125 | /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is | ||
126 | /// given as the 'fragment'. | ||
127 | /// </param> | ||
128 | public static UUID ParseStem(string stem) | ||
129 | { | ||
130 | string rawUuid = stem.PadRight(32, '0'); | ||
131 | |||
132 | return UUID.Parse(rawUuid); | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Parse tail section into full UUID. | ||
137 | /// </summary> | ||
138 | /// <param name="tail"></param> | ||
139 | /// <returns></returns> | ||
140 | public static UUID ParseTail(int tail) | ||
141 | { | ||
142 | return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail)); | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Parse a UUID tail section into a full UUID. | ||
147 | /// </summary> | ||
148 | /// <remarks> | ||
149 | /// The fragment will come at the end of the UUID. The rest will be 0s | ||
150 | /// </remarks> | ||
151 | /// <returns></returns> | ||
152 | /// <param name='frag'> | ||
153 | /// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain | ||
154 | /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is | ||
155 | /// given as the 'fragment'. | ||
156 | /// </param> | ||
157 | public static UUID ParseTail(string stem) | ||
158 | { | ||
159 | string rawUuid = stem.PadLeft(32, '0'); | ||
160 | |||
161 | return UUID.Parse(rawUuid); | ||
162 | } | ||
163 | } | ||
164 | } | ||
diff --git a/OpenSim/Tests/Common/TestLogging.cs b/OpenSim/Tests/Common/TestLogging.cs new file mode 100644 index 0000000..4a08344 --- /dev/null +++ b/OpenSim/Tests/Common/TestLogging.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using log4net.Appender; | ||
32 | using log4net.Layout; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | public static class TestLogging | ||
37 | { | ||
38 | public static void LogToConsole() | ||
39 | { | ||
40 | ConsoleAppender consoleAppender = new ConsoleAppender(); | ||
41 | consoleAppender.Layout = | ||
42 | new PatternLayout("%date [%thread] %-5level %logger [%property{NDC}] - %message%newline"); | ||
43 | log4net.Config.BasicConfigurator.Configure(consoleAppender); | ||
44 | } | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Tests/Common/VectorToleranceConstraint.cs b/OpenSim/Tests/Common/VectorToleranceConstraint.cs new file mode 100644 index 0000000..2fa20ed --- /dev/null +++ b/OpenSim/Tests/Common/VectorToleranceConstraint.cs | |||
@@ -0,0 +1,81 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using NUnit.Framework; | ||
31 | using NUnit.Framework.Constraints; | ||
32 | |||
33 | namespace OpenSim.Tests.Common | ||
34 | { | ||
35 | public class VectorToleranceConstraint : ANumericalToleranceConstraint | ||
36 | { | ||
37 | private Vector3 _baseValue; | ||
38 | private Vector3 _valueToBeTested; | ||
39 | |||
40 | public VectorToleranceConstraint(Vector3 baseValue, double tolerance) : base(tolerance) | ||
41 | { | ||
42 | _baseValue = baseValue; | ||
43 | } | ||
44 | |||
45 | ///<summary> | ||
46 | ///Test whether the constraint is satisfied by a given value | ||
47 | ///</summary> | ||
48 | ///<param name="valueToBeTested">The value to be tested</param> | ||
49 | ///<returns> | ||
50 | ///True for success, false for failure | ||
51 | ///</returns> | ||
52 | public override bool Matches(object valueToBeTested) | ||
53 | { | ||
54 | if (valueToBeTested == null) | ||
55 | { | ||
56 | throw new ArgumentException("Constraint cannot be used upon null values."); | ||
57 | } | ||
58 | if (valueToBeTested.GetType() != typeof (Vector3)) | ||
59 | { | ||
60 | throw new ArgumentException("Constraint cannot be used upon non vector values."); | ||
61 | } | ||
62 | |||
63 | _valueToBeTested = (Vector3) valueToBeTested; | ||
64 | |||
65 | return (IsWithinDoubleConstraint(_valueToBeTested.X, _baseValue.X) && | ||
66 | IsWithinDoubleConstraint(_valueToBeTested.Y, _baseValue.Y) && | ||
67 | IsWithinDoubleConstraint(_valueToBeTested.Z, _baseValue.Z)); | ||
68 | } | ||
69 | |||
70 | public override void WriteDescriptionTo(MessageWriter writer) | ||
71 | { | ||
72 | writer.WriteExpectedValue( | ||
73 | string.Format("A value {0} within tolerance of plus or minus {1}", _baseValue, _tolerance)); | ||
74 | } | ||
75 | |||
76 | public override void WriteActualValueTo(MessageWriter writer) | ||
77 | { | ||
78 | writer.WriteActualValue(_valueToBeTested); | ||
79 | } | ||
80 | } | ||
81 | } | ||