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Diffstat (limited to 'OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 210 |
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diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs new file mode 100644 index 0000000..3a3b33a --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | using OpenMetaverse.Assets; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | namespace OpenSim.Tests.Common | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Utility functions for carrying out task inventory tests. | ||
39 | /// </summary> | ||
40 | /// | ||
41 | public static class TaskInventoryHelpers | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Add a notecard item to the given part. | ||
45 | /// </summary> | ||
46 | /// <param name="assetService"></param> | ||
47 | /// <param name="part"></param> | ||
48 | /// <param name="itemName"></param> | ||
49 | /// <param name="itemIDFrag">UUID or UUID stem</param> | ||
50 | /// <param name="assetIDFrag">UUID or UUID stem</param> | ||
51 | /// <param name="text">The tex to put in the notecard.</param> | ||
52 | /// <returns>The item that was added</returns> | ||
53 | public static TaskInventoryItem AddNotecard( | ||
54 | IAssetService assetService, SceneObjectPart part, string itemName, string itemIDStem, string assetIDStem, string text) | ||
55 | { | ||
56 | return AddNotecard( | ||
57 | assetService, part, itemName, TestHelpers.ParseStem(itemIDStem), TestHelpers.ParseStem(assetIDStem), text); | ||
58 | } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Add a notecard item to the given part. | ||
62 | /// </summary> | ||
63 | /// <param name="assetService"></param> | ||
64 | /// <param name="part"></param> | ||
65 | /// <param name="itemName"></param> | ||
66 | /// <param name="itemID"></param> | ||
67 | /// <param name="assetID"></param> | ||
68 | /// <param name="text">The tex to put in the notecard.</param> | ||
69 | /// <returns>The item that was added</returns> | ||
70 | public static TaskInventoryItem AddNotecard( | ||
71 | IAssetService assetService, SceneObjectPart part, string itemName, UUID itemID, UUID assetID, string text) | ||
72 | { | ||
73 | AssetNotecard nc = new AssetNotecard(); | ||
74 | nc.BodyText = text; | ||
75 | nc.Encode(); | ||
76 | |||
77 | AssetBase ncAsset | ||
78 | = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
79 | assetService.Store(ncAsset); | ||
80 | |||
81 | TaskInventoryItem ncItem | ||
82 | = new TaskInventoryItem | ||
83 | { Name = itemName, AssetID = assetID, ItemID = itemID, | ||
84 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | ||
85 | part.Inventory.AddInventoryItem(ncItem, true); | ||
86 | |||
87 | return ncItem; | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Add a simple script to the given part. | ||
92 | /// </summary> | ||
93 | /// <remarks> | ||
94 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
95 | /// functions more than once in a test. | ||
96 | /// </remarks> | ||
97 | /// <param name="assetService"></param> | ||
98 | /// <param name="part"></param> | ||
99 | /// <returns>The item that was added</returns> | ||
100 | public static TaskInventoryItem AddScript(IAssetService assetService, SceneObjectPart part) | ||
101 | { | ||
102 | return AddScript(assetService, part, "scriptItem", "default { state_entry() { llSay(0, \"Hello World\"); } }"); | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Add a simple script to the given part. | ||
107 | /// </summary> | ||
108 | /// <remarks> | ||
109 | /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather | ||
110 | /// than a random component. | ||
111 | /// </remarks> | ||
112 | /// <param name="assetService"></param> | ||
113 | /// <param name="part"></param> | ||
114 | /// <param name="scriptName">Name of the script to add</param> | ||
115 | /// <param name="scriptSource">LSL script source</param> | ||
116 | /// <returns>The item that was added</returns> | ||
117 | public static TaskInventoryItem AddScript( | ||
118 | IAssetService assetService, SceneObjectPart part, string scriptName, string scriptSource) | ||
119 | { | ||
120 | return AddScript(assetService, part, UUID.Random(), UUID.Random(), scriptName, scriptSource); | ||
121 | } | ||
122 | |||
123 | /// <summary> | ||
124 | /// Add a simple script to the given part. | ||
125 | /// </summary> | ||
126 | /// <remarks> | ||
127 | /// TODO: Accept input for item and asset IDs so that we have completely replicatable regression tests rather | ||
128 | /// than a random component. | ||
129 | /// </remarks> | ||
130 | /// <param name="assetService"></param> | ||
131 | /// <param name="part"></param> | ||
132 | /// <param name="itemId">Item UUID for the script</param> | ||
133 | /// <param name="assetId">Asset UUID for the script</param> | ||
134 | /// <param name="scriptName">Name of the script to add</param> | ||
135 | /// <param name="scriptSource">LSL script source</param> | ||
136 | /// <returns>The item that was added</returns> | ||
137 | public static TaskInventoryItem AddScript( | ||
138 | IAssetService assetService, SceneObjectPart part, UUID itemId, UUID assetId, string scriptName, string scriptSource) | ||
139 | { | ||
140 | AssetScriptText ast = new AssetScriptText(); | ||
141 | ast.Source = scriptSource; | ||
142 | ast.Encode(); | ||
143 | |||
144 | AssetBase asset | ||
145 | = AssetHelpers.CreateAsset(assetId, AssetType.LSLText, ast.AssetData, UUID.Zero); | ||
146 | assetService.Store(asset); | ||
147 | TaskInventoryItem item | ||
148 | = new TaskInventoryItem | ||
149 | { Name = scriptName, AssetID = assetId, ItemID = itemId, | ||
150 | Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; | ||
151 | part.Inventory.AddInventoryItem(item, true); | ||
152 | |||
153 | return item; | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Add a scene object item to the given part. | ||
158 | /// </summary> | ||
159 | /// <remarks> | ||
160 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
161 | /// functions more than once in a test. | ||
162 | /// </remarks> | ||
163 | /// | ||
164 | /// <param name="assetService"></param> | ||
165 | /// <param name="sop"></param> | ||
166 | /// <param name="itemName"></param> | ||
167 | /// <param name="itemId"></param> | ||
168 | /// <param name="soToAdd"></param> | ||
169 | /// <param name="soAssetId"></param> | ||
170 | public static TaskInventoryItem AddSceneObject( | ||
171 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, SceneObjectGroup soToAdd, UUID soAssetId) | ||
172 | { | ||
173 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(soAssetId, soToAdd); | ||
174 | assetService.Store(taskSceneObjectAsset); | ||
175 | TaskInventoryItem taskSceneObjectItem | ||
176 | = new TaskInventoryItem | ||
177 | { Name = itemName, | ||
178 | AssetID = taskSceneObjectAsset.FullID, | ||
179 | ItemID = itemId, | ||
180 | OwnerID = soToAdd.OwnerID, | ||
181 | Type = (int)AssetType.Object, | ||
182 | InvType = (int)InventoryType.Object }; | ||
183 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | ||
184 | |||
185 | return taskSceneObjectItem; | ||
186 | } | ||
187 | |||
188 | /// <summary> | ||
189 | /// Add a scene object item to the given part. | ||
190 | /// </summary> | ||
191 | /// <remarks> | ||
192 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
193 | /// functions more than once in a test. | ||
194 | /// </remarks> | ||
195 | /// | ||
196 | /// <param name="assetService"></param> | ||
197 | /// <param name="sop"></param> | ||
198 | /// <param name="itemName"></param> | ||
199 | /// <param name="id"></param> | ||
200 | /// <param name="userId"></param> | ||
201 | public static TaskInventoryItem AddSceneObject( | ||
202 | IAssetService assetService, SceneObjectPart sop, string itemName, UUID itemId, UUID userId) | ||
203 | { | ||
204 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, userId); | ||
205 | |||
206 | return TaskInventoryHelpers.AddSceneObject( | ||
207 | assetService, sop, itemName, itemId, taskSceneObject, TestHelpers.ParseTail(0x10)); | ||
208 | } | ||
209 | } | ||
210 | } \ No newline at end of file | ||