diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SimStatsReporter.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 214 |
1 files changed, 115 insertions, 99 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 0efe4c4..18e6ece 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -56,10 +56,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
56 | 56 | ||
57 | public event YourStatsAreWrong OnStatsIncorrect; | 57 | public event YourStatsAreWrong OnStatsIncorrect; |
58 | 58 | ||
59 | private SendStatResult handlerSendStatResult = null; | 59 | private SendStatResult handlerSendStatResult; |
60 | 60 | ||
61 | private YourStatsAreWrong handlerStatsIncorrect = null; | 61 | private YourStatsAreWrong handlerStatsIncorrect; |
62 | 62 | ||
63 | /// <summary> | ||
64 | /// These are the IDs of stats sent in the StatsPacket to the viewer. | ||
65 | /// </summary> | ||
66 | /// <remarks> | ||
67 | /// Some of these are not relevant to OpenSimulator since it is architected differently to other simulators | ||
68 | /// (e.g. script instructions aren't executed as part of the frame loop so 'script time' is tricky). | ||
69 | /// </remarks> | ||
63 | public enum Stats : uint | 70 | public enum Stats : uint |
64 | { | 71 | { |
65 | TimeDilation = 0, | 72 | TimeDilation = 0, |
@@ -83,20 +90,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
83 | OutPacketsPerSecond = 18, | 90 | OutPacketsPerSecond = 18, |
84 | PendingDownloads = 19, | 91 | PendingDownloads = 19, |
85 | PendingUploads = 20, | 92 | PendingUploads = 20, |
86 | VirtualSizeKB = 21, | 93 | VirtualSizeKb = 21, |
87 | ResidentSizeKB = 22, | 94 | ResidentSizeKb = 22, |
88 | PendingLocalUploads = 23, | 95 | PendingLocalUploads = 23, |
89 | UnAckedBytes = 24, | 96 | UnAckedBytes = 24, |
90 | PhysicsPinnedTasks = 25, | 97 | PhysicsPinnedTasks = 25, |
91 | PhysicsLODTasks = 26, | 98 | PhysicsLodTasks = 26, |
92 | PhysicsStepMS = 27, | 99 | SimPhysicsStepMs = 27, |
93 | PhysicsShapeMS = 28, | 100 | SimPhysicsShapeMs = 28, |
94 | PhysicsOtherMS = 29, | 101 | SimPhysicsOtherMs = 29, |
95 | PhysicsMemory = 30, | 102 | SimPhysicsMemory = 30, |
96 | ScriptEPS = 31, | 103 | ScriptEps = 31, |
97 | SimSpareTime = 32, | 104 | SimSpareMs = 32, |
98 | SimSleepTime = 33, | 105 | SimSleepMs = 33, |
99 | IOPumpTime = 34 | 106 | SimIoPumpTime = 34 |
100 | } | 107 | } |
101 | 108 | ||
102 | /// <summary> | 109 | /// <summary> |
@@ -130,10 +137,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | private Dictionary<string, float> m_lastReportedExtraSimStats = new Dictionary<string, float>(); | 137 | private Dictionary<string, float> m_lastReportedExtraSimStats = new Dictionary<string, float>(); |
131 | 138 | ||
132 | // Sending a stats update every 3 seconds- | 139 | // Sending a stats update every 3 seconds- |
133 | private int statsUpdatesEveryMS = 3000; | 140 | private int m_statsUpdatesEveryMS = 3000; |
134 | private float statsUpdateFactor = 0; | 141 | private float m_statsUpdateFactor; |
135 | private float m_timeDilation = 0; | 142 | private float m_timeDilation; |
136 | private int m_fps = 0; | 143 | private int m_fps; |
144 | |||
145 | /// <summary> | ||
146 | /// Number of the last frame on which we processed a stats udpate. | ||
147 | /// </summary> | ||
148 | private uint m_lastUpdateFrame; | ||
137 | 149 | ||
138 | /// <summary> | 150 | /// <summary> |
139 | /// Our nominal fps target, as expected in fps stats when a sim is running normally. | 151 | /// Our nominal fps target, as expected in fps stats when a sim is running normally. |
@@ -151,43 +163,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
151 | private float m_reportedFpsCorrectionFactor = 5; | 163 | private float m_reportedFpsCorrectionFactor = 5; |
152 | 164 | ||
153 | // saved last reported value so there is something available for llGetRegionFPS | 165 | // saved last reported value so there is something available for llGetRegionFPS |
154 | private float lastReportedSimFPS = 0; | 166 | private float lastReportedSimFPS; |
155 | private float[] lastReportedSimStats = new float[23]; | 167 | private float[] lastReportedSimStats = new float[22]; |
156 | private float m_pfps = 0; | 168 | private float m_pfps; |
157 | 169 | ||
158 | /// <summary> | 170 | /// <summary> |
159 | /// Number of agent updates requested in this stats cycle | 171 | /// Number of agent updates requested in this stats cycle |
160 | /// </summary> | 172 | /// </summary> |
161 | private int m_agentUpdates = 0; | 173 | private int m_agentUpdates; |
162 | 174 | ||
163 | /// <summary> | 175 | /// <summary> |
164 | /// Number of object updates requested in this stats cycle | 176 | /// Number of object updates requested in this stats cycle |
165 | /// </summary> | 177 | /// </summary> |
166 | private int m_objectUpdates; | 178 | private int m_objectUpdates; |
167 | 179 | ||
168 | private int m_frameMS = 0; | 180 | private int m_frameMS; |
169 | private int m_netMS = 0; | 181 | private int m_spareMS; |
170 | private int m_agentMS = 0; | 182 | private int m_netMS; |
171 | private int m_physicsMS = 0; | 183 | private int m_agentMS; |
172 | private int m_imageMS = 0; | 184 | private int m_physicsMS; |
173 | private int m_otherMS = 0; | 185 | private int m_imageMS; |
174 | private int m_sleeptimeMS = 0; | 186 | private int m_otherMS; |
175 | |||
176 | 187 | ||
177 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. | 188 | //Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. |
178 | //Ckrinke private int m_scriptMS = 0; | 189 | //Ckrinke private int m_scriptMS = 0; |
179 | 190 | ||
180 | private int m_rootAgents = 0; | 191 | private int m_rootAgents; |
181 | private int m_childAgents = 0; | 192 | private int m_childAgents; |
182 | private int m_numPrim = 0; | 193 | private int m_numPrim; |
183 | private int m_inPacketsPerSecond = 0; | 194 | private int m_inPacketsPerSecond; |
184 | private int m_outPacketsPerSecond = 0; | 195 | private int m_outPacketsPerSecond; |
185 | private int m_activePrim = 0; | 196 | private int m_activePrim; |
186 | private int m_unAckedBytes = 0; | 197 | private int m_unAckedBytes; |
187 | private int m_pendingDownloads = 0; | 198 | private int m_pendingDownloads; |
188 | private int m_pendingUploads = 0; | 199 | private int m_pendingUploads = 0; // FIXME: Not currently filled in |
189 | private int m_activeScripts = 0; | 200 | private int m_activeScripts; |
190 | private int m_scriptLinesPerSecond = 0; | 201 | private int m_scriptLinesPerSecond; |
191 | 202 | ||
192 | private int m_objectCapacity = 45000; | 203 | private int m_objectCapacity = 45000; |
193 | 204 | ||
@@ -203,13 +214,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | { | 214 | { |
204 | m_scene = scene; | 215 | m_scene = scene; |
205 | m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps; | 216 | m_reportedFpsCorrectionFactor = scene.MinFrameTime * m_nominalReportedFps; |
206 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 217 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); |
207 | ReportingRegion = scene.RegionInfo; | 218 | ReportingRegion = scene.RegionInfo; |
208 | 219 | ||
209 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; | 220 | m_objectCapacity = scene.RegionInfo.ObjectCapacity; |
210 | m_report.AutoReset = true; | 221 | m_report.AutoReset = true; |
211 | m_report.Interval = statsUpdatesEveryMS; | 222 | m_report.Interval = m_statsUpdatesEveryMS; |
212 | m_report.Elapsed += statsHeartBeat; | 223 | m_report.Elapsed += TriggerStatsHeartbeat; |
213 | m_report.Enabled = true; | 224 | m_report.Enabled = true; |
214 | 225 | ||
215 | if (StatsManager.SimExtraStats != null) | 226 | if (StatsManager.SimExtraStats != null) |
@@ -218,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
218 | 229 | ||
219 | public void Close() | 230 | public void Close() |
220 | { | 231 | { |
221 | m_report.Elapsed -= statsHeartBeat; | 232 | m_report.Elapsed -= TriggerStatsHeartbeat; |
222 | m_report.Close(); | 233 | m_report.Close(); |
223 | } | 234 | } |
224 | 235 | ||
@@ -228,14 +239,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
228 | /// <param name='ms'></param> | 239 | /// <param name='ms'></param> |
229 | public void SetUpdateMS(int ms) | 240 | public void SetUpdateMS(int ms) |
230 | { | 241 | { |
231 | statsUpdatesEveryMS = ms; | 242 | m_statsUpdatesEveryMS = ms; |
232 | statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000); | 243 | m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000); |
233 | m_report.Interval = statsUpdatesEveryMS; | 244 | m_report.Interval = m_statsUpdatesEveryMS; |
245 | } | ||
246 | |||
247 | private void TriggerStatsHeartbeat(object sender, EventArgs args) | ||
248 | { | ||
249 | try | ||
250 | { | ||
251 | statsHeartBeat(sender, args); | ||
252 | } | ||
253 | catch (Exception e) | ||
254 | { | ||
255 | m_log.Warn(string.Format( | ||
256 | "[SIM STATS REPORTER] Update for {0} failed with exception ", | ||
257 | m_scene.RegionInfo.RegionName), e); | ||
258 | } | ||
234 | } | 259 | } |
235 | 260 | ||
236 | private void statsHeartBeat(object sender, EventArgs e) | 261 | private void statsHeartBeat(object sender, EventArgs e) |
237 | { | 262 | { |
238 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23]; | 263 | SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; |
239 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); | 264 | SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); |
240 | 265 | ||
241 | // Know what's not thread safe in Mono... modifying timers. | 266 | // Know what's not thread safe in Mono... modifying timers. |
@@ -262,7 +287,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); | 287 | int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor); |
263 | 288 | ||
264 | // save the reported value so there is something available for llGetRegionFPS | 289 | // save the reported value so there is something available for llGetRegionFPS |
265 | lastReportedSimFPS = reportedFPS / statsUpdateFactor; | 290 | lastReportedSimFPS = reportedFPS / m_statsUpdateFactor; |
266 | 291 | ||
267 | float physfps = ((m_pfps / 1000)); | 292 | float physfps = ((m_pfps / 1000)); |
268 | 293 | ||
@@ -273,7 +298,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
273 | physfps = 0; | 298 | physfps = 0; |
274 | 299 | ||
275 | #endregion | 300 | #endregion |
276 | float factor = 1 / statsUpdateFactor; | ||
277 | if (reportedFPS <= 0) | 301 | if (reportedFPS <= 0) |
278 | reportedFPS = 1; | 302 | reportedFPS = 1; |
279 | 303 | ||
@@ -284,21 +308,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; | 308 | float targetframetime = 1100.0f / (float)m_nominalReportedFps; |
285 | 309 | ||
286 | float sparetime; | 310 | float sparetime; |
287 | float sleeptime; | ||
288 | if (TotalFrameTime > targetframetime) | 311 | if (TotalFrameTime > targetframetime) |
289 | { | 312 | { |
290 | sparetime = 0; | 313 | sparetime = 0; |
291 | sleeptime = 0; | ||
292 | } | ||
293 | else | ||
294 | { | ||
295 | sparetime = m_frameMS - m_physicsMS - m_agentMS; | ||
296 | sparetime *= perframe; | ||
297 | if (sparetime < 0) | ||
298 | sparetime = 0; | ||
299 | else if (sparetime > TotalFrameTime) | ||
300 | sparetime = TotalFrameTime; | ||
301 | sleeptime = m_sleeptimeMS * perframe; | ||
302 | } | 314 | } |
303 | 315 | ||
304 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); | 316 | m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); |
@@ -315,11 +327,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
315 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; | 327 | // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS; |
316 | // m_imageMS m_netMS are not included in m_frameMS | 328 | // m_imageMS m_netMS are not included in m_frameMS |
317 | 329 | ||
318 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS; | 330 | m_otherMS = m_frameMS - m_physicsMS - m_agentMS; |
319 | if (m_otherMS < 0) | 331 | if (m_otherMS < 0) |
320 | m_otherMS = 0; | 332 | m_otherMS = 0; |
321 | 333 | ||
322 | for (int i = 0; i < 23; i++) | 334 | uint thisFrame = m_scene.Frame; |
335 | float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; | ||
336 | m_lastUpdateFrame = thisFrame; | ||
337 | |||
338 | // Avoid div-by-zero if somehow we've not updated any frames. | ||
339 | if (framesUpdated == 0) | ||
340 | framesUpdated = 1; | ||
341 | |||
342 | for (int i = 0; i < 22; i++) | ||
323 | { | 343 | { |
324 | sb[i] = new SimStatsPacket.StatBlock(); | 344 | sb[i] = new SimStatsPacket.StatBlock(); |
325 | } | 345 | } |
@@ -328,13 +348,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
328 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); | 348 | sb[0].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation ; //((((m_timeDilation + (0.10f * statsUpdateFactor)) /10) / statsUpdateFactor)); |
329 | 349 | ||
330 | sb[1].StatID = (uint) Stats.SimFPS; | 350 | sb[1].StatID = (uint) Stats.SimFPS; |
331 | sb[1].StatValue = reportedFPS / statsUpdateFactor; | 351 | sb[1].StatValue = reportedFPS / m_statsUpdateFactor; |
332 | 352 | ||
333 | sb[2].StatID = (uint) Stats.PhysicsFPS; | 353 | sb[2].StatID = (uint) Stats.PhysicsFPS; |
334 | sb[2].StatValue = physfps / statsUpdateFactor; | 354 | sb[2].StatValue = physfps / m_statsUpdateFactor; |
335 | 355 | ||
336 | sb[3].StatID = (uint) Stats.AgentUpdates; | 356 | sb[3].StatID = (uint) Stats.AgentUpdates; |
337 | sb[3].StatValue = (m_agentUpdates / statsUpdateFactor); | 357 | sb[3].StatValue = (m_agentUpdates / m_statsUpdateFactor); |
338 | 358 | ||
339 | sb[4].StatID = (uint) Stats.Agents; | 359 | sb[4].StatID = (uint) Stats.Agents; |
340 | sb[4].StatValue = m_rootAgents; | 360 | sb[4].StatValue = m_rootAgents; |
@@ -349,38 +369,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | sb[7].StatValue = m_activePrim; | 369 | sb[7].StatValue = m_activePrim; |
350 | 370 | ||
351 | sb[8].StatID = (uint)Stats.FrameMS; | 371 | sb[8].StatID = (uint)Stats.FrameMS; |
352 | // sb[8].StatValue = m_frameMS / statsUpdateFactor; | 372 | sb[8].StatValue = m_frameMS / framesUpdated; |
353 | sb[8].StatValue = TotalFrameTime; | ||
354 | 373 | ||
355 | sb[9].StatID = (uint)Stats.NetMS; | 374 | sb[9].StatID = (uint)Stats.NetMS; |
356 | // sb[9].StatValue = m_netMS / statsUpdateFactor; | 375 | sb[9].StatValue = m_netMS / framesUpdated; |
357 | sb[9].StatValue = m_netMS * perframe; | ||
358 | 376 | ||
359 | sb[10].StatID = (uint)Stats.PhysicsMS; | 377 | sb[10].StatID = (uint)Stats.PhysicsMS; |
360 | // sb[10].StatValue = m_physicsMS / statsUpdateFactor; | 378 | sb[10].StatValue = m_physicsMS / framesUpdated; |
361 | sb[10].StatValue = m_physicsMS * perframe; | ||
362 | 379 | ||
363 | sb[11].StatID = (uint)Stats.ImageMS ; | 380 | sb[11].StatID = (uint)Stats.ImageMS ; |
364 | // sb[11].StatValue = m_imageMS / statsUpdateFactor; | 381 | sb[11].StatValue = m_imageMS / framesUpdated; |
365 | sb[11].StatValue = m_imageMS * perframe; | ||
366 | 382 | ||
367 | sb[12].StatID = (uint)Stats.OtherMS; | 383 | sb[12].StatID = (uint)Stats.OtherMS; |
368 | // sb[12].StatValue = m_otherMS / statsUpdateFactor; | 384 | sb[12].StatValue = m_otherMS / framesUpdated; |
369 | sb[12].StatValue = m_otherMS * perframe; | ||
370 | |||
371 | 385 | ||
372 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; | 386 | sb[13].StatID = (uint)Stats.InPacketsPerSecond; |
373 | sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor); | 387 | sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); |
374 | 388 | ||
375 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; | 389 | sb[14].StatID = (uint)Stats.OutPacketsPerSecond; |
376 | sb[14].StatValue = (m_outPacketsPerSecond / statsUpdateFactor); | 390 | sb[14].StatValue = (m_outPacketsPerSecond / m_statsUpdateFactor); |
377 | 391 | ||
378 | sb[15].StatID = (uint)Stats.UnAckedBytes; | 392 | sb[15].StatID = (uint)Stats.UnAckedBytes; |
379 | sb[15].StatValue = m_unAckedBytes; | 393 | sb[15].StatValue = m_unAckedBytes; |
380 | 394 | ||
381 | sb[16].StatID = (uint)Stats.AgentMS; | 395 | sb[16].StatID = (uint)Stats.AgentMS; |
382 | // sb[16].StatValue = m_agentMS / statsUpdateFactor; | 396 | sb[16].StatValue = m_agentMS / framesUpdated; |
383 | sb[16].StatValue = m_agentMS * perframe; | ||
384 | 397 | ||
385 | sb[17].StatID = (uint)Stats.PendingDownloads; | 398 | sb[17].StatID = (uint)Stats.PendingDownloads; |
386 | sb[17].StatValue = m_pendingDownloads; | 399 | sb[17].StatValue = m_pendingDownloads; |
@@ -392,15 +405,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
392 | sb[19].StatValue = m_activeScripts; | 405 | sb[19].StatValue = m_activeScripts; |
393 | 406 | ||
394 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; | 407 | sb[20].StatID = (uint)Stats.ScriptLinesPerSecond; |
395 | sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor; | 408 | sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; |
396 | 409 | ||
397 | sb[21].StatID = (uint)Stats.SimSpareTime; | 410 | sb[21].StatID = (uint)Stats.SimSpareMs; |
398 | sb[21].StatValue = sparetime; | 411 | sb[21].StatValue = m_spareMS / framesUpdated; |
399 | 412 | ||
400 | sb[22].StatID = (uint)Stats.SimSleepTime; | 413 | for (int i = 0; i < 22; i++) |
401 | sb[22].StatValue = sleeptime; | ||
402 | |||
403 | for (int i = 0; i < 23; i++) | ||
404 | { | 414 | { |
405 | lastReportedSimStats[i] = sb[i].StatValue; | 415 | lastReportedSimStats[i] = sb[i].StatValue; |
406 | } | 416 | } |
@@ -419,7 +429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
419 | // Extra statistics that aren't currently sent to clients | 429 | // Extra statistics that aren't currently sent to clients |
420 | lock (m_lastReportedExtraSimStats) | 430 | lock (m_lastReportedExtraSimStats) |
421 | { | 431 | { |
422 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / statsUpdateFactor; | 432 | m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; |
423 | 433 | ||
424 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); | 434 | Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats(); |
425 | 435 | ||
@@ -427,16 +437,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
427 | { | 437 | { |
428 | foreach (KeyValuePair<string, float> tuple in physicsStats) | 438 | foreach (KeyValuePair<string, float> tuple in physicsStats) |
429 | { | 439 | { |
430 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / statsUpdateFactor; | 440 | // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second |
441 | // Need to change things so that stats source can indicate whether they are per second or | ||
442 | // per frame. | ||
443 | if (tuple.Key.EndsWith("MS")) | ||
444 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; | ||
445 | else | ||
446 | m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; | ||
431 | } | 447 | } |
432 | } | 448 | } |
433 | } | 449 | } |
434 | 450 | ||
435 | resetvalues(); | 451 | ResetValues(); |
436 | } | 452 | } |
437 | } | 453 | } |
438 | 454 | ||
439 | private void resetvalues() | 455 | private void ResetValues() |
440 | { | 456 | { |
441 | m_timeDilation = 0; | 457 | m_timeDilation = 0; |
442 | m_fps = 0; | 458 | m_fps = 0; |
@@ -454,7 +470,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | m_physicsMS = 0; | 470 | m_physicsMS = 0; |
455 | m_imageMS = 0; | 471 | m_imageMS = 0; |
456 | m_otherMS = 0; | 472 | m_otherMS = 0; |
457 | m_sleeptimeMS = 0; | 473 | m_spareMS = 0; |
458 | 474 | ||
459 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. | 475 | //Ckrinke This variable is not used, so comment to remove compiler warning until it is used. |
460 | //Ckrinke m_scriptMS = 0; | 476 | //Ckrinke m_scriptMS = 0; |
@@ -533,6 +549,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | m_frameMS += ms; | 549 | m_frameMS += ms; |
534 | } | 550 | } |
535 | 551 | ||
552 | public void AddSpareMS(int ms) | ||
553 | { | ||
554 | m_spareMS += ms; | ||
555 | } | ||
556 | |||
536 | public void addNetMS(int ms) | 557 | public void addNetMS(int ms) |
537 | { | 558 | { |
538 | m_netMS += ms; | 559 | m_netMS += ms; |
@@ -558,11 +579,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
558 | m_otherMS += ms; | 579 | m_otherMS += ms; |
559 | } | 580 | } |
560 | 581 | ||
561 | public void addSleepMS(int ms) | ||
562 | { | ||
563 | m_sleeptimeMS += ms; | ||
564 | } | ||
565 | |||
566 | public void AddPendingDownloads(int count) | 582 | public void AddPendingDownloads(int count) |
567 | { | 583 | { |
568 | m_pendingDownloads += count; | 584 | m_pendingDownloads += count; |