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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a6178e7..0f5e99d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1752,7 +1752,7 @@ namespace OpenSim.Region.Framework.Scenes
1752 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1752 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1753 1753
1754 // We do this in reverse to get the link order of the prims correct 1754 // We do this in reverse to get the link order of the prims correct
1755 for (int i = children.Count - 1; i >= 0; i--) 1755 for (int i = 0 ; i < children.Count ; i++)
1756 { 1756 {
1757 SceneObjectGroup child = children[i].ParentGroup; 1757 SceneObjectGroup child = children[i].ParentGroup;
1758 1758
@@ -1784,6 +1784,12 @@ namespace OpenSim.Region.Framework.Scenes
1784 } 1784 }
1785 finally 1785 finally
1786 { 1786 {
1787 lock (SceneObjectGroupsByLocalPartID)
1788 {
1789 foreach (SceneObjectPart part in parentGroup.Parts)
1790 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1791 }
1792
1787 parentGroup.areUpdatesSuspended = false; 1793 parentGroup.areUpdatesSuspended = false;
1788 parentGroup.HasGroupChanged = true; 1794 parentGroup.HasGroupChanged = true;
1789 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); 1795 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);