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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs19
1 files changed, 2 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index aecca27..17563bd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -343,6 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
343 /// </summary> 343 /// </summary>
344 /// 344 ///
345 /// This method does not send updates to the client - callers need to handle this themselves. 345 /// This method does not send updates to the client - callers need to handle this themselves.
346 /// Caller should also trigger EventManager.TriggerObjectAddedToScene
346 /// <param name="sceneObject"></param> 347 /// <param name="sceneObject"></param>
347 /// <param name="attachToBackup"></param> 348 /// <param name="attachToBackup"></param>
348 /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param> 349 /// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
@@ -1002,7 +1003,7 @@ namespace OpenSim.Region.Framework.Scenes
1002 /// </summary> 1003 /// </summary>
1003 /// <param name="fullID"></param> 1004 /// <param name="fullID"></param>
1004 /// <returns>null if no scene object group containing that prim is found</returns> 1005 /// <returns>null if no scene object group containing that prim is found</returns>
1005 private SceneObjectGroup GetGroupByPrim(UUID fullID) 1006 public SceneObjectGroup GetGroupByPrim(UUID fullID)
1006 { 1007 {
1007 SceneObjectGroup sog; 1008 SceneObjectGroup sog;
1008 lock (SceneObjectGroupsByFullPartID) 1009 lock (SceneObjectGroupsByFullPartID)
@@ -1993,22 +1994,6 @@ namespace OpenSim.Region.Framework.Scenes
1993 } 1994 }
1994 1995
1995 /// <summary> 1996 /// <summary>
1996 /// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
1997 /// </summary>
1998 /// <param name="originalPrim"></param>
1999 /// <param name="offset"></param>
2000 /// <param name="flags"></param>
2001 /// <param name="AgentID"></param>
2002 /// <param name="GroupID"></param>
2003 protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
2004 {
2005 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
2006
2007 // SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
2008 DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
2009 }
2010
2011 /// <summary>
2012 /// Duplicate the given object. 1997 /// Duplicate the given object.
2013 /// </summary> 1998 /// </summary>
2014 /// <param name="originalPrim"></param> 1999 /// <param name="originalPrim"></param>