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author | dan miller | 2007-10-19 05:20:48 +0000 |
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committer | dan miller | 2007-10-19 05:20:48 +0000 |
commit | d48ea5bb797037069d641da41da0f195f0124491 (patch) | |
tree | 40ff433d94859d629aac933d5ec73b382f62ba1a /libraries/ode-0.9/docs/group__world.html | |
parent | dont ask (diff) | |
download | opensim-SC-d48ea5bb797037069d641da41da0f195f0124491.zip opensim-SC-d48ea5bb797037069d641da41da0f195f0124491.tar.gz opensim-SC-d48ea5bb797037069d641da41da0f195f0124491.tar.bz2 opensim-SC-d48ea5bb797037069d641da41da0f195f0124491.tar.xz |
one more for the gipper
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1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
2 | <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> | ||
3 | <title>Open Dynamics Engine: World</title> | ||
4 | <link href="doxygen.css" rel="stylesheet" type="text/css"> | ||
5 | <link href="tabs.css" rel="stylesheet" type="text/css"> | ||
6 | </head><body> | ||
7 | <!-- Generated by Doxygen 1.5.3 --> | ||
8 | <div class="tabs"> | ||
9 | <ul> | ||
10 | <li><a href="index.html"><span>Main Page</span></a></li> | ||
11 | <li><a href="modules.html"><span>Modules</span></a></li> | ||
12 | <li><a href="annotated.html"><span>Data Structures</span></a></li> | ||
13 | <li><a href="files.html"><span>Files</span></a></li> | ||
14 | </ul> | ||
15 | </div> | ||
16 | <h1>World</h1><table border="0" cellpadding="0" cellspacing="0"> | ||
17 | <tr><td></td></tr> | ||
18 | <tr><td colspan="2"><br><h2>Functions</h2></td></tr> | ||
19 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dWorldID </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g929067266d630fb745f752042d685fc7">dWorldCreate</a> (void)</td></tr> | ||
20 | |||
21 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a new, empty world and return its ID number. <a href="#g929067266d630fb745f752042d685fc7"></a><br></td></tr> | ||
22 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g5a2e5b1d2d6a1376dca239b488e629f9">dWorldDestroy</a> (dWorldID world)</td></tr> | ||
23 | |||
24 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destroy a world and everything in it. <a href="#g5a2e5b1d2d6a1376dca239b488e629f9"></a><br></td></tr> | ||
25 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga1b220b922215b335572c699cf8f8cad">dWorldSetGravity</a> (dWorldID, dReal x, dReal y, dReal z)</td></tr> | ||
26 | |||
27 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the world's global gravity vector. <a href="#ga1b220b922215b335572c699cf8f8cad"></a><br></td></tr> | ||
28 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ge1a29b6a91cc1910a982c916ae4dee4a"></a><!-- doxytag: member="world::dWorldGetGravity" ref="ge1a29b6a91cc1910a982c916ae4dee4a" args="(dWorldID, dVector3 gravity)" --> | ||
29 | ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ge1a29b6a91cc1910a982c916ae4dee4a">dWorldGetGravity</a> (dWorldID, dVector3 gravity)</td></tr> | ||
30 | |||
31 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the gravity vector for a given world. <br></td></tr> | ||
32 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gacd0778bdaa939d22f093fc2d5d5f868">dWorldSetERP</a> (dWorldID, dReal erp)</td></tr> | ||
33 | |||
34 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the global ERP value, that controls how much error correction is performed in each time step. <a href="#gacd0778bdaa939d22f093fc2d5d5f868"></a><br></td></tr> | ||
35 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g033cd87a0b22889a94d4d84149bda5a0">dWorldGetERP</a> (dWorldID)</td></tr> | ||
36 | |||
37 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the error reduction parameter. <a href="#g033cd87a0b22889a94d4d84149bda5a0"></a><br></td></tr> | ||
38 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g8b7913fe46d0afc468418c655da79233">dWorldSetCFM</a> (dWorldID, dReal cfm)</td></tr> | ||
39 | |||
40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the global CFM (constraint force mixing) value. <a href="#g8b7913fe46d0afc468418c655da79233"></a><br></td></tr> | ||
41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gc7a431f2b3fc6f887fe91ad676828ba3">dWorldGetCFM</a> (dWorldID)</td></tr> | ||
42 | |||
43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the constraint force mixing value. <a href="#gc7a431f2b3fc6f887fe91ad676828ba3"></a><br></td></tr> | ||
44 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g8f547ebeb3deed27e0f7b8143d475f50">dWorldStep</a> (dWorldID, dReal stepsize)</td></tr> | ||
45 | |||
46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Step the world. <a href="#g8f547ebeb3deed27e0f7b8143d475f50"></a><br></td></tr> | ||
47 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga9c564b4dd7d8fa4c6f4b32dd95fc33a">dWorldImpulseToForce</a> (dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force)</td></tr> | ||
48 | |||
49 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Converts an impulse to a force. <a href="#ga9c564b4dd7d8fa4c6f4b32dd95fc33a"></a><br></td></tr> | ||
50 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gc24fadc1d42b65ca3563e40bc1f0fec1">dWorldQuickStep</a> (dWorldID w, dReal stepsize)</td></tr> | ||
51 | |||
52 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Step the world. <a href="#gc24fadc1d42b65ca3563e40bc1f0fec1"></a><br></td></tr> | ||
53 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g9d852689d87d28a3d4947eda59c5ba7e">dWorldSetQuickStepNumIterations</a> (dWorldID, int num)</td></tr> | ||
54 | |||
55 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the number of iterations that the QuickStep method performs per step. <a href="#g9d852689d87d28a3d4947eda59c5ba7e"></a><br></td></tr> | ||
56 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API int </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga51acfac06347fd27ff926d37672ce3c">dWorldGetQuickStepNumIterations</a> (dWorldID)</td></tr> | ||
57 | |||
58 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the number of iterations that the QuickStep method performs per step. <a href="#ga51acfac06347fd27ff926d37672ce3c"></a><br></td></tr> | ||
59 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gf741ee61e3f9981ae102729f23aad535">dWorldSetQuickStepW</a> (dWorldID, dReal over_relaxation)</td></tr> | ||
60 | |||
61 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the SOR over-relaxation parameter. <a href="#gf741ee61e3f9981ae102729f23aad535"></a><br></td></tr> | ||
62 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga7fef06f7a8293f21778939dfea36951">dWorldGetQuickStepW</a> (dWorldID)</td></tr> | ||
63 | |||
64 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the SOR over-relaxation parameter. <a href="#ga7fef06f7a8293f21778939dfea36951"></a><br></td></tr> | ||
65 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g2cec4be3f40d49c5950ceac1a28440d8">dWorldSetContactMaxCorrectingVel</a> (dWorldID, dReal vel)</td></tr> | ||
66 | |||
67 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the maximum correcting velocity that contacts are allowed to generate. <a href="#g2cec4be3f40d49c5950ceac1a28440d8"></a><br></td></tr> | ||
68 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="g7673e6d0db3ddb319642caea7d14959d"></a><!-- doxytag: member="world::dWorldGetContactMaxCorrectingVel" ref="g7673e6d0db3ddb319642caea7d14959d" args="(dWorldID)" --> | ||
69 | ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g7673e6d0db3ddb319642caea7d14959d">dWorldGetContactMaxCorrectingVel</a> (dWorldID)</td></tr> | ||
70 | |||
71 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the maximum correcting velocity that contacts are allowed to generated. <br></td></tr> | ||
72 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g8f6f964bc15b6cf0937d3214f6e3a1f1">dWorldSetContactSurfaceLayer</a> (dWorldID, dReal depth)</td></tr> | ||
73 | |||
74 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the depth of the surface layer around all geometry objects. <a href="#g8f6f964bc15b6cf0937d3214f6e3a1f1"></a><br></td></tr> | ||
75 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g97e1c98f55d9b56d00e7838900ad5e58">dWorldGetContactSurfaceLayer</a> (dWorldID)</td></tr> | ||
76 | |||
77 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the depth of the surface layer around all geometry objects. <a href="#g97e1c98f55d9b56d00e7838900ad5e58"></a><br></td></tr> | ||
78 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gefa68c714bb3c8f70503f101ea062c03">dWorldStepFast1</a> (dWorldID, dReal stepsize, int maxiterations)</td></tr> | ||
79 | |||
80 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Step the world using the StepFast1 algorithm. <a href="#gefa68c714bb3c8f70503f101ea062c03"></a><br></td></tr> | ||
81 | </table> | ||
82 | <hr><a name="_details"></a><h2>Detailed Description</h2> | ||
83 | The world object is a container for rigid bodies and joints. Objects in different worlds can not interact, for example rigid bodies from two different worlds can not collide.<p> | ||
84 | All the objects in a world exist at the same point in time, thus one reason to use separate worlds is to simulate systems at different rates. Most applications will only need one world. <hr><h2>Function Documentation</h2> | ||
85 | <a class="anchor" name="g929067266d630fb745f752042d685fc7"></a><!-- doxytag: member="objects.h::dWorldCreate" ref="g929067266d630fb745f752042d685fc7" args="(void)" --> | ||
86 | <div class="memitem"> | ||
87 | <div class="memproto"> | ||
88 | <table class="memname"> | ||
89 | <tr> | ||
90 | <td class="memname">ODE_API dWorldID dWorldCreate </td> | ||
91 | <td>(</td> | ||
92 | <td class="paramtype">void </td> | ||
93 | <td class="paramname"> </td> | ||
94 | <td> ) </td> | ||
95 | <td width="100%"></td> | ||
96 | </tr> | ||
97 | </table> | ||
98 | </div> | ||
99 | <div class="memdoc"> | ||
100 | |||
101 | <p> | ||
102 | Create a new, empty world and return its ID number. | ||
103 | <p> | ||
104 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>an identifier </dd></dl> | ||
105 | |||
106 | </div> | ||
107 | </div><p> | ||
108 | <a class="anchor" name="g5a2e5b1d2d6a1376dca239b488e629f9"></a><!-- doxytag: member="objects.h::dWorldDestroy" ref="g5a2e5b1d2d6a1376dca239b488e629f9" args="(dWorldID world)" --> | ||
109 | <div class="memitem"> | ||
110 | <div class="memproto"> | ||
111 | <table class="memname"> | ||
112 | <tr> | ||
113 | <td class="memname">ODE_API void dWorldDestroy </td> | ||
114 | <td>(</td> | ||
115 | <td class="paramtype">dWorldID </td> | ||
116 | <td class="paramname"> <em>world</em> </td> | ||
117 | <td> ) </td> | ||
118 | <td width="100%"></td> | ||
119 | </tr> | ||
120 | </table> | ||
121 | </div> | ||
122 | <div class="memdoc"> | ||
123 | |||
124 | <p> | ||
125 | Destroy a world and everything in it. | ||
126 | <p> | ||
127 | This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, <a class="el" href="group__joints.html#g6e055bac8a0a3261bda3b6d07499c4ea" title="Empty a joint group.">dJointGroupEmpty()</a>.<p> | ||
128 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
129 | <table border="0" cellspacing="2" cellpadding="0"> | ||
130 | <tr><td valign="top"></td><td valign="top"><em>world</em> </td><td>the identifier for the world the be destroyed. </td></tr> | ||
131 | </table> | ||
132 | </dl> | ||
133 | |||
134 | </div> | ||
135 | </div><p> | ||
136 | <a class="anchor" name="gc7a431f2b3fc6f887fe91ad676828ba3"></a><!-- doxytag: member="objects.h::dWorldGetCFM" ref="gc7a431f2b3fc6f887fe91ad676828ba3" args="(dWorldID)" --> | ||
137 | <div class="memitem"> | ||
138 | <div class="memproto"> | ||
139 | <table class="memname"> | ||
140 | <tr> | ||
141 | <td class="memname">ODE_API dReal dWorldGetCFM </td> | ||
142 | <td>(</td> | ||
143 | <td class="paramtype">dWorldID </td> | ||
144 | <td class="paramname"> </td> | ||
145 | <td> ) </td> | ||
146 | <td width="100%"></td> | ||
147 | </tr> | ||
148 | </table> | ||
149 | </div> | ||
150 | <div class="memdoc"> | ||
151 | |||
152 | <p> | ||
153 | Get the constraint force mixing value. | ||
154 | <p> | ||
155 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>CFM value </dd></dl> | ||
156 | |||
157 | </div> | ||
158 | </div><p> | ||
159 | <a class="anchor" name="g97e1c98f55d9b56d00e7838900ad5e58"></a><!-- doxytag: member="objects.h::dWorldGetContactSurfaceLayer" ref="g97e1c98f55d9b56d00e7838900ad5e58" args="(dWorldID)" --> | ||
160 | <div class="memitem"> | ||
161 | <div class="memproto"> | ||
162 | <table class="memname"> | ||
163 | <tr> | ||
164 | <td class="memname">ODE_API dReal dWorldGetContactSurfaceLayer </td> | ||
165 | <td>(</td> | ||
166 | <td class="paramtype">dWorldID </td> | ||
167 | <td class="paramname"> </td> | ||
168 | <td> ) </td> | ||
169 | <td width="100%"></td> | ||
170 | </tr> | ||
171 | </table> | ||
172 | </div> | ||
173 | <div class="memdoc"> | ||
174 | |||
175 | <p> | ||
176 | Get the depth of the surface layer around all geometry objects. | ||
177 | <p> | ||
178 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>the depth </dd></dl> | ||
179 | |||
180 | </div> | ||
181 | </div><p> | ||
182 | <a class="anchor" name="g033cd87a0b22889a94d4d84149bda5a0"></a><!-- doxytag: member="objects.h::dWorldGetERP" ref="g033cd87a0b22889a94d4d84149bda5a0" args="(dWorldID)" --> | ||
183 | <div class="memitem"> | ||
184 | <div class="memproto"> | ||
185 | <table class="memname"> | ||
186 | <tr> | ||
187 | <td class="memname">ODE_API dReal dWorldGetERP </td> | ||
188 | <td>(</td> | ||
189 | <td class="paramtype">dWorldID </td> | ||
190 | <td class="paramname"> </td> | ||
191 | <td> ) </td> | ||
192 | <td width="100%"></td> | ||
193 | </tr> | ||
194 | </table> | ||
195 | </div> | ||
196 | <div class="memdoc"> | ||
197 | |||
198 | <p> | ||
199 | Get the error reduction parameter. | ||
200 | <p> | ||
201 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>ERP value </dd></dl> | ||
202 | |||
203 | </div> | ||
204 | </div><p> | ||
205 | <a class="anchor" name="ga51acfac06347fd27ff926d37672ce3c"></a><!-- doxytag: member="objects.h::dWorldGetQuickStepNumIterations" ref="ga51acfac06347fd27ff926d37672ce3c" args="(dWorldID)" --> | ||
206 | <div class="memitem"> | ||
207 | <div class="memproto"> | ||
208 | <table class="memname"> | ||
209 | <tr> | ||
210 | <td class="memname">ODE_API int dWorldGetQuickStepNumIterations </td> | ||
211 | <td>(</td> | ||
212 | <td class="paramtype">dWorldID </td> | ||
213 | <td class="paramname"> </td> | ||
214 | <td> ) </td> | ||
215 | <td width="100%"></td> | ||
216 | </tr> | ||
217 | </table> | ||
218 | </div> | ||
219 | <div class="memdoc"> | ||
220 | |||
221 | <p> | ||
222 | Get the number of iterations that the QuickStep method performs per step. | ||
223 | <p> | ||
224 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>nr of iterations </dd></dl> | ||
225 | |||
226 | </div> | ||
227 | </div><p> | ||
228 | <a class="anchor" name="ga7fef06f7a8293f21778939dfea36951"></a><!-- doxytag: member="objects.h::dWorldGetQuickStepW" ref="ga7fef06f7a8293f21778939dfea36951" args="(dWorldID)" --> | ||
229 | <div class="memitem"> | ||
230 | <div class="memproto"> | ||
231 | <table class="memname"> | ||
232 | <tr> | ||
233 | <td class="memname">ODE_API dReal dWorldGetQuickStepW </td> | ||
234 | <td>(</td> | ||
235 | <td class="paramtype">dWorldID </td> | ||
236 | <td class="paramname"> </td> | ||
237 | <td> ) </td> | ||
238 | <td width="100%"></td> | ||
239 | </tr> | ||
240 | </table> | ||
241 | </div> | ||
242 | <div class="memdoc"> | ||
243 | |||
244 | <p> | ||
245 | Get the SOR over-relaxation parameter. | ||
246 | <p> | ||
247 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>the over-relaxation setting </dd></dl> | ||
248 | |||
249 | </div> | ||
250 | </div><p> | ||
251 | <a class="anchor" name="ga9c564b4dd7d8fa4c6f4b32dd95fc33a"></a><!-- doxytag: member="objects.h::dWorldImpulseToForce" ref="ga9c564b4dd7d8fa4c6f4b32dd95fc33a" args="(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force)" --> | ||
252 | <div class="memitem"> | ||
253 | <div class="memproto"> | ||
254 | <table class="memname"> | ||
255 | <tr> | ||
256 | <td class="memname">ODE_API void dWorldImpulseToForce </td> | ||
257 | <td>(</td> | ||
258 | <td class="paramtype">dWorldID </td> | ||
259 | <td class="paramname">, </td> | ||
260 | </tr> | ||
261 | <tr> | ||
262 | <td class="paramkey"></td> | ||
263 | <td></td> | ||
264 | <td class="paramtype">dReal </td> | ||
265 | <td class="paramname"> <em>stepsize</em>, </td> | ||
266 | </tr> | ||
267 | <tr> | ||
268 | <td class="paramkey"></td> | ||
269 | <td></td> | ||
270 | <td class="paramtype">dReal </td> | ||
271 | <td class="paramname"> <em>ix</em>, </td> | ||
272 | </tr> | ||
273 | <tr> | ||
274 | <td class="paramkey"></td> | ||
275 | <td></td> | ||
276 | <td class="paramtype">dReal </td> | ||
277 | <td class="paramname"> <em>iy</em>, </td> | ||
278 | </tr> | ||
279 | <tr> | ||
280 | <td class="paramkey"></td> | ||
281 | <td></td> | ||
282 | <td class="paramtype">dReal </td> | ||
283 | <td class="paramname"> <em>iz</em>, </td> | ||
284 | </tr> | ||
285 | <tr> | ||
286 | <td class="paramkey"></td> | ||
287 | <td></td> | ||
288 | <td class="paramtype">dVector3 </td> | ||
289 | <td class="paramname"> <em>force</em></td><td> </td> | ||
290 | </tr> | ||
291 | <tr> | ||
292 | <td></td> | ||
293 | <td>)</td> | ||
294 | <td></td><td></td><td width="100%"></td> | ||
295 | </tr> | ||
296 | </table> | ||
297 | </div> | ||
298 | <div class="memdoc"> | ||
299 | |||
300 | <p> | ||
301 | Converts an impulse to a force. | ||
302 | <p> | ||
303 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>If you want to apply a linear or angular impulse to a rigid body, instead of a force or a torque, then you can use this function to convert the desired impulse into a force/torque vector before calling the BodyAdd... function. The current algorithm simply scales the impulse by 1/stepsize, where stepsize is the step size for the next step that will be taken. This function is given a dWorldID because, in the future, the force computation may depend on integrator parameters that are set as properties of the world. </dd></dl> | ||
304 | |||
305 | </div> | ||
306 | </div><p> | ||
307 | <a class="anchor" name="gc24fadc1d42b65ca3563e40bc1f0fec1"></a><!-- doxytag: member="objects.h::dWorldQuickStep" ref="gc24fadc1d42b65ca3563e40bc1f0fec1" args="(dWorldID w, dReal stepsize)" --> | ||
308 | <div class="memitem"> | ||
309 | <div class="memproto"> | ||
310 | <table class="memname"> | ||
311 | <tr> | ||
312 | <td class="memname">ODE_API void dWorldQuickStep </td> | ||
313 | <td>(</td> | ||
314 | <td class="paramtype">dWorldID </td> | ||
315 | <td class="paramname"> <em>w</em>, </td> | ||
316 | </tr> | ||
317 | <tr> | ||
318 | <td class="paramkey"></td> | ||
319 | <td></td> | ||
320 | <td class="paramtype">dReal </td> | ||
321 | <td class="paramname"> <em>stepsize</em></td><td> </td> | ||
322 | </tr> | ||
323 | <tr> | ||
324 | <td></td> | ||
325 | <td>)</td> | ||
326 | <td></td><td></td><td width="100%"></td> | ||
327 | </tr> | ||
328 | </table> | ||
329 | </div> | ||
330 | <div class="memdoc"> | ||
331 | |||
332 | <p> | ||
333 | Step the world. | ||
334 | <p> | ||
335 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>This uses an iterative method that takes time on the order of m*N and memory on the order of m, where m is the total number of constraint rows N is the number of iterations. For large systems this is a lot faster than <a class="el" href="group__world.html#g8f547ebeb3deed27e0f7b8143d475f50" title="Step the world.">dWorldStep()</a>, but it is less accurate. <p> | ||
336 | QuickStep is great for stacks of objects especially when the auto-disable feature is used as well. However, it has poor accuracy for near-singular systems. Near-singular systems can occur when using high-friction contacts, motors, or certain articulated structures. For example, a robot with multiple legs sitting on the ground may be near-singular. <p> | ||
337 | There are ways to help overcome QuickStep's inaccuracy problems: <ul> | ||
338 | <li>Increase CFM. </li> | ||
339 | <li>Reduce the number of contacts in your system (e.g. use the minimum number of contacts for the feet of a robot or creature). </li> | ||
340 | <li>Don't use excessive friction in the contacts. </li> | ||
341 | <li>Use contact slip if appropriate </li> | ||
342 | <li>Avoid kinematic loops (however, kinematic loops are inevitable in legged creatures). </li> | ||
343 | <li>Don't use excessive motor strength. force-based motors instead of velocity-based motors.</li> | ||
344 | </ul> | ||
345 | Increasing the number of QuickStep iterations may help a little bit, but it is not going to help much if your system is really near singular. </dd></dl> | ||
346 | |||
347 | </div> | ||
348 | </div><p> | ||
349 | <a class="anchor" name="g8b7913fe46d0afc468418c655da79233"></a><!-- doxytag: member="objects.h::dWorldSetCFM" ref="g8b7913fe46d0afc468418c655da79233" args="(dWorldID, dReal cfm)" --> | ||
350 | <div class="memitem"> | ||
351 | <div class="memproto"> | ||
352 | <table class="memname"> | ||
353 | <tr> | ||
354 | <td class="memname">ODE_API void dWorldSetCFM </td> | ||
355 | <td>(</td> | ||
356 | <td class="paramtype">dWorldID </td> | ||
357 | <td class="paramname">, </td> | ||
358 | </tr> | ||
359 | <tr> | ||
360 | <td class="paramkey"></td> | ||
361 | <td></td> | ||
362 | <td class="paramtype">dReal </td> | ||
363 | <td class="paramname"> <em>cfm</em></td><td> </td> | ||
364 | </tr> | ||
365 | <tr> | ||
366 | <td></td> | ||
367 | <td>)</td> | ||
368 | <td></td><td></td><td width="100%"></td> | ||
369 | </tr> | ||
370 | </table> | ||
371 | </div> | ||
372 | <div class="memdoc"> | ||
373 | |||
374 | <p> | ||
375 | Set the global CFM (constraint force mixing) value. | ||
376 | <p> | ||
377 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
378 | <table border="0" cellspacing="2" cellpadding="0"> | ||
379 | <tr><td valign="top"></td><td valign="top"><em>cfm</em> </td><td>Typical values are in the range {10^{-9}} -- 1. The default is 10^-5 if single precision is being used, or 10^-10 if double precision is being used. </td></tr> | ||
380 | </table> | ||
381 | </dl> | ||
382 | |||
383 | </div> | ||
384 | </div><p> | ||
385 | <a class="anchor" name="g2cec4be3f40d49c5950ceac1a28440d8"></a><!-- doxytag: member="objects.h::dWorldSetContactMaxCorrectingVel" ref="g2cec4be3f40d49c5950ceac1a28440d8" args="(dWorldID, dReal vel)" --> | ||
386 | <div class="memitem"> | ||
387 | <div class="memproto"> | ||
388 | <table class="memname"> | ||
389 | <tr> | ||
390 | <td class="memname">ODE_API void dWorldSetContactMaxCorrectingVel </td> | ||
391 | <td>(</td> | ||
392 | <td class="paramtype">dWorldID </td> | ||
393 | <td class="paramname">, </td> | ||
394 | </tr> | ||
395 | <tr> | ||
396 | <td class="paramkey"></td> | ||
397 | <td></td> | ||
398 | <td class="paramtype">dReal </td> | ||
399 | <td class="paramname"> <em>vel</em></td><td> </td> | ||
400 | </tr> | ||
401 | <tr> | ||
402 | <td></td> | ||
403 | <td>)</td> | ||
404 | <td></td><td></td><td width="100%"></td> | ||
405 | </tr> | ||
406 | </table> | ||
407 | </div> | ||
408 | <div class="memdoc"> | ||
409 | |||
410 | <p> | ||
411 | Set the maximum correcting velocity that contacts are allowed to generate. | ||
412 | <p> | ||
413 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
414 | <table border="0" cellspacing="2" cellpadding="0"> | ||
415 | <tr><td valign="top"></td><td valign="top"><em>vel</em> </td><td>The default value is infinity (i.e. no limit). </td></tr> | ||
416 | </table> | ||
417 | </dl> | ||
418 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>Reducing this value can help prevent "popping" of deeply embedded objects. </dd></dl> | ||
419 | |||
420 | </div> | ||
421 | </div><p> | ||
422 | <a class="anchor" name="g8f6f964bc15b6cf0937d3214f6e3a1f1"></a><!-- doxytag: member="objects.h::dWorldSetContactSurfaceLayer" ref="g8f6f964bc15b6cf0937d3214f6e3a1f1" args="(dWorldID, dReal depth)" --> | ||
423 | <div class="memitem"> | ||
424 | <div class="memproto"> | ||
425 | <table class="memname"> | ||
426 | <tr> | ||
427 | <td class="memname">ODE_API void dWorldSetContactSurfaceLayer </td> | ||
428 | <td>(</td> | ||
429 | <td class="paramtype">dWorldID </td> | ||
430 | <td class="paramname">, </td> | ||
431 | </tr> | ||
432 | <tr> | ||
433 | <td class="paramkey"></td> | ||
434 | <td></td> | ||
435 | <td class="paramtype">dReal </td> | ||
436 | <td class="paramname"> <em>depth</em></td><td> </td> | ||
437 | </tr> | ||
438 | <tr> | ||
439 | <td></td> | ||
440 | <td>)</td> | ||
441 | <td></td><td></td><td width="100%"></td> | ||
442 | </tr> | ||
443 | </table> | ||
444 | </div> | ||
445 | <div class="memdoc"> | ||
446 | |||
447 | <p> | ||
448 | Set the depth of the surface layer around all geometry objects. | ||
449 | <p> | ||
450 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. </dd></dl> | ||
451 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
452 | <table border="0" cellspacing="2" cellpadding="0"> | ||
453 | <tr><td valign="top"></td><td valign="top"><em>depth</em> </td><td>The default value is zero. </td></tr> | ||
454 | </table> | ||
455 | </dl> | ||
456 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken. </dd></dl> | ||
457 | |||
458 | </div> | ||
459 | </div><p> | ||
460 | <a class="anchor" name="gacd0778bdaa939d22f093fc2d5d5f868"></a><!-- doxytag: member="objects.h::dWorldSetERP" ref="gacd0778bdaa939d22f093fc2d5d5f868" args="(dWorldID, dReal erp)" --> | ||
461 | <div class="memitem"> | ||
462 | <div class="memproto"> | ||
463 | <table class="memname"> | ||
464 | <tr> | ||
465 | <td class="memname">ODE_API void dWorldSetERP </td> | ||
466 | <td>(</td> | ||
467 | <td class="paramtype">dWorldID </td> | ||
468 | <td class="paramname">, </td> | ||
469 | </tr> | ||
470 | <tr> | ||
471 | <td class="paramkey"></td> | ||
472 | <td></td> | ||
473 | <td class="paramtype">dReal </td> | ||
474 | <td class="paramname"> <em>erp</em></td><td> </td> | ||
475 | </tr> | ||
476 | <tr> | ||
477 | <td></td> | ||
478 | <td>)</td> | ||
479 | <td></td><td></td><td width="100%"></td> | ||
480 | </tr> | ||
481 | </table> | ||
482 | </div> | ||
483 | <div class="memdoc"> | ||
484 | |||
485 | <p> | ||
486 | Set the global ERP value, that controls how much error correction is performed in each time step. | ||
487 | <p> | ||
488 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
489 | <table border="0" cellspacing="2" cellpadding="0"> | ||
490 | <tr><td valign="top"></td><td valign="top"><em>dWorldID</em> </td><td>the identifier of the world. </td></tr> | ||
491 | <tr><td valign="top"></td><td valign="top"><em>erp</em> </td><td>Typical values are in the range 0.1--0.8. The default is 0.2. </td></tr> | ||
492 | </table> | ||
493 | </dl> | ||
494 | |||
495 | </div> | ||
496 | </div><p> | ||
497 | <a class="anchor" name="ga1b220b922215b335572c699cf8f8cad"></a><!-- doxytag: member="objects.h::dWorldSetGravity" ref="ga1b220b922215b335572c699cf8f8cad" args="(dWorldID, dReal x, dReal y, dReal z)" --> | ||
498 | <div class="memitem"> | ||
499 | <div class="memproto"> | ||
500 | <table class="memname"> | ||
501 | <tr> | ||
502 | <td class="memname">ODE_API void dWorldSetGravity </td> | ||
503 | <td>(</td> | ||
504 | <td class="paramtype">dWorldID </td> | ||
505 | <td class="paramname">, </td> | ||
506 | </tr> | ||
507 | <tr> | ||
508 | <td class="paramkey"></td> | ||
509 | <td></td> | ||
510 | <td class="paramtype">dReal </td> | ||
511 | <td class="paramname"> <em>x</em>, </td> | ||
512 | </tr> | ||
513 | <tr> | ||
514 | <td class="paramkey"></td> | ||
515 | <td></td> | ||
516 | <td class="paramtype">dReal </td> | ||
517 | <td class="paramname"> <em>y</em>, </td> | ||
518 | </tr> | ||
519 | <tr> | ||
520 | <td class="paramkey"></td> | ||
521 | <td></td> | ||
522 | <td class="paramtype">dReal </td> | ||
523 | <td class="paramname"> <em>z</em></td><td> </td> | ||
524 | </tr> | ||
525 | <tr> | ||
526 | <td></td> | ||
527 | <td>)</td> | ||
528 | <td></td><td></td><td width="100%"></td> | ||
529 | </tr> | ||
530 | </table> | ||
531 | </div> | ||
532 | <div class="memdoc"> | ||
533 | |||
534 | <p> | ||
535 | Set the world's global gravity vector. | ||
536 | <p> | ||
537 | The units are m/s^2, so Earth's gravity vector would be (0,0,-9.81), assuming that +z is up. The default is no gravity, i.e. (0,0,0). | ||
538 | </div> | ||
539 | </div><p> | ||
540 | <a class="anchor" name="g9d852689d87d28a3d4947eda59c5ba7e"></a><!-- doxytag: member="objects.h::dWorldSetQuickStepNumIterations" ref="g9d852689d87d28a3d4947eda59c5ba7e" args="(dWorldID, int num)" --> | ||
541 | <div class="memitem"> | ||
542 | <div class="memproto"> | ||
543 | <table class="memname"> | ||
544 | <tr> | ||
545 | <td class="memname">ODE_API void dWorldSetQuickStepNumIterations </td> | ||
546 | <td>(</td> | ||
547 | <td class="paramtype">dWorldID </td> | ||
548 | <td class="paramname">, </td> | ||
549 | </tr> | ||
550 | <tr> | ||
551 | <td class="paramkey"></td> | ||
552 | <td></td> | ||
553 | <td class="paramtype">int </td> | ||
554 | <td class="paramname"> <em>num</em></td><td> </td> | ||
555 | </tr> | ||
556 | <tr> | ||
557 | <td></td> | ||
558 | <td>)</td> | ||
559 | <td></td><td></td><td width="100%"></td> | ||
560 | </tr> | ||
561 | </table> | ||
562 | </div> | ||
563 | <div class="memdoc"> | ||
564 | |||
565 | <p> | ||
566 | Set the number of iterations that the QuickStep method performs per step. | ||
567 | <p> | ||
568 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>More iterations will give a more accurate solution, but will take longer to compute. </dd></dl> | ||
569 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
570 | <table border="0" cellspacing="2" cellpadding="0"> | ||
571 | <tr><td valign="top"></td><td valign="top"><em>num</em> </td><td>The default is 20 iterations. </td></tr> | ||
572 | </table> | ||
573 | </dl> | ||
574 | |||
575 | </div> | ||
576 | </div><p> | ||
577 | <a class="anchor" name="gf741ee61e3f9981ae102729f23aad535"></a><!-- doxytag: member="objects.h::dWorldSetQuickStepW" ref="gf741ee61e3f9981ae102729f23aad535" args="(dWorldID, dReal over_relaxation)" --> | ||
578 | <div class="memitem"> | ||
579 | <div class="memproto"> | ||
580 | <table class="memname"> | ||
581 | <tr> | ||
582 | <td class="memname">ODE_API void dWorldSetQuickStepW </td> | ||
583 | <td>(</td> | ||
584 | <td class="paramtype">dWorldID </td> | ||
585 | <td class="paramname">, </td> | ||
586 | </tr> | ||
587 | <tr> | ||
588 | <td class="paramkey"></td> | ||
589 | <td></td> | ||
590 | <td class="paramtype">dReal </td> | ||
591 | <td class="paramname"> <em>over_relaxation</em></td><td> </td> | ||
592 | </tr> | ||
593 | <tr> | ||
594 | <td></td> | ||
595 | <td>)</td> | ||
596 | <td></td><td></td><td width="100%"></td> | ||
597 | </tr> | ||
598 | </table> | ||
599 | </div> | ||
600 | <div class="memdoc"> | ||
601 | |||
602 | <p> | ||
603 | Set the SOR over-relaxation parameter. | ||
604 | <p> | ||
605 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
606 | <table border="0" cellspacing="2" cellpadding="0"> | ||
607 | <tr><td valign="top"></td><td valign="top"><em>over_relaxation</em> </td><td>value to use by SOR </td></tr> | ||
608 | </table> | ||
609 | </dl> | ||
610 | |||
611 | </div> | ||
612 | </div><p> | ||
613 | <a class="anchor" name="g8f547ebeb3deed27e0f7b8143d475f50"></a><!-- doxytag: member="objects.h::dWorldStep" ref="g8f547ebeb3deed27e0f7b8143d475f50" args="(dWorldID, dReal stepsize)" --> | ||
614 | <div class="memitem"> | ||
615 | <div class="memproto"> | ||
616 | <table class="memname"> | ||
617 | <tr> | ||
618 | <td class="memname">ODE_API void dWorldStep </td> | ||
619 | <td>(</td> | ||
620 | <td class="paramtype">dWorldID </td> | ||
621 | <td class="paramname">, </td> | ||
622 | </tr> | ||
623 | <tr> | ||
624 | <td class="paramkey"></td> | ||
625 | <td></td> | ||
626 | <td class="paramtype">dReal </td> | ||
627 | <td class="paramname"> <em>stepsize</em></td><td> </td> | ||
628 | </tr> | ||
629 | <tr> | ||
630 | <td></td> | ||
631 | <td>)</td> | ||
632 | <td></td><td></td><td width="100%"></td> | ||
633 | </tr> | ||
634 | </table> | ||
635 | </div> | ||
636 | <div class="memdoc"> | ||
637 | |||
638 | <p> | ||
639 | Step the world. | ||
640 | <p> | ||
641 | This uses a "big matrix" method that takes time on the order of m^3 and memory on the order of m^2, where m is the total number of constraint rows. For large systems this will use a lot of memory and can be very slow, but this is currently the most accurate method.<p> | ||
642 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
643 | <table border="0" cellspacing="2" cellpadding="0"> | ||
644 | <tr><td valign="top"></td><td valign="top"><em>stepsize</em> </td><td>The number of seconds that the simulation has to advance. </td></tr> | ||
645 | </table> | ||
646 | </dl> | ||
647 | |||
648 | </div> | ||
649 | </div><p> | ||
650 | <a class="anchor" name="gefa68c714bb3c8f70503f101ea062c03"></a><!-- doxytag: member="objects.h::dWorldStepFast1" ref="gefa68c714bb3c8f70503f101ea062c03" args="(dWorldID, dReal stepsize, int maxiterations)" --> | ||
651 | <div class="memitem"> | ||
652 | <div class="memproto"> | ||
653 | <table class="memname"> | ||
654 | <tr> | ||
655 | <td class="memname">ODE_API void dWorldStepFast1 </td> | ||
656 | <td>(</td> | ||
657 | <td class="paramtype">dWorldID </td> | ||
658 | <td class="paramname">, </td> | ||
659 | </tr> | ||
660 | <tr> | ||
661 | <td class="paramkey"></td> | ||
662 | <td></td> | ||
663 | <td class="paramtype">dReal </td> | ||
664 | <td class="paramname"> <em>stepsize</em>, </td> | ||
665 | </tr> | ||
666 | <tr> | ||
667 | <td class="paramkey"></td> | ||
668 | <td></td> | ||
669 | <td class="paramtype">int </td> | ||
670 | <td class="paramname"> <em>maxiterations</em></td><td> </td> | ||
671 | </tr> | ||
672 | <tr> | ||
673 | <td></td> | ||
674 | <td>)</td> | ||
675 | <td></td><td></td><td width="100%"></td> | ||
676 | </tr> | ||
677 | </table> | ||
678 | </div> | ||
679 | <div class="memdoc"> | ||
680 | |||
681 | <p> | ||
682 | Step the world using the StepFast1 algorithm. | ||
683 | <p> | ||
684 | <dl compact><dt><b>Parameters:</b></dt><dd> | ||
685 | <table border="0" cellspacing="2" cellpadding="0"> | ||
686 | <tr><td valign="top"></td><td valign="top"><em>stepsize</em> </td><td>the nr of seconds to advance the simulation. </td></tr> | ||
687 | <tr><td valign="top"></td><td valign="top"><em>maxiterations</em> </td><td>The number of iterations to perform. </td></tr> | ||
688 | </table> | ||
689 | </dl> | ||
690 | |||
691 | </div> | ||
692 | </div><p> | ||
693 | <hr size="1"><address style="text-align: right;"><small>Generated on Fri Oct 12 08:36:51 2007 for Open Dynamics Engine by | ||
694 | <a href="http://www.doxygen.org/index.html"> | ||
695 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address> | ||
696 | </body> | ||
697 | </html> | ||