From d48ea5bb797037069d641da41da0f195f0124491 Mon Sep 17 00:00:00 2001 From: dan miller Date: Fri, 19 Oct 2007 05:20:48 +0000 Subject: one more for the gipper --- libraries/ode-0.9/docs/group__world.html | 697 +++++++++++++++++++++++++++++++ 1 file changed, 697 insertions(+) create mode 100644 libraries/ode-0.9/docs/group__world.html (limited to 'libraries/ode-0.9/docs/group__world.html') diff --git a/libraries/ode-0.9/docs/group__world.html b/libraries/ode-0.9/docs/group__world.html new file mode 100644 index 0000000..9b48f47 --- /dev/null +++ b/libraries/ode-0.9/docs/group__world.html @@ -0,0 +1,697 @@ + +
+Functions | |
ODE_API dWorldID | dWorldCreate (void) |
Create a new, empty world and return its ID number. | |
ODE_API void | dWorldDestroy (dWorldID world) |
Destroy a world and everything in it. | |
ODE_API void | dWorldSetGravity (dWorldID, dReal x, dReal y, dReal z) |
Set the world's global gravity vector. | |
+ODE_API void | dWorldGetGravity (dWorldID, dVector3 gravity) |
Get the gravity vector for a given world. | |
ODE_API void | dWorldSetERP (dWorldID, dReal erp) |
Set the global ERP value, that controls how much error correction is performed in each time step. | |
ODE_API dReal | dWorldGetERP (dWorldID) |
Get the error reduction parameter. | |
ODE_API void | dWorldSetCFM (dWorldID, dReal cfm) |
Set the global CFM (constraint force mixing) value. | |
ODE_API dReal | dWorldGetCFM (dWorldID) |
Get the constraint force mixing value. | |
ODE_API void | dWorldStep (dWorldID, dReal stepsize) |
Step the world. | |
ODE_API void | dWorldImpulseToForce (dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force) |
Converts an impulse to a force. | |
ODE_API void | dWorldQuickStep (dWorldID w, dReal stepsize) |
Step the world. | |
ODE_API void | dWorldSetQuickStepNumIterations (dWorldID, int num) |
Set the number of iterations that the QuickStep method performs per step. | |
ODE_API int | dWorldGetQuickStepNumIterations (dWorldID) |
Get the number of iterations that the QuickStep method performs per step. | |
ODE_API void | dWorldSetQuickStepW (dWorldID, dReal over_relaxation) |
Set the SOR over-relaxation parameter. | |
ODE_API dReal | dWorldGetQuickStepW (dWorldID) |
Get the SOR over-relaxation parameter. | |
ODE_API void | dWorldSetContactMaxCorrectingVel (dWorldID, dReal vel) |
Set the maximum correcting velocity that contacts are allowed to generate. | |
+ODE_API dReal | dWorldGetContactMaxCorrectingVel (dWorldID) |
Get the maximum correcting velocity that contacts are allowed to generated. | |
ODE_API void | dWorldSetContactSurfaceLayer (dWorldID, dReal depth) |
Set the depth of the surface layer around all geometry objects. | |
ODE_API dReal | dWorldGetContactSurfaceLayer (dWorldID) |
Get the depth of the surface layer around all geometry objects. | |
ODE_API void | dWorldStepFast1 (dWorldID, dReal stepsize, int maxiterations) |
Step the world using the StepFast1 algorithm. |
+All the objects in a world exist at the same point in time, thus one reason to use separate worlds is to simulate systems at different rates. Most applications will only need one world.
ODE_API dWorldID dWorldCreate | +( | +void | ++ | ) | ++ |
+Create a new, empty world and return its ID number. +
+
ODE_API void dWorldDestroy | +( | +dWorldID | +world | +) | ++ |
+Destroy a world and everything in it. +
+This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, dJointGroupEmpty().
+
world | the identifier for the world the be destroyed. |
ODE_API dReal dWorldGetCFM | +( | +dWorldID | ++ | ) | ++ |
+Get the constraint force mixing value. +
+
ODE_API dReal dWorldGetContactSurfaceLayer | +( | +dWorldID | ++ | ) | ++ |
+Get the depth of the surface layer around all geometry objects. +
+
ODE_API dReal dWorldGetERP | +( | +dWorldID | ++ | ) | ++ |
+Get the error reduction parameter. +
+
ODE_API int dWorldGetQuickStepNumIterations | +( | +dWorldID | ++ | ) | ++ |
+Get the number of iterations that the QuickStep method performs per step. +
+
ODE_API dReal dWorldGetQuickStepW | +( | +dWorldID | ++ | ) | ++ |
+Get the SOR over-relaxation parameter. +
+
ODE_API void dWorldImpulseToForce | +( | +dWorldID | +, | +|
+ | + | dReal | +stepsize, | +|
+ | + | dReal | +ix, | +|
+ | + | dReal | +iy, | +|
+ | + | dReal | +iz, | +|
+ | + | dVector3 | +force | + |
+ | ) | ++ |
+Converts an impulse to a force. +
+
ODE_API void dWorldQuickStep | +( | +dWorldID | +w, | +|
+ | + | dReal | +stepsize | + |
+ | ) | ++ |
+Step the world. +
+
+QuickStep is great for stacks of objects especially when the auto-disable feature is used as well. However, it has poor accuracy for near-singular systems. Near-singular systems can occur when using high-friction contacts, motors, or certain articulated structures. For example, a robot with multiple legs sitting on the ground may be near-singular.
+There are ways to help overcome QuickStep's inaccuracy problems:
ODE_API void dWorldSetCFM | +( | +dWorldID | +, | +|
+ | + | dReal | +cfm | + |
+ | ) | ++ |
+Set the global CFM (constraint force mixing) value. +
+
cfm | Typical values are in the range {10^{-9}} -- 1. The default is 10^-5 if single precision is being used, or 10^-10 if double precision is being used. |
ODE_API void dWorldSetContactMaxCorrectingVel | +( | +dWorldID | +, | +|
+ | + | dReal | +vel | + |
+ | ) | ++ |
+Set the maximum correcting velocity that contacts are allowed to generate. +
+
vel | The default value is infinity (i.e. no limit). |
ODE_API void dWorldSetContactSurfaceLayer | +( | +dWorldID | +, | +|
+ | + | dReal | +depth | + |
+ | ) | ++ |
+Set the depth of the surface layer around all geometry objects. +
+
depth | The default value is zero. |
ODE_API void dWorldSetERP | +( | +dWorldID | +, | +|
+ | + | dReal | +erp | + |
+ | ) | ++ |
+Set the global ERP value, that controls how much error correction is performed in each time step. +
+
dWorldID | the identifier of the world. | |
erp | Typical values are in the range 0.1--0.8. The default is 0.2. |
ODE_API void dWorldSetGravity | +( | +dWorldID | +, | +|
+ | + | dReal | +x, | +|
+ | + | dReal | +y, | +|
+ | + | dReal | +z | + |
+ | ) | ++ |
+Set the world's global gravity vector. +
+The units are m/s^2, so Earth's gravity vector would be (0,0,-9.81), assuming that +z is up. The default is no gravity, i.e. (0,0,0). +
ODE_API void dWorldSetQuickStepNumIterations | +( | +dWorldID | +, | +|
+ | + | int | +num | + |
+ | ) | ++ |
+Set the number of iterations that the QuickStep method performs per step. +
+
num | The default is 20 iterations. |
ODE_API void dWorldSetQuickStepW | +( | +dWorldID | +, | +|
+ | + | dReal | +over_relaxation | + |
+ | ) | ++ |
+Set the SOR over-relaxation parameter. +
+
over_relaxation | value to use by SOR |
ODE_API void dWorldStep | +( | +dWorldID | +, | +|
+ | + | dReal | +stepsize | + |
+ | ) | ++ |
+Step the world. +
+This uses a "big matrix" method that takes time on the order of m^3 and memory on the order of m^2, where m is the total number of constraint rows. For large systems this will use a lot of memory and can be very slow, but this is currently the most accurate method.
+
stepsize | The number of seconds that the simulation has to advance. |
ODE_API void dWorldStepFast1 | +( | +dWorldID | +, | +|
+ | + | dReal | +stepsize, | +|
+ | + | int | +maxiterations | + |
+ | ) | ++ |
+Step the world using the StepFast1 algorithm. +
+
stepsize | the nr of seconds to advance the simulation. | |
maxiterations | The number of iterations to perform. |
+