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author | Justin Clark-Casey (justincc) | 2014-09-09 18:14:56 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-11-25 23:18:37 +0000 |
commit | 859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58 (patch) | |
tree | 93cf2e0e2c8b9c5c13e30f142420db73a2b780a3 /OpenSim | |
parent | Temporary hack to disable av to av collisions in bulletsim. (diff) | |
download | opensim-SC-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.zip opensim-SC-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.tar.gz opensim-SC-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.tar.bz2 opensim-SC-859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58.tar.xz |
Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Monitoring/JobEngine.cs | 292 | ||||
-rw-r--r-- | OpenSim/Framework/Monitoring/Watchdog.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
3 files changed, 311 insertions, 1 deletions
diff --git a/OpenSim/Framework/Monitoring/JobEngine.cs b/OpenSim/Framework/Monitoring/JobEngine.cs new file mode 100644 index 0000000..b401a5c --- /dev/null +++ b/OpenSim/Framework/Monitoring/JobEngine.cs | |||
@@ -0,0 +1,292 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Concurrent; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using OpenSim.Framework; | ||
34 | |||
35 | namespace OpenSim.Framework.Monitoring | ||
36 | { | ||
37 | public class Job | ||
38 | { | ||
39 | public string Name; | ||
40 | public WaitCallback Callback; | ||
41 | public object O; | ||
42 | |||
43 | public Job(string name, WaitCallback callback, object o) | ||
44 | { | ||
45 | Name = name; | ||
46 | Callback = callback; | ||
47 | O = o; | ||
48 | } | ||
49 | } | ||
50 | |||
51 | public class JobEngine | ||
52 | { | ||
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
54 | |||
55 | public bool IsRunning { get; private set; } | ||
56 | |||
57 | /// <summary> | ||
58 | /// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping. | ||
59 | /// </summary> | ||
60 | public int RequestProcessTimeoutOnStop { get; set; } | ||
61 | |||
62 | /// <summary> | ||
63 | /// Controls whether we need to warn in the log about exceeding the max queue size. | ||
64 | /// </summary> | ||
65 | /// <remarks> | ||
66 | /// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in | ||
67 | /// order to avoid spamming the log with lots of warnings. | ||
68 | /// </remarks> | ||
69 | private bool m_warnOverMaxQueue = true; | ||
70 | |||
71 | private BlockingCollection<Job> m_requestQueue; | ||
72 | |||
73 | private CancellationTokenSource m_cancelSource = new CancellationTokenSource(); | ||
74 | |||
75 | private Stat m_requestsWaitingStat; | ||
76 | |||
77 | private Job m_currentJob; | ||
78 | |||
79 | /// <summary> | ||
80 | /// Used to signal that we are ready to complete stop. | ||
81 | /// </summary> | ||
82 | private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false); | ||
83 | |||
84 | public JobEngine() | ||
85 | { | ||
86 | RequestProcessTimeoutOnStop = 5000; | ||
87 | |||
88 | MainConsole.Instance.Commands.AddCommand( | ||
89 | "Debug", | ||
90 | false, | ||
91 | "debug jobengine", | ||
92 | "debug jobengine <start|stop|status>", | ||
93 | "Start, stop or get status of the job engine.", | ||
94 | "If stopped then all jobs are processed immediately.", | ||
95 | HandleControlCommand); | ||
96 | } | ||
97 | |||
98 | public void Start() | ||
99 | { | ||
100 | lock (this) | ||
101 | { | ||
102 | if (IsRunning) | ||
103 | return; | ||
104 | |||
105 | IsRunning = true; | ||
106 | |||
107 | m_finishedProcessingAfterStop.Reset(); | ||
108 | |||
109 | m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000); | ||
110 | |||
111 | m_requestsWaitingStat = | ||
112 | new Stat( | ||
113 | "JobsWaiting", | ||
114 | "Number of jobs waiting for processing.", | ||
115 | "", | ||
116 | "", | ||
117 | "server", | ||
118 | "jobengine", | ||
119 | StatType.Pull, | ||
120 | MeasuresOfInterest.None, | ||
121 | stat => stat.Value = m_requestQueue.Count, | ||
122 | StatVerbosity.Debug); | ||
123 | |||
124 | StatsManager.RegisterStat(m_requestsWaitingStat); | ||
125 | |||
126 | Watchdog.StartThread( | ||
127 | ProcessRequests, | ||
128 | "JobEngineThread", | ||
129 | ThreadPriority.Normal, | ||
130 | false, | ||
131 | true, | ||
132 | null, | ||
133 | int.MaxValue); | ||
134 | } | ||
135 | } | ||
136 | |||
137 | public void Stop() | ||
138 | { | ||
139 | lock (this) | ||
140 | { | ||
141 | try | ||
142 | { | ||
143 | if (!IsRunning) | ||
144 | return; | ||
145 | |||
146 | IsRunning = false; | ||
147 | |||
148 | int requestsLeft = m_requestQueue.Count; | ||
149 | |||
150 | if (requestsLeft <= 0) | ||
151 | { | ||
152 | m_cancelSource.Cancel(); | ||
153 | } | ||
154 | else | ||
155 | { | ||
156 | m_log.InfoFormat("[JOB ENGINE]: Waiting to write {0} events after stop.", requestsLeft); | ||
157 | |||
158 | while (requestsLeft > 0) | ||
159 | { | ||
160 | if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop)) | ||
161 | { | ||
162 | // After timeout no events have been written | ||
163 | if (requestsLeft == m_requestQueue.Count) | ||
164 | { | ||
165 | m_log.WarnFormat( | ||
166 | "[JOB ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests", | ||
167 | RequestProcessTimeoutOnStop, requestsLeft); | ||
168 | |||
169 | break; | ||
170 | } | ||
171 | } | ||
172 | |||
173 | requestsLeft = m_requestQueue.Count; | ||
174 | } | ||
175 | } | ||
176 | } | ||
177 | finally | ||
178 | { | ||
179 | m_cancelSource.Dispose(); | ||
180 | StatsManager.DeregisterStat(m_requestsWaitingStat); | ||
181 | m_requestsWaitingStat = null; | ||
182 | m_requestQueue = null; | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | |||
187 | public bool QueueRequest(string name, WaitCallback req, object o) | ||
188 | { | ||
189 | m_log.DebugFormat("[JOB ENGINE]: Queued job {0}", name); | ||
190 | |||
191 | if (m_requestQueue.Count < m_requestQueue.BoundedCapacity) | ||
192 | { | ||
193 | // m_log.DebugFormat( | ||
194 | // "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}", | ||
195 | // categories, client.AgentID, m_udpServer.Scene.Name); | ||
196 | |||
197 | m_requestQueue.Add(new Job(name, req, o)); | ||
198 | |||
199 | if (!m_warnOverMaxQueue) | ||
200 | m_warnOverMaxQueue = true; | ||
201 | |||
202 | return true; | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | if (m_warnOverMaxQueue) | ||
207 | { | ||
208 | // m_log.WarnFormat( | ||
209 | // "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}", | ||
210 | // client.AgentID, m_udpServer.Scene.Name); | ||
211 | |||
212 | m_log.WarnFormat("[JOB ENGINE]: Request queue at maximum capacity, not recording job"); | ||
213 | |||
214 | m_warnOverMaxQueue = false; | ||
215 | } | ||
216 | |||
217 | return false; | ||
218 | } | ||
219 | } | ||
220 | |||
221 | private void ProcessRequests() | ||
222 | { | ||
223 | try | ||
224 | { | ||
225 | while (IsRunning || m_requestQueue.Count > 0) | ||
226 | { | ||
227 | m_currentJob = m_requestQueue.Take(m_cancelSource.Token); | ||
228 | |||
229 | // QueueEmpty callback = req.Client.OnQueueEmpty; | ||
230 | // | ||
231 | // if (callback != null) | ||
232 | // { | ||
233 | // try | ||
234 | // { | ||
235 | // callback(req.Categories); | ||
236 | // } | ||
237 | // catch (Exception e) | ||
238 | // { | ||
239 | // m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e); | ||
240 | // } | ||
241 | // } | ||
242 | |||
243 | m_log.DebugFormat("[JOB ENGINE]: Processing job {0}", m_currentJob.Name); | ||
244 | m_currentJob.Callback.Invoke(m_currentJob.O); | ||
245 | m_log.DebugFormat("[JOB ENGINE]: Processed job {0}", m_currentJob.Name); | ||
246 | m_currentJob = null; | ||
247 | } | ||
248 | } | ||
249 | catch (OperationCanceledException) | ||
250 | { | ||
251 | } | ||
252 | |||
253 | m_finishedProcessingAfterStop.Set(); | ||
254 | } | ||
255 | |||
256 | private void HandleControlCommand(string module, string[] args) | ||
257 | { | ||
258 | // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) | ||
259 | // return; | ||
260 | |||
261 | if (args.Length != 3) | ||
262 | { | ||
263 | MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status>"); | ||
264 | return; | ||
265 | } | ||
266 | |||
267 | string subCommand = args[2]; | ||
268 | |||
269 | if (subCommand == "stop") | ||
270 | { | ||
271 | Stop(); | ||
272 | MainConsole.Instance.OutputFormat("Stopped job engine."); | ||
273 | } | ||
274 | else if (subCommand == "start") | ||
275 | { | ||
276 | Start(); | ||
277 | MainConsole.Instance.OutputFormat("Started job engine."); | ||
278 | } | ||
279 | else if (subCommand == "status") | ||
280 | { | ||
281 | MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning); | ||
282 | MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none"); | ||
283 | MainConsole.Instance.OutputFormat( | ||
284 | "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a"); | ||
285 | } | ||
286 | else | ||
287 | { | ||
288 | MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand); | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs index 0fcb195..b00aa5c 100644 --- a/OpenSim/Framework/Monitoring/Watchdog.cs +++ b/OpenSim/Framework/Monitoring/Watchdog.cs | |||
@@ -133,6 +133,8 @@ namespace OpenSim.Framework.Monitoring | |||
133 | /// /summary> | 133 | /// /summary> |
134 | public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout; | 134 | public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout; |
135 | 135 | ||
136 | private static JobEngine m_jobEngine; | ||
137 | |||
136 | /// <summary> | 138 | /// <summary> |
137 | /// Is this watchdog active? | 139 | /// Is this watchdog active? |
138 | /// </summary> | 140 | /// </summary> |
@@ -173,6 +175,7 @@ namespace OpenSim.Framework.Monitoring | |||
173 | 175 | ||
174 | static Watchdog() | 176 | static Watchdog() |
175 | { | 177 | { |
178 | m_jobEngine = new JobEngine(); | ||
176 | m_threads = new Dictionary<int, ThreadWatchdogInfo>(); | 179 | m_threads = new Dictionary<int, ThreadWatchdogInfo>(); |
177 | m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); | 180 | m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); |
178 | m_watchdogTimer.AutoReset = false; | 181 | m_watchdogTimer.AutoReset = false; |
@@ -450,5 +453,20 @@ namespace OpenSim.Framework.Monitoring | |||
450 | 453 | ||
451 | m_watchdogTimer.Start(); | 454 | m_watchdogTimer.Start(); |
452 | } | 455 | } |
456 | |||
457 | public static void RunWhenPossible(string jobType, WaitCallback callback, string name, object obj, bool log = false) | ||
458 | { | ||
459 | if (Util.FireAndForgetMethod == FireAndForgetMethod.RegressionTest) | ||
460 | { | ||
461 | Culture.SetCurrentCulture(); | ||
462 | callback(obj); | ||
463 | return; | ||
464 | } | ||
465 | |||
466 | if (m_jobEngine.IsRunning) | ||
467 | m_jobEngine.QueueRequest(name, callback, obj); | ||
468 | else | ||
469 | RunInThread(callback, name, obj, log); | ||
470 | } | ||
453 | } | 471 | } |
454 | } \ No newline at end of file | 472 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 87063c6..2718785 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3362,7 +3362,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3362 | SentInitialDataToClient = true; | 3362 | SentInitialDataToClient = true; |
3363 | 3363 | ||
3364 | // Send all scene object to the new client | 3364 | // Send all scene object to the new client |
3365 | Watchdog.RunInThread(delegate | 3365 | Watchdog.RunWhenPossible("SendInitialDataToClient", delegate |
3366 | { | 3366 | { |
3367 | // m_log.DebugFormat( | 3367 | // m_log.DebugFormat( |
3368 | // "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", | 3368 | // "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", |