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author | Melanie | 2009-10-08 08:07:38 +0100 |
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committer | Melanie | 2009-10-08 08:07:38 +0100 |
commit | fe679be9e76190ac0dc8892469787e63a7a48b5c (patch) | |
tree | 220ef33da75f09b3e7ef3684c5ed7367e175691e /OpenSim/Region/ScriptEngine/DotNetEngine | |
parent | store owner_uuid in the region table (diff) | |
parent | One last attempt at tunning the locking/no locking behaviour. The previous on... (diff) | |
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Merge branch 'htb-throttle'
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
3 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 0feb967..583d2ff 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
138 | EventQueueThread.Priority = MyThreadPriority; | 138 | EventQueueThread.Priority = MyThreadPriority; |
139 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 139 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
140 | EventQueueThread.Start(); | 140 | EventQueueThread.Start(); |
141 | ThreadTracker.Add(EventQueueThread); | ||
142 | 141 | ||
143 | // Look at this... Don't you wish everyone did that solid | 142 | // Look at this... Don't you wish everyone did that solid |
144 | // coding everywhere? :P | 143 | // coding everywhere? :P |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs index 8bafe77..7ffdb1a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs | |||
@@ -97,7 +97,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
97 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; | 97 | MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; |
98 | MaintenanceThreadThread.IsBackground = true; | 98 | MaintenanceThreadThread.IsBackground = true; |
99 | MaintenanceThreadThread.Start(); | 99 | MaintenanceThreadThread.Start(); |
100 | ThreadTracker.Add(MaintenanceThreadThread); | ||
101 | } | 100 | } |
102 | } | 101 | } |
103 | 102 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 3c91b29..9806218 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -129,10 +129,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
129 | 129 | ||
130 | public void AddRegion(Scene Sceneworld) | 130 | public void AddRegion(Scene Sceneworld) |
131 | { | 131 | { |
132 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); | ||
133 | |||
134 | m_Scene = Sceneworld; | ||
135 | |||
136 | // Make sure we have config | 132 | // Make sure we have config |
137 | if (ConfigSource.Configs[ScriptEngineName] == null) | 133 | if (ConfigSource.Configs[ScriptEngineName] == null) |
138 | ConfigSource.AddConfig(ScriptEngineName); | 134 | ConfigSource.AddConfig(ScriptEngineName); |
@@ -143,6 +139,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
143 | if (!m_enabled) | 139 | if (!m_enabled) |
144 | return; | 140 | return; |
145 | 141 | ||
142 | m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing"); | ||
143 | |||
144 | m_Scene = Sceneworld; | ||
145 | |||
146 | // Create all objects we'll be using | 146 | // Create all objects we'll be using |
147 | m_EventQueueManager = new EventQueueManager(this); | 147 | m_EventQueueManager = new EventQueueManager(this); |
148 | m_EventManager = new EventManager(this, true); | 148 | m_EventManager = new EventManager(this, true); |