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authorMelanie2009-10-08 08:07:38 +0100
committerMelanie2009-10-08 08:07:38 +0100
commitfe679be9e76190ac0dc8892469787e63a7a48b5c (patch)
tree220ef33da75f09b3e7ef3684c5ed7367e175691e /OpenSim/Region
parentstore owner_uuid in the region table (diff)
parentOne last attempt at tunning the locking/no locking behaviour. The previous on... (diff)
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Merge branch 'htb-throttle'
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/Application.cs12
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/IClientNetworkServer.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ILLClientStackNetworkHandler.cs38
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs83
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs (renamed from OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs)34
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/IncomingPacketHistoryCollection.cs (renamed from OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs)60
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs31
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs3230
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs870
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs742
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs206
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs128
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs442
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs282
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs1055
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs (renamed from OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs)47
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs99
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs160
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs1
-rw-r--r--OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs1
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs1
32 files changed, 3045 insertions, 4506 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index 33b01e5..555baa4 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -91,6 +91,18 @@ namespace OpenSim
91 m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config"); 91 m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
92 } 92 }
93 93
94 // Increase the number of IOCP threads available. Mono defaults to a tragically low number
95 int workerThreads, iocpThreads;
96 System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
97 m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
98 if (workerThreads < 500 || iocpThreads < 1000)
99 {
100 workerThreads = 500;
101 iocpThreads = 1000;
102 m_log.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
103 System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
104 }
105
94 // Check if the system is compatible with OpenSimulator. 106 // Check if the system is compatible with OpenSimulator.
95 // Ensures that the minimum system requirements are met 107 // Ensures that the minimum system requirements are met
96 m_log.Info("Performing compatibility checks... "); 108 m_log.Info("Performing compatibility checks... ");
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 6e7a2a0..4592c31 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -675,7 +675,7 @@ namespace OpenSim
675 675
676 if (foundClientServer) 676 if (foundClientServer)
677 { 677 {
678 m_clientServers[clientServerElement].Server.Close(); 678 m_clientServers[clientServerElement].NetworkStop();
679 m_clientServers.RemoveAt(clientServerElement); 679 m_clientServers.RemoveAt(clientServerElement);
680 } 680 }
681 IScene scene; 681 IScene scene;
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index a71ad4d..54a441b 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ClientStack
38 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, 38 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
39 AgentCircuitManager authenticateClass); 39 AgentCircuitManager authenticateClass);
40 40
41 Socket Server { get; } 41 void NetworkStop();
42 bool HandlesRegion(Location x); 42 bool HandlesRegion(Location x);
43 void AddScene(IScene x); 43 void AddScene(IScene x);
44 44
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ILLClientStackNetworkHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/ILLClientStackNetworkHandler.cs
deleted file mode 100644
index ee15171..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/ILLClientStackNetworkHandler.cs
+++ /dev/null
@@ -1,38 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Net.Sockets;
29
30namespace OpenSim.Region.ClientStack.LindenUDP
31{
32 public interface ILLClientStackNetworkHandler
33 {
34 void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
35 void RemoveClientCircuit(uint circuitcode);
36 void RegisterPacketServer(LLPacketServer server);
37 }
38}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
deleted file mode 100644
index 31f9580..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
+++ /dev/null
@@ -1,83 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenMetaverse.Packets;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.ClientStack.LindenUDP
34{
35 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
36 public delegate void PacketDrop(Packet pack, Object id);
37 public delegate void QueueEmpty(ThrottleOutPacketType queue);
38 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
39
40 /// <summary>
41 /// Interface to a class that handles all the activity involved with maintaining the client circuit (handling acks,
42 /// resends, pings, etc.)
43 /// </summary>
44 public interface ILLPacketHandler : IDisposable
45 {
46 event PacketStats OnPacketStats;
47 event PacketDrop OnPacketDrop;
48 event QueueEmpty OnQueueEmpty;
49 SynchronizeClientHandler SynchronizeClient { set; }
50
51 int PacketsReceived { get; }
52 int PacketsReceivedReported { get; }
53 uint ResendTimeout { get; set; }
54 bool ReliableIsImportant { get; set; }
55 int MaxReliableResends { get; set; }
56
57 /// <summary>
58 /// Initial handling of a received packet. It will be processed later in ProcessInPacket()
59 /// </summary>
60 /// <param name="packet"></param>
61 void InPacket(Packet packet);
62
63 /// <summary>
64 /// Take action depending on the type and contents of an received packet.
65 /// </summary>
66 /// <param name="item"></param>
67 void ProcessInPacket(LLQueItem item);
68
69 void ProcessOutPacket(LLQueItem item);
70 void OutPacket(Packet NewPack,
71 ThrottleOutPacketType throttlePacketType);
72 void OutPacket(Packet NewPack,
73 ThrottleOutPacketType throttlePacketType, Object id);
74 LLPacketQueue PacketQueue { get; }
75 void Flush();
76 void Clear();
77 ClientInfo GetClientInfo();
78 void SetClientInfo(ClientInfo info);
79 void AddImportantPacket(PacketType type);
80 void RemoveImportantPacket(PacketType type);
81 int GetQueueCount(ThrottleOutPacketType queue);
82 }
83}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs
index 0ed2bc1..90b3ede 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -26,24 +26,32 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse.Packets;
30using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenMetaverse;
31using OpenMetaverse.Packets;
31 32
32namespace OpenSim.Region.ClientStack.LindenUDP 33namespace OpenSim.Region.ClientStack.LindenUDP
33{ 34{
34 public class LLQueItem 35 /// <summary>
36 /// Holds a reference to a <seealso cref="LLUDPClient"/> and a <seealso cref="Packet"/>
37 /// for incoming packets
38 /// </summary>
39 public sealed class IncomingPacket
35 { 40 {
36 public LLQueItem() 41 /// <summary>Client this packet came from</summary>
42 public LLUDPClient Client;
43 /// <summary>Packet data that has been received</summary>
44 public Packet Packet;
45
46 /// <summary>
47 /// Default constructor
48 /// </summary>
49 /// <param name="client">Reference to the client this packet came from</param>
50 /// <param name="packet">Packet data</param>
51 public IncomingPacket(LLUDPClient client, Packet packet)
37 { 52 {
53 Client = client;
54 Packet = packet;
38 } 55 }
39
40 public Packet Packet;
41 public bool Incoming;
42 public ThrottleOutPacketType throttleType;
43 public int TickCount;
44 public Object Identifier;
45 public int Resends;
46 public int Length;
47 public uint Sequence;
48 } 56 }
49} 57}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacketHistoryCollection.cs
index a80c1f0..1f73a1d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacketHistoryCollection.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -25,47 +25,49 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenMetaverse.Packets; 28using System;
29using System.Collections.Generic;
29 30
30namespace OpenSim.Region.ClientStack.LindenUDP 31namespace OpenSim.Region.ClientStack.LindenUDP
31{ 32{
32 /// <summary> 33 /// <summary>
33 /// When packetqueue dequeues this packet in the outgoing stream, it thread aborts 34 /// A circular buffer and hashset for tracking incoming packet sequence
34 /// Ensures that the thread abort happens from within the client thread 35 /// numbers
35 /// regardless of where the close method is called
36 /// </summary> 36 /// </summary>
37 class KillPacket : Packet 37 public sealed class IncomingPacketHistoryCollection
38 { 38 {
39 public override int Length 39 private readonly uint[] m_items;
40 { 40 private HashSet<uint> m_hashSet;
41 get { return 0; } 41 private int m_first;
42 } 42 private int m_next;
43 private int m_capacity;
43 44
44 public override void FromBytes(Header header, byte[] bytes, ref int i, ref int packetEnd) 45 public IncomingPacketHistoryCollection(int capacity)
45 { 46 {
47 this.m_capacity = capacity;
48 m_items = new uint[capacity];
49 m_hashSet = new HashSet<uint>();
46 } 50 }
47 51
48 public override void FromBytes(byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer) 52 public bool TryEnqueue(uint ack)
49 { 53 {
50 } 54 lock (m_hashSet)
55 {
56 if (m_hashSet.Add(ack))
57 {
58 m_items[m_next] = ack;
59 m_next = (m_next + 1) % m_capacity;
60 if (m_next == m_first)
61 {
62 m_hashSet.Remove(m_items[m_first]);
63 m_first = (m_first + 1) % m_capacity;
64 }
51 65
52 public override byte[] ToBytes() 66 return true;
53 { 67 }
54 return new byte[0]; 68 }
55 }
56 69
57 public override byte[][] ToBytesMultiple() 70 return false;
58 {
59 return new byte[][] { new byte[0] };
60 }
61
62 public KillPacket()
63 {
64 Type = PacketType.UseCircuitCode;
65 Header = new Header();
66 Header.Frequency = OpenMetaverse.PacketFrequency.Low;
67 Header.ID = 65531;
68 Header.Reliable = true;
69 } 71 }
70 } 72 }
71} 73}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 19ad0b4..2f1face 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -76,27 +76,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
76 { 76 {
77 if (m_currentPacket <= m_stopPacket) 77 if (m_currentPacket <= m_stopPacket)
78 { 78 {
79 bool SendMore = true; 79 int count = 0;
80 bool sendMore = true;
81
80 if (!m_sentInfo || (m_currentPacket == 0)) 82 if (!m_sentInfo || (m_currentPacket == 0))
81 { 83 {
82 if (SendFirstPacket(client)) 84 sendMore = !SendFirstPacket(client);
83 { 85
84 SendMore = false;
85 }
86 m_sentInfo = true; 86 m_sentInfo = true;
87 m_currentPacket++; 87 ++m_currentPacket;
88 ++count;
88 } 89 }
89 if (m_currentPacket < 2) 90 if (m_currentPacket < 2)
90 { 91 {
91 m_currentPacket = 2; 92 m_currentPacket = 2;
92 } 93 }
93 94
94 int count = 0; 95 while (sendMore && count < maxpack && m_currentPacket <= m_stopPacket)
95 while (SendMore && count < maxpack && m_currentPacket <= m_stopPacket)
96 { 96 {
97 count++; 97 sendMore = SendPacket(client);
98 SendMore = SendPacket(client); 98 ++m_currentPacket;
99 m_currentPacket++; 99 ++count;
100 } 100 }
101 101
102 if (m_currentPacket > m_stopPacket) 102 if (m_currentPacket > m_stopPacket)
@@ -196,13 +196,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
196 196
197 m_currentPacket = StartPacket; 197 m_currentPacket = StartPacket;
198 } 198 }
199
200 if ((m_imageManager != null) && (m_imageManager.Client != null) && (m_imageManager.Client.PacketHandler != null))
201 if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0)
202 {
203 //m_log.Debug("No textures queued, sending one packet to kickstart it");
204 SendPacket(m_imageManager.Client);
205 }
206 } 199 }
207 } 200 }
208 } 201 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 0052729..84e705a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -58,526 +58,180 @@ namespace OpenSim.Region.ClientStack.LindenUDP
58 /// </summary> 58 /// </summary>
59 public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector 59 public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
60 { 60 {
61 // LLClientView Only
62 public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args);
63
64 /// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary>
65 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
66
61 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
68 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
62 69
63 /* static variables */ 70 private readonly LLUDPServer m_udpServer;
64 public static SynchronizeClientHandler SynchronizeClient; 71 private readonly LLUDPClient m_udpClient;
65 /* private variables */
66 private readonly UUID m_sessionId; 72 private readonly UUID m_sessionId;
67 private readonly UUID m_secureSessionId = UUID.Zero; 73 private readonly UUID m_secureSessionId;
68 74 private readonly UUID m_agentId;
69 private int m_debugPacketLevel; 75 private readonly uint m_circuitCode;
76 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
77 private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
78 private readonly IGroupsModule m_GroupsModule;
70 79
71 //private readonly IAssetCache m_assetCache;
72 private int m_cachedTextureSerial; 80 private int m_cachedTextureSerial;
73 private Timer m_clientPingTimer;
74
75 private Timer m_avatarTerseUpdateTimer; 81 private Timer m_avatarTerseUpdateTimer;
76 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 82 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
77
78 private Timer m_primTerseUpdateTimer; 83 private Timer m_primTerseUpdateTimer;
79 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 84 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
80 private Timer m_primFullUpdateTimer; 85 private Timer m_primFullUpdateTimer;
81 private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = 86 private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = new List<ObjectUpdatePacket.ObjectDataBlock>();
82 new List<ObjectUpdatePacket.ObjectDataBlock>();
83
84 private bool m_clientBlocked;
85
86 private int m_probesWithNoIngressPackets;
87
88 private readonly UUID m_agentId;
89 private readonly uint m_circuitCode;
90 private int m_moneyBalance; 87 private int m_moneyBalance;
91 private readonly ILLPacketHandler m_PacketHandler;
92
93 private int m_animationSequenceNumber = 1; 88 private int m_animationSequenceNumber = 1;
94
95 private readonly byte[] m_channelVersion = Utils.StringToBytes("OpenSimulator Server"); // Dummy value needed by libSL
96
97 private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
98
99 private bool m_SendLogoutPacketWhenClosing = true; 89 private bool m_SendLogoutPacketWhenClosing = true;
100 90 private AgentUpdateArgs lastarg;
101 private int m_inPacketsChecked; 91 private bool m_IsActive = true;
102
103 // Used to adjust Sun Orbit values so Linden based viewers properly position sun
104 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
105
106
107 /* protected variables */
108
109 protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
110 new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
111 92
112 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); 93 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
113 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers 94 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
114
115 protected IScene m_scene; 95 protected IScene m_scene;
116
117 protected LLPacketServer m_networkServer;
118
119 protected LLImageManager m_imageManager; 96 protected LLImageManager m_imageManager;
120
121 /* public variables */
122 protected string m_firstName; 97 protected string m_firstName;
123 protected string m_lastName; 98 protected string m_lastName;
124 protected Thread m_clientThread; 99 protected Thread m_clientThread;
125 protected Vector3 m_startpos; 100 protected Vector3 m_startpos;
126 protected EndPoint m_userEndPoint; 101 protected EndPoint m_userEndPoint;
127 protected EndPoint m_proxyEndPoint;
128 protected UUID m_activeGroupID = UUID.Zero; 102 protected UUID m_activeGroupID = UUID.Zero;
129 protected string m_activeGroupName = String.Empty; 103 protected string m_activeGroupName = String.Empty;
130 protected ulong m_activeGroupPowers; 104 protected ulong m_activeGroupPowers;
131 protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>(); 105 protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>();
132 protected int m_avatarTerseUpdateRate = 50; 106 protected int m_terrainCheckerCount;
133 protected int m_avatarTerseUpdatesPerPacket = 5;
134 107
135 // LL uses these limits, apparently. Compressed terse would be 108 // LL uses these limits, apparently. Compressed terse would be 23, but we don't have that yet
136 // 23, but we don't have that yet
137 //
138 protected int m_primTerseUpdatesPerPacket = 10; 109 protected int m_primTerseUpdatesPerPacket = 10;
139 protected int m_primFullUpdatesPerPacket = 14; 110 protected int m_primFullUpdatesPerPacket = 14;
140
141 protected int m_primTerseUpdateRate = 10; 111 protected int m_primTerseUpdateRate = 10;
142 protected int m_primFullUpdateRate = 14; 112 protected int m_primFullUpdateRate = 14;
143
144 protected int m_textureSendLimit = 20; 113 protected int m_textureSendLimit = 20;
145 protected int m_textureDataLimit = 10; 114 protected int m_textureDataLimit = 10;
146 115 protected int m_avatarTerseUpdateRate = 50;
116 protected int m_avatarTerseUpdatesPerPacket = 5;
147 protected int m_packetMTU = 1400; 117 protected int m_packetMTU = 1400;
148
149 protected IAssetService m_assetService; 118 protected IAssetService m_assetService;
150 119
151 // LLClientView Only 120 #region Properties
152 public delegate void BinaryGenericMessage(Object sender, string method, byte[][] args);
153
154 /* Instantiated Designated Event Delegates */
155 //- used so we don't create new objects for each incoming packet and then toss it out later */
156
157 private GenericMessage handlerGenericMessage;
158 private RequestAvatarProperties handlerRequestAvatarProperties; //OnRequestAvatarProperties;
159 private UpdateAvatarProperties handlerUpdateAvatarProperties; // OnUpdateAvatarProperties;
160 private ChatMessage handlerChatFromClient; //OnChatFromClient;
161 private ChatMessage handlerChatFromClient2; //OnChatFromClient;
162 private ImprovedInstantMessage handlerInstantMessage; //OnInstantMessage;
163 private FriendActionDelegate handlerApproveFriendRequest; //OnApproveFriendRequest;
164 private FriendshipTermination handlerTerminateFriendship; //OnTerminateFriendship;
165 private RezObject handlerRezObject; //OnRezObject;
166 private DeRezObject handlerDeRezObject; //OnDeRezObject;
167 private ModifyTerrain handlerModifyTerrain;
168 private BakeTerrain handlerBakeTerrain;
169 private EstateChangeInfo handlerEstateChangeInfo;
170 private Action<IClientAPI> handlerRegionHandShakeReply; //OnRegionHandShakeReply;
171 private GenericCall2 handlerRequestWearables; //OnRequestWearables;
172 private Action<IClientAPI> handlerRequestAvatarsData; //OnRequestAvatarsData;
173 private SetAppearance handlerSetAppearance; //OnSetAppearance;
174 private AvatarNowWearing handlerAvatarNowWearing; //OnAvatarNowWearing;
175 private RezSingleAttachmentFromInv handlerRezSingleAttachment; //OnRezSingleAttachmentFromInv;
176 private RezMultipleAttachmentsFromInv handlerRezMultipleAttachments; //OnRezMultipleAttachmentsFromInv;
177 private UUIDNameRequest handlerDetachAttachmentIntoInv; // Detach attachment!
178 private ObjectAttach handlerObjectAttach; //OnObjectAttach;
179 private SetAlwaysRun handlerSetAlwaysRun; //OnSetAlwaysRun;
180 private GenericCall2 handlerCompleteMovementToRegion; //OnCompleteMovementToRegion;
181 private UpdateAgent handlerAgentUpdate; //OnAgentUpdate;
182 private StartAnim handlerStartAnim;
183 private StopAnim handlerStopAnim;
184 private AgentRequestSit handlerAgentRequestSit; //OnAgentRequestSit;
185 private AgentSit handlerAgentSit; //OnAgentSit;
186 private AvatarPickerRequest handlerAvatarPickerRequest; //OnAvatarPickerRequest;
187 private FetchInventory handlerAgentDataUpdateRequest; //OnAgentDataUpdateRequest;
188 private TeleportLocationRequest handlerSetStartLocationRequest; //OnSetStartLocationRequest;
189 private TeleportLandmarkRequest handlerTeleportLandmarkRequest; //OnTeleportLandmarkRequest;
190 private LinkObjects handlerLinkObjects; //OnLinkObjects;
191 private DelinkObjects handlerDelinkObjects; //OnDelinkObjects;
192 private AddNewPrim handlerAddPrim; //OnAddPrim;
193 private UpdateShape handlerUpdatePrimShape; //null;
194 private ObjectExtraParams handlerUpdateExtraParams; //OnUpdateExtraParams;
195 private ObjectDuplicate handlerObjectDuplicate;
196 private ObjectDuplicateOnRay handlerObjectDuplicateOnRay;
197 private ObjectRequest handlerObjectRequest;
198 private ObjectSelect handlerObjectSelect;
199 private ObjectDeselect handlerObjectDeselect;
200 private ObjectIncludeInSearch handlerObjectIncludeInSearch;
201 private UpdatePrimFlags handlerUpdatePrimFlags; //OnUpdatePrimFlags;
202 private UpdatePrimTexture handlerUpdatePrimTexture;
203 private GrabObject handlerGrabObject; //OnGrabObject;
204 private MoveObject handlerGrabUpdate; //OnGrabUpdate;
205 private DeGrabObject handlerDeGrabObject; //OnDeGrabObject;
206 private SpinStart handlerSpinStart; //OnSpinStart;
207 private SpinObject handlerSpinUpdate; //OnSpinUpdate;
208 private SpinStop handlerSpinStop; //OnSpinStop;
209 private GenericCall7 handlerObjectDescription;
210 private GenericCall7 handlerObjectName;
211 private GenericCall7 handlerObjectClickAction;
212 private GenericCall7 handlerObjectMaterial;
213 private ObjectPermissions handlerObjectPermissions;
214 private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily; //OnRequestObjectPropertiesFamily;
215 //private TextureRequest handlerTextureRequest;
216 private UDPAssetUploadRequest handlerAssetUploadRequest; //OnAssetUploadRequest;
217 private RequestXfer handlerRequestXfer; //OnRequestXfer;
218 private XferReceive handlerXferReceive; //OnXferReceive;
219 private ConfirmXfer handlerConfirmXfer; //OnConfirmXfer;
220 private AbortXfer handlerAbortXfer;
221 private CreateInventoryFolder handlerCreateInventoryFolder; //OnCreateNewInventoryFolder;
222 private UpdateInventoryFolder handlerUpdateInventoryFolder;
223 private MoveInventoryFolder handlerMoveInventoryFolder;
224 private CreateNewInventoryItem handlerCreateNewInventoryItem; //OnCreateNewInventoryItem;
225 private FetchInventory handlerFetchInventory;
226 private FetchInventoryDescendents handlerFetchInventoryDescendents; //OnFetchInventoryDescendents;
227 private PurgeInventoryDescendents handlerPurgeInventoryDescendents; //OnPurgeInventoryDescendents;
228 private UpdateInventoryItem handlerUpdateInventoryItem;
229 private CopyInventoryItem handlerCopyInventoryItem;
230 private MoveInventoryItem handlerMoveInventoryItem;
231 private RemoveInventoryItem handlerRemoveInventoryItem;
232 private RemoveInventoryFolder handlerRemoveInventoryFolder;
233 private RequestTaskInventory handlerRequestTaskInventory; //OnRequestTaskInventory;
234 private UpdateTaskInventory handlerUpdateTaskInventory; //OnUpdateTaskInventory;
235 private MoveTaskInventory handlerMoveTaskItem;
236 private RemoveTaskInventory handlerRemoveTaskItem; //OnRemoveTaskItem;
237 private RezScript handlerRezScript; //OnRezScript;
238 private RequestMapBlocks handlerRequestMapBlocks; //OnRequestMapBlocks;
239 private RequestMapName handlerMapNameRequest; //OnMapNameRequest;
240 private TeleportLocationRequest handlerTeleportLocationRequest; //OnTeleportLocationRequest;
241 private MoneyBalanceRequest handlerMoneyBalanceRequest; //OnMoneyBalanceRequest;
242 private UUIDNameRequest handlerNameRequest;
243 private ParcelAccessListRequest handlerParcelAccessListRequest; //OnParcelAccessListRequest;
244 private ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest; //OnParcelAccessListUpdateRequest;
245 private ParcelPropertiesRequest handlerParcelPropertiesRequest; //OnParcelPropertiesRequest;
246 private ParcelDivideRequest handlerParcelDivideRequest; //OnParcelDivideRequest;
247 private ParcelJoinRequest handlerParcelJoinRequest; //OnParcelJoinRequest;
248 private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest; //OnParcelPropertiesUpdateRequest;
249 private ParcelSelectObjects handlerParcelSelectObjects; //OnParcelSelectObjects;
250 private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest; //OnParcelObjectOwnerRequest;
251 private ParcelAbandonRequest handlerParcelAbandonRequest;
252 private ParcelGodForceOwner handlerParcelGodForceOwner;
253 private ParcelReclaim handlerParcelReclaim;
254 private RequestTerrain handlerRequestTerrain;
255 private RequestTerrain handlerUploadTerrain;
256 private ParcelReturnObjectsRequest handlerParcelReturnObjectsRequest;
257 private RegionInfoRequest handlerRegionInfoRequest; //OnRegionInfoRequest;
258 private EstateCovenantRequest handlerEstateCovenantRequest; //OnEstateCovenantRequest;
259 private RequestGodlikePowers handlerReqGodlikePowers; //OnRequestGodlikePowers;
260 private GodKickUser handlerGodKickUser; //OnGodKickUser;
261 private ViewerEffectEventHandler handlerViewerEffect; //OnViewerEffect;
262 private Action<IClientAPI> handlerLogout; //OnLogout;
263 private MoneyTransferRequest handlerMoneyTransferRequest; //OnMoneyTransferRequest;
264 private ParcelBuy handlerParcelBuy;
265 private EconomyDataRequest handlerEconomoyDataRequest;
266
267 private UpdateVector handlerUpdatePrimSinglePosition; //OnUpdatePrimSinglePosition;
268 private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation; //OnUpdatePrimSingleRotation;
269 private UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition; //OnUpdatePrimSingleRotation;
270 private UpdateVector handlerUpdatePrimScale; //OnUpdatePrimScale;
271 private UpdateVector handlerUpdatePrimGroupScale; //OnUpdateGroupScale;
272 private UpdateVector handlerUpdateVector; //OnUpdatePrimGroupPosition;
273 private UpdatePrimRotation handlerUpdatePrimRotation; //OnUpdatePrimGroupRotation;
274 // private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; //OnUpdatePrimGroupMouseRotation;
275 // private RequestAsset handlerRequestAsset; // OnRequestAsset;
276 private UUIDNameRequest handlerTeleportHomeRequest;
277
278 private RegionHandleRequest handlerRegionHandleRequest; // OnRegionHandleRequest
279 private ParcelInfoRequest handlerParcelInfoRequest; // OnParcelInfoRequest
280
281 private ScriptAnswer handlerScriptAnswer;
282 private RequestPayPrice handlerRequestPayPrice;
283 private ObjectSaleInfo handlerObjectSaleInfo;
284 private ObjectBuy handlerObjectBuy;
285 //private BuyObjectInventory handlerBuyObjectInventory;
286 private ObjectDeselect handlerObjectDetach;
287 private ObjectDrop handlerObjectDrop;
288 private AgentSit handlerOnUndo;
289
290 private ForceReleaseControls handlerForceReleaseControls;
291
292 private GodLandStatRequest handlerLandStatRequest;
293
294 private UUIDNameRequest handlerUUIDGroupNameRequest;
295
296 private ParcelDeedToGroup handlerParcelDeedToGroup;
297
298 private RequestObjectPropertiesFamily handlerObjectGroupRequest;
299 private ScriptReset handlerScriptReset;
300 private GetScriptRunning handlerGetScriptRunning;
301 private SetScriptRunning handlerSetScriptRunning;
302 private UpdateVector handlerAutoPilotGo;
303 //Gesture
304 private ActivateGesture handlerActivateGesture;
305 private DeactivateGesture handlerDeactivateGesture;
306 //Sound
307 private SoundTrigger handlerSoundTrigger;
308 private ObjectOwner handlerObjectOwner;
309
310 private DirPlacesQuery handlerDirPlacesQuery;
311 private DirFindQuery handlerDirFindQuery;
312 private DirLandQuery handlerDirLandQuery;
313 private DirPopularQuery handlerDirPopularQuery;
314 private DirClassifiedQuery handlerDirClassifiedQuery;
315 private ParcelSetOtherCleanTime handlerParcelSetOtherCleanTime;
316
317 private MapItemRequest handlerMapItemRequest;
318
319 private StartLure handlerStartLure;
320 private TeleportLureRequest handlerTeleportLureRequest;
321
322 private NetworkStats handlerNetworkStatsUpdate;
323
324 private ClassifiedInfoRequest handlerClassifiedInfoRequest;
325 private ClassifiedInfoUpdate handlerClassifiedInfoUpdate;
326 private ClassifiedDelete handlerClassifiedDelete;
327 private ClassifiedDelete handlerClassifiedGodDelete;
328
329 private EventNotificationAddRequest handlerEventNotificationAddRequest;
330 private EventNotificationRemoveRequest handlerEventNotificationRemoveRequest;
331 private EventGodDelete handlerEventGodDelete;
332
333 private ParcelDwellRequest handlerParcelDwellRequest;
334
335 private UserInfoRequest handlerUserInfoRequest;
336 private UpdateUserInfo handlerUpdateUserInfo;
337
338 private RetrieveInstantMessages handlerRetrieveInstantMessages;
339
340 private PickDelete handlerPickDelete;
341 private PickGodDelete handlerPickGodDelete;
342 private PickInfoUpdate handlerPickInfoUpdate;
343 private AvatarNotesUpdate handlerAvatarNotesUpdate;
344
345 private MuteListRequest handlerMuteListRequest;
346
347 //private AvatarInterestUpdate handlerAvatarInterestUpdate;
348
349 private PlacesQuery handlerPlacesQuery;
350
351 private readonly IGroupsModule m_GroupsModule;
352
353 private AgentUpdateArgs lastarg = null;
354
355 //private TerrainUnacked handlerUnackedTerrain = null;
356
357 //**
358
359 /* Properties */
360
361 public UUID SecureSessionId
362 {
363 get { return m_secureSessionId; }
364 }
365
366 public IScene Scene
367 {
368 get { return m_scene; }
369 }
370
371 public UUID SessionId
372 {
373 get { return m_sessionId; }
374 }
375 121
122 public UUID SecureSessionId { get { return m_secureSessionId; } }
123 public IScene Scene { get { return m_scene; } }
124 public UUID SessionId { get { return m_sessionId; } }
376 public Vector3 StartPos 125 public Vector3 StartPos
377 { 126 {
378 get { return m_startpos; } 127 get { return m_startpos; }
379 set { m_startpos = value; } 128 set { m_startpos = value; }
380 } 129 }
381 130 public UUID AgentId { get { return m_agentId; } }
382 public UUID AgentId 131 public UUID ActiveGroupId { get { return m_activeGroupID; } }
383 { 132 public string ActiveGroupName { get { return m_activeGroupName; } }
384 get { return m_agentId; } 133 public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
385 } 134 public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); }
386
387 public UUID ActiveGroupId
388 {
389 get { return m_activeGroupID; }
390 }
391
392 public string ActiveGroupName
393 {
394 get { return m_activeGroupName; }
395 }
396
397 public ulong ActiveGroupPowers
398 {
399 get { return m_activeGroupPowers; }
400 }
401
402 public bool IsGroupMember(UUID groupID)
403 {
404 return m_groupPowers.ContainsKey(groupID);
405 }
406
407 public ulong GetGroupPowers(UUID groupID)
408 {
409 if (groupID == m_activeGroupID)
410 return m_activeGroupPowers;
411
412 if (m_groupPowers.ContainsKey(groupID))
413 return m_groupPowers[groupID];
414
415 return 0;
416 }
417
418 /// <summary>
419 /// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
420 /// </summary>
421 public bool ChildAgentStatus()
422 {
423 return m_scene.PresenceChildStatus(AgentId);
424 }
425
426 /// <summary> 135 /// <summary>
427 /// First name of the agent/avatar represented by the client 136 /// First name of the agent/avatar represented by the client
428 /// </summary> 137 /// </summary>
429 public string FirstName 138 public string FirstName { get { return m_firstName; } }
430 {
431 get { return m_firstName; }
432 }
433
434 /// <summary> 139 /// <summary>
435 /// Last name of the agent/avatar represented by the client 140 /// Last name of the agent/avatar represented by the client
436 /// </summary> 141 /// </summary>
437 public string LastName 142 public string LastName { get { return m_lastName; } }
438 {
439 get { return m_lastName; }
440 }
441
442 /// <summary> 143 /// <summary>
443 /// Full name of the client (first name and last name) 144 /// Full name of the client (first name and last name)
444 /// </summary> 145 /// </summary>
445 public string Name 146 public string Name { get { return FirstName + " " + LastName; } }
446 { 147 public uint CircuitCode { get { return m_circuitCode; } }
447 get { return FirstName + " " + LastName; } 148 public int MoneyBalance { get { return m_moneyBalance; } }
448 } 149 public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
449
450 public uint CircuitCode
451 {
452 get { return m_circuitCode; }
453 }
454
455 public int MoneyBalance
456 {
457 get { return m_moneyBalance; }
458 }
459
460 public int NextAnimationSequenceNumber
461 {
462 get { return m_animationSequenceNumber++; }
463 }
464
465 public ILLPacketHandler PacketHandler
466 {
467 get { return m_PacketHandler; }
468 }
469
470 bool m_IsActive = true;
471
472 public bool IsActive 150 public bool IsActive
473 { 151 {
474 get { return m_IsActive; } 152 get { return m_IsActive; }
475 set { m_IsActive = value; } 153 set { m_IsActive = value; }
476 } 154 }
155 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
477 156
478 public bool SendLogoutPacketWhenClosing 157 #endregion Properties
479 {
480 set { m_SendLogoutPacketWhenClosing = value; }
481 }
482
483 /* METHODS */
484 158
485 /// <summary> 159 /// <summary>
486 /// Constructor 160 /// Constructor
487 /// </summary> 161 /// </summary>
488 public LLClientView( 162 public LLClientView(EndPoint remoteEP, IScene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
489 EndPoint remoteEP, IScene scene, LLPacketServer packServer, 163 UUID agentId, UUID sessionId, uint circuitCode)
490 AuthenticateResponse sessionInfo, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
491 ClientStackUserSettings userSettings)
492 { 164 {
493 // Should be called first? 165 RegisterInterface<IClientIM>(this);
494 RegisterInterfaces(); 166 RegisterInterface<IClientChat>(this);
495 167 RegisterInterface<IClientIPEndpoint>(this);
496 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); 168
497 m_moneyBalance = 1000;
498
499 m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion());
500
501 InitDefaultAnimations(); 169 InitDefaultAnimations();
502 170
503 m_scene = scene; 171 m_scene = scene;
504 //m_assetCache = assetCache;
505
506 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 172 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
507 173 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
508 m_networkServer = packServer; 174 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
509 175 m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion());
510 m_agentId = agentId; 176 m_agentId = agentId;
511 m_sessionId = sessionId; 177 m_sessionId = sessionId;
178 m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
512 m_circuitCode = circuitCode; 179 m_circuitCode = circuitCode;
513
514 m_userEndPoint = remoteEP; 180 m_userEndPoint = remoteEP;
515 m_proxyEndPoint = proxyEP;
516
517 m_firstName = sessionInfo.LoginInfo.First; 181 m_firstName = sessionInfo.LoginInfo.First;
518 m_lastName = sessionInfo.LoginInfo.Last; 182 m_lastName = sessionInfo.LoginInfo.Last;
519 m_startpos = sessionInfo.LoginInfo.StartPos; 183 m_startpos = sessionInfo.LoginInfo.StartPos;
184 m_moneyBalance = 1000;
520 185
521 if (sessionInfo.LoginInfo.SecureSession != UUID.Zero) 186 m_udpServer = udpServer;
522 { 187 m_udpClient = udpClient;
523 m_secureSessionId = sessionInfo.LoginInfo.SecureSession; 188 m_udpClient.OnQueueEmpty += HandleQueueEmpty;
524 } 189 m_udpClient.OnPacketStats += PopulateStats;
525
526 // While working on this, the BlockingQueue had me fooled for a bit.
527 // The Blocking queue causes the thread to stop until there's something
528 // in it to process. It's an on-purpose threadlock though because
529 // without it, the clientloop will suck up all sim resources.
530
531 m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings);
532 m_PacketHandler.SynchronizeClient = SynchronizeClient;
533 m_PacketHandler.OnPacketStats += PopulateStats;
534 m_PacketHandler.OnQueueEmpty += HandleQueueEmpty;
535
536 if (scene.Config != null)
537 {
538 IConfig clientConfig = scene.Config.Configs["LLClient"];
539 if (clientConfig != null)
540 {
541 m_PacketHandler.ReliableIsImportant =
542 clientConfig.GetBoolean("ReliableIsImportant",
543 false);
544 m_PacketHandler.MaxReliableResends = clientConfig.GetInt("MaxReliableResends",
545 m_PacketHandler.MaxReliableResends);
546 m_primTerseUpdatesPerPacket = clientConfig.GetInt("TerseUpdatesPerPacket",
547 m_primTerseUpdatesPerPacket);
548 m_primFullUpdatesPerPacket = clientConfig.GetInt("FullUpdatesPerPacket",
549 m_primFullUpdatesPerPacket);
550
551 m_primTerseUpdateRate = clientConfig.GetInt("TerseUpdateRate",
552 m_primTerseUpdateRate);
553 m_primFullUpdateRate = clientConfig.GetInt("FullUpdateRate",
554 m_primFullUpdateRate);
555
556 m_textureSendLimit = clientConfig.GetInt("TextureSendLimit",
557 m_textureSendLimit);
558
559 m_textureDataLimit = clientConfig.GetInt("TextureDataLimit",
560 m_textureDataLimit);
561
562 m_packetMTU = clientConfig.GetInt("PacketMTU", 1400);
563 }
564 }
565 190
566 RegisterLocalPacketHandlers(); 191 RegisterLocalPacketHandlers();
567 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
568 } 192 }
569 193
570 public void SetDebugPacketLevel(int newDebugPacketLevel) 194 public void SetDebugPacketLevel(int newDebug)
571 { 195 {
572 m_debugPacketLevel = newDebugPacketLevel;
573 } 196 }
574 197
575 # region Client Methods 198 #region Client Methods
576 199
577 private void CloseCleanup(bool shutdownCircuit) 200 /// <summary>
201 /// Close down the client view. This *must* be the last method called, since the last #
202 /// statement of CloseCleanup() aborts the thread.
203 /// </summary>
204 /// <param name="shutdownCircuit"></param>
205 public void Close(bool shutdownCircuit)
578 { 206 {
207 m_log.DebugFormat(
208 "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}",
209 shutdownCircuit, Name, m_scene.RegionInfo.RegionName);
579 210
580 211 if (m_imageManager != null)
212 m_imageManager.Close();
213
214 if (m_udpServer != null)
215 m_udpServer.Flush();
216
217 // raise an event on the packet server to Shutdown the circuit
218 // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup
219 // here otherwise we'll end up calling it twice.
220 // FIXME: In truth, I might be wrong but this whole business of calling this method twice (with different args) looks
221 // horribly tangly. Hopefully it should be possible to greatly simplify it.
222 if (shutdownCircuit)
223 {
224 if (OnConnectionClosed != null)
225 OnConnectionClosed(this);
226 }
227 else
228 {
229 CloseCleanup(shutdownCircuit);
230 }
231 }
232
233 private void CloseCleanup(bool shutdownCircuit)
234 {
581 m_scene.RemoveClient(AgentId); 235 m_scene.RemoveClient(AgentId);
582 236
583 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 237 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@@ -590,9 +244,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
590 Thread.Sleep(2000); 244 Thread.Sleep(2000);
591 245
592 // Shut down timers. Thread Context of this method is murky. Lock all timers 246 // Shut down timers. Thread Context of this method is murky. Lock all timers
593 if (m_clientPingTimer.Enabled)
594 lock (m_clientPingTimer)
595 m_clientPingTimer.Stop();
596 if (m_avatarTerseUpdateTimer.Enabled) 247 if (m_avatarTerseUpdateTimer.Enabled)
597 lock (m_avatarTerseUpdateTimer) 248 lock (m_avatarTerseUpdateTimer)
598 m_avatarTerseUpdateTimer.Stop(); 249 m_avatarTerseUpdateTimer.Stop();
@@ -625,43 +276,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
625 // of the client thread regardless of where Close() is called. 276 // of the client thread regardless of where Close() is called.
626 KillEndDone(); 277 KillEndDone();
627 } 278 }
628
629 Terminate();
630 }
631 279
632 /// <summary> 280 IsActive = false;
633 /// Close down the client view. This *must* be the last method called, since the last #
634 /// statement of CloseCleanup() aborts the thread.
635 /// </summary>
636 /// <param name="shutdownCircuit"></param>
637 public void Close(bool shutdownCircuit)
638 {
639 m_clientPingTimer.Enabled = false;
640 281
641 m_log.DebugFormat( 282 m_avatarTerseUpdateTimer.Close();
642 "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}", 283 m_primTerseUpdateTimer.Close();
643 shutdownCircuit, Name, m_scene.RegionInfo.RegionName); 284 m_primFullUpdateTimer.Close();
644 285
645 if (m_imageManager != null) 286 //m_udpServer.OnPacketStats -= PopulateStats;
646 m_imageManager.Close(); 287 m_udpClient.Shutdown();
647 288
648 if (m_PacketHandler != null) 289 // wait for thread stoped
649 m_PacketHandler.Flush(); 290 // m_clientThread.Join();
650 291
651 // raise an event on the packet server to Shutdown the circuit 292 // delete circuit code
652 // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup 293 //m_networkServer.CloseClient(this);
653 // here otherwise we'll end up calling it twice.
654 // FIXME: In truth, I might be wrong but this whole business of calling this method twice (with different args) looks
655 // horribly tangly. Hopefully it should be possible to greatly simplify it.
656 if (shutdownCircuit)
657 {
658 if (OnConnectionClosed != null)
659 OnConnectionClosed(this);
660 }
661 else
662 {
663 CloseCleanup(shutdownCircuit);
664 }
665 } 294 }
666 295
667 public void Kick(string message) 296 public void Kick(string message)
@@ -683,10 +312,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
683 public void Stop() 312 public void Stop()
684 { 313 {
685 // Shut down timers. Thread Context is Murky, lock all timers! 314 // Shut down timers. Thread Context is Murky, lock all timers!
686 if (m_clientPingTimer.Enabled)
687 lock (m_clientPingTimer)
688 m_clientPingTimer.Stop();
689
690 if (m_avatarTerseUpdateTimer.Enabled) 315 if (m_avatarTerseUpdateTimer.Enabled)
691 lock (m_avatarTerseUpdateTimer) 316 lock (m_avatarTerseUpdateTimer)
692 m_avatarTerseUpdateTimer.Stop(); 317 m_avatarTerseUpdateTimer.Stop();
@@ -700,54 +325,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
700 m_primFullUpdateTimer.Stop(); 325 m_primFullUpdateTimer.Stop();
701 } 326 }
702 327
703 public void Restart() 328 #endregion Client Methods
704 {
705 // re-construct
706 m_PacketHandler.Clear();
707
708 m_clientPingTimer = new Timer(5000);
709 m_clientPingTimer.Elapsed += CheckClientConnectivity;
710 m_clientPingTimer.Enabled = true;
711
712 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate);
713 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates);
714 m_avatarTerseUpdateTimer.AutoReset = false;
715
716 m_primTerseUpdateTimer = new Timer(m_primTerseUpdateRate);
717 m_primTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimTerseUpdates);
718 m_primTerseUpdateTimer.AutoReset = false;
719
720 m_primFullUpdateTimer = new Timer(m_primFullUpdateRate);
721 m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates);
722 m_primFullUpdateTimer.AutoReset = false;
723 }
724
725 private void Terminate()
726 {
727 IsActive = false;
728
729 m_clientPingTimer.Close();
730 m_avatarTerseUpdateTimer.Close();
731 m_primTerseUpdateTimer.Close();
732 m_primFullUpdateTimer.Close();
733
734 m_PacketHandler.OnPacketStats -= PopulateStats;
735 m_PacketHandler.Dispose();
736
737 // wait for thread stoped
738 // m_clientThread.Join();
739
740 // delete circuit code
741 //m_networkServer.CloseClient(this);
742 }
743
744 #endregion
745 329
746 # region Packet Handling 330 #region Packet Handling
747 331
748 public void PopulateStats(int inPackets, int outPackets, int unAckedBytes) 332 public void PopulateStats(int inPackets, int outPackets, int unAckedBytes)
749 { 333 {
750 handlerNetworkStatsUpdate = OnNetworkStatsUpdate; 334 NetworkStats handlerNetworkStatsUpdate = OnNetworkStatsUpdate;
751 if (handlerNetworkStatsUpdate != null) 335 if (handlerNetworkStatsUpdate != null)
752 { 336 {
753 handlerNetworkStatsUpdate(inPackets, outPackets, unAckedBytes); 337 handlerNetworkStatsUpdate(inPackets, outPackets, unAckedBytes);
@@ -828,7 +412,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
828 return result; 412 return result;
829 } 413 }
830 414
831 protected void DebugPacket(string direction, Packet packet) 415 /*protected void DebugPacket(string direction, Packet packet)
832 { 416 {
833 string info; 417 string info;
834 418
@@ -854,88 +438,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
854 } 438 }
855 439
856 Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); 440 Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
857 } 441 }*/
858 442
859 /// <summary> 443 #endregion Packet Handling
860 /// Main packet processing loop for the UDP component of the client session. Both incoming and outgoing
861 /// packets are processed here.
862 /// </summary>
863 protected virtual void ClientLoop()
864 {
865 m_log.DebugFormat(
866 "[CLIENT]: Entered main packet processing loop for {0} in {1}", Name, Scene.RegionInfo.RegionName);
867
868 while (IsActive)
869 {
870 LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
871
872 if (nextPacket == null) {
873 m_log.DebugFormat("[CLIENT]: PacketQueue return null LLQueItem");
874 continue;
875 }
876
877 if (nextPacket.Incoming)
878 {
879 if (m_debugPacketLevel > 0)
880 DebugPacket("IN", nextPacket.Packet);
881 m_PacketHandler.ProcessInPacket(nextPacket);
882 }
883 else
884 {
885 if (m_debugPacketLevel > 0)
886 DebugPacket("OUT", nextPacket.Packet);
887 m_PacketHandler.ProcessOutPacket(nextPacket);
888 }
889 }
890 }
891
892 # endregion
893
894 protected int m_terrainCheckerCount;
895
896 /// <summary>
897 /// Event handler for check client timer
898 /// Checks to ensure that the client is still connected. If the client has failed to respond to many pings
899 /// in succession then close down the connection.
900 /// </summary>
901 /// <param name="sender"></param>
902 /// <param name="e"></param>
903 protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
904 {
905 if (m_PacketHandler.PacketsReceived == m_inPacketsChecked)
906 {
907 // no packet came in since the last time we checked...
908
909 m_probesWithNoIngressPackets++;
910 if ((m_probesWithNoIngressPackets > 30 && !m_clientBlocked) // agent active
911 || (m_probesWithNoIngressPackets > 90 && m_clientBlocked)) // agent paused
912 {
913 m_clientPingTimer.Enabled = false;
914
915 m_log.WarnFormat(
916 "[CLIENT]: Client for agent {0} {1} has stopped responding to pings. Closing connection",
917 Name, AgentId);
918
919 if (OnConnectionClosed != null)
920 {
921 OnConnectionClosed(this);
922 }
923 }
924 else
925 {
926 // this will normally trigger at least one packet (ping response)
927 SendStartPingCheck(0);
928 }
929 }
930 else
931 {
932 // Something received in the meantime - we can reset the counters
933 m_probesWithNoIngressPackets = 0;
934 // ... and store the current number of packets received to find out if another one got in on the next cycle
935 m_inPacketsChecked = m_PacketHandler.PacketsReceived;
936 }
937
938 }
939 444
940 # region Setup 445 # region Setup
941 446
@@ -945,13 +450,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
945 /// </summary> 450 /// </summary>
946 protected virtual void InitNewClient() 451 protected virtual void InitNewClient()
947 { 452 {
948 //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
949
950 // Ping the client regularly to check that it's still there
951 m_clientPingTimer = new Timer(5000);
952 m_clientPingTimer.Elapsed += CheckClientConnectivity;
953 m_clientPingTimer.Enabled = true;
954
955 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate); 453 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate);
956 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates); 454 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates);
957 m_avatarTerseUpdateTimer.AutoReset = false; 455 m_avatarTerseUpdateTimer.AutoReset = false;
@@ -971,27 +469,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
971 469
972 public virtual void Start() 470 public virtual void Start()
973 { 471 {
974 m_clientThread = new Thread(RunUserSession); 472 // This sets up all the timers
975 m_clientThread.Name = "ClientThread"; 473 InitNewClient();
976 m_clientThread.IsBackground = true;
977 m_clientThread.Start();
978 ThreadTracker.Add(m_clientThread);
979 } 474 }
980 475
981 /// <summary> 476 /// <summary>
982 /// Run a user session. This method lies at the base of the entire client thread. 477 /// Run a user session. This method lies at the base of the entire client thread.
983 /// </summary> 478 /// </summary>
984 protected virtual void RunUserSession() 479 protected void RunUserSession()
985 { 480 {
986 //tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
987 //otherwise it will override this and use the system default
988 Culture.SetCurrentCulture();
989
990 try 481 try
991 { 482 {
992 // This sets up all the timers 483
993 InitNewClient();
994 ClientLoop();
995 } 484 }
996 catch (Exception e) 485 catch (Exception e)
997 { 486 {
@@ -1015,11 +504,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1015 + "Any further actions taken will not be processed.\n" 504 + "Any further actions taken will not be processed.\n"
1016 + "Please relog", true); 505 + "Please relog", true);
1017 506
1018 LLQueItem item = new LLQueItem(); 507 m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false);
1019 item.Packet = packet;
1020 item.Sequence = packet.Header.Sequence;
1021
1022 m_PacketHandler.ProcessOutPacket(item);
1023 508
1024 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to 509 // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
1025 // listeners yet, though. 510 // listeners yet, though.
@@ -1037,7 +522,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1037 522
1038 # endregion 523 # endregion
1039 524
1040 // Previously ClientView.API partial class 525 #region Events
526
1041 public event GenericMessage OnGenericMessage; 527 public event GenericMessage OnGenericMessage;
1042 public event BinaryGenericMessage OnBinaryGenericMessage; 528 public event BinaryGenericMessage OnBinaryGenericMessage;
1043 public event Action<IClientAPI> OnLogout; 529 public event Action<IClientAPI> OnLogout;
@@ -1197,13 +683,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1197 public event GetScriptRunning OnGetScriptRunning; 683 public event GetScriptRunning OnGetScriptRunning;
1198 public event SetScriptRunning OnSetScriptRunning; 684 public event SetScriptRunning OnSetScriptRunning;
1199 public event UpdateVector OnAutoPilotGo; 685 public event UpdateVector OnAutoPilotGo;
1200
1201 public event TerrainUnacked OnUnackedTerrain; 686 public event TerrainUnacked OnUnackedTerrain;
1202
1203 public event ActivateGesture OnActivateGesture; 687 public event ActivateGesture OnActivateGesture;
1204 public event DeactivateGesture OnDeactivateGesture; 688 public event DeactivateGesture OnDeactivateGesture;
1205 public event ObjectOwner OnObjectOwner; 689 public event ObjectOwner OnObjectOwner;
1206
1207 public event DirPlacesQuery OnDirPlacesQuery; 690 public event DirPlacesQuery OnDirPlacesQuery;
1208 public event DirFindQuery OnDirFindQuery; 691 public event DirFindQuery OnDirFindQuery;
1209 public event DirLandQuery OnDirLandQuery; 692 public event DirLandQuery OnDirLandQuery;
@@ -1211,45 +694,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1211 public event DirClassifiedQuery OnDirClassifiedQuery; 694 public event DirClassifiedQuery OnDirClassifiedQuery;
1212 public event EventInfoRequest OnEventInfoRequest; 695 public event EventInfoRequest OnEventInfoRequest;
1213 public event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime; 696 public event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime;
1214
1215 public event MapItemRequest OnMapItemRequest; 697 public event MapItemRequest OnMapItemRequest;
1216
1217 public event OfferCallingCard OnOfferCallingCard; 698 public event OfferCallingCard OnOfferCallingCard;
1218 public event AcceptCallingCard OnAcceptCallingCard; 699 public event AcceptCallingCard OnAcceptCallingCard;
1219 public event DeclineCallingCard OnDeclineCallingCard; 700 public event DeclineCallingCard OnDeclineCallingCard;
1220 public event SoundTrigger OnSoundTrigger; 701 public event SoundTrigger OnSoundTrigger;
1221
1222 public event StartLure OnStartLure; 702 public event StartLure OnStartLure;
1223 public event TeleportLureRequest OnTeleportLureRequest; 703 public event TeleportLureRequest OnTeleportLureRequest;
1224 public event NetworkStats OnNetworkStatsUpdate; 704 public event NetworkStats OnNetworkStatsUpdate;
1225
1226 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 705 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
1227 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 706 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
1228 public event ClassifiedDelete OnClassifiedDelete; 707 public event ClassifiedDelete OnClassifiedDelete;
1229 public event ClassifiedDelete OnClassifiedGodDelete; 708 public event ClassifiedDelete OnClassifiedGodDelete;
1230
1231 public event EventNotificationAddRequest OnEventNotificationAddRequest; 709 public event EventNotificationAddRequest OnEventNotificationAddRequest;
1232 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 710 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
1233 public event EventGodDelete OnEventGodDelete; 711 public event EventGodDelete OnEventGodDelete;
1234
1235 public event ParcelDwellRequest OnParcelDwellRequest; 712 public event ParcelDwellRequest OnParcelDwellRequest;
1236
1237 public event UserInfoRequest OnUserInfoRequest; 713 public event UserInfoRequest OnUserInfoRequest;
1238 public event UpdateUserInfo OnUpdateUserInfo; 714 public event UpdateUserInfo OnUpdateUserInfo;
1239
1240 public event RetrieveInstantMessages OnRetrieveInstantMessages; 715 public event RetrieveInstantMessages OnRetrieveInstantMessages;
1241
1242 public event PickDelete OnPickDelete; 716 public event PickDelete OnPickDelete;
1243 public event PickGodDelete OnPickGodDelete; 717 public event PickGodDelete OnPickGodDelete;
1244 public event PickInfoUpdate OnPickInfoUpdate; 718 public event PickInfoUpdate OnPickInfoUpdate;
1245 public event AvatarNotesUpdate OnAvatarNotesUpdate; 719 public event AvatarNotesUpdate OnAvatarNotesUpdate;
1246
1247 public event MuteListRequest OnMuteListRequest; 720 public event MuteListRequest OnMuteListRequest;
1248 721 public event AvatarInterestUpdate OnAvatarInterestUpdate;
1249 //public event AvatarInterestUpdate OnAvatarInterestUpdate;
1250
1251 public event PlacesQuery OnPlacesQuery; 722 public event PlacesQuery OnPlacesQuery;
1252 723
724 #endregion Events
725
1253 public void ActivateGesture(UUID assetId, UUID gestureId) 726 public void ActivateGesture(UUID assetId, UUID gestureId)
1254 { 727 {
1255 } 728 }
@@ -1850,8 +1323,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1850 public void SendStartPingCheck(byte seq) 1323 public void SendStartPingCheck(byte seq)
1851 { 1324 {
1852 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); 1325 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
1853 pc.PingID.PingID = seq;
1854 pc.Header.Reliable = false; 1326 pc.Header.Reliable = false;
1327
1328 OutgoingPacket oldestPacket = m_udpClient.NeedAcks.GetOldest();
1329
1330 pc.PingID.PingID = seq;
1331 pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0;
1332
1855 OutPacket(pc, ThrottleOutPacketType.Unknown); 1333 OutPacket(pc, ThrottleOutPacketType.Unknown);
1856 } 1334 }
1857 1335
@@ -1927,12 +1405,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1927 descend.ItemData[i].AssetID = item.AssetID; 1405 descend.ItemData[i].AssetID = item.AssetID;
1928 descend.ItemData[i].CreatorID = item.CreatorIdAsUuid; 1406 descend.ItemData[i].CreatorID = item.CreatorIdAsUuid;
1929 descend.ItemData[i].BaseMask = item.BasePermissions; 1407 descend.ItemData[i].BaseMask = item.BasePermissions;
1930 descend.ItemData[i].Description = LLUtil.StringToPacketBytes(item.Description); 1408 descend.ItemData[i].Description = Util.StringToBytes256(item.Description);
1931 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; 1409 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions;
1932 descend.ItemData[i].OwnerMask = item.CurrentPermissions; 1410 descend.ItemData[i].OwnerMask = item.CurrentPermissions;
1933 descend.ItemData[i].FolderID = item.Folder; 1411 descend.ItemData[i].FolderID = item.Folder;
1934 descend.ItemData[i].InvType = (sbyte)item.InvType; 1412 descend.ItemData[i].InvType = (sbyte)item.InvType;
1935 descend.ItemData[i].Name = LLUtil.StringToPacketBytes(item.Name); 1413 descend.ItemData[i].Name = Util.StringToBytes256(item.Name);
1936 descend.ItemData[i].NextOwnerMask = item.NextPermissions; 1414 descend.ItemData[i].NextOwnerMask = item.NextPermissions;
1937 descend.ItemData[i].OwnerID = item.Owner; 1415 descend.ItemData[i].OwnerID = item.Owner;
1938 descend.ItemData[i].Type = (sbyte)item.AssetType; 1416 descend.ItemData[i].Type = (sbyte)item.AssetType;
@@ -2013,7 +1491,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2013 { 1491 {
2014 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); 1492 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
2015 descend.FolderData[i].FolderID = folder.ID; 1493 descend.FolderData[i].FolderID = folder.ID;
2016 descend.FolderData[i].Name = LLUtil.StringToPacketBytes(folder.Name); 1494 descend.FolderData[i].Name = Util.StringToBytes256(folder.Name);
2017 descend.FolderData[i].ParentID = folder.ParentID; 1495 descend.FolderData[i].ParentID = folder.ParentID;
2018 descend.FolderData[i].Type = (sbyte)folder.Type; 1496 descend.FolderData[i].Type = (sbyte)folder.Type;
2019 1497
@@ -2128,11 +1606,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2128 inventoryReply.InventoryData[0].BaseMask = item.BasePermissions; 1606 inventoryReply.InventoryData[0].BaseMask = item.BasePermissions;
2129 inventoryReply.InventoryData[0].CreationDate = item.CreationDate; 1607 inventoryReply.InventoryData[0].CreationDate = item.CreationDate;
2130 1608
2131 inventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(item.Description); 1609 inventoryReply.InventoryData[0].Description = Util.StringToBytes256(item.Description);
2132 inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions; 1610 inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions;
2133 inventoryReply.InventoryData[0].FolderID = item.Folder; 1611 inventoryReply.InventoryData[0].FolderID = item.Folder;
2134 inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType; 1612 inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType;
2135 inventoryReply.InventoryData[0].Name = LLUtil.StringToPacketBytes(item.Name); 1613 inventoryReply.InventoryData[0].Name = Util.StringToBytes256(item.Name);
2136 inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions; 1614 inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions;
2137 inventoryReply.InventoryData[0].OwnerID = item.Owner; 1615 inventoryReply.InventoryData[0].OwnerID = item.Owner;
2138 inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions; 1616 inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions;
@@ -2257,7 +1735,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2257 folderBlock.FolderID = folder.ID; 1735 folderBlock.FolderID = folder.ID;
2258 folderBlock.ParentID = folder.ParentID; 1736 folderBlock.ParentID = folder.ParentID;
2259 folderBlock.Type = -1; 1737 folderBlock.Type = -1;
2260 folderBlock.Name = LLUtil.StringToPacketBytes(folder.Name); 1738 folderBlock.Name = Util.StringToBytes256(folder.Name);
2261 1739
2262 return folderBlock; 1740 return folderBlock;
2263 } 1741 }
@@ -2275,11 +1753,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2275 itemBlock.AssetID = item.AssetID; 1753 itemBlock.AssetID = item.AssetID;
2276 itemBlock.CreatorID = item.CreatorIdAsUuid; 1754 itemBlock.CreatorID = item.CreatorIdAsUuid;
2277 itemBlock.BaseMask = item.BasePermissions; 1755 itemBlock.BaseMask = item.BasePermissions;
2278 itemBlock.Description = LLUtil.StringToPacketBytes(item.Description); 1756 itemBlock.Description = Util.StringToBytes256(item.Description);
2279 itemBlock.EveryoneMask = item.EveryOnePermissions; 1757 itemBlock.EveryoneMask = item.EveryOnePermissions;
2280 itemBlock.FolderID = item.Folder; 1758 itemBlock.FolderID = item.Folder;
2281 itemBlock.InvType = (sbyte)item.InvType; 1759 itemBlock.InvType = (sbyte)item.InvType;
2282 itemBlock.Name = LLUtil.StringToPacketBytes(item.Name); 1760 itemBlock.Name = Util.StringToBytes256(item.Name);
2283 itemBlock.NextOwnerMask = item.NextPermissions; 1761 itemBlock.NextOwnerMask = item.NextPermissions;
2284 itemBlock.OwnerID = item.Owner; 1762 itemBlock.OwnerID = item.Owner;
2285 itemBlock.OwnerMask = item.CurrentPermissions; 1763 itemBlock.OwnerMask = item.CurrentPermissions;
@@ -2339,11 +1817,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2339 bulkUpdate.ItemData[0].CreatorID = item.CreatorIdAsUuid; 1817 bulkUpdate.ItemData[0].CreatorID = item.CreatorIdAsUuid;
2340 bulkUpdate.ItemData[0].BaseMask = item.BasePermissions; 1818 bulkUpdate.ItemData[0].BaseMask = item.BasePermissions;
2341 bulkUpdate.ItemData[0].CreationDate = item.CreationDate; 1819 bulkUpdate.ItemData[0].CreationDate = item.CreationDate;
2342 bulkUpdate.ItemData[0].Description = LLUtil.StringToPacketBytes(item.Description); 1820 bulkUpdate.ItemData[0].Description = Util.StringToBytes256(item.Description);
2343 bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions; 1821 bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions;
2344 bulkUpdate.ItemData[0].FolderID = item.Folder; 1822 bulkUpdate.ItemData[0].FolderID = item.Folder;
2345 bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType; 1823 bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType;
2346 bulkUpdate.ItemData[0].Name = LLUtil.StringToPacketBytes(item.Name); 1824 bulkUpdate.ItemData[0].Name = Util.StringToBytes256(item.Name);
2347 bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions; 1825 bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions;
2348 bulkUpdate.ItemData[0].OwnerID = item.Owner; 1826 bulkUpdate.ItemData[0].OwnerID = item.Owner;
2349 bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions; 1827 bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions;
@@ -2386,11 +1864,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2386 InventoryReply.InventoryData[0].AssetID = Item.AssetID; 1864 InventoryReply.InventoryData[0].AssetID = Item.AssetID;
2387 InventoryReply.InventoryData[0].CreatorID = Item.CreatorIdAsUuid; 1865 InventoryReply.InventoryData[0].CreatorID = Item.CreatorIdAsUuid;
2388 InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions; 1866 InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions;
2389 InventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(Item.Description); 1867 InventoryReply.InventoryData[0].Description = Util.StringToBytes256(Item.Description);
2390 InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions; 1868 InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions;
2391 InventoryReply.InventoryData[0].FolderID = Item.Folder; 1869 InventoryReply.InventoryData[0].FolderID = Item.Folder;
2392 InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType; 1870 InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType;
2393 InventoryReply.InventoryData[0].Name = LLUtil.StringToPacketBytes(Item.Name); 1871 InventoryReply.InventoryData[0].Name = Util.StringToBytes256(Item.Name);
2394 InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions; 1872 InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions;
2395 InventoryReply.InventoryData[0].OwnerID = Item.Owner; 1873 InventoryReply.InventoryData[0].OwnerID = Item.Owner;
2396 InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions; 1874 InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions;
@@ -2557,7 +2035,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2557 /// <param name="message"></param> 2035 /// <param name="message"></param>
2558 /// <param name="modal"></param> 2036 /// <param name="modal"></param>
2559 /// <returns></returns> 2037 /// <returns></returns>
2560 protected AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal) 2038 public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal)
2561 { 2039 {
2562 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); 2040 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
2563 alertPack.AgentData.AgentID = AgentId; 2041 alertPack.AgentData.AgentID = AgentId;
@@ -2768,7 +2246,953 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2768 OutPacket(avatarReply, ThrottleOutPacketType.Task); 2246 OutPacket(avatarReply, ThrottleOutPacketType.Task);
2769 } 2247 }
2770 2248
2771 #endregion 2249 /// <summary>
2250 /// Send the client an Estate message blue box pop-down with a single OK button
2251 /// </summary>
2252 /// <param name="FromAvatarID"></param>
2253 /// <param name="fromSessionID"></param>
2254 /// <param name="FromAvatarName"></param>
2255 /// <param name="Message"></param>
2256 public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message)
2257 {
2258 if (!ChildAgentStatus())
2259 SendInstantMessage(new GridInstantMessage(null, FromAvatarID, FromAvatarName, AgentId, 1, Message, false, new Vector3()));
2260
2261 //SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
2262 }
2263
2264 public void SendLogoutPacket()
2265 {
2266 // I know this is a bit of a hack, however there are times when you don't
2267 // want to send this, but still need to do the rest of the shutdown process
2268 // this method gets called from the packet server.. which makes it practically
2269 // impossible to do any other way.
2270
2271 if (m_SendLogoutPacketWhenClosing)
2272 {
2273 LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
2274 // TODO: don't create new blocks if recycling an old packet
2275 logReply.AgentData.AgentID = AgentId;
2276 logReply.AgentData.SessionID = SessionId;
2277 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
2278 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
2279 logReply.InventoryData[0].ItemID = UUID.Zero;
2280
2281 OutPacket(logReply, ThrottleOutPacketType.Task);
2282 }
2283 }
2284
2285 public void SendHealth(float health)
2286 {
2287 HealthMessagePacket healthpacket = (HealthMessagePacket)PacketPool.Instance.GetPacket(PacketType.HealthMessage);
2288 healthpacket.HealthData.Health = health;
2289 OutPacket(healthpacket, ThrottleOutPacketType.Task);
2290 }
2291
2292 public void SendAgentOnline(UUID[] agentIDs)
2293 {
2294 OnlineNotificationPacket onp = new OnlineNotificationPacket();
2295 OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[agentIDs.Length];
2296 for (int i = 0; i < agentIDs.Length; i++)
2297 {
2298 OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
2299 onpbl.AgentID = agentIDs[i];
2300 onpb[i] = onpbl;
2301 }
2302 onp.AgentBlock = onpb;
2303 onp.Header.Reliable = true;
2304 OutPacket(onp, ThrottleOutPacketType.Task);
2305 }
2306
2307 public void SendAgentOffline(UUID[] agentIDs)
2308 {
2309 OfflineNotificationPacket offp = new OfflineNotificationPacket();
2310 OfflineNotificationPacket.AgentBlockBlock[] offpb = new OfflineNotificationPacket.AgentBlockBlock[agentIDs.Length];
2311 for (int i = 0; i < agentIDs.Length; i++)
2312 {
2313 OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
2314 onpbl.AgentID = agentIDs[i];
2315 offpb[i] = onpbl;
2316 }
2317 offp.AgentBlock = offpb;
2318 offp.Header.Reliable = true;
2319 OutPacket(offp, ThrottleOutPacketType.Task);
2320 }
2321
2322 public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
2323 Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
2324 {
2325 AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
2326 avatarSitResponse.SitObject.ID = TargetID;
2327 if (CameraAtOffset != Vector3.Zero)
2328 {
2329 avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
2330 avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
2331 }
2332 avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
2333 avatarSitResponse.SitTransform.AutoPilot = autopilot;
2334 avatarSitResponse.SitTransform.SitPosition = OffsetPos;
2335 avatarSitResponse.SitTransform.SitRotation = SitOrientation;
2336
2337 OutPacket(avatarSitResponse, ThrottleOutPacketType.Task);
2338 }
2339
2340 public void SendAdminResponse(UUID Token, uint AdminLevel)
2341 {
2342 GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
2343 GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
2344 GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock();
2345
2346 adb.AgentID = AgentId;
2347 adb.SessionID = SessionId; // More security
2348 gdb.GodLevel = (byte)AdminLevel;
2349 gdb.Token = Token;
2350 //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
2351 respondPacket.GrantData = gdb;
2352 respondPacket.AgentData = adb;
2353 OutPacket(respondPacket, ThrottleOutPacketType.Task);
2354 }
2355
2356 public void SendGroupMembership(GroupMembershipData[] GroupMembership)
2357 {
2358 m_groupPowers.Clear();
2359
2360 AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
2361 AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[GroupMembership.Length];
2362 for (int i = 0; i < GroupMembership.Length; i++)
2363 {
2364 m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
2365
2366 AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
2367 Group.AcceptNotices = GroupMembership[i].AcceptNotices;
2368 Group.Contribution = GroupMembership[i].Contribution;
2369 Group.GroupID = GroupMembership[i].GroupID;
2370 Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
2371 Group.GroupName = Utils.StringToBytes(GroupMembership[i].GroupName);
2372 Group.GroupPowers = GroupMembership[i].GroupPowers;
2373 Groups[i] = Group;
2374
2375
2376 }
2377 Groupupdate.GroupData = Groups;
2378 Groupupdate.AgentData = new AgentGroupDataUpdatePacket.AgentDataBlock();
2379 Groupupdate.AgentData.AgentID = AgentId;
2380 OutPacket(Groupupdate, ThrottleOutPacketType.Task);
2381
2382 try
2383 {
2384 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2385 if (eq != null)
2386 {
2387 eq.GroupMembership(Groupupdate, this.AgentId);
2388 }
2389 }
2390 catch (Exception ex)
2391 {
2392 m_log.Error("Unable to send group membership data via eventqueue - exception: " + ex.ToString());
2393 m_log.Warn("sending group membership data via UDP");
2394 OutPacket(Groupupdate, ThrottleOutPacketType.Task);
2395 }
2396 }
2397
2398
2399 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2400 {
2401 UUIDGroupNameReplyPacket pack = new UUIDGroupNameReplyPacket();
2402 UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1];
2403 UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock();
2404 uidnamebloc.ID = groupLLUID;
2405 uidnamebloc.GroupName = Utils.StringToBytes(GroupName);
2406 uidnameblock[0] = uidnamebloc;
2407 pack.UUIDNameBlock = uidnameblock;
2408 OutPacket(pack, ThrottleOutPacketType.Task);
2409 }
2410
2411 public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia)
2412 {
2413 LandStatReplyPacket lsrp = new LandStatReplyPacket();
2414 // LandStatReplyPacket.RequestDataBlock lsreqdpb = new LandStatReplyPacket.RequestDataBlock();
2415 LandStatReplyPacket.ReportDataBlock[] lsrepdba = new LandStatReplyPacket.ReportDataBlock[lsrpia.Length];
2416 //LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
2417 // lsrepdb.
2418 lsrp.RequestData.ReportType = reportType;
2419 lsrp.RequestData.RequestFlags = requestFlags;
2420 lsrp.RequestData.TotalObjectCount = resultCount;
2421 for (int i = 0; i < lsrpia.Length; i++)
2422 {
2423 LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
2424 lsrepdb.LocationX = lsrpia[i].LocationX;
2425 lsrepdb.LocationY = lsrpia[i].LocationY;
2426 lsrepdb.LocationZ = lsrpia[i].LocationZ;
2427 lsrepdb.Score = lsrpia[i].Score;
2428 lsrepdb.TaskID = lsrpia[i].TaskID;
2429 lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID;
2430 lsrepdb.TaskName = Utils.StringToBytes(lsrpia[i].TaskName);
2431 lsrepdb.OwnerName = Utils.StringToBytes(lsrpia[i].OwnerName);
2432 lsrepdba[i] = lsrepdb;
2433 }
2434 lsrp.ReportData = lsrepdba;
2435 OutPacket(lsrp, ThrottleOutPacketType.Task);
2436 }
2437
2438 public void SendScriptRunningReply(UUID objectID, UUID itemID, bool running)
2439 {
2440 ScriptRunningReplyPacket scriptRunningReply = new ScriptRunningReplyPacket();
2441 scriptRunningReply.Script.ObjectID = objectID;
2442 scriptRunningReply.Script.ItemID = itemID;
2443 scriptRunningReply.Script.Running = running;
2444
2445 OutPacket(scriptRunningReply, ThrottleOutPacketType.Task);
2446 }
2447
2448 public void SendAsset(AssetRequestToClient req)
2449 {
2450 //m_log.Debug("sending asset " + req.RequestAssetID);
2451 TransferInfoPacket Transfer = new TransferInfoPacket();
2452 Transfer.TransferInfo.ChannelType = 2;
2453 Transfer.TransferInfo.Status = 0;
2454 Transfer.TransferInfo.TargetType = 0;
2455 if (req.AssetRequestSource == 2)
2456 {
2457 Transfer.TransferInfo.Params = new byte[20];
2458 Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
2459 int assType = req.AssetInf.Type;
2460 Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
2461 }
2462 else if (req.AssetRequestSource == 3)
2463 {
2464 Transfer.TransferInfo.Params = req.Params;
2465 // Transfer.TransferInfo.Params = new byte[100];
2466 //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
2467 //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
2468 }
2469 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2470 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2471 Transfer.Header.Zerocoded = true;
2472 OutPacket(Transfer, ThrottleOutPacketType.Asset);
2473
2474 if (req.NumPackets == 1)
2475 {
2476 TransferPacketPacket TransferPacket = new TransferPacketPacket();
2477 TransferPacket.TransferData.Packet = 0;
2478 TransferPacket.TransferData.ChannelType = 2;
2479 TransferPacket.TransferData.TransferID = req.TransferRequestID;
2480 TransferPacket.TransferData.Data = req.AssetInf.Data;
2481 TransferPacket.TransferData.Status = 1;
2482 TransferPacket.Header.Zerocoded = true;
2483 OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
2484 }
2485 else
2486 {
2487 int processedLength = 0;
2488 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2489 int packetNumber = 0;
2490
2491 while (processedLength < req.AssetInf.Data.Length)
2492 {
2493 TransferPacketPacket TransferPacket = new TransferPacketPacket();
2494 TransferPacket.TransferData.Packet = packetNumber;
2495 TransferPacket.TransferData.ChannelType = 2;
2496 TransferPacket.TransferData.TransferID = req.TransferRequestID;
2497
2498 int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
2499 byte[] chunk = new byte[chunkSize];
2500 Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
2501
2502 TransferPacket.TransferData.Data = chunk;
2503
2504 // 0 indicates more packets to come, 1 indicates last packet
2505 if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
2506 {
2507 TransferPacket.TransferData.Status = 0;
2508 }
2509 else
2510 {
2511 TransferPacket.TransferData.Status = 1;
2512 }
2513 TransferPacket.Header.Zerocoded = true;
2514 OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
2515
2516 processedLength += chunkSize;
2517 packetNumber++;
2518 }
2519 }
2520 }
2521
2522 public void SendTexture(AssetBase TextureAsset)
2523 {
2524
2525 }
2526
2527 public void SendRegionHandle(UUID regionID, ulong handle)
2528 {
2529 RegionIDAndHandleReplyPacket reply = (RegionIDAndHandleReplyPacket)PacketPool.Instance.GetPacket(PacketType.RegionIDAndHandleReply);
2530 reply.ReplyBlock.RegionID = regionID;
2531 reply.ReplyBlock.RegionHandle = handle;
2532 OutPacket(reply, ThrottleOutPacketType.Land);
2533 }
2534
2535 public void SendParcelInfo(RegionInfo info, LandData land, UUID parcelID, uint x, uint y)
2536 {
2537 ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply);
2538 reply.AgentData.AgentID = m_agentId;
2539 reply.Data.ParcelID = parcelID;
2540 reply.Data.OwnerID = land.OwnerID;
2541 reply.Data.Name = Utils.StringToBytes(land.Name);
2542 reply.Data.Desc = Utils.StringToBytes(land.Description);
2543 reply.Data.ActualArea = land.Area;
2544 reply.Data.BillableArea = land.Area; // TODO: what is this?
2545
2546 // Bit 0: Mature, bit 7: on sale, other bits: no idea
2547 reply.Data.Flags = (byte)(
2548 ((land.Flags & (uint)ParcelFlags.MaturePublish) != 0 ? (1 << 0) : 0) +
2549 ((land.Flags & (uint)ParcelFlags.ForSale) != 0 ? (1 << 7) : 0));
2550
2551 Vector3 pos = land.UserLocation;
2552 if (pos.Equals(Vector3.Zero))
2553 {
2554 pos = (land.AABBMax + land.AABBMin) * 0.5f;
2555 }
2556 reply.Data.GlobalX = info.RegionLocX * Constants.RegionSize + x;
2557 reply.Data.GlobalY = info.RegionLocY * Constants.RegionSize + y;
2558 reply.Data.GlobalZ = pos.Z;
2559 reply.Data.SimName = Utils.StringToBytes(info.RegionName);
2560 reply.Data.SnapshotID = land.SnapshotID;
2561 reply.Data.Dwell = land.Dwell;
2562 reply.Data.SalePrice = land.SalePrice;
2563 reply.Data.AuctionID = (int)land.AuctionID;
2564
2565 OutPacket(reply, ThrottleOutPacketType.Land);
2566 }
2567
2568 public void SendScriptTeleportRequest(string objName, string simName, Vector3 pos, Vector3 lookAt)
2569 {
2570 ScriptTeleportRequestPacket packet = (ScriptTeleportRequestPacket)PacketPool.Instance.GetPacket(PacketType.ScriptTeleportRequest);
2571
2572 packet.Data.ObjectName = Utils.StringToBytes(objName);
2573 packet.Data.SimName = Utils.StringToBytes(simName);
2574 packet.Data.SimPosition = pos;
2575 packet.Data.LookAt = lookAt;
2576
2577 OutPacket(packet, ThrottleOutPacketType.Task);
2578 }
2579
2580 public void SendDirPlacesReply(UUID queryID, DirPlacesReplyData[] data)
2581 {
2582 DirPlacesReplyPacket packet = (DirPlacesReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirPlacesReply);
2583
2584 packet.AgentData = new DirPlacesReplyPacket.AgentDataBlock();
2585
2586 packet.QueryData = new DirPlacesReplyPacket.QueryDataBlock[1];
2587 packet.QueryData[0] = new DirPlacesReplyPacket.QueryDataBlock();
2588
2589 packet.QueryReplies =
2590 new DirPlacesReplyPacket.QueryRepliesBlock[data.Length];
2591
2592 packet.StatusData = new DirPlacesReplyPacket.StatusDataBlock[
2593 data.Length];
2594
2595 packet.AgentData.AgentID = AgentId;
2596
2597 packet.QueryData[0].QueryID = queryID;
2598
2599 int i = 0;
2600 foreach (DirPlacesReplyData d in data)
2601 {
2602 packet.QueryReplies[i] =
2603 new DirPlacesReplyPacket.QueryRepliesBlock();
2604 packet.StatusData[i] = new DirPlacesReplyPacket.StatusDataBlock();
2605 packet.QueryReplies[i].ParcelID = d.parcelID;
2606 packet.QueryReplies[i].Name = Utils.StringToBytes(d.name);
2607 packet.QueryReplies[i].ForSale = d.forSale;
2608 packet.QueryReplies[i].Auction = d.auction;
2609 packet.QueryReplies[i].Dwell = d.dwell;
2610 packet.StatusData[i].Status = d.Status;
2611 i++;
2612 }
2613
2614 OutPacket(packet, ThrottleOutPacketType.Task);
2615 }
2616
2617 public void SendDirPeopleReply(UUID queryID, DirPeopleReplyData[] data)
2618 {
2619 DirPeopleReplyPacket packet = (DirPeopleReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirPeopleReply);
2620
2621 packet.AgentData = new DirPeopleReplyPacket.AgentDataBlock();
2622 packet.AgentData.AgentID = AgentId;
2623
2624 packet.QueryData = new DirPeopleReplyPacket.QueryDataBlock();
2625 packet.QueryData.QueryID = queryID;
2626
2627 packet.QueryReplies = new DirPeopleReplyPacket.QueryRepliesBlock[
2628 data.Length];
2629
2630 int i = 0;
2631 foreach (DirPeopleReplyData d in data)
2632 {
2633 packet.QueryReplies[i] = new DirPeopleReplyPacket.QueryRepliesBlock();
2634 packet.QueryReplies[i].AgentID = d.agentID;
2635 packet.QueryReplies[i].FirstName =
2636 Utils.StringToBytes(d.firstName);
2637 packet.QueryReplies[i].LastName =
2638 Utils.StringToBytes(d.lastName);
2639 packet.QueryReplies[i].Group =
2640 Utils.StringToBytes(d.group);
2641 packet.QueryReplies[i].Online = d.online;
2642 packet.QueryReplies[i].Reputation = d.reputation;
2643 i++;
2644 }
2645
2646 OutPacket(packet, ThrottleOutPacketType.Task);
2647 }
2648
2649 public void SendDirEventsReply(UUID queryID, DirEventsReplyData[] data)
2650 {
2651 DirEventsReplyPacket packet = (DirEventsReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirEventsReply);
2652
2653 packet.AgentData = new DirEventsReplyPacket.AgentDataBlock();
2654 packet.AgentData.AgentID = AgentId;
2655
2656 packet.QueryData = new DirEventsReplyPacket.QueryDataBlock();
2657 packet.QueryData.QueryID = queryID;
2658
2659 packet.QueryReplies = new DirEventsReplyPacket.QueryRepliesBlock[
2660 data.Length];
2661
2662 packet.StatusData = new DirEventsReplyPacket.StatusDataBlock[
2663 data.Length];
2664
2665 int i = 0;
2666 foreach (DirEventsReplyData d in data)
2667 {
2668 packet.QueryReplies[i] = new DirEventsReplyPacket.QueryRepliesBlock();
2669 packet.StatusData[i] = new DirEventsReplyPacket.StatusDataBlock();
2670 packet.QueryReplies[i].OwnerID = d.ownerID;
2671 packet.QueryReplies[i].Name =
2672 Utils.StringToBytes(d.name);
2673 packet.QueryReplies[i].EventID = d.eventID;
2674 packet.QueryReplies[i].Date =
2675 Utils.StringToBytes(d.date);
2676 packet.QueryReplies[i].UnixTime = d.unixTime;
2677 packet.QueryReplies[i].EventFlags = d.eventFlags;
2678 packet.StatusData[i].Status = d.Status;
2679 i++;
2680 }
2681
2682 OutPacket(packet, ThrottleOutPacketType.Task);
2683 }
2684
2685 public void SendDirGroupsReply(UUID queryID, DirGroupsReplyData[] data)
2686 {
2687 DirGroupsReplyPacket packet = (DirGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirGroupsReply);
2688
2689 packet.AgentData = new DirGroupsReplyPacket.AgentDataBlock();
2690 packet.AgentData.AgentID = AgentId;
2691
2692 packet.QueryData = new DirGroupsReplyPacket.QueryDataBlock();
2693 packet.QueryData.QueryID = queryID;
2694
2695 packet.QueryReplies = new DirGroupsReplyPacket.QueryRepliesBlock[
2696 data.Length];
2697
2698 int i = 0;
2699 foreach (DirGroupsReplyData d in data)
2700 {
2701 packet.QueryReplies[i] = new DirGroupsReplyPacket.QueryRepliesBlock();
2702 packet.QueryReplies[i].GroupID = d.groupID;
2703 packet.QueryReplies[i].GroupName =
2704 Utils.StringToBytes(d.groupName);
2705 packet.QueryReplies[i].Members = d.members;
2706 packet.QueryReplies[i].SearchOrder = d.searchOrder;
2707 i++;
2708 }
2709
2710 OutPacket(packet, ThrottleOutPacketType.Task);
2711 }
2712
2713 public void SendDirClassifiedReply(UUID queryID, DirClassifiedReplyData[] data)
2714 {
2715 DirClassifiedReplyPacket packet = (DirClassifiedReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirClassifiedReply);
2716
2717 packet.AgentData = new DirClassifiedReplyPacket.AgentDataBlock();
2718 packet.AgentData.AgentID = AgentId;
2719
2720 packet.QueryData = new DirClassifiedReplyPacket.QueryDataBlock();
2721 packet.QueryData.QueryID = queryID;
2722
2723 packet.QueryReplies = new DirClassifiedReplyPacket.QueryRepliesBlock[
2724 data.Length];
2725 packet.StatusData = new DirClassifiedReplyPacket.StatusDataBlock[
2726 data.Length];
2727
2728 int i = 0;
2729 foreach (DirClassifiedReplyData d in data)
2730 {
2731 packet.QueryReplies[i] = new DirClassifiedReplyPacket.QueryRepliesBlock();
2732 packet.StatusData[i] = new DirClassifiedReplyPacket.StatusDataBlock();
2733 packet.QueryReplies[i].ClassifiedID = d.classifiedID;
2734 packet.QueryReplies[i].Name =
2735 Utils.StringToBytes(d.name);
2736 packet.QueryReplies[i].ClassifiedFlags = d.classifiedFlags;
2737 packet.QueryReplies[i].CreationDate = d.creationDate;
2738 packet.QueryReplies[i].ExpirationDate = d.expirationDate;
2739 packet.QueryReplies[i].PriceForListing = d.price;
2740 packet.StatusData[i].Status = d.Status;
2741 i++;
2742 }
2743
2744 OutPacket(packet, ThrottleOutPacketType.Task);
2745 }
2746
2747 public void SendDirLandReply(UUID queryID, DirLandReplyData[] data)
2748 {
2749 DirLandReplyPacket packet = (DirLandReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirLandReply);
2750
2751 packet.AgentData = new DirLandReplyPacket.AgentDataBlock();
2752 packet.AgentData.AgentID = AgentId;
2753
2754 packet.QueryData = new DirLandReplyPacket.QueryDataBlock();
2755 packet.QueryData.QueryID = queryID;
2756
2757 packet.QueryReplies = new DirLandReplyPacket.QueryRepliesBlock[
2758 data.Length];
2759
2760 int i = 0;
2761 foreach (DirLandReplyData d in data)
2762 {
2763 packet.QueryReplies[i] = new DirLandReplyPacket.QueryRepliesBlock();
2764 packet.QueryReplies[i].ParcelID = d.parcelID;
2765 packet.QueryReplies[i].Name =
2766 Utils.StringToBytes(d.name);
2767 packet.QueryReplies[i].Auction = d.auction;
2768 packet.QueryReplies[i].ForSale = d.forSale;
2769 packet.QueryReplies[i].SalePrice = d.salePrice;
2770 packet.QueryReplies[i].ActualArea = d.actualArea;
2771 i++;
2772 }
2773
2774 OutPacket(packet, ThrottleOutPacketType.Task);
2775 }
2776
2777 public void SendDirPopularReply(UUID queryID, DirPopularReplyData[] data)
2778 {
2779 DirPopularReplyPacket packet = (DirPopularReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirPopularReply);
2780
2781 packet.AgentData = new DirPopularReplyPacket.AgentDataBlock();
2782 packet.AgentData.AgentID = AgentId;
2783
2784 packet.QueryData = new DirPopularReplyPacket.QueryDataBlock();
2785 packet.QueryData.QueryID = queryID;
2786
2787 packet.QueryReplies = new DirPopularReplyPacket.QueryRepliesBlock[
2788 data.Length];
2789
2790 int i = 0;
2791 foreach (DirPopularReplyData d in data)
2792 {
2793 packet.QueryReplies[i] = new DirPopularReplyPacket.QueryRepliesBlock();
2794 packet.QueryReplies[i].ParcelID = d.parcelID;
2795 packet.QueryReplies[i].Name =
2796 Utils.StringToBytes(d.name);
2797 packet.QueryReplies[i].Dwell = d.dwell;
2798 i++;
2799 }
2800
2801 OutPacket(packet, ThrottleOutPacketType.Task);
2802 }
2803
2804 public void SendEventInfoReply(EventData data)
2805 {
2806 EventInfoReplyPacket packet = (EventInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.EventInfoReply);
2807
2808 packet.AgentData = new EventInfoReplyPacket.AgentDataBlock();
2809 packet.AgentData.AgentID = AgentId;
2810
2811 packet.EventData = new EventInfoReplyPacket.EventDataBlock();
2812 packet.EventData.EventID = data.eventID;
2813 packet.EventData.Creator = Utils.StringToBytes(data.creator);
2814 packet.EventData.Name = Utils.StringToBytes(data.name);
2815 packet.EventData.Category = Utils.StringToBytes(data.category);
2816 packet.EventData.Desc = Utils.StringToBytes(data.description);
2817 packet.EventData.Date = Utils.StringToBytes(data.date);
2818 packet.EventData.DateUTC = data.dateUTC;
2819 packet.EventData.Duration = data.duration;
2820 packet.EventData.Cover = data.cover;
2821 packet.EventData.Amount = data.amount;
2822 packet.EventData.SimName = Utils.StringToBytes(data.simName);
2823 packet.EventData.GlobalPos = new Vector3d(data.globalPos);
2824 packet.EventData.EventFlags = data.eventFlags;
2825
2826 OutPacket(packet, ThrottleOutPacketType.Task);
2827 }
2828
2829 public void SendMapItemReply(mapItemReply[] replies, uint mapitemtype, uint flags)
2830 {
2831 MapItemReplyPacket mirplk = new MapItemReplyPacket();
2832 mirplk.AgentData.AgentID = AgentId;
2833 mirplk.RequestData.ItemType = mapitemtype;
2834 mirplk.Data = new MapItemReplyPacket.DataBlock[replies.Length];
2835 for (int i = 0; i < replies.Length; i++)
2836 {
2837 MapItemReplyPacket.DataBlock mrdata = new MapItemReplyPacket.DataBlock();
2838 mrdata.X = replies[i].x;
2839 mrdata.Y = replies[i].y;
2840 mrdata.ID = replies[i].id;
2841 mrdata.Extra = replies[i].Extra;
2842 mrdata.Extra2 = replies[i].Extra2;
2843 mrdata.Name = Utils.StringToBytes(replies[i].name);
2844 mirplk.Data[i] = mrdata;
2845 }
2846 //m_log.Debug(mirplk.ToString());
2847 OutPacket(mirplk, ThrottleOutPacketType.Task);
2848
2849 }
2850
2851 public void SendOfferCallingCard(UUID srcID, UUID transactionID)
2852 {
2853 // a bit special, as this uses AgentID to store the source instead
2854 // of the destination. The destination (the receiver) goes into destID
2855 OfferCallingCardPacket p = (OfferCallingCardPacket)PacketPool.Instance.GetPacket(PacketType.OfferCallingCard);
2856 p.AgentData.AgentID = srcID;
2857 p.AgentData.SessionID = UUID.Zero;
2858 p.AgentBlock.DestID = AgentId;
2859 p.AgentBlock.TransactionID = transactionID;
2860 OutPacket(p, ThrottleOutPacketType.Task);
2861 }
2862
2863 public void SendAcceptCallingCard(UUID transactionID)
2864 {
2865 AcceptCallingCardPacket p = (AcceptCallingCardPacket)PacketPool.Instance.GetPacket(PacketType.AcceptCallingCard);
2866 p.AgentData.AgentID = AgentId;
2867 p.AgentData.SessionID = UUID.Zero;
2868 p.FolderData = new AcceptCallingCardPacket.FolderDataBlock[1];
2869 p.FolderData[0] = new AcceptCallingCardPacket.FolderDataBlock();
2870 p.FolderData[0].FolderID = UUID.Zero;
2871 OutPacket(p, ThrottleOutPacketType.Task);
2872 }
2873
2874 public void SendDeclineCallingCard(UUID transactionID)
2875 {
2876 DeclineCallingCardPacket p = (DeclineCallingCardPacket)PacketPool.Instance.GetPacket(PacketType.DeclineCallingCard);
2877 p.AgentData.AgentID = AgentId;
2878 p.AgentData.SessionID = UUID.Zero;
2879 p.TransactionBlock.TransactionID = transactionID;
2880 OutPacket(p, ThrottleOutPacketType.Task);
2881 }
2882
2883 public void SendTerminateFriend(UUID exFriendID)
2884 {
2885 TerminateFriendshipPacket p = (TerminateFriendshipPacket)PacketPool.Instance.GetPacket(PacketType.TerminateFriendship);
2886 p.AgentData.AgentID = AgentId;
2887 p.AgentData.SessionID = SessionId;
2888 p.ExBlock.OtherID = exFriendID;
2889 OutPacket(p, ThrottleOutPacketType.Task);
2890 }
2891
2892 public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
2893 {
2894 AvatarGroupsReplyPacket p = (AvatarGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarGroupsReply);
2895
2896 p.AgentData = new AvatarGroupsReplyPacket.AgentDataBlock();
2897 p.AgentData.AgentID = AgentId;
2898 p.AgentData.AvatarID = avatarID;
2899
2900 p.GroupData = new AvatarGroupsReplyPacket.GroupDataBlock[data.Length];
2901 int i = 0;
2902 foreach (GroupMembershipData m in data)
2903 {
2904 p.GroupData[i] = new AvatarGroupsReplyPacket.GroupDataBlock();
2905 p.GroupData[i].GroupPowers = m.GroupPowers;
2906 p.GroupData[i].AcceptNotices = m.AcceptNotices;
2907 p.GroupData[i].GroupTitle = Utils.StringToBytes(m.GroupTitle);
2908 p.GroupData[i].GroupID = m.GroupID;
2909 p.GroupData[i].GroupName = Utils.StringToBytes(m.GroupName);
2910 p.GroupData[i].GroupInsigniaID = m.GroupPicture;
2911 i++;
2912 }
2913
2914 p.NewGroupData = new AvatarGroupsReplyPacket.NewGroupDataBlock();
2915 p.NewGroupData.ListInProfile = true;
2916
2917 OutPacket(p, ThrottleOutPacketType.Task);
2918 }
2919
2920 public void SendJoinGroupReply(UUID groupID, bool success)
2921 {
2922 JoinGroupReplyPacket p = (JoinGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.JoinGroupReply);
2923
2924 p.AgentData = new JoinGroupReplyPacket.AgentDataBlock();
2925 p.AgentData.AgentID = AgentId;
2926
2927 p.GroupData = new JoinGroupReplyPacket.GroupDataBlock();
2928 p.GroupData.GroupID = groupID;
2929 p.GroupData.Success = success;
2930
2931 OutPacket(p, ThrottleOutPacketType.Task);
2932 }
2933
2934 public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success)
2935 {
2936 EjectGroupMemberReplyPacket p = (EjectGroupMemberReplyPacket)PacketPool.Instance.GetPacket(PacketType.EjectGroupMemberReply);
2937
2938 p.AgentData = new EjectGroupMemberReplyPacket.AgentDataBlock();
2939 p.AgentData.AgentID = agentID;
2940
2941 p.GroupData = new EjectGroupMemberReplyPacket.GroupDataBlock();
2942 p.GroupData.GroupID = groupID;
2943
2944 p.EjectData = new EjectGroupMemberReplyPacket.EjectDataBlock();
2945 p.EjectData.Success = success;
2946
2947 OutPacket(p, ThrottleOutPacketType.Task);
2948 }
2949
2950 public void SendLeaveGroupReply(UUID groupID, bool success)
2951 {
2952 LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply);
2953
2954 p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock();
2955 p.AgentData.AgentID = AgentId;
2956
2957 p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock();
2958 p.GroupData.GroupID = groupID;
2959 p.GroupData.Success = success;
2960
2961 OutPacket(p, ThrottleOutPacketType.Task);
2962 }
2963
2964 public void SendAvatarClassifiedReply(UUID targetID, UUID[] classifiedID, string[] name)
2965 {
2966 if (classifiedID.Length != name.Length)
2967 return;
2968
2969 AvatarClassifiedReplyPacket ac =
2970 (AvatarClassifiedReplyPacket)PacketPool.Instance.GetPacket(
2971 PacketType.AvatarClassifiedReply);
2972
2973 ac.AgentData = new AvatarClassifiedReplyPacket.AgentDataBlock();
2974 ac.AgentData.AgentID = AgentId;
2975 ac.AgentData.TargetID = targetID;
2976
2977 ac.Data = new AvatarClassifiedReplyPacket.DataBlock[classifiedID.Length];
2978 int i;
2979 for (i = 0; i < classifiedID.Length; i++)
2980 {
2981 ac.Data[i].ClassifiedID = classifiedID[i];
2982 ac.Data[i].Name = Utils.StringToBytes(name[i]);
2983 }
2984
2985 OutPacket(ac, ThrottleOutPacketType.Task);
2986 }
2987
2988 public void SendClassifiedInfoReply(UUID classifiedID, UUID creatorID, uint creationDate, uint expirationDate, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, string simName, Vector3 globalPos, string parcelName, byte classifiedFlags, int price)
2989 {
2990 ClassifiedInfoReplyPacket cr =
2991 (ClassifiedInfoReplyPacket)PacketPool.Instance.GetPacket(
2992 PacketType.ClassifiedInfoReply);
2993
2994 cr.AgentData = new ClassifiedInfoReplyPacket.AgentDataBlock();
2995 cr.AgentData.AgentID = AgentId;
2996
2997 cr.Data = new ClassifiedInfoReplyPacket.DataBlock();
2998 cr.Data.ClassifiedID = classifiedID;
2999 cr.Data.CreatorID = creatorID;
3000 cr.Data.CreationDate = creationDate;
3001 cr.Data.ExpirationDate = expirationDate;
3002 cr.Data.Category = category;
3003 cr.Data.Name = Utils.StringToBytes(name);
3004 cr.Data.Desc = Utils.StringToBytes(description);
3005 cr.Data.ParcelID = parcelID;
3006 cr.Data.ParentEstate = parentEstate;
3007 cr.Data.SnapshotID = snapshotID;
3008 cr.Data.SimName = Utils.StringToBytes(simName);
3009 cr.Data.PosGlobal = new Vector3d(globalPos);
3010 cr.Data.ParcelName = Utils.StringToBytes(parcelName);
3011 cr.Data.ClassifiedFlags = classifiedFlags;
3012 cr.Data.PriceForListing = price;
3013
3014 OutPacket(cr, ThrottleOutPacketType.Task);
3015 }
3016
3017 public void SendAgentDropGroup(UUID groupID)
3018 {
3019 AgentDropGroupPacket dg =
3020 (AgentDropGroupPacket)PacketPool.Instance.GetPacket(
3021 PacketType.AgentDropGroup);
3022
3023 dg.AgentData = new AgentDropGroupPacket.AgentDataBlock();
3024 dg.AgentData.AgentID = AgentId;
3025 dg.AgentData.GroupID = groupID;
3026
3027 OutPacket(dg, ThrottleOutPacketType.Task);
3028 }
3029
3030 public void SendAvatarNotesReply(UUID targetID, string text)
3031 {
3032 AvatarNotesReplyPacket an =
3033 (AvatarNotesReplyPacket)PacketPool.Instance.GetPacket(
3034 PacketType.AvatarNotesReply);
3035
3036 an.AgentData = new AvatarNotesReplyPacket.AgentDataBlock();
3037 an.AgentData.AgentID = AgentId;
3038
3039 an.Data = new AvatarNotesReplyPacket.DataBlock();
3040 an.Data.TargetID = targetID;
3041 an.Data.Notes = Utils.StringToBytes(text);
3042
3043 OutPacket(an, ThrottleOutPacketType.Task);
3044 }
3045
3046 public void SendAvatarPicksReply(UUID targetID, Dictionary<UUID, string> picks)
3047 {
3048 AvatarPicksReplyPacket ap =
3049 (AvatarPicksReplyPacket)PacketPool.Instance.GetPacket(
3050 PacketType.AvatarPicksReply);
3051
3052 ap.AgentData = new AvatarPicksReplyPacket.AgentDataBlock();
3053 ap.AgentData.AgentID = AgentId;
3054 ap.AgentData.TargetID = targetID;
3055
3056 ap.Data = new AvatarPicksReplyPacket.DataBlock[picks.Count];
3057
3058 int i = 0;
3059 foreach (KeyValuePair<UUID, string> pick in picks)
3060 {
3061 ap.Data[i] = new AvatarPicksReplyPacket.DataBlock();
3062 ap.Data[i].PickID = pick.Key;
3063 ap.Data[i].PickName = Utils.StringToBytes(pick.Value);
3064 i++;
3065 }
3066
3067 OutPacket(ap, ThrottleOutPacketType.Task);
3068 }
3069
3070 public void SendAvatarClassifiedReply(UUID targetID, Dictionary<UUID, string> classifieds)
3071 {
3072 AvatarClassifiedReplyPacket ac =
3073 (AvatarClassifiedReplyPacket)PacketPool.Instance.GetPacket(
3074 PacketType.AvatarClassifiedReply);
3075
3076 ac.AgentData = new AvatarClassifiedReplyPacket.AgentDataBlock();
3077 ac.AgentData.AgentID = AgentId;
3078 ac.AgentData.TargetID = targetID;
3079
3080 ac.Data = new AvatarClassifiedReplyPacket.DataBlock[classifieds.Count];
3081
3082 int i = 0;
3083 foreach (KeyValuePair<UUID, string> classified in classifieds)
3084 {
3085 ac.Data[i] = new AvatarClassifiedReplyPacket.DataBlock();
3086 ac.Data[i].ClassifiedID = classified.Key;
3087 ac.Data[i].Name = Utils.StringToBytes(classified.Value);
3088 i++;
3089 }
3090
3091 OutPacket(ac, ThrottleOutPacketType.Task);
3092 }
3093
3094 public void SendParcelDwellReply(int localID, UUID parcelID, float dwell)
3095 {
3096 ParcelDwellReplyPacket pd =
3097 (ParcelDwellReplyPacket)PacketPool.Instance.GetPacket(
3098 PacketType.ParcelDwellReply);
3099
3100 pd.AgentData = new ParcelDwellReplyPacket.AgentDataBlock();
3101 pd.AgentData.AgentID = AgentId;
3102
3103 pd.Data = new ParcelDwellReplyPacket.DataBlock();
3104 pd.Data.LocalID = localID;
3105 pd.Data.ParcelID = parcelID;
3106 pd.Data.Dwell = dwell;
3107
3108 OutPacket(pd, ThrottleOutPacketType.Land);
3109 }
3110
3111 public void SendUserInfoReply(bool imViaEmail, bool visible, string email)
3112 {
3113 UserInfoReplyPacket ur =
3114 (UserInfoReplyPacket)PacketPool.Instance.GetPacket(
3115 PacketType.UserInfoReply);
3116
3117 string Visible = "hidden";
3118 if (visible)
3119 Visible = "default";
3120
3121 ur.AgentData = new UserInfoReplyPacket.AgentDataBlock();
3122 ur.AgentData.AgentID = AgentId;
3123
3124 ur.UserData = new UserInfoReplyPacket.UserDataBlock();
3125 ur.UserData.IMViaEMail = imViaEmail;
3126 ur.UserData.DirectoryVisibility = Utils.StringToBytes(Visible);
3127 ur.UserData.EMail = Utils.StringToBytes(email);
3128
3129 OutPacket(ur, ThrottleOutPacketType.Task);
3130 }
3131
3132 public void SendCreateGroupReply(UUID groupID, bool success, string message)
3133 {
3134 CreateGroupReplyPacket createGroupReply = (CreateGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.CreateGroupReply);
3135
3136 createGroupReply.AgentData =
3137 new CreateGroupReplyPacket.AgentDataBlock();
3138 createGroupReply.ReplyData =
3139 new CreateGroupReplyPacket.ReplyDataBlock();
3140
3141 createGroupReply.AgentData.AgentID = AgentId;
3142 createGroupReply.ReplyData.GroupID = groupID;
3143
3144 createGroupReply.ReplyData.Success = success;
3145 createGroupReply.ReplyData.Message = Utils.StringToBytes(message);
3146 OutPacket(createGroupReply, ThrottleOutPacketType.Task);
3147 }
3148
3149 public void SendUseCachedMuteList()
3150 {
3151 UseCachedMuteListPacket useCachedMuteList = (UseCachedMuteListPacket)PacketPool.Instance.GetPacket(PacketType.UseCachedMuteList);
3152
3153 useCachedMuteList.AgentData = new UseCachedMuteListPacket.AgentDataBlock();
3154 useCachedMuteList.AgentData.AgentID = AgentId;
3155
3156 OutPacket(useCachedMuteList, ThrottleOutPacketType.Task);
3157 }
3158
3159 public void SendMuteListUpdate(string filename)
3160 {
3161 MuteListUpdatePacket muteListUpdate = (MuteListUpdatePacket)PacketPool.Instance.GetPacket(PacketType.MuteListUpdate);
3162
3163 muteListUpdate.MuteData = new MuteListUpdatePacket.MuteDataBlock();
3164 muteListUpdate.MuteData.AgentID = AgentId;
3165 muteListUpdate.MuteData.Filename = Utils.StringToBytes(filename);
3166
3167 OutPacket(muteListUpdate, ThrottleOutPacketType.Task);
3168 }
3169
3170 public void SendPickInfoReply(UUID pickID, UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, Vector3 posGlobal, int sortOrder, bool enabled)
3171 {
3172 PickInfoReplyPacket pickInfoReply = (PickInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.PickInfoReply);
3173
3174 pickInfoReply.AgentData = new PickInfoReplyPacket.AgentDataBlock();
3175 pickInfoReply.AgentData.AgentID = AgentId;
3176
3177 pickInfoReply.Data = new PickInfoReplyPacket.DataBlock();
3178 pickInfoReply.Data.PickID = pickID;
3179 pickInfoReply.Data.CreatorID = creatorID;
3180 pickInfoReply.Data.TopPick = topPick;
3181 pickInfoReply.Data.ParcelID = parcelID;
3182 pickInfoReply.Data.Name = Utils.StringToBytes(name);
3183 pickInfoReply.Data.Desc = Utils.StringToBytes(desc);
3184 pickInfoReply.Data.SnapshotID = snapshotID;
3185 pickInfoReply.Data.User = Utils.StringToBytes(user);
3186 pickInfoReply.Data.OriginalName = Utils.StringToBytes(originalName);
3187 pickInfoReply.Data.SimName = Utils.StringToBytes(simName);
3188 pickInfoReply.Data.PosGlobal = new Vector3d(posGlobal);
3189 pickInfoReply.Data.SortOrder = sortOrder;
3190 pickInfoReply.Data.Enabled = enabled;
3191
3192 OutPacket(pickInfoReply, ThrottleOutPacketType.Task);
3193 }
3194
3195 #endregion Scene/Avatar to Client
2772 3196
2773 // Gesture 3197 // Gesture
2774 3198
@@ -3064,7 +3488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3064 objectData.FullID = objectID; 3488 objectData.FullID = objectID;
3065 objectData.OwnerID = ownerID; 3489 objectData.OwnerID = ownerID;
3066 3490
3067 objectData.Text = LLUtil.StringToPacketBytes(text); 3491 objectData.Text = Util.StringToBytes256(text);
3068 objectData.TextColor[0] = color[0]; 3492 objectData.TextColor[0] = color[0];
3069 objectData.TextColor[1] = color[1]; 3493 objectData.TextColor[1] = color[1];
3070 objectData.TextColor[2] = color[2]; 3494 objectData.TextColor[2] = color[2];
@@ -3201,7 +3625,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3201 } 3625 }
3202 3626
3203 outPacket.Header.Zerocoded = true; 3627 outPacket.Header.Zerocoded = true;
3204 OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); 3628 OutPacket(outPacket, ThrottleOutPacketType.Task);
3205 3629
3206 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) 3630 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
3207 lock (m_primFullUpdateTimer) 3631 lock (m_primFullUpdateTimer)
@@ -3291,7 +3715,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3291 3715
3292 outPacket.Header.Reliable = false; 3716 outPacket.Header.Reliable = false;
3293 outPacket.Header.Zerocoded = true; 3717 outPacket.Header.Zerocoded = true;
3294 OutPacket(outPacket, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority); 3718 OutPacket(outPacket, ThrottleOutPacketType.Task);
3295 3719
3296 if (m_primTerseUpdates.Count == 0) 3720 if (m_primTerseUpdates.Count == 0)
3297 lock (m_primTerseUpdateTimer) 3721 lock (m_primTerseUpdateTimer)
@@ -3442,8 +3866,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3442 objPropDB.SalePrice = SalePrice; 3866 objPropDB.SalePrice = SalePrice;
3443 objPropDB.Category = Category; 3867 objPropDB.Category = Category;
3444 objPropDB.LastOwnerID = LastOwnerID; 3868 objPropDB.LastOwnerID = LastOwnerID;
3445 objPropDB.Name = LLUtil.StringToPacketBytes(ObjectName); 3869 objPropDB.Name = Util.StringToBytes256(ObjectName);
3446 objPropDB.Description = LLUtil.StringToPacketBytes(Description); 3870 objPropDB.Description = Util.StringToBytes256(Description);
3447 objPropFamilyPack.ObjectData = objPropDB; 3871 objPropFamilyPack.ObjectData = objPropDB;
3448 objPropFamilyPack.Header.Zerocoded = true; 3872 objPropFamilyPack.Header.Zerocoded = true;
3449 OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); 3873 OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
@@ -3477,11 +3901,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3477 proper.ObjectData[0].OwnerID = UUID.Zero; 3901 proper.ObjectData[0].OwnerID = UUID.Zero;
3478 else 3902 else
3479 proper.ObjectData[0].OwnerID = OwnerUUID; 3903 proper.ObjectData[0].OwnerID = OwnerUUID;
3480 proper.ObjectData[0].TouchName = LLUtil.StringToPacketBytes(TouchTitle); 3904 proper.ObjectData[0].TouchName = Util.StringToBytes256(TouchTitle);
3481 proper.ObjectData[0].TextureID = TextureID; 3905 proper.ObjectData[0].TextureID = TextureID;
3482 proper.ObjectData[0].SitName = LLUtil.StringToPacketBytes(SitTitle); 3906 proper.ObjectData[0].SitName = Util.StringToBytes256(SitTitle);
3483 proper.ObjectData[0].Name = LLUtil.StringToPacketBytes(ItemName); 3907 proper.ObjectData[0].Name = Util.StringToBytes256(ItemName);
3484 proper.ObjectData[0].Description = LLUtil.StringToPacketBytes(ItemDescription); 3908 proper.ObjectData[0].Description = Util.StringToBytes256(ItemDescription);
3485 proper.ObjectData[0].OwnerMask = OwnerMask; 3909 proper.ObjectData[0].OwnerMask = OwnerMask;
3486 proper.ObjectData[0].NextOwnerMask = NextOwnerMask; 3910 proper.ObjectData[0].NextOwnerMask = NextOwnerMask;
3487 proper.ObjectData[0].GroupMask = GroupMask; 3911 proper.ObjectData[0].GroupMask = GroupMask;
@@ -3722,11 +4146,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3722 4146
3723 updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale; 4147 updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale;
3724 updatePacket.ParcelData.MediaID = landData.MediaID; 4148 updatePacket.ParcelData.MediaID = landData.MediaID;
3725 updatePacket.ParcelData.MediaURL = LLUtil.StringToPacketBytes(landData.MediaURL); 4149 updatePacket.ParcelData.MediaURL = Util.StringToBytes256(landData.MediaURL);
3726 updatePacket.ParcelData.MusicURL = LLUtil.StringToPacketBytes(landData.MusicURL); 4150 updatePacket.ParcelData.MusicURL = Util.StringToBytes256(landData.MusicURL);
3727 updatePacket.ParcelData.Name = Utils.StringToBytes(landData.Name); 4151 updatePacket.ParcelData.Name = Util.StringToBytes256(landData.Name);
3728 updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime; 4152 updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime;
3729 updatePacket.ParcelData.OtherCount = 0; //unemplemented 4153 updatePacket.ParcelData.OtherCount = 0; //TODO: Unimplemented
3730 updatePacket.ParcelData.OtherPrims = landData.OtherPrims; 4154 updatePacket.ParcelData.OtherPrims = landData.OtherPrims;
3731 updatePacket.ParcelData.OwnerID = landData.OwnerID; 4155 updatePacket.ParcelData.OwnerID = landData.OwnerID;
3732 updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims; 4156 updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims;
@@ -3734,22 +4158,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3734 updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor; 4158 updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor;
3735 updatePacket.ParcelData.PassHours = landData.PassHours; 4159 updatePacket.ParcelData.PassHours = landData.PassHours;
3736 updatePacket.ParcelData.PassPrice = landData.PassPrice; 4160 updatePacket.ParcelData.PassPrice = landData.PassPrice;
3737 updatePacket.ParcelData.PublicCount = 0; //unemplemented 4161 updatePacket.ParcelData.PublicCount = 0; //TODO: Unimplemented
3738 4162
3739 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)RegionFlags.DenyAnonymous) > 4163 updatePacket.ParcelData.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0;
3740 0); 4164 updatePacket.ParcelData.RegionDenyIdentified = (regionFlags & (uint)RegionFlags.DenyIdentified) > 0;
3741 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)RegionFlags.DenyIdentified) > 4165 updatePacket.ParcelData.RegionDenyTransacted = (regionFlags & (uint)RegionFlags.DenyTransacted) > 0;
3742 0); 4166 updatePacket.ParcelData.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0;
3743 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)RegionFlags.DenyTransacted) >
3744 0);
3745 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)RegionFlags.RestrictPushObject) >
3746 0);
3747 4167
3748 updatePacket.ParcelData.RentPrice = 0; 4168 updatePacket.ParcelData.RentPrice = 0;
3749 updatePacket.ParcelData.RequestResult = request_result; 4169 updatePacket.ParcelData.RequestResult = request_result;
3750 updatePacket.ParcelData.SalePrice = landData.SalePrice; 4170 updatePacket.ParcelData.SalePrice = landData.SalePrice;
3751 updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims; 4171 updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims;
3752 updatePacket.ParcelData.SelfCount = 0; //unemplemented 4172 updatePacket.ParcelData.SelfCount = 0; //TODO: Unimplemented
3753 updatePacket.ParcelData.SequenceID = sequence_id; 4173 updatePacket.ParcelData.SequenceID = sequence_id;
3754 if (landData.SimwideArea > 0) 4174 if (landData.SimwideArea > 0)
3755 { 4175 {
@@ -4242,6 +4662,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4242 OutPacket(packet, ThrottleOutPacketType.Task); 4662 OutPacket(packet, ThrottleOutPacketType.Task);
4243 } 4663 }
4244 4664
4665 public ulong GetGroupPowers(UUID groupID)
4666 {
4667 if (groupID == m_activeGroupID)
4668 return m_activeGroupPowers;
4669
4670 if (m_groupPowers.ContainsKey(groupID))
4671 return m_groupPowers[groupID];
4672
4673 return 0;
4674 }
4675
4676 /// <summary>
4677 /// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
4678 /// </summary>
4679 public bool ChildAgentStatus()
4680 {
4681 return m_scene.PresenceChildStatus(AgentId);
4682 }
4683
4245 #endregion 4684 #endregion
4246 4685
4247 /// <summary> 4686 /// <summary>
@@ -4260,6 +4699,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4260 AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage); 4699 AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage);
4261 } 4700 }
4262 4701
4702 #region Packet Handlers
4703
4263 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) 4704 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
4264 { 4705 {
4265 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket) Pack; 4706 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket) Pack;
@@ -4267,7 +4708,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4267 if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && 4708 if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId &&
4268 money.AgentData.SessionID == sender.SessionId) 4709 money.AgentData.SessionID == sender.SessionId)
4269 { 4710 {
4270 handlerMoneyTransferRequest = OnMoneyTransferRequest; 4711 MoneyTransferRequest handlerMoneyTransferRequest = OnMoneyTransferRequest;
4271 if (handlerMoneyTransferRequest != null) 4712 if (handlerMoneyTransferRequest != null)
4272 { 4713 {
4273 handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID, 4714 handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
@@ -4286,7 +4727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4286 ParcelBuyPacket parcel = (ParcelBuyPacket) Pack; 4727 ParcelBuyPacket parcel = (ParcelBuyPacket) Pack;
4287 if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == SessionId) 4728 if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == SessionId)
4288 { 4729 {
4289 handlerParcelBuy = OnParcelBuy; 4730 ParcelBuy handlerParcelBuy = OnParcelBuy;
4290 if (handlerParcelBuy != null) 4731 if (handlerParcelBuy != null)
4291 { 4732 {
4292 handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final, 4733 handlerParcelBuy(parcel.AgentData.AgentID, parcel.Data.GroupID, parcel.Data.Final,
@@ -4307,7 +4748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4307 4748
4308 for (int i = 0; i < upack.UUIDNameBlock.Length; i++) 4749 for (int i = 0; i < upack.UUIDNameBlock.Length; i++)
4309 { 4750 {
4310 handlerUUIDGroupNameRequest = OnUUIDGroupNameRequest; 4751 UUIDNameRequest handlerUUIDGroupNameRequest = OnUUIDGroupNameRequest;
4311 if (handlerUUIDGroupNameRequest != null) 4752 if (handlerUUIDGroupNameRequest != null)
4312 { 4753 {
4313 handlerUUIDGroupNameRequest(upack.UUIDNameBlock[i].ID, this); 4754 handlerUUIDGroupNameRequest(upack.UUIDNameBlock[i].ID, this);
@@ -4323,7 +4764,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4323 if (m_genericPacketHandlers.Count == 0) return false; 4764 if (m_genericPacketHandlers.Count == 0) return false;
4324 if (gmpack.AgentData.SessionID != SessionId) return false; 4765 if (gmpack.AgentData.SessionID != SessionId) return false;
4325 4766
4326 handlerGenericMessage = null; 4767 GenericMessage handlerGenericMessage = null;
4327 4768
4328 string method = Util.FieldToString(gmpack.MethodData.Method).ToLower().Trim(); 4769 string method = Util.FieldToString(gmpack.MethodData.Method).ToLower().Trim();
4329 4770
@@ -4364,7 +4805,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4364 ObjectGroupPacket ogpack = (ObjectGroupPacket)Pack; 4805 ObjectGroupPacket ogpack = (ObjectGroupPacket)Pack;
4365 if (ogpack.AgentData.SessionID != SessionId) return false; 4806 if (ogpack.AgentData.SessionID != SessionId) return false;
4366 4807
4367 handlerObjectGroupRequest = OnObjectGroupRequest; 4808 RequestObjectPropertiesFamily handlerObjectGroupRequest = OnObjectGroupRequest;
4368 if (handlerObjectGroupRequest != null) 4809 if (handlerObjectGroupRequest != null)
4369 { 4810 {
4370 for (int i = 0; i < ogpack.ObjectData.Length; i++) 4811 for (int i = 0; i < ogpack.ObjectData.Length; i++)
@@ -4379,7 +4820,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4379 { 4820 {
4380 ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; 4821 ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
4381 if (viewer.AgentData.SessionID != SessionId) return false; 4822 if (viewer.AgentData.SessionID != SessionId) return false;
4382 handlerViewerEffect = OnViewerEffect; 4823 ViewerEffectEventHandler handlerViewerEffect = OnViewerEffect;
4383 if (handlerViewerEffect != null) 4824 if (handlerViewerEffect != null)
4384 { 4825 {
4385 int length = viewer.Effect.Length; 4826 int length = viewer.Effect.Length;
@@ -4403,6 +4844,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4403 return true; 4844 return true;
4404 } 4845 }
4405 4846
4847 #endregion Packet Handlers
4848
4406 public void SendScriptQuestion(UUID taskID, string taskName, string ownerName, UUID itemID, int question) 4849 public void SendScriptQuestion(UUID taskID, string taskName, string ownerName, UUID itemID, int question)
4407 { 4850 {
4408 ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion); 4851 ScriptQuestionPacket scriptQuestion = (ScriptQuestionPacket)PacketPool.Instance.GetPacket(PacketType.ScriptQuestion);
@@ -4468,7 +4911,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4468 { 4911 {
4469 m_log.InfoFormat("[CLIENT]: Got a logout request for {0} in {1}", Name, Scene.RegionInfo.RegionName); 4912 m_log.InfoFormat("[CLIENT]: Got a logout request for {0} in {1}", Name, Scene.RegionInfo.RegionName);
4470 4913
4471 handlerLogout = OnLogout; 4914 Action<IClientAPI> handlerLogout = OnLogout;
4472 4915
4473 if (handlerLogout != null) 4916 if (handlerLogout != null)
4474 { 4917 {
@@ -4550,7 +4993,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4550 case 1: 4993 case 1:
4551 Vector3 pos1 = new Vector3(block.Data, 0); 4994 Vector3 pos1 = new Vector3(block.Data, 0);
4552 4995
4553 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 4996 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
4554 if (handlerUpdatePrimSinglePosition != null) 4997 if (handlerUpdatePrimSinglePosition != null)
4555 { 4998 {
4556 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 4999 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
@@ -4560,7 +5003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4560 case 2: 5003 case 2:
4561 Quaternion rot1 = new Quaternion(block.Data, 0, true); 5004 Quaternion rot1 = new Quaternion(block.Data, 0, true);
4562 5005
4563 handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 5006 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
4564 if (handlerUpdatePrimSingleRotation != null) 5007 if (handlerUpdatePrimSingleRotation != null)
4565 { 5008 {
4566 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); 5009 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
@@ -4571,7 +5014,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4571 Vector3 rotPos = new Vector3(block.Data, 0); 5014 Vector3 rotPos = new Vector3(block.Data, 0);
4572 Quaternion rot2 = new Quaternion(block.Data, 12, true); 5015 Quaternion rot2 = new Quaternion(block.Data, 12, true);
4573 5016
4574 handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 5017 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition;
4575 if (handlerUpdatePrimSingleRotationPosition != null) 5018 if (handlerUpdatePrimSingleRotationPosition != null)
4576 { 5019 {
4577 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); 5020 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
@@ -4583,7 +5026,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4583 case 20: 5026 case 20:
4584 Vector3 scale4 = new Vector3(block.Data, 0); 5027 Vector3 scale4 = new Vector3(block.Data, 0);
4585 5028
4586 handlerUpdatePrimScale = OnUpdatePrimScale; 5029 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale;
4587 if (handlerUpdatePrimScale != null) 5030 if (handlerUpdatePrimScale != null)
4588 { 5031 {
4589// m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); 5032// m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
@@ -4611,7 +5054,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4611 case 9: 5054 case 9:
4612 Vector3 pos2 = new Vector3(block.Data, 0); 5055 Vector3 pos2 = new Vector3(block.Data, 0);
4613 5056
4614 handlerUpdateVector = OnUpdatePrimGroupPosition; 5057 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition;
4615 5058
4616 if (handlerUpdateVector != null) 5059 if (handlerUpdateVector != null)
4617 { 5060 {
@@ -4622,7 +5065,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4622 case 10: 5065 case 10:
4623 Quaternion rot3 = new Quaternion(block.Data, 0, true); 5066 Quaternion rot3 = new Quaternion(block.Data, 0, true);
4624 5067
4625 handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 5068 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
4626 if (handlerUpdatePrimRotation != null) 5069 if (handlerUpdatePrimRotation != null)
4627 { 5070 {
4628 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); 5071 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
@@ -4645,7 +5088,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4645 case 28: 5088 case 28:
4646 Vector3 scale7 = new Vector3(block.Data, 0); 5089 Vector3 scale7 = new Vector3(block.Data, 0);
4647 5090
4648 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 5091 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
4649 if (handlerUpdatePrimGroupScale != null) 5092 if (handlerUpdatePrimGroupScale != null)
4650 { 5093 {
4651// m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); 5094// m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
@@ -4765,45 +5208,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4765 } 5208 }
4766 5209
4767 /// <summary> 5210 /// <summary>
4768 /// returns a byte array of the client set throttles Gets multiplied by the multiplier 5211 /// Sets the throttles from values supplied by the client
4769 ///
4770 /// </summary> 5212 /// </summary>
4771 /// <param name="multiplier">non 1 multiplier for subdividing the throttles between individual regions</param> 5213 /// <param name="throttles"></param>
4772 /// <returns></returns> 5214 public void SetChildAgentThrottle(byte[] throttles)
4773 public byte[] GetThrottlesPacked(float multiplier)
4774 { 5215 {
4775 return m_PacketHandler.PacketQueue.GetThrottlesPacked(multiplier); 5216 m_udpClient.SetThrottles(throttles);
4776 } 5217 }
5218
4777 /// <summary> 5219 /// <summary>
4778 /// sets the throttles from values supplied by the client 5220 /// Get the current throttles for this client as a packed byte array
4779 /// </summary> 5221 /// </summary>
4780 /// <param name="throttles"></param> 5222 /// <param name="multiplier">Unused</param>
4781 public void SetChildAgentThrottle(byte[] throttles) 5223 /// <returns></returns>
5224 public byte[] GetThrottlesPacked(float multiplier)
4782 { 5225 {
4783 m_PacketHandler.PacketQueue.SetThrottleFromClient(throttles); 5226 return m_udpClient.GetThrottlesPacked();
4784 } 5227 }
4785 5228
4786 /// <summary> 5229 /// <summary>
4787 /// Method gets called when a new packet has arrived from the UDP 5230 /// Cruft?
4788 /// server. This happens after it's been decoded into a libsl object.
4789 /// </summary> 5231 /// </summary>
4790 /// <param name="NewPack">object containing the packet.</param>
4791 public virtual void InPacket(object NewPack) 5232 public virtual void InPacket(object NewPack)
4792 { 5233 {
4793 // Cast NewPack to Packet. 5234 throw new NotImplementedException();
4794 m_PacketHandler.InPacket((Packet) NewPack);
4795 } 5235 }
4796 5236
4797 /// <summary> 5237 /// <summary>
4798 /// This is the starting point for sending a simulator packet out to the client. 5238 /// This is the starting point for sending a simulator packet out to the client
4799 ///
4800 /// Please do not call this from outside the LindenUDP client stack.
4801 /// </summary> 5239 /// </summary>
4802 /// <param name="NewPack"></param> 5240 /// <param name="packet">Packet to send</param>
4803 /// <param name="throttlePacketType">Corresponds to the type of data that is going out. Enum</param> 5241 /// <param name="throttlePacketType">Throttling category for the packet</param>
4804 public void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType) 5242 private void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType)
4805 { 5243 {
4806 m_PacketHandler.OutPacket(NewPack, throttlePacketType); 5244 m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
4807 } 5245 }
4808 5246
4809 public bool AddMoney(int debit) 5247 public bool AddMoney(int debit)
@@ -4847,7 +5285,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4847 return; 5285 return;
4848 } 5286 }
4849 5287
4850 handlerAutoPilotGo = OnAutoPilotGo; 5288 UpdateVector handlerAutoPilotGo = OnAutoPilotGo;
4851 if (handlerAutoPilotGo != null) 5289 if (handlerAutoPilotGo != null)
4852 { 5290 {
4853 handlerAutoPilotGo(0, new Vector3(locx, locy, locz), this); 5291 handlerAutoPilotGo(0, new Vector3(locx, locy, locz), this);
@@ -4899,7 +5337,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4899 } 5337 }
4900 #endregion 5338 #endregion
4901 5339
4902 handlerRequestAvatarProperties = OnRequestAvatarProperties; 5340 RequestAvatarProperties handlerRequestAvatarProperties = OnRequestAvatarProperties;
4903 if (handlerRequestAvatarProperties != null) 5341 if (handlerRequestAvatarProperties != null)
4904 { 5342 {
4905 handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID); 5343 handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
@@ -4940,7 +5378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4940 args.Sender = this; 5378 args.Sender = this;
4941 args.SenderUUID = this.AgentId; 5379 args.SenderUUID = this.AgentId;
4942 5380
4943 handlerChatFromClient = OnChatFromClient; 5381 ChatMessage handlerChatFromClient = OnChatFromClient;
4944 if (handlerChatFromClient != null) 5382 if (handlerChatFromClient != null)
4945 handlerChatFromClient(this, args); 5383 handlerChatFromClient(this, args);
4946 } 5384 }
@@ -4958,7 +5396,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4958 } 5396 }
4959 #endregion 5397 #endregion
4960 5398
4961 handlerUpdateAvatarProperties = OnUpdateAvatarProperties; 5399 UpdateAvatarProperties handlerUpdateAvatarProperties = OnUpdateAvatarProperties;
4962 if (handlerUpdateAvatarProperties != null) 5400 if (handlerUpdateAvatarProperties != null)
4963 { 5401 {
4964 AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = avatarProps.PropertiesData; 5402 AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = avatarProps.PropertiesData;
@@ -4998,7 +5436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4998 args.Position = new Vector3(); 5436 args.Position = new Vector3();
4999 args.Scene = Scene; 5437 args.Scene = Scene;
5000 args.Sender = this; 5438 args.Sender = this;
5001 handlerChatFromClient2 = OnChatFromClient; 5439 ChatMessage handlerChatFromClient2 = OnChatFromClient;
5002 if (handlerChatFromClient2 != null) 5440 if (handlerChatFromClient2 != null)
5003 handlerChatFromClient2(this, args); 5441 handlerChatFromClient2(this, args);
5004 } 5442 }
@@ -5019,7 +5457,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5019 5457
5020 string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName); 5458 string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
5021 string IMmessage = Utils.BytesToString(msgpack.MessageBlock.Message); 5459 string IMmessage = Utils.BytesToString(msgpack.MessageBlock.Message);
5022 handlerInstantMessage = OnInstantMessage; 5460 ImprovedInstantMessage handlerInstantMessage = OnInstantMessage;
5023 5461
5024 if (handlerInstantMessage != null) 5462 if (handlerInstantMessage != null)
5025 { 5463 {
@@ -5062,7 +5500,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5062 callingCardFolders.Add(afriendpack.FolderData[fi].FolderID); 5500 callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
5063 } 5501 }
5064 5502
5065 handlerApproveFriendRequest = OnApproveFriendRequest; 5503 FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest;
5066 if (handlerApproveFriendRequest != null) 5504 if (handlerApproveFriendRequest != null)
5067 { 5505 {
5068 handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders); 5506 handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
@@ -5105,7 +5543,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5105 UUID listOwnerAgentID = tfriendpack.AgentData.AgentID; 5543 UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
5106 UUID exFriendID = tfriendpack.ExBlock.OtherID; 5544 UUID exFriendID = tfriendpack.ExBlock.OtherID;
5107 5545
5108 handlerTerminateFriendship = OnTerminateFriendship; 5546 FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship;
5109 if (handlerTerminateFriendship != null) 5547 if (handlerTerminateFriendship != null)
5110 { 5548 {
5111 handlerTerminateFriendship(this, listOwnerAgentID, exFriendID); 5549 handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
@@ -5124,7 +5562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5124 } 5562 }
5125 #endregion 5563 #endregion
5126 5564
5127 handlerRezObject = OnRezObject; 5565 RezObject handlerRezObject = OnRezObject;
5128 if (handlerRezObject != null) 5566 if (handlerRezObject != null)
5129 { 5567 {
5130 handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd, 5568 handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
@@ -5147,7 +5585,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5147 } 5585 }
5148 #endregion 5586 #endregion
5149 5587
5150 handlerDeRezObject = OnDeRezObject; 5588 DeRezObject handlerDeRezObject = OnDeRezObject;
5151 if (handlerDeRezObject != null) 5589 if (handlerDeRezObject != null)
5152 { 5590 {
5153 List<uint> deRezIDs = new List<uint>(); 5591 List<uint> deRezIDs = new List<uint>();
@@ -5186,7 +5624,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5186 { 5624 {
5187 for (int i = 0; i < modify.ParcelData.Length; i++) 5625 for (int i = 0; i < modify.ParcelData.Length; i++)
5188 { 5626 {
5189 handlerModifyTerrain = OnModifyTerrain; 5627 ModifyTerrain handlerModifyTerrain = OnModifyTerrain;
5190 if (handlerModifyTerrain != null) 5628 if (handlerModifyTerrain != null)
5191 { 5629 {
5192 handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, 5630 handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
@@ -5203,7 +5641,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5203 5641
5204 case PacketType.RegionHandshakeReply: 5642 case PacketType.RegionHandshakeReply:
5205 5643
5206 handlerRegionHandShakeReply = OnRegionHandShakeReply; 5644 Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
5207 if (handlerRegionHandShakeReply != null) 5645 if (handlerRegionHandShakeReply != null)
5208 { 5646 {
5209 handlerRegionHandShakeReply(this); 5647 handlerRegionHandShakeReply(this);
@@ -5212,14 +5650,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5212 break; 5650 break;
5213 5651
5214 case PacketType.AgentWearablesRequest: 5652 case PacketType.AgentWearablesRequest:
5215 handlerRequestWearables = OnRequestWearables; 5653 GenericCall2 handlerRequestWearables = OnRequestWearables;
5216 5654
5217 if (handlerRequestWearables != null) 5655 if (handlerRequestWearables != null)
5218 { 5656 {
5219 handlerRequestWearables(); 5657 handlerRequestWearables();
5220 } 5658 }
5221 5659
5222 handlerRequestAvatarsData = OnRequestAvatarsData; 5660 Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData;
5223 5661
5224 if (handlerRequestAvatarsData != null) 5662 if (handlerRequestAvatarsData != null)
5225 { 5663 {
@@ -5240,7 +5678,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5240 } 5678 }
5241 #endregion 5679 #endregion
5242 5680
5243 handlerSetAppearance = OnSetAppearance; 5681 SetAppearance handlerSetAppearance = OnSetAppearance;
5244 if (handlerSetAppearance != null) 5682 if (handlerSetAppearance != null)
5245 { 5683 {
5246 // Temporarily protect ourselves from the mantis #951 failure. 5684 // Temporarily protect ourselves from the mantis #951 failure.
@@ -5291,7 +5729,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5291 wearingArgs.NowWearing.Add(wearable); 5729 wearingArgs.NowWearing.Add(wearable);
5292 } 5730 }
5293 5731
5294 handlerAvatarNowWearing = OnAvatarNowWearing; 5732 AvatarNowWearing handlerAvatarNowWearing = OnAvatarNowWearing;
5295 if (handlerAvatarNowWearing != null) 5733 if (handlerAvatarNowWearing != null)
5296 { 5734 {
5297 handlerAvatarNowWearing(this, wearingArgs); 5735 handlerAvatarNowWearing(this, wearingArgs);
@@ -5300,7 +5738,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5300 break; 5738 break;
5301 5739
5302 case PacketType.RezSingleAttachmentFromInv: 5740 case PacketType.RezSingleAttachmentFromInv:
5303 handlerRezSingleAttachment = OnRezSingleAttachmentFromInv; 5741 RezSingleAttachmentFromInv handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
5304 if (handlerRezSingleAttachment != null) 5742 if (handlerRezSingleAttachment != null)
5305 { 5743 {
5306 RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack; 5744 RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
@@ -5321,7 +5759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5321 break; 5759 break;
5322 5760
5323 case PacketType.RezMultipleAttachmentsFromInv: 5761 case PacketType.RezMultipleAttachmentsFromInv:
5324 handlerRezMultipleAttachments = OnRezMultipleAttachmentsFromInv; 5762 RezMultipleAttachmentsFromInv handlerRezMultipleAttachments = OnRezMultipleAttachmentsFromInv;
5325 if (handlerRezMultipleAttachments != null) 5763 if (handlerRezMultipleAttachments != null)
5326 { 5764 {
5327 RezMultipleAttachmentsFromInvPacket rez = (RezMultipleAttachmentsFromInvPacket)Pack; 5765 RezMultipleAttachmentsFromInvPacket rez = (RezMultipleAttachmentsFromInvPacket)Pack;
@@ -5332,7 +5770,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5332 break; 5770 break;
5333 5771
5334 case PacketType.DetachAttachmentIntoInv: 5772 case PacketType.DetachAttachmentIntoInv:
5335 handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv; 5773 UUIDNameRequest handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
5336 if (handlerDetachAttachmentIntoInv != null) 5774 if (handlerDetachAttachmentIntoInv != null)
5337 { 5775 {
5338 DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack; 5776 DetachAttachmentIntoInvPacket detachtoInv = (DetachAttachmentIntoInvPacket)Pack;
@@ -5362,7 +5800,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5362 } 5800 }
5363 #endregion 5801 #endregion
5364 5802
5365 handlerObjectAttach = OnObjectAttach; 5803 ObjectAttach handlerObjectAttach = OnObjectAttach;
5366 5804
5367 if (handlerObjectAttach != null) 5805 if (handlerObjectAttach != null)
5368 { 5806 {
@@ -5389,7 +5827,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5389 for (int j = 0; j < dett.ObjectData.Length; j++) 5827 for (int j = 0; j < dett.ObjectData.Length; j++)
5390 { 5828 {
5391 uint obj = dett.ObjectData[j].ObjectLocalID; 5829 uint obj = dett.ObjectData[j].ObjectLocalID;
5392 handlerObjectDetach = OnObjectDetach; 5830 ObjectDeselect handlerObjectDetach = OnObjectDetach;
5393 if (handlerObjectDetach != null) 5831 if (handlerObjectDetach != null)
5394 { 5832 {
5395 handlerObjectDetach(obj, this); 5833 handlerObjectDetach(obj, this);
@@ -5413,7 +5851,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5413 for (int j = 0; j < dropp.ObjectData.Length; j++) 5851 for (int j = 0; j < dropp.ObjectData.Length; j++)
5414 { 5852 {
5415 uint obj = dropp.ObjectData[j].ObjectLocalID; 5853 uint obj = dropp.ObjectData[j].ObjectLocalID;
5416 handlerObjectDrop = OnObjectDrop; 5854 ObjectDrop handlerObjectDrop = OnObjectDrop;
5417 if (handlerObjectDrop != null) 5855 if (handlerObjectDrop != null)
5418 { 5856 {
5419 handlerObjectDrop(obj, this); 5857 handlerObjectDrop(obj, this);
@@ -5433,14 +5871,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5433 } 5871 }
5434 #endregion 5872 #endregion
5435 5873
5436 handlerSetAlwaysRun = OnSetAlwaysRun; 5874 SetAlwaysRun handlerSetAlwaysRun = OnSetAlwaysRun;
5437 if (handlerSetAlwaysRun != null) 5875 if (handlerSetAlwaysRun != null)
5438 handlerSetAlwaysRun(this, run.AgentData.AlwaysRun); 5876 handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
5439 5877
5440 break; 5878 break;
5441 5879
5442 case PacketType.CompleteAgentMovement: 5880 case PacketType.CompleteAgentMovement:
5443 handlerCompleteMovementToRegion = OnCompleteMovementToRegion; 5881 GenericCall2 handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
5444 if (handlerCompleteMovementToRegion != null) 5882 if (handlerCompleteMovementToRegion != null)
5445 { 5883 {
5446 handlerCompleteMovementToRegion(); 5884 handlerCompleteMovementToRegion();
@@ -5509,7 +5947,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5509 arg.HeadRotation = x.HeadRotation; 5947 arg.HeadRotation = x.HeadRotation;
5510 arg.SessionID = x.SessionID; 5948 arg.SessionID = x.SessionID;
5511 arg.State = x.State; 5949 arg.State = x.State;
5512 handlerAgentUpdate = OnAgentUpdate; 5950 UpdateAgent handlerAgentUpdate = OnAgentUpdate;
5513 lastarg = arg; // save this set of arguments for nexttime 5951 lastarg = arg; // save this set of arguments for nexttime
5514 if (handlerAgentUpdate != null) 5952 if (handlerAgentUpdate != null)
5515 OnAgentUpdate(this, arg); 5953 OnAgentUpdate(this, arg);
@@ -5532,8 +5970,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5532 } 5970 }
5533 #endregion 5971 #endregion
5534 5972
5535 handlerStartAnim = null; 5973 StartAnim handlerStartAnim = null;
5536 handlerStopAnim = null; 5974 StopAnim handlerStopAnim = null;
5537 5975
5538 for (int i = 0; i < AgentAni.AnimationList.Length; i++) 5976 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
5539 { 5977 {
@@ -5570,7 +6008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5570 } 6008 }
5571 #endregion 6009 #endregion
5572 6010
5573 handlerAgentRequestSit = OnAgentRequestSit; 6011 AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
5574 if (handlerAgentRequestSit != null) 6012 if (handlerAgentRequestSit != null)
5575 handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, 6013 handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
5576 agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); 6014 agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
@@ -5591,7 +6029,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5591 } 6029 }
5592 #endregion 6030 #endregion
5593 6031
5594 handlerAgentSit = OnAgentSit; 6032 AgentSit handlerAgentSit = OnAgentSit;
5595 if (handlerAgentSit != null) 6033 if (handlerAgentSit != null)
5596 { 6034 {
5597 OnAgentSit(this, agentSit.AgentData.AgentID); 6035 OnAgentSit(this, agentSit.AgentData.AgentID);
@@ -5609,7 +6047,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5609 } 6047 }
5610 #endregion 6048 #endregion
5611 6049
5612 handlerSoundTrigger = OnSoundTrigger; 6050 SoundTrigger handlerSoundTrigger = OnSoundTrigger;
5613 if (handlerSoundTrigger != null) 6051 if (handlerSoundTrigger != null)
5614 { 6052 {
5615 handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID, 6053 handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
@@ -5636,7 +6074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5636 AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data; 6074 AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
5637 //m_log.Debug("Agent Sends:" + Utils.BytesToString(querydata.Name)); 6075 //m_log.Debug("Agent Sends:" + Utils.BytesToString(querydata.Name));
5638 6076
5639 handlerAvatarPickerRequest = OnAvatarPickerRequest; 6077 AvatarPickerRequest handlerAvatarPickerRequest = OnAvatarPickerRequest;
5640 if (handlerAvatarPickerRequest != null) 6078 if (handlerAvatarPickerRequest != null)
5641 { 6079 {
5642 handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID, 6080 handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
@@ -5656,7 +6094,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5656 } 6094 }
5657 #endregion 6095 #endregion
5658 6096
5659 handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest; 6097 FetchInventory handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest;
5660 6098
5661 if (handlerAgentDataUpdateRequest != null) 6099 if (handlerAgentDataUpdateRequest != null)
5662 { 6100 {
@@ -5666,7 +6104,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5666 break; 6104 break;
5667 6105
5668 case PacketType.UserInfoRequest: 6106 case PacketType.UserInfoRequest:
5669 handlerUserInfoRequest = OnUserInfoRequest; 6107 UserInfoRequest handlerUserInfoRequest = OnUserInfoRequest;
5670 if (handlerUserInfoRequest != null) 6108 if (handlerUserInfoRequest != null)
5671 { 6109 {
5672 handlerUserInfoRequest(this); 6110 handlerUserInfoRequest(this);
@@ -5689,7 +6127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5689 } 6127 }
5690 #endregion 6128 #endregion
5691 6129
5692 handlerUpdateUserInfo = OnUpdateUserInfo; 6130 UpdateUserInfo handlerUpdateUserInfo = OnUpdateUserInfo;
5693 if (handlerUpdateUserInfo != null) 6131 if (handlerUpdateUserInfo != null)
5694 { 6132 {
5695 bool visible = true; 6133 bool visible = true;
@@ -5718,7 +6156,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5718 6156
5719 if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId) 6157 if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
5720 { 6158 {
5721 handlerSetStartLocationRequest = OnSetStartLocationRequest; 6159 TeleportLocationRequest handlerSetStartLocationRequest = OnSetStartLocationRequest;
5722 if (handlerSetStartLocationRequest != null) 6160 if (handlerSetStartLocationRequest != null)
5723 { 6161 {
5724 handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos, 6162 handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos,
@@ -5740,23 +6178,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5740 } 6178 }
5741 #endregion 6179 #endregion
5742 6180
5743 m_PacketHandler.PacketQueue.SetThrottleFromClient(atpack.Throttle.Throttles); 6181 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
5744 break; 6182 break;
5745 6183
5746 case PacketType.AgentPause: 6184 case PacketType.AgentPause:
5747 m_probesWithNoIngressPackets = 0; 6185 m_udpClient.IsPaused = true;
5748 m_clientBlocked = true;
5749 break; 6186 break;
5750 6187
5751 case PacketType.AgentResume: 6188 case PacketType.AgentResume:
5752 m_probesWithNoIngressPackets = 0; 6189 m_udpClient.IsPaused = false;
5753 m_clientBlocked = false; 6190 SendStartPingCheck(m_udpClient.CurrentPingSequence++);
5754 SendStartPingCheck(0);
5755 6191
5756 break; 6192 break;
5757 6193
5758 case PacketType.ForceScriptControlRelease: 6194 case PacketType.ForceScriptControlRelease:
5759 handlerForceReleaseControls = OnForceReleaseControls; 6195 ForceReleaseControls handlerForceReleaseControls = OnForceReleaseControls;
5760 if (handlerForceReleaseControls != null) 6196 if (handlerForceReleaseControls != null)
5761 { 6197 {
5762 handlerForceReleaseControls(this, AgentId); 6198 handlerForceReleaseControls(this, AgentId);
@@ -5790,7 +6226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5790 childrenprims.Add(link.ObjectData[i].ObjectLocalID); 6226 childrenprims.Add(link.ObjectData[i].ObjectLocalID);
5791 } 6227 }
5792 } 6228 }
5793 handlerLinkObjects = OnLinkObjects; 6229 LinkObjects handlerLinkObjects = OnLinkObjects;
5794 if (handlerLinkObjects != null) 6230 if (handlerLinkObjects != null)
5795 { 6231 {
5796 handlerLinkObjects(this, parentprimid, childrenprims); 6232 handlerLinkObjects(this, parentprimid, childrenprims);
@@ -5818,7 +6254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5818 { 6254 {
5819 prims.Add(delink.ObjectData[i].ObjectLocalID); 6255 prims.Add(delink.ObjectData[i].ObjectLocalID);
5820 } 6256 }
5821 handlerDelinkObjects = OnDelinkObjects; 6257 DelinkObjects handlerDelinkObjects = OnDelinkObjects;
5822 if (handlerDelinkObjects != null) 6258 if (handlerDelinkObjects != null)
5823 { 6259 {
5824 handlerDelinkObjects(prims); 6260 handlerDelinkObjects(prims);
@@ -5850,7 +6286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5850 //Check to see if adding the prim is allowed; useful for any module wanting to restrict the 6286 //Check to see if adding the prim is allowed; useful for any module wanting to restrict the
5851 //object from rezing initially 6287 //object from rezing initially
5852 6288
5853 handlerAddPrim = OnAddPrim; 6289 AddNewPrim handlerAddPrim = OnAddPrim;
5854 if (handlerAddPrim != null) 6290 if (handlerAddPrim != null)
5855 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection); 6291 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
5856 } 6292 }
@@ -5868,7 +6304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5868 } 6304 }
5869 #endregion 6305 #endregion
5870 6306
5871 handlerUpdatePrimShape = null; 6307 UpdateShape handlerUpdatePrimShape = null;
5872 for (int i = 0; i < shapePacket.ObjectData.Length; i++) 6308 for (int i = 0; i < shapePacket.ObjectData.Length; i++)
5873 { 6309 {
5874 handlerUpdatePrimShape = OnUpdatePrimShape; 6310 handlerUpdatePrimShape = OnUpdatePrimShape;
@@ -5913,7 +6349,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5913 } 6349 }
5914 #endregion 6350 #endregion
5915 6351
5916 handlerUpdateExtraParams = OnUpdateExtraParams; 6352 ObjectExtraParams handlerUpdateExtraParams = OnUpdateExtraParams;
5917 if (handlerUpdateExtraParams != null) 6353 if (handlerUpdateExtraParams != null)
5918 { 6354 {
5919 for (int i = 0 ; i < extraPar.ObjectData.Length ; i++) 6355 for (int i = 0 ; i < extraPar.ObjectData.Length ; i++)
@@ -5938,7 +6374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5938 6374
5939 ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData; 6375 ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
5940 6376
5941 handlerObjectDuplicate = null; 6377 ObjectDuplicate handlerObjectDuplicate = null;
5942 6378
5943 for (int i = 0; i < dupe.ObjectData.Length; i++) 6379 for (int i = 0; i < dupe.ObjectData.Length; i++)
5944 { 6380 {
@@ -5965,7 +6401,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5965 } 6401 }
5966 #endregion 6402 #endregion
5967 6403
5968 handlerObjectRequest = null; 6404 ObjectRequest handlerObjectRequest = null;
5969 6405
5970 for (int i = 0; i < incomingRequest.ObjectData.Length; i++) 6406 for (int i = 0; i < incomingRequest.ObjectData.Length; i++)
5971 { 6407 {
@@ -5988,7 +6424,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5988 } 6424 }
5989 #endregion 6425 #endregion
5990 6426
5991 handlerObjectSelect = null; 6427 ObjectSelect handlerObjectSelect = null;
5992 6428
5993 for (int i = 0; i < incomingselect.ObjectData.Length; i++) 6429 for (int i = 0; i < incomingselect.ObjectData.Length; i++)
5994 { 6430 {
@@ -6011,7 +6447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6011 } 6447 }
6012 #endregion 6448 #endregion
6013 6449
6014 handlerObjectDeselect = null; 6450 ObjectDeselect handlerObjectDeselect = null;
6015 6451
6016 for (int i = 0; i < incomingdeselect.ObjectData.Length; i++) 6452 for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
6017 { 6453 {
@@ -6038,7 +6474,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6038 6474
6039 for (int i = 0; i < position.ObjectData.Length; i++) 6475 for (int i = 0; i < position.ObjectData.Length; i++)
6040 { 6476 {
6041 handlerUpdateVector = OnUpdatePrimGroupPosition; 6477 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition;
6042 if (handlerUpdateVector != null) 6478 if (handlerUpdateVector != null)
6043 handlerUpdateVector(position.ObjectData[i].ObjectLocalID, position.ObjectData[i].Position, this); 6479 handlerUpdateVector(position.ObjectData[i].ObjectLocalID, position.ObjectData[i].Position, this);
6044 } 6480 }
@@ -6059,7 +6495,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6059 6495
6060 for (int i = 0; i < scale.ObjectData.Length; i++) 6496 for (int i = 0; i < scale.ObjectData.Length; i++)
6061 { 6497 {
6062 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 6498 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
6063 if (handlerUpdatePrimGroupScale != null) 6499 if (handlerUpdatePrimGroupScale != null)
6064 handlerUpdatePrimGroupScale(scale.ObjectData[i].ObjectLocalID, scale.ObjectData[i].Scale, this); 6500 handlerUpdatePrimGroupScale(scale.ObjectData[i].ObjectLocalID, scale.ObjectData[i].Scale, this);
6065 } 6501 }
@@ -6080,7 +6516,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6080 6516
6081 for (int i = 0; i < rotation.ObjectData.Length; i++) 6517 for (int i = 0; i < rotation.ObjectData.Length; i++)
6082 { 6518 {
6083 handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 6519 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
6084 if (handlerUpdatePrimRotation != null) 6520 if (handlerUpdatePrimRotation != null)
6085 handlerUpdatePrimRotation(rotation.ObjectData[i].ObjectLocalID, rotation.ObjectData[i].Rotation, this); 6521 handlerUpdatePrimRotation(rotation.ObjectData[i].ObjectLocalID, rotation.ObjectData[i].Rotation, this);
6086 } 6522 }
@@ -6098,7 +6534,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6098 } 6534 }
6099 #endregion 6535 #endregion
6100 6536
6101 handlerUpdatePrimFlags = OnUpdatePrimFlags; 6537 UpdatePrimFlags handlerUpdatePrimFlags = OnUpdatePrimFlags;
6102 6538
6103 if (handlerUpdatePrimFlags != null) 6539 if (handlerUpdatePrimFlags != null)
6104 { 6540 {
@@ -6115,7 +6551,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6115 case PacketType.ObjectImage: 6551 case PacketType.ObjectImage:
6116 ObjectImagePacket imagePack = (ObjectImagePacket)Pack; 6552 ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
6117 6553
6118 handlerUpdatePrimTexture = null; 6554 UpdatePrimTexture handlerUpdatePrimTexture = null;
6119 for (int i = 0; i < imagePack.ObjectData.Length; i++) 6555 for (int i = 0; i < imagePack.ObjectData.Length; i++)
6120 { 6556 {
6121 handlerUpdatePrimTexture = OnUpdatePrimTexture; 6557 handlerUpdatePrimTexture = OnUpdatePrimTexture;
@@ -6138,7 +6574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6138 } 6574 }
6139 #endregion 6575 #endregion
6140 6576
6141 handlerGrabObject = OnGrabObject; 6577 GrabObject handlerGrabObject = OnGrabObject;
6142 6578
6143 if (handlerGrabObject != null) 6579 if (handlerGrabObject != null)
6144 { 6580 {
@@ -6172,7 +6608,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6172 } 6608 }
6173 #endregion 6609 #endregion
6174 6610
6175 handlerGrabUpdate = OnGrabUpdate; 6611 MoveObject handlerGrabUpdate = OnGrabUpdate;
6176 6612
6177 if (handlerGrabUpdate != null) 6613 if (handlerGrabUpdate != null)
6178 { 6614 {
@@ -6207,7 +6643,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6207 } 6643 }
6208 #endregion 6644 #endregion
6209 6645
6210 handlerDeGrabObject = OnDeGrabObject; 6646 DeGrabObject handlerDeGrabObject = OnDeGrabObject;
6211 if (handlerDeGrabObject != null) 6647 if (handlerDeGrabObject != null)
6212 { 6648 {
6213 List<SurfaceTouchEventArgs> touchArgs = new List<SurfaceTouchEventArgs>(); 6649 List<SurfaceTouchEventArgs> touchArgs = new List<SurfaceTouchEventArgs>();
@@ -6241,7 +6677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6241 } 6677 }
6242 #endregion 6678 #endregion
6243 6679
6244 handlerSpinStart = OnSpinStart; 6680 SpinStart handlerSpinStart = OnSpinStart;
6245 if (handlerSpinStart != null) 6681 if (handlerSpinStart != null)
6246 { 6682 {
6247 handlerSpinStart(spinStart.ObjectData.ObjectID, this); 6683 handlerSpinStart(spinStart.ObjectData.ObjectID, this);
@@ -6265,7 +6701,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6265 spinUpdate.ObjectData.Rotation.GetAxisAngle(out axis, out angle); 6701 spinUpdate.ObjectData.Rotation.GetAxisAngle(out axis, out angle);
6266 //m_log.Warn("[CLIENT]: ObjectSpinUpdate packet rot axis:" + axis + " angle:" + angle); 6702 //m_log.Warn("[CLIENT]: ObjectSpinUpdate packet rot axis:" + axis + " angle:" + angle);
6267 6703
6268 handlerSpinUpdate = OnSpinUpdate; 6704 SpinObject handlerSpinUpdate = OnSpinUpdate;
6269 if (handlerSpinUpdate != null) 6705 if (handlerSpinUpdate != null)
6270 { 6706 {
6271 handlerSpinUpdate(spinUpdate.ObjectData.ObjectID, spinUpdate.ObjectData.Rotation, this); 6707 handlerSpinUpdate(spinUpdate.ObjectData.ObjectID, spinUpdate.ObjectData.Rotation, this);
@@ -6284,7 +6720,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6284 } 6720 }
6285 #endregion 6721 #endregion
6286 6722
6287 handlerSpinStop = OnSpinStop; 6723 SpinStop handlerSpinStop = OnSpinStop;
6288 if (handlerSpinStop != null) 6724 if (handlerSpinStop != null)
6289 { 6725 {
6290 handlerSpinStop(spinStop.ObjectData.ObjectID, this); 6726 handlerSpinStop(spinStop.ObjectData.ObjectID, this);
@@ -6303,7 +6739,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6303 } 6739 }
6304 #endregion 6740 #endregion
6305 6741
6306 handlerObjectDescription = null; 6742 GenericCall7 handlerObjectDescription = null;
6307 6743
6308 for (int i = 0; i < objDes.ObjectData.Length; i++) 6744 for (int i = 0; i < objDes.ObjectData.Length; i++)
6309 { 6745 {
@@ -6327,7 +6763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6327 } 6763 }
6328 #endregion 6764 #endregion
6329 6765
6330 handlerObjectName = null; 6766 GenericCall7 handlerObjectName = null;
6331 for (int i = 0; i < objName.ObjectData.Length; i++) 6767 for (int i = 0; i < objName.ObjectData.Length; i++)
6332 { 6768 {
6333 handlerObjectName = OnObjectName; 6769 handlerObjectName = OnObjectName;
@@ -6355,7 +6791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6355 UUID AgentID = newobjPerms.AgentData.AgentID; 6791 UUID AgentID = newobjPerms.AgentData.AgentID;
6356 UUID SessionID = newobjPerms.AgentData.SessionID; 6792 UUID SessionID = newobjPerms.AgentData.SessionID;
6357 6793
6358 handlerObjectPermissions = null; 6794 ObjectPermissions handlerObjectPermissions = null;
6359 6795
6360 for (int i = 0; i < newobjPerms.ObjectData.Length; i++) 6796 for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
6361 { 6797 {
@@ -6404,7 +6840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6404 for (int i = 0; i < undoitem.ObjectData.Length; i++) 6840 for (int i = 0; i < undoitem.ObjectData.Length; i++)
6405 { 6841 {
6406 UUID objiD = undoitem.ObjectData[i].ObjectID; 6842 UUID objiD = undoitem.ObjectData[i].ObjectID;
6407 handlerOnUndo = OnUndo; 6843 AgentSit handlerOnUndo = OnUndo;
6408 if (handlerOnUndo != null) 6844 if (handlerOnUndo != null)
6409 { 6845 {
6410 handlerOnUndo(this, objiD); 6846 handlerOnUndo(this, objiD);
@@ -6425,8 +6861,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6425 } 6861 }
6426 #endregion 6862 #endregion
6427 6863
6428 handlerObjectDuplicateOnRay = null; 6864 ObjectDuplicateOnRay handlerObjectDuplicateOnRay = null;
6429
6430 6865
6431 for (int i = 0; i < dupeOnRay.ObjectData.Length; i++) 6866 for (int i = 0; i < dupeOnRay.ObjectData.Length; i++)
6432 { 6867 {
@@ -6456,7 +6891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6456 6891
6457 RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData; 6892 RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
6458 6893
6459 handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily; 6894 RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily;
6460 6895
6461 if (handlerRequestObjectPropertiesFamily != null) 6896 if (handlerRequestObjectPropertiesFamily != null)
6462 { 6897 {
@@ -6468,7 +6903,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6468 case PacketType.ObjectIncludeInSearch: 6903 case PacketType.ObjectIncludeInSearch:
6469 //This lets us set objects to appear in search (stuff like DataSnapshot, etc) 6904 //This lets us set objects to appear in search (stuff like DataSnapshot, etc)
6470 ObjectIncludeInSearchPacket packInSearch = (ObjectIncludeInSearchPacket)Pack; 6905 ObjectIncludeInSearchPacket packInSearch = (ObjectIncludeInSearchPacket)Pack;
6471 handlerObjectIncludeInSearch = null; 6906 ObjectIncludeInSearch handlerObjectIncludeInSearch = null;
6472 6907
6473 #region Packet Session and User Check 6908 #region Packet Session and User Check
6474 if (m_checkPackets) 6909 if (m_checkPackets)
@@ -6505,7 +6940,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6505 } 6940 }
6506 #endregion 6941 #endregion
6507 6942
6508 handlerScriptAnswer = OnScriptAnswer; 6943 ScriptAnswer handlerScriptAnswer = OnScriptAnswer;
6509 if (handlerScriptAnswer != null) 6944 if (handlerScriptAnswer != null)
6510 { 6945 {
6511 handlerScriptAnswer(this, scriptAnswer.Data.TaskID, scriptAnswer.Data.ItemID, scriptAnswer.Data.Questions); 6946 handlerScriptAnswer(this, scriptAnswer.Data.TaskID, scriptAnswer.Data.ItemID, scriptAnswer.Data.Questions);
@@ -6524,7 +6959,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6524 } 6959 }
6525 #endregion 6960 #endregion
6526 6961
6527 handlerObjectClickAction = OnObjectClickAction; 6962 GenericCall7 handlerObjectClickAction = OnObjectClickAction;
6528 if (handlerObjectClickAction != null) 6963 if (handlerObjectClickAction != null)
6529 { 6964 {
6530 foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData) 6965 foreach (ObjectClickActionPacket.ObjectDataBlock odata in ocpacket.ObjectData)
@@ -6548,7 +6983,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6548 } 6983 }
6549 #endregion 6984 #endregion
6550 6985
6551 handlerObjectMaterial = OnObjectMaterial; 6986 GenericCall7 handlerObjectMaterial = OnObjectMaterial;
6552 if (handlerObjectMaterial != null) 6987 if (handlerObjectMaterial != null)
6553 { 6988 {
6554 foreach (ObjectMaterialPacket.ObjectDataBlock odata in ompacket.ObjectData) 6989 foreach (ObjectMaterialPacket.ObjectDataBlock odata in ompacket.ObjectData)
@@ -6702,7 +7137,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6702 // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString()); 7137 // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
6703 UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); 7138 UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
6704 7139
6705 handlerAssetUploadRequest = OnAssetUploadRequest; 7140 UDPAssetUploadRequest handlerAssetUploadRequest = OnAssetUploadRequest;
6706 7141
6707 if (handlerAssetUploadRequest != null) 7142 if (handlerAssetUploadRequest != null)
6708 { 7143 {
@@ -6715,7 +7150,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6715 case PacketType.RequestXfer: 7150 case PacketType.RequestXfer:
6716 RequestXferPacket xferReq = (RequestXferPacket)Pack; 7151 RequestXferPacket xferReq = (RequestXferPacket)Pack;
6717 7152
6718 handlerRequestXfer = OnRequestXfer; 7153 RequestXfer handlerRequestXfer = OnRequestXfer;
6719 7154
6720 if (handlerRequestXfer != null) 7155 if (handlerRequestXfer != null)
6721 { 7156 {
@@ -6725,7 +7160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6725 case PacketType.SendXferPacket: 7160 case PacketType.SendXferPacket:
6726 SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack; 7161 SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
6727 7162
6728 handlerXferReceive = OnXferReceive; 7163 XferReceive handlerXferReceive = OnXferReceive;
6729 if (handlerXferReceive != null) 7164 if (handlerXferReceive != null)
6730 { 7165 {
6731 handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data); 7166 handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
@@ -6734,7 +7169,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6734 case PacketType.ConfirmXferPacket: 7169 case PacketType.ConfirmXferPacket:
6735 ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack; 7170 ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
6736 7171
6737 handlerConfirmXfer = OnConfirmXfer; 7172 ConfirmXfer handlerConfirmXfer = OnConfirmXfer;
6738 if (handlerConfirmXfer != null) 7173 if (handlerConfirmXfer != null)
6739 { 7174 {
6740 handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet); 7175 handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
@@ -6742,7 +7177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6742 break; 7177 break;
6743 case PacketType.AbortXfer: 7178 case PacketType.AbortXfer:
6744 AbortXferPacket abortXfer = (AbortXferPacket)Pack; 7179 AbortXferPacket abortXfer = (AbortXferPacket)Pack;
6745 handlerAbortXfer = OnAbortXfer; 7180 AbortXfer handlerAbortXfer = OnAbortXfer;
6746 if (handlerAbortXfer != null) 7181 if (handlerAbortXfer != null)
6747 { 7182 {
6748 handlerAbortXfer(this, abortXfer.XferID.ID); 7183 handlerAbortXfer(this, abortXfer.XferID.ID);
@@ -6761,7 +7196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6761 } 7196 }
6762 #endregion 7197 #endregion
6763 7198
6764 handlerCreateInventoryFolder = OnCreateNewInventoryFolder; 7199 CreateInventoryFolder handlerCreateInventoryFolder = OnCreateNewInventoryFolder;
6765 if (handlerCreateInventoryFolder != null) 7200 if (handlerCreateInventoryFolder != null)
6766 { 7201 {
6767 handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID, 7202 handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID,
@@ -6784,7 +7219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6784 } 7219 }
6785 #endregion 7220 #endregion
6786 7221
6787 handlerUpdateInventoryFolder = null; 7222 UpdateInventoryFolder handlerUpdateInventoryFolder = null;
6788 7223
6789 for (int i = 0; i < invFolderx.FolderData.Length; i++) 7224 for (int i = 0; i < invFolderx.FolderData.Length; i++)
6790 { 7225 {
@@ -6813,7 +7248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6813 } 7248 }
6814 #endregion 7249 #endregion
6815 7250
6816 handlerMoveInventoryFolder = null; 7251 MoveInventoryFolder handlerMoveInventoryFolder = null;
6817 7252
6818 for (int i = 0; i < invFoldery.InventoryData.Length; i++) 7253 for (int i = 0; i < invFoldery.InventoryData.Length; i++)
6819 { 7254 {
@@ -6838,7 +7273,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6838 } 7273 }
6839 #endregion 7274 #endregion
6840 7275
6841 handlerCreateNewInventoryItem = OnCreateNewInventoryItem; 7276 CreateNewInventoryItem handlerCreateNewInventoryItem = OnCreateNewInventoryItem;
6842 if (handlerCreateNewInventoryItem != null) 7277 if (handlerCreateNewInventoryItem != null)
6843 { 7278 {
6844 handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, 7279 handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
@@ -6867,7 +7302,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6867 } 7302 }
6868 #endregion 7303 #endregion
6869 7304
6870 handlerFetchInventory = null; 7305 FetchInventory handlerFetchInventory = null;
6871 7306
6872 for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++) 7307 for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
6873 { 7308 {
@@ -6893,7 +7328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6893 } 7328 }
6894 #endregion 7329 #endregion
6895 7330
6896 handlerFetchInventoryDescendents = OnFetchInventoryDescendents; 7331 FetchInventoryDescendents handlerFetchInventoryDescendents = OnFetchInventoryDescendents;
6897 if (handlerFetchInventoryDescendents != null) 7332 if (handlerFetchInventoryDescendents != null)
6898 { 7333 {
6899 handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, 7334 handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
@@ -6913,7 +7348,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6913 } 7348 }
6914 #endregion 7349 #endregion
6915 7350
6916 handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents; 7351 PurgeInventoryDescendents handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents;
6917 if (handlerPurgeInventoryDescendents != null) 7352 if (handlerPurgeInventoryDescendents != null)
6918 { 7353 {
6919 handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID); 7354 handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
@@ -6933,7 +7368,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6933 7368
6934 if (OnUpdateInventoryItem != null) 7369 if (OnUpdateInventoryItem != null)
6935 { 7370 {
6936 handlerUpdateInventoryItem = null; 7371 UpdateInventoryItem handlerUpdateInventoryItem = null;
6937 for (int i = 0; i < inventoryItemUpdate.InventoryData.Length; i++) 7372 for (int i = 0; i < inventoryItemUpdate.InventoryData.Length; i++)
6938 { 7373 {
6939 handlerUpdateInventoryItem = OnUpdateInventoryItem; 7374 handlerUpdateInventoryItem = OnUpdateInventoryItem;
@@ -6955,49 +7390,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6955 itemUpd.SalePrice = inventoryItemUpdate.InventoryData[i].SalePrice; 7390 itemUpd.SalePrice = inventoryItemUpdate.InventoryData[i].SalePrice;
6956 itemUpd.SaleType = inventoryItemUpdate.InventoryData[i].SaleType; 7391 itemUpd.SaleType = inventoryItemUpdate.InventoryData[i].SaleType;
6957 itemUpd.Flags = inventoryItemUpdate.InventoryData[i].Flags; 7392 itemUpd.Flags = inventoryItemUpdate.InventoryData[i].Flags;
6958 /* 7393
6959 OnUpdateInventoryItem(this, inventoryItemUpdate.InventoryData[i].TransactionID,
6960 inventoryItemUpdate.InventoryData[i].ItemID,
6961 Util.FieldToString(inventoryItemUpdate.InventoryData[i].Name),
6962 Util.FieldToString(inventoryItemUpdate.InventoryData[i].Description),
6963 inventoryItemUpdate.InventoryData[i].NextOwnerMask);
6964 */
6965 OnUpdateInventoryItem(this, inventoryItemUpdate.InventoryData[i].TransactionID, 7394 OnUpdateInventoryItem(this, inventoryItemUpdate.InventoryData[i].TransactionID,
6966 inventoryItemUpdate.InventoryData[i].ItemID, 7395 inventoryItemUpdate.InventoryData[i].ItemID,
6967 itemUpd); 7396 itemUpd);
6968 } 7397 }
6969 } 7398 }
6970 } 7399 }
6971 //m_log.Debug(Pack.ToString());
6972 /*for (int i = 0; i < inventoryItemUpdate.InventoryData.Length; i++)
6973 {
6974 if (inventoryItemUpdate.InventoryData[i].TransactionID != UUID.Zero)
6975 {
6976 AssetBase asset = m_assetCache.GetAsset(inventoryItemUpdate.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
6977 if (asset != null)
6978 {
6979 // m_log.Debug("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
6980 m_inventoryCache.UpdateInventoryItemAsset(this, inventoryItemUpdate.InventoryData[i].ItemID, asset);
6981 }
6982 else
6983 {
6984 asset = this.UploadAssets.AddUploadToAssetCache(inventoryItemUpdate.InventoryData[i].TransactionID);
6985 if (asset != null)
6986 {
6987 //m_log.Debug("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
6988 m_inventoryCache.UpdateInventoryItemAsset(this, inventoryItemUpdate.InventoryData[i].ItemID, asset);
6989 }
6990 else
6991 {
6992 //m_log.Debug("trying to update inventory item, but asset is null");
6993 }
6994 }
6995 }
6996 else
6997 {
6998 m_inventoryCache.UpdateInventoryItemDetails(this, inventoryItemUpdate.InventoryData[i].ItemID, inventoryItemUpdate.InventoryData[i]); ;
6999 }
7000 }*/
7001 break; 7400 break;
7002 case PacketType.CopyInventoryItem: 7401 case PacketType.CopyInventoryItem:
7003 CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack; 7402 CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
@@ -7011,7 +7410,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7011 } 7410 }
7012 #endregion 7411 #endregion
7013 7412
7014 handlerCopyInventoryItem = null; 7413 CopyInventoryItem handlerCopyInventoryItem = null;
7015 if (OnCopyInventoryItem != null) 7414 if (OnCopyInventoryItem != null)
7016 { 7415 {
7017 foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData) 7416 foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
@@ -7040,7 +7439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7040 7439
7041 if (OnMoveInventoryItem != null) 7440 if (OnMoveInventoryItem != null)
7042 { 7441 {
7043 handlerMoveInventoryItem = null; 7442 MoveInventoryItem handlerMoveInventoryItem = null;
7044 InventoryItemBase itm = null; 7443 InventoryItemBase itm = null;
7045 List<InventoryItemBase> items = new List<InventoryItemBase>(); 7444 List<InventoryItemBase> items = new List<InventoryItemBase>();
7046 foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData) 7445 foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
@@ -7073,7 +7472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7073 7472
7074 if (OnRemoveInventoryItem != null) 7473 if (OnRemoveInventoryItem != null)
7075 { 7474 {
7076 handlerRemoveInventoryItem = null; 7475 RemoveInventoryItem handlerRemoveInventoryItem = null;
7077 List<UUID> uuids = new List<UUID>(); 7476 List<UUID> uuids = new List<UUID>();
7078 foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData) 7477 foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
7079 { 7478 {
@@ -7101,7 +7500,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7101 7500
7102 if (OnRemoveInventoryFolder != null) 7501 if (OnRemoveInventoryFolder != null)
7103 { 7502 {
7104 handlerRemoveInventoryFolder = null; 7503 RemoveInventoryFolder handlerRemoveInventoryFolder = null;
7105 List<UUID> uuids = new List<UUID>(); 7504 List<UUID> uuids = new List<UUID>();
7106 foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData) 7505 foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
7107 { 7506 {
@@ -7126,7 +7525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7126 #endregion 7525 #endregion
7127 if (OnRemoveInventoryFolder != null) 7526 if (OnRemoveInventoryFolder != null)
7128 { 7527 {
7129 handlerRemoveInventoryFolder = null; 7528 RemoveInventoryFolder handlerRemoveInventoryFolder = null;
7130 List<UUID> uuids = new List<UUID>(); 7529 List<UUID> uuids = new List<UUID>();
7131 foreach (RemoveInventoryObjectsPacket.FolderDataBlock datablock in removeObject.FolderData) 7530 foreach (RemoveInventoryObjectsPacket.FolderDataBlock datablock in removeObject.FolderData)
7132 { 7531 {
@@ -7141,7 +7540,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7141 7540
7142 if (OnRemoveInventoryItem != null) 7541 if (OnRemoveInventoryItem != null)
7143 { 7542 {
7144 handlerRemoveInventoryItem = null; 7543 RemoveInventoryItem handlerRemoveInventoryItem = null;
7145 List<UUID> uuids = new List<UUID>(); 7544 List<UUID> uuids = new List<UUID>();
7146 foreach (RemoveInventoryObjectsPacket.ItemDataBlock datablock in removeObject.ItemData) 7545 foreach (RemoveInventoryObjectsPacket.ItemDataBlock datablock in removeObject.ItemData)
7147 { 7546 {
@@ -7166,7 +7565,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7166 } 7565 }
7167 #endregion 7566 #endregion
7168 7567
7169 handlerRequestTaskInventory = OnRequestTaskInventory; 7568 RequestTaskInventory handlerRequestTaskInventory = OnRequestTaskInventory;
7170 if (handlerRequestTaskInventory != null) 7569 if (handlerRequestTaskInventory != null)
7171 { 7570 {
7172 handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID); 7571 handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID);
@@ -7188,7 +7587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7188 { 7587 {
7189 if (updatetask.UpdateData.Key == 0) 7588 if (updatetask.UpdateData.Key == 0)
7190 { 7589 {
7191 handlerUpdateTaskInventory = OnUpdateTaskInventory; 7590 UpdateTaskInventory handlerUpdateTaskInventory = OnUpdateTaskInventory;
7192 if (handlerUpdateTaskInventory != null) 7591 if (handlerUpdateTaskInventory != null)
7193 { 7592 {
7194 TaskInventoryItem newTaskItem = new TaskInventoryItem(); 7593 TaskInventoryItem newTaskItem = new TaskInventoryItem();
@@ -7232,7 +7631,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7232 } 7631 }
7233 #endregion 7632 #endregion
7234 7633
7235 handlerRemoveTaskItem = OnRemoveTaskItem; 7634 RemoveTaskInventory handlerRemoveTaskItem = OnRemoveTaskItem;
7236 7635
7237 if (handlerRemoveTaskItem != null) 7636 if (handlerRemoveTaskItem != null)
7238 { 7637 {
@@ -7254,7 +7653,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7254 } 7653 }
7255 #endregion 7654 #endregion
7256 7655
7257 handlerMoveTaskItem = OnMoveTaskItem; 7656 MoveTaskInventory handlerMoveTaskItem = OnMoveTaskItem;
7258 7657
7259 if (handlerMoveTaskItem != null) 7658 if (handlerMoveTaskItem != null)
7260 { 7659 {
@@ -7279,7 +7678,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7279 } 7678 }
7280 #endregion 7679 #endregion
7281 7680
7282 handlerRezScript = OnRezScript; 7681 RezScript handlerRezScript = OnRezScript;
7283 InventoryItemBase item = new InventoryItemBase(); 7682 InventoryItemBase item = new InventoryItemBase();
7284 item.ID = rezScriptx.InventoryBlock.ItemID; 7683 item.ID = rezScriptx.InventoryBlock.ItemID;
7285 item.Folder = rezScriptx.InventoryBlock.FolderID; 7684 item.Folder = rezScriptx.InventoryBlock.FolderID;
@@ -7322,7 +7721,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7322 } 7721 }
7323 #endregion 7722 #endregion
7324 7723
7325 handlerRequestMapBlocks = OnRequestMapBlocks; 7724 RequestMapBlocks handlerRequestMapBlocks = OnRequestMapBlocks;
7326 if (handlerRequestMapBlocks != null) 7725 if (handlerRequestMapBlocks != null)
7327 { 7726 {
7328 handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, 7727 handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
@@ -7343,7 +7742,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7343 7742
7344 string mapName = Util.UTF8.GetString(map.NameData.Name, 0, 7743 string mapName = Util.UTF8.GetString(map.NameData.Name, 0,
7345 map.NameData.Name.Length - 1); 7744 map.NameData.Name.Length - 1);
7346 handlerMapNameRequest = OnMapNameRequest; 7745 RequestMapName handlerMapNameRequest = OnMapNameRequest;
7347 if (handlerMapNameRequest != null) 7746 if (handlerMapNameRequest != null)
7348 { 7747 {
7349 handlerMapNameRequest(this, mapName); 7748 handlerMapNameRequest(this, mapName);
@@ -7394,7 +7793,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7394 else 7793 else
7395 { 7794 {
7396 // Teleport home request 7795 // Teleport home request
7397 handlerTeleportHomeRequest = OnTeleportHomeRequest; 7796 UUIDNameRequest handlerTeleportHomeRequest = OnTeleportHomeRequest;
7398 if (handlerTeleportHomeRequest != null) 7797 if (handlerTeleportHomeRequest != null)
7399 { 7798 {
7400 handlerTeleportHomeRequest(AgentId, this); 7799 handlerTeleportHomeRequest(AgentId, this);
@@ -7402,7 +7801,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7402 break; 7801 break;
7403 } 7802 }
7404 7803
7405 handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest; 7804 TeleportLandmarkRequest handlerTeleportLandmarkRequest = OnTeleportLandmarkRequest;
7406 if (handlerTeleportLandmarkRequest != null) 7805 if (handlerTeleportLandmarkRequest != null)
7407 { 7806 {
7408 handlerTeleportLandmarkRequest(this, lm.RegionID, lm.Position); 7807 handlerTeleportLandmarkRequest(this, lm.RegionID, lm.Position);
@@ -7433,7 +7832,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7433 } 7832 }
7434 #endregion 7833 #endregion
7435 7834
7436 handlerTeleportLocationRequest = OnTeleportLocationRequest; 7835 TeleportLocationRequest handlerTeleportLocationRequest = OnTeleportLocationRequest;
7437 if (handlerTeleportLocationRequest != null) 7836 if (handlerTeleportLocationRequest != null)
7438 { 7837 {
7439 handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position, 7838 handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
@@ -7456,7 +7855,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7456 7855
7457 foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock) 7856 foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
7458 { 7857 {
7459 handlerNameRequest = OnNameFromUUIDRequest; 7858 UUIDNameRequest handlerNameRequest = OnNameFromUUIDRequest;
7460 if (handlerNameRequest != null) 7859 if (handlerNameRequest != null)
7461 { 7860 {
7462 handlerNameRequest(UUIDBlock.ID, this); 7861 handlerNameRequest(UUIDBlock.ID, this);
@@ -7469,7 +7868,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7469 case PacketType.RegionHandleRequest: 7868 case PacketType.RegionHandleRequest:
7470 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 7869 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
7471 7870
7472 handlerRegionHandleRequest = OnRegionHandleRequest; 7871 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
7473 if (handlerRegionHandleRequest != null) 7872 if (handlerRegionHandleRequest != null)
7474 { 7873 {
7475 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 7874 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID);
@@ -7488,7 +7887,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7488 } 7887 }
7489 #endregion 7888 #endregion
7490 7889
7491 handlerParcelInfoRequest = OnParcelInfoRequest; 7890 ParcelInfoRequest handlerParcelInfoRequest = OnParcelInfoRequest;
7492 if (handlerParcelInfoRequest != null) 7891 if (handlerParcelInfoRequest != null)
7493 { 7892 {
7494 handlerParcelInfoRequest(this, pirPack.Data.ParcelID); 7893 handlerParcelInfoRequest(this, pirPack.Data.ParcelID);
@@ -7507,7 +7906,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7507 } 7906 }
7508 #endregion 7907 #endregion
7509 7908
7510 handlerParcelAccessListRequest = OnParcelAccessListRequest; 7909 ParcelAccessListRequest handlerParcelAccessListRequest = OnParcelAccessListRequest;
7511 7910
7512 if (handlerParcelAccessListRequest != null) 7911 if (handlerParcelAccessListRequest != null)
7513 { 7912 {
@@ -7539,7 +7938,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7539 entries.Add(entry); 7938 entries.Add(entry);
7540 } 7939 }
7541 7940
7542 handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest; 7941 ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest;
7543 if (handlerParcelAccessListUpdateRequest != null) 7942 if (handlerParcelAccessListUpdateRequest != null)
7544 { 7943 {
7545 handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID, 7944 handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
@@ -7560,7 +7959,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7560 } 7959 }
7561 #endregion 7960 #endregion
7562 7961
7563 handlerParcelPropertiesRequest = OnParcelPropertiesRequest; 7962 ParcelPropertiesRequest handlerParcelPropertiesRequest = OnParcelPropertiesRequest;
7564 if (handlerParcelPropertiesRequest != null) 7963 if (handlerParcelPropertiesRequest != null)
7565 { 7964 {
7566 handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), 7965 handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
@@ -7583,7 +7982,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7583 } 7982 }
7584 #endregion 7983 #endregion
7585 7984
7586 handlerParcelDivideRequest = OnParcelDivideRequest; 7985 ParcelDivideRequest handlerParcelDivideRequest = OnParcelDivideRequest;
7587 if (handlerParcelDivideRequest != null) 7986 if (handlerParcelDivideRequest != null)
7588 { 7987 {
7589 handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West), 7988 handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
@@ -7604,7 +8003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7604 } 8003 }
7605 #endregion 8004 #endregion
7606 8005
7607 handlerParcelJoinRequest = OnParcelJoinRequest; 8006 ParcelJoinRequest handlerParcelJoinRequest = OnParcelJoinRequest;
7608 8007
7609 if (handlerParcelJoinRequest != null) 8008 if (handlerParcelJoinRequest != null)
7610 { 8009 {
@@ -7626,7 +8025,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7626 } 8025 }
7627 #endregion 8026 #endregion
7628 8027
7629 handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest; 8028 ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest;
7630 8029
7631 if (handlerParcelPropertiesUpdateRequest != null) 8030 if (handlerParcelPropertiesUpdateRequest != null)
7632 { 8031 {
@@ -7672,7 +8071,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7672 returnIDs.Add(rb.ReturnID); 8071 returnIDs.Add(rb.ReturnID);
7673 } 8072 }
7674 8073
7675 handlerParcelSelectObjects = OnParcelSelectObjects; 8074 ParcelSelectObjects handlerParcelSelectObjects = OnParcelSelectObjects;
7676 8075
7677 if (handlerParcelSelectObjects != null) 8076 if (handlerParcelSelectObjects != null)
7678 { 8077 {
@@ -7693,7 +8092,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7693 } 8092 }
7694 #endregion 8093 #endregion
7695 8094
7696 handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest; 8095 ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest;
7697 8096
7698 if (handlerParcelObjectOwnerRequest != null) 8097 if (handlerParcelObjectOwnerRequest != null)
7699 { 8098 {
@@ -7712,7 +8111,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7712 } 8111 }
7713 #endregion 8112 #endregion
7714 8113
7715 handlerParcelGodForceOwner = OnParcelGodForceOwner; 8114 ParcelGodForceOwner handlerParcelGodForceOwner = OnParcelGodForceOwner;
7716 if (handlerParcelGodForceOwner != null) 8115 if (handlerParcelGodForceOwner != null)
7717 { 8116 {
7718 handlerParcelGodForceOwner(godForceOwnerPacket.Data.LocalID, godForceOwnerPacket.Data.OwnerID, this); 8117 handlerParcelGodForceOwner(godForceOwnerPacket.Data.LocalID, godForceOwnerPacket.Data.OwnerID, this);
@@ -7730,7 +8129,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7730 } 8129 }
7731 #endregion 8130 #endregion
7732 8131
7733 handlerParcelAbandonRequest = OnParcelAbandonRequest; 8132 ParcelAbandonRequest handlerParcelAbandonRequest = OnParcelAbandonRequest;
7734 if (handlerParcelAbandonRequest != null) 8133 if (handlerParcelAbandonRequest != null)
7735 { 8134 {
7736 handlerParcelAbandonRequest(releasePacket.Data.LocalID, this); 8135 handlerParcelAbandonRequest(releasePacket.Data.LocalID, this);
@@ -7748,7 +8147,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7748 } 8147 }
7749 #endregion 8148 #endregion
7750 8149
7751 handlerParcelReclaim = OnParcelReclaim; 8150 ParcelReclaim handlerParcelReclaim = OnParcelReclaim;
7752 if (handlerParcelReclaim != null) 8151 if (handlerParcelReclaim != null)
7753 { 8152 {
7754 handlerParcelReclaim(reclaimPacket.Data.LocalID, this); 8153 handlerParcelReclaim(reclaimPacket.Data.LocalID, this);
@@ -7777,7 +8176,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7777 for (int parceliterator = 0; parceliterator < parcelReturnObjects.TaskIDs.Length; parceliterator++) 8176 for (int parceliterator = 0; parceliterator < parcelReturnObjects.TaskIDs.Length; parceliterator++)
7778 puserselectedTaskIDs[parceliterator] = parcelReturnObjects.TaskIDs[parceliterator].TaskID; 8177 puserselectedTaskIDs[parceliterator] = parcelReturnObjects.TaskIDs[parceliterator].TaskID;
7779 8178
7780 handlerParcelReturnObjectsRequest = OnParcelReturnObjectsRequest; 8179 ParcelReturnObjectsRequest handlerParcelReturnObjectsRequest = OnParcelReturnObjectsRequest;
7781 if (handlerParcelReturnObjectsRequest != null) 8180 if (handlerParcelReturnObjectsRequest != null)
7782 { 8181 {
7783 handlerParcelReturnObjectsRequest(parcelReturnObjects.ParcelData.LocalID, parcelReturnObjects.ParcelData.ReturnType, puserselectedOwnerIDs, puserselectedTaskIDs, this); 8182 handlerParcelReturnObjectsRequest(parcelReturnObjects.ParcelData.LocalID, parcelReturnObjects.ParcelData.ReturnType, puserselectedOwnerIDs, puserselectedTaskIDs, this);
@@ -7797,7 +8196,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7797 } 8196 }
7798 #endregion 8197 #endregion
7799 8198
7800 handlerParcelSetOtherCleanTime = OnParcelSetOtherCleanTime; 8199 ParcelSetOtherCleanTime handlerParcelSetOtherCleanTime = OnParcelSetOtherCleanTime;
7801 if (handlerParcelSetOtherCleanTime != null) 8200 if (handlerParcelSetOtherCleanTime != null)
7802 { 8201 {
7803 handlerParcelSetOtherCleanTime(this, 8202 handlerParcelSetOtherCleanTime(this,
@@ -7818,7 +8217,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7818 } 8217 }
7819 #endregion 8218 #endregion
7820 8219
7821 handlerLandStatRequest = OnLandStatRequest; 8220 GodLandStatRequest handlerLandStatRequest = OnLandStatRequest;
7822 if (handlerLandStatRequest != null) 8221 if (handlerLandStatRequest != null)
7823 { 8222 {
7824 handlerLandStatRequest(lsrp.RequestData.ParcelLocalID, lsrp.RequestData.ReportType, lsrp.RequestData.RequestFlags, Utils.BytesToString(lsrp.RequestData.Filter), this); 8223 handlerLandStatRequest(lsrp.RequestData.ParcelLocalID, lsrp.RequestData.ReportType, lsrp.RequestData.RequestFlags, Utils.BytesToString(lsrp.RequestData.Filter), this);
@@ -7838,7 +8237,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7838 } 8237 }
7839 #endregion 8238 #endregion
7840 8239
7841 handlerParcelDwellRequest = OnParcelDwellRequest; 8240 ParcelDwellRequest handlerParcelDwellRequest = OnParcelDwellRequest;
7842 if (handlerParcelDwellRequest != null) 8241 if (handlerParcelDwellRequest != null)
7843 { 8242 {
7844 handlerParcelDwellRequest(dwellrq.Data.LocalID, this); 8243 handlerParcelDwellRequest(dwellrq.Data.LocalID, this);
@@ -8082,7 +8481,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8082 { 8481 {
8083 if (Utils.BytesToString(messagePacket.ParamList[0].Parameter) == "bake") 8482 if (Utils.BytesToString(messagePacket.ParamList[0].Parameter) == "bake")
8084 { 8483 {
8085 handlerBakeTerrain = OnBakeTerrain; 8484 BakeTerrain handlerBakeTerrain = OnBakeTerrain;
8086 if (handlerBakeTerrain != null) 8485 if (handlerBakeTerrain != null)
8087 { 8486 {
8088 handlerBakeTerrain(this); 8487 handlerBakeTerrain(this);
@@ -8092,7 +8491,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8092 { 8491 {
8093 if (messagePacket.ParamList.Length > 1) 8492 if (messagePacket.ParamList.Length > 1)
8094 { 8493 {
8095 handlerRequestTerrain = OnRequestTerrain; 8494 RequestTerrain handlerRequestTerrain = OnRequestTerrain;
8096 if (handlerRequestTerrain != null) 8495 if (handlerRequestTerrain != null)
8097 { 8496 {
8098 handlerRequestTerrain(this, Utils.BytesToString(messagePacket.ParamList[1].Parameter)); 8497 handlerRequestTerrain(this, Utils.BytesToString(messagePacket.ParamList[1].Parameter));
@@ -8103,7 +8502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8103 { 8502 {
8104 if (messagePacket.ParamList.Length > 1) 8503 if (messagePacket.ParamList.Length > 1)
8105 { 8504 {
8106 handlerUploadTerrain = OnUploadTerrain; 8505 RequestTerrain handlerUploadTerrain = OnUploadTerrain;
8107 if (handlerUploadTerrain != null) 8506 if (handlerUploadTerrain != null)
8108 { 8507 {
8109 handlerUploadTerrain(this, Utils.BytesToString(messagePacket.ParamList[1].Parameter)); 8508 handlerUploadTerrain(this, Utils.BytesToString(messagePacket.ParamList[1].Parameter));
@@ -8125,7 +8524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8125 UInt32 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter)); 8524 UInt32 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
8126 UInt32 param2 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[2].Parameter)); 8525 UInt32 param2 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
8127 8526
8128 handlerEstateChangeInfo = OnEstateChangeInfo; 8527 EstateChangeInfo handlerEstateChangeInfo = OnEstateChangeInfo;
8129 if (handlerEstateChangeInfo != null) 8528 if (handlerEstateChangeInfo != null)
8130 { 8529 {
8131 handlerEstateChangeInfo(this, invoice, SenderID, param1, param2); 8530 handlerEstateChangeInfo(this, invoice, SenderID, param1, param2);
@@ -8159,7 +8558,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8159 } 8558 }
8160 #endregion 8559 #endregion
8161 8560
8162 handlerRegionInfoRequest = OnRegionInfoRequest; 8561 RegionInfoRequest handlerRegionInfoRequest = OnRegionInfoRequest;
8163 if (handlerRegionInfoRequest != null) 8562 if (handlerRegionInfoRequest != null)
8164 { 8563 {
8165 handlerRegionInfoRequest(this); 8564 handlerRegionInfoRequest(this);
@@ -8170,7 +8569,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8170 //EstateCovenantRequestPacket.AgentDataBlock epack = 8569 //EstateCovenantRequestPacket.AgentDataBlock epack =
8171 // ((EstateCovenantRequestPacket)Pack).AgentData; 8570 // ((EstateCovenantRequestPacket)Pack).AgentData;
8172 8571
8173 handlerEstateCovenantRequest = OnEstateCovenantRequest; 8572 EstateCovenantRequest handlerEstateCovenantRequest = OnEstateCovenantRequest;
8174 if (handlerEstateCovenantRequest != null) 8573 if (handlerEstateCovenantRequest != null)
8175 { 8574 {
8176 handlerEstateCovenantRequest(this); 8575 handlerEstateCovenantRequest(this);
@@ -8188,7 +8587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8188 8587
8189 RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData; 8588 RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
8190 8589
8191 handlerReqGodlikePowers = OnRequestGodlikePowers; 8590 RequestGodlikePowers handlerReqGodlikePowers = OnRequestGodlikePowers;
8192 8591
8193 if (handlerReqGodlikePowers != null) 8592 if (handlerReqGodlikePowers != null)
8194 { 8593 {
@@ -8201,7 +8600,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8201 8600
8202 if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID) 8601 if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
8203 { 8602 {
8204 handlerGodKickUser = OnGodKickUser; 8603 GodKickUser handlerGodKickUser = OnGodKickUser;
8205 if (handlerGodKickUser != null) 8604 if (handlerGodKickUser != null)
8206 { 8605 {
8207 handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID, 8606 handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
@@ -8241,7 +8640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8241 } 8640 }
8242 #endregion 8641 #endregion
8243 8642
8244 handlerMoneyBalanceRequest = OnMoneyBalanceRequest; 8643 MoneyBalanceRequest handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
8245 8644
8246 if (handlerMoneyBalanceRequest != null) 8645 if (handlerMoneyBalanceRequest != null)
8247 { 8646 {
@@ -8252,7 +8651,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8252 case PacketType.EconomyDataRequest: 8651 case PacketType.EconomyDataRequest:
8253 8652
8254 8653
8255 handlerEconomoyDataRequest = OnEconomyDataRequest; 8654 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest;
8256 if (handlerEconomoyDataRequest != null) 8655 if (handlerEconomoyDataRequest != null)
8257 { 8656 {
8258 handlerEconomoyDataRequest(AgentId); 8657 handlerEconomoyDataRequest(AgentId);
@@ -8261,7 +8660,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8261 case PacketType.RequestPayPrice: 8660 case PacketType.RequestPayPrice:
8262 RequestPayPricePacket requestPayPricePacket = (RequestPayPricePacket)Pack; 8661 RequestPayPricePacket requestPayPricePacket = (RequestPayPricePacket)Pack;
8263 8662
8264 handlerRequestPayPrice = OnRequestPayPrice; 8663 RequestPayPrice handlerRequestPayPrice = OnRequestPayPrice;
8265 if (handlerRequestPayPrice != null) 8664 if (handlerRequestPayPrice != null)
8266 { 8665 {
8267 handlerRequestPayPrice(this, requestPayPricePacket.ObjectData.ObjectID); 8666 handlerRequestPayPrice(this, requestPayPricePacket.ObjectData.ObjectID);
@@ -8280,7 +8679,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8280 } 8679 }
8281 #endregion 8680 #endregion
8282 8681
8283 handlerObjectSaleInfo = OnObjectSaleInfo; 8682 ObjectSaleInfo handlerObjectSaleInfo = OnObjectSaleInfo;
8284 if (handlerObjectSaleInfo != null) 8683 if (handlerObjectSaleInfo != null)
8285 { 8684 {
8286 foreach (ObjectSaleInfoPacket.ObjectDataBlock d 8685 foreach (ObjectSaleInfoPacket.ObjectDataBlock d
@@ -8308,7 +8707,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8308 } 8707 }
8309 #endregion 8708 #endregion
8310 8709
8311 handlerObjectBuy = OnObjectBuy; 8710 ObjectBuy handlerObjectBuy = OnObjectBuy;
8312 8711
8313 if (handlerObjectBuy != null) 8712 if (handlerObjectBuy != null)
8314 { 8713 {
@@ -8334,7 +8733,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8334 case PacketType.GetScriptRunning: 8733 case PacketType.GetScriptRunning:
8335 GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack; 8734 GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack;
8336 8735
8337 handlerGetScriptRunning = OnGetScriptRunning; 8736 GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning;
8338 if (handlerGetScriptRunning != null) 8737 if (handlerGetScriptRunning != null)
8339 { 8738 {
8340 handlerGetScriptRunning(this, scriptRunning.Script.ObjectID, scriptRunning.Script.ItemID); 8739 handlerGetScriptRunning(this, scriptRunning.Script.ObjectID, scriptRunning.Script.ItemID);
@@ -8353,7 +8752,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8353 } 8752 }
8354 #endregion 8753 #endregion
8355 8754
8356 handlerSetScriptRunning = OnSetScriptRunning; 8755 SetScriptRunning handlerSetScriptRunning = OnSetScriptRunning;
8357 if (handlerSetScriptRunning != null) 8756 if (handlerSetScriptRunning != null)
8358 { 8757 {
8359 handlerSetScriptRunning(this, setScriptRunning.Script.ObjectID, setScriptRunning.Script.ItemID, setScriptRunning.Script.Running); 8758 handlerSetScriptRunning(this, setScriptRunning.Script.ObjectID, setScriptRunning.Script.ItemID, setScriptRunning.Script.Running);
@@ -8372,7 +8771,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8372 } 8771 }
8373 #endregion 8772 #endregion
8374 8773
8375 handlerScriptReset = OnScriptReset; 8774 ScriptReset handlerScriptReset = OnScriptReset;
8376 if (handlerScriptReset != null) 8775 if (handlerScriptReset != null)
8377 { 8776 {
8378 handlerScriptReset(this, scriptResetPacket.Script.ObjectID, scriptResetPacket.Script.ItemID); 8777 handlerScriptReset(this, scriptResetPacket.Script.ObjectID, scriptResetPacket.Script.ItemID);
@@ -8395,7 +8794,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8395 } 8794 }
8396 #endregion 8795 #endregion
8397 8796
8398 handlerActivateGesture = OnActivateGesture; 8797 ActivateGesture handlerActivateGesture = OnActivateGesture;
8399 if (handlerActivateGesture != null) 8798 if (handlerActivateGesture != null)
8400 { 8799 {
8401 handlerActivateGesture(this, 8800 handlerActivateGesture(this,
@@ -8418,7 +8817,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8418 } 8817 }
8419 #endregion 8818 #endregion
8420 8819
8421 handlerDeactivateGesture = OnDeactivateGesture; 8820 DeactivateGesture handlerDeactivateGesture = OnDeactivateGesture;
8422 if (handlerDeactivateGesture != null) 8821 if (handlerDeactivateGesture != null)
8423 { 8822 {
8424 handlerDeactivateGesture(this, deactivateGesturePacket.Data[0].ItemID); 8823 handlerDeactivateGesture(this, deactivateGesturePacket.Data[0].ItemID);
@@ -8441,7 +8840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8441 foreach (ObjectOwnerPacket.ObjectDataBlock d in objectOwnerPacket.ObjectData) 8840 foreach (ObjectOwnerPacket.ObjectDataBlock d in objectOwnerPacket.ObjectData)
8442 localIDs.Add(d.ObjectLocalID); 8841 localIDs.Add(d.ObjectLocalID);
8443 8842
8444 handlerObjectOwner = OnObjectOwner; 8843 ObjectOwner handlerObjectOwner = OnObjectOwner;
8445 if (handlerObjectOwner != null) 8844 if (handlerObjectOwner != null)
8446 { 8845 {
8447 handlerObjectOwner(this, objectOwnerPacket.HeaderData.OwnerID, objectOwnerPacket.HeaderData.GroupID, localIDs); 8846 handlerObjectOwner(this, objectOwnerPacket.HeaderData.OwnerID, objectOwnerPacket.HeaderData.GroupID, localIDs);
@@ -8454,14 +8853,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8454 #region unimplemented handlers 8853 #region unimplemented handlers
8455 8854
8456 case PacketType.StartPingCheck: 8855 case PacketType.StartPingCheck:
8457 // Send the client the ping response back 8856 StartPingCheckPacket pingStart = (StartPingCheckPacket)Pack;
8458 // Pass the same PingID in the matching packet 8857 CompletePingCheckPacket pingComplete = new CompletePingCheckPacket();
8459 // Handled In the packet processing 8858 pingComplete.PingID.PingID = pingStart.PingID.PingID;
8460 //m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet"); 8859 m_udpServer.SendPacket(m_udpClient, pingComplete, ThrottleOutPacketType.Unknown, false);
8461 break; 8860 break;
8861
8462 case PacketType.CompletePingCheck: 8862 case PacketType.CompletePingCheck:
8463 // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client 8863 // TODO: Do stats tracking or something with these?
8464 //m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
8465 break; 8864 break;
8466 8865
8467 case PacketType.ViewerStats: 8866 case PacketType.ViewerStats:
@@ -8482,7 +8881,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8482 #endregion 8881 #endregion
8483 8882
8484 //m_log.Debug(mirpk.ToString()); 8883 //m_log.Debug(mirpk.ToString());
8485 handlerMapItemRequest = OnMapItemRequest; 8884 MapItemRequest handlerMapItemRequest = OnMapItemRequest;
8486 if (handlerMapItemRequest != null) 8885 if (handlerMapItemRequest != null)
8487 { 8886 {
8488 handlerMapItemRequest(this,mirpk.AgentData.Flags, mirpk.AgentData.EstateID, 8887 handlerMapItemRequest(this,mirpk.AgentData.Flags, mirpk.AgentData.EstateID,
@@ -8509,7 +8908,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8509 } 8908 }
8510 #endregion 8909 #endregion
8511 8910
8512 handlerMuteListRequest = OnMuteListRequest; 8911 MuteListRequest handlerMuteListRequest = OnMuteListRequest;
8513 if (handlerMuteListRequest != null) 8912 if (handlerMuteListRequest != null)
8514 { 8913 {
8515 handlerMuteListRequest(this, muteListRequest.MuteData.MuteCRC); 8914 handlerMuteListRequest(this, muteListRequest.MuteData.MuteCRC);
@@ -8546,7 +8945,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8546 } 8945 }
8547 #endregion 8946 #endregion
8548 8947
8549 handlerDirPlacesQuery = OnDirPlacesQuery; 8948 DirPlacesQuery handlerDirPlacesQuery = OnDirPlacesQuery;
8550 if (handlerDirPlacesQuery != null) 8949 if (handlerDirPlacesQuery != null)
8551 { 8950 {
8552 handlerDirPlacesQuery(this, 8951 handlerDirPlacesQuery(this,
@@ -8572,7 +8971,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8572 } 8971 }
8573 #endregion 8972 #endregion
8574 8973
8575 handlerDirFindQuery = OnDirFindQuery; 8974 DirFindQuery handlerDirFindQuery = OnDirFindQuery;
8576 if (handlerDirFindQuery != null) 8975 if (handlerDirFindQuery != null)
8577 { 8976 {
8578 handlerDirFindQuery(this, 8977 handlerDirFindQuery(this,
@@ -8595,7 +8994,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8595 } 8994 }
8596 #endregion 8995 #endregion
8597 8996
8598 handlerDirLandQuery = OnDirLandQuery; 8997 DirLandQuery handlerDirLandQuery = OnDirLandQuery;
8599 if (handlerDirLandQuery != null) 8998 if (handlerDirLandQuery != null)
8600 { 8999 {
8601 handlerDirLandQuery(this, 9000 handlerDirLandQuery(this,
@@ -8619,7 +9018,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8619 } 9018 }
8620 #endregion 9019 #endregion
8621 9020
8622 handlerDirPopularQuery = OnDirPopularQuery; 9021 DirPopularQuery handlerDirPopularQuery = OnDirPopularQuery;
8623 if (handlerDirPopularQuery != null) 9022 if (handlerDirPopularQuery != null)
8624 { 9023 {
8625 handlerDirPopularQuery(this, 9024 handlerDirPopularQuery(this,
@@ -8639,7 +9038,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8639 } 9038 }
8640 #endregion 9039 #endregion
8641 9040
8642 handlerDirClassifiedQuery = OnDirClassifiedQuery; 9041 DirClassifiedQuery handlerDirClassifiedQuery = OnDirClassifiedQuery;
8643 if (handlerDirClassifiedQuery != null) 9042 if (handlerDirClassifiedQuery != null)
8644 { 9043 {
8645 handlerDirClassifiedQuery(this, 9044 handlerDirClassifiedQuery(this,
@@ -9155,7 +9554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9155 ParcelDeedToGroupPacket parcelDeedToGroup = (ParcelDeedToGroupPacket)Pack; 9554 ParcelDeedToGroupPacket parcelDeedToGroup = (ParcelDeedToGroupPacket)Pack;
9156 if (m_GroupsModule != null) 9555 if (m_GroupsModule != null)
9157 { 9556 {
9158 handlerParcelDeedToGroup = OnParcelDeedToGroup; 9557 ParcelDeedToGroup handlerParcelDeedToGroup = OnParcelDeedToGroup;
9159 if (handlerParcelDeedToGroup != null) 9558 if (handlerParcelDeedToGroup != null)
9160 { 9559 {
9161 handlerParcelDeedToGroup(parcelDeedToGroup.Data.LocalID, parcelDeedToGroup.Data.GroupID,this); 9560 handlerParcelDeedToGroup(parcelDeedToGroup.Data.LocalID, parcelDeedToGroup.Data.GroupID,this);
@@ -9399,7 +9798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9399 } 9798 }
9400 #endregion 9799 #endregion
9401 9800
9402 handlerStartLure = OnStartLure; 9801 StartLure handlerStartLure = OnStartLure;
9403 if (handlerStartLure != null) 9802 if (handlerStartLure != null)
9404 handlerStartLure(startLureRequest.Info.LureType, 9803 handlerStartLure(startLureRequest.Info.LureType,
9405 Utils.BytesToString( 9804 Utils.BytesToString(
@@ -9421,7 +9820,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9421 } 9820 }
9422 #endregion 9821 #endregion
9423 9822
9424 handlerTeleportLureRequest = OnTeleportLureRequest; 9823 TeleportLureRequest handlerTeleportLureRequest = OnTeleportLureRequest;
9425 if (handlerTeleportLureRequest != null) 9824 if (handlerTeleportLureRequest != null)
9426 handlerTeleportLureRequest( 9825 handlerTeleportLureRequest(
9427 teleportLureRequest.Info.LureID, 9826 teleportLureRequest.Info.LureID,
@@ -9442,7 +9841,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9442 } 9841 }
9443 #endregion 9842 #endregion
9444 9843
9445 handlerClassifiedInfoRequest = OnClassifiedInfoRequest; 9844 ClassifiedInfoRequest handlerClassifiedInfoRequest = OnClassifiedInfoRequest;
9446 if (handlerClassifiedInfoRequest != null) 9845 if (handlerClassifiedInfoRequest != null)
9447 handlerClassifiedInfoRequest( 9846 handlerClassifiedInfoRequest(
9448 classifiedInfoRequest.Data.ClassifiedID, 9847 classifiedInfoRequest.Data.ClassifiedID,
@@ -9462,7 +9861,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9462 } 9861 }
9463 #endregion 9862 #endregion
9464 9863
9465 handlerClassifiedInfoUpdate = OnClassifiedInfoUpdate; 9864 ClassifiedInfoUpdate handlerClassifiedInfoUpdate = OnClassifiedInfoUpdate;
9466 if (handlerClassifiedInfoUpdate != null) 9865 if (handlerClassifiedInfoUpdate != null)
9467 handlerClassifiedInfoUpdate( 9866 handlerClassifiedInfoUpdate(
9468 classifiedInfoUpdate.Data.ClassifiedID, 9867 classifiedInfoUpdate.Data.ClassifiedID,
@@ -9494,7 +9893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9494 } 9893 }
9495 #endregion 9894 #endregion
9496 9895
9497 handlerClassifiedDelete = OnClassifiedDelete; 9896 ClassifiedDelete handlerClassifiedDelete = OnClassifiedDelete;
9498 if (handlerClassifiedDelete != null) 9897 if (handlerClassifiedDelete != null)
9499 handlerClassifiedDelete( 9898 handlerClassifiedDelete(
9500 classifiedDelete.Data.ClassifiedID, 9899 classifiedDelete.Data.ClassifiedID,
@@ -9514,7 +9913,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9514 } 9913 }
9515 #endregion 9914 #endregion
9516 9915
9517 handlerClassifiedGodDelete = OnClassifiedGodDelete; 9916 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
9518 if (handlerClassifiedGodDelete != null) 9917 if (handlerClassifiedGodDelete != null)
9519 handlerClassifiedGodDelete( 9918 handlerClassifiedGodDelete(
9520 classifiedGodDelete.Data.ClassifiedID, 9919 classifiedGodDelete.Data.ClassifiedID,
@@ -9534,7 +9933,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9534 } 9933 }
9535 #endregion 9934 #endregion
9536 9935
9537 handlerEventGodDelete = OnEventGodDelete; 9936 EventGodDelete handlerEventGodDelete = OnEventGodDelete;
9538 if (handlerEventGodDelete != null) 9937 if (handlerEventGodDelete != null)
9539 handlerEventGodDelete( 9938 handlerEventGodDelete(
9540 eventGodDelete.EventData.EventID, 9939 eventGodDelete.EventData.EventID,
@@ -9559,7 +9958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9559 } 9958 }
9560 #endregion 9959 #endregion
9561 9960
9562 handlerEventNotificationAddRequest = OnEventNotificationAddRequest; 9961 EventNotificationAddRequest handlerEventNotificationAddRequest = OnEventNotificationAddRequest;
9563 if (handlerEventNotificationAddRequest != null) 9962 if (handlerEventNotificationAddRequest != null)
9564 handlerEventNotificationAddRequest( 9963 handlerEventNotificationAddRequest(
9565 eventNotificationAdd.EventData.EventID, this); 9964 eventNotificationAdd.EventData.EventID, this);
@@ -9578,7 +9977,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9578 } 9977 }
9579 #endregion 9978 #endregion
9580 9979
9581 handlerEventNotificationRemoveRequest = OnEventNotificationRemoveRequest; 9980 EventNotificationRemoveRequest handlerEventNotificationRemoveRequest = OnEventNotificationRemoveRequest;
9582 if (handlerEventNotificationRemoveRequest != null) 9981 if (handlerEventNotificationRemoveRequest != null)
9583 handlerEventNotificationRemoveRequest( 9982 handlerEventNotificationRemoveRequest(
9584 eventNotificationRemove.EventData.EventID, this); 9983 eventNotificationRemove.EventData.EventID, this);
@@ -9596,7 +9995,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9596 } 9995 }
9597 #endregion 9996 #endregion
9598 9997
9599 handlerRetrieveInstantMessages = OnRetrieveInstantMessages; 9998 RetrieveInstantMessages handlerRetrieveInstantMessages = OnRetrieveInstantMessages;
9600 if (handlerRetrieveInstantMessages != null) 9999 if (handlerRetrieveInstantMessages != null)
9601 handlerRetrieveInstantMessages(this); 10000 handlerRetrieveInstantMessages(this);
9602 break; 10001 break;
@@ -9614,7 +10013,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9614 } 10013 }
9615 #endregion 10014 #endregion
9616 10015
9617 handlerPickDelete = OnPickDelete; 10016 PickDelete handlerPickDelete = OnPickDelete;
9618 if (handlerPickDelete != null) 10017 if (handlerPickDelete != null)
9619 handlerPickDelete(this, pickDelete.Data.PickID); 10018 handlerPickDelete(this, pickDelete.Data.PickID);
9620 break; 10019 break;
@@ -9631,7 +10030,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9631 } 10030 }
9632 #endregion 10031 #endregion
9633 10032
9634 handlerPickGodDelete = OnPickGodDelete; 10033 PickGodDelete handlerPickGodDelete = OnPickGodDelete;
9635 if (handlerPickGodDelete != null) 10034 if (handlerPickGodDelete != null)
9636 handlerPickGodDelete(this, 10035 handlerPickGodDelete(this,
9637 pickGodDelete.AgentData.AgentID, 10036 pickGodDelete.AgentData.AgentID,
@@ -9651,7 +10050,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9651 } 10050 }
9652 #endregion 10051 #endregion
9653 10052
9654 handlerPickInfoUpdate = OnPickInfoUpdate; 10053 PickInfoUpdate handlerPickInfoUpdate = OnPickInfoUpdate;
9655 if (handlerPickInfoUpdate != null) 10054 if (handlerPickInfoUpdate != null)
9656 handlerPickInfoUpdate(this, 10055 handlerPickInfoUpdate(this,
9657 pickInfoUpdate.Data.PickID, 10056 pickInfoUpdate.Data.PickID,
@@ -9676,7 +10075,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9676 } 10075 }
9677 #endregion 10076 #endregion
9678 10077
9679 handlerAvatarNotesUpdate = OnAvatarNotesUpdate; 10078 AvatarNotesUpdate handlerAvatarNotesUpdate = OnAvatarNotesUpdate;
9680 if (handlerAvatarNotesUpdate != null) 10079 if (handlerAvatarNotesUpdate != null)
9681 handlerAvatarNotesUpdate(this, 10080 handlerAvatarNotesUpdate(this,
9682 avatarNotesUpdate.Data.TargetID, 10081 avatarNotesUpdate.Data.TargetID,
@@ -9693,7 +10092,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9693 PlacesQueryPacket placesQueryPacket = 10092 PlacesQueryPacket placesQueryPacket =
9694 (PlacesQueryPacket)Pack; 10093 (PlacesQueryPacket)Pack;
9695 10094
9696 handlerPlacesQuery = OnPlacesQuery; 10095 PlacesQuery handlerPlacesQuery = OnPlacesQuery;
9697 10096
9698 if (handlerPlacesQuery != null) 10097 if (handlerPlacesQuery != null)
9699 handlerPlacesQuery(placesQueryPacket.AgentData.QueryID, 10098 handlerPlacesQuery(placesQueryPacket.AgentData.QueryID,
@@ -9747,304 +10146,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9747 //shape.Textures = ntex; 10146 //shape.Textures = ntex;
9748 return shape; 10147 return shape;
9749 } 10148 }
9750 10149
9751 /// <summary>
9752 /// Send the client an Estate message blue box pop-down with a single OK button
9753 /// </summary>
9754 /// <param name="FromAvatarID"></param>
9755 /// <param name="fromSessionID"></param>
9756 /// <param name="FromAvatarName"></param>
9757 /// <param name="Message"></param>
9758 public void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message)
9759 {
9760 if (!ChildAgentStatus())
9761 SendInstantMessage(new GridInstantMessage(null, FromAvatarID, FromAvatarName, AgentId, 1, Message, false, new Vector3()));
9762
9763 //SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
9764 }
9765
9766 public void SendLogoutPacket()
9767 {
9768 // I know this is a bit of a hack, however there are times when you don't
9769 // want to send this, but still need to do the rest of the shutdown process
9770 // this method gets called from the packet server.. which makes it practically
9771 // impossible to do any other way.
9772
9773 if (m_SendLogoutPacketWhenClosing)
9774 {
9775 LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
9776 // TODO: don't create new blocks if recycling an old packet
9777 logReply.AgentData.AgentID = AgentId;
9778 logReply.AgentData.SessionID = SessionId;
9779 logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
9780 logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
9781 logReply.InventoryData[0].ItemID = UUID.Zero;
9782
9783 OutPacket(logReply, ThrottleOutPacketType.Task);
9784 }
9785 }
9786
9787 public void SendHealth(float health)
9788 {
9789 HealthMessagePacket healthpacket = (HealthMessagePacket)PacketPool.Instance.GetPacket(PacketType.HealthMessage);
9790 healthpacket.HealthData.Health = health;
9791 OutPacket(healthpacket, ThrottleOutPacketType.Task);
9792 }
9793
9794 public void SendAgentOnline(UUID[] agentIDs)
9795 {
9796 OnlineNotificationPacket onp = new OnlineNotificationPacket();
9797 OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[agentIDs.Length];
9798 for (int i = 0; i < agentIDs.Length; i++)
9799 {
9800 OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
9801 onpbl.AgentID = agentIDs[i];
9802 onpb[i] = onpbl;
9803 }
9804 onp.AgentBlock = onpb;
9805 onp.Header.Reliable = true;
9806 OutPacket(onp, ThrottleOutPacketType.Task);
9807 }
9808
9809 public void SendAgentOffline(UUID[] agentIDs)
9810 {
9811 OfflineNotificationPacket offp = new OfflineNotificationPacket();
9812 OfflineNotificationPacket.AgentBlockBlock[] offpb = new OfflineNotificationPacket.AgentBlockBlock[agentIDs.Length];
9813 for (int i = 0; i < agentIDs.Length; i++)
9814 {
9815 OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
9816 onpbl.AgentID = agentIDs[i];
9817 offpb[i] = onpbl;
9818 }
9819 offp.AgentBlock = offpb;
9820 offp.Header.Reliable = true;
9821 OutPacket(offp, ThrottleOutPacketType.Task);
9822 }
9823
9824 public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
9825 Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
9826 {
9827 AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
9828 avatarSitResponse.SitObject.ID = TargetID;
9829 if (CameraAtOffset != Vector3.Zero)
9830 {
9831 avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset;
9832 avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset;
9833 }
9834 avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook;
9835 avatarSitResponse.SitTransform.AutoPilot = autopilot;
9836 avatarSitResponse.SitTransform.SitPosition = OffsetPos;
9837 avatarSitResponse.SitTransform.SitRotation = SitOrientation;
9838
9839 OutPacket(avatarSitResponse, ThrottleOutPacketType.Task);
9840 }
9841
9842 public void SendAdminResponse(UUID Token, uint AdminLevel)
9843 {
9844 GrantGodlikePowersPacket respondPacket = new GrantGodlikePowersPacket();
9845 GrantGodlikePowersPacket.GrantDataBlock gdb = new GrantGodlikePowersPacket.GrantDataBlock();
9846 GrantGodlikePowersPacket.AgentDataBlock adb = new GrantGodlikePowersPacket.AgentDataBlock();
9847
9848 adb.AgentID = AgentId;
9849 adb.SessionID = SessionId; // More security
9850 gdb.GodLevel = (byte)AdminLevel;
9851 gdb.Token = Token;
9852 //respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
9853 respondPacket.GrantData = gdb;
9854 respondPacket.AgentData = adb;
9855 OutPacket(respondPacket, ThrottleOutPacketType.Task);
9856 }
9857
9858 public void SendGroupMembership(GroupMembershipData[] GroupMembership)
9859 {
9860 m_groupPowers.Clear();
9861
9862 AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
9863 AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[GroupMembership.Length];
9864 for (int i = 0; i < GroupMembership.Length; i++)
9865 {
9866 m_groupPowers[GroupMembership[i].GroupID] = GroupMembership[i].GroupPowers;
9867
9868 AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
9869 Group.AcceptNotices = GroupMembership[i].AcceptNotices;
9870 Group.Contribution = GroupMembership[i].Contribution;
9871 Group.GroupID = GroupMembership[i].GroupID;
9872 Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
9873 Group.GroupName = Utils.StringToBytes(GroupMembership[i].GroupName);
9874 Group.GroupPowers = GroupMembership[i].GroupPowers;
9875 Groups[i] = Group;
9876
9877
9878 }
9879 Groupupdate.GroupData = Groups;
9880 Groupupdate.AgentData = new AgentGroupDataUpdatePacket.AgentDataBlock();
9881 Groupupdate.AgentData.AgentID = AgentId;
9882 OutPacket(Groupupdate, ThrottleOutPacketType.Task);
9883
9884 try
9885 {
9886 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
9887 if (eq != null)
9888 {
9889 eq.GroupMembership(Groupupdate, this.AgentId);
9890 }
9891 }
9892 catch (Exception ex)
9893 {
9894 m_log.Error("Unable to send group membership data via eventqueue - exception: " + ex.ToString());
9895 m_log.Warn("sending group membership data via UDP");
9896 OutPacket(Groupupdate, ThrottleOutPacketType.Task);
9897 }
9898 }
9899
9900
9901 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
9902 {
9903 UUIDGroupNameReplyPacket pack = new UUIDGroupNameReplyPacket();
9904 UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1];
9905 UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock();
9906 uidnamebloc.ID = groupLLUID;
9907 uidnamebloc.GroupName = Utils.StringToBytes(GroupName);
9908 uidnameblock[0] = uidnamebloc;
9909 pack.UUIDNameBlock = uidnameblock;
9910 OutPacket(pack, ThrottleOutPacketType.Task);
9911 }
9912
9913 public void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia)
9914 {
9915 LandStatReplyPacket lsrp = new LandStatReplyPacket();
9916 // LandStatReplyPacket.RequestDataBlock lsreqdpb = new LandStatReplyPacket.RequestDataBlock();
9917 LandStatReplyPacket.ReportDataBlock[] lsrepdba = new LandStatReplyPacket.ReportDataBlock[lsrpia.Length];
9918 //LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
9919 // lsrepdb.
9920 lsrp.RequestData.ReportType = reportType;
9921 lsrp.RequestData.RequestFlags = requestFlags;
9922 lsrp.RequestData.TotalObjectCount = resultCount;
9923 for (int i = 0; i < lsrpia.Length; i++)
9924 {
9925 LandStatReplyPacket.ReportDataBlock lsrepdb = new LandStatReplyPacket.ReportDataBlock();
9926 lsrepdb.LocationX = lsrpia[i].LocationX;
9927 lsrepdb.LocationY = lsrpia[i].LocationY;
9928 lsrepdb.LocationZ = lsrpia[i].LocationZ;
9929 lsrepdb.Score = lsrpia[i].Score;
9930 lsrepdb.TaskID = lsrpia[i].TaskID;
9931 lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID;
9932 lsrepdb.TaskName = Utils.StringToBytes(lsrpia[i].TaskName);
9933 lsrepdb.OwnerName = Utils.StringToBytes(lsrpia[i].OwnerName);
9934 lsrepdba[i] = lsrepdb;
9935 }
9936 lsrp.ReportData = lsrepdba;
9937 OutPacket(lsrp, ThrottleOutPacketType.Task);
9938 }
9939
9940 public void SendScriptRunningReply(UUID objectID, UUID itemID, bool running)
9941 {
9942 ScriptRunningReplyPacket scriptRunningReply = new ScriptRunningReplyPacket();
9943 scriptRunningReply.Script.ObjectID = objectID;
9944 scriptRunningReply.Script.ItemID = itemID;
9945 scriptRunningReply.Script.Running = running;
9946
9947 OutPacket(scriptRunningReply, ThrottleOutPacketType.Task);
9948 }
9949
9950 public void SendAsset(AssetRequestToClient req)
9951 {
9952 //m_log.Debug("sending asset " + req.RequestAssetID);
9953 TransferInfoPacket Transfer = new TransferInfoPacket();
9954 Transfer.TransferInfo.ChannelType = 2;
9955 Transfer.TransferInfo.Status = 0;
9956 Transfer.TransferInfo.TargetType = 0;
9957 if (req.AssetRequestSource == 2)
9958 {
9959 Transfer.TransferInfo.Params = new byte[20];
9960 Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
9961 int assType = req.AssetInf.Type;
9962 Array.Copy(Utils.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
9963 }
9964 else if (req.AssetRequestSource == 3)
9965 {
9966 Transfer.TransferInfo.Params = req.Params;
9967 // Transfer.TransferInfo.Params = new byte[100];
9968 //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
9969 //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
9970 }
9971 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
9972 Transfer.TransferInfo.TransferID = req.TransferRequestID;
9973 Transfer.Header.Zerocoded = true;
9974 OutPacket(Transfer, ThrottleOutPacketType.Asset);
9975
9976 if (req.NumPackets == 1)
9977 {
9978 TransferPacketPacket TransferPacket = new TransferPacketPacket();
9979 TransferPacket.TransferData.Packet = 0;
9980 TransferPacket.TransferData.ChannelType = 2;
9981 TransferPacket.TransferData.TransferID = req.TransferRequestID;
9982 TransferPacket.TransferData.Data = req.AssetInf.Data;
9983 TransferPacket.TransferData.Status = 1;
9984 TransferPacket.Header.Zerocoded = true;
9985 OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
9986 }
9987 else
9988 {
9989 int processedLength = 0;
9990 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
9991 int packetNumber = 0;
9992
9993 while (processedLength < req.AssetInf.Data.Length)
9994 {
9995 TransferPacketPacket TransferPacket = new TransferPacketPacket();
9996 TransferPacket.TransferData.Packet = packetNumber;
9997 TransferPacket.TransferData.ChannelType = 2;
9998 TransferPacket.TransferData.TransferID = req.TransferRequestID;
9999
10000 int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
10001 byte[] chunk = new byte[chunkSize];
10002 Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
10003
10004 TransferPacket.TransferData.Data = chunk;
10005
10006 // 0 indicates more packets to come, 1 indicates last packet
10007 if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
10008 {
10009 TransferPacket.TransferData.Status = 0;
10010 }
10011 else
10012 {
10013 TransferPacket.TransferData.Status = 1;
10014 }
10015 TransferPacket.Header.Zerocoded = true;
10016 OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
10017
10018 processedLength += chunkSize;
10019 packetNumber++;
10020 }
10021 }
10022 }
10023
10024 public void SendTexture(AssetBase TextureAsset)
10025 {
10026
10027 }
10028
10029 public ClientInfo GetClientInfo() 10150 public ClientInfo GetClientInfo()
10030 { 10151 {
10031 ClientInfo info = m_PacketHandler.GetClientInfo(); 10152 ClientInfo info = m_udpClient.GetClientInfo();
10032 10153
10033 info.userEP = m_userEndPoint; 10154 info.userEP = m_userEndPoint;
10034 info.proxyEP = m_proxyEndPoint; 10155 info.proxyEP = null;
10035 info.agentcircuit = new sAgentCircuitData(RequestClientInfo()); 10156 info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
10036 10157
10037 return info; 10158 return info;
10038 } 10159 }
10039 10160
10040 public EndPoint GetClientEP() 10161 public void SetClientInfo(ClientInfo info)
10041 { 10162 {
10042 return m_userEndPoint; 10163 m_udpClient.SetClientInfo(info);
10043 } 10164 }
10044 10165
10045 public void SetClientInfo(ClientInfo info) 10166 public EndPoint GetClientEP()
10046 { 10167 {
10047 m_PacketHandler.SetClientInfo(info); 10168 return m_userEndPoint;
10048 } 10169 }
10049 10170
10050 #region Media Parcel Members 10171 #region Media Parcel Members
@@ -10079,7 +10200,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10079 10200
10080 #endregion 10201 #endregion
10081 10202
10082
10083 #region Camera 10203 #region Camera
10084 10204
10085 public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters) 10205 public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters)
@@ -10109,70 +10229,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10109 10229
10110 #endregion 10230 #endregion
10111 10231
10112 public void SendRegionHandle(UUID regionID, ulong handle) {
10113 RegionIDAndHandleReplyPacket reply = (RegionIDAndHandleReplyPacket)PacketPool.Instance.GetPacket(PacketType.RegionIDAndHandleReply);
10114 reply.ReplyBlock.RegionID = regionID;
10115 reply.ReplyBlock.RegionHandle = handle;
10116 OutPacket(reply, ThrottleOutPacketType.Land);
10117 }
10118
10119 public void SendParcelInfo(RegionInfo info, LandData land, UUID parcelID, uint x, uint y)
10120 {
10121 ParcelInfoReplyPacket reply = (ParcelInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelInfoReply);
10122 reply.AgentData.AgentID = m_agentId;
10123 reply.Data.ParcelID = parcelID;
10124 reply.Data.OwnerID = land.OwnerID;
10125 reply.Data.Name = Utils.StringToBytes(land.Name);
10126 reply.Data.Desc = Utils.StringToBytes(land.Description);
10127 reply.Data.ActualArea = land.Area;
10128 reply.Data.BillableArea = land.Area; // TODO: what is this?
10129
10130 // Bit 0: Mature, bit 7: on sale, other bits: no idea
10131 reply.Data.Flags = (byte)(
10132 ((land.Flags & (uint)ParcelFlags.MaturePublish) != 0 ? (1 << 0) : 0) +
10133 ((land.Flags & (uint)ParcelFlags.ForSale) != 0 ? (1 << 7) : 0));
10134
10135 Vector3 pos = land.UserLocation;
10136 if (pos.Equals(Vector3.Zero))
10137 {
10138 pos = (land.AABBMax + land.AABBMin) * 0.5f;
10139 }
10140 reply.Data.GlobalX = info.RegionLocX * Constants.RegionSize + x;
10141 reply.Data.GlobalY = info.RegionLocY * Constants.RegionSize + y;
10142 reply.Data.GlobalZ = pos.Z;
10143 reply.Data.SimName = Utils.StringToBytes(info.RegionName);
10144 reply.Data.SnapshotID = land.SnapshotID;
10145 reply.Data.Dwell = land.Dwell;
10146 reply.Data.SalePrice = land.SalePrice;
10147 reply.Data.AuctionID = (int)land.AuctionID;
10148
10149 OutPacket(reply, ThrottleOutPacketType.Land);
10150 }
10151
10152 public void SendScriptTeleportRequest(string objName, string simName, Vector3 pos, Vector3 lookAt)
10153 {
10154 ScriptTeleportRequestPacket packet = (ScriptTeleportRequestPacket)PacketPool.Instance.GetPacket(PacketType.ScriptTeleportRequest);
10155
10156 packet.Data.ObjectName = Utils.StringToBytes(objName);
10157 packet.Data.SimName = Utils.StringToBytes(simName);
10158 packet.Data.SimPosition = pos;
10159 packet.Data.LookAt = lookAt;
10160
10161 OutPacket(packet, ThrottleOutPacketType.Task);
10162 }
10163
10164 public void SetClientOption(string option, string value) 10232 public void SetClientOption(string option, string value)
10165 { 10233 {
10166 switch (option) 10234 switch (option)
10167 { 10235 {
10168 case "ReliableIsImportant": 10236 default:
10169 bool val; 10237 break;
10170
10171 if (bool.TryParse(value, out val))
10172 m_PacketHandler.ReliableIsImportant = val;
10173 break;
10174 default:
10175 break;
10176 } 10238 }
10177 } 10239 }
10178 10240
@@ -10180,571 +10242,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10180 { 10242 {
10181 switch (option) 10243 switch (option)
10182 { 10244 {
10183 case "ReliableIsImportant":
10184 return m_PacketHandler.ReliableIsImportant.ToString();
10185
10186 default: 10245 default:
10187 break; 10246 break;
10188 } 10247 }
10189 return string.Empty; 10248 return string.Empty;
10190 } 10249 }
10191 10250
10192 public void SendDirPlacesReply(UUID queryID, DirPlacesReplyData[] data)
10193 {
10194 DirPlacesReplyPacket packet = (DirPlacesReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirPlacesReply);
10195
10196 packet.AgentData = new DirPlacesReplyPacket.AgentDataBlock();
10197
10198 packet.QueryData = new DirPlacesReplyPacket.QueryDataBlock[1];
10199 packet.QueryData[0] = new DirPlacesReplyPacket.QueryDataBlock();
10200
10201 packet.QueryReplies =
10202 new DirPlacesReplyPacket.QueryRepliesBlock[data.Length];
10203
10204 packet.StatusData = new DirPlacesReplyPacket.StatusDataBlock[
10205 data.Length];
10206
10207 packet.AgentData.AgentID = AgentId;
10208
10209 packet.QueryData[0].QueryID = queryID;
10210
10211 int i = 0;
10212 foreach (DirPlacesReplyData d in data)
10213 {
10214 packet.QueryReplies[i] =
10215 new DirPlacesReplyPacket.QueryRepliesBlock();
10216 packet.StatusData[i] = new DirPlacesReplyPacket.StatusDataBlock();
10217 packet.QueryReplies[i].ParcelID = d.parcelID;
10218 packet.QueryReplies[i].Name = Utils.StringToBytes(d.name);
10219 packet.QueryReplies[i].ForSale = d.forSale;
10220 packet.QueryReplies[i].Auction = d.auction;
10221 packet.QueryReplies[i].Dwell = d.dwell;
10222 packet.StatusData[i].Status = d.Status;
10223 i++;
10224 }
10225
10226 OutPacket(packet, ThrottleOutPacketType.Task);
10227 }
10228
10229 public void SendDirPeopleReply(UUID queryID, DirPeopleReplyData[] data)
10230 {
10231 DirPeopleReplyPacket packet = (DirPeopleReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirPeopleReply);
10232
10233 packet.AgentData = new DirPeopleReplyPacket.AgentDataBlock();
10234 packet.AgentData.AgentID = AgentId;
10235
10236 packet.QueryData = new DirPeopleReplyPacket.QueryDataBlock();
10237 packet.QueryData.QueryID = queryID;
10238
10239 packet.QueryReplies = new DirPeopleReplyPacket.QueryRepliesBlock[
10240 data.Length];
10241
10242 int i = 0;
10243 foreach (DirPeopleReplyData d in data)
10244 {
10245 packet.QueryReplies[i] = new DirPeopleReplyPacket.QueryRepliesBlock();
10246 packet.QueryReplies[i].AgentID = d.agentID;
10247 packet.QueryReplies[i].FirstName =
10248 Utils.StringToBytes(d.firstName);
10249 packet.QueryReplies[i].LastName =
10250 Utils.StringToBytes(d.lastName);
10251 packet.QueryReplies[i].Group =
10252 Utils.StringToBytes(d.group);
10253 packet.QueryReplies[i].Online = d.online;
10254 packet.QueryReplies[i].Reputation = d.reputation;
10255 i++;
10256 }
10257
10258 OutPacket(packet, ThrottleOutPacketType.Task);
10259 }
10260
10261 public void SendDirEventsReply(UUID queryID, DirEventsReplyData[] data)
10262 {
10263 DirEventsReplyPacket packet = (DirEventsReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirEventsReply);
10264
10265 packet.AgentData = new DirEventsReplyPacket.AgentDataBlock();
10266 packet.AgentData.AgentID = AgentId;
10267
10268 packet.QueryData = new DirEventsReplyPacket.QueryDataBlock();
10269 packet.QueryData.QueryID = queryID;
10270
10271 packet.QueryReplies = new DirEventsReplyPacket.QueryRepliesBlock[
10272 data.Length];
10273
10274 packet.StatusData = new DirEventsReplyPacket.StatusDataBlock[
10275 data.Length];
10276
10277 int i = 0;
10278 foreach (DirEventsReplyData d in data)
10279 {
10280 packet.QueryReplies[i] = new DirEventsReplyPacket.QueryRepliesBlock();
10281 packet.StatusData[i] = new DirEventsReplyPacket.StatusDataBlock();
10282 packet.QueryReplies[i].OwnerID = d.ownerID;
10283 packet.QueryReplies[i].Name =
10284 Utils.StringToBytes(d.name);
10285 packet.QueryReplies[i].EventID = d.eventID;
10286 packet.QueryReplies[i].Date =
10287 Utils.StringToBytes(d.date);
10288 packet.QueryReplies[i].UnixTime = d.unixTime;
10289 packet.QueryReplies[i].EventFlags = d.eventFlags;
10290 packet.StatusData[i].Status = d.Status;
10291 i++;
10292 }
10293
10294 OutPacket(packet, ThrottleOutPacketType.Task);
10295 }
10296
10297 public void SendDirGroupsReply(UUID queryID, DirGroupsReplyData[] data)
10298 {
10299 DirGroupsReplyPacket packet = (DirGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirGroupsReply);
10300
10301 packet.AgentData = new DirGroupsReplyPacket.AgentDataBlock();
10302 packet.AgentData.AgentID = AgentId;
10303
10304 packet.QueryData = new DirGroupsReplyPacket.QueryDataBlock();
10305 packet.QueryData.QueryID = queryID;
10306
10307 packet.QueryReplies = new DirGroupsReplyPacket.QueryRepliesBlock[
10308 data.Length];
10309
10310 int i = 0;
10311 foreach (DirGroupsReplyData d in data)
10312 {
10313 packet.QueryReplies[i] = new DirGroupsReplyPacket.QueryRepliesBlock();
10314 packet.QueryReplies[i].GroupID = d.groupID;
10315 packet.QueryReplies[i].GroupName =
10316 Utils.StringToBytes(d.groupName);
10317 packet.QueryReplies[i].Members = d.members;
10318 packet.QueryReplies[i].SearchOrder = d.searchOrder;
10319 i++;
10320 }
10321
10322 OutPacket(packet, ThrottleOutPacketType.Task);
10323 }
10324
10325 public void SendDirClassifiedReply(UUID queryID, DirClassifiedReplyData[] data)
10326 {
10327 DirClassifiedReplyPacket packet = (DirClassifiedReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirClassifiedReply);
10328
10329 packet.AgentData = new DirClassifiedReplyPacket.AgentDataBlock();
10330 packet.AgentData.AgentID = AgentId;
10331
10332 packet.QueryData = new DirClassifiedReplyPacket.QueryDataBlock();
10333 packet.QueryData.QueryID = queryID;
10334
10335 packet.QueryReplies = new DirClassifiedReplyPacket.QueryRepliesBlock[
10336 data.Length];
10337 packet.StatusData = new DirClassifiedReplyPacket.StatusDataBlock[
10338 data.Length];
10339
10340 int i = 0;
10341 foreach (DirClassifiedReplyData d in data)
10342 {
10343 packet.QueryReplies[i] = new DirClassifiedReplyPacket.QueryRepliesBlock();
10344 packet.StatusData[i] = new DirClassifiedReplyPacket.StatusDataBlock();
10345 packet.QueryReplies[i].ClassifiedID = d.classifiedID;
10346 packet.QueryReplies[i].Name =
10347 Utils.StringToBytes(d.name);
10348 packet.QueryReplies[i].ClassifiedFlags = d.classifiedFlags;
10349 packet.QueryReplies[i].CreationDate = d.creationDate;
10350 packet.QueryReplies[i].ExpirationDate = d.expirationDate;
10351 packet.QueryReplies[i].PriceForListing = d.price;
10352 packet.StatusData[i].Status = d.Status;
10353 i++;
10354 }
10355
10356 OutPacket(packet, ThrottleOutPacketType.Task);
10357 }
10358
10359 public void SendDirLandReply(UUID queryID, DirLandReplyData[] data)
10360 {
10361 DirLandReplyPacket packet = (DirLandReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirLandReply);
10362
10363 packet.AgentData = new DirLandReplyPacket.AgentDataBlock();
10364 packet.AgentData.AgentID = AgentId;
10365
10366 packet.QueryData = new DirLandReplyPacket.QueryDataBlock();
10367 packet.QueryData.QueryID = queryID;
10368
10369 packet.QueryReplies = new DirLandReplyPacket.QueryRepliesBlock[
10370 data.Length];
10371
10372 int i = 0;
10373 foreach (DirLandReplyData d in data)
10374 {
10375 packet.QueryReplies[i] = new DirLandReplyPacket.QueryRepliesBlock();
10376 packet.QueryReplies[i].ParcelID = d.parcelID;
10377 packet.QueryReplies[i].Name =
10378 Utils.StringToBytes(d.name);
10379 packet.QueryReplies[i].Auction = d.auction;
10380 packet.QueryReplies[i].ForSale = d.forSale;
10381 packet.QueryReplies[i].SalePrice = d.salePrice;
10382 packet.QueryReplies[i].ActualArea = d.actualArea;
10383 i++;
10384 }
10385
10386 OutPacket(packet, ThrottleOutPacketType.Task);
10387 }
10388
10389 public void SendDirPopularReply(UUID queryID, DirPopularReplyData[] data)
10390 {
10391 DirPopularReplyPacket packet = (DirPopularReplyPacket)PacketPool.Instance.GetPacket(PacketType.DirPopularReply);
10392
10393 packet.AgentData = new DirPopularReplyPacket.AgentDataBlock();
10394 packet.AgentData.AgentID = AgentId;
10395
10396 packet.QueryData = new DirPopularReplyPacket.QueryDataBlock();
10397 packet.QueryData.QueryID = queryID;
10398
10399 packet.QueryReplies = new DirPopularReplyPacket.QueryRepliesBlock[
10400 data.Length];
10401
10402 int i = 0;
10403 foreach (DirPopularReplyData d in data)
10404 {
10405 packet.QueryReplies[i] = new DirPopularReplyPacket.QueryRepliesBlock();
10406 packet.QueryReplies[i].ParcelID = d.parcelID;
10407 packet.QueryReplies[i].Name =
10408 Utils.StringToBytes(d.name);
10409 packet.QueryReplies[i].Dwell = d.dwell;
10410 i++;
10411 }
10412
10413 OutPacket(packet, ThrottleOutPacketType.Task);
10414 }
10415
10416 public void SendEventInfoReply(EventData data)
10417 {
10418 EventInfoReplyPacket packet = (EventInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.EventInfoReply);
10419
10420 packet.AgentData = new EventInfoReplyPacket.AgentDataBlock();
10421 packet.AgentData.AgentID = AgentId;
10422
10423 packet.EventData = new EventInfoReplyPacket.EventDataBlock();
10424 packet.EventData.EventID = data.eventID;
10425 packet.EventData.Creator = Utils.StringToBytes(data.creator);
10426 packet.EventData.Name = Utils.StringToBytes(data.name);
10427 packet.EventData.Category = Utils.StringToBytes(data.category);
10428 packet.EventData.Desc = Utils.StringToBytes(data.description);
10429 packet.EventData.Date = Utils.StringToBytes(data.date);
10430 packet.EventData.DateUTC = data.dateUTC;
10431 packet.EventData.Duration = data.duration;
10432 packet.EventData.Cover = data.cover;
10433 packet.EventData.Amount = data.amount;
10434 packet.EventData.SimName = Utils.StringToBytes(data.simName);
10435 packet.EventData.GlobalPos = new Vector3d(data.globalPos);
10436 packet.EventData.EventFlags = data.eventFlags;
10437
10438 OutPacket(packet, ThrottleOutPacketType.Task);
10439 }
10440
10441 public void SendMapItemReply(mapItemReply[] replies, uint mapitemtype, uint flags)
10442 {
10443 MapItemReplyPacket mirplk = new MapItemReplyPacket();
10444 mirplk.AgentData.AgentID = AgentId;
10445 mirplk.RequestData.ItemType = mapitemtype;
10446 mirplk.Data = new MapItemReplyPacket.DataBlock[replies.Length];
10447 for (int i = 0; i < replies.Length; i++)
10448 {
10449 MapItemReplyPacket.DataBlock mrdata = new MapItemReplyPacket.DataBlock();
10450 mrdata.X = replies[i].x;
10451 mrdata.Y = replies[i].y;
10452 mrdata.ID = replies[i].id;
10453 mrdata.Extra = replies[i].Extra;
10454 mrdata.Extra2 = replies[i].Extra2;
10455 mrdata.Name = Utils.StringToBytes(replies[i].name);
10456 mirplk.Data[i] = mrdata;
10457 }
10458 //m_log.Debug(mirplk.ToString());
10459 OutPacket(mirplk, ThrottleOutPacketType.Task);
10460
10461 }
10462
10463 public void SendOfferCallingCard(UUID srcID, UUID transactionID)
10464 {
10465 // a bit special, as this uses AgentID to store the source instead
10466 // of the destination. The destination (the receiver) goes into destID
10467 OfferCallingCardPacket p = (OfferCallingCardPacket)PacketPool.Instance.GetPacket(PacketType.OfferCallingCard);
10468 p.AgentData.AgentID = srcID;
10469 p.AgentData.SessionID = UUID.Zero;
10470 p.AgentBlock.DestID = AgentId;
10471 p.AgentBlock.TransactionID = transactionID;
10472 OutPacket(p, ThrottleOutPacketType.Task);
10473 }
10474
10475 public void SendAcceptCallingCard(UUID transactionID)
10476 {
10477 AcceptCallingCardPacket p = (AcceptCallingCardPacket)PacketPool.Instance.GetPacket(PacketType.AcceptCallingCard);
10478 p.AgentData.AgentID = AgentId;
10479 p.AgentData.SessionID = UUID.Zero;
10480 p.FolderData = new AcceptCallingCardPacket.FolderDataBlock[1];
10481 p.FolderData[0] = new AcceptCallingCardPacket.FolderDataBlock();
10482 p.FolderData[0].FolderID = UUID.Zero;
10483 OutPacket(p, ThrottleOutPacketType.Task);
10484 }
10485
10486 public void SendDeclineCallingCard(UUID transactionID)
10487 {
10488 DeclineCallingCardPacket p = (DeclineCallingCardPacket)PacketPool.Instance.GetPacket(PacketType.DeclineCallingCard);
10489 p.AgentData.AgentID = AgentId;
10490 p.AgentData.SessionID = UUID.Zero;
10491 p.TransactionBlock.TransactionID = transactionID;
10492 OutPacket(p, ThrottleOutPacketType.Task);
10493 }
10494
10495 public void SendTerminateFriend(UUID exFriendID)
10496 {
10497 TerminateFriendshipPacket p = (TerminateFriendshipPacket)PacketPool.Instance.GetPacket(PacketType.TerminateFriendship);
10498 p.AgentData.AgentID = AgentId;
10499 p.AgentData.SessionID = SessionId;
10500 p.ExBlock.OtherID = exFriendID;
10501 OutPacket(p, ThrottleOutPacketType.Task);
10502 }
10503
10504 public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
10505 {
10506 AvatarGroupsReplyPacket p = (AvatarGroupsReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarGroupsReply);
10507
10508 p.AgentData = new AvatarGroupsReplyPacket.AgentDataBlock();
10509 p.AgentData.AgentID = AgentId;
10510 p.AgentData.AvatarID = avatarID;
10511
10512 p.GroupData = new AvatarGroupsReplyPacket.GroupDataBlock[data.Length];
10513 int i = 0;
10514 foreach (GroupMembershipData m in data)
10515 {
10516 p.GroupData[i] = new AvatarGroupsReplyPacket.GroupDataBlock();
10517 p.GroupData[i].GroupPowers = m.GroupPowers;
10518 p.GroupData[i].AcceptNotices = m.AcceptNotices;
10519 p.GroupData[i].GroupTitle = Utils.StringToBytes(m.GroupTitle);
10520 p.GroupData[i].GroupID = m.GroupID;
10521 p.GroupData[i].GroupName = Utils.StringToBytes(m.GroupName);
10522 p.GroupData[i].GroupInsigniaID = m.GroupPicture;
10523 i++;
10524 }
10525
10526 p.NewGroupData = new AvatarGroupsReplyPacket.NewGroupDataBlock();
10527 p.NewGroupData.ListInProfile = true;
10528
10529 OutPacket(p, ThrottleOutPacketType.Task);
10530 }
10531
10532 public void SendJoinGroupReply(UUID groupID, bool success)
10533 {
10534 JoinGroupReplyPacket p = (JoinGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.JoinGroupReply);
10535
10536 p.AgentData = new JoinGroupReplyPacket.AgentDataBlock();
10537 p.AgentData.AgentID = AgentId;
10538
10539 p.GroupData = new JoinGroupReplyPacket.GroupDataBlock();
10540 p.GroupData.GroupID = groupID;
10541 p.GroupData.Success = success;
10542
10543 OutPacket(p, ThrottleOutPacketType.Task);
10544 }
10545
10546 public void SendEjectGroupMemberReply(UUID agentID, UUID groupID, bool success)
10547 {
10548 EjectGroupMemberReplyPacket p = (EjectGroupMemberReplyPacket)PacketPool.Instance.GetPacket(PacketType.EjectGroupMemberReply);
10549
10550 p.AgentData = new EjectGroupMemberReplyPacket.AgentDataBlock();
10551 p.AgentData.AgentID = agentID;
10552
10553 p.GroupData = new EjectGroupMemberReplyPacket.GroupDataBlock();
10554 p.GroupData.GroupID = groupID;
10555
10556 p.EjectData = new EjectGroupMemberReplyPacket.EjectDataBlock();
10557 p.EjectData.Success = success;
10558
10559 OutPacket(p, ThrottleOutPacketType.Task);
10560 }
10561
10562 public void SendLeaveGroupReply(UUID groupID, bool success)
10563 {
10564 LeaveGroupReplyPacket p = (LeaveGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.LeaveGroupReply);
10565
10566 p.AgentData = new LeaveGroupReplyPacket.AgentDataBlock();
10567 p.AgentData.AgentID = AgentId;
10568
10569 p.GroupData = new LeaveGroupReplyPacket.GroupDataBlock();
10570 p.GroupData.GroupID = groupID;
10571 p.GroupData.Success = success;
10572
10573 OutPacket(p, ThrottleOutPacketType.Task);
10574 }
10575
10576 public void SendAvatarClassifiedReply(UUID targetID, UUID[] classifiedID, string[] name)
10577 {
10578 if (classifiedID.Length != name.Length)
10579 return;
10580
10581 AvatarClassifiedReplyPacket ac =
10582 (AvatarClassifiedReplyPacket)PacketPool.Instance.GetPacket(
10583 PacketType.AvatarClassifiedReply);
10584
10585 ac.AgentData = new AvatarClassifiedReplyPacket.AgentDataBlock();
10586 ac.AgentData.AgentID = AgentId;
10587 ac.AgentData.TargetID = targetID;
10588
10589 ac.Data = new AvatarClassifiedReplyPacket.DataBlock[classifiedID.Length];
10590 int i;
10591 for (i = 0 ; i < classifiedID.Length ; i++)
10592 {
10593 ac.Data[i].ClassifiedID = classifiedID[i];
10594 ac.Data[i].Name = Utils.StringToBytes(name[i]);
10595 }
10596
10597 OutPacket(ac, ThrottleOutPacketType.Task);
10598 }
10599
10600 public void SendClassifiedInfoReply(UUID classifiedID, UUID creatorID, uint creationDate, uint expirationDate, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, string simName, Vector3 globalPos, string parcelName, byte classifiedFlags, int price)
10601 {
10602 ClassifiedInfoReplyPacket cr =
10603 (ClassifiedInfoReplyPacket)PacketPool.Instance.GetPacket(
10604 PacketType.ClassifiedInfoReply);
10605
10606 cr.AgentData = new ClassifiedInfoReplyPacket.AgentDataBlock();
10607 cr.AgentData.AgentID = AgentId;
10608
10609 cr.Data = new ClassifiedInfoReplyPacket.DataBlock();
10610 cr.Data.ClassifiedID = classifiedID;
10611 cr.Data.CreatorID = creatorID;
10612 cr.Data.CreationDate = creationDate;
10613 cr.Data.ExpirationDate = expirationDate;
10614 cr.Data.Category = category;
10615 cr.Data.Name = Utils.StringToBytes(name);
10616 cr.Data.Desc = Utils.StringToBytes(description);
10617 cr.Data.ParcelID = parcelID;
10618 cr.Data.ParentEstate = parentEstate;
10619 cr.Data.SnapshotID = snapshotID;
10620 cr.Data.SimName = Utils.StringToBytes(simName);
10621 cr.Data.PosGlobal = new Vector3d(globalPos);
10622 cr.Data.ParcelName = Utils.StringToBytes(parcelName);
10623 cr.Data.ClassifiedFlags = classifiedFlags;
10624 cr.Data.PriceForListing = price;
10625
10626 OutPacket(cr, ThrottleOutPacketType.Task);
10627 }
10628
10629 public void SendAgentDropGroup(UUID groupID)
10630 {
10631 AgentDropGroupPacket dg =
10632 (AgentDropGroupPacket)PacketPool.Instance.GetPacket(
10633 PacketType.AgentDropGroup);
10634
10635 dg.AgentData = new AgentDropGroupPacket.AgentDataBlock();
10636 dg.AgentData.AgentID = AgentId;
10637 dg.AgentData.GroupID = groupID;
10638
10639 OutPacket(dg, ThrottleOutPacketType.Task);
10640 }
10641
10642 public void SendAvatarNotesReply(UUID targetID, string text)
10643 {
10644 AvatarNotesReplyPacket an =
10645 (AvatarNotesReplyPacket)PacketPool.Instance.GetPacket(
10646 PacketType.AvatarNotesReply);
10647
10648 an.AgentData = new AvatarNotesReplyPacket.AgentDataBlock();
10649 an.AgentData.AgentID = AgentId;
10650
10651 an.Data = new AvatarNotesReplyPacket.DataBlock();
10652 an.Data.TargetID = targetID;
10653 an.Data.Notes = Utils.StringToBytes(text);
10654
10655 OutPacket(an, ThrottleOutPacketType.Task);
10656 }
10657
10658 public void SendAvatarPicksReply(UUID targetID, Dictionary<UUID, string> picks)
10659 {
10660 AvatarPicksReplyPacket ap =
10661 (AvatarPicksReplyPacket)PacketPool.Instance.GetPacket(
10662 PacketType.AvatarPicksReply);
10663
10664 ap.AgentData = new AvatarPicksReplyPacket.AgentDataBlock();
10665 ap.AgentData.AgentID = AgentId;
10666 ap.AgentData.TargetID = targetID;
10667
10668 ap.Data = new AvatarPicksReplyPacket.DataBlock[picks.Count];
10669
10670 int i = 0;
10671 foreach (KeyValuePair<UUID, string> pick in picks)
10672 {
10673 ap.Data[i] = new AvatarPicksReplyPacket.DataBlock();
10674 ap.Data[i].PickID = pick.Key;
10675 ap.Data[i].PickName = Utils.StringToBytes(pick.Value);
10676 i++;
10677 }
10678
10679 OutPacket(ap, ThrottleOutPacketType.Task);
10680 }
10681
10682 public void SendAvatarClassifiedReply(UUID targetID, Dictionary<UUID, string> classifieds)
10683 {
10684 AvatarClassifiedReplyPacket ac =
10685 (AvatarClassifiedReplyPacket)PacketPool.Instance.GetPacket(
10686 PacketType.AvatarClassifiedReply);
10687
10688 ac.AgentData = new AvatarClassifiedReplyPacket.AgentDataBlock();
10689 ac.AgentData.AgentID = AgentId;
10690 ac.AgentData.TargetID = targetID;
10691
10692 ac.Data = new AvatarClassifiedReplyPacket.DataBlock[classifieds.Count];
10693
10694 int i = 0;
10695 foreach (KeyValuePair<UUID, string> classified in classifieds)
10696 {
10697 ac.Data[i] = new AvatarClassifiedReplyPacket.DataBlock();
10698 ac.Data[i].ClassifiedID = classified.Key;
10699 ac.Data[i].Name = Utils.StringToBytes(classified.Value);
10700 i++;
10701 }
10702
10703 OutPacket(ac, ThrottleOutPacketType.Task);
10704 }
10705
10706 public void SendParcelDwellReply(int localID, UUID parcelID, float dwell)
10707 {
10708 ParcelDwellReplyPacket pd =
10709 (ParcelDwellReplyPacket)PacketPool.Instance.GetPacket(
10710 PacketType.ParcelDwellReply);
10711
10712 pd.AgentData = new ParcelDwellReplyPacket.AgentDataBlock();
10713 pd.AgentData.AgentID = AgentId;
10714
10715 pd.Data = new ParcelDwellReplyPacket.DataBlock();
10716 pd.Data.LocalID = localID;
10717 pd.Data.ParcelID = parcelID;
10718 pd.Data.Dwell = dwell;
10719
10720 OutPacket(pd, ThrottleOutPacketType.Land);
10721 }
10722
10723 public void SendUserInfoReply(bool imViaEmail, bool visible, string email)
10724 {
10725 UserInfoReplyPacket ur =
10726 (UserInfoReplyPacket)PacketPool.Instance.GetPacket(
10727 PacketType.UserInfoReply);
10728
10729 string Visible = "hidden";
10730 if (visible)
10731 Visible = "default";
10732
10733 ur.AgentData = new UserInfoReplyPacket.AgentDataBlock();
10734 ur.AgentData.AgentID = AgentId;
10735
10736 ur.UserData = new UserInfoReplyPacket.UserDataBlock();
10737 ur.UserData.IMViaEMail = imViaEmail;
10738 ur.UserData.DirectoryVisibility = Utils.StringToBytes(Visible);
10739 ur.UserData.EMail = Utils.StringToBytes(email);
10740
10741 OutPacket(ur, ThrottleOutPacketType.Task);
10742 }
10743
10744 public void KillEndDone() 10251 public void KillEndDone()
10745 { 10252 {
10746 KillPacket kp = new KillPacket(); 10253 m_udpClient.Shutdown();
10747 OutPacket(kp, ThrottleOutPacketType.Task | ThrottleOutPacketType.LowPriority);
10748 } 10254 }
10749 10255
10750 #region IClientCore 10256 #region IClientCore
@@ -10767,13 +10273,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10767 } 10273 }
10768 } 10274 }
10769 10275
10770 protected virtual void RegisterInterfaces()
10771 {
10772 RegisterInterface<IClientIM>(this);
10773 RegisterInterface<IClientChat>(this);
10774 RegisterInterface<IClientIPEndpoint>(this);
10775 }
10776
10777 public bool TryGet<T>(out T iface) 10276 public bool TryGet<T>(out T iface)
10778 { 10277 {
10779 if (m_clientInterfaces.ContainsKey(typeof(T))) 10278 if (m_clientInterfaces.ContainsKey(typeof(T)))
@@ -10821,78 +10320,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10821 } 10320 }
10822 } 10321 }
10823 10322
10824 public void SendCreateGroupReply(UUID groupID, bool success, string message)
10825 {
10826 CreateGroupReplyPacket createGroupReply = (CreateGroupReplyPacket)PacketPool.Instance.GetPacket(PacketType.CreateGroupReply);
10827
10828 createGroupReply.AgentData =
10829 new CreateGroupReplyPacket.AgentDataBlock();
10830 createGroupReply.ReplyData =
10831 new CreateGroupReplyPacket.ReplyDataBlock();
10832
10833 createGroupReply.AgentData.AgentID = AgentId;
10834 createGroupReply.ReplyData.GroupID = groupID;
10835
10836 createGroupReply.ReplyData.Success = success;
10837 createGroupReply.ReplyData.Message = Utils.StringToBytes(message);
10838 OutPacket(createGroupReply, ThrottleOutPacketType.Task);
10839 }
10840
10841 public void SendUseCachedMuteList()
10842 {
10843 UseCachedMuteListPacket useCachedMuteList = (UseCachedMuteListPacket)PacketPool.Instance.GetPacket(PacketType.UseCachedMuteList);
10844
10845 useCachedMuteList.AgentData = new UseCachedMuteListPacket.AgentDataBlock();
10846 useCachedMuteList.AgentData.AgentID = AgentId;
10847
10848 OutPacket(useCachedMuteList, ThrottleOutPacketType.Task);
10849 }
10850
10851 public void SendMuteListUpdate(string filename)
10852 {
10853 MuteListUpdatePacket muteListUpdate = (MuteListUpdatePacket)PacketPool.Instance.GetPacket(PacketType.MuteListUpdate);
10854
10855 muteListUpdate.MuteData = new MuteListUpdatePacket.MuteDataBlock();
10856 muteListUpdate.MuteData.AgentID = AgentId;
10857 muteListUpdate.MuteData.Filename = Utils.StringToBytes(filename);
10858
10859 OutPacket(muteListUpdate, ThrottleOutPacketType.Task);
10860 }
10861
10862 public void SendPickInfoReply(UUID pickID,UUID creatorID, bool topPick, UUID parcelID, string name, string desc, UUID snapshotID, string user, string originalName, string simName, Vector3 posGlobal, int sortOrder, bool enabled)
10863 {
10864 PickInfoReplyPacket pickInfoReply = (PickInfoReplyPacket)PacketPool.Instance.GetPacket(PacketType.PickInfoReply);
10865
10866 pickInfoReply.AgentData = new PickInfoReplyPacket.AgentDataBlock();
10867 pickInfoReply.AgentData.AgentID = AgentId;
10868
10869 pickInfoReply.Data = new PickInfoReplyPacket.DataBlock();
10870 pickInfoReply.Data.PickID = pickID;
10871 pickInfoReply.Data.CreatorID = creatorID;
10872 pickInfoReply.Data.TopPick = topPick;
10873 pickInfoReply.Data.ParcelID = parcelID;
10874 pickInfoReply.Data.Name = Utils.StringToBytes(name);
10875 pickInfoReply.Data.Desc = Utils.StringToBytes(desc);
10876 pickInfoReply.Data.SnapshotID = snapshotID;
10877 pickInfoReply.Data.User = Utils.StringToBytes(user);
10878 pickInfoReply.Data.OriginalName = Utils.StringToBytes(originalName);
10879 pickInfoReply.Data.SimName = Utils.StringToBytes(simName);
10880 pickInfoReply.Data.PosGlobal = new Vector3d(posGlobal);
10881 pickInfoReply.Data.SortOrder = sortOrder;
10882 pickInfoReply.Data.Enabled = enabled;
10883
10884 OutPacket(pickInfoReply, ThrottleOutPacketType.Task);
10885 }
10886
10887 public string Report() 10323 public string Report()
10888 { 10324 {
10889 LLPacketHandler handler = (LLPacketHandler) m_PacketHandler; 10325 return m_udpClient.GetStats();
10890 return handler.PacketQueue.GetStats();
10891 } 10326 }
10892 10327
10893 public string XReport(string uptime, string version) 10328 public string XReport(string uptime, string version)
10894 { 10329 {
10895 return ""; 10330 return String.Empty;
10896 } 10331 }
10897 10332
10898 public void MakeAssetRequest(TransferRequestPacket transferRequest) 10333 public void MakeAssetRequest(TransferRequestPacket transferRequest)
@@ -10981,7 +10416,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10981 return numPackets; 10416 return numPackets;
10982 } 10417 }
10983 10418
10984
10985 #region IClientIPEndpoint Members 10419 #region IClientIPEndpoint Members
10986 10420
10987 public IPAddress EndPoint 10421 public IPAddress EndPoint
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index cc290ed..343f537 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
172 m_lastloopprocessed = DateTime.Now.Ticks; 172 m_lastloopprocessed = DateTime.Now.Ticks;
173 173
174 // This can happen during Close() 174 // This can happen during Close()
175 if (m_client == null || m_client.PacketHandler == null || m_client.PacketHandler.PacketQueue == null) 175 if (m_client == null)
176 return false; 176 return false;
177 177
178 while ((imagereq = GetHighestPriorityImage()) != null) 178 while ((imagereq = GetHighestPriorityImage()) != null)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
deleted file mode 100644
index e98a360..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ /dev/null
@@ -1,870 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using System.Net.Sockets;
32using System.Threading;
33using System.Timers;
34using OpenMetaverse;
35using OpenMetaverse.Packets;
36using log4net;
37using OpenSim.Framework;
38using Timer=System.Timers.Timer;
39
40namespace OpenSim.Region.ClientStack.LindenUDP
41{
42 public class LLPacketHandler : ILLPacketHandler
43 {
44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 //private int m_resentCount;
48
49 // Packet queues
50 //
51 LLPacketQueue m_PacketQueue;
52
53 public LLPacketQueue PacketQueue
54 {
55 get { return m_PacketQueue; }
56 }
57
58 // Timer to run stats and acks on
59 //
60 private Timer m_AckTimer = new Timer(250);
61
62 // A list of the packets we haven't acked yet
63 //
64 private List<uint> m_PendingAcks = new List<uint>();
65 private Dictionary<uint, uint> m_PendingAcksMap = new Dictionary<uint, uint>();
66
67 private Dictionary<uint, LLQueItem> m_NeedAck =
68 new Dictionary<uint, LLQueItem>();
69
70 /// <summary>
71 /// The number of milliseconds that can pass before a packet that needs an ack is resent.
72 /// </param>
73 private uint m_ResendTimeout = 4000;
74
75 public uint ResendTimeout
76 {
77 get { return m_ResendTimeout; }
78 set { m_ResendTimeout = value; }
79 }
80
81 private int m_MaxReliableResends = 3;
82
83 public int MaxReliableResends
84 {
85 get { return m_MaxReliableResends; }
86 set { m_MaxReliableResends = value; }
87 }
88
89 // Track duplicated packets. This uses a Dictionary. Both insertion
90 // and lookup are common operations and need to take advantage of
91 // the hashing. Expiration is less common and can be allowed the
92 // time for a linear scan.
93 //
94 private List<uint> m_alreadySeenList = new List<uint>();
95 private Dictionary<uint, int>m_alreadySeenTracker = new Dictionary<uint, int>();
96 private int m_alreadySeenWindow = 30000;
97 private int m_lastAlreadySeenCheck = Environment.TickCount & Int32.MaxValue;
98
99 // private Dictionary<uint, int> m_DupeTracker =
100 // new Dictionary<uint, int>();
101 // private uint m_DupeTrackerWindow = 30;
102 // private int m_DupeTrackerLastCheck = Environment.TickCount;
103
104 // Values for the SimStatsReporter
105 //
106 private int m_PacketsReceived = 0;
107 private int m_PacketsReceivedReported = 0;
108 private int m_PacketsSent = 0;
109 private int m_PacketsSentReported = 0;
110 private int m_UnackedBytes = 0;
111
112 private int m_LastResend = 0;
113
114 public int PacketsReceived
115 {
116 get { return m_PacketsReceived; }
117 }
118
119 public int PacketsReceivedReported
120 {
121 get { return m_PacketsReceivedReported; }
122 }
123
124 // The client we are working for
125 //
126 private IClientAPI m_Client;
127
128 // Some events
129 //
130 public event PacketStats OnPacketStats;
131 public event PacketDrop OnPacketDrop;
132 public event QueueEmpty OnQueueEmpty;
133
134
135 //private SynchronizeClientHandler m_SynchronizeClient = null;
136
137 public SynchronizeClientHandler SynchronizeClient
138 {
139 set { /* m_SynchronizeClient = value; */ }
140 }
141
142 // Packet sequencing
143 //
144 private uint m_Sequence = 0;
145 private object m_SequenceLock = new object();
146 private const int MAX_SEQUENCE = 0xFFFFFF;
147
148 // Packet dropping
149 //
150 List<PacketType> m_ImportantPackets = new List<PacketType>();
151 private bool m_ReliableIsImportant = false;
152
153 public bool ReliableIsImportant
154 {
155 get { return m_ReliableIsImportant; }
156 set { m_ReliableIsImportant = value; }
157 }
158
159 private int m_DropSafeTimeout;
160
161 LLPacketServer m_PacketServer;
162 private byte[] m_ZeroOutBuffer = new byte[4096];
163
164 ////////////////////////////////////////////////////////////////////
165
166 // Constructors
167 //
168 public LLPacketHandler(IClientAPI client, LLPacketServer server, ClientStackUserSettings userSettings)
169 {
170 m_Client = client;
171 m_PacketServer = server;
172 m_DropSafeTimeout = Environment.TickCount + 15000;
173
174 m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
175
176 m_PacketQueue.OnQueueEmpty += TriggerOnQueueEmpty;
177
178 m_AckTimer.Elapsed += AckTimerElapsed;
179 m_AckTimer.Start();
180 }
181
182 public void Dispose()
183 {
184 m_AckTimer.Stop();
185 m_AckTimer.Close();
186
187 m_PacketQueue.Enqueue(null);
188 m_PacketQueue.Close();
189 m_Client = null;
190 }
191
192 // Send one packet. This actually doesn't send anything, it queues
193 // it. Designed to be fire-and-forget, but there is an optional
194 // notifier.
195 //
196 public void OutPacket(
197 Packet packet, ThrottleOutPacketType throttlePacketType)
198 {
199 OutPacket(packet, throttlePacketType, null);
200 }
201
202 public void OutPacket(
203 Packet packet, ThrottleOutPacketType throttlePacketType,
204 Object id)
205 {
206 // Call the load balancer's hook. If this is not active here
207 // we defer to the sim server this client is actually connected
208 // to. Packet drop notifies will not be triggered in this
209 // configuration!
210 //
211
212 packet.Header.Sequence = 0;
213
214 lock (m_NeedAck)
215 {
216 DropResend(id);
217
218 AddAcks(ref packet);
219 QueuePacket(packet, throttlePacketType, id);
220 }
221 }
222
223 private void AddAcks(ref Packet packet)
224 {
225 // These packet types have shown to have issues with
226 // acks being appended to the payload, just don't send
227 // any with them until libsl is fixed.
228 //
229 if (packet is ViewerEffectPacket)
230 return;
231 if (packet is SimStatsPacket)
232 return;
233
234 // Add acks to outgoing packets
235 //
236 if (m_PendingAcks.Count > 0)
237 {
238 int count = m_PendingAcks.Count;
239 if (count > 10)
240 count = 10;
241 packet.Header.AckList = new uint[count];
242 packet.Header.AppendedAcks = true;
243
244 for (int i = 0; i < count; i++)
245 {
246 packet.Header.AckList[i] = m_PendingAcks[i];
247 m_PendingAcksMap.Remove(m_PendingAcks[i]);
248 }
249 m_PendingAcks.RemoveRange(0, count);
250 }
251 }
252
253 private void QueuePacket(
254 Packet packet, ThrottleOutPacketType throttlePacketType,
255 Object id)
256 {
257 LLQueItem item = new LLQueItem();
258 item.Packet = packet;
259 item.Incoming = false;
260 item.throttleType = throttlePacketType;
261 item.TickCount = Environment.TickCount;
262 item.Identifier = id;
263 item.Resends = 0;
264 item.Length = packet.Length;
265 item.Sequence = packet.Header.Sequence;
266
267 m_PacketQueue.Enqueue(item);
268 m_PacketsSent++;
269 }
270
271 private void ResendUnacked()
272 {
273 int now = Environment.TickCount;
274
275 int intervalMs = 250;
276
277 if (m_LastResend != 0)
278 intervalMs = now - m_LastResend;
279
280 lock (m_NeedAck)
281 {
282 if (m_DropSafeTimeout > now ||
283 intervalMs > 500) // We were frozen!
284 {
285 foreach (LLQueItem data in m_NeedAck.Values)
286 {
287 if (m_DropSafeTimeout > now)
288 {
289 m_NeedAck[data.Packet.Header.Sequence].TickCount = now;
290 }
291 else
292 {
293 m_NeedAck[data.Packet.Header.Sequence].TickCount += intervalMs;
294 }
295 }
296 }
297
298 m_LastResend = now;
299
300 // Unless we have received at least one ack, don't bother resending
301 // anything. There may not be a client there, don't clog up the
302 // pipes.
303
304
305 // Nothing to do
306 //
307 if (m_NeedAck.Count == 0)
308 return;
309
310 int resent = 0;
311 long dueDate = now - m_ResendTimeout;
312
313 List<LLQueItem> dropped = new List<LLQueItem>();
314 foreach (LLQueItem data in m_NeedAck.Values)
315 {
316 Packet packet = data.Packet;
317
318 // Packets this old get resent
319 //
320 if (data.TickCount < dueDate && data.Sequence != 0 && !m_PacketQueue.Contains(data.Sequence))
321 {
322 if (resent < 20) // Was 20 (= Max 117kbit/sec resends)
323 {
324 m_NeedAck[packet.Header.Sequence].Resends++;
325
326 // The client needs to be told that a packet is being resent, otherwise it appears to believe
327 // that it should reset its sequence to that packet number.
328 packet.Header.Resent = true;
329
330 if ((m_NeedAck[packet.Header.Sequence].Resends >= m_MaxReliableResends) &&
331 (!m_ReliableIsImportant))
332 {
333 dropped.Add(data);
334 continue;
335 }
336
337 m_NeedAck[packet.Header.Sequence].TickCount = Environment.TickCount;
338 QueuePacket(packet, ThrottleOutPacketType.Resend, data.Identifier);
339 resent++;
340 }
341 else
342 {
343 m_NeedAck[packet.Header.Sequence].TickCount += intervalMs;
344 }
345 }
346 }
347
348 foreach (LLQueItem data in dropped)
349 {
350 m_NeedAck.Remove(data.Packet.Header.Sequence);
351 TriggerOnPacketDrop(data.Packet, data.Identifier);
352 m_PacketQueue.Cancel(data.Packet.Header.Sequence);
353 PacketPool.Instance.ReturnPacket(data.Packet);
354 }
355 }
356 }
357
358 // Send the pending packet acks to the client
359 // Will send blocks of acks for up to 250 packets
360 //
361 private void SendAcks()
362 {
363 lock (m_NeedAck)
364 {
365 if (m_PendingAcks.Count == 0)
366 return;
367
368 PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
369
370 // The case of equality is more common than one might think,
371 // because this function will be called unconditionally when
372 // the counter reaches 250. So there is a good chance another
373 // packet with 250 blocks exists.
374 //
375 if (acks.Packets == null ||
376 acks.Packets.Length != m_PendingAcks.Count)
377 acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
378
379 for (int i = 0; i < m_PendingAcks.Count; i++)
380 {
381 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
382 acks.Packets[i].ID = m_PendingAcks[i];
383
384 }
385 m_PendingAcks.Clear();
386 m_PendingAcksMap.Clear();
387
388 acks.Header.Reliable = false;
389 OutPacket(acks, ThrottleOutPacketType.Unknown);
390 }
391 }
392
393 // Queue a packet ack. It will be sent either after 250 acks are
394 // queued, or when the timer fires.
395 //
396 private void AckPacket(Packet packet)
397 {
398 lock (m_NeedAck)
399 {
400 if (m_PendingAcks.Count < 250)
401 {
402 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
403 {
404 m_PendingAcks.Add(packet.Header.Sequence);
405 m_PendingAcksMap.Add(packet.Header.Sequence,
406 packet.Header.Sequence);
407 }
408 return;
409 }
410 }
411
412 SendAcks();
413
414 lock (m_NeedAck)
415 {
416 // If this is still full we have a truly exceptional
417 // condition (means, can't happen)
418 //
419 if (m_PendingAcks.Count < 250)
420 {
421 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
422 {
423 m_PendingAcks.Add(packet.Header.Sequence);
424 m_PendingAcksMap.Add(packet.Header.Sequence,
425 packet.Header.Sequence);
426 }
427 return;
428 }
429 }
430 }
431
432 // When the timer elapses, send the pending acks, trigger resends
433 // and report all the stats.
434 //
435 private void AckTimerElapsed(object sender, ElapsedEventArgs ea)
436 {
437 SendAcks();
438 ResendUnacked();
439 SendPacketStats();
440 }
441
442 // Push out pachet counts for the sim status reporter
443 //
444 private void SendPacketStats()
445 {
446 PacketStats handlerPacketStats = OnPacketStats;
447 if (handlerPacketStats != null)
448 {
449 handlerPacketStats(
450 m_PacketsReceived - m_PacketsReceivedReported,
451 m_PacketsSent - m_PacketsSentReported,
452 m_UnackedBytes);
453
454 m_PacketsReceivedReported = m_PacketsReceived;
455 m_PacketsSentReported = m_PacketsSent;
456 }
457 }
458
459 // We can't keep an unlimited record of dupes. This will prune the
460 // dictionary by age.
461 //
462 // NOTE: this needs to be called from within lock
463 // (m_alreadySeenTracker) context!
464 private void ExpireSeenPackets()
465 {
466 if (m_alreadySeenList.Count < 1024)
467 return;
468
469 int ticks = 0;
470 int tc = Environment.TickCount & Int32.MaxValue;
471 if (tc >= m_lastAlreadySeenCheck)
472 ticks = tc - m_lastAlreadySeenCheck;
473 else
474 ticks = Int32.MaxValue - m_lastAlreadySeenCheck + tc;
475
476 if (ticks < 2000) return;
477 m_lastAlreadySeenCheck = tc;
478
479 // we calculate the drop dead tick count here instead of
480 // in the loop: any packet with a timestamp before
481 // dropDeadTC can be expired
482 int dropDeadTC = tc - m_alreadySeenWindow;
483 int i = 0;
484 while (i < m_alreadySeenList.Count && m_alreadySeenTracker[m_alreadySeenList[i]] < dropDeadTC)
485 {
486 m_alreadySeenTracker.Remove(m_alreadySeenList[i]);
487 i++;
488 }
489 // if we dropped packet from m_alreadySeenTracker we need
490 // to drop them from m_alreadySeenList as well, let's do
491 // that in one go: the list is ordered after all.
492 if (i > 0)
493 {
494 m_alreadySeenList.RemoveRange(0, i);
495 // m_log.DebugFormat("[CLIENT]: expired {0} packets, {1}:{2} left", i, m_alreadySeenList.Count, m_alreadySeenTracker.Count);
496 }
497 }
498
499 public void InPacket(Packet packet)
500 {
501 if (packet == null)
502 return;
503
504 // When too many acks are needed to be sent, the client sends
505 // a packet consisting of acks only
506 //
507 if (packet.Type == PacketType.PacketAck)
508 {
509 PacketAckPacket ackPacket = (PacketAckPacket)packet;
510
511 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
512 {
513 ProcessAck(block.ID);
514 }
515
516 PacketPool.Instance.ReturnPacket(packet);
517 return;
518 }
519
520 // Any packet can have some packet acks in the header.
521 // Process them here
522 //
523 if (packet.Header.AppendedAcks)
524 {
525 foreach (uint id in packet.Header.AckList)
526 {
527 ProcessAck(id);
528 }
529 }
530
531 // If this client is on another partial instance, no need
532 // to handle packets
533 //
534 if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
535 {
536 PacketPool.Instance.ReturnPacket(packet);
537 return;
538 }
539
540 if (packet.Type == PacketType.StartPingCheck)
541 {
542 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
543 CompletePingCheckPacket endPing
544 = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
545
546 endPing.PingID.PingID = startPing.PingID.PingID;
547 OutPacket(endPing, ThrottleOutPacketType.Task);
548 }
549 else
550 {
551 LLQueItem item = new LLQueItem();
552 item.Packet = packet;
553 item.Incoming = true;
554 m_PacketQueue.Enqueue(item);
555 }
556 }
557
558 public void ProcessInPacket(LLQueItem item)
559 {
560 Packet packet = item.Packet;
561
562 // Always ack the packet!
563 //
564 if (packet.Header.Reliable)
565 AckPacket(packet);
566
567 if (packet.Type != PacketType.AgentUpdate)
568 m_PacketsReceived++;
569
570 // Check for duplicate packets.. packets that the client is
571 // resending because it didn't receive our ack
572 //
573 lock (m_alreadySeenTracker)
574 {
575 ExpireSeenPackets();
576
577 if (m_alreadySeenTracker.ContainsKey(packet.Header.Sequence))
578 return;
579
580 m_alreadySeenTracker.Add(packet.Header.Sequence, Environment.TickCount & Int32.MaxValue);
581 m_alreadySeenList.Add(packet.Header.Sequence);
582 }
583
584 m_Client.ProcessInPacket(packet);
585 }
586
587 public void Flush()
588 {
589 m_PacketQueue.Flush();
590 m_UnackedBytes = (-1 * m_UnackedBytes);
591 SendPacketStats();
592 }
593
594 public void Clear()
595 {
596 m_UnackedBytes = (-1 * m_UnackedBytes);
597 SendPacketStats();
598 lock (m_NeedAck)
599 {
600 m_NeedAck.Clear();
601 m_PendingAcks.Clear();
602 m_PendingAcksMap.Clear();
603 }
604 m_Sequence += 1000000;
605 }
606
607 private void ProcessAck(uint id)
608 {
609 LLQueItem data;
610
611 lock (m_NeedAck)
612 {
613 //m_log.DebugFormat("[CLIENT]: In {0} received ack for packet {1}", m_Client.Scene.RegionInfo.ExternalEndPoint.Port, id);
614
615 if (!m_NeedAck.TryGetValue(id, out data))
616 return;
617
618 m_NeedAck.Remove(id);
619 m_PacketQueue.Cancel(data.Sequence);
620 PacketPool.Instance.ReturnPacket(data.Packet);
621 m_UnackedBytes -= data.Length;
622 }
623 }
624
625 // Allocate packet sequence numbers in a threadsave manner
626 //
627 protected uint NextPacketSequenceNumber()
628 {
629 // Set the sequence number
630 uint seq = 1;
631 lock (m_SequenceLock)
632 {
633 if (m_Sequence >= MAX_SEQUENCE)
634 {
635 m_Sequence = 1;
636 }
637 else
638 {
639 m_Sequence++;
640 }
641 seq = m_Sequence;
642 }
643 return seq;
644 }
645
646 public ClientInfo GetClientInfo()
647 {
648 ClientInfo info = new ClientInfo();
649
650 info.pendingAcks = m_PendingAcksMap;
651 info.needAck = new Dictionary<uint, byte[]>();
652
653 lock (m_NeedAck)
654 {
655 foreach (uint key in m_NeedAck.Keys)
656 info.needAck.Add(key, m_NeedAck[key].Packet.ToBytes());
657 }
658
659 LLQueItem[] queitems = m_PacketQueue.GetQueueArray();
660
661 for (int i = 0; i < queitems.Length; i++)
662 {
663 if (queitems[i].Incoming == false)
664 info.out_packets.Add(queitems[i].Packet.ToBytes());
665 }
666
667 info.sequence = m_Sequence;
668
669 float multiplier = m_PacketQueue.ThrottleMultiplier;
670 info.resendThrottle = (int) (m_PacketQueue.ResendThrottle.Throttle / multiplier);
671 info.landThrottle = (int) (m_PacketQueue.LandThrottle.Throttle / multiplier);
672 info.windThrottle = (int) (m_PacketQueue.WindThrottle.Throttle / multiplier);
673 info.cloudThrottle = (int) (m_PacketQueue.CloudThrottle.Throttle / multiplier);
674 info.taskThrottle = (int) (m_PacketQueue.TaskThrottle.Throttle / multiplier);
675 info.assetThrottle = (int) (m_PacketQueue.AssetThrottle.Throttle / multiplier);
676 info.textureThrottle = (int) (m_PacketQueue.TextureThrottle.Throttle / multiplier);
677 info.totalThrottle = (int) (m_PacketQueue.TotalThrottle.Throttle / multiplier);
678
679 return info;
680 }
681
682 public void SetClientInfo(ClientInfo info)
683 {
684 m_PendingAcksMap = info.pendingAcks;
685 m_PendingAcks = new List<uint>(m_PendingAcksMap.Keys);
686 m_NeedAck = new Dictionary<uint, LLQueItem>();
687
688 Packet packet = null;
689 int packetEnd = 0;
690 byte[] zero = new byte[3000];
691
692 foreach (uint key in info.needAck.Keys)
693 {
694 byte[] buff = info.needAck[key];
695 packetEnd = buff.Length - 1;
696
697 try
698 {
699 packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
700 }
701 catch (Exception)
702 {
703 }
704
705 LLQueItem item = new LLQueItem();
706 item.Packet = packet;
707 item.Incoming = false;
708 item.throttleType = 0;
709 item.TickCount = Environment.TickCount;
710 item.Identifier = 0;
711 item.Resends = 0;
712 item.Length = packet.Length;
713 item.Sequence = packet.Header.Sequence;
714 m_NeedAck.Add(key, item);
715 }
716
717 m_Sequence = info.sequence;
718
719 m_PacketQueue.ResendThrottle.Throttle = info.resendThrottle;
720 m_PacketQueue.LandThrottle.Throttle = info.landThrottle;
721 m_PacketQueue.WindThrottle.Throttle = info.windThrottle;
722 m_PacketQueue.CloudThrottle.Throttle = info.cloudThrottle;
723 m_PacketQueue.TaskThrottle.Throttle = info.taskThrottle;
724 m_PacketQueue.AssetThrottle.Throttle = info.assetThrottle;
725 m_PacketQueue.TextureThrottle.Throttle = info.textureThrottle;
726 m_PacketQueue.TotalThrottle.Throttle = info.totalThrottle;
727 }
728
729 public void AddImportantPacket(PacketType type)
730 {
731 if (m_ImportantPackets.Contains(type))
732 return;
733
734 m_ImportantPackets.Add(type);
735 }
736
737 public void RemoveImportantPacket(PacketType type)
738 {
739 if (!m_ImportantPackets.Contains(type))
740 return;
741
742 m_ImportantPackets.Remove(type);
743 }
744
745 private void DropResend(Object id)
746 {
747 LLQueItem d = null;
748
749 foreach (LLQueItem data in m_NeedAck.Values)
750 {
751 if (data.Identifier != null && data.Identifier == id)
752 {
753 d = data;
754 break;
755 }
756 }
757
758 if (null == d) return;
759
760 m_NeedAck.Remove(d.Packet.Header.Sequence);
761 m_PacketQueue.Cancel(d.Sequence);
762 PacketPool.Instance.ReturnPacket(d.Packet);
763 }
764
765 private void TriggerOnPacketDrop(Packet packet, Object id)
766 {
767 PacketDrop handlerPacketDrop = OnPacketDrop;
768
769 if (handlerPacketDrop == null)
770 return;
771
772 handlerPacketDrop(packet, id);
773 }
774
775 private void TriggerOnQueueEmpty(ThrottleOutPacketType queue)
776 {
777 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
778
779 if (handlerQueueEmpty != null)
780 handlerQueueEmpty(queue);
781 }
782
783 // Convert the packet to bytes and stuff it onto the send queue
784 //
785 public void ProcessOutPacket(LLQueItem item)
786 {
787 Packet packet = item.Packet;
788
789 // Assign sequence number here to prevent out of order packets
790 if (packet.Header.Sequence == 0)
791 {
792 lock (m_NeedAck)
793 {
794 packet.Header.Sequence = NextPacketSequenceNumber();
795 item.Sequence = packet.Header.Sequence;
796 item.TickCount = Environment.TickCount;
797
798 // We want to see that packet arrive if it's reliable
799 if (packet.Header.Reliable)
800 {
801 m_UnackedBytes += item.Length;
802
803 // Keep track of when this packet was sent out
804 item.TickCount = Environment.TickCount;
805
806 m_NeedAck[packet.Header.Sequence] = item;
807 }
808 }
809 }
810
811 // If we sent a killpacket
812 if (packet is KillPacket)
813 Abort();
814
815 try
816 {
817 // If this packet has been reused/returned, the ToBytes
818 // will blow up in our face.
819 // Fail gracefully.
820 //
821
822 // Actually make the byte array and send it
823 byte[] sendbuffer = item.Packet.ToBytes();
824
825 if (packet.Header.Zerocoded)
826 {
827 int packetsize = Helpers.ZeroEncode(sendbuffer,
828 sendbuffer.Length, m_ZeroOutBuffer);
829 m_PacketServer.SendPacketTo(m_ZeroOutBuffer, packetsize,
830 SocketFlags.None, m_Client.CircuitCode);
831 }
832 else
833 {
834 // Need some extra space in case we need to add proxy
835 // information to the message later
836 Buffer.BlockCopy(sendbuffer, 0, m_ZeroOutBuffer, 0,
837 sendbuffer.Length);
838 m_PacketServer.SendPacketTo(m_ZeroOutBuffer,
839 sendbuffer.Length, SocketFlags.None, m_Client.CircuitCode);
840 }
841 }
842 catch (NullReferenceException)
843 {
844 m_log.Error("[PACKET]: Detected reuse of a returned packet");
845 m_PacketQueue.Cancel(item.Sequence);
846 return;
847 }
848
849 // If this is a reliable packet, we are still holding a ref
850 // Dont't return in that case
851 //
852 if (!packet.Header.Reliable)
853 {
854 m_PacketQueue.Cancel(item.Sequence);
855 PacketPool.Instance.ReturnPacket(packet);
856 }
857 }
858
859 private void Abort()
860 {
861 m_PacketQueue.Close();
862 Thread.CurrentThread.Abort();
863 }
864
865 public int GetQueueCount(ThrottleOutPacketType queue)
866 {
867 return m_PacketQueue.GetQueueCount(queue);
868 }
869 }
870}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
deleted file mode 100644
index 3eed2e0..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ /dev/null
@@ -1,742 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Threading;
32using System.Timers;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Statistics;
37using OpenSim.Framework.Statistics.Interfaces;
38using Timer=System.Timers.Timer;
39
40namespace OpenSim.Region.ClientStack.LindenUDP
41{
42 public class LLPacketQueue : IPullStatsProvider, IDisposable
43 {
44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 /// <summary>
48 /// Is queueing enabled at all?
49 /// </summary>
50 private bool m_enabled = true;
51
52 private OpenSim.Framework.BlockingQueue<LLQueItem> SendQueue;
53
54 private Queue<LLQueItem> IncomingPacketQueue;
55 private Queue<LLQueItem> OutgoingPacketQueue;
56 private Queue<LLQueItem> ResendOutgoingPacketQueue;
57 private Queue<LLQueItem> LandOutgoingPacketQueue;
58 private Queue<LLQueItem> WindOutgoingPacketQueue;
59 private Queue<LLQueItem> CloudOutgoingPacketQueue;
60 private Queue<LLQueItem> TaskOutgoingPacketQueue;
61 private Queue<LLQueItem> TaskLowpriorityPacketQueue;
62 private Queue<LLQueItem> TextureOutgoingPacketQueue;
63 private Queue<LLQueItem> AssetOutgoingPacketQueue;
64
65 private List<ThrottleOutPacketType> Empty = new List<ThrottleOutPacketType>();
66 // m_log.Info("[THROTTLE]: Entering Throttle");
67 // private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
68 // private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
69
70 // All throttle times and number of bytes are calculated by dividing by this value
71 // This value also determines how many times per throttletimems the timer will run
72 // If throttleimems is 1000 ms, then the timer will fire every 1000/7 milliseconds
73
74 private float throttleMultiplier = 2.0f; // Default value really doesn't matter.
75 private int throttleTimeDivisor = 7;
76
77 private int throttletimems = 1000;
78
79 internal LLPacketThrottle ResendThrottle;
80 internal LLPacketThrottle LandThrottle;
81 internal LLPacketThrottle WindThrottle;
82 internal LLPacketThrottle CloudThrottle;
83 internal LLPacketThrottle TaskThrottle;
84 internal LLPacketThrottle AssetThrottle;
85 internal LLPacketThrottle TextureThrottle;
86 internal LLPacketThrottle TotalThrottle;
87
88 private Dictionary<uint,int> contents = new Dictionary<uint, int>();
89
90 // private long LastThrottle;
91 // private long ThrottleInterval;
92 private Timer throttleTimer;
93
94 private UUID m_agentId;
95
96 public event QueueEmpty OnQueueEmpty;
97
98 public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings)
99 {
100 // While working on this, the BlockingQueue had me fooled for a bit.
101 // The Blocking queue causes the thread to stop until there's something
102 // in it to process. it's an on-purpose threadlock though because
103 // without it, the clientloop will suck up all sim resources.
104
105 SendQueue = new OpenSim.Framework.BlockingQueue<LLQueItem>();
106
107 IncomingPacketQueue = new Queue<LLQueItem>();
108 OutgoingPacketQueue = new Queue<LLQueItem>();
109 ResendOutgoingPacketQueue = new Queue<LLQueItem>();
110 LandOutgoingPacketQueue = new Queue<LLQueItem>();
111 WindOutgoingPacketQueue = new Queue<LLQueItem>();
112 CloudOutgoingPacketQueue = new Queue<LLQueItem>();
113 TaskOutgoingPacketQueue = new Queue<LLQueItem>();
114 TaskLowpriorityPacketQueue = new Queue<LLQueItem>();
115 TextureOutgoingPacketQueue = new Queue<LLQueItem>();
116 AssetOutgoingPacketQueue = new Queue<LLQueItem>();
117
118 // Store the throttle multiplier for posterity.
119 throttleMultiplier = userSettings.ClientThrottleMultipler;
120
121
122 int throttleMaxBPS = 1500000;
123 if (userSettings.TotalThrottleSettings != null)
124 throttleMaxBPS = userSettings.TotalThrottleSettings.Max;
125
126 // Set up the throttle classes (min, max, current) in bits per second
127 ResendThrottle = new LLPacketThrottle(5000, throttleMaxBPS / 15, 16000, userSettings.ClientThrottleMultipler);
128 LandThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 15, 2000, userSettings.ClientThrottleMultipler);
129 WindThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
130 CloudThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler);
131 TaskThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 3000, userSettings.ClientThrottleMultipler);
132 AssetThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 1000, userSettings.ClientThrottleMultipler);
133 TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
134
135
136 // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
137
138
139 ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
140 if (null == totalThrottleSettings)
141 {
142 totalThrottleSettings = new ThrottleSettings(0, throttleMaxBPS, 28000);
143 }
144
145 TotalThrottle
146 = new LLPacketThrottle(
147 totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current,
148 userSettings.ClientThrottleMultipler);
149
150 throttleTimer = new Timer((int)(throttletimems / throttleTimeDivisor));
151 throttleTimer.Elapsed += ThrottleTimerElapsed;
152 throttleTimer.Start();
153
154 // TIMERS needed for this
155 // LastThrottle = DateTime.Now.Ticks;
156 // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor);
157
158 m_agentId = agentId;
159
160 if (StatsManager.SimExtraStats != null)
161 {
162 StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this);
163 }
164 }
165
166 /* STANDARD QUEUE MANIPULATION INTERFACES */
167
168 public void Enqueue(LLQueItem item)
169 {
170 if (!m_enabled)
171 {
172 return;
173 }
174 // We could micro lock, but that will tend to actually
175 // probably be worse than just synchronizing on SendQueue
176
177 if (item == null)
178 {
179 SendQueue.Enqueue(item);
180 return;
181 }
182
183 if (item.Incoming)
184 {
185 SendQueue.PriorityEnqueue(item);
186 return;
187 }
188
189 if (item.Sequence != 0)
190 lock (contents)
191 {
192 if (contents.ContainsKey(item.Sequence))
193 contents[item.Sequence] += 1;
194 else
195 contents.Add(item.Sequence, 1);
196 }
197
198 lock (this)
199 {
200 switch (item.throttleType & ThrottleOutPacketType.TypeMask)
201 {
202 case ThrottleOutPacketType.Resend:
203 ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item, ThrottleOutPacketType.Resend);
204 break;
205 case ThrottleOutPacketType.Texture:
206 ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item, ThrottleOutPacketType.Texture);
207 break;
208 case ThrottleOutPacketType.Task:
209 if ((item.throttleType & ThrottleOutPacketType.LowPriority) != 0)
210 ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item, ThrottleOutPacketType.Task);
211 else
212 ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item, ThrottleOutPacketType.Task);
213 break;
214 case ThrottleOutPacketType.Land:
215 ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item, ThrottleOutPacketType.Land);
216 break;
217 case ThrottleOutPacketType.Asset:
218 ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item, ThrottleOutPacketType.Asset);
219 break;
220 case ThrottleOutPacketType.Cloud:
221 ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item, ThrottleOutPacketType.Cloud);
222 break;
223 case ThrottleOutPacketType.Wind:
224 ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item, ThrottleOutPacketType.Wind);
225 break;
226
227 default:
228 // Acknowledgements and other such stuff should go directly to the blocking Queue
229 // Throttling them may and likely 'will' be problematic
230 SendQueue.PriorityEnqueue(item);
231 break;
232 }
233 }
234 }
235
236 public LLQueItem Dequeue()
237 {
238 while (true)
239 {
240 LLQueItem item = SendQueue.Dequeue();
241 if (item == null)
242 return null;
243 if (item.Incoming)
244 return item;
245 item.TickCount = System.Environment.TickCount;
246 if (item.Sequence == 0)
247 return item;
248 lock (contents)
249 {
250 if (contents.ContainsKey(item.Sequence))
251 {
252 if (contents[item.Sequence] == 1)
253 contents.Remove(item.Sequence);
254 else
255 contents[item.Sequence] -= 1;
256 return item;
257 }
258 }
259 }
260 }
261
262 public void Cancel(uint sequence)
263 {
264 lock (contents) contents.Remove(sequence);
265 }
266
267 public bool Contains(uint sequence)
268 {
269 lock (contents) return contents.ContainsKey(sequence);
270 }
271
272 public void Flush()
273 {
274 lock (this)
275 {
276 // These categories do not contain transactional packets so we can safely drop any pending data in them
277 LandOutgoingPacketQueue.Clear();
278 WindOutgoingPacketQueue.Clear();
279 CloudOutgoingPacketQueue.Clear();
280 TextureOutgoingPacketQueue.Clear();
281 AssetOutgoingPacketQueue.Clear();
282
283 // Now comes the fun part.. we dump all remaining resend and task packets into the send queue
284 while (ResendOutgoingPacketQueue.Count > 0 || TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0)
285 {
286 if (ResendOutgoingPacketQueue.Count > 0)
287 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
288
289 if (TaskOutgoingPacketQueue.Count > 0)
290 SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
291
292 if (TaskLowpriorityPacketQueue.Count > 0)
293 SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
294 }
295 }
296 }
297
298 public void WipeClean()
299 {
300 lock (this)
301 {
302 ResendOutgoingPacketQueue.Clear();
303 LandOutgoingPacketQueue.Clear();
304 WindOutgoingPacketQueue.Clear();
305 CloudOutgoingPacketQueue.Clear();
306 TaskOutgoingPacketQueue.Clear();
307 TaskLowpriorityPacketQueue.Clear();
308 TextureOutgoingPacketQueue.Clear();
309 AssetOutgoingPacketQueue.Clear();
310 SendQueue.Clear();
311 lock (contents) contents.Clear();
312 }
313 }
314
315 public void Close()
316 {
317 Dispose();
318 }
319
320 public void Dispose()
321 {
322 Flush();
323 WipeClean(); // I'm sure there's a dirty joke in here somewhere. -AFrisby
324
325 m_enabled = false;
326 throttleTimer.Stop();
327 throttleTimer.Close();
328
329 if (StatsManager.SimExtraStats != null)
330 {
331 StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId);
332 }
333 }
334
335 private void ResetCounters()
336 {
337 ResendThrottle.Reset();
338 LandThrottle.Reset();
339 WindThrottle.Reset();
340 CloudThrottle.Reset();
341 TaskThrottle.Reset();
342 AssetThrottle.Reset();
343 TextureThrottle.Reset();
344 TotalThrottle.Reset();
345 }
346
347 private bool PacketsWaiting()
348 {
349 return (ResendOutgoingPacketQueue.Count > 0 ||
350 LandOutgoingPacketQueue.Count > 0 ||
351 WindOutgoingPacketQueue.Count > 0 ||
352 CloudOutgoingPacketQueue.Count > 0 ||
353 TaskOutgoingPacketQueue.Count > 0 ||
354 TaskLowpriorityPacketQueue.Count > 0 ||
355 AssetOutgoingPacketQueue.Count > 0 ||
356 TextureOutgoingPacketQueue.Count > 0);
357 }
358
359 public void ProcessThrottle()
360 {
361 // I was considering this.. Will an event fire if the thread it's on is blocked?
362
363 // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long
364 // The General overhead of the UDP protocol gets sent to the queue un-throttled by this
365 // so This'll pick up about around the right time.
366
367 int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
368 int throttleLoops = 0;
369 List<ThrottleOutPacketType> e;
370
371 // We're going to dequeue all of the saved up packets until
372 // we've hit the throttle limit or there's no more packets to send
373 lock (this)
374 {
375 // this variable will be true if there was work done in the last execution of the
376 // loop, since each pass through the loop checks the queue length, we no longer
377 // need the check on entering the loop
378 bool qchanged = true;
379
380 ResetCounters();
381
382 while (TotalThrottle.UnderLimit() && qchanged && throttleLoops <= MaxThrottleLoops)
383 {
384 qchanged = false; // We will break out of the loop if no work was accomplished
385
386 throttleLoops++;
387 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
388 if ((ResendOutgoingPacketQueue.Count > 0) && ResendThrottle.UnderLimit())
389 {
390 LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
391
392 SendQueue.Enqueue(qpack);
393 TotalThrottle.AddBytes(qpack.Length);
394 ResendThrottle.AddBytes(qpack.Length);
395
396 qchanged = true;
397 }
398
399 if ((LandOutgoingPacketQueue.Count > 0) && LandThrottle.UnderLimit())
400 {
401 LLQueItem qpack = LandOutgoingPacketQueue.Dequeue();
402
403 SendQueue.Enqueue(qpack);
404 TotalThrottle.AddBytes(qpack.Length);
405 LandThrottle.AddBytes(qpack.Length);
406 qchanged = true;
407
408 if (LandOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Land))
409 Empty.Add(ThrottleOutPacketType.Land);
410 }
411
412 if ((WindOutgoingPacketQueue.Count > 0) && WindThrottle.UnderLimit())
413 {
414 LLQueItem qpack = WindOutgoingPacketQueue.Dequeue();
415
416 SendQueue.Enqueue(qpack);
417 TotalThrottle.AddBytes(qpack.Length);
418 WindThrottle.AddBytes(qpack.Length);
419 qchanged = true;
420
421 if (WindOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Wind))
422 Empty.Add(ThrottleOutPacketType.Wind);
423 }
424
425 if ((CloudOutgoingPacketQueue.Count > 0) && CloudThrottle.UnderLimit())
426 {
427 LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue();
428
429 SendQueue.Enqueue(qpack);
430 TotalThrottle.AddBytes(qpack.Length);
431 CloudThrottle.AddBytes(qpack.Length);
432 qchanged = true;
433
434 if (CloudOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Cloud))
435 Empty.Add(ThrottleOutPacketType.Cloud);
436 }
437
438 if ((TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0) && TaskThrottle.UnderLimit())
439 {
440 LLQueItem qpack;
441 if (TaskOutgoingPacketQueue.Count > 0)
442 {
443 qpack = TaskOutgoingPacketQueue.Dequeue();
444 SendQueue.PriorityEnqueue(qpack);
445 }
446 else
447 {
448 qpack = TaskLowpriorityPacketQueue.Dequeue();
449 SendQueue.Enqueue(qpack);
450 }
451
452 TotalThrottle.AddBytes(qpack.Length);
453 TaskThrottle.AddBytes(qpack.Length);
454 qchanged = true;
455
456 if (TaskOutgoingPacketQueue.Count == 0 && TaskLowpriorityPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Task))
457 Empty.Add(ThrottleOutPacketType.Task);
458 }
459
460 if ((TextureOutgoingPacketQueue.Count > 0) && TextureThrottle.UnderLimit())
461 {
462 LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
463
464 SendQueue.Enqueue(qpack);
465 TotalThrottle.AddBytes(qpack.Length);
466 TextureThrottle.AddBytes(qpack.Length);
467 qchanged = true;
468
469 if (TextureOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Texture))
470 Empty.Add(ThrottleOutPacketType.Texture);
471 }
472
473 if ((AssetOutgoingPacketQueue.Count > 0) && AssetThrottle.UnderLimit())
474 {
475 LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue();
476
477 SendQueue.Enqueue(qpack);
478 TotalThrottle.AddBytes(qpack.Length);
479 AssetThrottle.AddBytes(qpack.Length);
480 qchanged = true;
481
482 if (AssetOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Asset))
483 Empty.Add(ThrottleOutPacketType.Asset);
484 }
485 }
486 // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
487
488 e = new List<ThrottleOutPacketType>(Empty);
489 Empty.Clear();
490 }
491
492 foreach (ThrottleOutPacketType t in e)
493 {
494 if (GetQueueCount(t) == 0)
495 TriggerOnQueueEmpty(t);
496 }
497 }
498
499 private void TriggerOnQueueEmpty(ThrottleOutPacketType queue)
500 {
501 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
502
503 if (handlerQueueEmpty != null)
504 handlerQueueEmpty(queue);
505 }
506
507 private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)
508 {
509 // just to change the signature, and that ProcessThrottle
510 // will be used elsewhere possibly
511 ProcessThrottle();
512 }
513
514 private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue<LLQueItem> q, LLQueItem item, ThrottleOutPacketType itemType)
515 {
516 // The idea.. is if the packet throttle queues are empty
517 // and the client is under throttle for the type. Queue
518 // it up directly. This basically short cuts having to
519 // wait for the timer to fire to put things into the
520 // output queue
521
522 if ((q.Count == 0) && (throttle.UnderLimit()))
523 {
524 try
525 {
526 Monitor.Enter(this);
527 throttle.AddBytes(item.Length);
528 TotalThrottle.AddBytes(item.Length);
529 SendQueue.Enqueue(item);
530 lock (this)
531 {
532 if (!Empty.Contains(itemType))
533 Empty.Add(itemType);
534 }
535 }
536 catch (Exception e)
537 {
538 // Probably a serialization exception
539 m_log.WarnFormat("ThrottleCheck: {0}", e.ToString());
540 }
541 finally
542 {
543 Monitor.Pulse(this);
544 Monitor.Exit(this);
545 }
546 }
547 else
548 {
549 q.Enqueue(item);
550 }
551 }
552
553 private static int ScaleThrottle(int value, int curmax, int newmax)
554 {
555 return (int)((value / (float)curmax) * newmax);
556 }
557
558 public byte[] GetThrottlesPacked(float multiplier)
559 {
560 int singlefloat = 4;
561 float tResend = ResendThrottle.Throttle*multiplier;
562 float tLand = LandThrottle.Throttle*multiplier;
563 float tWind = WindThrottle.Throttle*multiplier;
564 float tCloud = CloudThrottle.Throttle*multiplier;
565 float tTask = TaskThrottle.Throttle*multiplier;
566 float tTexture = TextureThrottle.Throttle*multiplier;
567 float tAsset = AssetThrottle.Throttle*multiplier;
568
569 byte[] throttles = new byte[singlefloat*7];
570 int i = 0;
571 Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat*i, singlefloat);
572 i++;
573 Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat*i, singlefloat);
574 i++;
575 Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat*i, singlefloat);
576 i++;
577 Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat*i, singlefloat);
578 i++;
579 Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat*i, singlefloat);
580 i++;
581 Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat*i, singlefloat);
582 i++;
583 Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat*i, singlefloat);
584
585 return throttles;
586 }
587
588 public void SetThrottleFromClient(byte[] throttle)
589 {
590 // From mantis http://opensimulator.org/mantis/view.php?id=1374
591 // it appears that sometimes we are receiving empty throttle byte arrays.
592 // TODO: Investigate this behaviour
593 if (throttle.Length == 0)
594 {
595 m_log.Warn("[PACKET QUEUE]: SetThrottleFromClient unexpectedly received a throttle byte array containing no elements!");
596 return;
597 }
598
599 int tResend = -1;
600 int tLand = -1;
601 int tWind = -1;
602 int tCloud = -1;
603 int tTask = -1;
604 int tTexture = -1;
605 int tAsset = -1;
606 int tall = -1;
607 int singlefloat = 4;
608
609 //Agent Throttle Block contains 7 single floatingpoint values.
610 int j = 0;
611
612 // Some Systems may be big endian...
613 // it might be smart to do this check more often...
614 if (!BitConverter.IsLittleEndian)
615 for (int i = 0; i < 7; i++)
616 Array.Reverse(throttle, j + i*singlefloat, singlefloat);
617
618 // values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
619 // bytes
620 // Convert to integer, since.. the full fp space isn't used.
621 tResend = (int) BitConverter.ToSingle(throttle, j);
622 j += singlefloat;
623 tLand = (int) BitConverter.ToSingle(throttle, j);
624 j += singlefloat;
625 tWind = (int) BitConverter.ToSingle(throttle, j);
626 j += singlefloat;
627 tCloud = (int) BitConverter.ToSingle(throttle, j);
628 j += singlefloat;
629 tTask = (int) BitConverter.ToSingle(throttle, j);
630 j += singlefloat;
631 tTexture = (int) BitConverter.ToSingle(throttle, j);
632 j += singlefloat;
633 tAsset = (int) BitConverter.ToSingle(throttle, j);
634
635 tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
636
637 /*
638 m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbits=" + tResend +
639 " landbits=" + tLand +
640 " windbits=" + tWind +
641 " cloudbits=" + tCloud +
642 " taskbits=" + tTask +
643 " texturebits=" + tTexture +
644 " Assetbits=" + tAsset +
645 " Allbits=" + tall);
646 */
647
648
649 // Total Sanity
650 // Make sure that the client sent sane total values.
651
652 // If the client didn't send acceptable values....
653 // Scale the clients values down until they are acceptable.
654
655 if (tall <= TotalThrottle.Max)
656 {
657 ResendThrottle.Throttle = tResend;
658 LandThrottle.Throttle = tLand;
659 WindThrottle.Throttle = tWind;
660 CloudThrottle.Throttle = tCloud;
661 TaskThrottle.Throttle = tTask;
662 TextureThrottle.Throttle = tTexture;
663 AssetThrottle.Throttle = tAsset;
664 TotalThrottle.Throttle = tall;
665 }
666// else if (tall < 1)
667// {
668// // client is stupid, penalize him by minning everything
669// ResendThrottle.Throttle = ResendThrottle.Min;
670// LandThrottle.Throttle = LandThrottle.Min;
671// WindThrottle.Throttle = WindThrottle.Min;
672// CloudThrottle.Throttle = CloudThrottle.Min;
673// TaskThrottle.Throttle = TaskThrottle.Min;
674// TextureThrottle.Throttle = TextureThrottle.Min;
675// AssetThrottle.Throttle = AssetThrottle.Min;
676// TotalThrottle.Throttle = TotalThrottle.Min;
677// }
678 else
679 {
680 // we're over so figure out percentages and use those
681 ResendThrottle.Throttle = tResend;
682
683 LandThrottle.Throttle = ScaleThrottle(tLand, tall, TotalThrottle.Max);
684 WindThrottle.Throttle = ScaleThrottle(tWind, tall, TotalThrottle.Max);
685 CloudThrottle.Throttle = ScaleThrottle(tCloud, tall, TotalThrottle.Max);
686 TaskThrottle.Throttle = ScaleThrottle(tTask, tall, TotalThrottle.Max);
687 TextureThrottle.Throttle = ScaleThrottle(tTexture, tall, TotalThrottle.Max);
688 AssetThrottle.Throttle = ScaleThrottle(tAsset, tall, TotalThrottle.Max);
689 TotalThrottle.Throttle = TotalThrottle.Max;
690 }
691 // effectively wiggling the slider causes things reset
692// ResetCounters(); // DO NOT reset, better to send less for one period than more
693 }
694
695 // See IPullStatsProvider
696 public string GetStats()
697 {
698 return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
699 SendQueue.Count(),
700 IncomingPacketQueue.Count,
701 OutgoingPacketQueue.Count,
702 ResendOutgoingPacketQueue.Count,
703 LandOutgoingPacketQueue.Count,
704 WindOutgoingPacketQueue.Count,
705 CloudOutgoingPacketQueue.Count,
706 TaskOutgoingPacketQueue.Count,
707 TextureOutgoingPacketQueue.Count,
708 AssetOutgoingPacketQueue.Count);
709 }
710
711 public LLQueItem[] GetQueueArray()
712 {
713 return SendQueue.GetQueueArray();
714 }
715
716 public float ThrottleMultiplier
717 {
718 get { return throttleMultiplier; }
719 }
720
721 public int GetQueueCount(ThrottleOutPacketType queue)
722 {
723 switch (queue)
724 {
725 case ThrottleOutPacketType.Land:
726 return LandOutgoingPacketQueue.Count;
727 case ThrottleOutPacketType.Wind:
728 return WindOutgoingPacketQueue.Count;
729 case ThrottleOutPacketType.Cloud:
730 return CloudOutgoingPacketQueue.Count;
731 case ThrottleOutPacketType.Task:
732 return TaskOutgoingPacketQueue.Count;
733 case ThrottleOutPacketType.Texture:
734 return TextureOutgoingPacketQueue.Count;
735 case ThrottleOutPacketType.Asset:
736 return AssetOutgoingPacketQueue.Count;
737 }
738
739 return 0;
740 }
741 }
742}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
deleted file mode 100644
index 70d94e7..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ /dev/null
@@ -1,206 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Net;
29using System.Net.Sockets;
30using OpenMetaverse;
31using OpenMetaverse.Packets;
32using OpenSim.Framework;
33
34namespace OpenSim.Region.ClientStack.LindenUDP
35{
36 /// <summary>
37 /// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to
38 /// client stacks
39 /// </summary>
40 public class LLPacketServer
41 {
42// private static readonly log4net.ILog m_log
43// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
44
45 protected readonly ILLClientStackNetworkHandler m_networkHandler;
46 protected IScene m_scene;
47
48 /// <summary>
49 /// Tweakable user settings
50 /// </summary>
51 private ClientStackUserSettings m_userSettings;
52
53 public LLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings)
54 {
55 m_userSettings = userSettings;
56 m_networkHandler = networkHandler;
57
58 m_networkHandler.RegisterPacketServer(this);
59 }
60
61 public IScene LocalScene
62 {
63 set { m_scene = value; }
64 }
65
66 /// <summary>
67 /// Process an incoming packet.
68 /// </summary>
69 /// <param name="circuitCode"></param>
70 /// <param name="packet"></param>
71 public virtual void InPacket(uint circuitCode, Packet packet)
72 {
73 m_scene.ClientManager.InPacket(circuitCode, packet);
74 }
75
76 /// <summary>
77 /// Create a new client circuit
78 /// </summary>
79 /// <param name="remoteEP"></param>
80 /// <param name="scene"></param>
81 /// <param name="assetCache"></param>
82 /// <param name="packServer"></param>
83 /// <param name="sessionInfo"></param>
84 /// <param name="agentId"></param>
85 /// <param name="sessionId"></param>
86 /// <param name="circuitCode"></param>
87 /// <param name="proxyEP"></param>
88 /// <returns></returns>
89 protected virtual IClientAPI CreateNewCircuit(
90 EndPoint remoteEP, IScene scene,
91 LLPacketServer packServer, AuthenticateResponse sessionInfo,
92 UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
93 {
94 return
95 new LLClientView(
96 remoteEP, scene, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP,
97 m_userSettings);
98 }
99
100 /// <summary>
101 /// Check whether a given client is authorized to connect.
102 /// </summary>
103 /// <param name="useCircuit"></param>
104 /// <param name="circuitManager"></param>
105 /// <param name="sessionInfo"></param>
106 /// <returns></returns>
107 public virtual bool IsClientAuthorized(
108 UseCircuitCodePacket useCircuit, AgentCircuitManager circuitManager, out AuthenticateResponse sessionInfo)
109 {
110 UUID agentId = useCircuit.CircuitCode.ID;
111 UUID sessionId = useCircuit.CircuitCode.SessionID;
112 uint circuitCode = useCircuit.CircuitCode.Code;
113
114 sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode);
115
116 if (!sessionInfo.Authorised)
117 return false;
118
119 return true;
120 }
121
122 /// <summary>
123 /// Add a new client circuit. We assume that is has already passed an authorization check
124 /// </summary>
125 /// <param name="epSender"></param>
126 /// <param name="useCircuit"></param>
127 /// <param name="assetCache"></param>
128 /// <param name="sessionInfo"></param>
129 /// <param name="proxyEP"></param>
130 /// <returns>
131 /// true if a new circuit was created, false if a circuit with the given circuit code already existed
132 /// </returns>
133 public virtual bool AddNewClient(
134 EndPoint epSender, UseCircuitCodePacket useCircuit,
135 AuthenticateResponse sessionInfo, EndPoint proxyEP)
136 {
137 IClientAPI newuser;
138 uint circuitCode = useCircuit.CircuitCode.Code;
139
140 if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
141 {
142 // The circuit is already known to the scene. This not actually a problem since this will currently
143 // occur if a client is crossing borders (hence upgrading its circuit). However, we shouldn't
144 // really by trying to add a new client if this is the case.
145 return false;
146 }
147
148 UUID agentId = useCircuit.CircuitCode.ID;
149 UUID sessionId = useCircuit.CircuitCode.SessionID;
150
151 newuser
152 = CreateNewCircuit(
153 epSender, m_scene, this, sessionInfo, agentId, sessionId, circuitCode, proxyEP);
154
155 m_scene.ClientManager.Add(circuitCode, newuser);
156
157 newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
158 newuser.OnLogout += LogoutHandler;
159 newuser.OnConnectionClosed += CloseClient;
160
161 newuser.Start();
162
163 return true;
164 }
165
166 public void LogoutHandler(IClientAPI client)
167 {
168 client.SendLogoutPacket();
169 CloseClient(client);
170 }
171
172 /// <summary>
173 /// Send a packet to the given circuit
174 /// </summary>
175 /// <param name="buffer"></param>
176 /// <param name="size"></param>
177 /// <param name="flags"></param>
178 /// <param name="circuitcode"></param>
179 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
180 {
181 m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
182 }
183
184 /// <summary>
185 /// Close a client circuit only
186 /// </summary>
187 /// <param name="circuitcode"></param>
188 public virtual void CloseCircuit(uint circuitcode)
189 {
190 m_networkHandler.RemoveClientCircuit(circuitcode);
191 }
192
193 /// <summary>
194 /// Completely close down the given client.
195 /// </summary>
196 /// <param name="client"></param>
197 public virtual void CloseClient(IClientAPI client)
198 {
199 //m_log.Info("PacketServer:CloseClient()");
200
201 CloseCircuit(client.CircuitCode);
202 m_scene.ClientManager.Remove(client.CircuitCode);
203 client.Close(false);
204 }
205 }
206}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
deleted file mode 100644
index 52effc5..0000000
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketThrottle.cs
+++ /dev/null
@@ -1,128 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ClientStack.LindenUDP
29{
30 public class LLPacketThrottle
31 {
32 private readonly int m_maxAllowableThrottle;
33 private readonly int m_minAllowableThrottle;
34 private int m_currentThrottle;
35 private const int m_throttleTimeDivisor = 7;
36 private int m_currentBitsSent;
37 private int m_throttleBits;
38
39 /// <value>
40 /// Value with which to multiply all the throttle fields
41 /// </value>
42 private float m_throttleMultiplier;
43
44 public int Max
45 {
46 get { return m_maxAllowableThrottle; }
47 }
48
49 public int Min
50 {
51 get { return m_minAllowableThrottle; }
52 }
53
54 public int Current
55 {
56 get { return m_currentThrottle; }
57 }
58
59 /// <summary>
60 /// Constructor.
61 /// </summary>
62 /// <param name="min"></param>
63 /// <param name="max"></param>
64 /// <param name="throttle"></param>
65 /// <param name="throttleMultiplier">
66 /// A parameter that's ends up multiplying all throttle settings. An alternative solution would have been
67 /// to multiply all the parameters by this before giving them to the constructor. But doing it this way
68 /// represents the fact that the multiplier is a hack that pumps data to clients much faster than the actual
69 /// settings that we are given.
70 /// </param>
71 public LLPacketThrottle(int min, int max, int throttle, float throttleMultiplier)
72 {
73 m_throttleMultiplier = throttleMultiplier;
74 m_maxAllowableThrottle = max;
75 m_minAllowableThrottle = min;
76 m_currentThrottle = throttle;
77 m_currentBitsSent = 0;
78
79 CalcBits();
80 }
81
82 /// <summary>
83 /// Calculate the actual throttle required.
84 /// </summary>
85 private void CalcBits()
86 {
87 m_throttleBits = (int)((float)m_currentThrottle * m_throttleMultiplier / (float)m_throttleTimeDivisor);
88 }
89
90 public void Reset()
91 {
92 m_currentBitsSent = 0;
93 }
94
95 public bool UnderLimit()
96 {
97 return m_currentBitsSent < m_throttleBits;
98 }
99
100 public int AddBytes(int bytes)
101 {
102 m_currentBitsSent += bytes * 8;
103 return m_currentBitsSent;
104 }
105
106 public int Throttle
107 {
108 get { return m_currentThrottle; }
109 set
110 {
111 if (value < m_minAllowableThrottle)
112 {
113 m_currentThrottle = m_minAllowableThrottle;
114 }
115 else if (value > m_maxAllowableThrottle)
116 {
117 m_currentThrottle = m_maxAllowableThrottle;
118 }
119 else
120 {
121 m_currentThrottle = value;
122 }
123
124 CalcBits();
125 }
126 }
127 }
128}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
new file mode 100644
index 0000000..871e8e8
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -0,0 +1,442 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using OpenSim.Framework;
32using OpenMetaverse;
33
34namespace OpenSim.Region.ClientStack.LindenUDP
35{
36 #region Delegates
37
38 /// <summary>
39 /// Fired when updated networking stats are produced for this client
40 /// </summary>
41 /// <param name="inPackets">Number of incoming packets received since this
42 /// event was last fired</param>
43 /// <param name="outPackets">Number of outgoing packets sent since this
44 /// event was last fired</param>
45 /// <param name="unAckedBytes">Current total number of bytes in packets we
46 /// are waiting on ACKs for</param>
47 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
48 /// <summary>
49 /// Fired when the queue for a packet category is empty. This event can be
50 /// hooked to put more data on the empty queue
51 /// </summary>
52 /// <param name="category">Category of the packet queue that is empty</param>
53 public delegate void QueueEmpty(ThrottleOutPacketType category);
54
55 #endregion Delegates
56
57 /// <summary>
58 /// Tracks state for a client UDP connection and provides client-specific methods
59 /// </summary>
60 public sealed class LLUDPClient
61 {
62 /// <summary>The number of packet categories to throttle on. If a throttle category is added
63 /// or removed, this number must also change</summary>
64 const int THROTTLE_CATEGORY_COUNT = 7;
65
66 /// <summary>Fired when updated networking stats are produced for this client</summary>
67 public event PacketStats OnPacketStats;
68 /// <summary>Fired when the queue for a packet category is empty. This event can be
69 /// hooked to put more data on the empty queue</summary>
70 public event QueueEmpty OnQueueEmpty;
71
72 /// <summary>AgentID for this client</summary>
73 public readonly UUID AgentID;
74 /// <summary>The remote address of the connected client</summary>
75 public readonly IPEndPoint RemoteEndPoint;
76 /// <summary>Circuit code that this client is connected on</summary>
77 public readonly uint CircuitCode;
78 /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary>
79 public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200);
80 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
81 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
82 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
83 public readonly LocklessQueue<uint> PendingAcks = new LocklessQueue<uint>();
84
85 /// <summary>Reference to the IClientAPI for this client</summary>
86 public LLClientView ClientAPI;
87 /// <summary>Current packet sequence number</summary>
88 public int CurrentSequence;
89 /// <summary>Current ping sequence number</summary>
90 public byte CurrentPingSequence;
91 /// <summary>True when this connection is alive, otherwise false</summary>
92 public bool IsConnected = true;
93 /// <summary>True when this connection is paused, otherwise false</summary>
94 public bool IsPaused = true;
95 /// <summary>Environment.TickCount when the last packet was received for this client</summary>
96 public int TickLastPacketReceived;
97
98 /// <summary>Timer granularity. This is set to the measured resolution of Environment.TickCount</summary>
99 public readonly float G;
100 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a
101 /// reliable packet to the client and receiving an ACK</summary>
102 public float SRTT;
103 /// <summary>Round-trip time variance. Measures the consistency of round-trip times</summary>
104 public float RTTVAR;
105 /// <summary>Retransmission timeout. Packets that have not been acknowledged in this number of
106 /// milliseconds or longer will be resent</summary>
107 /// <remarks>Calculated from <seealso cref="SRTT"/> and <seealso cref="RTTVAR"/> using the
108 /// guidelines in RFC 2988</remarks>
109 public int RTO;
110 /// <summary>Number of bytes received since the last acknowledgement was sent out. This is used
111 /// to loosely follow the TCP delayed ACK algorithm in RFC 1122 (4.2.3.2)</summary>
112 public int BytesSinceLastACK;
113 /// <summary>Number of packets received from this client</summary>
114 public int PacketsReceived;
115 /// <summary>Number of packets sent to this client</summary>
116 public int PacketsSent;
117 /// <summary>Total byte count of unacked packets sent to this client</summary>
118 public int UnackedBytes;
119
120 /// <summary>Total number of received packets that we have reported to the OnPacketStats event(s)</summary>
121 private int m_packetsReceivedReported;
122 /// <summary>Total number of sent packets that we have reported to the OnPacketStats event(s)</summary>
123 private int m_packetsSentReported;
124
125 /// <summary>Throttle bucket for this agent's connection</summary>
126 private readonly TokenBucket throttle;
127 /// <summary>Throttle buckets for each packet category</summary>
128 private readonly TokenBucket[] throttleCategories;
129 /// <summary>Throttle rate defaults and limits</summary>
130 private readonly ThrottleRates defaultThrottleRates;
131 /// <summary>Outgoing queues for throttled packets</summary>
132 private readonly LocklessQueue<OutgoingPacket>[] packetOutboxes = new LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
133 /// <summary>A container that can hold one packet for each outbox, used to store
134 /// dequeued packets that are being held for throttling</summary>
135 private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
136 /// <summary>An optimization to store the length of dequeued packets being held
137 /// for throttling. This avoids expensive calls to Packet.Length</summary>
138 private readonly int[] nextPacketLengths = new int[THROTTLE_CATEGORY_COUNT];
139 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
140 private readonly LLUDPServer udpServer;
141
142 /// <summary>
143 /// Default constructor
144 /// </summary>
145 /// <param name="server">Reference to the UDP server this client is connected to</param>
146 /// <param name="rates">Default throttling rates and maximum throttle limits</param>
147 /// <param name="parentThrottle">Parent HTB (hierarchical token bucket)
148 /// that the child throttles will be governed by</param>
149 /// <param name="circuitCode">Circuit code for this connection</param>
150 /// <param name="agentID">AgentID for the connected agent</param>
151 /// <param name="remoteEndPoint">Remote endpoint for this connection</param>
152 public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint)
153 {
154 udpServer = server;
155 AgentID = agentID;
156 RemoteEndPoint = remoteEndPoint;
157 CircuitCode = circuitCode;
158 defaultThrottleRates = rates;
159
160 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
161 packetOutboxes[i] = new LocklessQueue<OutgoingPacket>();
162
163 throttle = new TokenBucket(parentThrottle, 0, 0);
164 throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
165 throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend);
166 throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land);
167 throttleCategories[(int)ThrottleOutPacketType.Wind] = new TokenBucket(throttle, rates.WindLimit, rates.Wind);
168 throttleCategories[(int)ThrottleOutPacketType.Cloud] = new TokenBucket(throttle, rates.CloudLimit, rates.Cloud);
169 throttleCategories[(int)ThrottleOutPacketType.Task] = new TokenBucket(throttle, rates.TaskLimit, rates.Task);
170 throttleCategories[(int)ThrottleOutPacketType.Texture] = new TokenBucket(throttle, rates.TextureLimit, rates.Texture);
171 throttleCategories[(int)ThrottleOutPacketType.Asset] = new TokenBucket(throttle, rates.AssetLimit, rates.Asset);
172
173 // Set the granularity variable used for retransmission calculations to
174 // the measured resolution of Environment.TickCount
175 G = server.TickCountResolution;
176
177 // Default the retransmission timeout to three seconds
178 RTO = 3000;
179 }
180
181 /// <summary>
182 /// Shuts down this client connection
183 /// </summary>
184 public void Shutdown()
185 {
186 // TODO: Do we need to invalidate the circuit?
187 IsConnected = false;
188 }
189
190 /// <summary>
191 /// Gets information about this client connection
192 /// </summary>
193 /// <returns>Information about the client connection</returns>
194 public ClientInfo GetClientInfo()
195 {
196 // TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
197 // of pending and needed ACKs for every client every time some method wants information about
198 // this connection is a recipe for poor performance
199 ClientInfo info = new ClientInfo();
200 info.pendingAcks = new Dictionary<uint, uint>();
201 info.needAck = new Dictionary<uint, byte[]>();
202
203 info.resendThrottle = throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate;
204 info.landThrottle = throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
205 info.windThrottle = throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
206 info.cloudThrottle = throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
207 info.taskThrottle = throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
208 info.assetThrottle = throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
209 info.textureThrottle = throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
210 info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle +
211 info.taskThrottle + info.assetThrottle + info.textureThrottle;
212
213 return info;
214 }
215
216 /// <summary>
217 /// Modifies the UDP throttles
218 /// </summary>
219 /// <param name="info">New throttling values</param>
220 public void SetClientInfo(ClientInfo info)
221 {
222 // TODO: Allowing throttles to be manually set from this function seems like a reasonable
223 // idea. On the other hand, letting external code manipulate our ACK accounting is not
224 // going to happen
225 throw new NotImplementedException();
226 }
227
228 public string GetStats()
229 {
230 // TODO: ???
231 return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
232 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
233 }
234
235 public void SendPacketStats()
236 {
237 PacketStats callback = OnPacketStats;
238 if (callback != null)
239 {
240 int newPacketsReceived = PacketsReceived - m_packetsReceivedReported;
241 int newPacketsSent = PacketsSent - m_packetsSentReported;
242
243 callback(newPacketsReceived, newPacketsSent, UnackedBytes);
244
245 m_packetsReceivedReported += newPacketsReceived;
246 m_packetsSentReported += newPacketsSent;
247 }
248 }
249
250 public void SetThrottles(byte[] throttleData)
251 {
252 byte[] adjData;
253 int pos = 0;
254
255 if (!BitConverter.IsLittleEndian)
256 {
257 byte[] newData = new byte[7 * 4];
258 Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
259
260 for (int i = 0; i < 7; i++)
261 Array.Reverse(newData, i * 4, 4);
262
263 adjData = newData;
264 }
265 else
266 {
267 adjData = throttleData;
268 }
269
270 int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
271 int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
272 int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
273 int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
274 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
275 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
276 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
277
278 resend = (resend <= defaultThrottleRates.ResendLimit) ? resend : defaultThrottleRates.ResendLimit;
279 land = (land <= defaultThrottleRates.LandLimit) ? land : defaultThrottleRates.LandLimit;
280 wind = (wind <= defaultThrottleRates.WindLimit) ? wind : defaultThrottleRates.WindLimit;
281 cloud = (cloud <= defaultThrottleRates.CloudLimit) ? cloud : defaultThrottleRates.CloudLimit;
282 task = (task <= defaultThrottleRates.TaskLimit) ? task : defaultThrottleRates.TaskLimit;
283 texture = (texture <= defaultThrottleRates.TextureLimit) ? texture : defaultThrottleRates.TextureLimit;
284 asset = (asset <= defaultThrottleRates.AssetLimit) ? asset : defaultThrottleRates.AssetLimit;
285
286 SetThrottle(ThrottleOutPacketType.Resend, resend);
287 SetThrottle(ThrottleOutPacketType.Land, land);
288 SetThrottle(ThrottleOutPacketType.Wind, wind);
289 SetThrottle(ThrottleOutPacketType.Cloud, cloud);
290 SetThrottle(ThrottleOutPacketType.Task, task);
291 SetThrottle(ThrottleOutPacketType.Texture, texture);
292 SetThrottle(ThrottleOutPacketType.Asset, asset);
293 }
294
295 public byte[] GetThrottlesPacked()
296 {
297 byte[] data = new byte[7 * 4];
298 int i = 0;
299
300 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
301 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
302 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
303 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
304 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Task].DripRate), 0, data, i, 4); i += 4;
305 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
306 Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
307
308 return data;
309 }
310
311 public void SetThrottle(ThrottleOutPacketType category, int rate)
312 {
313 int i = (int)category;
314 if (i >= 0 && i < throttleCategories.Length)
315 {
316 TokenBucket bucket = throttleCategories[(int)category];
317 bucket.MaxBurst = rate;
318 bucket.DripRate = rate;
319 }
320 }
321
322 public bool EnqueueOutgoing(OutgoingPacket packet)
323 {
324 int category = (int)packet.Category;
325
326 if (category >= 0 && category < packetOutboxes.Length)
327 {
328 LocklessQueue<OutgoingPacket> queue = packetOutboxes[category];
329 TokenBucket bucket = throttleCategories[category];
330
331 if (throttleCategories[category].RemoveTokens(packet.Buffer.DataLength))
332 {
333 // Enough tokens were removed from the bucket, the packet will not be queued
334 return false;
335 }
336 else
337 {
338 // Not enough tokens in the bucket, queue this packet
339 queue.Enqueue(packet);
340 return true;
341 }
342 }
343 else
344 {
345 // We don't have a token bucket for this category, so it will not be queued
346 return false;
347 }
348 }
349
350 /// <summary>
351 /// Loops through all of the packet queues for this client and tries to send
352 /// any outgoing packets, obeying the throttling bucket limits
353 /// </summary>
354 /// <remarks>This function is only called from a synchronous loop in the
355 /// UDPServer so we don't need to bother making this thread safe</remarks>
356 /// <returns>True if any packets were sent, otherwise false</returns>
357 public bool DequeueOutgoing()
358 {
359 OutgoingPacket packet;
360 LocklessQueue<OutgoingPacket> queue;
361 TokenBucket bucket;
362 bool packetSent = false;
363
364 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
365 {
366 bucket = throttleCategories[i];
367
368 if (nextPackets[i] != null)
369 {
370 // This bucket was empty the last time we tried to send a packet,
371 // leaving a dequeued packet still waiting to be sent out. Try to
372 // send it again
373 if (bucket.RemoveTokens(nextPacketLengths[i]))
374 {
375 // Send the packet
376 udpServer.SendPacketFinal(nextPackets[i]);
377 nextPackets[i] = null;
378 packetSent = true;
379 }
380 }
381 else
382 {
383 // No dequeued packet waiting to be sent, try to pull one off
384 // this queue
385 queue = packetOutboxes[i];
386 if (queue.Dequeue(out packet))
387 {
388 // A packet was pulled off the queue. See if we have
389 // enough tokens in the bucket to send it out
390 if (bucket.RemoveTokens(packet.Buffer.DataLength))
391 {
392 // Send the packet
393 udpServer.SendPacketFinal(packet);
394 packetSent = true;
395 }
396 else
397 {
398 // Save the dequeued packet and the length calculation for
399 // the next iteration
400 nextPackets[i] = packet;
401 nextPacketLengths[i] = packet.Buffer.DataLength;
402 }
403 }
404 else
405 {
406 // No packets in this queue. Fire the queue empty callback
407 QueueEmpty callback = OnQueueEmpty;
408 if (callback != null)
409 callback((ThrottleOutPacketType)i);
410 }
411 }
412 }
413
414 return packetSent;
415 }
416
417 public void UpdateRoundTrip(float r)
418 {
419 const float ALPHA = 0.125f;
420 const float BETA = 0.25f;
421 const float K = 4.0f;
422
423 if (RTTVAR == 0.0f)
424 {
425 // First RTT measurement
426 SRTT = r;
427 RTTVAR = r * 0.5f;
428 }
429 else
430 {
431 // Subsequence RTT measurement
432 RTTVAR = (1.0f - BETA) * RTTVAR + BETA * Math.Abs(SRTT - r);
433 SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r;
434 }
435
436 // Always round retransmission timeout up to two seconds
437 RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR)));
438 //Logger.Debug("Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " +
439 // RTTVAR + " based on new RTT of " + r + "ms");
440 }
441 }
442}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
new file mode 100644
index 0000000..f6ccf01
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs
@@ -0,0 +1,282 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using OpenSim.Framework;
32using OpenMetaverse;
33
34using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim;
35
36namespace OpenSim.Region.ClientStack.LindenUDP
37{
38 public sealed class UDPClientCollection
39 {
40 Dictionary<UUID, LLUDPClient> Dictionary1;
41 Dictionary<IPEndPoint, LLUDPClient> Dictionary2;
42 LLUDPClient[] Array;
43 ReaderWriterLockImpl rwLock = new ReaderWriterLockImpl();
44 object m_sync = new object();
45
46 public UDPClientCollection()
47 {
48 Dictionary1 = new Dictionary<UUID, LLUDPClient>();
49 Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>();
50 Array = new LLUDPClient[0];
51 }
52
53 public UDPClientCollection(int capacity)
54 {
55 Dictionary1 = new Dictionary<UUID, LLUDPClient>(capacity);
56 Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(capacity);
57 Array = new LLUDPClient[0];
58 }
59
60 public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
61 {
62 //rwLock.EnterWriteLock();
63
64 //try
65 //{
66 // if (Dictionary1.ContainsKey(key1))
67 // {
68 // if (!Dictionary2.ContainsKey(key2))
69 // throw new ArgumentException("key1 exists in the dictionary but not key2");
70 // }
71 // else if (Dictionary2.ContainsKey(key2))
72 // {
73 // if (!Dictionary1.ContainsKey(key1))
74 // throw new ArgumentException("key2 exists in the dictionary but not key1");
75 // }
76
77 // Dictionary1[key1] = value;
78 // Dictionary2[key2] = value;
79
80 // LLUDPClient[] oldArray = Array;
81 // int oldLength = oldArray.Length;
82
83 // LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
84 // for (int i = 0; i < oldLength; i++)
85 // newArray[i] = oldArray[i];
86 // newArray[oldLength] = value;
87
88 // Array = newArray;
89 //}
90 //finally { rwLock.ExitWriteLock(); }
91
92 lock (m_sync)
93 {
94 if (Dictionary1.ContainsKey(key1))
95 {
96 if (!Dictionary2.ContainsKey(key2))
97 throw new ArgumentException("key1 exists in the dictionary but not key2");
98 }
99 else if (Dictionary2.ContainsKey(key2))
100 {
101 if (!Dictionary1.ContainsKey(key1))
102 throw new ArgumentException("key2 exists in the dictionary but not key1");
103 }
104
105 Dictionary1[key1] = value;
106 Dictionary2[key2] = value;
107
108 LLUDPClient[] oldArray = Array;
109 int oldLength = oldArray.Length;
110
111 LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
112 for (int i = 0; i < oldLength; i++)
113 newArray[i] = oldArray[i];
114 newArray[oldLength] = value;
115
116 Array = newArray;
117 }
118
119 }
120
121 public bool Remove(UUID key1, IPEndPoint key2)
122 {
123 //rwLock.EnterWriteLock();
124
125 //try
126 //{
127 // LLUDPClient value;
128 // if (Dictionary1.TryGetValue(key1, out value))
129 // {
130 // Dictionary1.Remove(key1);
131 // Dictionary2.Remove(key2);
132
133 // LLUDPClient[] oldArray = Array;
134 // int oldLength = oldArray.Length;
135
136 // LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
137 // int j = 0;
138 // for (int i = 0; i < oldLength; i++)
139 // {
140 // if (oldArray[i] != value)
141 // newArray[j++] = oldArray[i];
142 // }
143
144 // Array = newArray;
145 // return true;
146 // }
147 //}
148 //finally { rwLock.ExitWriteLock(); }
149
150 //return false;
151
152 lock (m_sync)
153 {
154 LLUDPClient value;
155 if (Dictionary1.TryGetValue(key1, out value))
156 {
157 Dictionary1.Remove(key1);
158 Dictionary2.Remove(key2);
159
160 LLUDPClient[] oldArray = Array;
161 int oldLength = oldArray.Length;
162
163 LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
164 int j = 0;
165 for (int i = 0; i < oldLength; i++)
166 {
167 if (oldArray[i] != value)
168 newArray[j++] = oldArray[i];
169 }
170
171 Array = newArray;
172 return true;
173 }
174 }
175
176 return false;
177
178 }
179
180 public void Clear()
181 {
182 //rwLock.EnterWriteLock();
183
184 //try
185 //{
186 // Dictionary1.Clear();
187 // Dictionary2.Clear();
188 // Array = new LLUDPClient[0];
189 //}
190 //finally { rwLock.ExitWriteLock(); }
191
192 lock (m_sync)
193 {
194 Dictionary1.Clear();
195 Dictionary2.Clear();
196 Array = new LLUDPClient[0];
197 }
198
199 }
200
201 public int Count
202 {
203 get { return Array.Length; }
204 }
205
206 public bool ContainsKey(UUID key)
207 {
208 return Dictionary1.ContainsKey(key);
209 }
210
211 public bool ContainsKey(IPEndPoint key)
212 {
213 return Dictionary2.ContainsKey(key);
214 }
215
216 public bool TryGetValue(UUID key, out LLUDPClient value)
217 {
218 ////bool success;
219 ////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
220 ////if (doLock) rwLock.EnterReadLock();
221
222 ////try { success = Dictionary1.TryGetValue(key, out value); }
223 ////finally { if (doLock) rwLock.ExitReadLock(); }
224
225 ////return success;
226
227 //lock (m_sync)
228 // return Dictionary1.TryGetValue(key, out value);
229
230 try
231 {
232 return Dictionary1.TryGetValue(key, out value);
233 }
234 catch { }
235 value = null;
236 return false;
237 }
238
239 public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
240 {
241 ////bool success;
242 ////bool doLock = !rwLock.IsUpgradeableReadLockHeld;
243 ////if (doLock) rwLock.EnterReadLock();
244
245 ////try { success = Dictionary2.TryGetValue(key, out value); }
246 ////finally { if (doLock) rwLock.ExitReadLock(); }
247
248 ////return success;
249
250 lock (m_sync)
251 return Dictionary2.TryGetValue(key, out value);
252
253 //try
254 //{
255 // return Dictionary2.TryGetValue(key, out value);
256 //}
257 //catch { }
258 //value = null;
259 //return false;
260
261 }
262
263 public void ForEach(Action<LLUDPClient> action)
264 {
265 //bool doLock = !rwLock.IsUpgradeableReadLockHeld;
266 //if (doLock) rwLock.EnterUpgradeableReadLock();
267
268 //try { Parallel.ForEach<LLUDPClient>(Array, action); }
269 //finally { if (doLock) rwLock.ExitUpgradeableReadLock(); }
270
271 LLUDPClient[] localArray = null;
272 lock (m_sync)
273 {
274 localArray = new LLUDPClient[Array.Length];
275 Array.CopyTo(localArray, 0);
276 }
277
278 Parallel.ForEach<LLUDPClient>(localArray, action);
279
280 }
281 }
282}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index c779b08..2c5ad85 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -26,616 +26,779 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections;
30using System.Collections.Generic; 29using System.Collections.Generic;
31using System.Net; 30using System.Net;
32using System.Net.Sockets; 31using System.Net.Sockets;
33using System.Reflection; 32using System.Reflection;
33using System.Threading;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36using OpenMetaverse.Packets; 36using OpenMetaverse.Packets;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Statistics;
38using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40using OpenMetaverse;
39 41
40namespace OpenSim.Region.ClientStack.LindenUDP 42namespace OpenSim.Region.ClientStack.LindenUDP
41{ 43{
42 /// <summary> 44 /// <summary>
43 /// This class handles the initial UDP circuit setup with a client and passes on subsequent packets to the LLPacketServer 45 /// A shim around LLUDPServer that implements the IClientNetworkServer interface
44 /// </summary> 46 /// </summary>
45 public class LLUDPServer : ILLClientStackNetworkHandler, IClientNetworkServer 47 public sealed class LLUDPServerShim : IClientNetworkServer
46 { 48 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 LLUDPServer m_udpServer;
48
49 /// <value>
50 /// The client circuits established with this UDP server. If a client exists here we can also assume that
51 /// it is populated in clientCircuits_reverse and proxyCircuits (if relevant)
52 /// </value>
53 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
54 public Hashtable clientCircuits_reverse = Hashtable.Synchronized(new Hashtable());
55 protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>();
56
57 private Socket m_socket;
58 protected IPEndPoint ServerIncoming;
59 protected byte[] RecvBuffer = new byte[4096];
60 protected byte[] ZeroBuffer = new byte[8192];
61 50
62 /// <value> 51 public LLUDPServerShim()
63 /// This is an endpoint that is reused where we don't need to protect the information from potentially 52 {
64 /// being stomped on by other threads. 53 }
65 /// </value>
66 protected EndPoint reusedEpSender = new IPEndPoint(IPAddress.Any, 0);
67
68 protected int proxyPortOffset;
69
70 protected AsyncCallback ReceivedData;
71 protected LLPacketServer m_packetServer;
72 protected Location m_location;
73 54
74 protected uint listenPort; 55 public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
75 protected bool Allow_Alternate_Port; 56 {
76 protected IPAddress listenIP = IPAddress.Parse("0.0.0.0"); 57 m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
77 protected IScene m_localScene; 58 }
78 protected int m_clientSocketReceiveBuffer = 0;
79 59
80 /// <value> 60 public void NetworkStop()
81 /// Manages authentication for agent circuits 61 {
82 /// </value> 62 m_udpServer.Stop();
83 protected AgentCircuitManager m_circuitManager; 63 }
84 64
85 public IScene LocalScene 65 public void AddScene(IScene scene)
86 { 66 {
87 set 67 m_udpServer.AddScene(scene);
88 { 68 }
89 m_localScene = value;
90 m_packetServer.LocalScene = m_localScene;
91 69
92 m_location = new Location(m_localScene.RegionInfo.RegionHandle); 70 public bool HandlesRegion(Location x)
93 } 71 {
72 return m_udpServer.HandlesRegion(x);
94 } 73 }
95 74
96 public ulong RegionHandle 75 public void Start()
97 { 76 {
98 get { return m_location.RegionHandle; } 77 m_udpServer.Start();
99 } 78 }
100 79
101 Socket IClientNetworkServer.Server 80 public void Stop()
102 { 81 {
103 get { return m_socket; } 82 m_udpServer.Stop();
104 } 83 }
84 }
105 85
106 public bool HandlesRegion(Location x) 86 /// <summary>
87 /// The LLUDP server for a region. This handles incoming and outgoing
88 /// packets for all UDP connections to the region
89 /// </summary>
90 public class LLUDPServer : UDPBase
91 {
92 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
93
94 /// <summary>Handlers for incoming packets</summary>
95 //PacketEventDictionary packetEvents = new PacketEventDictionary();
96 /// <summary>Incoming packets that are awaiting handling</summary>
97 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
98 /// <summary></summary>
99 private UDPClientCollection clients = new UDPClientCollection();
100 /// <summary>Bandwidth throttle for this UDP server</summary>
101 private TokenBucket m_throttle;
102 /// <summary>Bandwidth throttle rates for this UDP server</summary>
103 private ThrottleRates m_throttleRates;
104 /// <summary>Manages authentication for agent circuits</summary>
105 private AgentCircuitManager m_circuitManager;
106 /// <summary>Reference to the scene this UDP server is attached to</summary>
107 private IScene m_scene;
108 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
109 private Location m_location;
110 /// <summary>The measured resolution of Environment.TickCount</summary>
111 private float m_tickCountResolution;
112
113 /// <summary>The measured resolution of Environment.TickCount</summary>
114 public float TickCountResolution { get { return m_tickCountResolution; } }
115 public Socket Server { get { return null; } }
116
117 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
118 : base((int)port)
107 { 119 {
108 //return x.RegionHandle == m_location.RegionHandle; 120 #region Environment.TickCount Measurement
109 return x == m_location; 121
122 // Measure the resolution of Environment.TickCount
123 m_tickCountResolution = 0f;
124 for (int i = 0; i < 5; i++)
125 {
126 int start = Environment.TickCount;
127 int now = start;
128 while (now == start)
129 now = Environment.TickCount;
130 m_tickCountResolution += (float)(now - start) * 0.2f;
131 }
132 m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
133
134 #endregion Environment.TickCount Measurement
135
136 m_circuitManager = circuitManager;
137
138 // TODO: Config support for throttling the entire connection
139 m_throttle = new TokenBucket(null, 0, 0);
140 m_throttleRates = new ThrottleRates(configSource);
110 } 141 }
111 142
112 public void AddScene(IScene x) 143 public new void Start()
113 { 144 {
114 LocalScene = x; 145 if (m_scene == null)
146 throw new InvalidOperationException("Cannot LLUDPServer.Start() without an IScene reference");
147
148 base.Start();
149
150 // Start the incoming packet processing thread
151 Thread incomingThread = new Thread(IncomingPacketHandler);
152 incomingThread.Name = "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")";
153 incomingThread.Start();
154
155 Thread outgoingThread = new Thread(OutgoingPacketHandler);
156 outgoingThread.Name = "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")";
157 outgoingThread.Start();
115 } 158 }
116 159
117 public void Start() 160 public new void Stop()
118 { 161 {
119 ServerListener(); 162 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
163 base.Stop();
120 } 164 }
121 165
122 public void Stop() 166 public void AddScene(IScene scene)
123 { 167 {
124 m_socket.Close(); 168 if (m_scene == null)
169 {
170 m_scene = scene;
171 m_location = new Location(m_scene.RegionInfo.RegionHandle);
172 }
173 else
174 {
175 m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene");
176 }
125 } 177 }
126 178
127 public LLUDPServer() 179 public bool HandlesRegion(Location x)
128 { 180 {
181 return x == m_location;
129 } 182 }
130 183
131 public LLUDPServer( 184 public void RemoveClient(IClientAPI client)
132 IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
133 AgentCircuitManager authenticateClass)
134 { 185 {
135 Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, authenticateClass); 186 m_scene.ClientManager.Remove(client.CircuitCode);
187 client.Close(false);
188
189 LLUDPClient udpClient;
190 if (clients.TryGetValue(client.AgentId, out udpClient))
191 {
192 m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name);
193 udpClient.Shutdown();
194 clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
195 }
196 else
197 {
198 m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
199 }
136 } 200 }
137 201
138 /// <summary> 202 public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
139 /// Initialize the server
140 /// </summary>
141 /// <param name="_listenIP"></param>
142 /// <param name="port"></param>
143 /// <param name="proxyPortOffsetParm"></param>
144 /// <param name="allow_alternate_port"></param>
145 /// <param name="configSource"></param>
146 /// <param name="assetCache"></param>
147 /// <param name="circuitManager"></param>
148 public void Initialise(
149 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
150 AgentCircuitManager circuitManager)
151 { 203 {
152 ClientStackUserSettings userSettings = new ClientStackUserSettings(); 204 // CoarseLocationUpdate packets cannot be split in an automated way
153 205 if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
154 IConfig config = configSource.Configs["ClientStack.LindenUDP"]; 206 allowSplitting = false;
155 207
156 if (config != null) 208 if (allowSplitting && packet.HasVariableBlocks)
157 { 209 {
158 if (config.Contains("client_throttle_max_bps")) 210 byte[][] datas = packet.ToBytesMultiple();
159 { 211 int packetCount = datas.Length;
160 int maxBPS = config.GetInt("client_throttle_max_bps", 1500000);
161 userSettings.TotalThrottleSettings = new ThrottleSettings(0, maxBPS,
162 maxBPS > 28000 ? maxBPS : 28000);
163 }
164 212
165 if (config.Contains("client_throttle_multiplier")) 213 //if (packetCount > 1)
166 userSettings.ClientThrottleMultipler = config.GetFloat("client_throttle_multiplier"); 214 // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
167 if (config.Contains("client_socket_rcvbuf_size"))
168 m_clientSocketReceiveBuffer = config.GetInt("client_socket_rcvbuf_size");
169 }
170
171 m_log.DebugFormat("[CLIENT]: client_throttle_multiplier = {0}", userSettings.ClientThrottleMultipler);
172 m_log.DebugFormat("[CLIENT]: client_socket_rcvbuf_size = {0}", (m_clientSocketReceiveBuffer != 0 ?
173 m_clientSocketReceiveBuffer.ToString() : "OS default"));
174
175 proxyPortOffset = proxyPortOffsetParm;
176 listenPort = (uint) (port + proxyPortOffsetParm);
177 listenIP = _listenIP;
178 Allow_Alternate_Port = allow_alternate_port;
179 m_circuitManager = circuitManager;
180 CreatePacketServer(userSettings);
181 215
182 // Return new port 216 for (int i = 0; i < packetCount; i++)
183 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. 217 {
184 // So the option allow_alternate_ports="true" was added to default.xml 218 byte[] data = datas[i];
185 port = (uint)(listenPort - proxyPortOffsetParm); 219 clients.ForEach(
220 delegate(LLUDPClient client)
221 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); });
222 }
223 }
224 else
225 {
226 byte[] data = packet.ToBytes();
227 clients.ForEach(
228 delegate(LLUDPClient client)
229 { SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category); });
230 }
186 } 231 }
187 232
188 protected virtual void CreatePacketServer(ClientStackUserSettings userSettings) 233 public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
189 { 234 {
190 new LLPacketServer(this, userSettings); 235 LLUDPClient client;
236 if (clients.TryGetValue(agentID, out client))
237 SendPacket(client, packet, category, allowSplitting);
238 else
239 m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
191 } 240 }
192 241
193 /// <summary> 242 public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
194 /// This method is called every time that we receive new UDP data.
195 /// </summary>
196 /// <param name="result"></param>
197 protected virtual void OnReceivedData(IAsyncResult result)
198 { 243 {
199 Packet packet = null; 244 // CoarseLocationUpdate packets cannot be split in an automated way
200 int numBytes = 1; 245 if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting)
201 EndPoint epSender = new IPEndPoint(IPAddress.Any, 0); 246 allowSplitting = false;
202 EndPoint epProxy = null;
203 247
204 try 248 if (allowSplitting && packet.HasVariableBlocks)
205 { 249 {
206 if (EndReceive(out numBytes, result, ref epSender)) 250 byte[][] datas = packet.ToBytesMultiple();
207 { 251 int packetCount = datas.Length;
208 // Make sure we are getting zeroes when running off the 252
209 // end of grab / degrab packets from old clients 253 //if (packetCount > 1)
210 Array.Clear(RecvBuffer, numBytes, RecvBuffer.Length - numBytes); 254 // m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
211 255
212 int packetEnd = numBytes - 1; 256 for (int i = 0; i < packetCount; i++)
213 if (proxyPortOffset != 0) packetEnd -= 6;
214
215 try
216 {
217 packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
218 }
219 catch (MalformedDataException e)
220 {
221 m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace);
222 }
223 catch (IndexOutOfRangeException e)
224 {
225 m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace);
226 }
227 catch (Exception e)
228 {
229 m_log.Debug("[CLIENT]: " + e);
230 }
231 }
232
233
234 if (proxyPortOffset != 0)
235 { 257 {
236 // If we've received a use circuit packet, then we need to decode an endpoint proxy, if one exists, 258 byte[] data = datas[i];
237 // before allowing the RecvBuffer to be overwritten by the next packet. 259 SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category);
238 if (packet != null && packet.Type == PacketType.UseCircuitCode)
239 {
240 epProxy = epSender;
241 }
242
243 // Now decode the message from the proxy server
244 epSender = ProxyCodec.DecodeProxyMessage(RecvBuffer, ref numBytes);
245 } 260 }
246 } 261 }
247 catch (Exception ex) 262 else
248 { 263 {
249 m_log.ErrorFormat("[CLIENT]: Exception thrown during EndReceive(): {0}", ex); 264 byte[] data = packet.ToBytes();
265 SendPacketData(client, data, data.Length, packet.Type, packet.Header.Zerocoded, category);
250 } 266 }
267 }
251 268
252 BeginRobustReceive(); 269 public void SendPacketData(LLUDPClient client, byte[] data, int dataLength, PacketType type, bool doZerocode, ThrottleOutPacketType category)
270 {
271 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum.
272 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting
273 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here
274 // to accomodate for both common scenarios and provide ample room for ACK appending in both
275 int bufferSize = (dataLength > 180) ? Packet.MTU : 200;
276
277 UDPPacketBuffer buffer = new UDPPacketBuffer(client.RemoteEndPoint, bufferSize);
253 278
254 if (packet != null) 279 // Zerocode if needed
280 if (doZerocode)
255 { 281 {
256 if (packet.Type == PacketType.UseCircuitCode) 282 try { dataLength = Helpers.ZeroEncode(data, dataLength, buffer.Data); }
257 AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy); 283 catch (IndexOutOfRangeException)
258 else 284 {
259 ProcessInPacket(packet, epSender); 285 // The packet grew larger than the bufferSize while zerocoding.
286 // Remove the MSG_ZEROCODED flag and send the unencoded data
287 // instead
288 m_log.Info("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag");
289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
290 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
291 }
292 }
293 else
294 {
295 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
260 } 296 }
297 buffer.DataLength = dataLength;
298
299 #region Queue or Send
300
301 // Look up the UDPClient this is going to
302 OutgoingPacket outgoingPacket = new OutgoingPacket(client, buffer, category);
303
304 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
305 SendPacketFinal(outgoingPacket);
306
307 #endregion Queue or Send
261 } 308 }
262 309
263 /// <summary> 310 public void SendAcks(LLUDPClient client)
264 /// Process a successfully received packet.
265 /// </summary>
266 /// <param name="packet"></param>
267 /// <param name="epSender"></param>
268 protected virtual void ProcessInPacket(Packet packet, EndPoint epSender)
269 { 311 {
270 try 312 uint ack;
313
314 if (client.PendingAcks.Dequeue(out ack))
271 { 315 {
272 // do we already have a circuit for this endpoint 316 List<PacketAckPacket.PacketsBlock> blocks = new List<PacketAckPacket.PacketsBlock>();
273 uint circuit; 317 PacketAckPacket.PacketsBlock block = new PacketAckPacket.PacketsBlock();
274 bool ret; 318 block.ID = ack;
275 319 blocks.Add(block);
276 lock (clientCircuits) 320
321 while (client.PendingAcks.Dequeue(out ack))
277 { 322 {
278 ret = clientCircuits.TryGetValue(epSender, out circuit); 323 block = new PacketAckPacket.PacketsBlock();
324 block.ID = ack;
325 blocks.Add(block);
279 } 326 }
280 327
281 if (ret) 328 PacketAckPacket packet = new PacketAckPacket();
282 { 329 packet.Header.Reliable = false;
283 //if so then send packet to the packetserver 330 packet.Packets = blocks.ToArray();
284 //m_log.DebugFormat(
285 // "[UDPSERVER]: For circuit {0} {1} got packet {2}", circuit, epSender, packet.Type);
286 331
287 m_packetServer.InPacket(circuit, packet); 332 SendPacket(client, packet, ThrottleOutPacketType.Unknown, true);
288 }
289 }
290 catch (Exception e)
291 {
292 m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
293 } 333 }
294 } 334 }
295 335
296 /// <summary> 336 public void SendPing(LLUDPClient client)
297 /// Begin an asynchronous receive of the next bit of raw data
298 /// </summary>
299 protected virtual void BeginReceive()
300 { 337 {
301 m_socket.BeginReceiveFrom( 338 IClientAPI api = client.ClientAPI;
302 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); 339 if (api != null)
340 api.SendStartPingCheck(client.CurrentPingSequence++);
303 } 341 }
304 342
305 /// <summary> 343 public void ResendUnacked(LLUDPClient client)
306 /// Begin a robust asynchronous receive of the next bit of raw data. Robust means that SocketExceptions are
307 /// automatically dealt with until the next set of valid UDP data is received.
308 /// </summary>
309 private void BeginRobustReceive()
310 { 344 {
311 bool done = false; 345 if (client.NeedAcks.Count > 0)
312
313 while (!done)
314 { 346 {
315 try 347 List<OutgoingPacket> expiredPackets = client.NeedAcks.GetExpiredPackets(client.RTO);
316 {
317 BeginReceive();
318 done = true;
319 }
320 catch (SocketException e)
321 {
322 // ENDLESS LOOP ON PURPOSE!
323 // Reset connection and get next UDP packet off the buffer
324 // If the UDP packet is part of the same stream, this will happen several hundreds of times before
325 // the next set of UDP data is for a valid client.
326 348
327 try 349 if (expiredPackets != null)
328 { 350 {
329 CloseCircuit(e); 351 // Resend packets
330 } 352 for (int i = 0; i < expiredPackets.Count; i++)
331 catch (Exception e2)
332 { 353 {
333 m_log.ErrorFormat( 354 OutgoingPacket outgoingPacket = expiredPackets[i];
334 "[CLIENT]: Exception thrown when trying to close the circuit for {0} - {1}", reusedEpSender, 355
335 e2); 356 // FIXME: Make this an .ini setting
357 if (outgoingPacket.ResendCount < 3)
358 {
359 //Logger.Debug(String.Format("Resending packet #{0} (attempt {1}), {2}ms have passed",
360 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount));
361
362 // Set the resent flag
363 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
364 outgoingPacket.Category = ThrottleOutPacketType.Resend;
365
366 // The TickCount will be set to the current time when the packet
367 // is actually sent out again
368 outgoingPacket.TickCount = 0;
369
370 // Bump up the resend count on this packet
371 Interlocked.Increment(ref outgoingPacket.ResendCount);
372 //Interlocked.Increment(ref Stats.ResentPackets);
373
374 // Queue or (re)send the packet
375 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
376 SendPacketFinal(outgoingPacket);
377 }
378 else
379 {
380 m_log.DebugFormat("[LLUDPSERVER]: Dropping packet #{0} for agent {1} after {2} failed attempts",
381 outgoingPacket.SequenceNumber, outgoingPacket.Client.RemoteEndPoint, outgoingPacket.ResendCount);
382
383 lock (client.NeedAcks.SyncRoot)
384 client.NeedAcks.RemoveUnsafe(outgoingPacket.SequenceNumber);
385
386 //Interlocked.Increment(ref Stats.DroppedPackets);
387
388 // Disconnect an agent if no packets are received for some time
389 //FIXME: Make 60 an .ini setting
390 if (Environment.TickCount - client.TickLastPacketReceived > 1000 * 60)
391 {
392 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
393
394 RemoveClient(client.ClientAPI);
395 return;
396 }
397 }
336 } 398 }
337 } 399 }
338 catch (ObjectDisposedException)
339 {
340 m_log.Info(
341 "[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator.");
342
343 done = true;
344 }
345 catch (Exception ex)
346 {
347 m_log.ErrorFormat("[CLIENT]: Exception thrown during BeginReceive(): {0}", ex);
348 }
349 } 400 }
350 } 401 }
351 402
352 /// <summary> 403 public void Flush()
353 /// Close a client circuit. This is done in response to an exception on receive, and should not be called
354 /// normally.
355 /// </summary>
356 /// <param name="e">The exception that caused the close. Can be null if there was no exception</param>
357 private void CloseCircuit(Exception e)
358 { 404 {
359 uint circuit; 405 // FIXME: Implement?
360 lock (clientCircuits) 406 }
407
408 internal void SendPacketFinal(OutgoingPacket outgoingPacket)
409 {
410 UDPPacketBuffer buffer = outgoingPacket.Buffer;
411 byte flags = buffer.Data[0];
412 bool isResend = (flags & Helpers.MSG_RESENT) != 0;
413 bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
414 LLUDPClient client = outgoingPacket.Client;
415
416 // Keep track of when this packet was sent out (right now)
417 outgoingPacket.TickCount = Environment.TickCount;
418
419 #region ACK Appending
420
421 int dataLength = buffer.DataLength;
422
423 // Keep appending ACKs until there is no room left in the packet or there are
424 // no more ACKs to append
425 uint ackCount = 0;
426 uint ack;
427 while (dataLength + 5 < buffer.Data.Length && client.PendingAcks.Dequeue(out ack))
428 {
429 Utils.UIntToBytesBig(ack, buffer.Data, dataLength);
430 dataLength += 4;
431 ++ackCount;
432 }
433
434 if (ackCount > 0)
435 {
436 // Set the last byte of the packet equal to the number of appended ACKs
437 buffer.Data[dataLength++] = (byte)ackCount;
438 // Set the appended ACKs flag on this packet
439 buffer.Data[0] = (byte)(buffer.Data[0] | Helpers.MSG_APPENDED_ACKS);
440 }
441
442 buffer.DataLength = dataLength;
443
444 #endregion ACK Appending
445
446 if (!isResend)
361 { 447 {
362 if (clientCircuits.TryGetValue(reusedEpSender, out circuit)) 448 // Not a resend, assign a new sequence number
449 uint sequenceNumber = (uint)Interlocked.Increment(ref client.CurrentSequence);
450 Utils.UIntToBytesBig(sequenceNumber, buffer.Data, 1);
451 outgoingPacket.SequenceNumber = sequenceNumber;
452
453 if (isReliable)
363 { 454 {
364 m_packetServer.CloseCircuit(circuit); 455 // Add this packet to the list of ACK responses we are waiting on from the server
365 456 client.NeedAcks.Add(outgoingPacket);
366 if (e != null)
367 m_log.ErrorFormat(
368 "[CLIENT]: Closed circuit {0} {1} due to exception {2}", circuit, reusedEpSender, e);
369 } 457 }
370 } 458 }
459
460 // Stats tracking
461 Interlocked.Increment(ref client.PacketsSent);
462 if (isReliable)
463 Interlocked.Add(ref client.UnackedBytes, outgoingPacket.Buffer.DataLength);
464
465 // Put the UDP payload on the wire
466 AsyncBeginSend(buffer);
371 } 467 }
372 468
373 /// <summary> 469 protected override void PacketReceived(UDPPacketBuffer buffer)
374 /// Finish the process of asynchronously receiving the next bit of raw data
375 /// </summary>
376 /// <param name="numBytes">The number of bytes received. Will return 0 if no bytes were recieved
377 /// <param name="result"></param>
378 /// <param name="epSender">The sender of the data</param>
379 /// <returns></returns>
380 protected virtual bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
381 { 470 {
382 bool hasReceivedOkay = false; 471 // Debugging/Profiling
383 numBytes = 0; 472 //try { Thread.CurrentThread.Name = "PacketReceived (" + scene.RegionName + ")"; }
384 473 //catch (Exception) { }
474
475 LLUDPClient client = null;
476 Packet packet = null;
477 int packetEnd = buffer.DataLength - 1;
478 IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
479
480 #region Decoding
481
385 try 482 try
386 { 483 {
387 numBytes = m_socket.EndReceiveFrom(result, ref epSender); 484 packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
388 hasReceivedOkay = true; 485 // Only allocate a buffer for zerodecoding if the packet is zerocoded
486 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
389 } 487 }
390 catch (SocketException e) 488 catch (MalformedDataException)
391 { 489 {
392 // TODO : Actually only handle those states that we have control over, re-throw everything else, 490 m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse packet:\n{0}",
393 // TODO: implement cases as we encounter them. 491 Utils.BytesToHexString(buffer.Data, buffer.DataLength, null));
394 //m_log.Error("[CLIENT]: Connection Error! - " + e.ToString()); 492 }
395 switch (e.SocketErrorCode) 493
494 // Fail-safe check
495 if (packet == null)
496 {
497 m_log.Warn("[LLUDPSERVER]: Couldn't build a message from the incoming data");
498 return;
499 }
500
501 //Stats.RecvBytes += (ulong)buffer.DataLength;
502 //++Stats.RecvPackets;
503
504 #endregion Decoding
505
506 #region UseCircuitCode Handling
507
508 if (packet.Type == PacketType.UseCircuitCode)
509 {
510 UseCircuitCodePacket useCircuitCode = (UseCircuitCodePacket)packet;
511 IClientAPI newuser;
512 uint circuitCode = useCircuitCode.CircuitCode.Code;
513
514 // Check if the client is already established
515 if (!m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
396 { 516 {
397 case SocketError.AlreadyInProgress: 517 AddNewClient(useCircuitCode, (IPEndPoint)buffer.RemoteEndPoint);
398 return hasReceivedOkay; 518 }
519 }
520
521 // Determine which agent this packet came from
522 if (!clients.TryGetValue(address, out client))
523 {
524 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address);
525 return;
526 }
527
528 #endregion UseCircuitCode Handling
529
530 // Stats tracking
531 Interlocked.Increment(ref client.PacketsReceived);
399 532
400 case SocketError.NetworkReset: 533 #region ACK Receiving
401 case SocketError.ConnectionReset:
402 case SocketError.OperationAborted:
403 break;
404 534
405 default: 535 int now = Environment.TickCount;
406 throw; 536 client.TickLastPacketReceived = now;
537
538 // Handle appended ACKs
539 if (packet.Header.AppendedAcks && packet.Header.AckList != null)
540 {
541 lock (client.NeedAcks.SyncRoot)
542 {
543 for (int i = 0; i < packet.Header.AckList.Length; i++)
544 AcknowledgePacket(client, packet.Header.AckList[i], now, packet.Header.Resent);
407 } 545 }
408 } 546 }
409 catch (ObjectDisposedException e) 547
548 // Handle PacketAck packets
549 if (packet.Type == PacketType.PacketAck)
550 {
551 PacketAckPacket ackPacket = (PacketAckPacket)packet;
552
553 lock (client.NeedAcks.SyncRoot)
554 {
555 for (int i = 0; i < ackPacket.Packets.Length; i++)
556 AcknowledgePacket(client, ackPacket.Packets[i].ID, now, packet.Header.Resent);
557 }
558 }
559
560 #endregion ACK Receiving
561
562 #region ACK Sending
563
564 if (packet.Header.Reliable)
565 client.PendingAcks.Enqueue((uint)packet.Header.Sequence);
566
567 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
568 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove
569 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to
570 // client.BytesSinceLastACK. Lockless thread safety
571 int bytesSinceLastACK = Interlocked.Exchange(ref client.BytesSinceLastACK, 0);
572 bytesSinceLastACK += buffer.DataLength;
573 if (bytesSinceLastACK > Packet.MTU * 2)
574 {
575 bytesSinceLastACK -= Packet.MTU * 2;
576 SendAcks(client);
577 }
578 Interlocked.Add(ref client.BytesSinceLastACK, bytesSinceLastACK);
579
580 #endregion ACK Sending
581
582 #region Incoming Packet Accounting
583
584 // Check the archive of received reliable packet IDs to see whether we already received this packet
585 if (packet.Header.Reliable && !client.PacketArchive.TryEnqueue(packet.Header.Sequence))
410 { 586 {
411 m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName); 587 if (packet.Header.Resent)
412 // Uhh, what object, and why? this needs better handling. 588 m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type);
589 else
590 m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type);
591
592 // Avoid firing a callback twice for the same packet
593 return;
594 }
595
596 #endregion Incoming Packet Accounting
597
598 // Don't bother clogging up the queue with PacketAck packets that are already handled here
599 if (packet.Type != PacketType.PacketAck)
600 {
601 // Inbox insertion
602 packetInbox.Enqueue(new IncomingPacket(client, packet));
413 } 603 }
414
415 return hasReceivedOkay;
416 } 604 }
417 605
418 /// <summary> 606 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
419 /// Add a new client circuit. 607 {
420 /// </summary> 608 }
421 /// <param name="packet"></param> 609
422 /// <param name="epSender"></param> 610 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
423 /// <param name="epProxy"></param> 611 {
424 protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy) 612 UUID agentID = useCircuitCode.CircuitCode.ID;
613 UUID sessionID = useCircuitCode.CircuitCode.SessionID;
614 uint circuitCode = useCircuitCode.CircuitCode.Code;
615
616 sessionInfo = m_circuitManager.AuthenticateSession(sessionID, agentID, circuitCode);
617 return sessionInfo.Authorised;
618 }
619
620 private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint)
425 { 621 {
426 //Slave regions don't accept new clients 622 //Slave regions don't accept new clients
427 if (m_localScene.RegionStatus != RegionStatus.SlaveScene) 623 if (m_scene.RegionStatus != RegionStatus.SlaveScene)
428 { 624 {
429 AuthenticateResponse sessionInfo; 625 AuthenticateResponse sessionInfo;
430 bool isNewCircuit = false; 626 bool isNewCircuit = !clients.ContainsKey(remoteEndPoint);
431 627
432 if (!m_packetServer.IsClientAuthorized(useCircuit, m_circuitManager, out sessionInfo)) 628 if (!IsClientAuthorized(useCircuitCode, out sessionInfo))
433 { 629 {
434 m_log.WarnFormat( 630 m_log.WarnFormat(
435 "[CONNECTION FAILURE]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}", 631 "[CONNECTION FAILURE]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
436 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, epSender); 632 useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
437
438 return; 633 return;
439 } 634 }
440
441 lock (clientCircuits)
442 {
443 if (!clientCircuits.ContainsKey(epSender))
444 {
445 clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
446 isNewCircuit = true;
447 }
448 }
449 635
450 if (isNewCircuit) 636 if (isNewCircuit)
451 { 637 {
452 // This doesn't need locking as it's synchronized data 638 UUID agentID = useCircuitCode.CircuitCode.ID;
453 clientCircuits_reverse[useCircuit.CircuitCode.Code] = epSender; 639 UUID sessionID = useCircuitCode.CircuitCode.SessionID;
640 uint circuitCode = useCircuitCode.CircuitCode.Code;
454 641
455 lock (proxyCircuits) 642 AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
456 {
457 proxyCircuits[useCircuit.CircuitCode.Code] = epProxy;
458 }
459
460 m_packetServer.AddNewClient(epSender, useCircuit, sessionInfo, epProxy);
461
462 //m_log.DebugFormat(
463 // "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
464 // useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, m_localScene.RegionInfo.RegionName);
465 } 643 }
466 } 644 }
467
468 // Ack the UseCircuitCode packet
469 PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
470 // TODO: don't create new blocks if recycling an old packet
471 ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
472 ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
473 ack_it.Packets[0].ID = useCircuit.Header.Sequence;
474 // ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) is just a failsafe to ensure that we don't overflow.
475 ack_it.Header.Sequence = ((useCircuit.Header.Sequence < uint.MaxValue) ? useCircuit.Header.Sequence : 0) + 1;
476 ack_it.Header.Reliable = false;
477
478 byte[] ackmsg = ack_it.ToBytes();
479
480 // Need some extra space in case we need to add proxy
481 // information to the message later
482 byte[] msg = new byte[4096];
483 Buffer.BlockCopy(ackmsg, 0, msg, 0, ackmsg.Length);
484
485 SendPacketTo(msg, ackmsg.Length, SocketFlags.None, useCircuit.CircuitCode.Code);
486
487 PacketPool.Instance.ReturnPacket(useCircuit);
488 } 645 }
489 646
490 public void ServerListener() 647 private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
491 { 648 {
492 uint newPort = listenPort; 649 // Create the LLUDPClient
493 m_log.Info("[UDPSERVER]: Opening UDP socket on " + listenIP + " " + newPort + "."); 650 LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
494
495 ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
496 m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
497 if (0 != m_clientSocketReceiveBuffer)
498 m_socket.ReceiveBufferSize = m_clientSocketReceiveBuffer;
499 m_socket.Bind(ServerIncoming);
500 // Add flags to the UDP socket to prevent "Socket forcibly closed by host"
501 // uint IOC_IN = 0x80000000;
502 // uint IOC_VENDOR = 0x18000000;
503 // uint SIO_UDP_CONNRESET = IOC_IN | IOC_VENDOR | 12;
504 // TODO: this apparently works in .NET but not in Mono, need to sort out the right flags here.
505 // m_socket.IOControl((int)SIO_UDP_CONNRESET, new byte[] { Convert.ToByte(false) }, null);
506 651
507 listenPort = newPort; 652 // Create the LLClientView
653 LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode);
654 clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
655 clientApi.OnLogout += LogoutHandler;
656 clientApi.OnConnectionClosed += RemoveClient;
508 657
509 m_log.Info("[UDPSERVER]: UDP socket bound, getting ready to listen"); 658 // Start the IClientAPI
659 m_scene.ClientManager.Add(circuitCode, clientApi);
660 clientApi.Start();
510 661
511 ReceivedData = OnReceivedData; 662 // Give LLUDPClient a reference to IClientAPI
512 BeginReceive(); 663 client.ClientAPI = clientApi;
513 664
514 m_log.Info("[UDPSERVER]: Listening on port " + newPort); 665 // Add the new client to our list of tracked clients
666 clients.Add(agentID, client.RemoteEndPoint, client);
515 } 667 }
516 668
517 public virtual void RegisterPacketServer(LLPacketServer server) 669 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
518 { 670 {
519 m_packetServer = server; 671 OutgoingPacket ackedPacket;
672 if (client.NeedAcks.RemoveUnsafe(ack, out ackedPacket) && !fromResend)
673 {
674 // Update stats
675 Interlocked.Add(ref client.UnackedBytes, -ackedPacket.Buffer.DataLength);
676
677 // Calculate the round-trip time for this packet and its ACK
678 int rtt = currentTime - ackedPacket.TickCount;
679 if (rtt > 0)
680 client.UpdateRoundTrip(rtt);
681 }
520 } 682 }
521 683
522 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) 684 private void IncomingPacketHandler()
523 //EndPoint packetSender)
524 { 685 {
525 // find the endpoint for this circuit 686 // Set this culture for the thread that incoming packets are received
526 EndPoint sendto; 687 // on to en-US to avoid number parsing issues
527 try 688 Culture.SetCurrentCulture();
528 {
529 sendto = (EndPoint)clientCircuits_reverse[circuitcode];
530 }
531 catch
532 {
533 // Exceptions here mean there is no circuit
534 m_log.Warn("[CLIENT]: Circuit not found, not sending packet");
535 return;
536 }
537 689
538 if (sendto != null) 690 IncomingPacket incomingPacket = null;
691
692 while (base.IsRunning)
539 { 693 {
540 //we found the endpoint so send the packet to it 694 if (packetInbox.Dequeue(100, ref incomingPacket))
541 if (proxyPortOffset != 0) 695 Util.FireAndForget(ProcessInPacket, incomingPacket);
542 {
543 //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
544 ProxyCodec.EncodeProxyMessage(buffer, ref size, sendto);
545 m_socket.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
546 }
547 else
548 {
549 //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
550 try
551 {
552 m_socket.SendTo(buffer, size, flags, sendto);
553 }
554 catch (SocketException SockE)
555 {
556 m_log.ErrorFormat("[UDPSERVER]: Caught Socket Error in the send buffer!. {0}",SockE.ToString());
557 }
558 }
559 } 696 }
697
698 if (packetInbox.Count > 0)
699 m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets");
700 packetInbox.Clear();
560 } 701 }
561 702
562 public virtual void RemoveClientCircuit(uint circuitcode) 703 private void OutgoingPacketHandler()
563 { 704 {
564 EndPoint sendto; 705 // Set this culture for the thread that outgoing packets are sent
565 if (clientCircuits_reverse.Contains(circuitcode)) 706 // on to en-US to avoid number parsing issues
707 Culture.SetCurrentCulture();
708
709 int now = Environment.TickCount;
710 int elapsedMS = 0;
711 int elapsed100MS = 0;
712 int elapsed500MS = 0;
713
714 while (base.IsRunning)
566 { 715 {
567 sendto = (EndPoint)clientCircuits_reverse[circuitcode]; 716 bool resendUnacked = false;
717 bool sendAcks = false;
718 bool sendPings = false;
719 bool packetSent = false;
568 720
569 clientCircuits_reverse.Remove(circuitcode); 721 elapsedMS += Environment.TickCount - now;
570 722
571 lock (clientCircuits) 723 // Check for pending outgoing resends every 100ms
724 if (elapsedMS >= 100)
572 { 725 {
573 if (sendto != null) 726 resendUnacked = true;
574 { 727 elapsedMS -= 100;
575 clientCircuits.Remove(sendto); 728 ++elapsed100MS;
576 }
577 else
578 {
579 m_log.DebugFormat(
580 "[CLIENT]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
581 }
582 } 729 }
583 lock (proxyCircuits) 730 // Check for pending outgoing ACKs every 500ms
731 if (elapsed100MS >= 5)
584 { 732 {
585 proxyCircuits.Remove(circuitcode); 733 sendAcks = true;
734 elapsed100MS = 0;
735 ++elapsed500MS;
586 } 736 }
737 // Send pings to clients every 5000ms
738 if (elapsed500MS >= 10)
739 {
740 sendPings = true;
741 elapsed500MS = 0;
742 }
743
744 clients.ForEach(
745 delegate(LLUDPClient client)
746 {
747 if (client.DequeueOutgoing())
748 packetSent = true;
749 if (resendUnacked)
750 ResendUnacked(client);
751 if (sendAcks)
752 {
753 SendAcks(client);
754 client.SendPacketStats();
755 }
756 if (sendPings)
757 SendPing(client);
758 }
759 );
760
761 if (!packetSent)
762 Thread.Sleep(20);
587 } 763 }
588 } 764 }
589 765
590 public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP) 766 private void ProcessInPacket(object state)
591 { 767 {
592 //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient"); 768 IncomingPacket incomingPacket = (IncomingPacket)state;
769 Packet packet = incomingPacket.Packet;
770 LLUDPClient client = incomingPacket.Client;
593 771
594 UseCircuitCodePacket useCircuit = new UseCircuitCodePacket(); 772 // Sanity check
595 useCircuit.CircuitCode.Code = circuit.circuitcode; 773 if (packet == null || client == null || client.ClientAPI == null)
596 useCircuit.CircuitCode.ID = circuit.AgentID;
597 useCircuit.CircuitCode.SessionID = circuit.SessionID;
598
599 AuthenticateResponse sessionInfo;
600
601 if (!m_packetServer.IsClientAuthorized(useCircuit, m_circuitManager, out sessionInfo))
602 { 774 {
603 m_log.WarnFormat( 775 m_log.WarnFormat("[LLUDPSERVER]: Processing a packet with incomplete state. Packet=\"{0}\", Client=\"{1}\", Client.ClientAPI=\"{2}\"",
604 "[CLIENT]: Restore request denied to avatar {0} connecting with unauthorized circuit code {1}", 776 packet, client, (client != null) ? client.ClientAPI : null);
605 useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
606
607 return;
608 } 777 }
609 778
610 lock (clientCircuits) 779 try
611 { 780 {
612 if (!clientCircuits.ContainsKey(userEP)) 781 // Process this packet
613 clientCircuits.Add(userEP, useCircuit.CircuitCode.Code); 782 client.ClientAPI.ProcessInPacket(packet);
614 else
615 m_log.Error("[CLIENT]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
616 } 783 }
617 784 catch (ThreadAbortException)
618 // This data structure is synchronized, so we don't need the lock
619 if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
620 clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
621 else
622 m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
623
624 lock (proxyCircuits)
625 { 785 {
626 if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) 786 // If something is trying to abort the packet processing thread, take that as a hint that it's time to shut down
627 { 787 m_log.Info("[LLUDPSERVER]: Caught a thread abort, shutting down the LLUDP server");
628 proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); 788 Stop();
629 }
630 else
631 {
632 // re-set proxy endpoint
633 proxyCircuits.Remove(useCircuit.CircuitCode.Code);
634 proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
635 }
636 } 789 }
790 catch (Exception e)
791 {
792 // Don't let a failure in an individual client thread crash the whole sim.
793 m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", client.AgentID, packet.Type);
794 m_log.Error(e.Message, e);
795 }
796 }
637 797
638 m_packetServer.AddNewClient(userEP, useCircuit, sessionInfo, proxyEP); 798 private void LogoutHandler(IClientAPI client)
799 {
800 client.SendLogoutPacket();
801 RemoveClient(client);
639 } 802 }
640 } 803 }
641} 804}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
index c45d11f..1a1a1cb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -25,27 +25,46 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using OpenSim.Framework;
28using OpenMetaverse; 30using OpenMetaverse;
29 31
30namespace OpenSim.Region.ClientStack.LindenUDP 32namespace OpenSim.Region.ClientStack.LindenUDP
31{ 33{
32 public class LLUtil 34 /// <summary>
35 /// Holds a reference to the <seealso cref="LLUDPClient"/> this packet is
36 /// destined for, along with the serialized packet data, sequence number
37 /// (if this is a resend), number of times this packet has been resent,
38 /// the time of the last resend, and the throttling category for this
39 /// packet
40 /// </summary>
41 public sealed class OutgoingPacket
33 { 42 {
43 /// <summary>Client this packet is destined for</summary>
44 public LLUDPClient Client;
45 /// <summary>Packet data to send</summary>
46 public UDPPacketBuffer Buffer;
47 /// <summary>Sequence number of the wrapped packet</summary>
48 public uint SequenceNumber;
49 /// <summary>Number of times this packet has been resent</summary>
50 public int ResendCount;
51 /// <summary>Environment.TickCount when this packet was last sent over the wire</summary>
52 public int TickCount;
53 /// <summary>Category this packet belongs to</summary>
54 public ThrottleOutPacketType Category;
55
34 /// <summary> 56 /// <summary>
35 /// Convert a string to bytes suitable for use in an LL UDP packet. 57 /// Default constructor
36 /// </summary> 58 /// </summary>
37 /// <param name="s">Truncated to 254 characters if necessary</param> 59 /// <param name="client">Reference to the client this packet is destined for</param>
38 /// <returns></returns> 60 /// <param name="buffer">Serialized packet data. If the flags or sequence number
39 public static byte[] StringToPacketBytes(string s) 61 /// need to be updated, they will be injected directly into this binary buffer</param>
62 /// <param name="category">Throttling category for this packet</param>
63 public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category)
40 { 64 {
41 // Anything more than 254 will cause libsecondlife to barf 65 Client = client;
42 // (libsl 1550) adds an \0 on the Utils.StringToBytes conversion if it isn't present 66 Buffer = buffer;
43 if (s.Length > 254) 67 Category = category;
44 {
45 s = s.Remove(254);
46 }
47
48 return Utils.StringToBytes(s);
49 } 68 }
50 } 69 }
51} 70}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
index cde155b..7d0757f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/PacketHandlerTests.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
70 70
71 TestClient testClient = new TestClient(agent, scene); 71 TestClient testClient = new TestClient(agent, scene);
72 72
73 ILLPacketHandler packetHandler 73 LLPacketHandler packetHandler
74 = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings()); 74 = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
75 75
76 packetHandler.InPacket(new AgentAnimationPacket()); 76 packetHandler.InPacket(new AgentAnimationPacket());
diff --git a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
index 1fba847..e995d65 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/Tests/TestLLPacketServer.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
37 /// </summary> 37 /// </summary>
38 protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>(); 38 protected Dictionary<PacketType, int> m_packetsReceived = new Dictionary<PacketType, int>();
39 39
40 public TestLLPacketServer(ILLClientStackNetworkHandler networkHandler, ClientStackUserSettings userSettings) 40 public TestLLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings)
41 : base(networkHandler, userSettings) 41 : base(networkHandler, userSettings)
42 {} 42 {}
43 43
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
new file mode 100644
index 0000000..858a03c
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -0,0 +1,99 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30
31namespace OpenSim.Region.ClientStack.LindenUDP
32{
33 /// <summary>
34 /// Holds drip rates and maximum burst rates for throttling with hierarchical
35 /// token buckets. The maximum burst rates set here are hard limits and can
36 /// not be overridden by client requests
37 /// </summary>
38 public sealed class ThrottleRates
39 {
40 /// <summary>Drip rate for resent packets</summary>
41 public int Resend;
42 /// <summary>Drip rate for terrain packets</summary>
43 public int Land;
44 /// <summary>Drip rate for wind packets</summary>
45 public int Wind;
46 /// <summary>Drip rate for cloud packets</summary>
47 public int Cloud;
48 /// <summary>Drip rate for task (state and transaction) packets</summary>
49 public int Task;
50 /// <summary>Drip rate for texture packets</summary>
51 public int Texture;
52 /// <summary>Drip rate for asset packets</summary>
53 public int Asset;
54
55 /// <summary>Maximum burst rate for resent packets</summary>
56 public int ResendLimit;
57 /// <summary>Maximum burst rate for land packets</summary>
58 public int LandLimit;
59 /// <summary>Maximum burst rate for wind packets</summary>
60 public int WindLimit;
61 /// <summary>Maximum burst rate for cloud packets</summary>
62 public int CloudLimit;
63 /// <summary>Maximum burst rate for task (state and transaction) packets</summary>
64 public int TaskLimit;
65 /// <summary>Maximum burst rate for texture packets</summary>
66 public int TextureLimit;
67 /// <summary>Maximum burst rate for asset packets</summary>
68 public int AssetLimit;
69
70 /// <summary>
71 /// Default constructor
72 /// </summary>
73 /// <param name="config">Config source to load defaults from</param>
74 public ThrottleRates(IConfigSource config)
75 {
76 try
77 {
78 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
79
80 Resend = throttleConfig.GetInt("ResendDefault", 12500);
81 Land = throttleConfig.GetInt("LandDefault", 500);
82 Wind = throttleConfig.GetInt("WindDefault", 500);
83 Cloud = throttleConfig.GetInt("CloudDefault", 500);
84 Task = throttleConfig.GetInt("TaskDefault", 500);
85 Texture = throttleConfig.GetInt("TextureDefault", 500);
86 Asset = throttleConfig.GetInt("AssetDefault", 500);
87
88 ResendLimit = throttleConfig.GetInt("ResendLimit", 18750);
89 LandLimit = throttleConfig.GetInt("LandLimit", 29750);
90 WindLimit = throttleConfig.GetInt("WindLimit", 18750);
91 CloudLimit = throttleConfig.GetInt("CloudLimit", 18750);
92 TaskLimit = throttleConfig.GetInt("TaskLimit", 55750);
93 TextureLimit = throttleConfig.GetInt("TextureLimit", 55750);
94 AssetLimit = throttleConfig.GetInt("AssetLimit", 27500);
95 }
96 catch (Exception) { }
97 }
98 }
99}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
new file mode 100644
index 0000000..195ca57
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -0,0 +1,160 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using OpenMetaverse;
32
33namespace OpenSim.Region.ClientStack.LindenUDP
34{
35 /// <summary>
36 /// Special collection that is optimized for tracking unacknowledged packets
37 /// </summary>
38 public sealed class UnackedPacketCollection
39 {
40 /// <summary>Synchronization primitive. A lock must be acquired on this
41 /// object before calling any of the unsafe methods</summary>
42 public object SyncRoot = new object();
43
44 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
45 private SortedDictionary<uint, OutgoingPacket> packets = new SortedDictionary<uint, OutgoingPacket>();
46
47 /// <summary>Gets the total number of unacked packets</summary>
48 public int Count { get { return packets.Count; } }
49
50 /// <summary>
51 /// Default constructor
52 /// </summary>
53 public UnackedPacketCollection()
54 {
55 }
56
57 /// <summary>
58 /// Add an unacked packet to the collection
59 /// </summary>
60 /// <param name="packet">Packet that is awaiting acknowledgement</param>
61 /// <returns>True if the packet was successfully added, false if the
62 /// packet already existed in the collection</returns>
63 public bool Add(OutgoingPacket packet)
64 {
65 lock (SyncRoot)
66 {
67 if (!packets.ContainsKey(packet.SequenceNumber))
68 {
69 packets.Add(packet.SequenceNumber, packet);
70 return true;
71 }
72 return false;
73 }
74 }
75
76 /// <summary>
77 /// Removes a packet from the collection without attempting to obtain a
78 /// lock first
79 /// </summary>
80 /// <param name="sequenceNumber">Sequence number of the packet to remove</param>
81 /// <returns>True if the packet was found and removed, otherwise false</returns>
82 public bool RemoveUnsafe(uint sequenceNumber)
83 {
84 return packets.Remove(sequenceNumber);
85 }
86
87 /// <summary>
88 /// Removes a packet from the collection without attempting to obtain a
89 /// lock first
90 /// </summary>
91 /// <param name="sequenceNumber">Sequence number of the packet to remove</param>
92 /// <param name="packet">Returns the removed packet</param>
93 /// <returns>True if the packet was found and removed, otherwise false</returns>
94 public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet)
95 {
96 if (packets.TryGetValue(sequenceNumber, out packet))
97 {
98 packets.Remove(sequenceNumber);
99 return true;
100 }
101
102 return false;
103 }
104
105 /// <summary>
106 /// Gets the packet with the lowest sequence number
107 /// </summary>
108 /// <returns>The packet with the lowest sequence number, or null if the
109 /// collection is empty</returns>
110 public OutgoingPacket GetOldest()
111 {
112 lock (SyncRoot)
113 {
114 using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator())
115 {
116 if (e.MoveNext())
117 return e.Current;
118 else
119 return null;
120 }
121 }
122 }
123
124 /// <summary>
125 /// Returns a list of all of the packets with a TickCount older than
126 /// the specified timeout
127 /// </summary>
128 /// <param name="timeoutMS">Number of ticks (milliseconds) before a
129 /// packet is considered expired</param>
130 /// <returns>A list of all expired packets according to the given
131 /// expiration timeout</returns>
132 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
133 {
134 List<OutgoingPacket> expiredPackets = null;
135
136 lock (SyncRoot)
137 {
138 int now = Environment.TickCount;
139 foreach (OutgoingPacket packet in packets.Values)
140 {
141 if (packet.TickCount == 0)
142 continue;
143
144 if (now - packet.TickCount >= timeoutMS)
145 {
146 if (expiredPackets == null)
147 expiredPackets = new List<OutgoingPacket>();
148 expiredPackets.Add(packet);
149 }
150 else
151 {
152 break;
153 }
154 }
155 }
156
157 return expiredPackets;
158 }
159 }
160}
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 45e724d..d78931a 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -323,7 +323,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
323 httpThread.IsBackground = true; 323 httpThread.IsBackground = true;
324 _finished = false; 324 _finished = false;
325 httpThread.Start(); 325 httpThread.Start();
326 ThreadTracker.Add(httpThread);
327 } 326 }
328 327
329 /* 328 /*
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
index 8a169f8..97899a7 100644
--- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -639,7 +639,6 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
639 httpThread.IsBackground = true; 639 httpThread.IsBackground = true;
640 _finished = false; 640 _finished = false;
641 httpThread.Start(); 641 httpThread.Start();
642 ThreadTracker.Add(httpThread);
643 } 642 }
644 643
645 /* 644 /*
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 05ed70a..4fb4c51 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -345,7 +345,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
345 mapItemReqThread.Priority = ThreadPriority.BelowNormal; 345 mapItemReqThread.Priority = ThreadPriority.BelowNormal;
346 mapItemReqThread.SetApartmentState(ApartmentState.MTA); 346 mapItemReqThread.SetApartmentState(ApartmentState.MTA);
347 mapItemReqThread.Start(); 347 mapItemReqThread.Start();
348 ThreadTracker.Add(mapItemReqThread);
349 } 348 }
350 349
351 /// <summary> 350 /// <summary>
@@ -447,7 +446,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
447 // end gracefully 446 // end gracefully
448 if (st.agentID == UUID.Zero) 447 if (st.agentID == UUID.Zero)
449 { 448 {
450 ThreadTracker.Remove(mapItemReqThread);
451 break; 449 break;
452 } 450 }
453 451
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 5f18a44..ceff28b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -903,7 +903,6 @@ namespace OpenSim.Region.Framework.Scenes
903 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 903 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
904 if (HeartbeatThread != null) 904 if (HeartbeatThread != null)
905 { 905 {
906 ThreadTracker.Remove(HeartbeatThread);
907 HeartbeatThread.Abort(); 906 HeartbeatThread.Abort();
908 HeartbeatThread = null; 907 HeartbeatThread = null;
909 } 908 }
@@ -912,7 +911,6 @@ namespace OpenSim.Region.Framework.Scenes
912 HeartbeatThread.SetApartmentState(ApartmentState.MTA); 911 HeartbeatThread.SetApartmentState(ApartmentState.MTA);
913 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName); 912 HeartbeatThread.Name = string.Format("Heartbeat for region {0}", RegionInfo.RegionName);
914 HeartbeatThread.Priority = ThreadPriority.AboveNormal; 913 HeartbeatThread.Priority = ThreadPriority.AboveNormal;
915 ThreadTracker.Add(HeartbeatThread);
916 HeartbeatThread.Start(); 914 HeartbeatThread.Start();
917 } 915 }
918 916
@@ -1448,6 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes
1448 m_log.Info("[SCENE]: Loading objects from datastore"); 1446 m_log.Info("[SCENE]: Loading objects from datastore");
1449 1447
1450 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); 1448 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1449
1450 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
1451
1451 foreach (SceneObjectGroup group in PrimsFromDB) 1452 foreach (SceneObjectGroup group in PrimsFromDB)
1452 { 1453 {
1453 if (group.RootPart == null) 1454 if (group.RootPart == null)
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
index 9273fb5..cd401a6 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCConnector.cs
@@ -360,7 +360,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
360 m_listener.Name = "IRCConnectorListenerThread"; 360 m_listener.Name = "IRCConnectorListenerThread";
361 m_listener.IsBackground = true; 361 m_listener.IsBackground = true;
362 m_listener.Start(); 362 m_listener.Start();
363 ThreadTracker.Add(m_listener);
364 363
365 // This is the message order recommended by RFC 2812 364 // This is the message order recommended by RFC 2812
366 if (m_password != null) 365 if (m_password != null)
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
index 7202601..16fe9e9 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
@@ -152,7 +152,6 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
152 m_thread.Name = "Content Management"; 152 m_thread.Name = "Content Management";
153 m_thread.IsBackground = true; 153 m_thread.IsBackground = true;
154 m_thread.Start(); 154 m_thread.Start();
155 ThreadTracker.Add(m_thread);
156 m_state = State.NONE; 155 m_state = State.NONE;
157 } 156 }
158 } 157 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index 0feb967..583d2ff 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
138 EventQueueThread.Priority = MyThreadPriority; 138 EventQueueThread.Priority = MyThreadPriority;
139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; 139 EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
140 EventQueueThread.Start(); 140 EventQueueThread.Start();
141 ThreadTracker.Add(EventQueueThread);
142 141
143 // Look at this... Don't you wish everyone did that solid 142 // Look at this... Don't you wish everyone did that solid
144 // coding everywhere? :P 143 // coding everywhere? :P
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
index 8bafe77..7ffdb1a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
97 MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; 97 MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
98 MaintenanceThreadThread.IsBackground = true; 98 MaintenanceThreadThread.IsBackground = true;
99 MaintenanceThreadThread.Start(); 99 MaintenanceThreadThread.Start();
100 ThreadTracker.Add(MaintenanceThreadThread);
101 } 100 }
102 } 101 }
103 102
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 3c91b29..9806218 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -129,10 +129,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
129 129
130 public void AddRegion(Scene Sceneworld) 130 public void AddRegion(Scene Sceneworld)
131 { 131 {
132 m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
133
134 m_Scene = Sceneworld;
135
136 // Make sure we have config 132 // Make sure we have config
137 if (ConfigSource.Configs[ScriptEngineName] == null) 133 if (ConfigSource.Configs[ScriptEngineName] == null)
138 ConfigSource.AddConfig(ScriptEngineName); 134 ConfigSource.AddConfig(ScriptEngineName);
@@ -143,6 +139,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
143 if (!m_enabled) 139 if (!m_enabled)
144 return; 140 return;
145 141
142 m_log.Info("[" + ScriptEngineName + "]: ScriptEngine initializing");
143
144 m_Scene = Sceneworld;
145
146 // Create all objects we'll be using 146 // Create all objects we'll be using
147 m_EventQueueManager = new EventQueueManager(this); 147 m_EventQueueManager = new EventQueueManager(this);
148 m_EventManager = new EventManager(this, true); 148 m_EventManager = new EventManager(this, true);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index e454524..1607d34 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -142,7 +142,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
142 cmdHandlerThread.Priority = ThreadPriority.BelowNormal; 142 cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
143 cmdHandlerThread.IsBackground = true; 143 cmdHandlerThread.IsBackground = true;
144 cmdHandlerThread.Start(); 144 cmdHandlerThread.Start();
145 ThreadTracker.Add(cmdHandlerThread);
146 } 145 }
147 } 146 }
148 147