From 3f2291611fcca7859f774976038e0c15168eda57 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 4 Aug 2016 16:24:19 +0100 Subject: apply external forces and torque to vehicles also, as other engines do --- OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs') diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index aaa2203..ebaa875 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs @@ -81,7 +81,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde private Vector3 _position; private Vector3 _velocity; - private Vector3 m_torque; private Vector3 m_lastVelocity; private Vector3 m_lastposition; private Vector3 m_rotationalVelocity; @@ -89,9 +88,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde private Vector3 _acceleration; private IntPtr Amotor; - private Vector3 m_force; - private Vector3 m_forceacc; - private Vector3 m_angularForceacc; + internal Vector3 m_force; + internal Vector3 m_forceacc; + internal Vector3 m_torque; + internal Vector3 m_angularForceacc; private float m_invTimeStep; private float m_timeStep; -- cgit v1.1