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authorJustin Clark-Casey (justincc)2013-12-14 00:10:32 +0000
committerJustin Clark-Casey (justincc)2013-12-14 00:10:32 +0000
commit54cc22976868dcdc0dd0143a0134fba7392af525 (patch)
tree9bb8cadb3677f59a425a95c88ab99ee166be64e9 /OpenSim/Region/OptionalModules/World
parentEliminate unnecessary line from my previous commit 1d605642 (diff)
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Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index e1ef4d0..d552229 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -337,7 +337,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
337 public void TestSitAndStandWithNoSitTarget() 337 public void TestSitAndStandWithNoSitTarget()
338 { 338 {
339 TestHelpers.InMethod(); 339 TestHelpers.InMethod();
340// log4net.Config.XmlConfigurator.Configure(); 340// TestHelpers.EnableLogging();
341 341
342 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 342 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
343 343
@@ -355,13 +355,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
356 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 356 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
357 357
358 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
359 // default avatar.
360 // Curiously, Vector3.ToString() will not display the last two places of the float. For example,
361 // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
362 Assert.That( 358 Assert.That(
363 npc.AbsolutePosition, 359 npc.AbsolutePosition,
364 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); 360 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2)));
365 361
366 m_npcMod.Stand(npc.UUID, m_scene); 362 m_npcMod.Stand(npc.UUID, m_scene);
367 363