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authorMelanie2010-06-07 05:23:52 +0100
committerMelanie2010-06-07 05:23:52 +0100
commitcc2622660bad93ef46844476e434b6640a3a3643 (patch)
treeaa0b0f36bcbfb9bd44fe396e1cd98f8de26f2255 /OpenSim/Region/Framework
parentGosh, fixing another nullref issue in cmGetAvatarList. I deserve spanks. (diff)
parentRevert "commit code which stops full updates being fired multiple times when ... (diff)
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Merge branch '0.6.9-post-fixes' into careminster
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs8
8 files changed, 22 insertions, 122 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4019c12..cedf405 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2458,8 +2458,6 @@ namespace OpenSim.Region.Framework.Scenes
2458 return; 2458 return;
2459 } 2459 }
2460 2460
2461 m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment);
2462 Console.WriteLine("HERE X");
2463 ScenePresence presence; 2461 ScenePresence presence;
2464 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2462 if (TryGetAvatar(remoteClient.AgentId, out presence))
2465 { 2463 {
@@ -2467,12 +2465,9 @@ namespace OpenSim.Region.Framework.Scenes
2467 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 2465 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2468 item = InventoryService.GetItem(item); 2466 item = InventoryService.GetItem(item);
2469 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2467 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2470 Console.WriteLine("HERE Y");
2471 2468
2472 if (m_AvatarFactory != null) 2469 if (m_AvatarFactory != null)
2473 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2470 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2474
2475 Console.WriteLine("HERE Z");
2476 } 2471 }
2477 } 2472 }
2478 2473
@@ -2655,4 +2650,4 @@ namespace OpenSim.Region.Framework.Scenes
2655 m_sceneGraph.LinkObjects(root, children); 2650 m_sceneGraph.LinkObjects(root, children);
2656 } 2651 }
2657 } 2652 }
2658} 2653} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index d8e604f..ac04dc7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -124,7 +124,6 @@ namespace OpenSim.Region.Framework.Scenes
124 { 124 {
125 if (((SceneObjectGroup)ent).LocalId == primLocalID) 125 if (((SceneObjectGroup)ent).LocalId == primLocalID)
126 { 126 {
127 m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name);
128 ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); 127 ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
129 return; 128 return;
130 } 129 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a3c5a03..4bd3222 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1891,31 +1891,9 @@ namespace OpenSim.Region.Framework.Scenes
1891 /// true if the object was added, false if an object with the same uuid was already in the scene 1891 /// true if the object was added, false if an object with the same uuid was already in the scene
1892 /// </returns> 1892 /// </returns>
1893 public bool AddRestoredSceneObject( 1893 public bool AddRestoredSceneObject(
1894 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
1895 {
1896 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
1897 }
1898
1899 /// <summary>
1900 /// Add an object into the scene that has come from storage
1901 /// </summary>
1902 ///
1903 /// <param name="sceneObject"></param>
1904 /// <param name="attachToBackup">
1905 /// If true, changes to the object will be reflected in its persisted data
1906 /// If false, the persisted data will not be changed even if the object in the scene is changed
1907 /// </param>
1908 /// <param name="alreadyPersisted">
1909 /// If true, we won't persist this object until it changes
1910 /// If false, we'll persist this object immediately
1911 /// </param>
1912 /// <returns>
1913 /// true if the object was added, false if an object with the same uuid was already in the scene
1914 /// </returns>
1915 public bool AddRestoredSceneObject(
1916 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) 1894 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
1917 { 1895 {
1918 return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); 1896 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted);
1919 } 1897 }
1920 1898
1921 /// <summary> 1899 /// <summary>
@@ -2528,7 +2506,7 @@ namespace OpenSim.Region.Framework.Scenes
2528 /// <returns></returns> 2506 /// <returns></returns>
2529 public bool IncomingCreateObject(ISceneObject sog) 2507 public bool IncomingCreateObject(ISceneObject sog)
2530 { 2508 {
2531 m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); 2509 //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
2532 SceneObjectGroup newObject; 2510 SceneObjectGroup newObject;
2533 try 2511 try
2534 { 2512 {
@@ -2600,12 +2578,10 @@ namespace OpenSim.Region.Framework.Scenes
2600 2578
2601 if (sceneObject.IsAttachmentCheckFull()) // Attachment 2579 if (sceneObject.IsAttachmentCheckFull()) // Attachment
2602 { 2580 {
2603 m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
2604
2605 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); 2581 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
2606 sceneObject.RootPart.AddFlag(PrimFlags.Phantom); 2582 sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
2607 2583
2608 AddRestoredSceneObject(sceneObject, false, false, false); 2584 AddRestoredSceneObject(sceneObject, false, false);
2609 2585
2610 // Handle attachment special case 2586 // Handle attachment special case
2611 SceneObjectPart RootPrim = sceneObject.RootPart; 2587 SceneObjectPart RootPrim = sceneObject.RootPart;
@@ -2613,8 +2589,6 @@ namespace OpenSim.Region.Framework.Scenes
2613 // Fix up attachment Parent Local ID 2589 // Fix up attachment Parent Local ID
2614 ScenePresence sp = GetScenePresence(sceneObject.OwnerID); 2590 ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
2615 2591
2616 Console.WriteLine("AAAA");
2617
2618 //uint parentLocalID = 0; 2592 //uint parentLocalID = 0;
2619 if (sp != null) 2593 if (sp != null)
2620 { 2594 {
@@ -2633,25 +2607,20 @@ namespace OpenSim.Region.Framework.Scenes
2633 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2607 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2634 m_log.DebugFormat( 2608 m_log.DebugFormat(
2635 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); 2609 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
2636 2610
2637 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2638 AttachObject( 2611 AttachObject(
2639 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); 2612 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
2640 2613 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2641 //grp.SendGroupFullUpdate(); 2614 grp.SendGroupFullUpdate();
2642 } 2615 }
2643 else 2616 else
2644 { 2617 {
2645 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2618 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2646 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2619 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2647 } 2620 }
2648
2649 Console.WriteLine("BBBB");
2650 } 2621 }
2651 else 2622 else
2652 { 2623 {
2653 m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
2654
2655 AddRestoredSceneObject(sceneObject, true, false); 2624 AddRestoredSceneObject(sceneObject, true, false);
2656 2625
2657 if (!Permissions.CanObjectEntry(sceneObject.UUID, 2626 if (!Permissions.CanObjectEntry(sceneObject.UUID,
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 9153069..04626d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1410,9 +1410,7 @@ namespace OpenSim.Region.Framework.Scenes
1410 // now we have a child agent in this region. Request all interesting data about other (root) agents 1410 // now we have a child agent in this region. Request all interesting data about other (root) agents
1411 agent.SendInitialFullUpdateToAllClients(); 1411 agent.SendInitialFullUpdateToAllClients();
1412 1412
1413 Console.WriteLine("SCS 1");
1414 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); 1413 agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
1415 Console.WriteLine("SCS 2");
1416 1414
1417 // m_scene.SendKillObject(m_localId); 1415 // m_scene.SendKillObject(m_localId);
1418 1416
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index fb01140..730ec31 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -216,15 +216,11 @@ namespace OpenSim.Region.Framework.Scenes
216 /// If true, we won't persist this object until it changes 216 /// If true, we won't persist this object until it changes
217 /// If false, we'll persist this object immediately 217 /// If false, we'll persist this object immediately
218 /// </param> 218 /// </param>
219 /// <param name="sendClientUpdate">
220 /// If true, we send updates to the client to tell it about this object
221 /// If false, we leave it up to the caller to do this
222 /// </param>
223 /// <returns> 219 /// <returns>
224 /// true if the object was added, false if an object with the same uuid was already in the scene 220 /// true if the object was added, false if an object with the same uuid was already in the scene
225 /// </returns> 221 /// </returns>
226 protected internal bool AddRestoredSceneObject( 222 protected internal bool AddRestoredSceneObject(
227 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 223 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
228 { 224 {
229 // KF: Check for out-of-region, move inside and make static. 225 // KF: Check for out-of-region, move inside and make static.
230 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, 226 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
@@ -256,29 +252,8 @@ namespace OpenSim.Region.Framework.Scenes
256 sceneObject.HasGroupChanged = true; 252 sceneObject.HasGroupChanged = true;
257 } 253 }
258 254
259 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); 255 return AddSceneObject(sceneObject, attachToBackup, true);
260 } 256 }
261
262// /// <summary>
263// /// Add an object into the scene that has come from storage
264// /// </summary>
265// /// <param name="sceneObject"></param>
266// /// <param name="attachToBackup">
267// /// If true, changes to the object will be reflected in its persisted data
268// /// If false, the persisted data will not be changed even if the object in the scene is changed
269// /// </param>
270// /// <param name="alreadyPersisted">
271// /// If true, we won't persist this object until it changes
272// /// If false, we'll persist this object immediately
273// /// </param>
274// /// <returns>
275// /// true if the object was added, false if an object with the same uuid was already in the scene
276// /// </returns>
277// protected internal bool AddRestoredSceneObject(
278// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
279// {
280// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
281// }
282 257
283 /// <summary> 258 /// <summary>
284 /// Add a newly created object to the scene. This will both update the scene, and send information about the 259 /// Add a newly created object to the scene. This will both update the scene, and send information about the
@@ -672,13 +647,11 @@ namespace OpenSim.Region.Framework.Scenes
672 protected internal bool AttachObject( 647 protected internal bool AttachObject(
673 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) 648 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
674 { 649 {
675 Console.WriteLine("HERE A");
676 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 650 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
677 if (group != null) 651 if (group != null)
678 { 652 {
679 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) 653 if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
680 { 654 {
681 Console.WriteLine("HERE -1");
682 // If the attachment point isn't the same as the one previously used 655 // If the attachment point isn't the same as the one previously used
683 // set it's offset position = 0 so that it appears on the attachment point 656 // set it's offset position = 0 so that it appears on the attachment point
684 // and not in a weird location somewhere unknown. 657 // and not in a weird location somewhere unknown.
@@ -717,12 +690,9 @@ namespace OpenSim.Region.Framework.Scenes
717 itemId = group.GetFromItemID(); 690 itemId = group.GetFromItemID();
718 } 691 }
719 692
720 Console.WriteLine("HERE 0");
721 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); 693 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
722 694
723 Console.WriteLine("HERE 1");
724 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); 695 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
725 Console.WriteLine("HERE 2");
726 // In case it is later dropped again, don't let 696 // In case it is later dropped again, don't let
727 // it get cleaned up 697 // it get cleaned up
728 // 698 //
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 318357d..edaf1a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1651,10 +1651,6 @@ namespace OpenSim.Region.Framework.Scenes
1651 1651
1652 public void SendFullUpdateToClient(IClientAPI remoteClient) 1652 public void SendFullUpdateToClient(IClientAPI remoteClient)
1653 { 1653 {
1654 if (IsAttachment)
1655 m_log.DebugFormat(
1656 "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId);
1657
1658 SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); 1654 SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
1659 1655
1660 lockPartsForRead(true); 1656 lockPartsForRead(true);
@@ -1677,9 +1673,8 @@ namespace OpenSim.Region.Framework.Scenes
1677 /// <param name="part"></param> 1673 /// <param name="part"></param>
1678 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) 1674 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
1679 { 1675 {
1680 if (IsAttachment) 1676// m_log.DebugFormat(
1681 m_log.DebugFormat( 1677// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
1682 "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
1683 1678
1684 if (m_rootPart.UUID == part.UUID) 1679 if (m_rootPart.UUID == part.UUID)
1685 { 1680 {
@@ -2191,8 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
2191 2186
2192 public void ScheduleFullUpdateToAvatar(ScenePresence presence) 2187 public void ScheduleFullUpdateToAvatar(ScenePresence presence)
2193 { 2188 {
2194 if (IsAttachment) 2189// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
2195 m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
2196 2190
2197 RootPart.AddFullUpdateToAvatar(presence); 2191 RootPart.AddFullUpdateToAvatar(presence);
2198 2192
@@ -2228,8 +2222,7 @@ namespace OpenSim.Region.Framework.Scenes
2228 /// </summary> 2222 /// </summary>
2229 public void ScheduleGroupForFullUpdate() 2223 public void ScheduleGroupForFullUpdate()
2230 { 2224 {
2231 if (IsAttachment) 2225// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
2232 m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
2233 2226
2234 checkAtTargets(); 2227 checkAtTargets();
2235 RootPart.ScheduleFullUpdate(); 2228 RootPart.ScheduleFullUpdate();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3a101cc..548a64f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1270,17 +1270,16 @@ namespace OpenSim.Region.Framework.Scenes
1270 /// Tell all scene presences that they should send updates for this part to their clients 1270 /// Tell all scene presences that they should send updates for this part to their clients
1271 /// </summary> 1271 /// </summary>
1272 public void AddFullUpdateToAllAvatars() 1272 public void AddFullUpdateToAllAvatars()
1273 { 1273 {
1274 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1274 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
1275 for (int i = 0; i < avatars.Length; i++) 1275 for (int i = 0; i < avatars.Length; i++)
1276 AddFullUpdateToAvatar(avatars[i]); 1276 {
1277 avatars[i].SceneViewer.QueuePartForUpdate(this);
1278 }
1277 } 1279 }
1278 1280
1279 public void AddFullUpdateToAvatar(ScenePresence presence) 1281 public void AddFullUpdateToAvatar(ScenePresence presence)
1280 { 1282 {
1281 if (IsAttachment)
1282 m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
1283
1284 presence.SceneViewer.QueuePartForUpdate(this); 1283 presence.SceneViewer.QueuePartForUpdate(this);
1285 } 1284 }
1286 1285
@@ -1299,14 +1298,13 @@ namespace OpenSim.Region.Framework.Scenes
1299 { 1298 {
1300 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 1299 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
1301 for (int i = 0; i < avatars.Length; i++) 1300 for (int i = 0; i < avatars.Length; i++)
1302 AddTerseUpdateToAvatar(avatars[i]); 1301 {
1302 avatars[i].SceneViewer.QueuePartForUpdate(this);
1303 }
1303 } 1304 }
1304 1305
1305 public void AddTerseUpdateToAvatar(ScenePresence presence) 1306 public void AddTerseUpdateToAvatar(ScenePresence presence)
1306 { 1307 {
1307 if (IsAttachment)
1308 m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
1309
1310 presence.SceneViewer.QueuePartForUpdate(this); 1308 presence.SceneViewer.QueuePartForUpdate(this);
1311 } 1309 }
1312 1310
@@ -2715,8 +2713,7 @@ namespace OpenSim.Region.Framework.Scenes
2715 /// </summary> 2713 /// </summary>
2716 public void ScheduleFullUpdate() 2714 public void ScheduleFullUpdate()
2717 { 2715 {
2718 if (IsAttachment) 2716// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
2719 m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
2720 2717
2721 if (m_parentGroup != null) 2718 if (m_parentGroup != null)
2722 { 2719 {
@@ -2829,10 +2826,6 @@ namespace OpenSim.Region.Framework.Scenes
2829 /// <param name="remoteClient"></param> 2826 /// <param name="remoteClient"></param>
2830 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) 2827 public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
2831 { 2828 {
2832 if (IsAttachment)
2833 m_log.DebugFormat(
2834 "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
2835
2836 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); 2829 m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
2837 } 2830 }
2838 2831
@@ -2841,10 +2834,6 @@ namespace OpenSim.Region.Framework.Scenes
2841 /// </summary> 2834 /// </summary>
2842 public void SendFullUpdateToAllClients() 2835 public void SendFullUpdateToAllClients()
2843 { 2836 {
2844 if (IsAttachment)
2845 m_log.DebugFormat(
2846 "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
2847
2848 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2837 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
2849 for (int i = 0; i < avatars.Length; i++) 2838 for (int i = 0; i < avatars.Length; i++)
2850 { 2839 {
@@ -2856,10 +2845,6 @@ namespace OpenSim.Region.Framework.Scenes
2856 2845
2857 public void SendFullUpdateToAllClientsExcept(UUID agentID) 2846 public void SendFullUpdateToAllClientsExcept(UUID agentID)
2858 { 2847 {
2859 if (IsAttachment)
2860 m_log.DebugFormat(
2861 "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
2862
2863 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); 2848 ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
2864 for (int i = 0; i < avatars.Length; i++) 2849 for (int i = 0; i < avatars.Length; i++)
2865 { 2850 {
@@ -2968,9 +2953,6 @@ namespace OpenSim.Region.Framework.Scenes
2968 { 2953 {
2969 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes 2954 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
2970 { 2955 {
2971 if (IsAttachment)
2972 m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
2973
2974 AddFullUpdateToAllAvatars(); 2956 AddFullUpdateToAllAvatars();
2975 m_updateFlag = 0; //Same here 2957 m_updateFlag = 0; //Same here
2976 } 2958 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index f88605b..1cff0eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -27,7 +27,6 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse; 30using OpenMetaverse;
32using log4net; 31using log4net;
33using OpenSim.Framework; 32using OpenSim.Framework;
@@ -40,8 +39,6 @@ namespace OpenSim.Region.Framework.Scenes
40{ 39{
41 public class SceneViewer : ISceneViewer 40 public class SceneViewer : ISceneViewer
42 { 41 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 protected ScenePresence m_presence; 42 protected ScenePresence m_presence;
46 protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); 43 protected UpdateQueue m_partsUpdateQueue = new UpdateQueue();
47 protected Queue<SceneObjectGroup> m_pendingObjects; 44 protected Queue<SceneObjectGroup> m_pendingObjects;
@@ -63,9 +60,6 @@ namespace OpenSim.Region.Framework.Scenes
63 /// <param name="part"></param> 60 /// <param name="part"></param>
64 public void QueuePartForUpdate(SceneObjectPart part) 61 public void QueuePartForUpdate(SceneObjectPart part)
65 { 62 {
66 if (part.IsAttachment)
67 m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
68
69 lock (m_partsUpdateQueue) 63 lock (m_partsUpdateQueue)
70 { 64 {
71 m_partsUpdateQueue.Enqueue(part); 65 m_partsUpdateQueue.Enqueue(part);
@@ -140,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes
140 } 134 }
141 else if (update.LastTerseUpdateTime <= part.TimeStampTerse) 135 else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
142 { 136 {
143// m_log.DebugFormat(AddFullUpdateToAvatar 137// m_log.DebugFormat(
144// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", 138// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
145// part.Name, part.UUID, part.TimeStampTerse); 139// part.Name, part.UUID, part.TimeStampTerse);
146 140