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author | UbitUmarov | 2017-06-14 03:04:14 +0100 |
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committer | UbitUmarov | 2017-06-14 03:04:14 +0100 |
commit | 84946e3061d7b845af2821c8693356f35368617a (patch) | |
tree | 51c2a72600116de2533843389099a9b006f9c084 /OpenSim/Region/Framework | |
parent | revert. The .net concurrent objects look nice, but mono5 cpu load with them d... (diff) | |
parent | main generic use JobEngine also does not need a permanent thread.. actually d... (diff) | |
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Merge branch 'master' into httptests
Diffstat (limited to 'OpenSim/Region/Framework')
6 files changed, 25 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index bba7a96..057ca17 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2865,7 +2865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2865 | root.SendPropertiesToClient(sp.ControllingClient); | 2865 | root.SendPropertiesToClient(sp.ControllingClient); |
2866 | if (oldUsePhysics && (root.Flags & PrimFlags.Physics) == 0) | 2866 | if (oldUsePhysics && (root.Flags & PrimFlags.Physics) == 0) |
2867 | { | 2867 | { |
2868 | sp.ControllingClient.SendAlertMessage("Object physics canceled"); | 2868 | sp.ControllingClient.SendAlertMessage("Object physics cancelled"); |
2869 | } | 2869 | } |
2870 | } | 2870 | } |
2871 | } | 2871 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 96b8c8b..ae827f4 100755 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1604,13 +1604,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | /// <param name="remoteClient"></param> | 1604 | /// <param name="remoteClient"></param> |
1605 | protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | 1605 | protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) |
1606 | { | 1606 | { |
1607 | SceneObjectGroup group = GetGroupByPrim(localID); | 1607 | SceneObjectPart part = GetSceneObjectPart(localID); |
1608 | if(part == null) | ||
1609 | return; | ||
1608 | 1610 | ||
1609 | if (group != null) | 1611 | SceneObjectGroup group = part.ParentGroup; |
1612 | if (group != null && !group.IsDeleted) | ||
1610 | { | 1613 | { |
1611 | if (m_parentScene.Permissions.CanEditObject(group, remoteClient)) | 1614 | if (m_parentScene.Permissions.CanEditObject(group, remoteClient)) |
1612 | { | 1615 | { |
1613 | group.UpdateTextureEntry(localID, texture); | 1616 | part.UpdateTextureEntry(texture); |
1614 | } | 1617 | } |
1615 | } | 1618 | } |
1616 | } | 1619 | } |
@@ -1661,8 +1664,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1661 | 1664 | ||
1662 | if (wantedPhys != group.UsesPhysics && remoteClient != null) | 1665 | if (wantedPhys != group.UsesPhysics && remoteClient != null) |
1663 | { | 1666 | { |
1664 | remoteClient.SendAlertMessage("Object physics canceled because exceeds the limit of " + | 1667 | if(m_parentScene.m_linksetPhysCapacity != 0) |
1665 | m_parentScene.m_linksetPhysCapacity + " physical prims with shape type not set to None"); | 1668 | remoteClient.SendAlertMessage("Object physics cancelled because it exceeds limits for physical prims, either size or number of primswith shape type not set to None"); |
1669 | else | ||
1670 | remoteClient.SendAlertMessage("Object physics cancelled because it exceeds size limits for physical prims"); | ||
1671 | |||
1666 | group.RootPart.ScheduleFullUpdate(); | 1672 | group.RootPart.ScheduleFullUpdate(); |
1667 | } | 1673 | } |
1668 | } | 1674 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1695d9b..fdfe8ae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -4129,20 +4129,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4129 | return Parts.Count(); | 4129 | return Parts.Count(); |
4130 | } | 4130 | } |
4131 | 4131 | ||
4132 | /// <summary> | ||
4133 | /// Update the texture entry for this part | ||
4134 | /// </summary> | ||
4135 | /// <param name="localID"></param> | ||
4136 | /// <param name="textureEntry"></param> | ||
4137 | public void UpdateTextureEntry(uint localID, byte[] textureEntry) | ||
4138 | { | ||
4139 | SceneObjectPart part = GetPart(localID); | ||
4140 | if (part != null) | ||
4141 | { | ||
4142 | part.UpdateTextureEntry(textureEntry); | ||
4143 | } | ||
4144 | } | ||
4145 | |||
4146 | public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive) | 4132 | public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive) |
4147 | { | 4133 | { |
4148 | uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits | 4134 | uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 61aa915..c2eac24 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -5016,6 +5016,9 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
5016 | if (newTex.FaceTextures[i] != null) | 5016 | if (newTex.FaceTextures[i] != null) |
5017 | newFace = newTex.FaceTextures[i]; | 5017 | newFace = newTex.FaceTextures[i]; |
5018 | 5018 | ||
5019 | if (oldFace.TextureID != newFace.TextureID) | ||
5020 | changeFlags |= Changed.TEXTURE; | ||
5021 | |||
5019 | Color4 oldRGBA = oldFace.RGBA; | 5022 | Color4 oldRGBA = oldFace.RGBA; |
5020 | Color4 newRGBA = newFace.RGBA; | 5023 | Color4 newRGBA = newFace.RGBA; |
5021 | 5024 | ||
@@ -5025,9 +5028,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
5025 | oldRGBA.A != newRGBA.A) | 5028 | oldRGBA.A != newRGBA.A) |
5026 | changeFlags |= Changed.COLOR; | 5029 | changeFlags |= Changed.COLOR; |
5027 | 5030 | ||
5028 | if (oldFace.TextureID != newFace.TextureID) | ||
5029 | changeFlags |= Changed.TEXTURE; | ||
5030 | |||
5031 | // Max change, skip the rest of testing | 5031 | // Max change, skip the rest of testing |
5032 | if (changeFlags == (Changed.TEXTURE | Changed.COLOR)) | 5032 | if (changeFlags == (Changed.TEXTURE | Changed.COLOR)) |
5033 | break; | 5033 | break; |
@@ -5053,17 +5053,11 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
5053 | m_shape.TextureEntry = newTex.GetBytes(); | 5053 | m_shape.TextureEntry = newTex.GetBytes(); |
5054 | if (changeFlags != 0) | 5054 | if (changeFlags != 0) |
5055 | TriggerScriptChangedEvent(changeFlags); | 5055 | TriggerScriptChangedEvent(changeFlags); |
5056 | UpdateFlag = UpdateRequired.FULL; | ||
5057 | ParentGroup.HasGroupChanged = true; | 5056 | ParentGroup.HasGroupChanged = true; |
5058 | |||
5059 | //This is madness.. | ||
5060 | //ParentGroup.ScheduleGroupForFullUpdate(); | ||
5061 | //This is sparta | ||
5062 | ScheduleFullUpdate(); | 5057 | ScheduleFullUpdate(); |
5063 | } | 5058 | } |
5064 | } | 5059 | } |
5065 | 5060 | ||
5066 | |||
5067 | internal void UpdatePhysicsSubscribedEvents() | 5061 | internal void UpdatePhysicsSubscribedEvents() |
5068 | { | 5062 | { |
5069 | PhysicsActor pa = PhysActor; | 5063 | PhysicsActor pa = PhysActor; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 47af3b8..7e3adb9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2280,18 +2280,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2280 | m_lastChildAgentUpdateDrawDistance = DrawDistance; | 2280 | m_lastChildAgentUpdateDrawDistance = DrawDistance; |
2281 | m_lastChildAgentUpdatePosition = AbsolutePosition; | 2281 | m_lastChildAgentUpdatePosition = AbsolutePosition; |
2282 | m_childUpdatesBusy = false; // allow them | 2282 | m_childUpdatesBusy = false; // allow them |
2283 | |||
2284 | |||
2285 | } | 2283 | } |
2286 | 2284 | ||
2287 | m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | 2285 | m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); |
2288 | 2286 | ||
2289 | |||
2290 | |||
2291 | // send the rest of the world | 2287 | // send the rest of the world |
2292 | if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) | 2288 | if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) |
2293 | SendInitialDataToMe(); | 2289 | SendInitialDataToMe(); |
2294 | |||
2295 | 2290 | ||
2296 | // priority uses avatar position only | 2291 | // priority uses avatar position only |
2297 | // m_reprioritizationLastPosition = AbsolutePosition; | 2292 | // m_reprioritizationLastPosition = AbsolutePosition; |
@@ -2958,31 +2953,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
2958 | Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN)); | 2953 | Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN)); |
2959 | 2954 | ||
2960 | MovementFlag &= noMovFlagsMask; | 2955 | MovementFlag &= noMovFlagsMask; |
2961 | AgentControlFlags &= noMovFlagsMask; | 2956 | uint tmpAgentControlFlags = (uint)m_AgentControlFlags; |
2957 | tmpAgentControlFlags &= noMovFlagsMask; | ||
2962 | 2958 | ||
2963 | if (LocalVectorToTarget3D.X < 0) //MoveBack | 2959 | if (LocalVectorToTarget3D.X < 0) //MoveBack |
2964 | { | 2960 | { |
2965 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | 2961 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; |
2966 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | 2962 | tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; |
2967 | updated = true; | 2963 | updated = true; |
2968 | } | 2964 | } |
2969 | else if (LocalVectorToTarget3D.X > 0) //Move Forward | 2965 | else if (LocalVectorToTarget3D.X > 0) //Move Forward |
2970 | { | 2966 | { |
2971 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | 2967 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; |
2972 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | 2968 | tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; |
2973 | updated = true; | 2969 | updated = true; |
2974 | } | 2970 | } |
2975 | 2971 | ||
2976 | if (LocalVectorToTarget3D.Y > 0) //MoveLeft | 2972 | if (LocalVectorToTarget3D.Y > 0) //MoveLeft |
2977 | { | 2973 | { |
2978 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 2974 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
2979 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 2975 | tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
2980 | updated = true; | 2976 | updated = true; |
2981 | } | 2977 | } |
2982 | else if (LocalVectorToTarget3D.Y < 0) //MoveRight | 2978 | else if (LocalVectorToTarget3D.Y < 0) //MoveRight |
2983 | { | 2979 | { |
2984 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | 2980 | MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; |
2985 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | 2981 | tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; |
2986 | updated = true; | 2982 | updated = true; |
2987 | } | 2983 | } |
2988 | 2984 | ||
@@ -3006,6 +3002,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3006 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", | 3002 | // "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}", |
3007 | // LocalVectorToTarget3D, agent_control_v3, Name); | 3003 | // LocalVectorToTarget3D, agent_control_v3, Name); |
3008 | 3004 | ||
3005 | m_AgentControlFlags = (AgentManager.ControlFlags) tmpAgentControlFlags; | ||
3009 | agent_control_v3 += LocalVectorToTarget3D; | 3006 | agent_control_v3 += LocalVectorToTarget3D; |
3010 | } | 3007 | } |
3011 | catch (Exception e) | 3008 | catch (Exception e) |
@@ -4970,8 +4967,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4970 | 4967 | ||
4971 | // if (m_updateCount > 0) | 4968 | // if (m_updateCount > 0) |
4972 | // { | 4969 | // { |
4973 | if (Animator != null && Animator.UpdateMovementAnimations()) | 4970 | // if (Animator != null && Animator.UpdateMovementAnimations()) |
4974 | TriggerScenePresenceUpdated(); | 4971 | // TriggerScenePresenceUpdated(); |
4975 | // m_updateCount--; | 4972 | // m_updateCount--; |
4976 | // } | 4973 | // } |
4977 | 4974 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 42d91b9..d650c43 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
60 | TestScene scene = new SceneHelpers().SetupScene(); | 60 | TestScene scene = new SceneHelpers().SetupScene(); |
61 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 61 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
62 | sp.Flying = true; | 62 | sp.Flying = true; |
63 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); | 63 | sp.Animator.UpdateMovementAnimations(); |
64 | 64 | ||
65 | Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER")); | 65 | Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER")); |
66 | } | 66 | } |