From d0afd4335c517d9a675708f8bf83b5d217c0e36f Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Sun, 11 Jun 2017 22:32:56 +0100
Subject: fix a error message
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 96b8c8b..b51c169 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1661,8 +1661,11 @@ namespace OpenSim.Region.Framework.Scenes
if (wantedPhys != group.UsesPhysics && remoteClient != null)
{
- remoteClient.SendAlertMessage("Object physics canceled because exceeds the limit of " +
- m_parentScene.m_linksetPhysCapacity + " physical prims with shape type not set to None");
+ if(m_parentScene.m_linksetPhysCapacity != 0)
+ remoteClient.SendAlertMessage("Object physics canceled because exceeds limits for physical prims, either size or number of primswith shape type not set to None");
+ else
+ remoteClient.SendAlertMessage("Object physics canceled because exceeds size limits for physical prims");
+
group.RootPart.ScheduleFullUpdate();
}
}
--
cgit v1.1
From dd7ab862ab57cabf10f5ebd43eabcf2a06ec9292 Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Mon, 12 Jun 2017 01:07:38 +0100
Subject: stop doing UpdateMovementAnimations on avatar collisions, that may
cause incorrect changes
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 47af3b8..2416b87 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4970,8 +4970,8 @@ namespace OpenSim.Region.Framework.Scenes
// if (m_updateCount > 0)
// {
- if (Animator != null && Animator.UpdateMovementAnimations())
- TriggerScenePresenceUpdated();
+// if (Animator != null && Animator.UpdateMovementAnimations())
+// TriggerScenePresenceUpdated();
// m_updateCount--;
// }
--
cgit v1.1
From 617f42bcfa762f5571b93728505571f9a700456f Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Mon, 12 Jun 2017 01:32:18 +0100
Subject: try to mk jenkins happy
---
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 42d91b9..d650c43 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.Flying = true;
- sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
+ sp.Animator.UpdateMovementAnimations();
Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER"));
}
--
cgit v1.1
From f62400c4ca789456f7ad8d54475388684c8c3ebb Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Mon, 12 Jun 2017 13:34:39 +0100
Subject: improve english on few messages (thx)
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index bba7a96..057ca17 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2865,7 +2865,7 @@ namespace OpenSim.Region.Framework.Scenes
root.SendPropertiesToClient(sp.ControllingClient);
if (oldUsePhysics && (root.Flags & PrimFlags.Physics) == 0)
{
- sp.ControllingClient.SendAlertMessage("Object physics canceled");
+ sp.ControllingClient.SendAlertMessage("Object physics cancelled");
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b51c169..6419f11 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1662,9 +1662,9 @@ namespace OpenSim.Region.Framework.Scenes
if (wantedPhys != group.UsesPhysics && remoteClient != null)
{
if(m_parentScene.m_linksetPhysCapacity != 0)
- remoteClient.SendAlertMessage("Object physics canceled because exceeds limits for physical prims, either size or number of primswith shape type not set to None");
+ remoteClient.SendAlertMessage("Object physics cancelled because it exceeds limits for physical prims, either size or number of primswith shape type not set to None");
else
- remoteClient.SendAlertMessage("Object physics canceled because exceeds size limits for physical prims");
+ remoteClient.SendAlertMessage("Object physics cancelled because it exceeds size limits for physical prims");
group.RootPart.ScheduleFullUpdate();
}
--
cgit v1.1
From 9526a96b4fd668c8b6d355155a8682868ae56abb Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 13 Jun 2017 13:22:01 +0100
Subject: some cleanup
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 9 ++++++---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 14 --------------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 +++---------
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 17 +++++++----------
4 files changed, 16 insertions(+), 36 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 6419f11..ae827f4 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1604,13 +1604,16 @@ namespace OpenSim.Region.Framework.Scenes
///
protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
{
- SceneObjectGroup group = GetGroupByPrim(localID);
+ SceneObjectPart part = GetSceneObjectPart(localID);
+ if(part == null)
+ return;
- if (group != null)
+ SceneObjectGroup group = part.ParentGroup;
+ if (group != null && !group.IsDeleted)
{
if (m_parentScene.Permissions.CanEditObject(group, remoteClient))
{
- group.UpdateTextureEntry(localID, texture);
+ part.UpdateTextureEntry(texture);
}
}
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1695d9b..fdfe8ae 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -4129,20 +4129,6 @@ namespace OpenSim.Region.Framework.Scenes
return Parts.Count();
}
- ///
- /// Update the texture entry for this part
- ///
- ///
- ///
- public void UpdateTextureEntry(uint localID, byte[] textureEntry)
- {
- SceneObjectPart part = GetPart(localID);
- if (part != null)
- {
- part.UpdateTextureEntry(textureEntry);
- }
- }
-
public void AdjustChildPrimPermissions(bool forceTaskInventoryPermissive)
{
uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff0; // Mask folded bits
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 61aa915..c2eac24 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -5016,6 +5016,9 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
if (newTex.FaceTextures[i] != null)
newFace = newTex.FaceTextures[i];
+ if (oldFace.TextureID != newFace.TextureID)
+ changeFlags |= Changed.TEXTURE;
+
Color4 oldRGBA = oldFace.RGBA;
Color4 newRGBA = newFace.RGBA;
@@ -5025,9 +5028,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
oldRGBA.A != newRGBA.A)
changeFlags |= Changed.COLOR;
- if (oldFace.TextureID != newFace.TextureID)
- changeFlags |= Changed.TEXTURE;
-
// Max change, skip the rest of testing
if (changeFlags == (Changed.TEXTURE | Changed.COLOR))
break;
@@ -5053,17 +5053,11 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
m_shape.TextureEntry = newTex.GetBytes();
if (changeFlags != 0)
TriggerScriptChangedEvent(changeFlags);
- UpdateFlag = UpdateRequired.FULL;
ParentGroup.HasGroupChanged = true;
-
- //This is madness..
- //ParentGroup.ScheduleGroupForFullUpdate();
- //This is sparta
ScheduleFullUpdate();
}
}
-
internal void UpdatePhysicsSubscribedEvents()
{
PhysicsActor pa = PhysActor;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 2416b87..7e3adb9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2280,18 +2280,13 @@ namespace OpenSim.Region.Framework.Scenes
m_lastChildAgentUpdateDrawDistance = DrawDistance;
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_childUpdatesBusy = false; // allow them
-
-
}
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
-
-
// send the rest of the world
if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
SendInitialDataToMe();
-
// priority uses avatar position only
// m_reprioritizationLastPosition = AbsolutePosition;
@@ -2958,31 +2953,32 @@ namespace OpenSim.Region.Framework.Scenes
Dir_ControlFlags.DIR_CONTROL_FLAG_DOWN));
MovementFlag &= noMovFlagsMask;
- AgentControlFlags &= noMovFlagsMask;
+ uint tmpAgentControlFlags = (uint)m_AgentControlFlags;
+ tmpAgentControlFlags &= noMovFlagsMask;
if (LocalVectorToTarget3D.X < 0) //MoveBack
{
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
- AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
+ tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK;
updated = true;
}
else if (LocalVectorToTarget3D.X > 0) //Move Forward
{
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
- AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
+ tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD;
updated = true;
}
if (LocalVectorToTarget3D.Y > 0) //MoveLeft
{
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
- AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
+ tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT;
updated = true;
}
else if (LocalVectorToTarget3D.Y < 0) //MoveRight
{
MovementFlag |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
- AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
+ tmpAgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT;
updated = true;
}
@@ -3006,6 +3002,7 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}",
// LocalVectorToTarget3D, agent_control_v3, Name);
+ m_AgentControlFlags = (AgentManager.ControlFlags) tmpAgentControlFlags;
agent_control_v3 += LocalVectorToTarget3D;
}
catch (Exception e)
--
cgit v1.1