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authorJustin Clark-Casey (justincc)2010-06-07 19:52:45 +0100
committerJustin Clark-Casey (justincc)2010-06-07 19:52:45 +0100
commit255e05beb594001af971228cf9434d1cc2a63dbd (patch)
treeb2d354618e658726b806ece8a95d6e3ae9d4bad3 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentStop some hud components disappearing on region crossings (diff)
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minor: remove some commented out code and return ScenePresence.UpdatePriority() to private
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 18f2fd2..51cdf1b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3871,7 +3871,7 @@ namespace OpenSim.Region.Framework.Scenes
3871 } 3871 }
3872 } 3872 }
3873 3873
3874 internal double UpdatePriority(UpdatePriorityData data) 3874 private double UpdatePriority(UpdatePriorityData data)
3875 { 3875 {
3876// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID); 3876// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID);
3877 3877