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author | Justin Clark-Casey (justincc) | 2010-06-07 19:52:45 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-07 19:52:45 +0100 |
commit | 255e05beb594001af971228cf9434d1cc2a63dbd (patch) | |
tree | b2d354618e658726b806ece8a95d6e3ae9d4bad3 | |
parent | Stop some hud components disappearing on region crossings (diff) | |
download | opensim-SC-255e05beb594001af971228cf9434d1cc2a63dbd.zip opensim-SC-255e05beb594001af971228cf9434d1cc2a63dbd.tar.gz opensim-SC-255e05beb594001af971228cf9434d1cc2a63dbd.tar.bz2 opensim-SC-255e05beb594001af971228cf9434d1cc2a63dbd.tar.xz |
minor: remove some commented out code and return ScenePresence.UpdatePriority() to private
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
2 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 479ee4d..19ff288 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2950,12 +2950,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, | 2950 | lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, |
2951 | m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, | 2951 | m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, |
2952 | AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority)); | 2952 | AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority)); |
2953 | |||
2954 | // if (IsRoot && IsAttachment) | ||
2955 | // { | ||
2956 | // ScenePresence sp = ParentGroup.Scene.GetScenePresence(remoteClient.AgentId); | ||
2957 | // remoteClient.ReprioritizeUpdates(StateUpdateTypes.PrimitiveFull, sp.UpdatePriority); | ||
2958 | // } | ||
2959 | } | 2953 | } |
2960 | 2954 | ||
2961 | /// <summary> | 2955 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 18f2fd2..51cdf1b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3871,7 +3871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3871 | } | 3871 | } |
3872 | } | 3872 | } |
3873 | 3873 | ||
3874 | internal double UpdatePriority(UpdatePriorityData data) | 3874 | private double UpdatePriority(UpdatePriorityData data) |
3875 | { | 3875 | { |
3876 | // m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID); | 3876 | // m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID); |
3877 | 3877 | ||