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author | Justin Clark-Casey (justincc) | 2012-03-09 02:38:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-09 02:38:11 +0000 |
commit | 94e58ff6b9368975925cea4697077a8e59162bc0 (patch) | |
tree | 1798f25a23316e71182aca5634fcd5eebb4133bf /OpenSim/Region/Framework/Scenes/SceneGraph.cs | |
parent | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ... (diff) | |
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Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 66fb493..dd0ca43 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -215,27 +215,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
215 | if (sp.IsChildAgent) | 215 | if (sp.IsChildAgent) |
216 | continue; | 216 | continue; |
217 | 217 | ||
218 | if (sp.ParentID != 0) | 218 | SceneObjectPart sitPart = sp.ParentPart; |
219 | { | 219 | if (sitPart != null) |
220 | // sitting avatar | 220 | coarseLocations.Add(sitPart.AbsolutePosition + sp.OffsetPosition); |
221 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
222 | if (sop != null) | ||
223 | { | ||
224 | coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition); | ||
225 | avatarUUIDs.Add(sp.UUID); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | // we can't find the parent.. ! arg! | ||
230 | coarseLocations.Add(sp.AbsolutePosition); | ||
231 | avatarUUIDs.Add(sp.UUID); | ||
232 | } | ||
233 | } | ||
234 | else | 221 | else |
235 | { | ||
236 | coarseLocations.Add(sp.AbsolutePosition); | 222 | coarseLocations.Add(sp.AbsolutePosition); |
237 | avatarUUIDs.Add(sp.UUID); | 223 | |
238 | } | 224 | avatarUUIDs.Add(sp.UUID); |
239 | } | 225 | } |
240 | } | 226 | } |
241 | 227 | ||