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authorMelanie2012-08-23 00:12:12 +0100
committerMelanie2012-08-23 00:12:12 +0100
commit97c37c370be9ad01433722f3305f8dce02488782 (patch)
tree4a9b5eea1ebd13bb044959723dc3bac82d97c22e /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'avination' into careminster (diff)
parentMake terrain save every 1000 frames instead of every 50. Database load is a s... (diff)
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Merge branch 'avination' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d9cd2f0..0883913 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
233 private int m_update_presences = 1; // Update scene presence movements 233 private int m_update_presences = 1; // Update scene presence movements
234 private int m_update_events = 1; 234 private int m_update_events = 1;
235 private int m_update_backup = 200; 235 private int m_update_backup = 200;
236 private int m_update_terrain = 50; 236 private int m_update_terrain = 1000;
237 private int m_update_land = 10; 237 private int m_update_land = 10;
238 private int m_update_coarse_locations = 50; 238 private int m_update_coarse_locations = 50;
239 239