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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
6 files changed, 26 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 8cac731..ddd8f18 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3809,7 +3809,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3809 if (part.ParentGroup.IsAttachment) 3809 if (part.ParentGroup.IsAttachment)
3810 { // Someone else's HUD, why are we getting these? 3810 { // Someone else's HUD, why are we getting these?
3811 if (part.ParentGroup.OwnerID != AgentId && 3811 if (part.ParentGroup.OwnerID != AgentId &&
3812 part.ParentGroup.RootPart.Shape.State >= 30) 3812 part.ParentGroup.RootPart.Shape.State > 30)
3813 continue; 3813 continue;
3814 ScenePresence sp; 3814 ScenePresence sp;
3815 // Owner is not in the sim, don't update it to 3815 // Owner is not in the sim, don't update it to
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0b73df5..f8c0431 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2050,7 +2050,7 @@ namespace OpenSim.Region.Framework.Scenes
2050 if (Permissions.CanReturnObjects( 2050 if (Permissions.CanReturnObjects(
2051 null, 2051 null,
2052 remoteClient.AgentId, 2052 remoteClient.AgentId,
2053 deleteGroups)) 2053 new List<SceneObjectGroup>() {grp}))
2054 { 2054 {
2055 permissionToTake = true; 2055 permissionToTake = true;
2056 permissionToDelete = true; 2056 permissionToDelete = true;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d9cd2f0..0883913 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -233,7 +233,7 @@ namespace OpenSim.Region.Framework.Scenes
233 private int m_update_presences = 1; // Update scene presence movements 233 private int m_update_presences = 1; // Update scene presence movements
234 private int m_update_events = 1; 234 private int m_update_events = 1;
235 private int m_update_backup = 200; 235 private int m_update_backup = 200;
236 private int m_update_terrain = 50; 236 private int m_update_terrain = 1000;
237 private int m_update_land = 10; 237 private int m_update_land = 10;
238 private int m_update_coarse_locations = 50; 238 private int m_update_coarse_locations = 50;
239 239
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3726a15..6e48735 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3306,6 +3306,8 @@ namespace OpenSim.Region.Framework.Scenes
3306 /// <param name="SetVolumeDetect"></param> 3306 /// <param name="SetVolumeDetect"></param>
3307 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3307 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
3308 { 3308 {
3309 HasGroupChanged = true;
3310
3309 SceneObjectPart selectionPart = GetPart(localID); 3311 SceneObjectPart selectionPart = GetPart(localID);
3310 3312
3311 if (SetTemporary && Scene != null) 3313 if (SetTemporary && Scene != null)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 0d292e7..134bd9d 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -386,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
386 m_SOPXmlProcessors.Add("Friction", ProcessFriction); 386 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
387 m_SOPXmlProcessors.Add("Bounce", ProcessBounce); 387 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
388 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); 388 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
389 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
390 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
389 391
390 #endregion 392 #endregion
391 393
@@ -639,6 +641,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
639 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); 641 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
640 } 642 }
641 643
644 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
645 {
646 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
647 }
648
649 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
650 {
651 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
652 }
653
642 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) 654 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
643 { 655 {
644 SOPVehicle vehicle = SOPVehicle.FromXml2(reader); 656 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
@@ -1355,6 +1367,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1355 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); 1367 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
1356 if (sop.GravityModifier != 1.0f) 1368 if (sop.GravityModifier != 1.0f)
1357 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1369 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1370 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1371 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1358 1372
1359 writer.WriteEndElement(); 1373 writer.WriteEndElement();
1360 } 1374 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 717cc07..434638d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6055,6 +6055,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6055 flags |= ScriptBaseClass.AGENT_AWAY; 6055 flags |= ScriptBaseClass.AGENT_AWAY;
6056 } 6056 }
6057 6057
6058 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6059 UUID[] anims = agent.Animator.GetAnimationArray();
6060 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6061 {
6062 flags |= ScriptBaseClass.AGENT_BUSY;
6063 }
6064
6058 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6065 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
6059 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6066 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
6060 { 6067 {