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author | UbitUmarov | 2016-08-19 17:57:19 +0100 |
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committer | UbitUmarov | 2016-08-19 17:57:19 +0100 |
commit | e734d526fce393195355c964fef53c2eff95302e (patch) | |
tree | 85fcdbe01475db4331f995ed2e188c685d6403ef /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | fix updates resend by reEnqueing, that got broken down the line (diff) | |
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on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/Scene.cs | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d5dbcaf..7b1b3c9 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2780,13 +2780,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2780 | else | 2780 | else |
2781 | group.StopScriptInstances(); | 2781 | group.StopScriptInstances(); |
2782 | 2782 | ||
2783 | List<ScenePresence> avatars = group.GetSittingAvatars(); | ||
2784 | foreach (ScenePresence av in avatars) | ||
2785 | { | ||
2786 | if(av.ParentUUID == UUID.Zero) | ||
2787 | av.StandUp(); | ||
2788 | } | ||
2789 | |||
2790 | SceneObjectPart[] partList = group.Parts; | 2783 | SceneObjectPart[] partList = group.Parts; |
2791 | 2784 | ||
2792 | foreach (SceneObjectPart part in partList) | 2785 | foreach (SceneObjectPart part in partList) |