From e734d526fce393195355c964fef53c2eff95302e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 19 Aug 2016 17:57:19 +0100 Subject: on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands --- OpenSim/Region/Framework/Scenes/Scene.cs | 7 ------- 1 file changed, 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d5dbcaf..7b1b3c9 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2780,13 +2780,6 @@ namespace OpenSim.Region.Framework.Scenes else group.StopScriptInstances(); - List avatars = group.GetSittingAvatars(); - foreach (ScenePresence av in avatars) - { - if(av.ParentUUID == UUID.Zero) - av.StandUp(); - } - SceneObjectPart[] partList = group.Parts; foreach (SceneObjectPart part in partList) -- cgit v1.1