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author | UbitUmarov | 2017-04-24 11:46:13 +0100 |
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committer | UbitUmarov | 2017-04-24 11:46:13 +0100 |
commit | 7a54c3e9c300edf35303e243e0e6a61054d952d5 (patch) | |
tree | 4ac626d8234bc9c99336f0ba430fb76006a774d3 /OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |
parent | add suport for materials parameters PRIM_NORMAL, PRIM_SPECULAR and PRIM_ALPH... (diff) | |
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some fixes on the materials paramenters of llGetPrimitiveParams()
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SOPMaterial.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SOPMaterial.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs index 0e9f228..d38ef61 100644 --- a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs +++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs | |||
@@ -97,17 +97,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | { | 97 | { |
98 | public UUID ID; | 98 | public UUID ID; |
99 | public UUID NormalMapID = UUID.Zero; | 99 | public UUID NormalMapID = UUID.Zero; |
100 | public float NormalOffsetX = 1.0f; | 100 | public float NormalOffsetX = 0.0f; |
101 | public float NormalOffsetY = 1.0f; | 101 | public float NormalOffsetY = 0.0f; |
102 | public float NormalRepeatX = 0.0f; | 102 | public float NormalRepeatX = 1.0f; |
103 | public float NormalRepeatY = 0.0f; | 103 | public float NormalRepeatY = 1.0f; |
104 | public float NormalRotation = 0.0f; | 104 | public float NormalRotation = 0.0f; |
105 | 105 | ||
106 | public UUID SpecularMapID = UUID.Zero; | 106 | public UUID SpecularMapID = UUID.Zero; |
107 | public float SpecularOffsetX = 1.0f; | 107 | public float SpecularOffsetX = 0.0f; |
108 | public float SpecularOffsetY = 1.0f; | 108 | public float SpecularOffsetY = 0.0f; |
109 | public float SpecularRepeatX = 0.0f; | 109 | public float SpecularRepeatX = 1.0f; |
110 | public float SpecularRepeatY = 0.0f; | 110 | public float SpecularRepeatY = 1.0f; |
111 | public float SpecularRotation = 0.0f; | 111 | public float SpecularRotation = 0.0f; |
112 | 112 | ||
113 | public Color4 SpecularLightColor = new Color4(255,255,255,255); | 113 | public Color4 SpecularLightColor = new Color4(255,255,255,255); |