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authorUbitUmarov2017-04-24 11:46:13 +0100
committerUbitUmarov2017-04-24 11:46:13 +0100
commit7a54c3e9c300edf35303e243e0e6a61054d952d5 (patch)
tree4ac626d8234bc9c99336f0ba430fb76006a774d3 /OpenSim/Region/Framework
parent add suport for materials parameters PRIM_NORMAL, PRIM_SPECULAR and PRIM_ALPH... (diff)
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some fixes on the materials paramenters of llGetPrimitiveParams()
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
index 0e9f228..d38ef61 100644
--- a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -97,17 +97,17 @@ namespace OpenSim.Region.Framework.Scenes
97 { 97 {
98 public UUID ID; 98 public UUID ID;
99 public UUID NormalMapID = UUID.Zero; 99 public UUID NormalMapID = UUID.Zero;
100 public float NormalOffsetX = 1.0f; 100 public float NormalOffsetX = 0.0f;
101 public float NormalOffsetY = 1.0f; 101 public float NormalOffsetY = 0.0f;
102 public float NormalRepeatX = 0.0f; 102 public float NormalRepeatX = 1.0f;
103 public float NormalRepeatY = 0.0f; 103 public float NormalRepeatY = 1.0f;
104 public float NormalRotation = 0.0f; 104 public float NormalRotation = 0.0f;
105 105
106 public UUID SpecularMapID = UUID.Zero; 106 public UUID SpecularMapID = UUID.Zero;
107 public float SpecularOffsetX = 1.0f; 107 public float SpecularOffsetX = 0.0f;
108 public float SpecularOffsetY = 1.0f; 108 public float SpecularOffsetY = 0.0f;
109 public float SpecularRepeatX = 0.0f; 109 public float SpecularRepeatX = 1.0f;
110 public float SpecularRepeatY = 0.0f; 110 public float SpecularRepeatY = 1.0f;
111 public float SpecularRotation = 0.0f; 111 public float SpecularRotation = 0.0f;
112 112
113 public Color4 SpecularLightColor = new Color4(255,255,255,255); 113 public Color4 SpecularLightColor = new Color4(255,255,255,255);