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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 032d673..c6452f9 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using OpenMetaverse;
31using log4net; 31using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
@@ -133,9 +133,9 @@ namespace OpenSim.Region.Environment.Scenes
133 /// <param name="copyItemID">The item UUID that should be used by the new item.</param> 133 /// <param name="copyItemID">The item UUID that should be used by the new item.</param>
134 /// <returns></returns> 134 /// <returns></returns>
135 public bool AddInventoryItem(IClientAPI remoteClient, uint localID, 135 public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
136 InventoryItemBase item, LLUUID copyItemID) 136 InventoryItemBase item, UUID copyItemID)
137 { 137 {
138 LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID; 138 UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
139 139
140 SceneObjectPart part = GetChildPart(localID); 140 SceneObjectPart part = GetChildPart(localID);
141 if (part != null) 141 if (part != null)
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Environment.Scenes
183 /// <param name="primID"></param> 183 /// <param name="primID"></param>
184 /// <param name="itemID"></param> 184 /// <param name="itemID"></param>
185 /// <returns>null if the item does not exist</returns> 185 /// <returns>null if the item does not exist</returns>
186 public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID) 186 public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
187 { 187 {
188 SceneObjectPart part = GetChildPart(primID); 188 SceneObjectPart part = GetChildPart(primID);
189 if (part != null) 189 if (part != null)
@@ -227,7 +227,7 @@ namespace OpenSim.Region.Environment.Scenes
227 return false; 227 return false;
228 } 228 }
229 229
230 public int RemoveInventoryItem(uint localID, LLUUID itemID) 230 public int RemoveInventoryItem(uint localID, UUID itemID)
231 { 231 {
232 SceneObjectPart part = GetChildPart(localID); 232 SceneObjectPart part = GetChildPart(localID);
233 if (part != null) 233 if (part != null)