diff options
author | Sean Dague | 2007-10-05 15:45:45 +0000 |
---|---|---|
committer | Sean Dague | 2007-10-05 15:45:45 +0000 |
commit | c3d8f1f4253f72484100394940e62f2912cbc4ff (patch) | |
tree | 8a9f237ed3c1140b4059ec121e0d4ede82eae416 /OpenSim/Region/Environment/Scenes/SceneManager.cs | |
parent | * So, ok, maybe renaming serialized fields on a friday wasn't the smartest of... (diff) | |
download | opensim-SC-c3d8f1f4253f72484100394940e62f2912cbc4ff.zip opensim-SC-c3d8f1f4253f72484100394940e62f2912cbc4ff.tar.gz opensim-SC-c3d8f1f4253f72484100394940e62f2912cbc4ff.tar.bz2 opensim-SC-c3d8f1f4253f72484100394940e62f2912cbc4ff.tar.xz |
getting all our line endings consistant again
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneManager.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneManager.cs | 500 |
1 files changed, 250 insertions, 250 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 0049282..89f60d1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -1,251 +1,251 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using OpenSim.Framework.Console; | 3 | using OpenSim.Framework.Console; |
4 | using OpenSim.Framework.Types; | 4 | using OpenSim.Framework.Types; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | 6 | ||
7 | namespace OpenSim.Region.Environment.Scenes | 7 | namespace OpenSim.Region.Environment.Scenes |
8 | { | 8 | { |
9 | public class SceneManager | 9 | public class SceneManager |
10 | { | 10 | { |
11 | private readonly List<Scene> m_localScenes; | 11 | private readonly List<Scene> m_localScenes; |
12 | private Scene m_currentScene = null; | 12 | private Scene m_currentScene = null; |
13 | 13 | ||
14 | public Scene CurrentScene | 14 | public Scene CurrentScene |
15 | { | 15 | { |
16 | get { return m_currentScene; } | 16 | get { return m_currentScene; } |
17 | } | 17 | } |
18 | 18 | ||
19 | public Scene CurrentOrFirstScene | 19 | public Scene CurrentOrFirstScene |
20 | { | 20 | { |
21 | get | 21 | get |
22 | { | 22 | { |
23 | if (m_currentScene == null) | 23 | if (m_currentScene == null) |
24 | { | 24 | { |
25 | return m_localScenes[0]; | 25 | return m_localScenes[0]; |
26 | } | 26 | } |
27 | else | 27 | else |
28 | { | 28 | { |
29 | return m_currentScene; | 29 | return m_currentScene; |
30 | } | 30 | } |
31 | } | 31 | } |
32 | } | 32 | } |
33 | 33 | ||
34 | public SceneManager() | 34 | public SceneManager() |
35 | { | 35 | { |
36 | m_localScenes = new List<Scene>(); | 36 | m_localScenes = new List<Scene>(); |
37 | } | 37 | } |
38 | 38 | ||
39 | public void Close() | 39 | public void Close() |
40 | { | 40 | { |
41 | for (int i = 0; i < m_localScenes.Count; i++) | 41 | for (int i = 0; i < m_localScenes.Count; i++) |
42 | { | 42 | { |
43 | m_localScenes[i].Close(); | 43 | m_localScenes[i].Close(); |
44 | } | 44 | } |
45 | } | 45 | } |
46 | 46 | ||
47 | public void Add(Scene scene) | 47 | public void Add(Scene scene) |
48 | { | 48 | { |
49 | m_localScenes.Add(scene); | 49 | m_localScenes.Add(scene); |
50 | } | 50 | } |
51 | 51 | ||
52 | public void SaveCurrentSceneToXml(string filename) | 52 | public void SaveCurrentSceneToXml(string filename) |
53 | { | 53 | { |
54 | CurrentOrFirstScene.SavePrimsToXml(filename); | 54 | CurrentOrFirstScene.SavePrimsToXml(filename); |
55 | } | 55 | } |
56 | 56 | ||
57 | public void LoadCurrentSceneFromXml(string filename) | 57 | public void LoadCurrentSceneFromXml(string filename) |
58 | { | 58 | { |
59 | CurrentOrFirstScene.LoadPrimsFromXml(filename); | 59 | CurrentOrFirstScene.LoadPrimsFromXml(filename); |
60 | } | 60 | } |
61 | 61 | ||
62 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) | 62 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
63 | { | 63 | { |
64 | if (m_currentScene == null) | 64 | if (m_currentScene == null) |
65 | { | 65 | { |
66 | bool success = true; | 66 | bool success = true; |
67 | foreach (Scene scene in m_localScenes) | 67 | foreach (Scene scene in m_localScenes) |
68 | { | 68 | { |
69 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) | 69 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) |
70 | { | 70 | { |
71 | success = false; | 71 | success = false; |
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
75 | return success; | 75 | return success; |
76 | } | 76 | } |
77 | else | 77 | else |
78 | { | 78 | { |
79 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); | 79 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) | 83 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) |
84 | { | 84 | { |
85 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); | 85 | ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); |
86 | } | 86 | } |
87 | 87 | ||
88 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | 88 | public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) |
89 | { | 89 | { |
90 | ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); | 90 | ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); |
91 | } | 91 | } |
92 | 92 | ||
93 | private void ForEachCurrentScene(Action<Scene> func) | 93 | private void ForEachCurrentScene(Action<Scene> func) |
94 | { | 94 | { |
95 | if (m_currentScene == null) | 95 | if (m_currentScene == null) |
96 | { | 96 | { |
97 | m_localScenes.ForEach(func); | 97 | m_localScenes.ForEach(func); |
98 | } | 98 | } |
99 | else | 99 | else |
100 | { | 100 | { |
101 | func(m_currentScene); | 101 | func(m_currentScene); |
102 | } | 102 | } |
103 | } | 103 | } |
104 | 104 | ||
105 | public void BackupCurrentScene() | 105 | public void BackupCurrentScene() |
106 | { | 106 | { |
107 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); | 107 | ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); |
108 | } | 108 | } |
109 | 109 | ||
110 | public void HandleAlertCommandOnCurrentScene(string[] cmdparams) | 110 | public void HandleAlertCommandOnCurrentScene(string[] cmdparams) |
111 | { | 111 | { |
112 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); | 112 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); |
113 | } | 113 | } |
114 | 114 | ||
115 | public bool TrySetCurrentScene(string regionName) | 115 | public bool TrySetCurrentScene(string regionName) |
116 | { | 116 | { |
117 | if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) | 117 | if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) |
118 | { | 118 | { |
119 | m_currentScene = null; | 119 | m_currentScene = null; |
120 | return true; | 120 | return true; |
121 | } | 121 | } |
122 | else | 122 | else |
123 | { | 123 | { |
124 | Console.WriteLine("Searching for Region: '" + regionName + "'"); | 124 | Console.WriteLine("Searching for Region: '" + regionName + "'"); |
125 | 125 | ||
126 | foreach (Scene scene in m_localScenes) | 126 | foreach (Scene scene in m_localScenes) |
127 | { | 127 | { |
128 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | 128 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) |
129 | { | 129 | { |
130 | m_currentScene = scene; | 130 | m_currentScene = scene; |
131 | return true; | 131 | return true; |
132 | } | 132 | } |
133 | } | 133 | } |
134 | 134 | ||
135 | return false; | 135 | return false; |
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) | 139 | public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) |
140 | { | 140 | { |
141 | ForEachCurrentScene(delegate(Scene scene) | 141 | ForEachCurrentScene(delegate(Scene scene) |
142 | { | 142 | { |
143 | foreach (EntityBase entity in scene.Entities.Values) | 143 | foreach (EntityBase entity in scene.Entities.Values) |
144 | { | 144 | { |
145 | if (entity is ScenePresence) | 145 | if (entity is ScenePresence) |
146 | { | 146 | { |
147 | ScenePresence scenePrescence = entity as ScenePresence; | 147 | ScenePresence scenePrescence = entity as ScenePresence; |
148 | if (!scenePrescence.IsChildAgent) | 148 | if (!scenePrescence.IsChildAgent) |
149 | { | 149 | { |
150 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", | 150 | log.Error(String.Format("Packet debug for {0} {1} set to {2}", |
151 | scenePrescence.Firstname, scenePrescence.Lastname, | 151 | scenePrescence.Firstname, scenePrescence.Lastname, |
152 | newDebug)); | 152 | newDebug)); |
153 | 153 | ||
154 | scenePrescence.ControllingClient.SetDebug(newDebug); | 154 | scenePrescence.ControllingClient.SetDebug(newDebug); |
155 | } | 155 | } |
156 | } | 156 | } |
157 | } | 157 | } |
158 | }); | 158 | }); |
159 | } | 159 | } |
160 | 160 | ||
161 | public List<ScenePresence> GetCurrentSceneAvatars() | 161 | public List<ScenePresence> GetCurrentSceneAvatars() |
162 | { | 162 | { |
163 | List<ScenePresence> avatars = new List<ScenePresence>(); | 163 | List<ScenePresence> avatars = new List<ScenePresence>(); |
164 | 164 | ||
165 | ForEachCurrentScene(delegate(Scene scene) | 165 | ForEachCurrentScene(delegate(Scene scene) |
166 | { | 166 | { |
167 | foreach (EntityBase entity in scene.Entities.Values) | 167 | foreach (EntityBase entity in scene.Entities.Values) |
168 | { | 168 | { |
169 | if (entity is ScenePresence) | 169 | if (entity is ScenePresence) |
170 | { | 170 | { |
171 | ScenePresence scenePrescence = entity as ScenePresence; | 171 | ScenePresence scenePrescence = entity as ScenePresence; |
172 | if (!scenePrescence.IsChildAgent) | 172 | if (!scenePrescence.IsChildAgent) |
173 | { | 173 | { |
174 | avatars.Add(scenePrescence); | 174 | avatars.Add(scenePrescence); |
175 | } | 175 | } |
176 | } | 176 | } |
177 | } | 177 | } |
178 | }); | 178 | }); |
179 | 179 | ||
180 | return avatars; | 180 | return avatars; |
181 | } | 181 | } |
182 | 182 | ||
183 | public RegionInfo GetRegionInfo(ulong regionHandle) | 183 | public RegionInfo GetRegionInfo(ulong regionHandle) |
184 | { | 184 | { |
185 | foreach (Scene scene in m_localScenes) | 185 | foreach (Scene scene in m_localScenes) |
186 | { | 186 | { |
187 | if (scene.RegionInfo.RegionHandle == regionHandle) | 187 | if (scene.RegionInfo.RegionHandle == regionHandle) |
188 | { | 188 | { |
189 | return scene.RegionInfo; | 189 | return scene.RegionInfo; |
190 | } | 190 | } |
191 | } | 191 | } |
192 | 192 | ||
193 | return null; | 193 | return null; |
194 | } | 194 | } |
195 | 195 | ||
196 | public void SetCurrentSceneTimePhase(int timePhase) | 196 | public void SetCurrentSceneTimePhase(int timePhase) |
197 | { | 197 | { |
198 | ForEachCurrentScene(delegate(Scene scene) | 198 | ForEachCurrentScene(delegate(Scene scene) |
199 | { | 199 | { |
200 | scene.SetTimePhase( | 200 | scene.SetTimePhase( |
201 | timePhase) | 201 | timePhase) |
202 | ; | 202 | ; |
203 | }); | 203 | }); |
204 | } | 204 | } |
205 | 205 | ||
206 | 206 | ||
207 | public void ForceCurrentSceneClientUpdate() | 207 | public void ForceCurrentSceneClientUpdate() |
208 | { | 208 | { |
209 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); | 209 | ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); |
210 | } | 210 | } |
211 | 211 | ||
212 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) | 212 | public void HandleEditCommandOnCurrentScene(string[] cmdparams) |
213 | { | 213 | { |
214 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 214 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
215 | } | 215 | } |
216 | 216 | ||
217 | public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) | 217 | public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) |
218 | { | 218 | { |
219 | foreach (Scene scene in m_localScenes) | 219 | foreach (Scene scene in m_localScenes) |
220 | { | 220 | { |
221 | if( scene.TryGetAvatar( avatarId, out avatar )) | 221 | if( scene.TryGetAvatar( avatarId, out avatar )) |
222 | { | 222 | { |
223 | return true; | 223 | return true; |
224 | } | 224 | } |
225 | } | 225 | } |
226 | 226 | ||
227 | avatar = null; | 227 | avatar = null; |
228 | return false; | 228 | return false; |
229 | } | 229 | } |
230 | 230 | ||
231 | public void CloseScene(Scene scene) | 231 | public void CloseScene(Scene scene) |
232 | { | 232 | { |
233 | m_localScenes.Remove(scene); | 233 | m_localScenes.Remove(scene); |
234 | scene.Close(); | 234 | scene.Close(); |
235 | } | 235 | } |
236 | 236 | ||
237 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 237 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
238 | { | 238 | { |
239 | foreach (Scene scene in m_localScenes) | 239 | foreach (Scene scene in m_localScenes) |
240 | { | 240 | { |
241 | if (scene.TryGetAvatarByName(avatarName, out avatar)) | 241 | if (scene.TryGetAvatarByName(avatarName, out avatar)) |
242 | { | 242 | { |
243 | return true; | 243 | return true; |
244 | } | 244 | } |
245 | } | 245 | } |
246 | 246 | ||
247 | avatar = null; | 247 | avatar = null; |
248 | return false; | 248 | return false; |
249 | } | 249 | } |
250 | } | 250 | } |
251 | } \ No newline at end of file | 251 | } \ No newline at end of file |