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authorSean Dague2007-10-05 15:45:45 +0000
committerSean Dague2007-10-05 15:45:45 +0000
commitc3d8f1f4253f72484100394940e62f2912cbc4ff (patch)
tree8a9f237ed3c1140b4059ec121e0d4ede82eae416 /OpenSim/Region/Environment
parent* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of... (diff)
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getting all our line endings consistant again
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs18
-rw-r--r--OpenSim/Region/Environment/Interfaces/IHttpRequests.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionModule.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ISimChat.cs4
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrain.cs14
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs310
-rw-r--r--OpenSim/Region/Environment/Modules/AssetDownloadModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs20
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs426
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs312
-rw-r--r--OpenSim/Region/Environment/Modules/FriendsModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/GroupsModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/InstantMessageModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/InventoryModule.cs8
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs16
-rw-r--r--OpenSim/Region/Environment/Modules/XferModule.cs22
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs890
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs500
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs24
-rw-r--r--OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs24
-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs10
23 files changed, 1332 insertions, 1332 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
index 05cecf8..e91240a 100644
--- a/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs
@@ -1,17 +1,17 @@
1using System.IO; 1using System.IO;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Region.Environment.Interfaces 4namespace OpenSim.Region.Environment.Interfaces
5{ 5{
6 public interface IDynamicTextureManager 6 public interface IDynamicTextureManager
7 { 7 {
8 void RegisterRender(string handleType, IDynamicTextureRender render); 8 void RegisterRender(string handleType, IDynamicTextureRender render);
9 void ReturnData(LLUUID id, byte[] data); 9 void ReturnData(LLUUID id, byte[] data);
10 10
11 LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, 11 LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams,
12 int updateTimer); 12 int updateTimer);
13 13
14 LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, 14 LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams,
15 int updateTimer); 15 int updateTimer);
16 } 16 }
17 17
diff --git a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
index cb00b48..49b96d0 100644
--- a/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
+++ b/OpenSim/Region/Environment/Interfaces/IHttpRequests.cs
@@ -1,5 +1,5 @@
1using libsecondlife; 1using libsecondlife;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface IHttpRequests 5 public interface IHttpRequests
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionModule.cs b/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
index 981b73f..2c7c742 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionModule.cs
@@ -1,5 +1,5 @@
1using OpenSim.Region.Environment.Scenes; 1using OpenSim.Region.Environment.Scenes;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface IRegionModule 5 public interface IRegionModule
diff --git a/OpenSim/Region/Environment/Interfaces/ISimChat.cs b/OpenSim/Region/Environment/Interfaces/ISimChat.cs
index 5aa78ab..36ff1ad 100644
--- a/OpenSim/Region/Environment/Interfaces/ISimChat.cs
+++ b/OpenSim/Region/Environment/Interfaces/ISimChat.cs
@@ -1,5 +1,5 @@
1using libsecondlife; 1using libsecondlife;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface ISimChat 5 public interface ISimChat
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrain.cs b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
index f9ff71a..3d0169a 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrain.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
@@ -1,16 +1,16 @@
1using OpenSim.Framework.Interfaces; 1using OpenSim.Framework.Interfaces;
2 2
3namespace OpenSim.Region.Environment.Interfaces 3namespace OpenSim.Region.Environment.Interfaces
4{ 4{
5 public interface ITerrain 5 public interface ITerrain
6 { 6 {
7 bool Tainted(); 7 bool Tainted();
8 bool Tainted(int x, int y); 8 bool Tainted(int x, int y);
9 void ResetTaint(); 9 void ResetTaint();
10 10
11 void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, 11 void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
12 IClientAPI remoteUser); 12 IClientAPI remoteUser);
13 13
14 void CheckHeightValues(); 14 void CheckHeightValues();
15 float[] GetHeights1D(); 15 float[] GetHeights1D();
16 float[,] GetHeights2D(); 16 float[,] GetHeights2D();
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 2b18949..ce2a843 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -1,156 +1,156 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.IO; 3using System.IO;
4using System.Reflection; 4using System.Reflection;
5using OpenSim.Region.Environment.Interfaces; 5using OpenSim.Region.Environment.Interfaces;
6using OpenSim.Region.Environment.Modules; 6using OpenSim.Region.Environment.Modules;
7using OpenSim.Region.Environment.Scenes; 7using OpenSim.Region.Environment.Scenes;
8 8
9namespace OpenSim.Region.Environment 9namespace OpenSim.Region.Environment
10{ 10{
11 public class ModuleLoader 11 public class ModuleLoader
12 { 12 {
13 public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>(); 13 public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
14 14
15 public List<IRegionModule> LoadedModules = new List<IRegionModule>(); 15 public List<IRegionModule> LoadedModules = new List<IRegionModule>();
16 public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>(); 16 public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
17 17
18 public ModuleLoader() 18 public ModuleLoader()
19 { 19 {
20 } 20 }
21 21
22 /// <summary> 22 /// <summary>
23 /// Should have a module factory? 23 /// Should have a module factory?
24 /// </summary> 24 /// </summary>
25 /// <param name="scene"></param> 25 /// <param name="scene"></param>
26 public void CreateDefaultModules(Scene scene, string exceptModules) 26 public void CreateDefaultModules(Scene scene, string exceptModules)
27 { 27 {
28 IRegionModule module = new XferModule(); 28 IRegionModule module = new XferModule();
29 InitialiseModule(module, scene); 29 InitialiseModule(module, scene);
30 30
31 module = new ChatModule(); 31 module = new ChatModule();
32 InitialiseModule(module, scene); 32 InitialiseModule(module, scene);
33 33
34 module = new AvatarProfilesModule(); 34 module = new AvatarProfilesModule();
35 InitialiseModule(module, scene); 35 InitialiseModule(module, scene);
36 36
37 LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); 37 LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
38 38
39 string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); 39 string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
40 LoadRegionModule(lslPath, "LSLScriptingModule", scene); 40 LoadRegionModule(lslPath, "LSLScriptingModule", scene);
41 } 41 }
42 42
43 43
44 public void LoadDefaultSharedModules(string exceptModules) 44 public void LoadDefaultSharedModules(string exceptModules)
45 { 45 {
46 DynamicTextureModule dynamicModule = new DynamicTextureModule(); 46 DynamicTextureModule dynamicModule = new DynamicTextureModule();
47 LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule); 47 LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
48 } 48 }
49 49
50 public void InitialiseSharedModules(Scene scene) 50 public void InitialiseSharedModules(Scene scene)
51 { 51 {
52 foreach (IRegionModule module in LoadedSharedModules.Values) 52 foreach (IRegionModule module in LoadedSharedModules.Values)
53 { 53 {
54 module.Initialise(scene); 54 module.Initialise(scene);
55 scene.AddModule(module.GetName(), module); //should be doing this? 55 scene.AddModule(module.GetName(), module); //should be doing this?
56 } 56 }
57 } 57 }
58 58
59 private void InitialiseModule(IRegionModule module, Scene scene) 59 private void InitialiseModule(IRegionModule module, Scene scene)
60 { 60 {
61 module.Initialise(scene); 61 module.Initialise(scene);
62 scene.AddModule(module.GetName(), module); 62 scene.AddModule(module.GetName(), module);
63 LoadedModules.Add(module); 63 LoadedModules.Add(module);
64 } 64 }
65 65
66 /// <summary> 66 /// <summary>
67 /// Loads/initialises a Module instance that can be used by mutliple Regions 67 /// Loads/initialises a Module instance that can be used by mutliple Regions
68 /// </summary> 68 /// </summary>
69 /// <param name="dllName"></param> 69 /// <param name="dllName"></param>
70 /// <param name="moduleName"></param> 70 /// <param name="moduleName"></param>
71 /// <param name="scene"></param> 71 /// <param name="scene"></param>
72 public void LoadSharedModule(string dllName, string moduleName) 72 public void LoadSharedModule(string dllName, string moduleName)
73 { 73 {
74 IRegionModule module = LoadModule(dllName, moduleName); 74 IRegionModule module = LoadModule(dllName, moduleName);
75 if (module != null) 75 if (module != null)
76 { 76 {
77 LoadedSharedModules.Add(module.GetName(), module); 77 LoadedSharedModules.Add(module.GetName(), module);
78 } 78 }
79 } 79 }
80 80
81 public void LoadRegionModule(string dllName, string moduleName, Scene scene) 81 public void LoadRegionModule(string dllName, string moduleName, Scene scene)
82 { 82 {
83 IRegionModule module = LoadModule(dllName, moduleName); 83 IRegionModule module = LoadModule(dllName, moduleName);
84 if (module != null) 84 if (module != null)
85 { 85 {
86 InitialiseModule(module, scene); 86 InitialiseModule(module, scene);
87 } 87 }
88 } 88 }
89 89
90 /// <summary> 90 /// <summary>
91 /// Loads a external Module (if not already loaded) and creates a new instance of it. 91 /// Loads a external Module (if not already loaded) and creates a new instance of it.
92 /// </summary> 92 /// </summary>
93 /// <param name="dllName"></param> 93 /// <param name="dllName"></param>
94 /// <param name="moduleName"></param> 94 /// <param name="moduleName"></param>
95 /// <param name="scene"></param> 95 /// <param name="scene"></param>
96 public IRegionModule LoadModule(string dllName, string moduleName) 96 public IRegionModule LoadModule(string dllName, string moduleName)
97 { 97 {
98 Assembly pluginAssembly = null; 98 Assembly pluginAssembly = null;
99 if (LoadedAssemblys.ContainsKey(dllName)) 99 if (LoadedAssemblys.ContainsKey(dllName))
100 { 100 {
101 pluginAssembly = LoadedAssemblys[dllName]; 101 pluginAssembly = LoadedAssemblys[dllName];
102 } 102 }
103 else 103 else
104 { 104 {
105 pluginAssembly = Assembly.LoadFrom(dllName); 105 pluginAssembly = Assembly.LoadFrom(dllName);
106 LoadedAssemblys.Add(dllName, pluginAssembly); 106 LoadedAssemblys.Add(dllName, pluginAssembly);
107 } 107 }
108 108
109 IRegionModule module = null; 109 IRegionModule module = null;
110 foreach (Type pluginType in pluginAssembly.GetTypes()) 110 foreach (Type pluginType in pluginAssembly.GetTypes())
111 { 111 {
112 if (pluginType.IsPublic) 112 if (pluginType.IsPublic)
113 { 113 {
114 if (!pluginType.IsAbstract) 114 if (!pluginType.IsAbstract)
115 { 115 {
116 Type typeInterface = pluginType.GetInterface("IRegionModule", true); 116 Type typeInterface = pluginType.GetInterface("IRegionModule", true);
117 117
118 if (typeInterface != null) 118 if (typeInterface != null)
119 { 119 {
120 module = 120 module =
121 (IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 121 (IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
122 break; 122 break;
123 } 123 }
124 typeInterface = null; 124 typeInterface = null;
125 } 125 }
126 } 126 }
127 } 127 }
128 pluginAssembly = null; 128 pluginAssembly = null;
129 129
130 if ((module != null) || (module.GetName() == moduleName)) 130 if ((module != null) || (module.GetName() == moduleName))
131 { 131 {
132 return module; 132 return module;
133 } 133 }
134 134
135 return null; 135 return null;
136 } 136 }
137 137
138 public void PostInitialise() 138 public void PostInitialise()
139 { 139 {
140 foreach (IRegionModule module in LoadedSharedModules.Values) 140 foreach (IRegionModule module in LoadedSharedModules.Values)
141 { 141 {
142 module.PostInitialise(); 142 module.PostInitialise();
143 } 143 }
144 144
145 foreach (IRegionModule module in LoadedModules) 145 foreach (IRegionModule module in LoadedModules)
146 { 146 {
147 module.PostInitialise(); 147 module.PostInitialise();
148 } 148 }
149 } 149 }
150 150
151 public void ClearCache() 151 public void ClearCache()
152 { 152 {
153 LoadedAssemblys.Clear(); 153 LoadedAssemblys.Clear();
154 } 154 }
155 } 155 }
156} \ No newline at end of file 156} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
index 511b5f6..7d789f9 100644
--- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs
@@ -1,7 +1,7 @@
1using OpenSim.Framework.Interfaces; 1using OpenSim.Framework.Interfaces;
2using OpenSim.Region.Environment.Interfaces; 2using OpenSim.Region.Environment.Interfaces;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment.Modules 5namespace OpenSim.Region.Environment.Modules
6{ 6{
7 public class AssetDownloadModule : IRegionModule 7 public class AssetDownloadModule : IRegionModule
@@ -9,7 +9,7 @@ namespace OpenSim.Region.Environment.Modules
9 private Scene m_scene; 9 private Scene m_scene;
10 10
11 public AssetDownloadModule() 11 public AssetDownloadModule()
12 { 12 {
13 } 13 }
14 14
15 public void Initialise(Scene scene) 15 public void Initialise(Scene scene)
@@ -19,7 +19,7 @@ namespace OpenSim.Region.Environment.Modules
19 } 19 }
20 20
21 public void PostInitialise() 21 public void PostInitialise()
22 { 22 {
23 } 23 }
24 24
25 public void CloseDown() 25 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
index ea5f787..aaa9261 100644
--- a/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs
@@ -1,16 +1,16 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Framework.Interfaces; 2using OpenSim.Framework.Interfaces;
3using OpenSim.Region.Environment.Interfaces; 3using OpenSim.Region.Environment.Interfaces;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6namespace OpenSim.Region.Environment.Modules 6namespace OpenSim.Region.Environment.Modules
7{ 7{
8 public class AvatarProfilesModule : IRegionModule 8 public class AvatarProfilesModule : IRegionModule
9 { 9 {
10 private Scene m_scene; 10 private Scene m_scene;
11 11
12 public AvatarProfilesModule() 12 public AvatarProfilesModule()
13 { 13 {
14 } 14 }
15 15
16 public void Initialise(Scene scene) 16 public void Initialise(Scene scene)
@@ -20,11 +20,11 @@ namespace OpenSim.Region.Environment.Modules
20 } 20 }
21 21
22 public void PostInitialise() 22 public void PostInitialise()
23 { 23 {
24 } 24 }
25 25
26 public void CloseDown() 26 public void CloseDown()
27 { 27 {
28 } 28 }
29 29
30 public string GetName() 30 public string GetName()
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules
58 string bornOn = "Before now"; 58 string bornOn = "Before now";
59 string flAbout = "First life? What is one of those? OpenSim is my life!"; 59 string flAbout = "First life? What is one of those? OpenSim is my life!";
60 LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 60 LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
61 remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", 61 remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "",
62 partner); 62 partner);
63 } 63 }
64 } 64 }
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 1c7b806..2eac7d6 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -1,214 +1,214 @@
1using System; 1using System;
2using System.IO; 2using System.IO;
3using System.Net.Sockets; 3using System.Net.Sockets;
4using System.Threading; 4using System.Threading;
5using libsecondlife; 5using libsecondlife;
6using OpenSim.Framework.Interfaces; 6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Utilities; 7using OpenSim.Framework.Utilities;
8using OpenSim.Region.Environment.Interfaces; 8using OpenSim.Region.Environment.Interfaces;
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10 10
11namespace OpenSim.Region.Environment.Modules 11namespace OpenSim.Region.Environment.Modules
12{ 12{
13 public class ChatModule : IRegionModule, ISimChat 13 public class ChatModule : IRegionModule, ISimChat
14 { 14 {
15 private Scene m_scene; 15 private Scene m_scene;
16 16
17 private string m_server = "irc2.choopa.net"; 17 private string m_server = "irc2.choopa.net";
18 18
19 // private int m_port = 6668; 19 // private int m_port = 6668;
20 //private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; 20 //private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
21 private string m_nick = "OSimBot"; 21 private string m_nick = "OSimBot";
22 private string m_channel = "#opensim"; 22 private string m_channel = "#opensim";
23 23
24 // private NetworkStream m_stream; 24 // private NetworkStream m_stream;
25 private TcpClient m_irc; 25 private TcpClient m_irc;
26 private StreamWriter m_ircWriter; 26 private StreamWriter m_ircWriter;
27 private StreamReader m_ircReader; 27 private StreamReader m_ircReader;
28 28
29 // private Thread pingSender; 29 // private Thread pingSender;
30 // private Thread listener; 30 // private Thread listener;
31 31
32 private bool connected = false; 32 private bool connected = false;
33 33
34 public ChatModule() 34 public ChatModule()
35 { 35 {
36 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); 36 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
37 m_irc = null; 37 m_irc = null;
38 m_ircWriter = null; 38 m_ircWriter = null;
39 m_ircReader = null; 39 m_ircReader = null;
40 } 40 }
41 41
42 public void Initialise(Scene scene) 42 public void Initialise(Scene scene)
43 { 43 {
44 m_scene = scene; 44 m_scene = scene;
45 m_scene.EventManager.OnNewClient += NewClient; 45 m_scene.EventManager.OnNewClient += NewClient;
46 46
47 m_scene.RegisterModuleInterface<ISimChat>(this); 47 m_scene.RegisterModuleInterface<ISimChat>(this);
48 } 48 }
49 49
50 public void PostInitialise() 50 public void PostInitialise()
51 { 51 {
52 /* 52 /*
53 try 53 try
54 { 54 {
55 m_irc = new TcpClient(m_server, m_port); 55 m_irc = new TcpClient(m_server, m_port);
56 m_stream = m_irc.GetStream(); 56 m_stream = m_irc.GetStream();
57 m_ircReader = new StreamReader(m_stream); 57 m_ircReader = new StreamReader(m_stream);
58 m_ircWriter = new StreamWriter(m_stream); 58 m_ircWriter = new StreamWriter(m_stream);
59 59
60 pingSender = new Thread(new ThreadStart(this.PingRun)); 60 pingSender = new Thread(new ThreadStart(this.PingRun));
61 pingSender.Start(); 61 pingSender.Start();
62 62
63 listener = new Thread(new ThreadStart(this.ListenerRun)); 63 listener = new Thread(new ThreadStart(this.ListenerRun));
64 listener.Start(); 64 listener.Start();
65 65
66 m_ircWriter.WriteLine(m_user); 66 m_ircWriter.WriteLine(m_user);
67 m_ircWriter.Flush(); 67 m_ircWriter.Flush();
68 m_ircWriter.WriteLine("NICK " + m_nick); 68 m_ircWriter.WriteLine("NICK " + m_nick);
69 m_ircWriter.Flush(); 69 m_ircWriter.Flush();
70 m_ircWriter.WriteLine("JOIN " + m_channel); 70 m_ircWriter.WriteLine("JOIN " + m_channel);
71 m_ircWriter.Flush(); 71 m_ircWriter.Flush();
72 connected = true; 72 connected = true;
73 } 73 }
74 catch (Exception e) 74 catch (Exception e)
75 { 75 {
76 Console.WriteLine(e.ToString()); 76 Console.WriteLine(e.ToString());
77 } 77 }
78 */ 78 */
79 } 79 }
80 80
81 public void CloseDown() 81 public void CloseDown()
82 { 82 {
83 m_ircWriter.Close(); 83 m_ircWriter.Close();
84 m_ircReader.Close(); 84 m_ircReader.Close();
85 m_irc.Close(); 85 m_irc.Close();
86 } 86 }
87 87
88 public string GetName() 88 public string GetName()
89 { 89 {
90 return "ChatModule"; 90 return "ChatModule";
91 } 91 }
92 92
93 public bool IsSharedModule() 93 public bool IsSharedModule()
94 { 94 {
95 return false; 95 return false;
96 } 96 }
97 97
98 public void NewClient(IClientAPI client) 98 public void NewClient(IClientAPI client)
99 { 99 {
100 client.OnChatFromViewer += SimChat; 100 client.OnChatFromViewer += SimChat;
101 } 101 }
102 102
103 public void PingRun() 103 public void PingRun()
104 { 104 {
105 while (true) 105 while (true)
106 { 106 {
107 m_ircWriter.WriteLine("PING :" + m_server); 107 m_ircWriter.WriteLine("PING :" + m_server);
108 m_ircWriter.Flush(); 108 m_ircWriter.Flush();
109 Thread.Sleep(15000); 109 Thread.Sleep(15000);
110 } 110 }
111 } 111 }
112 112
113 public void ListenerRun() 113 public void ListenerRun()
114 { 114 {
115 string inputLine; 115 string inputLine;
116 LLVector3 pos = new LLVector3(128, 128, 20); 116 LLVector3 pos = new LLVector3(128, 128, 20);
117 while (true) 117 while (true)
118 { 118 {
119 while ((inputLine = m_ircReader.ReadLine()) != null) 119 while ((inputLine = m_ircReader.ReadLine()) != null)
120 { 120 {
121 Console.WriteLine(inputLine); 121 Console.WriteLine(inputLine);
122 if (inputLine.Contains(m_channel)) 122 if (inputLine.Contains(m_channel))
123 { 123 {
124 string mess = inputLine.Substring(inputLine.IndexOf(m_channel)); 124 string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
125 m_scene.Broadcast(delegate(IClientAPI client) 125 m_scene.Broadcast(delegate(IClientAPI client)
126 { 126 {
127 client.SendChatMessage( 127 client.SendChatMessage(
128 Helpers.StringToField(mess), 255, pos, "IRC:", 128 Helpers.StringToField(mess), 255, pos, "IRC:",
129 LLUUID.Zero); 129 LLUUID.Zero);
130 }); 130 });
131 } 131 }
132 } 132 }
133 } 133 }
134 } 134 }
135 135
136 public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, 136 public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
137 LLUUID fromAgentID) 137 LLUUID fromAgentID)
138 { 138 {
139 ScenePresence avatar = null; 139 ScenePresence avatar = null;
140 avatar = m_scene.GetScenePresence(fromAgentID); 140 avatar = m_scene.GetScenePresence(fromAgentID);
141 if (avatar != null) 141 if (avatar != null)
142 { 142 {
143 fromPos = avatar.AbsolutePosition; 143 fromPos = avatar.AbsolutePosition;
144 fromName = avatar.Firstname + " " + avatar.Lastname; 144 fromName = avatar.Firstname + " " + avatar.Lastname;
145 avatar = null; 145 avatar = null;
146 } 146 }
147 147
148 if (connected) 148 if (connected)
149 { 149 {
150 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + 150 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
151 Util.FieldToString(message)); 151 Util.FieldToString(message));
152 m_ircWriter.Flush(); 152 m_ircWriter.Flush();
153 } 153 }
154 154
155 if (channel == 0) 155 if (channel == 0)
156 { 156 {
157 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 157 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
158 { 158 {
159 int dis = -1000; 159 int dis = -1000;
160 160
161 //err ??? the following code seems to be request a scenePresence when it already has a ref to it 161 //err ??? the following code seems to be request a scenePresence when it already has a ref to it
162 avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId); 162 avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
163 if (avatar != null) 163 if (avatar != null)
164 { 164 {
165 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); 165 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
166 } 166 }
167 167
168 switch (type) 168 switch (type)
169 { 169 {
170 case 0: // Whisper 170 case 0: // Whisper
171 if ((dis < 10) && (dis > -10)) 171 if ((dis < 10) && (dis > -10))
172 { 172 {
173 //should change so the message is sent through the avatar rather than direct to the ClientView 173 //should change so the message is sent through the avatar rather than direct to the ClientView
174 presence.ControllingClient.SendChatMessage(message, 174 presence.ControllingClient.SendChatMessage(message,
175 type, 175 type,
176 fromPos, 176 fromPos,
177 fromName, 177 fromName,
178 fromAgentID); 178 fromAgentID);
179 } 179 }
180 break; 180 break;
181 case 1: // Say 181 case 1: // Say
182 if ((dis < 30) && (dis > -30)) 182 if ((dis < 30) && (dis > -30))
183 { 183 {
184 //Console.WriteLine("sending chat"); 184 //Console.WriteLine("sending chat");
185 presence.ControllingClient.SendChatMessage(message, 185 presence.ControllingClient.SendChatMessage(message,
186 type, 186 type,
187 fromPos, 187 fromPos,
188 fromName, 188 fromName,
189 fromAgentID); 189 fromAgentID);
190 } 190 }
191 break; 191 break;
192 case 2: // Shout 192 case 2: // Shout
193 if ((dis < 100) && (dis > -100)) 193 if ((dis < 100) && (dis > -100))
194 { 194 {
195 presence.ControllingClient.SendChatMessage(message, 195 presence.ControllingClient.SendChatMessage(message,
196 type, 196 type,
197 fromPos, 197 fromPos,
198 fromName, 198 fromName,
199 fromAgentID); 199 fromAgentID);
200 } 200 }
201 break; 201 break;
202 202
203 case 0xff: // Broadcast 203 case 0xff: // Broadcast
204 presence.ControllingClient.SendChatMessage(message, type, 204 presence.ControllingClient.SendChatMessage(message, type,
205 fromPos, 205 fromPos,
206 fromName, 206 fromName,
207 fromAgentID); 207 fromAgentID);
208 break; 208 break;
209 } 209 }
210 }); 210 });
211 } 211 }
212 } 212 }
213 } 213 }
214} \ No newline at end of file 214} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 0fd03d3..5f8824c 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -1,157 +1,157 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using libsecondlife; 3using libsecondlife;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using OpenSim.Framework.Utilities; 5using OpenSim.Framework.Utilities;
6using OpenSim.Region.Environment.Interfaces; 6using OpenSim.Region.Environment.Interfaces;
7using OpenSim.Region.Environment.Scenes; 7using OpenSim.Region.Environment.Scenes;
8 8
9namespace OpenSim.Region.Environment.Modules 9namespace OpenSim.Region.Environment.Modules
10{ 10{
11 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager 11 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
12 { 12 {
13 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 13 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
14 14
15 private Dictionary<string, IDynamicTextureRender> RenderPlugins = 15 private Dictionary<string, IDynamicTextureRender> RenderPlugins =
16 new Dictionary<string, IDynamicTextureRender>(); 16 new Dictionary<string, IDynamicTextureRender>();
17 17
18 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); 18 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
19 19
20 public void Initialise(Scene scene) 20 public void Initialise(Scene scene)
21 { 21 {
22 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) 22 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID))
23 { 23 {
24 RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); 24 RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene);
25 scene.RegisterModuleInterface<IDynamicTextureManager>(this); 25 scene.RegisterModuleInterface<IDynamicTextureManager>(this);
26 } 26 }
27 } 27 }
28 28
29 public void PostInitialise() 29 public void PostInitialise()
30 { 30 {
31 } 31 }
32 32
33 public void CloseDown() 33 public void CloseDown()
34 { 34 {
35 } 35 }
36 36
37 public string GetName() 37 public string GetName()
38 { 38 {
39 return "DynamicTextureModule"; 39 return "DynamicTextureModule";
40 } 40 }
41 41
42 public bool IsSharedModule() 42 public bool IsSharedModule()
43 { 43 {
44 return true; 44 return true;
45 } 45 }
46 46
47 public void RegisterRender(string handleType, IDynamicTextureRender render) 47 public void RegisterRender(string handleType, IDynamicTextureRender render)
48 { 48 {
49 if (!RenderPlugins.ContainsKey(handleType)) 49 if (!RenderPlugins.ContainsKey(handleType))
50 { 50 {
51 RenderPlugins.Add(handleType, render); 51 RenderPlugins.Add(handleType, render);
52 } 52 }
53 } 53 }
54 54
55 public void ReturnData(LLUUID id, byte[] data) 55 public void ReturnData(LLUUID id, byte[] data)
56 { 56 {
57 if (Updaters.ContainsKey(id)) 57 if (Updaters.ContainsKey(id))
58 { 58 {
59 DynamicTextureUpdater updater = Updaters[id]; 59 DynamicTextureUpdater updater = Updaters[id];
60 if (RegisteredScenes.ContainsKey(updater.SimUUID)) 60 if (RegisteredScenes.ContainsKey(updater.SimUUID))
61 { 61 {
62 Scene scene = RegisteredScenes[updater.SimUUID]; 62 Scene scene = RegisteredScenes[updater.SimUUID];
63 updater.DataReceived(data, scene); 63 updater.DataReceived(data, scene);
64 } 64 }
65 } 65 }
66 } 66 }
67 67
68 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, 68 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
69 string extraParams, int updateTimer) 69 string extraParams, int updateTimer)
70 { 70 {
71 Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); 71 Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
72 if (RenderPlugins.ContainsKey(contentType)) 72 if (RenderPlugins.ContainsKey(contentType))
73 { 73 {
74 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 74 DynamicTextureUpdater updater = new DynamicTextureUpdater();
75 updater.SimUUID = simID; 75 updater.SimUUID = simID;
76 updater.PrimID = primID; 76 updater.PrimID = primID;
77 updater.ContentType = contentType; 77 updater.ContentType = contentType;
78 updater.Url = url; 78 updater.Url = url;
79 updater.UpdateTimer = updateTimer; 79 updater.UpdateTimer = updateTimer;
80 updater.UpdaterID = LLUUID.Random(); 80 updater.UpdaterID = LLUUID.Random();
81 updater.Params = extraParams; 81 updater.Params = extraParams;
82 82
83 if (!Updaters.ContainsKey(updater.UpdaterID)) 83 if (!Updaters.ContainsKey(updater.UpdaterID))
84 { 84 {
85 Updaters.Add(updater.UpdaterID, updater); 85 Updaters.Add(updater.UpdaterID, updater);
86 } 86 }
87 87
88 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); 88 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
89 return updater.UpdaterID; 89 return updater.UpdaterID;
90 } 90 }
91 return LLUUID.Zero; 91 return LLUUID.Zero;
92 } 92 }
93 93
94 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, 94 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
95 string extraParams, int updateTimer) 95 string extraParams, int updateTimer)
96 { 96 {
97 if (RenderPlugins.ContainsKey(contentType)) 97 if (RenderPlugins.ContainsKey(contentType))
98 { 98 {
99 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 99 DynamicTextureUpdater updater = new DynamicTextureUpdater();
100 updater.SimUUID = simID; 100 updater.SimUUID = simID;
101 updater.PrimID = primID; 101 updater.PrimID = primID;
102 updater.ContentType = contentType; 102 updater.ContentType = contentType;
103 updater.BodyData = data; 103 updater.BodyData = data;
104 updater.UpdateTimer = updateTimer; 104 updater.UpdateTimer = updateTimer;
105 updater.UpdaterID = LLUUID.Random(); 105 updater.UpdaterID = LLUUID.Random();
106 updater.Params = extraParams; 106 updater.Params = extraParams;
107 107
108 if (!Updaters.ContainsKey(updater.UpdaterID)) 108 if (!Updaters.ContainsKey(updater.UpdaterID))
109 { 109 {
110 Updaters.Add(updater.UpdaterID, updater); 110 Updaters.Add(updater.UpdaterID, updater);
111 } 111 }
112 112
113 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); 113 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
114 return updater.UpdaterID; 114 return updater.UpdaterID;
115 } 115 }
116 return LLUUID.Zero; 116 return LLUUID.Zero;
117 } 117 }
118 118
119 public class DynamicTextureUpdater 119 public class DynamicTextureUpdater
120 { 120 {
121 public LLUUID SimUUID; 121 public LLUUID SimUUID;
122 public LLUUID UpdaterID; 122 public LLUUID UpdaterID;
123 public string ContentType; 123 public string ContentType;
124 public string Url; 124 public string Url;
125 public string BodyData; 125 public string BodyData;
126 public LLUUID PrimID; 126 public LLUUID PrimID;
127 public int UpdateTimer; 127 public int UpdateTimer;
128 public LLUUID LastAssetID; 128 public LLUUID LastAssetID;
129 public string Params; 129 public string Params;
130 130
131 public DynamicTextureUpdater() 131 public DynamicTextureUpdater()
132 { 132 {
133 LastAssetID = LLUUID.Zero; 133 LastAssetID = LLUUID.Zero;
134 UpdateTimer = 0; 134 UpdateTimer = 0;
135 BodyData = null; 135 BodyData = null;
136 } 136 }
137 137
138 public void DataReceived(byte[] data, Scene scene) 138 public void DataReceived(byte[] data, Scene scene)
139 { 139 {
140 //TODO delete the last asset(data), if it was a dynamic texture 140 //TODO delete the last asset(data), if it was a dynamic texture
141 141
142 AssetBase asset = new AssetBase(); 142 AssetBase asset = new AssetBase();
143 asset.FullID = LLUUID.Random(); 143 asset.FullID = LLUUID.Random();
144 asset.Data = data; 144 asset.Data = data;
145 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); 145 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
146 asset.Type = 0; 146 asset.Type = 0;
147 scene.commsManager.AssetCache.AddAsset(asset); 147 scene.commsManager.AssetCache.AddAsset(asset);
148 148
149 LastAssetID = asset.FullID; 149 LastAssetID = asset.FullID;
150 150
151 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 151 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
152 part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); 152 part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
153 part.ScheduleFullUpdate(); 153 part.ScheduleFullUpdate();
154 } 154 }
155 } 155 }
156 } 156 }
157} \ No newline at end of file 157} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs
index c2a7291..767b4b0 100644
--- a/OpenSim/Region/Environment/Modules/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class FriendsModule : IRegionModule 6 public class FriendsModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/GroupsModule.cs b/OpenSim/Region/Environment/Modules/GroupsModule.cs
index dcef2c5..fa5804e 100644
--- a/OpenSim/Region/Environment/Modules/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/GroupsModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class GroupsModule : IRegionModule 6 public class GroupsModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
index 14f2b65..44cb3d5 100644
--- a/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/InstantMessageModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class InstantMessageModule : IRegionModule 6 public class InstantMessageModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/InventoryModule.cs b/OpenSim/Region/Environment/Modules/InventoryModule.cs
index 40bd37e..527731d 100644
--- a/OpenSim/Region/Environment/Modules/InventoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/InventoryModule.cs
@@ -1,6 +1,6 @@
1using OpenSim.Region.Environment.Interfaces; 1using OpenSim.Region.Environment.Interfaces;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Modules 4namespace OpenSim.Region.Environment.Modules
5{ 5{
6 public class InventoryModule : IRegionModule 6 public class InventoryModule : IRegionModule
@@ -13,7 +13,7 @@ namespace OpenSim.Region.Environment.Modules
13 } 13 }
14 14
15 public void PostInitialise() 15 public void PostInitialise()
16 { 16 {
17 } 17 }
18 18
19 public void CloseDown() 19 public void CloseDown()
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index f107d77..38c7d9b 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -1,8 +1,8 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Framework.Interfaces; 2using OpenSim.Framework.Interfaces;
3using OpenSim.Region.Environment.Interfaces; 3using OpenSim.Region.Environment.Interfaces;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6namespace OpenSim.Region.Environment.Modules 6namespace OpenSim.Region.Environment.Modules
7{ 7{
8 public class TextureDownloadModule : IRegionModule 8 public class TextureDownloadModule : IRegionModule
@@ -10,7 +10,7 @@ namespace OpenSim.Region.Environment.Modules
10 private Scene m_scene; 10 private Scene m_scene;
11 11
12 public TextureDownloadModule() 12 public TextureDownloadModule()
13 { 13 {
14 } 14 }
15 15
16 public void Initialise(Scene scene) 16 public void Initialise(Scene scene)
@@ -20,7 +20,7 @@ namespace OpenSim.Region.Environment.Modules
20 } 20 }
21 21
22 public void PostInitialise() 22 public void PostInitialise()
23 { 23 {
24 } 24 }
25 25
26 public void CloseDown() 26 public void CloseDown()
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules
42 } 42 }
43 43
44 public void TextureAssetCallback(LLUUID texture, byte[] data) 44 public void TextureAssetCallback(LLUUID texture, byte[] data)
45 { 45 {
46 } 46 }
47 } 47 }
48} \ No newline at end of file 48} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/XferModule.cs b/OpenSim/Region/Environment/Modules/XferModule.cs
index 7f8c5c1..9f93c1e 100644
--- a/OpenSim/Region/Environment/Modules/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/XferModule.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using libsecondlife; 3using libsecondlife;
4using OpenSim.Framework.Interfaces; 4using OpenSim.Framework.Interfaces;
5using OpenSim.Region.Environment.Interfaces; 5using OpenSim.Region.Environment.Interfaces;
6using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
7 7
8namespace OpenSim.Region.Environment.Modules 8namespace OpenSim.Region.Environment.Modules
9{ 9{
10 public class XferModule : IRegionModule, IXfer 10 public class XferModule : IRegionModule, IXfer
@@ -15,7 +15,7 @@ namespace OpenSim.Region.Environment.Modules
15 private Scene m_scene; 15 private Scene m_scene;
16 16
17 public XferModule() 17 public XferModule()
18 { 18 {
19 } 19 }
20 20
21 public void Initialise(Scene scene) 21 public void Initialise(Scene scene)
@@ -27,11 +27,11 @@ namespace OpenSim.Region.Environment.Modules
27 } 27 }
28 28
29 public void PostInitialise() 29 public void PostInitialise()
30 { 30 {
31 } 31 }
32 32
33 public void CloseDown() 33 public void CloseDown()
34 { 34 {
35 } 35 }
36 36
37 public string GetName() 37 public string GetName()
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Modules
119 } 119 }
120 120
121 public XferDownLoad() 121 public XferDownLoad()
122 { 122 {
123 } 123 }
124 124
125 public void StartSend() 125 public void StartSend()
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 0a33380..4c02a6c 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -1,7 +1,7 @@
1using libsecondlife; 1using libsecondlife;
2using OpenSim.Region.Environment.LandManagement; 2using OpenSim.Region.Environment.LandManagement;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment 5namespace OpenSim.Region.Environment
6{ 6{
7 public class PermissionManager 7 public class PermissionManager
@@ -12,8 +12,8 @@ namespace OpenSim.Region.Environment
12 // disable in any production environment 12 // disable in any production environment
13 // TODO: Change this to false when permissions are a desired default 13 // TODO: Change this to false when permissions are a desired default
14 // TODO: Move to configuration option. 14 // TODO: Move to configuration option.
15 private bool m_bypassPermissions = true; 15 private bool m_bypassPermissions = true;
16 16
17 public bool BypassPermissions 17 public bool BypassPermissions
18 { 18 {
19 get { return m_bypassPermissions; } 19 get { return m_bypassPermissions; }
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment
117 permission = true; 117 permission = true;
118 118
119 // Users should be able to edit what is over their land. 119 // Users should be able to edit what is over their land.
120 if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == 120 if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
121 user) 121 user)
122 permission = true; 122 permission = true;
123 123
@@ -294,6 +294,6 @@ namespace OpenSim.Region.Environment
294 return GenericParcelPermission(user, parcel); 294 return GenericParcelPermission(user, parcel);
295 } 295 }
296 296
297 #endregion 297 #endregion
298 } 298 }
299} \ No newline at end of file 299} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index b7f5bad..24f1a86 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1,445 +1,445 @@
1using Axiom.Math; 1using Axiom.Math;
2using libsecondlife; 2using libsecondlife;
3using libsecondlife.Packets; 3using libsecondlife.Packets;
4using OpenSim.Framework.Communications.Cache; 4using OpenSim.Framework.Communications.Cache;
5using OpenSim.Framework.Communications.Caches; 5using OpenSim.Framework.Communications.Caches;
6using OpenSim.Framework.Interfaces; 6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework.Types; 7using OpenSim.Framework.Types;
8using OpenSim.Framework.Utilities; 8using OpenSim.Framework.Utilities;
9using OpenSim.Region.Physics.Manager; 9using OpenSim.Region.Physics.Manager;
10 10
11namespace OpenSim.Region.Environment.Scenes 11namespace OpenSim.Region.Environment.Scenes
12{ 12{
13 public partial class Scene 13 public partial class Scene
14 { 14 {
15 //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete 15 //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
16 // or at least some of they can be moved somewhere else 16 // or at least some of they can be moved somewhere else
17 17
18 public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) 18 public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
19 { 19 {
20 ScenePresence avatar; 20 ScenePresence avatar;
21 21
22 if ( TryGetAvatar( avatarId, out avatar )) 22 if ( TryGetAvatar( avatarId, out avatar ))
23 { 23 {
24 AddInventoryItem(avatar.ControllingClient, item); 24 AddInventoryItem(avatar.ControllingClient, item);
25 } 25 }
26 } 26 }
27 27
28 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 28 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
29 { 29 {
30 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 30 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
31 if (userInfo != null) 31 if (userInfo != null)
32 { 32 {
33 userInfo.AddItem(remoteClient.AgentId, item); 33 userInfo.AddItem(remoteClient.AgentId, item);
34 remoteClient.SendInventoryItemUpdate(item); 34 remoteClient.SendInventoryItemUpdate(item);
35 } 35 }
36 } 36 }
37 37
38 public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) 38 public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
39 { 39 {
40 ScenePresence avatar; 40 ScenePresence avatar;
41 41
42 if (TryGetAvatar(avatarId, out avatar)) 42 if (TryGetAvatar(avatarId, out avatar))
43 { 43 {
44 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); 44 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
45 } 45 }
46 46
47 return LLUUID.Zero; 47 return LLUUID.Zero;
48 } 48 }
49 49
50 public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) 50 public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
51 { 51 {
52 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 52 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
53 if (userInfo != null) 53 if (userInfo != null)
54 { 54 {
55 if (userInfo.RootFolder != null) 55 if (userInfo.RootFolder != null)
56 { 56 {
57 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 57 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
58 if (item != null) 58 if (item != null)
59 { 59 {
60 AssetBase asset; 60 AssetBase asset;
61 asset = new AssetBase(); 61 asset = new AssetBase();
62 asset.FullID = LLUUID.Random(); 62 asset.FullID = LLUUID.Random();
63 asset.Type = (sbyte) item.assetType; 63 asset.Type = (sbyte) item.assetType;
64 asset.InvType = (sbyte) item.invType; 64 asset.InvType = (sbyte) item.invType;
65 asset.Name = item.inventoryName; 65 asset.Name = item.inventoryName;
66 asset.Data = data; 66 asset.Data = data;
67 commsManager.AssetCache.AddAsset(asset); 67 commsManager.AssetCache.AddAsset(asset);
68 68
69 item.assetID = asset.FullID; 69 item.assetID = asset.FullID;
70 userInfo.UpdateItem(remoteClient.AgentId, item); 70 userInfo.UpdateItem(remoteClient.AgentId, item);
71 71
72 // remoteClient.SendInventoryItemUpdate(item); 72 // remoteClient.SendInventoryItemUpdate(item);
73 if (item.invType == 7) 73 if (item.invType == 7)
74 { 74 {
75 //do we want to know about updated note cards? 75 //do we want to know about updated note cards?
76 } 76 }
77 else if (item.invType == 10) 77 else if (item.invType == 10)
78 { 78 {
79 // do we want to know about updated scripts 79 // do we want to know about updated scripts
80 } 80 }
81 81
82 return (asset.FullID); 82 return (asset.FullID);
83 } 83 }
84 } 84 }
85 } 85 }
86 return LLUUID.Zero; 86 return LLUUID.Zero;
87 } 87 }
88 88
89 public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, 89 public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
90 LLUUID itemID) 90 LLUUID itemID)
91 { 91 {
92 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 92 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
93 if (userInfo != null) 93 if (userInfo != null)
94 { 94 {
95 if (userInfo.RootFolder != null) 95 if (userInfo.RootFolder != null)
96 { 96 {
97 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 97 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
98 if (item != null) 98 if (item != null)
99 { 99 {
100 AgentAssetTransactions transactions = 100 AgentAssetTransactions transactions =
101 commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); 101 commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
102 if (transactions != null) 102 if (transactions != null)
103 { 103 {
104 AssetBase asset = null; 104 AssetBase asset = null;
105 bool addToCache = false; 105 bool addToCache = false;
106 106
107 asset = commsManager.AssetCache.GetAsset(assetID); 107 asset = commsManager.AssetCache.GetAsset(assetID);
108 if (asset == null) 108 if (asset == null)
109 { 109 {
110 asset = transactions.GetTransactionAsset(transactionID); 110 asset = transactions.GetTransactionAsset(transactionID);
111 addToCache = true; 111 addToCache = true;
112 } 112 }
113 113
114 if (asset != null) 114 if (asset != null)
115 { 115 {
116 if (asset.FullID == assetID) 116 if (asset.FullID == assetID)
117 { 117 {
118 asset.Name = item.inventoryName; 118 asset.Name = item.inventoryName;
119 asset.Description = item.inventoryDescription; 119 asset.Description = item.inventoryDescription;
120 asset.InvType = (sbyte) item.invType; 120 asset.InvType = (sbyte) item.invType;
121 asset.Type = (sbyte) item.assetType; 121 asset.Type = (sbyte) item.assetType;
122 item.assetID = asset.FullID; 122 item.assetID = asset.FullID;
123 123
124 if (addToCache) 124 if (addToCache)
125 { 125 {
126 commsManager.AssetCache.AddAsset(asset); 126 commsManager.AssetCache.AddAsset(asset);
127 } 127 }
128 128
129 userInfo.UpdateItem(remoteClient.AgentId, item); 129 userInfo.UpdateItem(remoteClient.AgentId, item);
130 } 130 }
131 } 131 }
132 } 132 }
133 } 133 }
134 } 134 }
135 } 135 }
136 } 136 }
137 137
138 /// <summary> 138 /// <summary>
139 /// temporary method to test out creating new inventory items 139 /// temporary method to test out creating new inventory items
140 /// </summary> 140 /// </summary>
141 /// <param name="remoteClient"></param> 141 /// <param name="remoteClient"></param>
142 /// <param name="transActionID"></param> 142 /// <param name="transActionID"></param>
143 /// <param name="folderID"></param> 143 /// <param name="folderID"></param>
144 /// <param name="callbackID"></param> 144 /// <param name="callbackID"></param>
145 /// <param name="description"></param> 145 /// <param name="description"></param>
146 /// <param name="name"></param> 146 /// <param name="name"></param>
147 /// <param name="invType"></param> 147 /// <param name="invType"></param>
148 /// <param name="type"></param> 148 /// <param name="type"></param>
149 /// <param name="wearableType"></param> 149 /// <param name="wearableType"></param>
150 /// <param name="nextOwnerMask"></param> 150 /// <param name="nextOwnerMask"></param>
151 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, 151 public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
152 uint callbackID, string description, string name, sbyte invType, sbyte type, 152 uint callbackID, string description, string name, sbyte invType, sbyte type,
153 byte wearableType, uint nextOwnerMask) 153 byte wearableType, uint nextOwnerMask)
154 { 154 {
155 if (transActionID == LLUUID.Zero) 155 if (transActionID == LLUUID.Zero)
156 { 156 {
157 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 157 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
158 if (userInfo != null) 158 if (userInfo != null)
159 { 159 {
160 AssetBase asset = new AssetBase(); 160 AssetBase asset = new AssetBase();
161 asset.Name = name; 161 asset.Name = name;
162 asset.Description = description; 162 asset.Description = description;
163 asset.InvType = invType; 163 asset.InvType = invType;
164 asset.Type = type; 164 asset.Type = type;
165 asset.FullID = LLUUID.Random(); 165 asset.FullID = LLUUID.Random();
166 asset.Data = new byte[1]; 166 asset.Data = new byte[1];
167 commsManager.AssetCache.AddAsset(asset); 167 commsManager.AssetCache.AddAsset(asset);
168 168
169 InventoryItemBase item = new InventoryItemBase(); 169 InventoryItemBase item = new InventoryItemBase();
170 item.avatarID = remoteClient.AgentId; 170 item.avatarID = remoteClient.AgentId;
171 item.creatorsID = remoteClient.AgentId; 171 item.creatorsID = remoteClient.AgentId;
172 item.inventoryID = LLUUID.Random(); 172 item.inventoryID = LLUUID.Random();
173 item.assetID = asset.FullID; 173 item.assetID = asset.FullID;
174 item.inventoryDescription = description; 174 item.inventoryDescription = description;
175 item.inventoryName = name; 175 item.inventoryName = name;
176 item.assetType = invType; 176 item.assetType = invType;
177 item.invType = invType; 177 item.invType = invType;
178 item.parentFolderID = folderID; 178 item.parentFolderID = folderID;
179 item.inventoryCurrentPermissions = 2147483647; 179 item.inventoryCurrentPermissions = 2147483647;
180 item.inventoryNextPermissions = nextOwnerMask; 180 item.inventoryNextPermissions = nextOwnerMask;
181 181
182 userInfo.AddItem(remoteClient.AgentId, item); 182 userInfo.AddItem(remoteClient.AgentId, item);
183 remoteClient.SendInventoryItemUpdate(item); 183 remoteClient.SendInventoryItemUpdate(item);
184 } 184 }
185 } 185 }
186 else 186 else
187 { 187 {
188 commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, 188 commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
189 callbackID, description, name, invType, 189 callbackID, description, name, invType,
190 type, wearableType, nextOwnerMask); 190 type, wearableType, nextOwnerMask);
191 //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); 191 //System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
192 } 192 }
193 } 193 }
194 194
195 /// <summary> 195 /// <summary>
196 /// 196 ///
197 /// </summary> 197 /// </summary>
198 /// <param name="remoteClient"></param> 198 /// <param name="remoteClient"></param>
199 /// <param name="primLocalID"></param> 199 /// <param name="primLocalID"></param>
200 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) 200 public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
201 { 201 {
202 bool hasPrim = false; 202 bool hasPrim = false;
203 foreach (EntityBase ent in Entities.Values) 203 foreach (EntityBase ent in Entities.Values)
204 { 204 {
205 if (ent is SceneObjectGroup) 205 if (ent is SceneObjectGroup)
206 { 206 {
207 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); 207 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
208 if (hasPrim != false) 208 if (hasPrim != false)
209 { 209 {
210 bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); 210 bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
211 if (fileChange) 211 if (fileChange)
212 { 212 {
213 if (XferManager != null) 213 if (XferManager != null)
214 { 214 {
215 ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); 215 ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
216 } 216 }
217 } 217 }
218 break; 218 break;
219 } 219 }
220 } 220 }
221 } 221 }
222 } 222 }
223 223
224 public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) 224 public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
225 { 225 {
226 bool hasPrim = false; 226 bool hasPrim = false;
227 foreach (EntityBase ent in Entities.Values) 227 foreach (EntityBase ent in Entities.Values)
228 { 228 {
229 if (ent is SceneObjectGroup) 229 if (ent is SceneObjectGroup)
230 { 230 {
231 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); 231 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
232 if (hasPrim != false) 232 if (hasPrim != false)
233 { 233 {
234 int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); 234 int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
235 ((SceneObjectGroup) ent).GetProperites(remoteClient); 235 ((SceneObjectGroup) ent).GetProperites(remoteClient);
236 if (type == 10) 236 if (type == 10)
237 { 237 {
238 EventManager.TriggerRemoveScript(localID, itemID); 238 EventManager.TriggerRemoveScript(localID, itemID);
239 } 239 }
240 } 240 }
241 } 241 }
242 } 242 }
243 } 243 }
244 244
245 public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) 245 public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
246 { 246 {
247 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 247 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
248 LLUUID copyID = LLUUID.Random(); 248 LLUUID copyID = LLUUID.Random();
249 if (userInfo != null) 249 if (userInfo != null)
250 { 250 {
251 if (userInfo.RootFolder != null) 251 if (userInfo.RootFolder != null)
252 { 252 {
253 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 253 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
254 if (item != null) 254 if (item != null)
255 { 255 {
256 bool isTexture = false; 256 bool isTexture = false;
257 bool rezzed = false; 257 bool rezzed = false;
258 if (item.invType == 0) 258 if (item.invType == 0)
259 { 259 {
260 isTexture = true; 260 isTexture = true;
261 } 261 }
262 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); 262 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
263 if (rezAsset != null) 263 if (rezAsset != null)
264 { 264 {
265 string script = Util.FieldToString(rezAsset.Data); 265 string script = Util.FieldToString(rezAsset.Data);
266 //Console.WriteLine("rez script "+script); 266 //Console.WriteLine("rez script "+script);
267 EventManager.TriggerRezScript(localID, copyID, script); 267 EventManager.TriggerRezScript(localID, copyID, script);
268 rezzed = true; 268 rezzed = true;
269 } 269 }
270 else 270 else
271 { 271 {
272 //lets try once more incase the asset cache is being slow getting the asset from server 272 //lets try once more incase the asset cache is being slow getting the asset from server
273 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); 273 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
274 if (rezAsset != null) 274 if (rezAsset != null)
275 { 275 {
276 string script = Util.FieldToString(rezAsset.Data); 276 string script = Util.FieldToString(rezAsset.Data);
277 // Console.WriteLine("rez script " + script); 277 // Console.WriteLine("rez script " + script);
278 EventManager.TriggerRezScript(localID, copyID, script); 278 EventManager.TriggerRezScript(localID, copyID, script);
279 rezzed = true; 279 rezzed = true;
280 } 280 }
281 } 281 }
282 282
283 if (rezzed) 283 if (rezzed)
284 { 284 {
285 bool hasPrim = false; 285 bool hasPrim = false;
286 foreach (EntityBase ent in Entities.Values) 286 foreach (EntityBase ent in Entities.Values)
287 { 287 {
288 if (ent is SceneObjectGroup) 288 if (ent is SceneObjectGroup)
289 { 289 {
290 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); 290 hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
291 if (hasPrim != false) 291 if (hasPrim != false)
292 { 292 {
293 bool added = 293 bool added =
294 ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, 294 ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
295 copyID); 295 copyID);
296 ((SceneObjectGroup) ent).GetProperites(remoteClient); 296 ((SceneObjectGroup) ent).GetProperites(remoteClient);
297 } 297 }
298 } 298 }
299 } 299 }
300 } 300 }
301 } 301 }
302 } 302 }
303 } 303 }
304 } 304 }
305 305
306 /// <summary> 306 /// <summary>
307 /// 307 ///
308 /// </summary> 308 /// </summary>
309 /// <param name="packet"></param> 309 /// <param name="packet"></param>
310 /// <param name="simClient"></param> 310 /// <param name="simClient"></param>
311 public void DeRezObject(Packet packet, IClientAPI remoteClient) 311 public void DeRezObject(Packet packet, IClientAPI remoteClient)
312 { 312 {
313 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; 313 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
314 314
315 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) 315 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
316 { 316 {
317 //currently following code not used (or don't know of any case of destination being zero 317 //currently following code not used (or don't know of any case of destination being zero
318 } 318 }
319 else 319 else
320 { 320 {
321 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) 321 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
322 { 322 {
323 EntityBase selectedEnt = null; 323 EntityBase selectedEnt = null;
324 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); 324 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
325 foreach (EntityBase ent in Entities.Values) 325 foreach (EntityBase ent in Entities.Values)
326 { 326 {
327 if (ent.LocalId == Data.ObjectLocalID) 327 if (ent.LocalId == Data.ObjectLocalID)
328 { 328 {
329 selectedEnt = ent; 329 selectedEnt = ent;
330 break; 330 break;
331 } 331 }
332 } 332 }
333 if (selectedEnt != null) 333 if (selectedEnt != null)
334 { 334 {
335 if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) 335 if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
336 { 336 {
337 string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); 337 string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
338 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 338 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
339 if (userInfo != null) 339 if (userInfo != null)
340 { 340 {
341 AssetBase asset = new AssetBase(); 341 AssetBase asset = new AssetBase();
342 asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); 342 asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
343 asset.Description = 343 asset.Description =
344 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); 344 ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
345 asset.InvType = 6; 345 asset.InvType = 6;
346 asset.Type = 6; 346 asset.Type = 6;
347 asset.FullID = LLUUID.Random(); 347 asset.FullID = LLUUID.Random();
348 asset.Data = Helpers.StringToField(sceneObjectXml); 348 asset.Data = Helpers.StringToField(sceneObjectXml);
349 commsManager.AssetCache.AddAsset(asset); 349 commsManager.AssetCache.AddAsset(asset);
350 350
351 351
352 InventoryItemBase item = new InventoryItemBase(); 352 InventoryItemBase item = new InventoryItemBase();
353 item.avatarID = remoteClient.AgentId; 353 item.avatarID = remoteClient.AgentId;
354 item.creatorsID = remoteClient.AgentId; 354 item.creatorsID = remoteClient.AgentId;
355 item.inventoryID = LLUUID.Random(); 355 item.inventoryID = LLUUID.Random();
356 item.assetID = asset.FullID; 356 item.assetID = asset.FullID;
357 item.inventoryDescription = asset.Description; 357 item.inventoryDescription = asset.Description;
358 item.inventoryName = asset.Name; 358 item.inventoryName = asset.Name;
359 item.assetType = asset.Type; 359 item.assetType = asset.Type;
360 item.invType = asset.InvType; 360 item.invType = asset.InvType;
361 item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; 361 item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
362 item.inventoryCurrentPermissions = 2147483647; 362 item.inventoryCurrentPermissions = 2147483647;
363 item.inventoryNextPermissions = 2147483647; 363 item.inventoryNextPermissions = 2147483647;
364 364
365 userInfo.AddItem(remoteClient.AgentId, item); 365 userInfo.AddItem(remoteClient.AgentId, item);
366 remoteClient.SendInventoryItemUpdate(item); 366 remoteClient.SendInventoryItemUpdate(item);
367 } 367 }
368 368
369 SceneObjectPart rootPart = 369 SceneObjectPart rootPart =
370 ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID); 370 ((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
371 if (rootPart.PhysActor != null) 371 if (rootPart.PhysActor != null)
372 { 372 {
373 phyScene.RemovePrim(rootPart.PhysActor); 373 phyScene.RemovePrim(rootPart.PhysActor);
374 rootPart.PhysActor = null; 374 rootPart.PhysActor = null;
375 } 375 }
376 376
377 storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID, 377 storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
378 m_regInfo.SimUUID); 378 m_regInfo.SimUUID);
379 ((SceneObjectGroup) selectedEnt).DeleteGroup(); 379 ((SceneObjectGroup) selectedEnt).DeleteGroup();
380 380
381 lock (Entities) 381 lock (Entities)
382 { 382 {
383 Entities.Remove(((SceneObjectGroup) selectedEnt).UUID); 383 Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
384 } 384 }
385 ((SceneObjectGroup) selectedEnt).DeleteParts(); 385 ((SceneObjectGroup) selectedEnt).DeleteParts();
386 } 386 }
387 } 387 }
388 } 388 }
389 } 389 }
390 } 390 }
391 391
392 public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) 392 public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
393 { 393 {
394 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); 394 CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
395 if (userInfo != null) 395 if (userInfo != null)
396 { 396 {
397 if (userInfo.RootFolder != null) 397 if (userInfo.RootFolder != null)
398 { 398 {
399 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 399 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
400 if (item != null) 400 if (item != null)
401 { 401 {
402 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); 402 AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
403 if (rezAsset != null) 403 if (rezAsset != null)
404 { 404 {
405 AddRezObject(Util.FieldToString(rezAsset.Data), pos); 405 AddRezObject(Util.FieldToString(rezAsset.Data), pos);
406 userInfo.DeleteItem(remoteClient.AgentId, item); 406 userInfo.DeleteItem(remoteClient.AgentId, item);
407 remoteClient.SendRemoveInventoryItem(itemID); 407 remoteClient.SendRemoveInventoryItem(itemID);
408 } 408 }
409 else 409 else
410 { 410 {
411 //lets try once more incase the asset cache is being slow getting the asset from server 411 //lets try once more incase the asset cache is being slow getting the asset from server
412 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); 412 rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
413 if (rezAsset != null) 413 if (rezAsset != null)
414 { 414 {
415 AddRezObject(Util.FieldToString(rezAsset.Data), pos); 415 AddRezObject(Util.FieldToString(rezAsset.Data), pos);
416 userInfo.DeleteItem(remoteClient.AgentId, item); 416 userInfo.DeleteItem(remoteClient.AgentId, item);
417 remoteClient.SendRemoveInventoryItem(itemID); 417 remoteClient.SendRemoveInventoryItem(itemID);
418 } 418 }
419 } 419 }
420 } 420 }
421 } 421 }
422 } 422 }
423 } 423 }
424 424
425 private void AddRezObject(string xmlData, LLVector3 pos) 425 private void AddRezObject(string xmlData, LLVector3 pos)
426 { 426 {
427 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 427 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
428 AddEntity(group); 428 AddEntity(group);
429 group.AbsolutePosition = pos; 429 group.AbsolutePosition = pos;
430 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 430 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
431 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) 431 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
432 { 432 {
433 PrimitiveBaseShape pbs = rootPart.Shape; 433 PrimitiveBaseShape pbs = rootPart.Shape;
434 rootPart.PhysActor = phyScene.AddPrimShape( 434 rootPart.PhysActor = phyScene.AddPrimShape(
435 rootPart.Name, 435 rootPart.Name,
436 pbs, 436 pbs,
437 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, 437 new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
438 rootPart.AbsolutePosition.Z), 438 rootPart.AbsolutePosition.Z),
439 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), 439 new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
440 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 440 new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
441 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 441 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
442 } 442 }
443 } 443 }
444 } 444 }
445} 445}
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 0049282..89f60d1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -1,251 +1,251 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using OpenSim.Framework.Console; 3using OpenSim.Framework.Console;
4using OpenSim.Framework.Types; 4using OpenSim.Framework.Types;
5using libsecondlife; 5using libsecondlife;
6 6
7namespace OpenSim.Region.Environment.Scenes 7namespace OpenSim.Region.Environment.Scenes
8{ 8{
9 public class SceneManager 9 public class SceneManager
10 { 10 {
11 private readonly List<Scene> m_localScenes; 11 private readonly List<Scene> m_localScenes;
12 private Scene m_currentScene = null; 12 private Scene m_currentScene = null;
13 13
14 public Scene CurrentScene 14 public Scene CurrentScene
15 { 15 {
16 get { return m_currentScene; } 16 get { return m_currentScene; }
17 } 17 }
18 18
19 public Scene CurrentOrFirstScene 19 public Scene CurrentOrFirstScene
20 { 20 {
21 get 21 get
22 { 22 {
23 if (m_currentScene == null) 23 if (m_currentScene == null)
24 { 24 {
25 return m_localScenes[0]; 25 return m_localScenes[0];
26 } 26 }
27 else 27 else
28 { 28 {
29 return m_currentScene; 29 return m_currentScene;
30 } 30 }
31 } 31 }
32 } 32 }
33 33
34 public SceneManager() 34 public SceneManager()
35 { 35 {
36 m_localScenes = new List<Scene>(); 36 m_localScenes = new List<Scene>();
37 } 37 }
38 38
39 public void Close() 39 public void Close()
40 { 40 {
41 for (int i = 0; i < m_localScenes.Count; i++) 41 for (int i = 0; i < m_localScenes.Count; i++)
42 { 42 {
43 m_localScenes[i].Close(); 43 m_localScenes[i].Close();
44 } 44 }
45 } 45 }
46 46
47 public void Add(Scene scene) 47 public void Add(Scene scene)
48 { 48 {
49 m_localScenes.Add(scene); 49 m_localScenes.Add(scene);
50 } 50 }
51 51
52 public void SaveCurrentSceneToXml(string filename) 52 public void SaveCurrentSceneToXml(string filename)
53 { 53 {
54 CurrentOrFirstScene.SavePrimsToXml(filename); 54 CurrentOrFirstScene.SavePrimsToXml(filename);
55 } 55 }
56 56
57 public void LoadCurrentSceneFromXml(string filename) 57 public void LoadCurrentSceneFromXml(string filename)
58 { 58 {
59 CurrentOrFirstScene.LoadPrimsFromXml(filename); 59 CurrentOrFirstScene.LoadPrimsFromXml(filename);
60 } 60 }
61 61
62 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 62 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
63 { 63 {
64 if (m_currentScene == null) 64 if (m_currentScene == null)
65 { 65 {
66 bool success = true; 66 bool success = true;
67 foreach (Scene scene in m_localScenes) 67 foreach (Scene scene in m_localScenes)
68 { 68 {
69 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) 69 if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName))
70 { 70 {
71 success = false; 71 success = false;
72 } 72 }
73 } 73 }
74 74
75 return success; 75 return success;
76 } 76 }
77 else 77 else
78 { 78 {
79 return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); 79 return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName);
80 } 80 }
81 } 81 }
82 82
83 public void SendCommandToCurrentSceneScripts(string[] cmdparams) 83 public void SendCommandToCurrentSceneScripts(string[] cmdparams)
84 { 84 {
85 ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); }); 85 ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
86 } 86 }
87 87
88 public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions) 88 public void SetBypassPermissionsOnCurrentScene(bool bypassPermissions)
89 { 89 {
90 ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; }); 90 ForEachCurrentScene(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
91 } 91 }
92 92
93 private void ForEachCurrentScene(Action<Scene> func) 93 private void ForEachCurrentScene(Action<Scene> func)
94 { 94 {
95 if (m_currentScene == null) 95 if (m_currentScene == null)
96 { 96 {
97 m_localScenes.ForEach(func); 97 m_localScenes.ForEach(func);
98 } 98 }
99 else 99 else
100 { 100 {
101 func(m_currentScene); 101 func(m_currentScene);
102 } 102 }
103 } 103 }
104 104
105 public void BackupCurrentScene() 105 public void BackupCurrentScene()
106 { 106 {
107 ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); }); 107 ForEachCurrentScene(delegate(Scene scene) { scene.Backup(); });
108 } 108 }
109 109
110 public void HandleAlertCommandOnCurrentScene(string[] cmdparams) 110 public void HandleAlertCommandOnCurrentScene(string[] cmdparams)
111 { 111 {
112 ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); }); 112 ForEachCurrentScene(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
113 } 113 }
114 114
115 public bool TrySetCurrentScene(string regionName) 115 public bool TrySetCurrentScene(string regionName)
116 { 116 {
117 if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0)) 117 if ((String.Compare(regionName, "root") == 0) || (String.Compare(regionName, "..") == 0))
118 { 118 {
119 m_currentScene = null; 119 m_currentScene = null;
120 return true; 120 return true;
121 } 121 }
122 else 122 else
123 { 123 {
124 Console.WriteLine("Searching for Region: '" + regionName + "'"); 124 Console.WriteLine("Searching for Region: '" + regionName + "'");
125 125
126 foreach (Scene scene in m_localScenes) 126 foreach (Scene scene in m_localScenes)
127 { 127 {
128 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) 128 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
129 { 129 {
130 m_currentScene = scene; 130 m_currentScene = scene;
131 return true; 131 return true;
132 } 132 }
133 } 133 }
134 134
135 return false; 135 return false;
136 } 136 }
137 } 137 }
138 138
139 public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug) 139 public void SetDebugPacketOnCurrentScene(LogBase log, int newDebug)
140 { 140 {
141 ForEachCurrentScene(delegate(Scene scene) 141 ForEachCurrentScene(delegate(Scene scene)
142 { 142 {
143 foreach (EntityBase entity in scene.Entities.Values) 143 foreach (EntityBase entity in scene.Entities.Values)
144 { 144 {
145 if (entity is ScenePresence) 145 if (entity is ScenePresence)
146 { 146 {
147 ScenePresence scenePrescence = entity as ScenePresence; 147 ScenePresence scenePrescence = entity as ScenePresence;
148 if (!scenePrescence.IsChildAgent) 148 if (!scenePrescence.IsChildAgent)
149 { 149 {
150 log.Error(String.Format("Packet debug for {0} {1} set to {2}", 150 log.Error(String.Format("Packet debug for {0} {1} set to {2}",
151 scenePrescence.Firstname, scenePrescence.Lastname, 151 scenePrescence.Firstname, scenePrescence.Lastname,
152 newDebug)); 152 newDebug));
153 153
154 scenePrescence.ControllingClient.SetDebug(newDebug); 154 scenePrescence.ControllingClient.SetDebug(newDebug);
155 } 155 }
156 } 156 }
157 } 157 }
158 }); 158 });
159 } 159 }
160 160
161 public List<ScenePresence> GetCurrentSceneAvatars() 161 public List<ScenePresence> GetCurrentSceneAvatars()
162 { 162 {
163 List<ScenePresence> avatars = new List<ScenePresence>(); 163 List<ScenePresence> avatars = new List<ScenePresence>();
164 164
165 ForEachCurrentScene(delegate(Scene scene) 165 ForEachCurrentScene(delegate(Scene scene)
166 { 166 {
167 foreach (EntityBase entity in scene.Entities.Values) 167 foreach (EntityBase entity in scene.Entities.Values)
168 { 168 {
169 if (entity is ScenePresence) 169 if (entity is ScenePresence)
170 { 170 {
171 ScenePresence scenePrescence = entity as ScenePresence; 171 ScenePresence scenePrescence = entity as ScenePresence;
172 if (!scenePrescence.IsChildAgent) 172 if (!scenePrescence.IsChildAgent)
173 { 173 {
174 avatars.Add(scenePrescence); 174 avatars.Add(scenePrescence);
175 } 175 }
176 } 176 }
177 } 177 }
178 }); 178 });
179 179
180 return avatars; 180 return avatars;
181 } 181 }
182 182
183 public RegionInfo GetRegionInfo(ulong regionHandle) 183 public RegionInfo GetRegionInfo(ulong regionHandle)
184 { 184 {
185 foreach (Scene scene in m_localScenes) 185 foreach (Scene scene in m_localScenes)
186 { 186 {
187 if (scene.RegionInfo.RegionHandle == regionHandle) 187 if (scene.RegionInfo.RegionHandle == regionHandle)
188 { 188 {
189 return scene.RegionInfo; 189 return scene.RegionInfo;
190 } 190 }
191 } 191 }
192 192
193 return null; 193 return null;
194 } 194 }
195 195
196 public void SetCurrentSceneTimePhase(int timePhase) 196 public void SetCurrentSceneTimePhase(int timePhase)
197 { 197 {
198 ForEachCurrentScene(delegate(Scene scene) 198 ForEachCurrentScene(delegate(Scene scene)
199 { 199 {
200 scene.SetTimePhase( 200 scene.SetTimePhase(
201 timePhase) 201 timePhase)
202 ; 202 ;
203 }); 203 });
204 } 204 }
205 205
206 206
207 public void ForceCurrentSceneClientUpdate() 207 public void ForceCurrentSceneClientUpdate()
208 { 208 {
209 ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); }); 209 ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
210 } 210 }
211 211
212 public void HandleEditCommandOnCurrentScene(string[] cmdparams) 212 public void HandleEditCommandOnCurrentScene(string[] cmdparams)
213 { 213 {
214 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); 214 ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
215 } 215 }
216 216
217 public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar ) 217 public bool TryGetAvatar( LLUUID avatarId, out ScenePresence avatar )
218 { 218 {
219 foreach (Scene scene in m_localScenes) 219 foreach (Scene scene in m_localScenes)
220 { 220 {
221 if( scene.TryGetAvatar( avatarId, out avatar )) 221 if( scene.TryGetAvatar( avatarId, out avatar ))
222 { 222 {
223 return true; 223 return true;
224 } 224 }
225 } 225 }
226 226
227 avatar = null; 227 avatar = null;
228 return false; 228 return false;
229 } 229 }
230 230
231 public void CloseScene(Scene scene) 231 public void CloseScene(Scene scene)
232 { 232 {
233 m_localScenes.Remove(scene); 233 m_localScenes.Remove(scene);
234 scene.Close(); 234 scene.Close();
235 } 235 }
236 236
237 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 237 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
238 { 238 {
239 foreach (Scene scene in m_localScenes) 239 foreach (Scene scene in m_localScenes)
240 { 240 {
241 if (scene.TryGetAvatarByName(avatarName, out avatar)) 241 if (scene.TryGetAvatarByName(avatarName, out avatar))
242 { 242 {
243 return true; 243 return true;
244 } 244 }
245 } 245 }
246 246
247 avatar = null; 247 avatar = null;
248 return false; 248 return false;
249 } 249 }
250 } 250 }
251} \ No newline at end of file 251} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
index dbd43be..baaeb86 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
@@ -1,6 +1,6 @@
1using Axiom.Math; 1using Axiom.Math;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Region.Environment.Scenes.Scripting 4namespace OpenSim.Region.Environment.Scenes.Scripting
5{ 5{
6 public interface IScriptHost 6 public interface IScriptHost
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
index 6876cfb..2337aba 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs
@@ -1,13 +1,13 @@
1using System; 1using System;
2using Axiom.Math; 2using Axiom.Math;
3using libsecondlife; 3using libsecondlife;
4 4
5namespace OpenSim.Region.Environment.Scenes.Scripting 5namespace OpenSim.Region.Environment.Scenes.Scripting
6{ 6{
7 public class NullScriptHost : IScriptHost 7 public class NullScriptHost : IScriptHost
8 { 8 {
9 private LLVector3 m_pos = new LLVector3(128, 128, 30); 9 private LLVector3 m_pos = new LLVector3(128, 128, 30);
10 10
11 public string Name 11 public string Name
12 { 12 {
13 get { return "Object"; } 13 get { return "Object"; }
@@ -38,13 +38,13 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
38 } 38 }
39 39
40 public LLUUID ObjectOwner 40 public LLUUID ObjectOwner
41 { 41 {
42 get { return LLUUID.Zero; } 42 get { return LLUUID.Zero; }
43 } 43 }
44 44
45 public LLUUID ObjectCreator 45 public LLUUID ObjectCreator
46 { 46 {
47 get { return LLUUID.Zero; } 47 get { return LLUUID.Zero; }
48 } 48 }
49 49
50 public LLVector3 AbsolutePosition 50 public LLVector3 AbsolutePosition
diff --git a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
index 0b815ba..2b8d92e 100644
--- a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
+++ b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
@@ -1,6 +1,6 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using OpenSim.Region.Environment.Scenes; 2using OpenSim.Region.Environment.Scenes;
3 3
4namespace OpenSim.Region.Environment.Types 4namespace OpenSim.Region.Environment.Types
5{ 5{
6 public class BasicQuadTreeNode 6 public class BasicQuadTreeNode
@@ -64,16 +64,16 @@ namespace OpenSim.Region.Environment.Types
64 if (m_childNodes == null) 64 if (m_childNodes == null)
65 { 65 {
66 m_childNodes = new BasicQuadTreeNode[4]; 66 m_childNodes = new BasicQuadTreeNode[4];
67 m_childNodes[0] = 67 m_childNodes[0] =
68 new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2)); 68 new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2));
69 m_childNodes[1] = 69 m_childNodes[1] =
70 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2), 70 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2),
71 (short) (m_height/2)); 71 (short) (m_height/2));
72 m_childNodes[2] = 72 m_childNodes[2] =
73 new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2), 73 new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2),
74 (short) (m_height/2)); 74 (short) (m_height/2));
75 m_childNodes[3] = 75 m_childNodes[3] =
76 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)), 76 new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)),
77 (short) (m_width/2), (short) (m_height/2)); 77 (short) (m_width/2), (short) (m_height/2));
78 } 78 }
79 else 79 else
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Types
132 List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); 132 List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
133 foreach (SceneObjectGroup group in m_objects) 133 foreach (SceneObjectGroup group in m_objects)
134 { 134 {
135 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && 135 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
136 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) 136 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
137 { 137 {
138 //still in bounds 138 //still in bounds
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Environment.Types
157 157
158 public void PassUp(SceneObjectGroup group) 158 public void PassUp(SceneObjectGroup group)
159 { 159 {
160 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && 160 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
161 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) 161 ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
162 { 162 {
163 AddObject(group); 163 AddObject(group);
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
index 6e26aaf..c1fb161 100644
--- a/OpenSim/Region/Environment/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -1,7 +1,7 @@
1using System.Collections.Generic; 1using System.Collections.Generic;
2using libsecondlife; 2using libsecondlife;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment.Types 5namespace OpenSim.Region.Environment.Types
6{ 6{
7 public class UpdateQueue 7 public class UpdateQueue
@@ -46,6 +46,6 @@ namespace OpenSim.Region.Environment.Types
46 } 46 }
47 47
48 return part; 48 return part;
49 } 49 }
50 } 50 }
51} \ No newline at end of file 51} \ No newline at end of file