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author | Justin Clarke Casey | 2008-10-14 15:56:14 +0000 |
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committer | Justin Clarke Casey | 2008-10-14 15:56:14 +0000 |
commit | 0d6eb37ac5703f586e2e8eeda510825c807250b2 (patch) | |
tree | a6b341134078ec4650c1346cd82f12e40baab05e /OpenSim/Region/Environment/Scenes/EntityBase.cs | |
parent | * refactor: rename SendKiPrimitive to SendKillObject since this appears more ... (diff) | |
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* minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityBase.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 884ff32..afdbb91 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -131,7 +131,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
131 | public abstract void UpdateMovement(); | 131 | public abstract void UpdateMovement(); |
132 | 132 | ||
133 | /// <summary> | 133 | /// <summary> |
134 | /// Performs any updates that need to be done at each frame. | 134 | /// Performs any updates that need to be done at each frame, as opposed to immediately. |
135 | /// These included scheduled updates and updates that occur due to physics processing. | ||
135 | /// </summary> | 136 | /// </summary> |
136 | public abstract void Update(); | 137 | public abstract void Update(); |
137 | 138 | ||