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authorJustin Clarke Casey2008-10-14 15:56:14 +0000
committerJustin Clarke Casey2008-10-14 15:56:14 +0000
commit0d6eb37ac5703f586e2e8eeda510825c807250b2 (patch)
treea6b341134078ec4650c1346cd82f12e40baab05e /OpenSim/Region/Environment/Scenes/EntityBase.cs
parent* refactor: rename SendKiPrimitive to SendKillObject since this appears more ... (diff)
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* minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/EntityBase.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 884ff32..afdbb91 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -131,7 +131,8 @@ namespace OpenSim.Region.Environment.Scenes
131 public abstract void UpdateMovement(); 131 public abstract void UpdateMovement();
132 132
133 /// <summary> 133 /// <summary>
134 /// Performs any updates that need to be done at each frame. 134 /// Performs any updates that need to be done at each frame, as opposed to immediately.
135 /// These included scheduled updates and updates that occur due to physics processing.
135 /// </summary> 136 /// </summary>
136 public abstract void Update(); 137 public abstract void Update();
137 138