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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment/Modules/World/WorldMap
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/WorldMap')
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs12
-rw-r--r--OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs35
2 files changed, 19 insertions, 28 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
index a331d37..9b8dc75 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
162 { 162 {
163 int tc = System.Environment.TickCount; 163 int tc = System.Environment.TickCount;
164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 164 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
165 165
166 double[,] hm = whichScene.Heightmap.GetDoubles(); 166 double[,] hm = whichScene.Heightmap.GetDoubles();
167 bool ShadowDebugContinue = true; 167 bool ShadowDebugContinue = true;
168 //Color prim = Color.FromArgb(120, 120, 120); 168 //Color prim = Color.FromArgb(120, 120, 120);
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
247 //X 247 //X
248 // . 248 // .
249 // 249 //
250 // Shade the terrain for shadows 250 // Shade the terrain for shadows
251 if ((x - 1 > 0) && (y - 1 > 0)) 251 if ((x - 1 > 0) && (y - 1 > 0))
252 { 252 {
253 hfvalue = (float)hm[x, y]; 253 hfvalue = (float)hm[x, y];
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
268 else if (hfdiff < -0.3f) 268 else if (hfdiff < -0.3f)
269 { 269 {
270 // We have to desaturate and blacken the land at the same time 270 // We have to desaturate and blacken the land at the same time
271 // we use floats, colors use bytes, so shrink are space down to 271 // we use floats, colors use bytes, so shrink are space down to
272 // 0-255 272 // 0-255
273 273
274 274
@@ -368,8 +368,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
368 368
369 return mapbmp; 369 return mapbmp;
370 } 370 }
371 371
372 372
373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) 373 private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
374 { 374 {
375 int tc = 0; 375 int tc = 0;
@@ -570,4 +570,4 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
570 } 570 }
571 #endregion 571 #endregion
572 } 572 }
573} \ No newline at end of file 573}
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
index 2a7af87..2430822 100644
--- a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs
@@ -54,13 +54,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static readonly string m_mapLayerPath = "0001/"; 56 private static readonly string m_mapLayerPath = "0001/";
57 57
58 //private IConfig m_config; 58 //private IConfig m_config;
59 private Scene m_scene; 59 private Scene m_scene;
60 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 60 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
61 private int cachedTime = 0; 61 private int cachedTime = 0;
62 private byte[] myMapImageJPEG; 62 private byte[] myMapImageJPEG;
63 63
64 //private int CacheRegionsDistance = 256; 64 //private int CacheRegionsDistance = 256;
65 65
66 #region IRegionModule Members 66 #region IRegionModule Members
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
85 } 85 }
86 public void PostInitialise() 86 public void PostInitialise()
87 { 87 {
88 88
89 } 89 }
90 90
91 public void Close() 91 public void Close()
@@ -102,10 +102,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
102 } 102 }
103 103
104 #endregion 104 #endregion
105
106
107
108
109 105
110 public void OnRegisterCaps(LLUUID agentID, Caps caps) 106 public void OnRegisterCaps(LLUUID agentID, Caps caps)
111 { 107 {
@@ -117,9 +113,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
117 OSHttpRequest httpRequest, OSHttpResponse httpResponse) 113 OSHttpRequest httpRequest, OSHttpResponse httpResponse)
118 { 114 {
119 return MapLayerRequest(request, path, param, 115 return MapLayerRequest(request, path, param,
120 agentID, caps); 116 agentID, caps);
121 })); 117 }));
122
123 } 118 }
124 119
125 /// <summary> 120 /// <summary>
@@ -138,12 +133,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
138 //{ 133 //{
139 //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", 134 //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
140 //request, path, param,agentID.ToString()); 135 //request, path, param,agentID.ToString());
141 136
142 // this is here because CAPS map requests work even beyond the 10,000 limit. 137 // this is here because CAPS map requests work even beyond the 10,000 limit.
143 ScenePresence avatarPresence = null; 138 ScenePresence avatarPresence = null;
144 139
145 m_scene.TryGetAvatar(agentID, out avatarPresence); 140 m_scene.TryGetAvatar(agentID, out avatarPresence);
146 141
147 if (avatarPresence != null) 142 if (avatarPresence != null)
148 { 143 {
149 bool lookup = false; 144 bool lookup = false;
@@ -168,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
168 163
169 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); 164 mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
170 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); 165 avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0);
171 166
172 lock (cachedMapBlocks) 167 lock (cachedMapBlocks)
173 cachedMapBlocks = mapBlocks; 168 cachedMapBlocks = mapBlocks;
174 169
@@ -262,18 +257,16 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
262 MemoryStream imgstream = new MemoryStream(); 257 MemoryStream imgstream = new MemoryStream();
263 Bitmap mapTexture = new Bitmap(1,1); 258 Bitmap mapTexture = new Bitmap(1,1);
264 System.Drawing.Image image = (System.Drawing.Image)mapTexture; 259 System.Drawing.Image image = (System.Drawing.Image)mapTexture;
265 260
266
267 try 261 try
268 { 262 {
269 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data 263 // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data
270 264
271
272 imgstream = new MemoryStream(); 265 imgstream = new MemoryStream();
273 266
274 // non-async because we know we have the asset immediately. 267 // non-async because we know we have the asset immediately.
275 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); 268 AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true);
276 269
277 // Decode image to System.Drawing.Image 270 // Decode image to System.Drawing.Image
278 image = OpenJPEG.DecodeToImage(mapasset.Data); 271 image = OpenJPEG.DecodeToImage(mapasset.Data);
279 272
@@ -293,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
293 286
294 myEncoderParameter = new EncoderParameter(myEncoder, 95L); 287 myEncoderParameter = new EncoderParameter(myEncoder, 95L);
295 myEncoderParameters.Param[0] = myEncoderParameter; 288 myEncoderParameters.Param[0] = myEncoderParameter;
296 289
297 // Save bitmap to stream 290 // Save bitmap to stream
298 mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); 291 mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters);
299 292
@@ -332,16 +325,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
332 // From msdn 325 // From msdn
333 private static ImageCodecInfo GetEncoderInfo(String mimeType) 326 private static ImageCodecInfo GetEncoderInfo(String mimeType)
334 { 327 {
335 int j;
336 ImageCodecInfo[] encoders; 328 ImageCodecInfo[] encoders;
337 encoders = ImageCodecInfo.GetImageEncoders(); 329 encoders = ImageCodecInfo.GetImageEncoders();
338 for (j = 0; j < encoders.Length; ++j) 330 for (int j = 0; j < encoders.Length; ++j)
339 { 331 {
340 if (encoders[j].MimeType == mimeType) 332 if (encoders[j].MimeType == mimeType)
341 return encoders[j]; 333 return encoders[j];
342 } 334 }
343 return null; 335 return null;
344 } 336 }
345
346 } 337 }
347} 338}