diff options
author | Jeff Ames | 2008-08-18 00:39:10 +0000 |
---|---|---|
committer | Jeff Ames | 2008-08-18 00:39:10 +0000 |
commit | 6ef9d4da901a346c232458317cca6268da888e2e (patch) | |
tree | dd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment/Modules | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC-6ef9d4da901a346c232458317cca6268da888e2e.zip opensim-SC-6ef9d4da901a346c232458317cca6268da888e2e.tar.gz opensim-SC-6ef9d4da901a346c232458317cca6268da888e2e.tar.bz2 opensim-SC-6ef9d4da901a346c232458317cca6268da888e2e.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules')
34 files changed, 327 insertions, 373 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs index 10ef766..e6ee75f 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
46 | { | 46 | { |
47 | private static readonly ILog m_log | 47 | private static readonly ILog m_log |
48 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// True if the service has been closed, probably because a user with texture requests still queued | 51 | /// True if the service has been closed, probably because a user with texture requests still queued |
52 | /// logged out. | 52 | /// logged out. |
@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
175 | public void TextureCallback(LLUUID textureID, AssetBase texture) | 175 | public void TextureCallback(LLUUID textureID, AssetBase texture) |
176 | { | 176 | { |
177 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | 177 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); |
178 | 178 | ||
179 | // There may still be texture requests pending for a logged out client | 179 | // There may still be texture requests pending for a logged out client |
180 | if (closed) | 180 | if (closed) |
181 | return; | 181 | return; |
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
247 | internal void Close() | 247 | internal void Close() |
248 | { | 248 | { |
249 | closed = true; | 249 | closed = true; |
250 | 250 | ||
251 | lock (m_textureSenders) | 251 | lock (m_textureSenders) |
252 | { | 252 | { |
253 | foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) | 253 | foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) |
@@ -257,7 +257,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | |||
257 | 257 | ||
258 | m_textureSenders.Clear(); | 258 | m_textureSenders.Clear(); |
259 | } | 259 | } |
260 | 260 | ||
261 | // XXX: It might be possible to also remove pending texture requests from the asset cache queues, | 261 | // XXX: It might be possible to also remove pending texture requests from the asset cache queues, |
262 | // though this might also be more trouble than it's worth. | 262 | // though this might also be more trouble than it's worth. |
263 | } | 263 | } |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index c5a4a96..4a98622 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
186 | client.OnTerminateFriendship += OnTerminateFriendship; | 186 | client.OnTerminateFriendship += OnTerminateFriendship; |
187 | 187 | ||
188 | doFriendListUpdateOnline(client.AgentId); | 188 | doFriendListUpdateOnline(client.AgentId); |
189 | 189 | ||
190 | } | 190 | } |
191 | 191 | ||
192 | private void doFriendListUpdateOnline(LLUUID AgentId) | 192 | private void doFriendListUpdateOnline(LLUUID AgentId) |
@@ -386,7 +386,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
386 | { | 386 | { |
387 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); | 387 | m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); |
388 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); | 388 | m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); |
389 | 389 | ||
390 | List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>(); | 390 | List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>(); |
391 | lock (StoredFriendListUpdates) | 391 | lock (StoredFriendListUpdates) |
392 | { | 392 | { |
@@ -546,7 +546,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
546 | 546 | ||
547 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 547 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
548 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); | 548 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); |
549 | 549 | ||
550 | 550 | ||
551 | //LLUUID[] Agents = new LLUUID[1]; | 551 | //LLUUID[] Agents = new LLUUID[1]; |
552 | //Agents[0] = msg.toAgentID; | 552 | //Agents[0] = msg.toAgentID; |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs index a83730e..eaa5013 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
62 | scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage; | 62 | scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage; |
63 | lock (m_groupUUIDGroup) | 63 | lock (m_groupUUIDGroup) |
64 | { | 64 | { |
65 | 65 | ||
66 | GroupData OpenSimulatorGroup = new GroupData(); | 66 | GroupData OpenSimulatorGroup = new GroupData(); |
67 | OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester"; | 67 | OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester"; |
68 | OpenSimulatorGroup.GroupID = opensimulatorGroupID; | 68 | OpenSimulatorGroup.GroupID = opensimulatorGroupID; |
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
136 | } | 136 | } |
137 | 137 | ||
138 | } | 138 | } |
139 | 139 | ||
140 | lock (m_groupmap) | 140 | lock (m_groupmap) |
141 | { | 141 | { |
142 | if (!m_groupmap.ContainsKey(client.AgentId)) | 142 | if (!m_groupmap.ContainsKey(client.AgentId)) |
@@ -159,8 +159,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
159 | updateGroups[0] = OpenSimulatorGroup; | 159 | updateGroups[0] = OpenSimulatorGroup; |
160 | 160 | ||
161 | client.SendGroupMembership(updateGroups); | 161 | client.SendGroupMembership(updateGroups); |
162 | |||
163 | |||
164 | } | 162 | } |
165 | 163 | ||
166 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID) | 164 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID) |
@@ -275,6 +273,4 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups | |||
275 | GC.Collect(); | 273 | GC.Collect(); |
276 | } | 274 | } |
277 | } | 275 | } |
278 | 276 | } | |
279 | |||
280 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs index a3452ab..15ce584 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
208 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 208 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
209 | byte[] assetData; | 209 | byte[] assetData; |
210 | AssetBase oldAsset = null; | 210 | AssetBase oldAsset = null; |
211 | 211 | ||
212 | if (BlendWithOldTexture) | 212 | if (BlendWithOldTexture) |
213 | { | 213 | { |
214 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | 214 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; |
@@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
228 | assetData = new byte[data.Length]; | 228 | assetData = new byte[data.Length]; |
229 | Array.Copy(data, assetData, data.Length); | 229 | Array.Copy(data, assetData, data.Length); |
230 | } | 230 | } |
231 | 231 | ||
232 | // Create a new asset for user | 232 | // Create a new asset for user |
233 | AssetBase asset = new AssetBase(); | 233 | AssetBase asset = new AssetBase(); |
234 | asset.FullID = LLUUID.Random(); | 234 | asset.FullID = LLUUID.Random(); |
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
244 | 244 | ||
245 | // mostly keep the values from before | 245 | // mostly keep the values from before |
246 | LLObject.TextureEntry tmptex = part.Shape.Textures; | 246 | LLObject.TextureEntry tmptex = part.Shape.Textures; |
247 | 247 | ||
248 | // remove the old asset from the cache | 248 | // remove the old asset from the cache |
249 | LLUUID oldID = tmptex.DefaultTexture.TextureID; | 249 | LLUUID oldID = tmptex.DefaultTexture.TextureID; |
250 | scene.AssetCache.ExpireAsset(oldID); | 250 | scene.AssetCache.ExpireAsset(oldID); |
@@ -298,4 +298,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | |||
298 | 298 | ||
299 | #endregion | 299 | #endregion |
300 | } | 300 | } |
301 | } \ No newline at end of file | 301 | } |
diff --git a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs index 1162c25..bcf3e76 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs | |||
@@ -68,14 +68,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
68 | { | 68 | { |
69 | m_Config = config; | 69 | m_Config = config; |
70 | IConfig SMTPConfig; | 70 | IConfig SMTPConfig; |
71 | 71 | ||
72 | //FIXME: RegionName is correct?? | 72 | //FIXME: RegionName is correct?? |
73 | //m_RegionName = scene.RegionInfo.RegionName; | 73 | //m_RegionName = scene.RegionInfo.RegionName; |
74 | 74 | ||
75 | IConfig startupConfig = m_Config.Configs["Startup"]; | 75 | IConfig startupConfig = m_Config.Configs["Startup"]; |
76 | 76 | ||
77 | m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule"); | 77 | m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule"); |
78 | 78 | ||
79 | //Load SMTP SERVER config | 79 | //Load SMTP SERVER config |
80 | try | 80 | try |
81 | { | 81 | { |
@@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
85 | m_Enabled = false; | 85 | m_Enabled = false; |
86 | return; | 86 | return; |
87 | } | 87 | } |
88 | 88 | ||
89 | if (!SMTPConfig.GetBoolean("enabled", false)) | 89 | if (!SMTPConfig.GetBoolean("enabled", false)) |
90 | { | 90 | { |
91 | m_log.InfoFormat("[SMTP] module disabled in configuration"); | 91 | m_log.InfoFormat("[SMTP] module disabled in configuration"); |
92 | m_Enabled = false; | 92 | m_Enabled = false; |
93 | return; | 93 | return; |
94 | } | 94 | } |
95 | 95 | ||
96 | m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName); | 96 | m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName); |
97 | SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME); | 97 | SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME); |
98 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); | 98 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); |
99 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); | 99 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); |
100 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); | 100 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
124 | m_Scenes.Add(scene.RegionInfo.RegionHandle, scene); | 124 | m_Scenes.Add(scene.RegionInfo.RegionHandle, scene); |
125 | } | 125 | } |
126 | } | 126 | } |
127 | 127 | ||
128 | m_log.Info("[EMAIL] Activated DefaultEmailModule"); | 128 | m_log.Info("[EMAIL] Activated DefaultEmailModule"); |
129 | } | 129 | } |
130 | } | 130 | } |
@@ -146,9 +146,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
146 | { | 146 | { |
147 | get { return true; } | 147 | get { return true; } |
148 | } | 148 | } |
149 | 149 | ||
150 | /// <summary> | 150 | /// <summary> |
151 | /// | 151 | /// |
152 | /// </summary> | 152 | /// </summary> |
153 | /// <param name="seconds"></param> | 153 | /// <param name="seconds"></param> |
154 | private void DelayInSeconds(int seconds) | 154 | private void DelayInSeconds(int seconds) |
@@ -156,11 +156,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
156 | TimeSpan DiffDelay = new TimeSpan(0, 0, seconds); | 156 | TimeSpan DiffDelay = new TimeSpan(0, 0, seconds); |
157 | DateTime EndDelay = DateTime.Now.Add(DiffDelay); | 157 | DateTime EndDelay = DateTime.Now.Add(DiffDelay); |
158 | while (DateTime.Now < EndDelay) | 158 | while (DateTime.Now < EndDelay) |
159 | { | 159 | { |
160 | ;//Do nothing!! | 160 | ;//Do nothing!! |
161 | } | 161 | } |
162 | } | 162 | } |
163 | 163 | ||
164 | private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName) | 164 | private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName) |
165 | { | 165 | { |
166 | lock (m_Scenes) | 166 | lock (m_Scenes) |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
187 | { | 187 | { |
188 | ObjectAbsolutePosition = part.AbsolutePosition.ToString(); | 188 | ObjectAbsolutePosition = part.AbsolutePosition.ToString(); |
189 | ObjectName = part.Name; | 189 | ObjectName = part.Name; |
190 | ObjectRegionName = m_ObjectRegionName; | 190 | ObjectRegionName = m_ObjectRegionName; |
191 | return; | 191 | return; |
192 | } | 192 | } |
193 | ObjectAbsolutePosition = part.AbsolutePosition.ToString(); | 193 | ObjectAbsolutePosition = part.AbsolutePosition.ToString(); |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
195 | ObjectRegionName = m_ObjectRegionName; | 195 | ObjectRegionName = m_ObjectRegionName; |
196 | return; | 196 | return; |
197 | } | 197 | } |
198 | 198 | ||
199 | /// <summary> | 199 | /// <summary> |
200 | /// SendMail function utilized by llEMail | 200 | /// SendMail function utilized by llEMail |
201 | /// </summary> | 201 | /// </summary> |
@@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
206 | public void SendEmail(LLUUID objectID, string address, string subject, string body) | 206 | public void SendEmail(LLUUID objectID, string address, string subject, string body) |
207 | { | 207 | { |
208 | //Check if address is empty | 208 | //Check if address is empty |
209 | if (address == string.Empty) | 209 | if (address == string.Empty) |
210 | return; | 210 | return; |
211 | 211 | ||
212 | //FIXED:Check the email is correct form in REGEX | 212 | //FIXED:Check the email is correct form in REGEX |
213 | string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+" | 213 | string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+" |
214 | + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" | 214 | + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" |
215 | + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" | 215 | + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" |
216 | + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" | 216 | + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" |
217 | + @"[a-zA-Z]{2,}))$"; | 217 | + @"[a-zA-Z]{2,}))$"; |
218 | Regex EMailreStrict = new Regex(EMailpatternStrict); | 218 | Regex EMailreStrict = new Regex(EMailpatternStrict); |
219 | bool isEMailStrictMatch = EMailreStrict.IsMatch(address); | 219 | bool isEMailStrictMatch = EMailreStrict.IsMatch(address); |
@@ -226,9 +226,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
226 | if ((subject.Length + body.Length) > 1024) | 226 | if ((subject.Length + body.Length) > 1024) |
227 | { | 227 | { |
228 | m_log.Error("[EMAIL] subject + body > 1024 Byte"); | 228 | m_log.Error("[EMAIL] subject + body > 1024 Byte"); |
229 | return; | 229 | return; |
230 | } | 230 | } |
231 | 231 | ||
232 | try | 232 | try |
233 | { | 233 | { |
234 | string LastObjectName = string.Empty; | 234 | string LastObjectName = string.Empty; |
@@ -242,21 +242,21 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
242 | //From | 242 | //From |
243 | emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName); | 243 | emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName); |
244 | //To - Only One | 244 | //To - Only One |
245 | emailMessage.AddToAddress(new EmailAddress(address)); | 245 | emailMessage.AddToAddress(new EmailAddress(address)); |
246 | //Subject | 246 | //Subject |
247 | emailMessage.Subject = subject; | 247 | emailMessage.Subject = subject; |
248 | //TEXT Body | 248 | //TEXT Body |
249 | resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName); | 249 | resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName); |
250 | emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName + | 250 | emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName + |
251 | "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " + | 251 | "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " + |
252 | LastObjectPosition+"\r\n\r\n\r\n" + body); | 252 | LastObjectPosition+"\r\n\r\n\r\n" + body); |
253 | //HTML Body | 253 | //HTML Body |
254 | emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" + | 254 | emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" + |
255 | "<BR>Object-Name: " + LastObjectName + | 255 | "<BR>Object-Name: " + LastObjectName + |
256 | "<BR>Region: " + LastObjectRegionName + | 256 | "<BR>Region: " + LastObjectRegionName + |
257 | "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>" | 257 | "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>" |
258 | +body+"\r\n</p></body><html>"); | 258 | +body+"\r\n</p></body><html>"); |
259 | 259 | ||
260 | //Set SMTP SERVER config | 260 | //Set SMTP SERVER config |
261 | SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT); | 261 | SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT); |
262 | //Authentication | 262 | //Authentication |
@@ -272,9 +272,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules | |||
272 | return; | 272 | return; |
273 | } | 273 | } |
274 | } | 274 | } |
275 | 275 | ||
276 | /// <summary> | 276 | /// <summary> |
277 | /// | 277 | /// |
278 | /// </summary> | 278 | /// </summary> |
279 | /// <param name="objectID"></param> | 279 | /// <param name="objectID"></param> |
280 | /// <param name="sender"></param> | 280 | /// <param name="sender"></param> |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index a5688ef..a76ff0d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -39,33 +39,33 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
39 | /// The location of the archive control file | 39 | /// The location of the archive control file |
40 | /// </summary> | 40 | /// </summary> |
41 | public static readonly string CONTROL_FILE_PATH = "archive.xml"; | 41 | public static readonly string CONTROL_FILE_PATH = "archive.xml"; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Path for the assets held in an archive | 44 | /// Path for the assets held in an archive |
45 | /// </summary> | 45 | /// </summary> |
46 | public static readonly string ASSETS_PATH = "assets/"; | 46 | public static readonly string ASSETS_PATH = "assets/"; |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Path for the assets metadata file | 49 | /// Path for the assets metadata file |
50 | /// </summary> | 50 | /// </summary> |
51 | //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; | 51 | //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Path for the prims file | 54 | /// Path for the prims file |
55 | /// </summary> | 55 | /// </summary> |
56 | public static readonly string OBJECTS_PATH = "objects/"; | 56 | public static readonly string OBJECTS_PATH = "objects/"; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. | 59 | /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. |
60 | /// </summary> | 60 | /// </summary> |
61 | public static readonly string TERRAINS_PATH = "terrains/"; | 61 | public static readonly string TERRAINS_PATH = "terrains/"; |
62 | 62 | ||
63 | /// <summary> | 63 | /// <summary> |
64 | /// Extensions used for asset types in the archive | 64 | /// Extensions used for asset types in the archive |
65 | /// </summary> | 65 | /// </summary> |
66 | public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); | 66 | public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); |
67 | public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); | 67 | public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); |
68 | 68 | ||
69 | static ArchiveConstants() | 69 | static ArchiveConstants() |
70 | { | 70 | { |
71 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; | 71 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; |
@@ -79,11 +79,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
79 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this | 79 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this |
80 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; | 80 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; |
81 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; | 81 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; |
82 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; | 82 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; |
83 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; | 83 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; |
84 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this | 84 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this |
85 | // disable warning: we know Script is obsolete, but need to support it | 85 | // disable warning: we know Script is obsolete, but need to support it |
86 | // anyhow | 86 | // anyhow |
87 | #pragma warning disable 0612 | 87 | #pragma warning disable 0612 |
88 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this | 88 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this |
89 | #pragma warning restore 0612 | 89 | #pragma warning restore 0612 |
@@ -93,8 +93,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
93 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; | 93 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; |
94 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; | 94 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; |
95 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; | 95 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; |
96 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this | 96 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this |
97 | 97 | ||
98 | EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; | 98 | EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; |
99 | EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; | 99 | EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; |
100 | EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; | 100 | EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; |
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
110 | EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; | 110 | EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; |
111 | EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; | 111 | EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; |
112 | // disable warning: we know Script is obsolete, but need to support it | 112 | // disable warning: we know Script is obsolete, but need to support it |
113 | // anyhow | 113 | // anyhow |
114 | #pragma warning disable 0612 | 114 | #pragma warning disable 0612 |
115 | EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; | 115 | EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; |
116 | #pragma warning restore 0612 | 116 | #pragma warning restore 0612 |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 1340f8b..87106fb 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
53 | 53 | ||
54 | private Scene m_scene; | 54 | private Scene m_scene; |
55 | private string m_loadPath; | 55 | private string m_loadPath; |
56 | 56 | ||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Used to cache lookups for valid uuids. | 58 | /// Used to cache lookups for valid uuids. |
59 | /// </summary> | 59 | /// </summary> |
@@ -68,15 +68,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
68 | } | 68 | } |
69 | 69 | ||
70 | private void DearchiveRegion() | 70 | private void DearchiveRegion() |
71 | { | 71 | { |
72 | TarArchiveReader archive | 72 | TarArchiveReader archive |
73 | = new TarArchiveReader( | 73 | = new TarArchiveReader( |
74 | new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress)); | 74 | new GZipStream(new FileStream(m_loadPath, FileMode.Open), CompressionMode.Decompress)); |
75 | //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); | 75 | //AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache); |
76 | 76 | ||
77 | List<string> serialisedSceneObjects = new List<string>(); | 77 | List<string> serialisedSceneObjects = new List<string>(); |
78 | string filePath = "ERROR"; | 78 | string filePath = "ERROR"; |
79 | 79 | ||
80 | int successfulAssetRestores = 0; | 80 | int successfulAssetRestores = 0; |
81 | int failedAssetRestores = 0; | 81 | int failedAssetRestores = 0; |
82 | 82 | ||
@@ -111,30 +111,30 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
111 | //m_log.Debug("[ARCHIVER]: Reached end of archive"); | 111 | //m_log.Debug("[ARCHIVER]: Reached end of archive"); |
112 | 112 | ||
113 | archive.Close(); | 113 | archive.Close(); |
114 | 114 | ||
115 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); | 115 | m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); |
116 | 116 | ||
117 | if (failedAssetRestores > 0) | 117 | if (failedAssetRestores > 0) |
118 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); | 118 | m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); |
119 | 119 | ||
120 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); | 120 | m_log.Info("[ARCHIVER]: Clearing all existing scene objects"); |
121 | m_scene.DeleteAllSceneObjects(); | 121 | m_scene.DeleteAllSceneObjects(); |
122 | 122 | ||
123 | // Reload serialized prims | 123 | // Reload serialized prims |
124 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 124 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
125 | 125 | ||
126 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); | 126 | IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); |
127 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 127 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
128 | 128 | ||
129 | foreach (string serialisedSceneObject in serialisedSceneObjects) | 129 | foreach (string serialisedSceneObject in serialisedSceneObjects) |
130 | { | 130 | { |
131 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 131 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
132 | 132 | ||
133 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 133 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
134 | // on the same region server and multiple examples a single object archive to be imported | 134 | // on the same region server and multiple examples a single object archive to be imported |
135 | // to the same scene (when this is possible). | 135 | // to the same scene (when this is possible). |
136 | sceneObject.ResetIDs(); | 136 | sceneObject.ResetIDs(); |
137 | 137 | ||
138 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | 138 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid |
139 | // otherwise, use the master avatar uuid instead | 139 | // otherwise, use the master avatar uuid instead |
140 | LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 140 | LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
@@ -144,41 +144,41 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
144 | { | 144 | { |
145 | if (!resolveUserUuid(part.CreatorID)) | 145 | if (!resolveUserUuid(part.CreatorID)) |
146 | part.CreatorID = masterAvatarId; | 146 | part.CreatorID = masterAvatarId; |
147 | 147 | ||
148 | if (!resolveUserUuid(part.OwnerID)) | 148 | if (!resolveUserUuid(part.OwnerID)) |
149 | part.OwnerID = masterAvatarId; | 149 | part.OwnerID = masterAvatarId; |
150 | 150 | ||
151 | if (!resolveUserUuid(part.LastOwnerID)) | 151 | if (!resolveUserUuid(part.LastOwnerID)) |
152 | part.LastOwnerID = masterAvatarId; | 152 | part.LastOwnerID = masterAvatarId; |
153 | 153 | ||
154 | // And zap any troublesome sit target information | 154 | // And zap any troublesome sit target information |
155 | part.SitTargetOrientation = new Quaternion(0,0,0,1); | 155 | part.SitTargetOrientation = new Quaternion(0,0,0,1); |
156 | part.SitTargetPosition = new Vector3(0,0,0); | 156 | part.SitTargetPosition = new Vector3(0,0,0); |
157 | } | 157 | } |
158 | 158 | ||
159 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) | 159 | if (m_scene.AddRestoredSceneObject(sceneObject, true, false)) |
160 | { | 160 | { |
161 | sceneObjects.Add(sceneObject); | 161 | sceneObjects.Add(sceneObject); |
162 | } | 162 | } |
163 | } | 163 | } |
164 | 164 | ||
165 | m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count); | 165 | m_log.InfoFormat("[ARCHIVER]: Restored {0} scene objects to the scene", sceneObjects.Count); |
166 | 166 | ||
167 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; | 167 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjects.Count; |
168 | 168 | ||
169 | if (ignoredObjects > 0) | 169 | if (ignoredObjects > 0) |
170 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); | 170 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); |
171 | 171 | ||
172 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 172 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
173 | 173 | ||
174 | m_log.Debug("[ARCHIVER]: Starting scripts"); | 174 | m_log.Debug("[ARCHIVER]: Starting scripts"); |
175 | 175 | ||
176 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 176 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
177 | { | 177 | { |
178 | sceneObject.CreateScriptInstances(0, true); | 178 | sceneObject.CreateScriptInstances(0, true); |
179 | } | 179 | } |
180 | } | 180 | } |
181 | 181 | ||
182 | /// <summary> | 182 | /// <summary> |
183 | /// Look up the given user id to check whether it's one that is valid for this grid. | 183 | /// Look up the given user id to check whether it's one that is valid for this grid. |
184 | /// </summary> | 184 | /// </summary> |
@@ -194,13 +194,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
194 | else | 194 | else |
195 | m_validUserUuids.Add(uuid, false); | 195 | m_validUserUuids.Add(uuid, false); |
196 | } | 196 | } |
197 | 197 | ||
198 | if (m_validUserUuids[uuid]) | 198 | if (m_validUserUuids[uuid]) |
199 | return true; | 199 | return true; |
200 | else | 200 | else |
201 | return false; | 201 | return false; |
202 | } | 202 | } |
203 | 203 | ||
204 | /// <summary> | 204 | /// <summary> |
205 | /// Load an asset | 205 | /// Load an asset |
206 | /// </summary> | 206 | /// </summary> |
@@ -212,20 +212,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
212 | // Right now we're nastily obtaining the lluuid from the filename | 212 | // Right now we're nastily obtaining the lluuid from the filename |
213 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 213 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
214 | string extension = filename.Substring(filename.LastIndexOf("_")); | 214 | string extension = filename.Substring(filename.LastIndexOf("_")); |
215 | string uuid = filename.Remove(filename.Length - extension.Length); | 215 | string uuid = filename.Remove(filename.Length - extension.Length); |
216 | 216 | ||
217 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) | 217 | if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) |
218 | { | 218 | { |
219 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 219 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
220 | 220 | ||
221 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 221 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
222 | 222 | ||
223 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); | 223 | AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty); |
224 | asset.Type = assetType; | 224 | asset.Type = assetType; |
225 | asset.Data = data; | 225 | asset.Data = data; |
226 | 226 | ||
227 | m_scene.AssetCache.AddAsset(asset); | 227 | m_scene.AssetCache.AddAsset(asset); |
228 | 228 | ||
229 | return true; | 229 | return true; |
230 | } | 230 | } |
231 | else | 231 | else |
@@ -233,11 +233,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
233 | m_log.ErrorFormat( | 233 | m_log.ErrorFormat( |
234 | "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", | 234 | "[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}", |
235 | assetPath, extension); | 235 | assetPath, extension); |
236 | 236 | ||
237 | return false; | 237 | return false; |
238 | } | 238 | } |
239 | } | 239 | } |
240 | 240 | ||
241 | /// <summary> | 241 | /// <summary> |
242 | /// Load terrain data | 242 | /// Load terrain data |
243 | /// </summary> | 243 | /// </summary> |
@@ -249,13 +249,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
249 | private bool LoadTerrain(string terrainPath, byte[] data) | 249 | private bool LoadTerrain(string terrainPath, byte[] data) |
250 | { | 250 | { |
251 | ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); | 251 | ITerrainModule terrainModule = m_scene.RequestModuleInterface<ITerrainModule>(); |
252 | 252 | ||
253 | MemoryStream ms = new MemoryStream(data); | 253 | MemoryStream ms = new MemoryStream(data); |
254 | terrainModule.LoadFromStream(terrainPath, ms); | 254 | terrainModule.LoadFromStream(terrainPath, ms); |
255 | ms.Close(); | 255 | ms.Close(); |
256 | 256 | ||
257 | m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); | 257 | m_log.DebugFormat("[ARCHIVER]: Restored terrain {0}", terrainPath); |
258 | 258 | ||
259 | return true; | 259 | return true; |
260 | } | 260 | } |
261 | } | 261 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs index 0341a70..26d4797 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs | |||
@@ -61,8 +61,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
61 | 61 | ||
62 | public ArchiveWriteRequestExecution( | 62 | public ArchiveWriteRequestExecution( |
63 | List<SceneObjectGroup> sceneObjects, | 63 | List<SceneObjectGroup> sceneObjects, |
64 | ITerrainModule terrainModule, | 64 | ITerrainModule terrainModule, |
65 | IRegionSerialiser serialiser, | 65 | IRegionSerialiser serialiser, |
66 | string sceneName, | 66 | string sceneName, |
67 | string savePath) | 67 | string savePath) |
68 | { | 68 | { |
@@ -79,37 +79,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
79 | { | 79 | { |
80 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); | 80 | m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); |
81 | } | 81 | } |
82 | 82 | ||
83 | m_log.InfoFormat( | 83 | m_log.InfoFormat( |
84 | "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); | 84 | "[ARCHIVER]: Received {0} of {1} assets requested", assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); |
85 | 85 | ||
86 | TarArchiveWriter archive = new TarArchiveWriter(); | 86 | TarArchiveWriter archive = new TarArchiveWriter(); |
87 | 87 | ||
88 | // Write out control file | 88 | // Write out control file |
89 | archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile()); | 89 | archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile()); |
90 | 90 | ||
91 | // Write out terrain | 91 | // Write out terrain |
92 | string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName); | 92 | string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName); |
93 | MemoryStream ms = new MemoryStream(); | 93 | MemoryStream ms = new MemoryStream(); |
94 | m_terrainModule.SaveToStream(terrainPath, ms); | 94 | m_terrainModule.SaveToStream(terrainPath, ms); |
95 | archive.AddFile(terrainPath, ms.ToArray()); | 95 | archive.AddFile(terrainPath, ms.ToArray()); |
96 | ms.Close(); | 96 | ms.Close(); |
97 | 97 | ||
98 | // Write out scene object metadata | 98 | // Write out scene object metadata |
99 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | 99 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) |
100 | { | 100 | { |
101 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); | 101 | //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); |
102 | 102 | ||
103 | LLVector3 position = sceneObject.AbsolutePosition; | 103 | LLVector3 position = sceneObject.AbsolutePosition; |
104 | 104 | ||
105 | string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); | 105 | string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); |
106 | string filename | 106 | string filename |
107 | = string.Format( | 107 | = string.Format( |
108 | "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", | 108 | "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", |
109 | ArchiveConstants.OBJECTS_PATH, sceneObject.Name, | 109 | ArchiveConstants.OBJECTS_PATH, sceneObject.Name, |
110 | Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), | 110 | Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), |
111 | sceneObject.UUID); | 111 | sceneObject.UUID); |
112 | 112 | ||
113 | archive.AddFile(filename, serializedObject); | 113 | archive.AddFile(filename, serializedObject); |
114 | } | 114 | } |
115 | 115 | ||
@@ -120,8 +120,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
120 | archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); | 120 | archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress)); |
121 | 121 | ||
122 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); | 122 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath); |
123 | } | 123 | } |
124 | 124 | ||
125 | /// <summary> | 125 | /// <summary> |
126 | /// Create the control file for this archive | 126 | /// Create the control file for this archive |
127 | /// </summary> | 127 | /// </summary> |
@@ -136,13 +136,13 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
136 | xtw.WriteAttributeString("major_version", "0"); | 136 | xtw.WriteAttributeString("major_version", "0"); |
137 | xtw.WriteAttributeString("minor_version", "1"); | 137 | xtw.WriteAttributeString("minor_version", "1"); |
138 | xtw.WriteEndElement(); | 138 | xtw.WriteEndElement(); |
139 | 139 | ||
140 | xtw.Flush(); | 140 | xtw.Flush(); |
141 | xtw.Close(); | 141 | xtw.Close(); |
142 | 142 | ||
143 | String s = sw.ToString(); | 143 | String s = sw.ToString(); |
144 | sw.Close(); | 144 | sw.Close(); |
145 | 145 | ||
146 | return s; | 146 | return s; |
147 | } | 147 | } |
148 | } | 148 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index 327808a..20e15ab 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -52,14 +52,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
52 | 52 | ||
53 | protected Scene m_scene; | 53 | protected Scene m_scene; |
54 | protected string m_savePath; | 54 | protected string m_savePath; |
55 | 55 | ||
56 | /// <summary> | 56 | /// <summary> |
57 | /// Used for identifying uuids embedded in scripts | 57 | /// Used for identifying uuids embedded in scripts |
58 | /// </summary> | 58 | /// </summary> |
59 | protected static readonly Regex m_uuidRegex | 59 | protected static readonly Regex m_uuidRegex |
60 | = new Regex( | 60 | = new Regex( |
61 | "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}", | 61 | "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}", |
62 | RegexOptions.Compiled); | 62 | RegexOptions.Compiled); |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
65 | /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate | 65 | /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate |
@@ -93,9 +93,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
93 | Monitor.Pulse(this); | 93 | Monitor.Pulse(this); |
94 | } | 94 | } |
95 | } | 95 | } |
96 | 96 | ||
97 | /// <summary> | 97 | /// <summary> |
98 | /// Get an asset synchronously, potentially using an asynchronous callback. If the | 98 | /// Get an asset synchronously, potentially using an asynchronous callback. If the |
99 | /// asynchronous callback is used, we will wait for it to complete. | 99 | /// asynchronous callback is used, we will wait for it to complete. |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="uuid"></param> | 101 | /// <param name="uuid"></param> |
@@ -118,11 +118,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
118 | Monitor.Wait(this); | 118 | Monitor.Wait(this); |
119 | m_waitingForObjectAsset = false; | 119 | m_waitingForObjectAsset = false; |
120 | } | 120 | } |
121 | } | 121 | } |
122 | 122 | ||
123 | return m_requestedObjectAsset; | 123 | return m_requestedObjectAsset; |
124 | } | 124 | } |
125 | 125 | ||
126 | /// <summary> | 126 | /// <summary> |
127 | /// Record the asset uuids embedded within the given script. | 127 | /// Record the asset uuids embedded within the given script. |
128 | /// </summary> | 128 | /// </summary> |
@@ -138,16 +138,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
138 | //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); | 138 | //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); |
139 | MatchCollection uuidMatches = m_uuidRegex.Matches(script); | 139 | MatchCollection uuidMatches = m_uuidRegex.Matches(script); |
140 | //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); | 140 | //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); |
141 | 141 | ||
142 | foreach (Match uuidMatch in uuidMatches) | 142 | foreach (Match uuidMatch in uuidMatches) |
143 | { | 143 | { |
144 | LLUUID uuid = new LLUUID(uuidMatch.Value); | 144 | LLUUID uuid = new LLUUID(uuidMatch.Value); |
145 | //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); | 145 | //m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid); |
146 | assetUuids[uuid] = 1; | 146 | assetUuids[uuid] = 1; |
147 | } | 147 | } |
148 | } | 148 | } |
149 | } | 149 | } |
150 | 150 | ||
151 | /// <summary> | 151 | /// <summary> |
152 | /// Record the uuids referenced by the given wearable asset | 152 | /// Record the uuids referenced by the given wearable asset |
153 | /// </summary> | 153 | /// </summary> |
@@ -159,25 +159,25 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
159 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); | 159 | //m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data)); |
160 | AssetWearable wearableAsset = new AssetBodypart(assetBase.Data); | 160 | AssetWearable wearableAsset = new AssetBodypart(assetBase.Data); |
161 | wearableAsset.Decode(); | 161 | wearableAsset.Decode(); |
162 | 162 | ||
163 | //m_log.DebugFormat( | 163 | //m_log.DebugFormat( |
164 | // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); | 164 | // "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count); |
165 | 165 | ||
166 | foreach (LLUUID uuid in wearableAsset.Textures.Values) | 166 | foreach (LLUUID uuid in wearableAsset.Textures.Values) |
167 | { | 167 | { |
168 | //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); | 168 | //m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid); |
169 | assetUuids[uuid] = 1; | 169 | assetUuids[uuid] = 1; |
170 | } | 170 | } |
171 | } | 171 | } |
172 | 172 | ||
173 | /// <summary> | 173 | /// <summary> |
174 | /// Get all the asset uuids associated with a given object. This includes both those directly associated with | 174 | /// Get all the asset uuids associated with a given object. This includes both those directly associated with |
175 | /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained | 175 | /// it (e.g. face textures) and recursively, those of items within it's inventory (e.g. objects contained |
176 | /// within this object). | 176 | /// within this object). |
177 | /// </summary> | 177 | /// </summary> |
178 | /// <param name="sceneObject"></param> | 178 | /// <param name="sceneObject"></param> |
179 | /// <param name="assetUuids"></param> | 179 | /// <param name="assetUuids"></param> |
180 | protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids) | 180 | protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary<LLUUID, int> assetUuids) |
181 | { | 181 | { |
182 | AssetBase objectAsset = GetAsset(sceneObjectUuid); | 182 | AssetBase objectAsset = GetAsset(sceneObjectUuid); |
183 | 183 | ||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
186 | string xml = Helpers.FieldToUTF8String(objectAsset.Data); | 186 | string xml = Helpers.FieldToUTF8String(objectAsset.Data); |
187 | SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); | 187 | SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); |
188 | GetSceneObjectAssetUuids(sog, assetUuids); | 188 | GetSceneObjectAssetUuids(sog, assetUuids); |
189 | } | 189 | } |
190 | } | 190 | } |
191 | 191 | ||
192 | /// <summary> | 192 | /// <summary> |
@@ -209,10 +209,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
209 | try | 209 | try |
210 | { | 210 | { |
211 | LLObject.TextureEntry textureEntry = part.Shape.Textures; | 211 | LLObject.TextureEntry textureEntry = part.Shape.Textures; |
212 | 212 | ||
213 | // Get the prim's default texture. This will be used for faces which don't have their own texture | 213 | // Get the prim's default texture. This will be used for faces which don't have their own texture |
214 | assetUuids[textureEntry.DefaultTexture.TextureID] = 1; | 214 | assetUuids[textureEntry.DefaultTexture.TextureID] = 1; |
215 | 215 | ||
216 | // XXX: Not a great way to iterate through face textures, but there's no | 216 | // XXX: Not a great way to iterate through face textures, but there's no |
217 | // other method available to tell how many faces there actually are | 217 | // other method available to tell how many faces there actually are |
218 | //int i = 0; | 218 | //int i = 0; |
@@ -224,15 +224,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
224 | assetUuids[texture.TextureID] = 1; | 224 | assetUuids[texture.TextureID] = 1; |
225 | } | 225 | } |
226 | } | 226 | } |
227 | 227 | ||
228 | foreach (TaskInventoryItem tii in part.TaskInventory.Values) | 228 | foreach (TaskInventoryItem tii in part.TaskInventory.Values) |
229 | { | 229 | { |
230 | //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); | 230 | //m_log.DebugFormat("[ARCHIVER]: Analysing item asset type {0}", tii.Type); |
231 | 231 | ||
232 | if (!assetUuids.ContainsKey(tii.AssetID)) | 232 | if (!assetUuids.ContainsKey(tii.AssetID)) |
233 | { | 233 | { |
234 | assetUuids[tii.AssetID] = 1; | 234 | assetUuids[tii.AssetID] = 1; |
235 | 235 | ||
236 | if ((int)AssetType.Bodypart == tii.Type || ((int)AssetType.Clothing == tii.Type)) | 236 | if ((int)AssetType.Bodypart == tii.Type || ((int)AssetType.Clothing == tii.Type)) |
237 | { | 237 | { |
238 | GetWearableAssetUuids(tii.AssetID, assetUuids); | 238 | GetWearableAssetUuids(tii.AssetID, assetUuids); |
@@ -275,20 +275,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
275 | if (entity is SceneObjectGroup) | 275 | if (entity is SceneObjectGroup) |
276 | sceneObjects.Add((SceneObjectGroup)entity); | 276 | sceneObjects.Add((SceneObjectGroup)entity); |
277 | } | 277 | } |
278 | 278 | ||
279 | foreach (SceneObjectGroup sceneObject in sceneObjects) | 279 | foreach (SceneObjectGroup sceneObject in sceneObjects) |
280 | { | 280 | { |
281 | GetSceneObjectAssetUuids(sceneObject, assetUuids); | 281 | GetSceneObjectAssetUuids(sceneObject, assetUuids); |
282 | } | 282 | } |
283 | 283 | ||
284 | m_log.DebugFormat( | 284 | m_log.DebugFormat( |
285 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | 285 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", |
286 | sceneObjects.Count, assetUuids.Count); | 286 | sceneObjects.Count, assetUuids.Count); |
287 | 287 | ||
288 | // Asynchronously request all the assets required to perform this archive operation | 288 | // Asynchronously request all the assets required to perform this archive operation |
289 | ArchiveWriteRequestExecution awre | 289 | ArchiveWriteRequestExecution awre |
290 | = new ArchiveWriteRequestExecution( | 290 | = new ArchiveWriteRequestExecution( |
291 | sceneObjects, | 291 | sceneObjects, |
292 | m_scene.RequestModuleInterface<ITerrainModule>(), | 292 | m_scene.RequestModuleInterface<ITerrainModule>(), |
293 | m_scene.RequestModuleInterface<IRegionSerialiser>(), | 293 | m_scene.RequestModuleInterface<IRegionSerialiser>(), |
294 | m_scene.RegionInfo.RegionName, | 294 | m_scene.RegionInfo.RegionName, |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 2704224..708bed3 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | |||
@@ -41,17 +41,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
41 | public class AssetsArchiver | 41 | public class AssetsArchiver |
42 | { | 42 | { |
43 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Archive assets | 46 | /// Archive assets |
47 | /// </summary> | 47 | /// </summary> |
48 | protected IDictionary<LLUUID, AssetBase> m_assets; | 48 | protected IDictionary<LLUUID, AssetBase> m_assets; |
49 | 49 | ||
50 | public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets) | 50 | public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets) |
51 | { | 51 | { |
52 | m_assets = assets; | 52 | m_assets = assets; |
53 | } | 53 | } |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Archive the assets given to this archiver to the given archive. | 56 | /// Archive the assets given to this archiver to the given archive. |
57 | /// </summary> | 57 | /// </summary> |
@@ -70,44 +70,44 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
70 | { | 70 | { |
71 | StringWriter sw = new StringWriter(); | 71 | StringWriter sw = new StringWriter(); |
72 | XmlTextWriter xtw = new XmlTextWriter(sw); | 72 | XmlTextWriter xtw = new XmlTextWriter(sw); |
73 | 73 | ||
74 | xtw.Formatting = Formatting.Indented; | 74 | xtw.Formatting = Formatting.Indented; |
75 | xtw.WriteStartDocument(); | 75 | xtw.WriteStartDocument(); |
76 | 76 | ||
77 | xtw.WriteStartElement("assets"); | 77 | xtw.WriteStartElement("assets"); |
78 | 78 | ||
79 | foreach (LLUUID uuid in m_assets.Keys) | 79 | foreach (LLUUID uuid in m_assets.Keys) |
80 | { | 80 | { |
81 | AssetBase asset = m_assets[uuid]; | 81 | AssetBase asset = m_assets[uuid]; |
82 | 82 | ||
83 | if (asset != null) | 83 | if (asset != null) |
84 | { | 84 | { |
85 | xtw.WriteStartElement("asset"); | 85 | xtw.WriteStartElement("asset"); |
86 | 86 | ||
87 | string extension = string.Empty; | 87 | string extension = string.Empty; |
88 | 88 | ||
89 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) | 89 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) |
90 | { | 90 | { |
91 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; | 91 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; |
92 | } | 92 | } |
93 | 93 | ||
94 | xtw.WriteElementString("filename", uuid.ToString() + extension); | 94 | xtw.WriteElementString("filename", uuid.ToString() + extension); |
95 | 95 | ||
96 | xtw.WriteElementString("name", asset.Name); | 96 | xtw.WriteElementString("name", asset.Name); |
97 | xtw.WriteElementString("description", asset.Description); | 97 | xtw.WriteElementString("description", asset.Description); |
98 | xtw.WriteElementString("asset-type", asset.Type.ToString()); | 98 | xtw.WriteElementString("asset-type", asset.Type.ToString()); |
99 | 99 | ||
100 | xtw.WriteEndElement(); | 100 | xtw.WriteEndElement(); |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
104 | xtw.WriteEndElement(); | 104 | xtw.WriteEndElement(); |
105 | 105 | ||
106 | xtw.WriteEndDocument(); | 106 | xtw.WriteEndDocument(); |
107 | 107 | ||
108 | archive.AddFile("assets.xml", sw.ToString()); | 108 | archive.AddFile("assets.xml", sw.ToString()); |
109 | } | 109 | } |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// Write asset data files to the given archive | 112 | /// Write asset data files to the given archive |
113 | /// </summary> | 113 | /// </summary> |
@@ -116,18 +116,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
116 | { | 116 | { |
117 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | 117 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar |
118 | //archive.AddDir("assets"); | 118 | //archive.AddDir("assets"); |
119 | 119 | ||
120 | foreach (LLUUID uuid in m_assets.Keys) | 120 | foreach (LLUUID uuid in m_assets.Keys) |
121 | { | 121 | { |
122 | AssetBase asset = m_assets[uuid]; | 122 | AssetBase asset = m_assets[uuid]; |
123 | 123 | ||
124 | string extension = string.Empty; | 124 | string extension = string.Empty; |
125 | 125 | ||
126 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) | 126 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) |
127 | { | 127 | { |
128 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; | 128 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; |
129 | } | 129 | } |
130 | 130 | ||
131 | archive.AddFile( | 131 | archive.AddFile( |
132 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, | 132 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, |
133 | asset.Data); | 133 | asset.Data); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs index 284a39e..17abb24 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | |||
@@ -43,9 +43,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
43 | public class AssetsDearchiver | 43 | public class AssetsDearchiver |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); | 47 | protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); |
48 | 48 | ||
49 | /// <summary> | 49 | /// <summary> |
50 | /// Store for asset data we received before we get the metadata | 50 | /// Store for asset data we received before we get the metadata |
51 | /// </summary> | 51 | /// </summary> |
@@ -55,17 +55,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
55 | /// Asset metadata. Is null if asset metadata isn't yet available. | 55 | /// Asset metadata. Is null if asset metadata isn't yet available. |
56 | /// </summary> | 56 | /// </summary> |
57 | protected Dictionary<string, AssetMetadata> m_metadata; | 57 | protected Dictionary<string, AssetMetadata> m_metadata; |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Cache to which dearchived assets will be added | 60 | /// Cache to which dearchived assets will be added |
61 | /// </summary> | 61 | /// </summary> |
62 | protected AssetCache m_cache; | 62 | protected AssetCache m_cache; |
63 | 63 | ||
64 | public AssetsDearchiver(AssetCache cache) | 64 | public AssetsDearchiver(AssetCache cache) |
65 | { | 65 | { |
66 | m_cache = cache; | 66 | m_cache = cache; |
67 | } | 67 | } |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Add asset data to the dearchiver | 70 | /// Add asset data to the dearchiver |
71 | /// </summary> | 71 | /// </summary> |
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
82 | ResolveAssetData(assetFilename, data); | 82 | ResolveAssetData(assetFilename, data); |
83 | } | 83 | } |
84 | } | 84 | } |
85 | 85 | ||
86 | /// <summary> | 86 | /// <summary> |
87 | /// Add asset metadata xml | 87 | /// Add asset metadata xml |
88 | /// </summary> | 88 | /// </summary> |
@@ -90,39 +90,39 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
90 | public void AddAssetMetadata(string xml) | 90 | public void AddAssetMetadata(string xml) |
91 | { | 91 | { |
92 | m_metadata = new Dictionary<string, AssetMetadata>(); | 92 | m_metadata = new Dictionary<string, AssetMetadata>(); |
93 | 93 | ||
94 | StringReader sr = new StringReader(xml); | 94 | StringReader sr = new StringReader(xml); |
95 | XmlTextReader reader = new XmlTextReader(sr); | 95 | XmlTextReader reader = new XmlTextReader(sr); |
96 | 96 | ||
97 | reader.ReadStartElement("assets"); | 97 | reader.ReadStartElement("assets"); |
98 | reader.Read(); | 98 | reader.Read(); |
99 | 99 | ||
100 | while (reader.Name.Equals("asset")) | 100 | while (reader.Name.Equals("asset")) |
101 | { | 101 | { |
102 | reader.Read(); | 102 | reader.Read(); |
103 | 103 | ||
104 | AssetMetadata metadata = new AssetMetadata(); | 104 | AssetMetadata metadata = new AssetMetadata(); |
105 | 105 | ||
106 | string filename = reader.ReadElementString("filename"); | 106 | string filename = reader.ReadElementString("filename"); |
107 | m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename); | 107 | m_log.DebugFormat("[DEARCHIVER]: Reading node {0}", filename); |
108 | 108 | ||
109 | metadata.Name = reader.ReadElementString("name"); | 109 | metadata.Name = reader.ReadElementString("name"); |
110 | metadata.Description = reader.ReadElementString("description"); | 110 | metadata.Description = reader.ReadElementString("description"); |
111 | metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type")); | 111 | metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type")); |
112 | 112 | ||
113 | m_metadata[filename] = metadata; | 113 | m_metadata[filename] = metadata; |
114 | 114 | ||
115 | // Read asset end tag | 115 | // Read asset end tag |
116 | reader.ReadEndElement(); | 116 | reader.ReadEndElement(); |
117 | 117 | ||
118 | reader.Read(); | 118 | reader.Read(); |
119 | } | 119 | } |
120 | 120 | ||
121 | m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count); | 121 | m_log.DebugFormat("[DEARCHIVER]: Resolved {0} items of asset metadata", m_metadata.Count); |
122 | 122 | ||
123 | ResolvePendingAssetData(); | 123 | ResolvePendingAssetData(); |
124 | } | 124 | } |
125 | 125 | ||
126 | /// <summary> | 126 | /// <summary> |
127 | /// Resolve asset data that we collected before receiving the metadata | 127 | /// Resolve asset data that we collected before receiving the metadata |
128 | /// </summary> | 128 | /// </summary> |
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
133 | ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]); | 133 | ResolveAssetData(filename, m_assetDataAwaitingMetadata[filename]); |
134 | } | 134 | } |
135 | } | 135 | } |
136 | 136 | ||
137 | /// <summary> | 137 | /// <summary> |
138 | /// Resolve a new piece of asset data against stored metadata | 138 | /// Resolve a new piece of asset data against stored metadata |
139 | /// </summary> | 139 | /// </summary> |
@@ -143,11 +143,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
143 | { | 143 | { |
144 | // Right now we're nastily obtaining the lluuid from the filename | 144 | // Right now we're nastily obtaining the lluuid from the filename |
145 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 145 | string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
146 | 146 | ||
147 | if (m_metadata.ContainsKey(filename)) | 147 | if (m_metadata.ContainsKey(filename)) |
148 | { | 148 | { |
149 | AssetMetadata metadata = m_metadata[filename]; | 149 | AssetMetadata metadata = m_metadata[filename]; |
150 | 150 | ||
151 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType)) | 151 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(metadata.AssetType)) |
152 | { | 152 | { |
153 | string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType]; | 153 | string extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[metadata.AssetType]; |
@@ -166,11 +166,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
166 | else | 166 | else |
167 | { | 167 | { |
168 | m_log.ErrorFormat( | 168 | m_log.ErrorFormat( |
169 | "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata", | 169 | "[DEARCHIVER]: Tried to dearchive data with filename {0} without any corresponding metadata", |
170 | assetPath); | 170 | assetPath); |
171 | } | 171 | } |
172 | } | 172 | } |
173 | 173 | ||
174 | /// <summary> | 174 | /// <summary> |
175 | /// Metadata for an asset | 175 | /// Metadata for an asset |
176 | /// </summary> | 176 | /// </summary> |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 6ffbcbb..2164f7e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | |||
@@ -43,12 +43,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
43 | class AssetsRequest | 43 | class AssetsRequest |
44 | { | 44 | { |
45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
47 | /// <summary> | 47 | /// <summary> |
48 | /// uuids to request | 48 | /// uuids to request |
49 | /// </summary> | 49 | /// </summary> |
50 | protected ICollection<LLUUID> m_uuids; | 50 | protected ICollection<LLUUID> m_uuids; |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Callback used when all the assets requested have been received. | 53 | /// Callback used when all the assets requested have been received. |
54 | /// </summary> | 54 | /// </summary> |
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
58 | /// Assets retrieved in this request | 58 | /// Assets retrieved in this request |
59 | /// </summary> | 59 | /// </summary> |
60 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); | 60 | protected Dictionary<LLUUID, AssetBase> m_assets = new Dictionary<LLUUID, AssetBase>(); |
61 | 61 | ||
62 | /// <summary> | 62 | /// <summary> |
63 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. | 63 | /// Maintain a list of assets that could not be found. This will be passed back to the requester. |
64 | /// </summary> | 64 | /// </summary> |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
81 | m_assetCache = assetCache; | 81 | m_assetCache = assetCache; |
82 | m_repliesRequired = uuids.Count; | 82 | m_repliesRequired = uuids.Count; |
83 | } | 83 | } |
84 | 84 | ||
85 | protected internal void Execute() | 85 | protected internal void Execute() |
86 | { | 86 | { |
87 | // We can stop here if there are no assets to fetch | 87 | // We can stop here if there are no assets to fetch |
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
105 | m_assets[assetID] = asset; | 105 | m_assets[assetID] = asset; |
106 | else | 106 | else |
107 | m_notFoundAssetUuids.Add(assetID); | 107 | m_notFoundAssetUuids.Add(assetID); |
108 | 108 | ||
109 | //m_log.DebugFormat( | 109 | //m_log.DebugFormat( |
110 | // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); | 110 | // "[ARCHIVER]: Received {0} assets and notification of {1} missing assets", m_assets.Count, m_notFoundAssetUuids.Count); |
111 | 111 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs index 585d1d4..4e000cc 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveReader.cs | |||
@@ -69,9 +69,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
69 | public byte[] ReadEntry(out string filePath) | 69 | public byte[] ReadEntry(out string filePath) |
70 | { | 70 | { |
71 | filePath = String.Empty; | 71 | filePath = String.Empty; |
72 | 72 | ||
73 | TarHeader header = ReadHeader(); | 73 | TarHeader header = ReadHeader(); |
74 | 74 | ||
75 | if (null == header) | 75 | if (null == header) |
76 | return null; | 76 | return null; |
77 | 77 | ||
@@ -98,14 +98,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
98 | /// </summary> | 98 | /// </summary> |
99 | /// <returns>A tar header struct. null if we have reached the end of the archive.</returns> | 99 | /// <returns>A tar header struct. null if we have reached the end of the archive.</returns> |
100 | protected TarHeader ReadHeader() | 100 | protected TarHeader ReadHeader() |
101 | { | 101 | { |
102 | byte[] header = m_br.ReadBytes(512); | 102 | byte[] header = m_br.ReadBytes(512); |
103 | 103 | ||
104 | // If we've reached the end of the archive we'll be in null block territory, which means | 104 | // If we've reached the end of the archive we'll be in null block territory, which means |
105 | // the next byte will be 0 | 105 | // the next byte will be 0 |
106 | if (header[0] == 0) | 106 | if (header[0] == 0) |
107 | return null; | 107 | return null; |
108 | 108 | ||
109 | TarHeader tarHeader = new TarHeader(); | 109 | TarHeader tarHeader = new TarHeader(); |
110 | 110 | ||
111 | tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); | 111 | tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100); |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs index f70a93d..83b9250 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchiveWriter.cs | |||
@@ -54,10 +54,10 @@ namespace OpenSim.Region.Environment | |||
54 | // Directories are signalled by a final / | 54 | // Directories are signalled by a final / |
55 | if (!dirName.EndsWith("/")) | 55 | if (!dirName.EndsWith("/")) |
56 | dirName += "/"; | 56 | dirName += "/"; |
57 | 57 | ||
58 | AddFile(dirName, new byte[0]); | 58 | AddFile(dirName, new byte[0]); |
59 | } | 59 | } |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// Add a file to the tar archive | 62 | /// Add a file to the tar archive |
63 | /// </summary> | 63 | /// </summary> |
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Environment | |||
161 | if (data.Length % 512 != 0) | 161 | if (data.Length % 512 != 0) |
162 | { | 162 | { |
163 | int paddingRequired = 512 - (data.Length % 512); | 163 | int paddingRequired = 512 - (data.Length % 512); |
164 | 164 | ||
165 | //m_log.DebugFormat("[TAR ARCHIVE WRITER]: Padding data with {0} bytes", paddingRequired); | 165 | //m_log.DebugFormat("[TAR ARCHIVE WRITER]: Padding data with {0} bytes", paddingRequired); |
166 | 166 | ||
167 | byte[] padding = new byte[paddingRequired]; | 167 | byte[] padding = new byte[paddingRequired]; |
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 1e622be..28347d0 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
223 | if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) | 223 | if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId, false) || m_scene.ExternalChecks.ExternalChecksBypassPermissions()) |
224 | { | 224 | { |
225 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 225 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; |
226 | 226 | ||
227 | bool alreadyInList = false; | 227 | bool alreadyInList = false; |
228 | 228 | ||
229 | for (int i = 0; i < banlistcheck.Length; i++) | 229 | for (int i = 0; i < banlistcheck.Length; i++) |
@@ -407,8 +407,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
407 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; | 407 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; |
408 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 408 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
409 | args.simName = m_scene.RegionInfo.RegionName; | 409 | args.simName = m_scene.RegionInfo.RegionName; |
410 | 410 | ||
411 | |||
412 | remote_client.SendRegionInfoToEstateMenu(args); | 411 | remote_client.SendRegionInfoToEstateMenu(args); |
413 | } | 412 | } |
414 | 413 | ||
@@ -416,6 +415,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
416 | { | 415 | { |
417 | remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); | 416 | remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); |
418 | } | 417 | } |
418 | |||
419 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) | 419 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
420 | { | 420 | { |
421 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); | 421 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); |
@@ -472,7 +472,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
472 | continue; | 472 | continue; |
473 | } | 473 | } |
474 | } | 474 | } |
475 | 475 | ||
476 | SceneReport.Add(lsri); | 476 | SceneReport.Add(lsri); |
477 | } | 477 | } |
478 | } | 478 | } |
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
481 | } | 481 | } |
482 | } | 482 | } |
483 | remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); | 483 | remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); |
484 | 484 | ||
485 | if (uuidNameLookupList.Count > 0) | 485 | if (uuidNameLookupList.Count > 0) |
486 | LookupUUID(uuidNameLookupList); | 486 | LookupUUID(uuidNameLookupList); |
487 | } | 487 | } |
@@ -502,7 +502,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
502 | private void LookupUUIDsAsync(List<LLUUID> uuidLst) | 502 | private void LookupUUIDsAsync(List<LLUUID> uuidLst) |
503 | { | 503 | { |
504 | LLUUID[] uuidarr = new LLUUID[0]; | 504 | LLUUID[] uuidarr = new LLUUID[0]; |
505 | 505 | ||
506 | lock (uuidLst) | 506 | lock (uuidLst) |
507 | { | 507 | { |
508 | uuidarr = uuidLst.ToArray(); | 508 | uuidarr = uuidLst.ToArray(); |
@@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
539 | if (EstateManagers[i] == remoteClient.AgentId) | 539 | if (EstateManagers[i] == remoteClient.AgentId) |
540 | estatemanager = true; | 540 | estatemanager = true; |
541 | } | 541 | } |
542 | 542 | ||
543 | args.isEstateManager = estatemanager; | 543 | args.isEstateManager = estatemanager; |
544 | 544 | ||
545 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 545 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; |
@@ -729,11 +729,11 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
729 | client.OnLandStatRequest += HandleLandStatRequest; | 729 | client.OnLandStatRequest += HandleLandStatRequest; |
730 | sendRegionHandshake(client); | 730 | sendRegionHandshake(client); |
731 | } | 731 | } |
732 | 732 | ||
733 | public uint GetRegionFlags() | 733 | public uint GetRegionFlags() |
734 | { | 734 | { |
735 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; | 735 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; |
736 | 736 | ||
737 | // Fully implemented | 737 | // Fully implemented |
738 | // | 738 | // |
739 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) | 739 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs index 9b1b9b5..00994fb 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs | |||
@@ -47,14 +47,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
47 | { | 47 | { |
48 | private static readonly ILog m_log = | 48 | private static readonly ILog m_log = |
49 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | private static readonly string remoteParcelRequestPath = "0009/"; | 51 | private static readonly string remoteParcelRequestPath = "0009/"; |
52 | 52 | ||
53 | private LandChannel landChannel; | 53 | private LandChannel landChannel; |
54 | private Scene m_scene; | 54 | private Scene m_scene; |
55 | 55 | ||
56 | |||
57 | |||
58 | private readonly int[,] landIDList = new int[64, 64]; | 56 | private readonly int[,] landIDList = new int[64, 64]; |
59 | private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); | 57 | private readonly Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); |
60 | 58 | ||
@@ -115,8 +113,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
115 | } | 113 | } |
116 | } | 114 | } |
117 | 115 | ||
118 | |||
119 | |||
120 | public void PostInitialise() | 116 | public void PostInitialise() |
121 | { | 117 | { |
122 | } | 118 | } |
@@ -153,8 +149,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
153 | } | 149 | } |
154 | } | 150 | } |
155 | 151 | ||
156 | |||
157 | |||
158 | public bool AllowedForcefulBans | 152 | public bool AllowedForcefulBans |
159 | { | 153 | { |
160 | get { return m_allowedForcefulBans; } | 154 | get { return m_allowedForcefulBans; } |
@@ -185,11 +179,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
185 | public List<ILandObject> ParcelsNearPoint(LLVector3 position) | 179 | public List<ILandObject> ParcelsNearPoint(LLVector3 position) |
186 | { | 180 | { |
187 | List<ILandObject> parcelsNear = new List<ILandObject>(); | 181 | List<ILandObject> parcelsNear = new List<ILandObject>(); |
188 | int x; | 182 | for (int x = -4; x <= 4; x += 4) |
189 | for (x = -4; x <= 4; x += 4) | ||
190 | { | 183 | { |
191 | int y; | 184 | for (int y = -4; y <= 4; y += 4) |
192 | for (y = -4; y <= 4; y += 4) | ||
193 | { | 185 | { |
194 | ILandObject check = GetLandObject(position.X + x, position.Y + y); | 186 | ILandObject check = GetLandObject(position.X + x, position.Y + y); |
195 | if (check != null) | 187 | if (check != null) |
@@ -286,7 +278,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
286 | ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 278 | ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
287 | (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 279 | (int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
288 | 280 | ||
289 | |||
290 | if (over != null) | 281 | if (over != null) |
291 | { | 282 | { |
292 | if (force) | 283 | if (force) |
@@ -387,6 +378,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
387 | Console.WriteLine("INVALID LOCAL LAND ID"); | 378 | Console.WriteLine("INVALID LOCAL LAND ID"); |
388 | } | 379 | } |
389 | } | 380 | } |
381 | |||
390 | /// <summary> | 382 | /// <summary> |
391 | /// Creates a basic Parcel object without an owner (a zeroed key) | 383 | /// Creates a basic Parcel object without an owner (a zeroed key) |
392 | /// </summary> | 384 | /// </summary> |
@@ -406,13 +398,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
406 | new_land.landData.LocalID = lastLandLocalID; | 398 | new_land.landData.LocalID = lastLandLocalID; |
407 | landList.Add(lastLandLocalID, new_land.Copy()); | 399 | landList.Add(lastLandLocalID, new_land.Copy()); |
408 | 400 | ||
409 | |||
410 | bool[,] landBitmap = new_land.getLandBitmap(); | 401 | bool[,] landBitmap = new_land.getLandBitmap(); |
411 | int x; | 402 | for (int x = 0; x < 64; x++) |
412 | for (x = 0; x < 64; x++) | ||
413 | { | 403 | { |
414 | int y; | 404 | for (int y = 0; y < 64; y++) |
415 | for (y = 0; y < 64; y++) | ||
416 | { | 405 | { |
417 | if (landBitmap[x, y]) | 406 | if (landBitmap[x, y]) |
418 | { | 407 | { |
@@ -431,11 +420,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
431 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> | 420 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> |
432 | public void removeLandObject(int local_id) | 421 | public void removeLandObject(int local_id) |
433 | { | 422 | { |
434 | int x; | 423 | for (int x = 0; x < 64; x++) |
435 | for (x = 0; x < 64; x++) | ||
436 | { | 424 | { |
437 | int y; | 425 | for (int y = 0; y < 64; y++) |
438 | for (y = 0; y < 64; y++) | ||
439 | { | 426 | { |
440 | if (landIDList[x, y] == local_id) | 427 | if (landIDList[x, y] == local_id) |
441 | { | 428 | { |
@@ -451,12 +438,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
451 | 438 | ||
452 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 439 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
453 | { | 440 | { |
454 | int x; | ||
455 | bool[,] landBitmapSlave = slave.getLandBitmap(); | 441 | bool[,] landBitmapSlave = slave.getLandBitmap(); |
456 | for (x = 0; x < 64; x++) | 442 | for (int x = 0; x < 64; x++) |
457 | { | 443 | { |
458 | int y; | 444 | for (int y = 0; y < 64; y++) |
459 | for (y = 0; y < 64; y++) | ||
460 | { | 445 | { |
461 | if (landBitmapSlave[x, y]) | 446 | if (landBitmapSlave[x, y]) |
462 | { | 447 | { |
@@ -519,6 +504,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
519 | } | 504 | } |
520 | return landList[landIDList[x / 4, y / 4]]; | 505 | return landList[landIDList[x / 4, y / 4]]; |
521 | } | 506 | } |
507 | |||
522 | #endregion | 508 | #endregion |
523 | 509 | ||
524 | #region Parcel Modification | 510 | #region Parcel Modification |
@@ -601,7 +587,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
601 | ResetAllLandPrimCounts(); | 587 | ResetAllLandPrimCounts(); |
602 | lock (m_scene.Entities) | 588 | lock (m_scene.Entities) |
603 | { | 589 | { |
604 | foreach (EntityBase obj in m_scene.Entities.Values) | 590 | foreach (EntityBase obj in m_scene.Entities.Values) |
605 | { | 591 | { |
606 | if (obj != null) | 592 | if (obj != null) |
607 | { | 593 | { |
@@ -647,11 +633,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
647 | { | 633 | { |
648 | int totalX = end_x - start_x; | 634 | int totalX = end_x - start_x; |
649 | int totalY = end_y - start_y; | 635 | int totalY = end_y - start_y; |
650 | int y; | 636 | for (int y = 0; y < totalY; y++) |
651 | for (y = 0; y < totalY; y++) | ||
652 | { | 637 | { |
653 | int x; | 638 | for (int x = 0; x < totalX; x++) |
654 | for (x = 0; x < totalX; x++) | ||
655 | { | 639 | { |
656 | ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); | 640 | ILandObject tempLandObject = GetLandObject(start_x + x, start_y + y); |
657 | if (tempLandObject == null) return; | 641 | if (tempLandObject == null) return; |
@@ -690,9 +674,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
690 | ILandObject result = AddLandObject(newLand); | 674 | ILandObject result = AddLandObject(newLand); |
691 | UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); | 675 | UpdateLandObject(startLandObject.landData.LocalID, startLandObject.landData); |
692 | result.sendLandUpdateToAvatarsOverMe(); | 676 | result.sendLandUpdateToAvatarsOverMe(); |
693 | |||
694 | |||
695 | return; | ||
696 | } | 677 | } |
697 | 678 | ||
698 | /// <summary> | 679 | /// <summary> |
@@ -730,7 +711,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
730 | ILandObject masterLandObject = selectedLandObjects[0]; | 711 | ILandObject masterLandObject = selectedLandObjects[0]; |
731 | selectedLandObjects.RemoveAt(0); | 712 | selectedLandObjects.RemoveAt(0); |
732 | 713 | ||
733 | |||
734 | if (selectedLandObjects.Count < 1) | 714 | if (selectedLandObjects.Count < 1) |
735 | { | 715 | { |
736 | return; | 716 | return; |
@@ -753,12 +733,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
753 | performFinalLandJoin(masterLandObject, slaveLandObject); | 733 | performFinalLandJoin(masterLandObject, slaveLandObject); |
754 | } | 734 | } |
755 | 735 | ||
756 | |||
757 | SetPrimsTainted(); | 736 | SetPrimsTainted(); |
758 | 737 | ||
759 | masterLandObject.sendLandUpdateToAvatarsOverMe(); | 738 | masterLandObject.sendLandUpdateToAvatarsOverMe(); |
760 | |||
761 | return; | ||
762 | } | 739 | } |
763 | 740 | ||
764 | #endregion | 741 | #endregion |
@@ -777,17 +754,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
777 | int byteArrayCount = 0; | 754 | int byteArrayCount = 0; |
778 | int sequenceID = 0; | 755 | int sequenceID = 0; |
779 | 756 | ||
780 | int y; | 757 | for (int y = 0; y < 64; y++) |
781 | for (y = 0; y < 64; y++) | ||
782 | { | 758 | { |
783 | int x; | 759 | for (int x = 0; x < 64; x++) |
784 | for (x = 0; x < 64; x++) | ||
785 | { | 760 | { |
786 | byte tempByte = 0; //This represents the byte for the current 4x4 | 761 | byte tempByte = 0; //This represents the byte for the current 4x4 |
787 | 762 | ||
788 | ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); | 763 | ILandObject currentParcelBlock = GetLandObject(x * 4, y * 4); |
789 | 764 | ||
790 | |||
791 | if (currentParcelBlock != null) | 765 | if (currentParcelBlock != null) |
792 | { | 766 | { |
793 | if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) | 767 | if (currentParcelBlock.landData.OwnerID == remote_client.AgentId) |
@@ -813,7 +787,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
813 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); | 787 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_OTHER); |
814 | } | 788 | } |
815 | 789 | ||
816 | |||
817 | //Now for border control | 790 | //Now for border control |
818 | 791 | ||
819 | ILandObject westParcel = null; | 792 | ILandObject westParcel = null; |
@@ -864,14 +837,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
864 | { | 837 | { |
865 | //Get the land objects within the bounds | 838 | //Get the land objects within the bounds |
866 | List<ILandObject> temp = new List<ILandObject>(); | 839 | List<ILandObject> temp = new List<ILandObject>(); |
867 | int x; | ||
868 | int i; | ||
869 | int inc_x = end_x - start_x; | 840 | int inc_x = end_x - start_x; |
870 | int inc_y = end_y - start_y; | 841 | int inc_y = end_y - start_y; |
871 | for (x = 0; x < inc_x; x++) | 842 | for (int x = 0; x < inc_x; x++) |
872 | { | 843 | { |
873 | int y; | 844 | for (int y = 0; y < inc_y; y++) |
874 | for (y = 0; y < inc_y; y++) | ||
875 | { | 845 | { |
876 | ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); | 846 | ILandObject currentParcel = GetLandObject(start_x + x, start_y + y); |
877 | 847 | ||
@@ -892,12 +862,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
892 | requestResult = LandChannel.LAND_RESULT_MULTIPLE; | 862 | requestResult = LandChannel.LAND_RESULT_MULTIPLE; |
893 | } | 863 | } |
894 | 864 | ||
895 | for (i = 0; i < temp.Count; i++) | 865 | for (int i = 0; i < temp.Count; i++) |
896 | { | 866 | { |
897 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | 867 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
898 | } | 868 | } |
899 | 869 | ||
900 | |||
901 | SendParcelOverlay(remote_client); | 870 | SendParcelOverlay(remote_client); |
902 | } | 871 | } |
903 | 872 | ||
@@ -921,7 +890,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
921 | 890 | ||
922 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) | 891 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) |
923 | { | 892 | { |
924 | |||
925 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); | 893 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); |
926 | } | 894 | } |
927 | 895 | ||
@@ -954,7 +922,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
954 | landList[local_id].sendLandUpdateToClient(remote_client); | 922 | landList[local_id].sendLandUpdateToClient(remote_client); |
955 | } | 923 | } |
956 | } | 924 | } |
957 | |||
958 | } | 925 | } |
959 | 926 | ||
960 | public void handleParcelReclaim(int local_id, IClientAPI remote_client) | 927 | public void handleParcelReclaim(int local_id, IClientAPI remote_client) |
@@ -972,7 +939,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
972 | landList[local_id].sendLandUpdateToClient(remote_client); | 939 | landList[local_id].sendLandUpdateToClient(remote_client); |
973 | } | 940 | } |
974 | } | 941 | } |
975 | |||
976 | } | 942 | } |
977 | #endregion | 943 | #endregion |
978 | 944 | ||
@@ -1076,7 +1042,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1076 | { | 1042 | { |
1077 | selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient); | 1043 | selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient); |
1078 | } | 1044 | } |
1079 | |||
1080 | } | 1045 | } |
1081 | 1046 | ||
1082 | public void NoLandDataFromStorage() | 1047 | public void NoLandDataFromStorage() |
@@ -1093,11 +1058,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1093 | obj.setParcelObjectMaxOverride(overrideDel); | 1058 | obj.setParcelObjectMaxOverride(overrideDel); |
1094 | } | 1059 | } |
1095 | } | 1060 | } |
1061 | |||
1096 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | 1062 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) |
1097 | { | 1063 | { |
1098 | } | 1064 | } |
1099 | 1065 | ||
1100 | #region CAPS handler | 1066 | #region CAPS handler |
1067 | |||
1101 | private void OnRegisterCaps(LLUUID agentID, Caps caps) | 1068 | private void OnRegisterCaps(LLUUID agentID, Caps caps) |
1102 | { | 1069 | { |
1103 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 1070 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
@@ -1109,7 +1076,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1109 | return RemoteParcelRequest(request, path, param, agentID, caps); | 1076 | return RemoteParcelRequest(request, path, param, agentID, caps); |
1110 | })); | 1077 | })); |
1111 | } | 1078 | } |
1112 | 1079 | ||
1113 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the | 1080 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the |
1114 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. | 1081 | // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to. |
1115 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x | 1082 | // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x |
@@ -1171,11 +1138,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1171 | { | 1138 | { |
1172 | m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); | 1139 | m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); |
1173 | } | 1140 | } |
1174 | 1141 | ||
1175 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); | 1142 | LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); |
1176 | response.parcel_id = parcelID; | 1143 | response.parcel_id = parcelID; |
1177 | m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); | 1144 | m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); |
1178 | 1145 | ||
1179 | return LLSDHelpers.SerialiseLLSDReply(response); | 1146 | return LLSDHelpers.SerialiseLLSDReply(response); |
1180 | } | 1147 | } |
1181 | 1148 | ||
@@ -1191,7 +1158,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
1191 | uint x, y; | 1158 | uint x, y; |
1192 | Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y); | 1159 | Util.ParseFakeParcelID(parcelID, out regionHandle, out x, out y); |
1193 | m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y); | 1160 | m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y); |
1194 | 1161 | ||
1195 | LandData landData; | 1162 | LandData landData; |
1196 | if (regionHandle == m_scene.RegionInfo.RegionHandle) | 1163 | if (regionHandle == m_scene.RegionInfo.RegionHandle) |
1197 | landData = this.GetLandObject(x, y).landData; | 1164 | landData = this.GetLandObject(x, y).landData; |
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 305e236..6388a1c 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
116 | return newLand; | 116 | return newLand; |
117 | } | 117 | } |
118 | 118 | ||
119 | 119 | ||
120 | static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; | 120 | static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; |
121 | static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; | 121 | static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; |
122 | 122 | ||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
156 | } | 156 | } |
157 | } | 157 | } |
158 | #endregion | 158 | #endregion |
159 | 159 | ||
160 | #region Packet Request Handling | 160 | #region Packet Request Handling |
161 | 161 | ||
162 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 162 | public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 7b05027..09f12b2 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | |||
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
305 | 305 | ||
306 | public event RegionHandleRequest OnRegionHandleRequest; | 306 | public event RegionHandleRequest OnRegionHandleRequest; |
307 | public event ParcelInfoRequest OnParcelInfoRequest; | 307 | public event ParcelInfoRequest OnParcelInfoRequest; |
308 | 308 | ||
309 | #pragma warning restore 67 | 309 | #pragma warning restore 67 |
310 | 310 | ||
311 | #endregion | 311 | #endregion |
@@ -368,7 +368,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
368 | { | 368 | { |
369 | get { return 0; } | 369 | get { return 0; } |
370 | } | 370 | } |
371 | 371 | ||
372 | public ulong GetGroupPowers(LLUUID groupID) | 372 | public ulong GetGroupPowers(LLUUID groupID) |
373 | { | 373 | { |
374 | return 0; | 374 | return 0; |
@@ -820,13 +820,13 @@ namespace OpenSim.Region.Environment.Modules.World.NPC | |||
820 | 820 | ||
821 | 821 | ||
822 | public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) | 822 | public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time) |
823 | { | 823 | { |
824 | } | 824 | } |
825 | 825 | ||
826 | public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID, | 826 | public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID, |
827 | byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, | 827 | byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight, |
828 | byte mediaLoop) | 828 | byte mediaLoop) |
829 | { | 829 | { |
830 | } | 830 | } |
831 | 831 | ||
832 | public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters) | 832 | public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters) |
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index 6107f48..071e3af 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
146 | m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); | 146 | m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); |
147 | m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); | 147 | m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); |
148 | m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); | 148 | m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); |
149 | 149 | ||
150 | if (m_bypassPermissions) | 150 | if (m_bypassPermissions) |
151 | m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks"); | 151 | m_log.Info("[PERMISSIONS]: serviceside_object_permissions = false in ini file so disabling all region service permission checks"); |
152 | else | 152 | else |
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs index 0df19d9..22c9b29 100644 --- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs +++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | public class SceneXmlLoader | 44 | public class SceneXmlLoader |
45 | { | 45 | { |
46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) | 48 | public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset) |
49 | { | 49 | { |
50 | XmlDocument doc = new XmlDocument(); | 50 | XmlDocument doc = new XmlDocument(); |
@@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
114 | doc.Load(reader); | 114 | doc.Load(reader); |
115 | reader.Close(); | 115 | reader.Close(); |
116 | rootNode = doc.FirstChild; | 116 | rootNode = doc.FirstChild; |
117 | 117 | ||
118 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> | 118 | // This is to deal with neighbouring regions that are still surrounding the group xml with the <scene> |
119 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or | 119 | // tag. It should be possible to remove the first part of this if statement once we go past 0.5.9 (or |
120 | // when some other changes forces all regions to upgrade). | 120 | // when some other changes forces all regions to upgrade). |
@@ -127,13 +127,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
127 | // There is only ever one prim. This oddity should be removeable post 0.5.9 | 127 | // There is only ever one prim. This oddity should be removeable post 0.5.9 |
128 | return new SceneObjectGroup(aPrimNode.OuterXml); | 128 | return new SceneObjectGroup(aPrimNode.OuterXml); |
129 | } | 129 | } |
130 | 130 | ||
131 | return null; | 131 | return null; |
132 | } | 132 | } |
133 | else | 133 | else |
134 | { | 134 | { |
135 | return new SceneObjectGroup(rootNode.OuterXml); | 135 | return new SceneObjectGroup(rootNode.OuterXml); |
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | /// <summary> | 139 | /// <summary> |
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
171 | reader.Close(); | 171 | reader.Close(); |
172 | XmlNode rootNode = doc.FirstChild; | 172 | XmlNode rootNode = doc.FirstChild; |
173 | 173 | ||
174 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 174 | ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
175 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) | 175 | foreach (XmlNode aPrimNode in rootNode.ChildNodes) |
176 | { | 176 | { |
177 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); | 177 | SceneObjectGroup obj = CreatePrimFromXml2(scene, aPrimNode.OuterXml); |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
195 | { | 195 | { |
196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); | 196 | SceneObjectGroup obj = new SceneObjectGroup(xmlData); |
197 | 197 | ||
198 | if (scene.AddRestoredSceneObject(obj, true, false)) | 198 | if (scene.AddRestoredSceneObject(obj, true, false)) |
199 | return obj; | 199 | return obj; |
200 | else | 200 | else |
201 | return null; | 201 | return null; |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) | 254 | if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z) |
255 | continue; | 255 | continue; |
256 | } | 256 | } |
257 | 257 | ||
258 | stream.WriteLine(g.ToXmlString2()); | 258 | stream.WriteLine(g.ToXmlString2()); |
259 | primCount++; | 259 | primCount++; |
260 | } | 260 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index 5682de3..9690433 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules | |||
94 | private LLVector3 Position = new LLVector3(0,0,0); | 94 | private LLVector3 Position = new LLVector3(0,0,0); |
95 | private LLVector3 Velocity = new LLVector3(0,0,0); | 95 | private LLVector3 Velocity = new LLVector3(0,0,0); |
96 | private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); | 96 | private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); |
97 | 97 | ||
98 | private long LindenHourOffset = 0; | 98 | private long LindenHourOffset = 0; |
99 | private bool sunFixed = false; | 99 | private bool sunFixed = false; |
100 | 100 | ||
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Environment.Modules | |||
111 | private float GetLindenEstateHourFromCurrentTime() | 111 | private float GetLindenEstateHourFromCurrentTime() |
112 | { | 112 | { |
113 | float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); | 113 | float ticksleftover = ((float)CurrentTime) % ((float)SecondsPerSunCycle); |
114 | 114 | ||
115 | float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6; | 115 | float hour = (24 * (ticksleftover / SecondsPerSunCycle)) + 6; |
116 | 116 | ||
117 | return hour; | 117 | return hour; |
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules | |||
132 | float hour = (24 * (ticksleftover / SecondsPerSunCycle)); | 132 | float hour = (24 * (ticksleftover / SecondsPerSunCycle)); |
133 | 133 | ||
134 | float offsethours = 0; | 134 | float offsethours = 0; |
135 | 135 | ||
136 | if (LindenHour - 6 > hour) | 136 | if (LindenHour - 6 > hour) |
137 | { | 137 | { |
138 | offsethours = hour + ((LindenHour-6) - hour); | 138 | offsethours = hour + ((LindenHour-6) - hour); |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules | |||
142 | offsethours = hour - (hour - (LindenHour - 6)); | 142 | offsethours = hour - (hour - (LindenHour - 6)); |
143 | } | 143 | } |
144 | //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString()); | 144 | //m_log.Debug("[OFFSET]: " + hour + " - " + LindenHour + " - " + offsethours.ToString()); |
145 | 145 | ||
146 | LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length)); | 146 | LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length)); |
147 | m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString()); | 147 | m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString()); |
148 | 148 | ||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Environment.Modules | |||
422 | } | 422 | } |
423 | } | 423 | } |
424 | } | 424 | } |
425 | 425 | ||
426 | public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) | 426 | public void EstateToolsTimeUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float LindenHour) |
427 | { | 427 | { |
428 | if (m_scene.RegionInfo.RegionHandle == regionHandle) | 428 | if (m_scene.RegionInfo.RegionHandle == regionHandle) |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs index 34bbf78..48da96d 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
51 | 51 | ||
52 | colours.Save(filename, ImageFormat.Bmp); | 52 | colours.Save(filename, ImageFormat.Bmp); |
53 | } | 53 | } |
54 | 54 | ||
55 | /// <summary> | 55 | /// <summary> |
56 | /// Exports a stream using a System.Drawing exporter. | 56 | /// Exports a stream using a System.Drawing exporter. |
57 | /// </summary> | 57 | /// </summary> |
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
62 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 62 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
63 | 63 | ||
64 | colours.Save(stream, ImageFormat.Png); | 64 | colours.Save(stream, ImageFormat.Png); |
65 | } | 65 | } |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
68 | /// The human readable version of the file format(s) this loader handles | 68 | /// The human readable version of the file format(s) this loader handles |
@@ -73,4 +73,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
73 | return "BMP"; | 73 | return "BMP"; |
74 | } | 74 | } |
75 | } | 75 | } |
76 | } \ No newline at end of file | 76 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs index 0cd9000..accffd2 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
40 | 40 | ||
41 | colours.Save(filename, ImageFormat.Gif); | 41 | colours.Save(filename, ImageFormat.Gif); |
42 | } | 42 | } |
43 | 43 | ||
44 | /// <summary> | 44 | /// <summary> |
45 | /// Exports a stream using a System.Drawing exporter. | 45 | /// Exports a stream using a System.Drawing exporter. |
46 | /// </summary> | 46 | /// </summary> |
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
52 | 52 | ||
53 | colours.Save(stream, ImageFormat.Gif); | 53 | colours.Save(stream, ImageFormat.Gif); |
54 | } | 54 | } |
55 | 55 | ||
56 | public override string ToString() | 56 | public override string ToString() |
57 | { | 57 | { |
58 | return "GIF"; | 58 | return "GIF"; |
59 | } | 59 | } |
60 | } | 60 | } |
61 | } \ No newline at end of file | 61 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index 4d213e0..983ad29 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -58,19 +58,19 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
58 | /// <returns>A terrain channel generated from the image.</returns> | 58 | /// <returns>A terrain channel generated from the image.</returns> |
59 | public virtual ITerrainChannel LoadFile(string filename) | 59 | public virtual ITerrainChannel LoadFile(string filename) |
60 | { | 60 | { |
61 | return LoadBitmap(new Bitmap(filename)); | 61 | return LoadBitmap(new Bitmap(filename)); |
62 | } | 62 | } |
63 | 63 | ||
64 | public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) | 64 | public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) |
65 | { | 65 | { |
66 | throw new NotImplementedException(); | 66 | throw new NotImplementedException(); |
67 | } | 67 | } |
68 | 68 | ||
69 | public virtual ITerrainChannel LoadStream(Stream stream) | 69 | public virtual ITerrainChannel LoadStream(Stream stream) |
70 | { | 70 | { |
71 | return LoadBitmap(new Bitmap(stream)); | 71 | return LoadBitmap(new Bitmap(stream)); |
72 | } | 72 | } |
73 | 73 | ||
74 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) | 74 | protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) |
75 | { | 75 | { |
76 | ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height); | 76 | ITerrainChannel retval = new TerrainChannel(bitmap.Width, bitmap.Height); |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
85 | } | 85 | } |
86 | } | 86 | } |
87 | 87 | ||
88 | return retval; | 88 | return retval; |
89 | } | 89 | } |
90 | 90 | ||
91 | /// <summary> | 91 | /// <summary> |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
99 | 99 | ||
100 | colours.Save(filename, ImageFormat.Png); | 100 | colours.Save(filename, ImageFormat.Png); |
101 | } | 101 | } |
102 | 102 | ||
103 | /// <summary> | 103 | /// <summary> |
104 | /// Exports a stream using a System.Drawing exporter. | 104 | /// Exports a stream using a System.Drawing exporter. |
105 | /// </summary> | 105 | /// </summary> |
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
110 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 110 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
111 | 111 | ||
112 | colours.Save(stream, ImageFormat.Png); | 112 | colours.Save(stream, ImageFormat.Png); |
113 | } | 113 | } |
114 | 114 | ||
115 | #endregion | 115 | #endregion |
116 | 116 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs index 9886b81..35576c7 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
51 | { | 51 | { |
52 | throw new NotImplementedException(); | 52 | throw new NotImplementedException(); |
53 | } | 53 | } |
54 | 54 | ||
55 | public ITerrainChannel LoadStream(Stream stream) | 55 | public ITerrainChannel LoadStream(Stream stream) |
56 | { | 56 | { |
57 | throw new NotImplementedException(); | 57 | throw new NotImplementedException(); |
58 | } | 58 | } |
59 | 59 | ||
60 | public void SaveFile(string filename, ITerrainChannel map) | 60 | public void SaveFile(string filename, ITerrainChannel map) |
61 | { | 61 | { |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
63 | 63 | ||
64 | colours.Save(filename, ImageFormat.Jpeg); | 64 | colours.Save(filename, ImageFormat.Jpeg); |
65 | } | 65 | } |
66 | 66 | ||
67 | /// <summary> | 67 | /// <summary> |
68 | /// Exports a stream using a System.Drawing exporter. | 68 | /// Exports a stream using a System.Drawing exporter. |
69 | /// </summary> | 69 | /// </summary> |
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
74 | Bitmap colours = CreateBitmapFromMap(map); | 74 | Bitmap colours = CreateBitmapFromMap(map); |
75 | 75 | ||
76 | colours.Save(stream, ImageFormat.Jpeg); | 76 | colours.Save(stream, ImageFormat.Jpeg); |
77 | } | 77 | } |
78 | 78 | ||
79 | #endregion | 79 | #endregion |
80 | 80 | ||
@@ -109,4 +109,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
109 | return bmp; | 109 | return bmp; |
110 | } | 110 | } |
111 | } | 111 | } |
112 | } \ No newline at end of file | 112 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs index 21fba2b..5f13d01 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
74 | FileInfo file = new FileInfo(filename); | 74 | FileInfo file = new FileInfo(filename); |
75 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); | 75 | FileStream s = file.Open(FileMode.Open, FileAccess.Read); |
76 | ITerrainChannel retval = LoadStream(s); | 76 | ITerrainChannel retval = LoadStream(s); |
77 | 77 | ||
78 | s.Close(); | 78 | s.Close(); |
79 | 79 | ||
80 | return retval; | 80 | return retval; |
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
113 | // i.e. eat X upto where we start | 113 | // i.e. eat X upto where we start |
114 | while (currFileXOffset < offsetX) | 114 | while (currFileXOffset < offsetX) |
115 | { | 115 | { |
116 | bs.ReadBytes(sectionWidth * 13); | 116 | bs.ReadBytes(sectionWidth * 13); |
117 | currFileXOffset++; | 117 | currFileXOffset++; |
118 | } | 118 | } |
119 | 119 | ||
@@ -143,11 +143,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
143 | 143 | ||
144 | return retval; | 144 | return retval; |
145 | } | 145 | } |
146 | 146 | ||
147 | public ITerrainChannel LoadStream(Stream s) | 147 | public ITerrainChannel LoadStream(Stream s) |
148 | { | 148 | { |
149 | TerrainChannel retval = new TerrainChannel(); | 149 | TerrainChannel retval = new TerrainChannel(); |
150 | 150 | ||
151 | BinaryReader bs = new BinaryReader(s); | 151 | BinaryReader bs = new BinaryReader(s); |
152 | int y; | 152 | int y; |
153 | for (y = 0; y < retval.Height; y++) | 153 | for (y = 0; y < retval.Height; y++) |
@@ -160,8 +160,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
160 | } | 160 | } |
161 | } | 161 | } |
162 | 162 | ||
163 | bs.Close(); | 163 | bs.Close(); |
164 | 164 | ||
165 | return retval; | 165 | return retval; |
166 | } | 166 | } |
167 | 167 | ||
@@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
173 | 173 | ||
174 | s.Close(); | 174 | s.Close(); |
175 | } | 175 | } |
176 | 176 | ||
177 | public void SaveStream(Stream s, ITerrainChannel map) | 177 | public void SaveStream(Stream s, ITerrainChannel map) |
178 | { | 178 | { |
179 | BinaryWriter binStream = new BinaryWriter(s); | 179 | BinaryWriter binStream = new BinaryWriter(s); |
@@ -224,9 +224,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
224 | } | 224 | } |
225 | } | 225 | } |
226 | 226 | ||
227 | binStream.Close(); | 227 | binStream.Close(); |
228 | } | 228 | } |
229 | 229 | ||
230 | public string FileExtension | 230 | public string FileExtension |
231 | { | 231 | { |
232 | get { return ".raw"; } | 232 | get { return ".raw"; } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs index cf95486..19e181e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
40 | 40 | ||
41 | colours.Save(filename, ImageFormat.Png); | 41 | colours.Save(filename, ImageFormat.Png); |
42 | } | 42 | } |
43 | 43 | ||
44 | /// <summary> | 44 | /// <summary> |
45 | /// Exports a stream using a System.Drawing exporter. | 45 | /// Exports a stream using a System.Drawing exporter. |
46 | /// </summary> | 46 | /// </summary> |
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
52 | 52 | ||
53 | colours.Save(stream, ImageFormat.Png); | 53 | colours.Save(stream, ImageFormat.Png); |
54 | } | 54 | } |
55 | 55 | ||
56 | public override string ToString() | 56 | public override string ToString() |
57 | { | 57 | { |
58 | return "PNG"; | 58 | return "PNG"; |
59 | } | 59 | } |
60 | } | 60 | } |
61 | } \ No newline at end of file | 61 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs index bb8b0f7..758821a 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs | |||
@@ -112,11 +112,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
112 | 112 | ||
113 | return retval; | 113 | return retval; |
114 | } | 114 | } |
115 | 115 | ||
116 | public ITerrainChannel LoadStream(Stream s) | 116 | public ITerrainChannel LoadStream(Stream s) |
117 | { | 117 | { |
118 | TerrainChannel retval = new TerrainChannel(); | 118 | TerrainChannel retval = new TerrainChannel(); |
119 | 119 | ||
120 | BinaryReader bs = new BinaryReader(s); | 120 | BinaryReader bs = new BinaryReader(s); |
121 | int y; | 121 | int y; |
122 | for (y = 0; y < retval.Height; y++) | 122 | for (y = 0; y < retval.Height; y++) |
@@ -129,10 +129,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
129 | } | 129 | } |
130 | 130 | ||
131 | bs.Close(); | 131 | bs.Close(); |
132 | 132 | ||
133 | return retval; | 133 | return retval; |
134 | } | 134 | } |
135 | 135 | ||
136 | public void SaveFile(string filename, ITerrainChannel map) | 136 | public void SaveFile(string filename, ITerrainChannel map) |
137 | { | 137 | { |
138 | FileInfo file = new FileInfo(filename); | 138 | FileInfo file = new FileInfo(filename); |
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
141 | 141 | ||
142 | s.Close(); | 142 | s.Close(); |
143 | } | 143 | } |
144 | 144 | ||
145 | public void SaveStream(Stream s, ITerrainChannel map) | 145 | public void SaveStream(Stream s, ITerrainChannel map) |
146 | { | 146 | { |
147 | BinaryWriter bs = new BinaryWriter(s); | 147 | BinaryWriter bs = new BinaryWriter(s); |
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
156 | } | 156 | } |
157 | } | 157 | } |
158 | 158 | ||
159 | bs.Close(); | 159 | bs.Close(); |
160 | } | 160 | } |
161 | 161 | ||
162 | #endregion | 162 | #endregion |
@@ -166,4 +166,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
166 | return "RAW32"; | 166 | return "RAW32"; |
167 | } | 167 | } |
168 | } | 168 | } |
169 | } \ No newline at end of file | 169 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs index 3f98f40..95b43b0 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
40 | 40 | ||
41 | colours.Save(filename, ImageFormat.Tiff); | 41 | colours.Save(filename, ImageFormat.Tiff); |
42 | } | 42 | } |
43 | 43 | ||
44 | /// <summary> | 44 | /// <summary> |
45 | /// Exports a stream using a System.Drawing exporter. | 45 | /// Exports a stream using a System.Drawing exporter. |
46 | /// </summary> | 46 | /// </summary> |
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); | 51 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
52 | 52 | ||
53 | colours.Save(stream, ImageFormat.Tiff); | 53 | colours.Save(stream, ImageFormat.Tiff); |
54 | } | 54 | } |
55 | 55 | ||
56 | public override string ToString() | 56 | public override string ToString() |
57 | { | 57 | { |
58 | return "TIFF"; | 58 | return "TIFF"; |
59 | } | 59 | } |
60 | } | 60 | } |
61 | } \ No newline at end of file | 61 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs index 5dc2aa5..2bf029e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -51,11 +51,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
51 | 51 | ||
52 | return retval; | 52 | return retval; |
53 | } | 53 | } |
54 | 54 | ||
55 | public ITerrainChannel LoadStream(Stream s) | 55 | public ITerrainChannel LoadStream(Stream s) |
56 | { | 56 | { |
57 | TerrainChannel retval = new TerrainChannel(); | 57 | TerrainChannel retval = new TerrainChannel(); |
58 | 58 | ||
59 | BinaryReader bs = new BinaryReader(s); | 59 | BinaryReader bs = new BinaryReader(s); |
60 | 60 | ||
61 | bool eof = false; | 61 | bool eof = false; |
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
107 | } | 107 | } |
108 | 108 | ||
109 | bs.Close(); | 109 | bs.Close(); |
110 | 110 | ||
111 | return retval; | 111 | return retval; |
112 | } | 112 | } |
113 | 113 | ||
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
115 | { | 115 | { |
116 | throw new NotImplementedException(); | 116 | throw new NotImplementedException(); |
117 | } | 117 | } |
118 | 118 | ||
119 | public void SaveStream(Stream stream, ITerrainChannel map) | 119 | public void SaveStream(Stream stream, ITerrainChannel map) |
120 | { | 120 | { |
121 | throw new NotImplementedException(); | 121 | throw new NotImplementedException(); |
@@ -138,4 +138,4 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders | |||
138 | return "Terragen"; | 138 | return "Terragen"; |
139 | } | 139 | } |
140 | } | 140 | } |
141 | } \ No newline at end of file | 141 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs index e255515..beeff03 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
33 | { | 33 | { |
34 | void LoadFromFile(string filename); | 34 | void LoadFromFile(string filename); |
35 | void SaveToFile(string filename); | 35 | void SaveToFile(string filename); |
36 | 36 | ||
37 | /// <summary> | 37 | /// <summary> |
38 | /// Load a terrain from a stream. | 38 | /// Load a terrain from a stream. |
39 | /// </summary> | 39 | /// </summary> |
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
42 | /// </param> | 42 | /// </param> |
43 | /// <param name="stream"></param> | 43 | /// <param name="stream"></param> |
44 | void LoadFromStream(string filename, Stream stream); | 44 | void LoadFromStream(string filename, Stream stream); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// Save a terrain to a stream. | 47 | /// Save a terrain to a stream. |
48 | /// </summary> | 48 | /// </summary> |
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
51 | /// </param> | 51 | /// </param> |
52 | /// <param name="stream"></param> | 52 | /// <param name="stream"></param> |
53 | void SaveToStream(string filename, Stream stream); | 53 | void SaveToStream(string filename, Stream stream); |
54 | 54 | ||
55 | void InstallPlugin(string name, ITerrainEffect plug); | 55 | void InstallPlugin(string name, ITerrainEffect plug); |
56 | } | 56 | } |
57 | } | 57 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index 8fbc62e..4a62446 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | |||
@@ -221,7 +221,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
221 | throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); | 221 | throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); |
222 | } | 222 | } |
223 | } | 223 | } |
224 | 224 | ||
225 | /// <summary> | 225 | /// <summary> |
226 | /// Loads a terrain file from a stream and installs it in the scene. | 226 | /// Loads a terrain file from a stream and installs it in the scene. |
227 | /// </summary> | 227 | /// </summary> |
@@ -281,7 +281,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
281 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); | 281 | m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); |
282 | throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); | 282 | throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); |
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
286 | #region Plugin Loading Methods | 286 | #region Plugin Loading Methods |
287 | 287 | ||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
450 | m_tainted = false; | 450 | m_tainted = false; |
451 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | 451 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); |
452 | m_scene.SaveTerrain(); | 452 | m_scene.SaveTerrain(); |
453 | 453 | ||
454 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. | 454 | // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. |
455 | //m_scene.CreateTerrainTexture(true); | 455 | //m_scene.CreateTerrainTexture(true); |
456 | } | 456 | } |
@@ -517,11 +517,11 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
517 | // fixup and height deltas that don't respect them | 517 | // fixup and height deltas that don't respect them |
518 | if (respectEstateSettings && LimitChannelChanges(x, y)) | 518 | if (respectEstateSettings && LimitChannelChanges(x, y)) |
519 | { | 519 | { |
520 | // this has been vetoed, so update | 520 | // this has been vetoed, so update |
521 | // what we are going to send to the client | 521 | // what we are going to send to the client |
522 | serialised = m_channel.GetFloatsSerialised(); | 522 | serialised = m_channel.GetFloatsSerialised(); |
523 | } | 523 | } |
524 | 524 | ||
525 | SendToClients(serialised, x, y); | 525 | SendToClients(serialised, x, y); |
526 | shouldTaint = true; | 526 | shouldTaint = true; |
527 | } | 527 | } |
@@ -580,9 +580,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
580 | private void SendToClients(float[] serialised, int x, int y) | 580 | private void SendToClients(float[] serialised, int x, int y) |
581 | { | 581 | { |
582 | m_scene.ForEachClient( | 582 | m_scene.ForEachClient( |
583 | delegate(IClientAPI controller) | 583 | delegate(IClientAPI controller) |
584 | { controller.SendLayerData( | 584 | { controller.SendLayerData( |
585 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | 585 | x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); |
586 | } | 586 | } |
587 | ); | 587 | ); |
588 | } | 588 | } |
@@ -647,7 +647,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
647 | { | 647 | { |
648 | // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. | 648 | // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area. |
649 | // for now check a point in the centre of the region | 649 | // for now check a point in the centre of the region |
650 | 650 | ||
651 | if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0))) | 651 | if (m_scene.ExternalChecks.ExternalChecksCanTerraformLand(remoteClient.AgentId, new LLVector3(127, 127, 0))) |
652 | { | 652 | { |
653 | InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter | 653 | InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs index a331d37..9b8dc75 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/MapImageModule.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
162 | { | 162 | { |
163 | int tc = System.Environment.TickCount; | 163 | int tc = System.Environment.TickCount; |
164 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 164 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
165 | 165 | ||
166 | double[,] hm = whichScene.Heightmap.GetDoubles(); | 166 | double[,] hm = whichScene.Heightmap.GetDoubles(); |
167 | bool ShadowDebugContinue = true; | 167 | bool ShadowDebugContinue = true; |
168 | //Color prim = Color.FromArgb(120, 120, 120); | 168 | //Color prim = Color.FromArgb(120, 120, 120); |
@@ -247,7 +247,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
247 | //X | 247 | //X |
248 | // . | 248 | // . |
249 | // | 249 | // |
250 | // Shade the terrain for shadows | 250 | // Shade the terrain for shadows |
251 | if ((x - 1 > 0) && (y - 1 > 0)) | 251 | if ((x - 1 > 0) && (y - 1 > 0)) |
252 | { | 252 | { |
253 | hfvalue = (float)hm[x, y]; | 253 | hfvalue = (float)hm[x, y]; |
@@ -268,7 +268,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
268 | else if (hfdiff < -0.3f) | 268 | else if (hfdiff < -0.3f) |
269 | { | 269 | { |
270 | // We have to desaturate and blacken the land at the same time | 270 | // We have to desaturate and blacken the land at the same time |
271 | // we use floats, colors use bytes, so shrink are space down to | 271 | // we use floats, colors use bytes, so shrink are space down to |
272 | // 0-255 | 272 | // 0-255 |
273 | 273 | ||
274 | 274 | ||
@@ -368,8 +368,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
368 | 368 | ||
369 | return mapbmp; | 369 | return mapbmp; |
370 | } | 370 | } |
371 | 371 | ||
372 | 372 | ||
373 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) | 373 | private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp) |
374 | { | 374 | { |
375 | int tc = 0; | 375 | int tc = 0; |
@@ -570,4 +570,4 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
570 | } | 570 | } |
571 | #endregion | 571 | #endregion |
572 | } | 572 | } |
573 | } \ No newline at end of file | 573 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs index 2a7af87..2430822 100644 --- a/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/Environment/Modules/World/WorldMap/WorldMapModule.cs | |||
@@ -54,13 +54,13 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
54 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | 55 | ||
56 | private static readonly string m_mapLayerPath = "0001/"; | 56 | private static readonly string m_mapLayerPath = "0001/"; |
57 | 57 | ||
58 | //private IConfig m_config; | 58 | //private IConfig m_config; |
59 | private Scene m_scene; | 59 | private Scene m_scene; |
60 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); | 60 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); |
61 | private int cachedTime = 0; | 61 | private int cachedTime = 0; |
62 | private byte[] myMapImageJPEG; | 62 | private byte[] myMapImageJPEG; |
63 | 63 | ||
64 | //private int CacheRegionsDistance = 256; | 64 | //private int CacheRegionsDistance = 256; |
65 | 65 | ||
66 | #region IRegionModule Members | 66 | #region IRegionModule Members |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
85 | } | 85 | } |
86 | public void PostInitialise() | 86 | public void PostInitialise() |
87 | { | 87 | { |
88 | 88 | ||
89 | } | 89 | } |
90 | 90 | ||
91 | public void Close() | 91 | public void Close() |
@@ -102,10 +102,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
102 | } | 102 | } |
103 | 103 | ||
104 | #endregion | 104 | #endregion |
105 | |||
106 | |||
107 | |||
108 | |||
109 | 105 | ||
110 | public void OnRegisterCaps(LLUUID agentID, Caps caps) | 106 | public void OnRegisterCaps(LLUUID agentID, Caps caps) |
111 | { | 107 | { |
@@ -117,9 +113,8 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
117 | OSHttpRequest httpRequest, OSHttpResponse httpResponse) | 113 | OSHttpRequest httpRequest, OSHttpResponse httpResponse) |
118 | { | 114 | { |
119 | return MapLayerRequest(request, path, param, | 115 | return MapLayerRequest(request, path, param, |
120 | agentID, caps); | 116 | agentID, caps); |
121 | })); | 117 | })); |
122 | |||
123 | } | 118 | } |
124 | 119 | ||
125 | /// <summary> | 120 | /// <summary> |
@@ -138,12 +133,12 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
138 | //{ | 133 | //{ |
139 | //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", | 134 | //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", |
140 | //request, path, param,agentID.ToString()); | 135 | //request, path, param,agentID.ToString()); |
141 | 136 | ||
142 | // this is here because CAPS map requests work even beyond the 10,000 limit. | 137 | // this is here because CAPS map requests work even beyond the 10,000 limit. |
143 | ScenePresence avatarPresence = null; | 138 | ScenePresence avatarPresence = null; |
144 | 139 | ||
145 | m_scene.TryGetAvatar(agentID, out avatarPresence); | 140 | m_scene.TryGetAvatar(agentID, out avatarPresence); |
146 | 141 | ||
147 | if (avatarPresence != null) | 142 | if (avatarPresence != null) |
148 | { | 143 | { |
149 | bool lookup = false; | 144 | bool lookup = false; |
@@ -168,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
168 | 163 | ||
169 | mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); | 164 | mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); |
170 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); | 165 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); |
171 | 166 | ||
172 | lock (cachedMapBlocks) | 167 | lock (cachedMapBlocks) |
173 | cachedMapBlocks = mapBlocks; | 168 | cachedMapBlocks = mapBlocks; |
174 | 169 | ||
@@ -262,18 +257,16 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
262 | MemoryStream imgstream = new MemoryStream(); | 257 | MemoryStream imgstream = new MemoryStream(); |
263 | Bitmap mapTexture = new Bitmap(1,1); | 258 | Bitmap mapTexture = new Bitmap(1,1); |
264 | System.Drawing.Image image = (System.Drawing.Image)mapTexture; | 259 | System.Drawing.Image image = (System.Drawing.Image)mapTexture; |
265 | 260 | ||
266 | |||
267 | try | 261 | try |
268 | { | 262 | { |
269 | // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data | 263 | // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular jpeg data |
270 | 264 | ||
271 | |||
272 | imgstream = new MemoryStream(); | 265 | imgstream = new MemoryStream(); |
273 | 266 | ||
274 | // non-async because we know we have the asset immediately. | 267 | // non-async because we know we have the asset immediately. |
275 | AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); | 268 | AssetBase mapasset = m_scene.AssetCache.GetAsset(m_scene.RegionInfo.lastMapUUID, true); |
276 | 269 | ||
277 | // Decode image to System.Drawing.Image | 270 | // Decode image to System.Drawing.Image |
278 | image = OpenJPEG.DecodeToImage(mapasset.Data); | 271 | image = OpenJPEG.DecodeToImage(mapasset.Data); |
279 | 272 | ||
@@ -293,7 +286,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
293 | 286 | ||
294 | myEncoderParameter = new EncoderParameter(myEncoder, 95L); | 287 | myEncoderParameter = new EncoderParameter(myEncoder, 95L); |
295 | myEncoderParameters.Param[0] = myEncoderParameter; | 288 | myEncoderParameters.Param[0] = myEncoderParameter; |
296 | 289 | ||
297 | // Save bitmap to stream | 290 | // Save bitmap to stream |
298 | mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); | 291 | mapTexture.Save(imgstream, myImageCodecInfo, myEncoderParameters); |
299 | 292 | ||
@@ -332,16 +325,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap | |||
332 | // From msdn | 325 | // From msdn |
333 | private static ImageCodecInfo GetEncoderInfo(String mimeType) | 326 | private static ImageCodecInfo GetEncoderInfo(String mimeType) |
334 | { | 327 | { |
335 | int j; | ||
336 | ImageCodecInfo[] encoders; | 328 | ImageCodecInfo[] encoders; |
337 | encoders = ImageCodecInfo.GetImageEncoders(); | 329 | encoders = ImageCodecInfo.GetImageEncoders(); |
338 | for (j = 0; j < encoders.Length; ++j) | 330 | for (int j = 0; j < encoders.Length; ++j) |
339 | { | 331 | { |
340 | if (encoders[j].MimeType == mimeType) | 332 | if (encoders[j].MimeType == mimeType) |
341 | return encoders[j]; | 333 | return encoders[j]; |
342 | } | 334 | } |
343 | return null; | 335 | return null; |
344 | } | 336 | } |
345 | |||
346 | } | 337 | } |
347 | } | 338 | } |