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authorMW2008-07-01 19:23:45 +0000
committerMW2008-07-01 19:23:45 +0000
commitc9fe500212cf8b8231ef0604a1f577e9bbedfcbe (patch)
tree4515ef7ae75a913ff2172c5ad2d3be747ffc893d /OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
parentMantis#1640. Thank you, Chernega for a patch that addresses: (diff)
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Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index e6090a7..3ae7a54 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -74,6 +74,13 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
74 void SavePrimsToXml2(Scene scene, string fileName); 74 void SavePrimsToXml2(Scene scene, string fileName);
75 75
76 /// <summary> 76 /// <summary>
77 /// Save a set of prims in the xml2 format
78 /// </summary>
79 /// <param name="entityList"></param>
80 /// <param name="fileName"></param>
81 void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
82
83 /// <summary>
77 /// Load an individual scene object from the xml2 format 84 /// Load an individual scene object from the xml2 format
78 /// </summary> 85 /// </summary>
79 /// <param name="scene"></param> 86 /// <param name="scene"></param>