diff options
author | Jeff Ames | 2008-07-23 13:24:25 +0000 |
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committer | Jeff Ames | 2008-07-23 13:24:25 +0000 |
commit | 80d8e2889e62d8900837d37a800a4eeaae5ffc5a (patch) | |
tree | 47bdf0f48ae8ace3bb7cd10ab91d91b52b96f80e /OpenSim/Region/Environment/Modules/World/Estate | |
parent | get rid of some LLQuaternion == null checks. Because LLQuaternion is (diff) | |
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Update svn properties. Formatting cleanup. Remove a compiler warning.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Estate')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 3996fb3..c0fdc05 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
52 | //SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant) | 52 | //SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant) |
53 | 53 | ||
54 | uint sun = 0; | 54 | uint sun = 0; |
55 | if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime) | 55 | if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) |
56 | sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; | 56 | sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; |
57 | remote_client.SendDetailedEstateData(invoice, | 57 | remote_client.SendDetailedEstateData(invoice, |
58 | m_scene.RegionInfo.EstateSettings.EstateName, | 58 | m_scene.RegionInfo.EstateSettings.EstateName, |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
98 | 98 | ||
99 | m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; | 99 | m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
100 | 100 | ||
101 | if(matureLevel <= 13) | 101 | if (matureLevel <= 13) |
102 | m_scene.RegionInfo.RegionSettings.Maturity = 0; | 102 | m_scene.RegionInfo.RegionSettings.Maturity = 0; |
103 | else | 103 | else |
104 | m_scene.RegionInfo.RegionSettings.Maturity = 1; | 104 | m_scene.RegionInfo.RegionSettings.Maturity = 1; |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
245 | ScenePresence s = m_scene.GetScenePresence(user); | 245 | ScenePresence s = m_scene.GetScenePresence(user); |
246 | if (s != null) | 246 | if (s != null) |
247 | { | 247 | { |
248 | if(!s.IsChildAgent) | 248 | if (!s.IsChildAgent) |
249 | m_scene.TeleportClientHome(user, s.ControllingClient); | 249 | m_scene.TeleportClientHome(user, s.ControllingClient); |
250 | } | 250 | } |
251 | 251 | ||
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
395 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY; | 395 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY; |
396 | args.regionFlags = GetRegionFlags(); | 396 | args.regionFlags = GetRegionFlags(); |
397 | byte mature = 13; | 397 | byte mature = 13; |
398 | if(m_scene.RegionInfo.RegionSettings.Maturity == 1) | 398 | if (m_scene.RegionInfo.RegionSettings.Maturity == 1) |
399 | mature = 21; | 399 | mature = 21; |
400 | args.simAccess = mature; | 400 | args.simAccess = mature; |
401 | 401 | ||
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
550 | args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE; | 550 | args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE; |
551 | args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE; | 551 | args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE; |
552 | byte mature = 13; | 552 | byte mature = 13; |
553 | if(m_scene.RegionInfo.RegionSettings.Maturity == 1) | 553 | if (m_scene.RegionInfo.RegionSettings.Maturity == 1) |
554 | mature = 21; | 554 | mature = 21; |
555 | args.simAccess = mature; | 555 | args.simAccess = mature; |
556 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 556 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
579 | 579 | ||
580 | public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2) | 580 | public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2) |
581 | { | 581 | { |
582 | if(parms2 == 0) | 582 | if (parms2 == 0) |
583 | { | 583 | { |
584 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = true; | 584 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = true; |
585 | m_scene.RegionInfo.EstateSettings.SunPosition = 0.0; | 585 | m_scene.RegionInfo.EstateSettings.SunPosition = 0.0; |
@@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
590 | m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0; | 590 | m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0; |
591 | } | 591 | } |
592 | 592 | ||
593 | if((parms1 & 0x00000010) != 0) | 593 | if ((parms1 & 0x00000010) != 0) |
594 | m_scene.RegionInfo.EstateSettings.FixedSun = true; | 594 | m_scene.RegionInfo.EstateSettings.FixedSun = true; |
595 | else | 595 | else |
596 | m_scene.RegionInfo.EstateSettings.FixedSun = false; | 596 | m_scene.RegionInfo.EstateSettings.FixedSun = false; |
597 | 597 | ||
598 | if((parms1 & 0x00008000) != 0) | 598 | if ((parms1 & 0x00008000) != 0) |
599 | m_scene.RegionInfo.EstateSettings.PublicAccess = true; | 599 | m_scene.RegionInfo.EstateSettings.PublicAccess = true; |
600 | else | 600 | else |
601 | m_scene.RegionInfo.EstateSettings.PublicAccess = false; | 601 | m_scene.RegionInfo.EstateSettings.PublicAccess = false; |
602 | 602 | ||
603 | if((parms1 & 0x10000000) != 0) | 603 | if ((parms1 & 0x10000000) != 0) |
604 | m_scene.RegionInfo.EstateSettings.AllowVoice = true; | 604 | m_scene.RegionInfo.EstateSettings.AllowVoice = true; |
605 | else | 605 | else |
606 | m_scene.RegionInfo.EstateSettings.AllowVoice = false; | 606 | m_scene.RegionInfo.EstateSettings.AllowVoice = false; |
607 | 607 | ||
608 | if((parms1 & 0x00100000) != 0) | 608 | if ((parms1 & 0x00100000) != 0) |
609 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; | 609 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; |
610 | else | 610 | else |
611 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | 611 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
612 | 612 | ||
613 | if((parms1 & 0x00800000) != 0) | 613 | if ((parms1 & 0x00800000) != 0) |
614 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = true; | 614 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = true; |
615 | else | 615 | else |
616 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = false; | 616 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = false; |
617 | 617 | ||
618 | if((parms1 & 0x01000000) != 0) | 618 | if ((parms1 & 0x01000000) != 0) |
619 | m_scene.RegionInfo.EstateSettings.DenyIdentified = true; | 619 | m_scene.RegionInfo.EstateSettings.DenyIdentified = true; |
620 | else | 620 | else |
621 | m_scene.RegionInfo.EstateSettings.DenyIdentified = false; | 621 | m_scene.RegionInfo.EstateSettings.DenyIdentified = false; |
622 | 622 | ||
623 | if((parms1 & 0x02000000) != 0) | 623 | if ((parms1 & 0x02000000) != 0) |
624 | m_scene.RegionInfo.EstateSettings.DenyTransacted = true; | 624 | m_scene.RegionInfo.EstateSettings.DenyTransacted = true; |
625 | else | 625 | else |
626 | m_scene.RegionInfo.EstateSettings.DenyTransacted = false; | 626 | m_scene.RegionInfo.EstateSettings.DenyTransacted = false; |
@@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
628 | m_scene.RegionInfo.EstateSettings.Save(); | 628 | m_scene.RegionInfo.EstateSettings.Save(); |
629 | 629 | ||
630 | float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition; | 630 | float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition; |
631 | if(m_scene.RegionInfo.RegionSettings.UseEstateSun) | 631 | if (m_scene.RegionInfo.RegionSettings.UseEstateSun) |
632 | { | 632 | { |
633 | sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition; | 633 | sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition; |
634 | if(m_scene.RegionInfo.EstateSettings.UseGlobalTime) | 634 | if (m_scene.RegionInfo.EstateSettings.UseGlobalTime) |
635 | sun = m_scene.EventManager.GetSunLindenHour(); | 635 | sun = m_scene.EventManager.GetSunLindenHour(); |
636 | } | 636 | } |
637 | 637 | ||
@@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
726 | 726 | ||
727 | // Fully implemented | 727 | // Fully implemented |
728 | // | 728 | // |
729 | if(m_scene.RegionInfo.RegionSettings.AllowDamage) | 729 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) |
730 | flags |= Simulator.RegionFlags.AllowDamage; | 730 | flags |= Simulator.RegionFlags.AllowDamage; |
731 | if(m_scene.RegionInfo.RegionSettings.BlockTerraform) | 731 | if (m_scene.RegionInfo.RegionSettings.BlockTerraform) |
732 | flags |= Simulator.RegionFlags.BlockTerraform; | 732 | flags |= Simulator.RegionFlags.BlockTerraform; |
733 | if(!m_scene.RegionInfo.RegionSettings.AllowLandResell) | 733 | if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) |
734 | flags |= Simulator.RegionFlags.BlockLandResell; | 734 | flags |= Simulator.RegionFlags.BlockLandResell; |
735 | if(m_scene.RegionInfo.RegionSettings.DisableCollisions) | 735 | if (m_scene.RegionInfo.RegionSettings.DisableCollisions) |
736 | flags |= Simulator.RegionFlags.SkipCollisions; | 736 | flags |= Simulator.RegionFlags.SkipCollisions; |
737 | if(m_scene.RegionInfo.RegionSettings.DisableScripts) | 737 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) |
738 | flags |= Simulator.RegionFlags.SkipScripts; | 738 | flags |= Simulator.RegionFlags.SkipScripts; |
739 | if(m_scene.RegionInfo.RegionSettings.DisablePhysics) | 739 | if (m_scene.RegionInfo.RegionSettings.DisablePhysics) |
740 | flags |= Simulator.RegionFlags.SkipPhysics; | 740 | flags |= Simulator.RegionFlags.SkipPhysics; |
741 | if(m_scene.RegionInfo.RegionSettings.BlockFly) | 741 | if (m_scene.RegionInfo.RegionSettings.BlockFly) |
742 | flags |= Simulator.RegionFlags.NoFly; | 742 | flags |= Simulator.RegionFlags.NoFly; |
743 | if(m_scene.RegionInfo.RegionSettings.RestrictPushing) | 743 | if (m_scene.RegionInfo.RegionSettings.RestrictPushing) |
744 | flags |= Simulator.RegionFlags.RestrictPushObject; | 744 | flags |= Simulator.RegionFlags.RestrictPushObject; |
745 | if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | 745 | if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
746 | flags |= Simulator.RegionFlags.AllowParcelChanges; | 746 | flags |= Simulator.RegionFlags.AllowParcelChanges; |
747 | if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch) | 747 | if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) |
748 | flags |= (Simulator.RegionFlags)(1 << 29); | 748 | flags |= (Simulator.RegionFlags)(1 << 29); |
749 | 749 | ||
750 | if(m_scene.RegionInfo.RegionSettings.FixedSun) | 750 | if (m_scene.RegionInfo.RegionSettings.FixedSun) |
751 | flags |= Simulator.RegionFlags.SunFixed; | 751 | flags |= Simulator.RegionFlags.SunFixed; |
752 | if(m_scene.RegionInfo.RegionSettings.Sandbox) | 752 | if (m_scene.RegionInfo.RegionSettings.Sandbox) |
753 | flags |= Simulator.RegionFlags.Sandbox; | 753 | flags |= Simulator.RegionFlags.Sandbox; |
754 | 754 | ||
755 | // Handled in LandObject.cs: AllowLandmark | 755 | // Handled in LandObject.cs: AllowLandmark |
@@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
769 | { | 769 | { |
770 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; | 770 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; |
771 | 771 | ||
772 | if(m_scene.RegionInfo.EstateSettings.FixedSun) | 772 | if (m_scene.RegionInfo.EstateSettings.FixedSun) |
773 | flags |= Simulator.RegionFlags.SunFixed; | 773 | flags |= Simulator.RegionFlags.SunFixed; |
774 | if(m_scene.RegionInfo.EstateSettings.PublicAccess) | 774 | if (m_scene.RegionInfo.EstateSettings.PublicAccess) |
775 | flags |= (Simulator.RegionFlags.PublicAllowed | | 775 | flags |= (Simulator.RegionFlags.PublicAllowed | |
776 | Simulator.RegionFlags.ExternallyVisible); | 776 | Simulator.RegionFlags.ExternallyVisible); |
777 | if(m_scene.RegionInfo.EstateSettings.AllowVoice) | 777 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) |
778 | flags |= Simulator.RegionFlags.AllowVoice; | 778 | flags |= Simulator.RegionFlags.AllowVoice; |
779 | if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | 779 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
780 | flags |= Simulator.RegionFlags.AllowDirectTeleport; | 780 | flags |= Simulator.RegionFlags.AllowDirectTeleport; |
781 | if(m_scene.RegionInfo.EstateSettings.DenyAnonymous) | 781 | if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) |
782 | flags |= Simulator.RegionFlags.DenyAnonymous; | 782 | flags |= Simulator.RegionFlags.DenyAnonymous; |
783 | if(m_scene.RegionInfo.EstateSettings.DenyIdentified) | 783 | if (m_scene.RegionInfo.EstateSettings.DenyIdentified) |
784 | flags |= Simulator.RegionFlags.DenyIdentified; | 784 | flags |= Simulator.RegionFlags.DenyIdentified; |
785 | if(m_scene.RegionInfo.EstateSettings.DenyTransacted) | 785 | if (m_scene.RegionInfo.EstateSettings.DenyTransacted) |
786 | flags |= Simulator.RegionFlags.DenyTransacted; | 786 | flags |= Simulator.RegionFlags.DenyTransacted; |
787 | if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) | 787 | if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
788 | flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner; | 788 | flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner; |
789 | if(m_scene.RegionInfo.EstateSettings.BlockDwell) | 789 | if (m_scene.RegionInfo.EstateSettings.BlockDwell) |
790 | flags |= Simulator.RegionFlags.BlockDwell; | 790 | flags |= Simulator.RegionFlags.BlockDwell; |
791 | if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts) | 791 | if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) |
792 | flags |= Simulator.RegionFlags.EstateSkipScripts; | 792 | flags |= Simulator.RegionFlags.EstateSkipScripts; |
793 | if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | 793 | if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
794 | flags |= Simulator.RegionFlags.ResetHomeOnTeleport; | 794 | flags |= Simulator.RegionFlags.ResetHomeOnTeleport; |
795 | if(m_scene.RegionInfo.EstateSettings.TaxFree) | 795 | if (m_scene.RegionInfo.EstateSettings.TaxFree) |
796 | flags |= Simulator.RegionFlags.TaxFree; | 796 | flags |= Simulator.RegionFlags.TaxFree; |
797 | 797 | ||
798 | return (uint)flags; | 798 | return (uint)flags; |
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
804 | return true; | 804 | return true; |
805 | 805 | ||
806 | List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); | 806 | List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); |
807 | if(ems.Contains(avatarID)) | 807 | if (ems.Contains(avatarID)) |
808 | return true; | 808 | return true; |
809 | 809 | ||
810 | return false; | 810 | return false; |