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authorJeff Ames2008-07-23 13:24:25 +0000
committerJeff Ames2008-07-23 13:24:25 +0000
commit80d8e2889e62d8900837d37a800a4eeaae5ffc5a (patch)
tree47bdf0f48ae8ace3bb7cd10ab91d91b52b96f80e /OpenSim/Region
parentget rid of some LLQuaternion == null checks. Because LLQuaternion is (diff)
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Update svn properties. Formatting cleanup. Remove a compiler warning.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs28
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs122
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs266
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs80
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs30
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs58
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Environment/StorageManager.cs2
-rw-r--r--OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs60
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs26
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs8
22 files changed, 368 insertions, 366 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3fa26e4..7141e13 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4737,51 +4737,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4737 requestID = new LLUUID(transfer.TransferInfo.Params, 80); 4737 requestID = new LLUUID(transfer.TransferInfo.Params, 80);
4738 if (!(((Scene)m_scene).ExternalChecks.ExternalChecksBypassPermissions())) 4738 if (!(((Scene)m_scene).ExternalChecks.ExternalChecksBypassPermissions()))
4739 { 4739 {
4740 if(taskID != LLUUID.Zero) // Prim 4740 if (taskID != LLUUID.Zero) // Prim
4741 { 4741 {
4742 SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); 4742 SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
4743 if(part == null) 4743 if (part == null)
4744 break; 4744 break;
4745 4745
4746 if(part.OwnerID != AgentId) 4746 if (part.OwnerID != AgentId)
4747 break; 4747 break;
4748 4748
4749 if((part.OwnerMask & (uint)PermissionMask.Modify) == 0) 4749 if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
4750 break; 4750 break;
4751 4751
4752 TaskInventoryItem ti = part.GetInventoryItem(itemID); 4752 TaskInventoryItem ti = part.GetInventoryItem(itemID);
4753 if(ti == null) 4753 if (ti == null)
4754 break; 4754 break;
4755 4755
4756 if(ti.OwnerID != AgentId) 4756 if (ti.OwnerID != AgentId)
4757 break; 4757 break;
4758 4758
4759 if((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) 4759 if ((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
4760 break; 4760 break;
4761 4761
4762 if(ti.AssetID != requestID) 4762 if (ti.AssetID != requestID)
4763 break; 4763 break;
4764 } 4764 }
4765 else // Agent 4765 else // Agent
4766 { 4766 {
4767 CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId); 4767 CachedUserInfo userInfo = ((Scene)m_scene).CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
4768 if(userInfo == null) 4768 if (userInfo == null)
4769 break; 4769 break;
4770 4770
4771 if(userInfo.RootFolder == null) 4771 if (userInfo.RootFolder == null)
4772 break; 4772 break;
4773 4773
4774 InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID); 4774 InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
4775 if(assetRequestItem == null) 4775 if (assetRequestItem == null)
4776 { 4776 {
4777 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID); 4777 assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.libraryRoot.FindItem(itemID);
4778 if(assetRequestItem == null) 4778 if (assetRequestItem == null)
4779 return; 4779 return;
4780 } 4780 }
4781 4781
4782 if((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) 4782 if ((assetRequestItem.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
4783 break; 4783 break;
4784 if(assetRequestItem.AssetID != requestID) 4784 if (assetRequestItem.AssetID != requestID)
4785 break; 4785 break;
4786 } 4786 }
4787 } 4787 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index c09da9b..11abf87 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -57,9 +57,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
57 void InPacket(Packet packet); 57 void InPacket(Packet packet);
58 void ProcessInPacket(Packet packet); 58 void ProcessInPacket(Packet packet);
59 void OutPacket(Packet NewPack, 59 void OutPacket(Packet NewPack,
60 ThrottleOutPacketType throttlePacketType); 60 ThrottleOutPacketType throttlePacketType);
61 void OutPacket(Packet NewPack, 61 void OutPacket(Packet NewPack,
62 ThrottleOutPacketType throttlePacketType, Object id); 62 ThrottleOutPacketType throttlePacketType, Object id);
63 LLPacketQueue PacketQueue { get; } 63 LLPacketQueue PacketQueue { get; }
64 void Stop(); 64 void Stop();
65 void Flush(); 65 void Flush();
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
136 // time for a linear scan. 136 // time for a linear scan.
137 // 137 //
138 private Dictionary<uint, int> m_DupeTracker = 138 private Dictionary<uint, int> m_DupeTracker =
139 new Dictionary<uint, int>(); 139 new Dictionary<uint, int>();
140 private uint m_DupeTrackerWindow = 30; 140 private uint m_DupeTrackerWindow = 30;
141 141
142 // Values for the SimStatsReporter 142 // Values for the SimStatsReporter
@@ -207,14 +207,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
207 // notifier. 207 // notifier.
208 // 208 //
209 public void OutPacket( 209 public void OutPacket(
210 Packet packet, ThrottleOutPacketType throttlePacketType) 210 Packet packet, ThrottleOutPacketType throttlePacketType)
211 { 211 {
212 OutPacket(packet, throttlePacketType, null); 212 OutPacket(packet, throttlePacketType, null);
213 } 213 }
214 214
215 public void OutPacket( 215 public void OutPacket(
216 Packet packet, ThrottleOutPacketType throttlePacketType, 216 Packet packet, ThrottleOutPacketType throttlePacketType,
217 Object id) 217 Object id)
218 { 218 {
219 // Call the load balancer's hook. If this is not active here 219 // Call the load balancer's hook. If this is not active here
220 // we defer to the sim server this client is actually connected 220 // we defer to the sim server this client is actually connected
@@ -224,20 +224,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
224 if ((m_SynchronizeClient != null) && (!m_Client.IsActive)) 224 if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
225 { 225 {
226 if (m_SynchronizeClient(m_Client.Scene, packet, 226 if (m_SynchronizeClient(m_Client.Scene, packet,
227 m_Client.AgentId, throttlePacketType)) 227 m_Client.AgentId, throttlePacketType))
228 return; 228 return;
229 } 229 }
230 230
231 packet.Header.Sequence = NextPacketSequenceNumber(); 231 packet.Header.Sequence = NextPacketSequenceNumber();
232 232
233 lock(m_NeedAck) 233 lock (m_NeedAck)
234 { 234 {
235 DropResend(id); 235 DropResend(id);
236 236
237 QueuePacket(packet, throttlePacketType, id); 237 QueuePacket(packet, throttlePacketType, id);
238 238
239 // We want to see that packet arrive if it's reliable 239 // We want to see that packet arrive if it's reliable
240 if(packet.Header.Reliable) 240 if (packet.Header.Reliable)
241 { 241 {
242 m_UnackedBytes += packet.ToBytes().Length; 242 m_UnackedBytes += packet.ToBytes().Length;
243 m_NeedAck[packet.Header.Sequence] = new AckData(packet, id); 243 m_NeedAck[packet.Header.Sequence] = new AckData(packet, id);
@@ -251,24 +251,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
251 { 251 {
252 // Add acks to outgoing packets 252 // Add acks to outgoing packets
253 // 253 //
254 if(m_PendingAcks.Count > 0) 254 if (m_PendingAcks.Count > 0)
255 { 255 {
256 int count = m_PendingAcks.Count; 256 int count = m_PendingAcks.Count;
257 if(count > 10) 257 if (count > 10)
258 count = 10; 258 count = 10;
259 packet.Header.AckList = new uint[count]; 259 packet.Header.AckList = new uint[count];
260 260
261 int i = 0; 261 int i = 0;
262 262
263 foreach (uint ack in new List<uint>(m_PendingAcks.Keys)) 263 foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
264 { 264 {
265 packet.Header.AckList[i] = ack; 265 packet.Header.AckList[i] = ack;
266 i++; 266 i++;
267 m_PendingAcks.Remove(ack); 267 m_PendingAcks.Remove(ack);
268 if (i >= 10) // That is how much space there is 268 if (i >= 10) // That is how much space there is
269 break; 269 break;
270 } 270 }
271 } 271 }
272 272
273 packet.TickCount = System.Environment.TickCount; 273 packet.TickCount = System.Environment.TickCount;
274 274
@@ -291,14 +291,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 // anything. There may not be a client there, don't clog up the 291 // anything. There may not be a client there, don't clog up the
292 // pipes. 292 // pipes.
293 // 293 //
294 if(lastAck == 0) 294 if (lastAck == 0)
295 return; 295 return;
296 296
297 lock (m_NeedAck) 297 lock (m_NeedAck)
298 { 298 {
299 // Nothing to do 299 // Nothing to do
300 // 300 //
301 if(m_NeedAck.Count == 0) 301 if (m_NeedAck.Count == 0)
302 return; 302 return;
303 303
304 // If we have seen no acks in <SilenceLimit> s but are 304 // If we have seen no acks in <SilenceLimit> s but are
@@ -307,7 +307,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
307 // then it will be dropped. 307 // then it will be dropped.
308 // 308 //
309 if ((((now - lastAck) > m_SilenceLimit) && 309 if ((((now - lastAck) > m_SilenceLimit) &&
310 m_NeedAck.Count > 0) || m_NeedAck.Count == 0) 310 m_NeedAck.Count > 0) || m_NeedAck.Count == 0)
311 { 311 {
312 return; 312 return;
313 } 313 }
@@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
336 // 336 //
337 if ((now - packet.TickCount) > m_DiscardTimeout) 337 if ((now - packet.TickCount) > m_DiscardTimeout)
338 { 338 {
339 if(!m_ImportantPackets.Contains(packet.Type)) 339 if (!m_ImportantPackets.Contains(packet.Type))
340 m_NeedAck.Remove(packet.Header.Sequence); 340 m_NeedAck.Remove(packet.Header.Sequence);
341 341
342 TriggerOnPacketDrop(packet, data.Identifier); 342 TriggerOnPacketDrop(packet, data.Identifier);
@@ -364,8 +364,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
364 // the counter reaches 250. So there is a good chance another 364 // the counter reaches 250. So there is a good chance another
365 // packet with 250 blocks exists. 365 // packet with 250 blocks exists.
366 // 366 //
367 if(acks.Packets == null || 367 if (acks.Packets == null ||
368 acks.Packets.Length != m_PendingAcks.Count) 368 acks.Packets.Length != m_PendingAcks.Count)
369 acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count]; 369 acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
370 int i = 0; 370 int i = 0;
371 foreach (uint ack in new List<uint>(m_PendingAcks.Keys)) 371 foreach (uint ack in new List<uint>(m_PendingAcks.Keys))
@@ -389,11 +389,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
389 { 389 {
390 lock (m_PendingAcks) 390 lock (m_PendingAcks)
391 { 391 {
392 if(m_PendingAcks.Count < 250) 392 if (m_PendingAcks.Count < 250)
393 { 393 {
394 if(!m_PendingAcks.ContainsKey(packet.Header.Sequence)) 394 if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
395 m_PendingAcks.Add(packet.Header.Sequence, 395 m_PendingAcks.Add(packet.Header.Sequence,
396 packet.Header.Sequence); 396 packet.Header.Sequence);
397 return; 397 return;
398 } 398 }
399 } 399 }
@@ -405,11 +405,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
405 // If this is still full we have a truly exceptional 405 // If this is still full we have a truly exceptional
406 // condition (means, can't happen) 406 // condition (means, can't happen)
407 // 407 //
408 if(m_PendingAcks.Count < 250) 408 if (m_PendingAcks.Count < 250)
409 { 409 {
410 if(!m_PendingAcks.ContainsKey(packet.Header.Sequence)) 410 if (!m_PendingAcks.ContainsKey(packet.Header.Sequence))
411 m_PendingAcks.Add(packet.Header.Sequence, 411 m_PendingAcks.Add(packet.Header.Sequence,
412 packet.Header.Sequence); 412 packet.Header.Sequence);
413 return; 413 return;
414 } 414 }
415 } 415 }
@@ -433,9 +433,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
433 if (handlerPacketStats != null) 433 if (handlerPacketStats != null)
434 { 434 {
435 handlerPacketStats( 435 handlerPacketStats(
436 m_PacketsReceived - m_PacketsReceivedReported, 436 m_PacketsReceived - m_PacketsReceivedReported,
437 m_PacketsSent - m_PacketsSentReported, 437 m_PacketsSent - m_PacketsSentReported,
438 m_UnackedBytes); 438 m_UnackedBytes);
439 439
440 m_PacketsReceivedReported = m_PacketsReceived; 440 m_PacketsReceivedReported = m_PacketsReceived;
441 m_PacketsSentReported = m_PacketsSent; 441 m_PacketsSentReported = m_PacketsSent;
@@ -450,12 +450,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
450 lock (m_DupeTracker) 450 lock (m_DupeTracker)
451 { 451 {
452 Dictionary<uint, int> packs = 452 Dictionary<uint, int> packs =
453 new Dictionary<uint, int>(m_DupeTracker); 453 new Dictionary<uint, int>(m_DupeTracker);
454 454
455 foreach (uint pack in packs.Keys) 455 foreach (uint pack in packs.Keys)
456 { 456 {
457 if(Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] > 457 if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
458 m_DupeTrackerWindow) 458 m_DupeTrackerWindow)
459 m_DupeTracker.Remove(pack); 459 m_DupeTracker.Remove(pack);
460 } 460 }
461 } 461 }
@@ -463,13 +463,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
463 463
464 public void InPacket(Packet packet) 464 public void InPacket(Packet packet)
465 { 465 {
466 if(packet == null) 466 if (packet == null)
467 return; 467 return;
468 468
469 // If this client is on another partial instance, no need 469 // If this client is on another partial instance, no need
470 // to handle packets 470 // to handle packets
471 // 471 //
472 if(!m_Client.IsActive && packet.Type != PacketType.LogoutRequest) 472 if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
473 { 473 {
474 PacketPool.Instance.ReturnPacket(packet); 474 PacketPool.Instance.ReturnPacket(packet);
475 return; 475 return;
@@ -478,9 +478,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
478 // Any packet can have some packet acks in the header. 478 // Any packet can have some packet acks in the header.
479 // Process them here 479 // Process them here
480 // 480 //
481 if(packet.Header.AppendedAcks) 481 if (packet.Header.AppendedAcks)
482 { 482 {
483 foreach(uint id in packet.Header.AckList) 483 foreach (uint id in packet.Header.AckList)
484 { 484 {
485 ProcessAck(id); 485 ProcessAck(id);
486 } 486 }
@@ -489,12 +489,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
489 // When too many acks are needed to be sent, the client sends 489 // When too many acks are needed to be sent, the client sends
490 // a packet consisting of acks only 490 // a packet consisting of acks only
491 // 491 //
492 if(packet.Type == PacketType.PacketAck) 492 if (packet.Type == PacketType.PacketAck)
493 { 493 {
494 PacketAckPacket ackPacket = (PacketAckPacket)packet; 494 PacketAckPacket ackPacket = (PacketAckPacket)packet;
495 495
496 foreach (PacketAckPacket.PacketsBlock block in 496 foreach (PacketAckPacket.PacketsBlock block in
497 ackPacket.Packets) 497 ackPacket.Packets)
498 { 498 {
499 ProcessAck(block.ID); 499 ProcessAck(block.ID);
500 } 500 }
@@ -502,7 +502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
502 PacketPool.Instance.ReturnPacket(packet); 502 PacketPool.Instance.ReturnPacket(packet);
503 return; 503 return;
504 } 504 }
505 else if(packet.Type == PacketType.StartPingCheck) 505 else if (packet.Type == PacketType.StartPingCheck)
506 { 506 {
507 StartPingCheckPacket startPing = (StartPingCheckPacket)packet; 507 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
508 CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck); 508 CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
@@ -537,7 +537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
537 return; 537 return;
538 538
539 m_DupeTracker.Add(packet.Header.Sequence, 539 m_DupeTracker.Add(packet.Header.Sequence,
540 Util.UnixTimeSinceEpoch()); 540 Util.UnixTimeSinceEpoch());
541 } 541 }
542 542
543 m_Client.ProcessInPacket(packet); 543 m_Client.ProcessInPacket(packet);
@@ -560,9 +560,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
560 AckData data; 560 AckData data;
561 Packet packet; 561 Packet packet;
562 562
563 lock(m_NeedAck) 563 lock (m_NeedAck)
564 { 564 {
565 if(!m_NeedAck.TryGetValue(id, out data)) 565 if (!m_NeedAck.TryGetValue(id, out data))
566 return; 566 return;
567 567
568 packet = data.Packet; 568 packet = data.Packet;
@@ -650,7 +650,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
650 650
651 public void AddImportantPacket(PacketType type) 651 public void AddImportantPacket(PacketType type)
652 { 652 {
653 if(m_ImportantPackets.Contains(type)) 653 if (m_ImportantPackets.Contains(type))
654 return; 654 return;
655 655
656 m_ImportantPackets.Add(type); 656 m_ImportantPackets.Add(type);
@@ -658,7 +658,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
658 658
659 public void RemoveImportantPacket(PacketType type) 659 public void RemoveImportantPacket(PacketType type)
660 { 660 {
661 if(!m_ImportantPackets.Contains(type)) 661 if (!m_ImportantPackets.Contains(type))
662 return; 662 return;
663 663
664 m_ImportantPackets.Remove(type); 664 m_ImportantPackets.Remove(type);
@@ -668,7 +668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
668 { 668 {
669 foreach (AckData data in new List<AckData>(m_NeedAck.Values)) 669 foreach (AckData data in new List<AckData>(m_NeedAck.Values))
670 { 670 {
671 if(data.Identifier != null && data.Identifier == id) 671 if (data.Identifier != null && data.Identifier == id)
672 { 672 {
673 m_NeedAck.Remove(data.Packet.Header.Sequence); 673 m_NeedAck.Remove(data.Packet.Header.Sequence);
674 return; 674 return;
@@ -680,7 +680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
680 { 680 {
681 PacketDrop handlerPacketDrop = OnPacketDrop; 681 PacketDrop handlerPacketDrop = OnPacketDrop;
682 682
683 if(handlerPacketDrop == null) 683 if (handlerPacketDrop == null)
684 return; 684 return;
685 685
686 handlerPacketDrop(packet, id); 686 handlerPacketDrop(packet, id);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 96f8ac6..aed9465 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -338,7 +338,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0)) 338 if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
339 { 339 {
340 LLQueItem qpack; 340 LLQueItem qpack;
341 if(TaskOutgoingPacketQueue.Count > 0) 341 if (TaskOutgoingPacketQueue.Count > 0)
342 { 342 {
343 qpack = TaskOutgoingPacketQueue.Dequeue(); 343 qpack = TaskOutgoingPacketQueue.Dequeue();
344 SendQueue.PriorityEnqueue(qpack); 344 SendQueue.PriorityEnqueue(qpack);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 321c2ff..28f5a32 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -380,8 +380,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
380 //Slave regions don't accept new clients 380 //Slave regions don't accept new clients
381 if (m_localScene.Region_Status != RegionStatus.SlaveScene) 381 if (m_localScene.Region_Status != RegionStatus.SlaveScene)
382 { 382 {
383 if (!(packet is UseCircuitCodePacket)) 383 if (!(packet is UseCircuitCodePacket))
384 return; 384 return;
385 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; 385 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
386 lock (clientCircuits) 386 lock (clientCircuits)
387 { 387 {
diff --git a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
index c65f958..1162c25 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
@@ -78,33 +78,33 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
78 78
79 //Load SMTP SERVER config 79 //Load SMTP SERVER config
80 try 80 try
81 { 81 {
82 if ((SMTPConfig = m_Config.Configs["SMTP"]) == null) 82 if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
83 { 83 {
84 m_log.InfoFormat("[SMTP] SMTP server not configured"); 84 m_log.InfoFormat("[SMTP] SMTP server not configured");
85 m_Enabled = false; 85 m_Enabled = false;
86 return; 86 return;
87 } 87 }
88 88
89 if (!SMTPConfig.GetBoolean("enabled", false)) 89 if (!SMTPConfig.GetBoolean("enabled", false))
90 { 90 {
91 m_log.InfoFormat("[SMTP] module disabled in configuration"); 91 m_log.InfoFormat("[SMTP] module disabled in configuration");
92 m_Enabled = false; 92 m_Enabled = false;
93 return; 93 return;
94 } 94 }
95 95
96 m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName); 96 m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
97 SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME); 97 SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
98 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); 98 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
99 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); 99 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
100 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); 100 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
101 } 101 }
102 catch (Exception e) 102 catch (Exception e)
103 { 103 {
104 m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message); 104 m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
105 m_Enabled = false; 105 m_Enabled = false;
106 return; 106 return;
107 } 107 }
108 108
109 // It's a go! 109 // It's a go!
110 if (m_Enabled) 110 if (m_Enabled)
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
124 m_Scenes.Add(scene.RegionInfo.RegionHandle, scene); 124 m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
125 } 125 }
126 } 126 }
127 127
128 m_log.Info("[EMAIL] Activated DefaultEmailModule"); 128 m_log.Info("[EMAIL] Activated DefaultEmailModule");
129 } 129 }
130 } 130 }
@@ -152,14 +152,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
152 /// </summary> 152 /// </summary>
153 /// <param name="seconds"></param> 153 /// <param name="seconds"></param>
154 private void DelayInSeconds(int seconds) 154 private void DelayInSeconds(int seconds)
155 { 155 {
156 TimeSpan DiffDelay = new TimeSpan(0, 0, seconds); 156 TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
157 DateTime EndDelay = DateTime.Now.Add(DiffDelay); 157 DateTime EndDelay = DateTime.Now.Add(DiffDelay);
158 while (DateTime.Now < EndDelay) 158 while (DateTime.Now < EndDelay)
159 { 159 {
160 ;//Do nothing!! 160 ;//Do nothing!!
161 } 161 }
162 } 162 }
163 163
164 private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName) 164 private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
165 { 165 {
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
171 if (part != null) 171 if (part != null)
172 { 172 {
173 ObjectRegionName = s.RegionInfo.RegionName; 173 ObjectRegionName = s.RegionInfo.RegionName;
174 return part; 174 return part;
175 } 175 }
176 } 176 }
177 } 177 }
@@ -181,108 +181,108 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
181 181
182 private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName) 182 private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
183 { 183 {
184 string m_ObjectRegionName; 184 string m_ObjectRegionName;
185 SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName); 185 SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
186 if (part != null) 186 if (part != null)
187 { 187 {
188 ObjectAbsolutePosition = part.AbsolutePosition.ToString(); 188 ObjectAbsolutePosition = part.AbsolutePosition.ToString();
189 ObjectName = part.Name; 189 ObjectName = part.Name;
190 ObjectRegionName = m_ObjectRegionName; 190 ObjectRegionName = m_ObjectRegionName;
191 return; 191 return;
192 } 192 }
193 ObjectAbsolutePosition = part.AbsolutePosition.ToString(); 193 ObjectAbsolutePosition = part.AbsolutePosition.ToString();
194 ObjectName = part.Name; 194 ObjectName = part.Name;
195 ObjectRegionName = m_ObjectRegionName; 195 ObjectRegionName = m_ObjectRegionName;
196 return; 196 return;
197 } 197 }
198 198
199 /// <summary> 199 /// <summary>
200 /// SendMail function utilized by llEMail 200 /// SendMail function utilized by llEMail
201 /// </summary> 201 /// </summary>
202 /// <param name="objectID"></param> 202 /// <param name="objectID"></param>
203 /// <param name="address"></param> 203 /// <param name="address"></param>
204 /// <param name="subject"></param> 204 /// <param name="subject"></param>
205 /// <param name="body"></param> 205 /// <param name="body"></param>
206 public void SendEmail(LLUUID objectID, string address, string subject, string body) 206 public void SendEmail(LLUUID objectID, string address, string subject, string body)
207 { 207 {
208 //Check if address is empty 208 //Check if address is empty
209 if (address == string.Empty) 209 if (address == string.Empty)
210 return; 210 return;
211 211
212 //FIXED:Check the email is correct form in REGEX 212 //FIXED:Check the email is correct form in REGEX
213 string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+" 213 string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
214 + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" 214 + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
215 + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" 215 + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
216 + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" 216 + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
217 + @"[a-zA-Z]{2,}))$"; 217 + @"[a-zA-Z]{2,}))$";
218 Regex EMailreStrict = new Regex(EMailpatternStrict); 218 Regex EMailreStrict = new Regex(EMailpatternStrict);
219 bool isEMailStrictMatch = EMailreStrict.IsMatch(address); 219 bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
220 if (!isEMailStrictMatch) 220 if (!isEMailStrictMatch)
221 { 221 {
222 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); 222 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
223 return; 223 return;
224 } 224 }
225 //FIXME:Check if subject + body = 4096 Byte 225 //FIXME:Check if subject + body = 4096 Byte
226 if ((subject.Length + body.Length) > 1024) 226 if ((subject.Length + body.Length) > 1024)
227 { 227 {
228 m_log.Error("[EMAIL] subject + body > 1024 Byte"); 228 m_log.Error("[EMAIL] subject + body > 1024 Byte");
229 return; 229 return;
230 } 230 }
231 231
232 try 232 try
233 { 233 {
234 string LastObjectName = string.Empty; 234 string LastObjectName = string.Empty;
235 string LastObjectPosition = string.Empty; 235 string LastObjectPosition = string.Empty;
236 string LastObjectRegionName = string.Empty; 236 string LastObjectRegionName = string.Empty;
237 //DONE: Message as Second Life style 237 //DONE: Message as Second Life style
238 //20 second delay - AntiSpam System - for now only 10 seconds 238 //20 second delay - AntiSpam System - for now only 10 seconds
239 DelayInSeconds(10); 239 DelayInSeconds(10);
240 //Creation EmailMessage 240 //Creation EmailMessage
241 EmailMessage emailMessage = new EmailMessage(); 241 EmailMessage emailMessage = new EmailMessage();
242 //From 242 //From
243 emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName); 243 emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
244 //To - Only One 244 //To - Only One
245 emailMessage.AddToAddress(new EmailAddress(address)); 245 emailMessage.AddToAddress(new EmailAddress(address));
246 //Subject 246 //Subject
247 emailMessage.Subject = subject; 247 emailMessage.Subject = subject;
248 //TEXT Body 248 //TEXT Body
249 resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName); 249 resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
250 emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName + 250 emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
251 "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " + 251 "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
252 LastObjectPosition+"\r\n\r\n\r\n" + body); 252 LastObjectPosition+"\r\n\r\n\r\n" + body);
253 //HTML Body 253 //HTML Body
254 emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" + 254 emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
255 "<BR>Object-Name: " + LastObjectName + 255 "<BR>Object-Name: " + LastObjectName +
256 "<BR>Region: " + LastObjectRegionName + 256 "<BR>Region: " + LastObjectRegionName +
257 "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>" 257 "<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
258 +body+"\r\n</p></body><html>"); 258 +body+"\r\n</p></body><html>");
259 259
260 //Set SMTP SERVER config 260 //Set SMTP SERVER config
261 SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT); 261 SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
262 //Authentication 262 //Authentication
263 smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD); 263 smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
264 //Send Email Message 264 //Send Email Message
265 emailMessage.Send(smtpServer); 265 emailMessage.Send(smtpServer);
266 //Log 266 //Log
267 m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString()); 267 m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
268 } 268 }
269 catch (Exception e) 269 catch (Exception e)
270 { 270 {
271 m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message); 271 m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
272 return; 272 return;
273 } 273 }
274 } 274 }
275 275
276 /// <summary> 276 /// <summary>
277 /// 277 ///
278 /// </summary> 278 /// </summary>
279 /// <param name="objectID"></param> 279 /// <param name="objectID"></param>
280 /// <param name="sender"></param> 280 /// <param name="sender"></param>
281 /// <param name="subject"></param> 281 /// <param name="subject"></param>
282 /// <returns></returns> 282 /// <returns></returns>
283 public Email GetNextEmail(LLUUID objectID, string sender, string subject) 283 public Email GetNextEmail(LLUUID objectID, string sender, string subject)
284 { 284 {
285 return null; 285 return null;
286 } 286 }
287 } 287 }
288} 288}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 81d85d2..2704224 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
40 /// </summary> 40 /// </summary>
41 public class AssetsArchiver 41 public class AssetsArchiver
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 /// <summary> 45 /// <summary>
46 /// Archive assets 46 /// Archive assets
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 3996fb3..c0fdc05 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
52 //SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant) 52 //SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
53 53
54 uint sun = 0; 54 uint sun = 0;
55 if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime) 55 if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
56 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; 56 sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
57 remote_client.SendDetailedEstateData(invoice, 57 remote_client.SendDetailedEstateData(invoice,
58 m_scene.RegionInfo.EstateSettings.EstateName, 58 m_scene.RegionInfo.EstateSettings.EstateName,
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
98 98
99 m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; 99 m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
100 100
101 if(matureLevel <= 13) 101 if (matureLevel <= 13)
102 m_scene.RegionInfo.RegionSettings.Maturity = 0; 102 m_scene.RegionInfo.RegionSettings.Maturity = 0;
103 else 103 else
104 m_scene.RegionInfo.RegionSettings.Maturity = 1; 104 m_scene.RegionInfo.RegionSettings.Maturity = 1;
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
245 ScenePresence s = m_scene.GetScenePresence(user); 245 ScenePresence s = m_scene.GetScenePresence(user);
246 if (s != null) 246 if (s != null)
247 { 247 {
248 if(!s.IsChildAgent) 248 if (!s.IsChildAgent)
249 m_scene.TeleportClientHome(user, s.ControllingClient); 249 m_scene.TeleportClientHome(user, s.ControllingClient);
250 } 250 }
251 251
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
395 args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY; 395 args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
396 args.regionFlags = GetRegionFlags(); 396 args.regionFlags = GetRegionFlags();
397 byte mature = 13; 397 byte mature = 13;
398 if(m_scene.RegionInfo.RegionSettings.Maturity == 1) 398 if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
399 mature = 21; 399 mature = 21;
400 args.simAccess = mature; 400 args.simAccess = mature;
401 401
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
550 args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE; 550 args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
551 args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE; 551 args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
552 byte mature = 13; 552 byte mature = 13;
553 if(m_scene.RegionInfo.RegionSettings.Maturity == 1) 553 if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
554 mature = 21; 554 mature = 21;
555 args.simAccess = mature; 555 args.simAccess = mature;
556 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 556 args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
579 579
580 public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2) 580 public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
581 { 581 {
582 if(parms2 == 0) 582 if (parms2 == 0)
583 { 583 {
584 m_scene.RegionInfo.EstateSettings.UseGlobalTime = true; 584 m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
585 m_scene.RegionInfo.EstateSettings.SunPosition = 0.0; 585 m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
@@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
590 m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0; 590 m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
591 } 591 }
592 592
593 if((parms1 & 0x00000010) != 0) 593 if ((parms1 & 0x00000010) != 0)
594 m_scene.RegionInfo.EstateSettings.FixedSun = true; 594 m_scene.RegionInfo.EstateSettings.FixedSun = true;
595 else 595 else
596 m_scene.RegionInfo.EstateSettings.FixedSun = false; 596 m_scene.RegionInfo.EstateSettings.FixedSun = false;
597 597
598 if((parms1 & 0x00008000) != 0) 598 if ((parms1 & 0x00008000) != 0)
599 m_scene.RegionInfo.EstateSettings.PublicAccess = true; 599 m_scene.RegionInfo.EstateSettings.PublicAccess = true;
600 else 600 else
601 m_scene.RegionInfo.EstateSettings.PublicAccess = false; 601 m_scene.RegionInfo.EstateSettings.PublicAccess = false;
602 602
603 if((parms1 & 0x10000000) != 0) 603 if ((parms1 & 0x10000000) != 0)
604 m_scene.RegionInfo.EstateSettings.AllowVoice = true; 604 m_scene.RegionInfo.EstateSettings.AllowVoice = true;
605 else 605 else
606 m_scene.RegionInfo.EstateSettings.AllowVoice = false; 606 m_scene.RegionInfo.EstateSettings.AllowVoice = false;
607 607
608 if((parms1 & 0x00100000) != 0) 608 if ((parms1 & 0x00100000) != 0)
609 m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; 609 m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
610 else 610 else
611 m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; 611 m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
612 612
613 if((parms1 & 0x00800000) != 0) 613 if ((parms1 & 0x00800000) != 0)
614 m_scene.RegionInfo.EstateSettings.DenyAnonymous = true; 614 m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
615 else 615 else
616 m_scene.RegionInfo.EstateSettings.DenyAnonymous = false; 616 m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
617 617
618 if((parms1 & 0x01000000) != 0) 618 if ((parms1 & 0x01000000) != 0)
619 m_scene.RegionInfo.EstateSettings.DenyIdentified = true; 619 m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
620 else 620 else
621 m_scene.RegionInfo.EstateSettings.DenyIdentified = false; 621 m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
622 622
623 if((parms1 & 0x02000000) != 0) 623 if ((parms1 & 0x02000000) != 0)
624 m_scene.RegionInfo.EstateSettings.DenyTransacted = true; 624 m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
625 else 625 else
626 m_scene.RegionInfo.EstateSettings.DenyTransacted = false; 626 m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
@@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
628 m_scene.RegionInfo.EstateSettings.Save(); 628 m_scene.RegionInfo.EstateSettings.Save();
629 629
630 float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition; 630 float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
631 if(m_scene.RegionInfo.RegionSettings.UseEstateSun) 631 if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
632 { 632 {
633 sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition; 633 sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
634 if(m_scene.RegionInfo.EstateSettings.UseGlobalTime) 634 if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
635 sun = m_scene.EventManager.GetSunLindenHour(); 635 sun = m_scene.EventManager.GetSunLindenHour();
636 } 636 }
637 637
@@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
726 726
727 // Fully implemented 727 // Fully implemented
728 // 728 //
729 if(m_scene.RegionInfo.RegionSettings.AllowDamage) 729 if (m_scene.RegionInfo.RegionSettings.AllowDamage)
730 flags |= Simulator.RegionFlags.AllowDamage; 730 flags |= Simulator.RegionFlags.AllowDamage;
731 if(m_scene.RegionInfo.RegionSettings.BlockTerraform) 731 if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
732 flags |= Simulator.RegionFlags.BlockTerraform; 732 flags |= Simulator.RegionFlags.BlockTerraform;
733 if(!m_scene.RegionInfo.RegionSettings.AllowLandResell) 733 if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
734 flags |= Simulator.RegionFlags.BlockLandResell; 734 flags |= Simulator.RegionFlags.BlockLandResell;
735 if(m_scene.RegionInfo.RegionSettings.DisableCollisions) 735 if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
736 flags |= Simulator.RegionFlags.SkipCollisions; 736 flags |= Simulator.RegionFlags.SkipCollisions;
737 if(m_scene.RegionInfo.RegionSettings.DisableScripts) 737 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
738 flags |= Simulator.RegionFlags.SkipScripts; 738 flags |= Simulator.RegionFlags.SkipScripts;
739 if(m_scene.RegionInfo.RegionSettings.DisablePhysics) 739 if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
740 flags |= Simulator.RegionFlags.SkipPhysics; 740 flags |= Simulator.RegionFlags.SkipPhysics;
741 if(m_scene.RegionInfo.RegionSettings.BlockFly) 741 if (m_scene.RegionInfo.RegionSettings.BlockFly)
742 flags |= Simulator.RegionFlags.NoFly; 742 flags |= Simulator.RegionFlags.NoFly;
743 if(m_scene.RegionInfo.RegionSettings.RestrictPushing) 743 if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
744 flags |= Simulator.RegionFlags.RestrictPushObject; 744 flags |= Simulator.RegionFlags.RestrictPushObject;
745 if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) 745 if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
746 flags |= Simulator.RegionFlags.AllowParcelChanges; 746 flags |= Simulator.RegionFlags.AllowParcelChanges;
747 if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch) 747 if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
748 flags |= (Simulator.RegionFlags)(1 << 29); 748 flags |= (Simulator.RegionFlags)(1 << 29);
749 749
750 if(m_scene.RegionInfo.RegionSettings.FixedSun) 750 if (m_scene.RegionInfo.RegionSettings.FixedSun)
751 flags |= Simulator.RegionFlags.SunFixed; 751 flags |= Simulator.RegionFlags.SunFixed;
752 if(m_scene.RegionInfo.RegionSettings.Sandbox) 752 if (m_scene.RegionInfo.RegionSettings.Sandbox)
753 flags |= Simulator.RegionFlags.Sandbox; 753 flags |= Simulator.RegionFlags.Sandbox;
754 754
755 // Handled in LandObject.cs: AllowLandmark 755 // Handled in LandObject.cs: AllowLandmark
@@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
769 { 769 {
770 Simulator.RegionFlags flags = Simulator.RegionFlags.None; 770 Simulator.RegionFlags flags = Simulator.RegionFlags.None;
771 771
772 if(m_scene.RegionInfo.EstateSettings.FixedSun) 772 if (m_scene.RegionInfo.EstateSettings.FixedSun)
773 flags |= Simulator.RegionFlags.SunFixed; 773 flags |= Simulator.RegionFlags.SunFixed;
774 if(m_scene.RegionInfo.EstateSettings.PublicAccess) 774 if (m_scene.RegionInfo.EstateSettings.PublicAccess)
775 flags |= (Simulator.RegionFlags.PublicAllowed | 775 flags |= (Simulator.RegionFlags.PublicAllowed |
776 Simulator.RegionFlags.ExternallyVisible); 776 Simulator.RegionFlags.ExternallyVisible);
777 if(m_scene.RegionInfo.EstateSettings.AllowVoice) 777 if (m_scene.RegionInfo.EstateSettings.AllowVoice)
778 flags |= Simulator.RegionFlags.AllowVoice; 778 flags |= Simulator.RegionFlags.AllowVoice;
779 if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) 779 if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
780 flags |= Simulator.RegionFlags.AllowDirectTeleport; 780 flags |= Simulator.RegionFlags.AllowDirectTeleport;
781 if(m_scene.RegionInfo.EstateSettings.DenyAnonymous) 781 if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
782 flags |= Simulator.RegionFlags.DenyAnonymous; 782 flags |= Simulator.RegionFlags.DenyAnonymous;
783 if(m_scene.RegionInfo.EstateSettings.DenyIdentified) 783 if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
784 flags |= Simulator.RegionFlags.DenyIdentified; 784 flags |= Simulator.RegionFlags.DenyIdentified;
785 if(m_scene.RegionInfo.EstateSettings.DenyTransacted) 785 if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
786 flags |= Simulator.RegionFlags.DenyTransacted; 786 flags |= Simulator.RegionFlags.DenyTransacted;
787 if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) 787 if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
788 flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner; 788 flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
789 if(m_scene.RegionInfo.EstateSettings.BlockDwell) 789 if (m_scene.RegionInfo.EstateSettings.BlockDwell)
790 flags |= Simulator.RegionFlags.BlockDwell; 790 flags |= Simulator.RegionFlags.BlockDwell;
791 if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts) 791 if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
792 flags |= Simulator.RegionFlags.EstateSkipScripts; 792 flags |= Simulator.RegionFlags.EstateSkipScripts;
793 if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) 793 if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
794 flags |= Simulator.RegionFlags.ResetHomeOnTeleport; 794 flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
795 if(m_scene.RegionInfo.EstateSettings.TaxFree) 795 if (m_scene.RegionInfo.EstateSettings.TaxFree)
796 flags |= Simulator.RegionFlags.TaxFree; 796 flags |= Simulator.RegionFlags.TaxFree;
797 797
798 return (uint)flags; 798 return (uint)flags;
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
804 return true; 804 return true;
805 805
806 List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); 806 List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
807 if(ems.Contains(avatarID)) 807 if (ems.Contains(avatarID))
808 return true; 808 return true;
809 809
810 return false; 810 return false;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 5aed2a7..02d74e5 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -163,11 +163,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
163 { 163 {
164 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 164 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
165 uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); 165 uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
166 if(estateModule != null) 166 if (estateModule != null)
167 regionFlags = estateModule.GetRegionFlags(); 167 regionFlags = estateModule.GetRegionFlags();
168 if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) 168 if ((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
169 regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; 169 regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
170 if(landData.ownerID == remote_client.AgentId) 170 if (landData.ownerID == remote_client.AgentId)
171 regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; 171 regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
172 remote_client.SendLandProperties(remote_client, sequence_id, 172 remote_client.SendLandProperties(remote_client, sequence_id,
173 snap_selection, request_result, landData, 173 snap_selection, request_result, landData,
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 399cbf6..7df70a0 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1365,7 +1365,7 @@ namespace OpenSim.Region.Environment.Scenes
1365 // We need to explicitly resend the newly link prim's object properties since no other actions 1365 // We need to explicitly resend the newly link prim's object properties since no other actions
1366 // occur on link to invoke this elsewhere (such as object selection) 1366 // occur on link to invoke this elsewhere (such as object selection)
1367 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1367 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1368 if(client != null) 1368 if (client != null)
1369 parenPrim.GetProperties(client); 1369 parenPrim.GetProperties(client);
1370 else 1370 else
1371 { 1371 {
@@ -1426,13 +1426,13 @@ namespace OpenSim.Region.Environment.Scenes
1426 parenPrim.DelinkFromGroup(childPrimId, sendEvents); 1426 parenPrim.DelinkFromGroup(childPrimId, sendEvents);
1427 } 1427 }
1428 1428
1429 if(parenPrim.Children.Count == 1) 1429 if (parenPrim.Children.Count == 1)
1430 { 1430 {
1431 // The link set has been completely torn down 1431 // The link set has been completely torn down
1432 // This is the case if you select a link set and delink 1432 // This is the case if you select a link set and delink
1433 // 1433 //
1434 parenPrim.RootPart.LinkNum = 1; 1434 parenPrim.RootPart.LinkNum = 1;
1435 if(sendEvents) 1435 if (sendEvents)
1436 parenPrim.TriggerScriptChangedEvent(Changed.LINK); 1436 parenPrim.TriggerScriptChangedEvent(Changed.LINK);
1437 } 1437 }
1438 else 1438 else
@@ -1449,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes
1449 1449
1450 // Tear down the remaining link set 1450 // Tear down the remaining link set
1451 // 1451 //
1452 if(unlink_ids.Count == 2) 1452 if (unlink_ids.Count == 2)
1453 { 1453 {
1454 DelinkObjects(unlink_ids, true); 1454 DelinkObjects(unlink_ids, true);
1455 return; 1455 return;
@@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
1494 { 1494 {
1495 grp.DelinkFromGroup(primIds[i]); 1495 grp.DelinkFromGroup(primIds[i]);
1496 delinkedSomething = true; 1496 delinkedSomething = true;
1497 if(!parents.Contains(grp)) 1497 if (!parents.Contains(grp))
1498 parents.Add(grp); 1498 parents.Add(grp);
1499 } 1499 }
1500 1500
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 0cf2016..5caf0f0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1693,7 +1693,7 @@ namespace OpenSim.Region.Environment.Scenes
1693 } 1693 }
1694 1694
1695 // Finally remove the item, for reals this time. 1695 // Finally remove the item, for reals this time.
1696 if(permissionToDelete) 1696 if (permissionToDelete)
1697 DeleteSceneObject(objectGroup); 1697 DeleteSceneObject(objectGroup);
1698 } 1698 }
1699 1699
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ae5a3c7..7ff5024 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -88,8 +88,8 @@ namespace OpenSim.Region.Environment.Scenes
88 /// Are we applying physics to any of the prims in this scene? 88 /// Are we applying physics to any of the prims in this scene?
89 /// </summary> 89 /// </summary>
90 public bool m_physicalPrim; 90 public bool m_physicalPrim;
91 public float m_maxNonphys = 65536; 91 public float m_maxNonphys = 65536;
92 public float m_maxPhys = 10; 92 public float m_maxPhys = 10;
93 93
94 public bool m_seeIntoRegionFromNeighbor; 94 public bool m_seeIntoRegionFromNeighbor;
95 public int MaxUndoCount = 5; 95 public int MaxUndoCount = 5;
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
272 272
273 // Load region settings 273 // Load region settings
274 m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); 274 m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
275 if(m_storageManager.EstateDataStore != null) 275 if (m_storageManager.EstateDataStore != null)
276 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); 276 m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
277 277
278 278
@@ -311,16 +311,16 @@ namespace OpenSim.Region.Environment.Scenes
311 + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() 311 + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
312 + " PhysPrim:" + m_physicalPrim.ToString(); 312 + " PhysPrim:" + m_physicalPrim.ToString();
313 313
314 try 314 try
315 { 315 {
316 IConfig startupConfig = m_config.Configs["Startup"]; 316 IConfig startupConfig = m_config.Configs["Startup"];
317 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); 317 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f);
318 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); 318 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
319 } 319 }
320 catch (Exception) 320 catch (Exception)
321 { 321 {
322 m_log.Warn("Failed to load StartupConfig"); 322 m_log.Warn("Failed to load StartupConfig");
323 } 323 }
324 324
325 } 325 }
326 326
@@ -2505,8 +2505,8 @@ namespace OpenSim.Region.Environment.Scenes
2505 /// <param name="capsObjectPath"></param> 2505 /// <param name="capsObjectPath"></param>
2506 public void AddCapsHandler(LLUUID agentId) 2506 public void AddCapsHandler(LLUUID agentId)
2507 { 2507 {
2508 if(RegionInfo.EstateSettings.IsBanned(agentId)) 2508 if (RegionInfo.EstateSettings.IsBanned(agentId))
2509 return; 2509 return;
2510 String capsObjectPath = GetCapsPath(agentId); 2510 String capsObjectPath = GetCapsPath(agentId);
2511 2511
2512 m_log.DebugFormat( 2512 m_log.DebugFormat(
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c2ce9d8..87e69f7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
427 if (reader.Name == "SceneObjectPart") 427 if (reader.Name == "SceneObjectPart")
428 { 428 {
429 SceneObjectPart Part = SceneObjectPart.FromXml(reader); 429 SceneObjectPart Part = SceneObjectPart.FromXml(reader);
430 if(m_rootPart.LinkNum == 0) 430 if (m_rootPart.LinkNum == 0)
431 m_rootPart.LinkNum++; 431 m_rootPart.LinkNum++;
432 AddPart(Part); 432 AddPart(Part);
433 Part.LinkNum = m_parts.Count; 433 Part.LinkNum = m_parts.Count;
@@ -833,7 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
833 833
834 part.LinkNum = m_parts.Count; 834 part.LinkNum = m_parts.Count;
835 835
836 if(part.LinkNum == 2 && RootPart != null) 836 if (part.LinkNum == 2 && RootPart != null)
837 RootPart.LinkNum = 1; 837 RootPart.LinkNum = 1;
838 } 838 }
839 } 839 }
@@ -1745,7 +1745,7 @@ namespace OpenSim.Region.Environment.Scenes
1745 linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w); 1745 linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
1746 1746
1747 linkPart.ParentID = m_rootPart.LocalId; 1747 linkPart.ParentID = m_rootPart.LocalId;
1748 if(m_rootPart.LinkNum == 0) 1748 if (m_rootPart.LinkNum == 0)
1749 m_rootPart.LinkNum = 1; 1749 m_rootPart.LinkNum = 1;
1750 1750
1751 lock (m_parts) 1751 lock (m_parts)
@@ -1815,13 +1815,15 @@ namespace OpenSim.Region.Environment.Scenes
1815 m_parts.Remove(linkPart.UUID); 1815 m_parts.Remove(linkPart.UUID);
1816 } 1816 }
1817 1817
1818 if(m_parts.Count == 1 && RootPart != null) //Single prim is left 1818 if (m_parts.Count == 1 && RootPart != null) //Single prim is left
1819 RootPart.LinkNum = 0; 1819 RootPart.LinkNum = 0;
1820 else 1820 else
1821 { 1821 {
1822 foreach (SceneObjectPart p in m_parts.Values) 1822 foreach (SceneObjectPart p in m_parts.Values)
1823 if(p.LinkNum > linkPart.LinkNum) 1823 {
1824 if (p.LinkNum > linkPart.LinkNum)
1824 p.LinkNum--; 1825 p.LinkNum--;
1826 }
1825 } 1827 }
1826 1828
1827 linkPart.ParentID = 0; 1829 linkPart.ParentID = 0;
@@ -1858,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
1858 1860
1859 m_scene.AddNewSceneObject(objectGroup, true); 1861 m_scene.AddNewSceneObject(objectGroup, true);
1860 1862
1861 if(sendEvents) 1863 if (sendEvents)
1862 linkPart.TriggerScriptChangedEvent(Changed.LINK); 1864 linkPart.TriggerScriptChangedEvent(Changed.LINK);
1863 1865
1864 HasGroupChanged = true; 1866 HasGroupChanged = true;
@@ -2131,11 +2133,11 @@ namespace OpenSim.Region.Environment.Scenes
2131 /// <param name="localID"></param> 2133 /// <param name="localID"></param>
2132 public void Resize(LLVector3 scale, uint localID) 2134 public void Resize(LLVector3 scale, uint localID)
2133 { 2135 {
2134 if(scale.X > m_scene.m_maxNonphys) 2136 if (scale.X > m_scene.m_maxNonphys)
2135 scale.X = m_scene.m_maxNonphys; 2137 scale.X = m_scene.m_maxNonphys;
2136 if(scale.Y > m_scene.m_maxNonphys) 2138 if (scale.Y > m_scene.m_maxNonphys)
2137 scale.Y = m_scene.m_maxNonphys; 2139 scale.Y = m_scene.m_maxNonphys;
2138 if(scale.Z > m_scene.m_maxNonphys) 2140 if (scale.Z > m_scene.m_maxNonphys)
2139 scale.Z = m_scene.m_maxNonphys; 2141 scale.Z = m_scene.m_maxNonphys;
2140 2142
2141 SceneObjectPart part = GetChildPart(localID); 2143 SceneObjectPart part = GetChildPart(localID);
@@ -2144,13 +2146,13 @@ namespace OpenSim.Region.Environment.Scenes
2144 part.Resize(scale); 2146 part.Resize(scale);
2145 if (part.PhysActor != null) 2147 if (part.PhysActor != null)
2146 { 2148 {
2147 if(part.PhysActor.IsPhysical) 2149 if (part.PhysActor.IsPhysical)
2148 { 2150 {
2149 if(scale.X > m_scene.m_maxPhys) 2151 if (scale.X > m_scene.m_maxPhys)
2150 scale.X = m_scene.m_maxPhys; 2152 scale.X = m_scene.m_maxPhys;
2151 if(scale.Y > m_scene.m_maxPhys) 2153 if (scale.Y > m_scene.m_maxPhys)
2152 scale.Y = m_scene.m_maxPhys; 2154 scale.Y = m_scene.m_maxPhys;
2153 if(scale.Z > m_scene.m_maxPhys) 2155 if (scale.Z > m_scene.m_maxPhys)
2154 scale.Z = m_scene.m_maxPhys; 2156 scale.Z = m_scene.m_maxPhys;
2155 } 2157 }
2156 part.PhysActor.Size = 2158 part.PhysActor.Size =
@@ -2179,19 +2181,19 @@ namespace OpenSim.Region.Environment.Scenes
2179 SceneObjectPart part = GetChildPart(localID); 2181 SceneObjectPart part = GetChildPart(localID);
2180 if (part != null) 2182 if (part != null)
2181 { 2183 {
2182 if(scale.X > m_scene.m_maxNonphys) 2184 if (scale.X > m_scene.m_maxNonphys)
2183 scale.X = m_scene.m_maxNonphys; 2185 scale.X = m_scene.m_maxNonphys;
2184 if(scale.Y > m_scene.m_maxNonphys) 2186 if (scale.Y > m_scene.m_maxNonphys)
2185 scale.Y = m_scene.m_maxNonphys; 2187 scale.Y = m_scene.m_maxNonphys;
2186 if(scale.Z > m_scene.m_maxNonphys) 2188 if (scale.Z > m_scene.m_maxNonphys)
2187 scale.Z = m_scene.m_maxNonphys; 2189 scale.Z = m_scene.m_maxNonphys;
2188 if(part.PhysActor != null && part.PhysActor.IsPhysical) 2190 if (part.PhysActor != null && part.PhysActor.IsPhysical)
2189 { 2191 {
2190 if(scale.X > m_scene.m_maxPhys) 2192 if (scale.X > m_scene.m_maxPhys)
2191 scale.X = m_scene.m_maxPhys; 2193 scale.X = m_scene.m_maxPhys;
2192 if(scale.Y > m_scene.m_maxPhys) 2194 if (scale.Y > m_scene.m_maxPhys)
2193 scale.Y = m_scene.m_maxPhys; 2195 scale.Y = m_scene.m_maxPhys;
2194 if(scale.Z > m_scene.m_maxPhys) 2196 if (scale.Z > m_scene.m_maxPhys)
2195 scale.Z = m_scene.m_maxPhys; 2197 scale.Z = m_scene.m_maxPhys;
2196 } 2198 }
2197 float x = (scale.X / part.Scale.X); 2199 float x = (scale.X / part.Scale.X);
@@ -2200,7 +2202,7 @@ namespace OpenSim.Region.Environment.Scenes
2200 2202
2201 lock (m_parts) 2203 lock (m_parts)
2202 { 2204 {
2203 if(x > 1.0f || y > 1.0f || z > 1.0f) 2205 if (x > 1.0f || y > 1.0f || z > 1.0f)
2204 { 2206 {
2205 foreach (SceneObjectPart obPart in m_parts.Values) 2207 foreach (SceneObjectPart obPart in m_parts.Values)
2206 { 2208 {
@@ -2211,9 +2213,9 @@ namespace OpenSim.Region.Environment.Scenes
2211 float f = 1.0f; 2213 float f = 1.0f;
2212 float a = 1.0f; 2214 float a = 1.0f;
2213 2215
2214 if(part.PhysActor != null && part.PhysActor.IsPhysical) 2216 if (part.PhysActor != null && part.PhysActor.IsPhysical)
2215 { 2217 {
2216 if(oldSize.X*x > m_scene.m_maxPhys) 2218 if (oldSize.X*x > m_scene.m_maxPhys)
2217 { 2219 {
2218 f = m_scene.m_maxPhys / oldSize.X; 2220 f = m_scene.m_maxPhys / oldSize.X;
2219 a = f / x; 2221 a = f / x;
@@ -2221,7 +2223,7 @@ namespace OpenSim.Region.Environment.Scenes
2221 y *= a; 2223 y *= a;
2222 z *= a; 2224 z *= a;
2223 } 2225 }
2224 if(oldSize.Y*y > m_scene.m_maxPhys) 2226 if (oldSize.Y*y > m_scene.m_maxPhys)
2225 { 2227 {
2226 f = m_scene.m_maxPhys / oldSize.Y; 2228 f = m_scene.m_maxPhys / oldSize.Y;
2227 a = f / y; 2229 a = f / y;
@@ -2229,7 +2231,7 @@ namespace OpenSim.Region.Environment.Scenes
2229 y *= a; 2231 y *= a;
2230 z *= a; 2232 z *= a;
2231 } 2233 }
2232 if(oldSize.Z*z > m_scene.m_maxPhys) 2234 if (oldSize.Z*z > m_scene.m_maxPhys)
2233 { 2235 {
2234 f = m_scene.m_maxPhys / oldSize.Z; 2236 f = m_scene.m_maxPhys / oldSize.Z;
2235 a = f / z; 2237 a = f / z;
@@ -2240,7 +2242,7 @@ namespace OpenSim.Region.Environment.Scenes
2240 } 2242 }
2241 else 2243 else
2242 { 2244 {
2243 if(oldSize.X*x > m_scene.m_maxNonphys) 2245 if (oldSize.X*x > m_scene.m_maxNonphys)
2244 { 2246 {
2245 f = m_scene.m_maxNonphys / oldSize.X; 2247 f = m_scene.m_maxNonphys / oldSize.X;
2246 a = f / x; 2248 a = f / x;
@@ -2248,7 +2250,7 @@ namespace OpenSim.Region.Environment.Scenes
2248 y *= a; 2250 y *= a;
2249 z *= a; 2251 z *= a;
2250 } 2252 }
2251 if(oldSize.Y*y > m_scene.m_maxNonphys) 2253 if (oldSize.Y*y > m_scene.m_maxNonphys)
2252 { 2254 {
2253 f = m_scene.m_maxNonphys / oldSize.Y; 2255 f = m_scene.m_maxNonphys / oldSize.Y;
2254 a = f / y; 2256 a = f / y;
@@ -2256,7 +2258,7 @@ namespace OpenSim.Region.Environment.Scenes
2256 y *= a; 2258 y *= a;
2257 z *= a; 2259 z *= a;
2258 } 2260 }
2259 if(oldSize.Z*z > m_scene.m_maxNonphys) 2261 if (oldSize.Z*z > m_scene.m_maxNonphys)
2260 { 2262 {
2261 f = m_scene.m_maxNonphys / oldSize.Z; 2263 f = m_scene.m_maxNonphys / oldSize.Z;
2262 a = f / z; 2264 a = f / z;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 156310b..ac7e8a2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2245,7 +2245,7 @@ namespace OpenSim.Region.Environment.Scenes
2245 public void SetAvatarOnSitTarget(LLUUID avatarID) 2245 public void SetAvatarOnSitTarget(LLUUID avatarID)
2246 { 2246 {
2247 m_sitTargetAvatar = avatarID; 2247 m_sitTargetAvatar = avatarID;
2248 if(ParentGroup != null) 2248 if (ParentGroup != null)
2249 ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2249 ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2250 } 2250 }
2251 2251
diff --git a/OpenSim/Region/Environment/StorageManager.cs b/OpenSim/Region/Environment/StorageManager.cs
index 36c9196..c9057f2 100644
--- a/OpenSim/Region/Environment/StorageManager.cs
+++ b/OpenSim/Region/Environment/StorageManager.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment
79 79
80 typeInterface = pluginType.GetInterface("IEstateDataStore", true); 80 typeInterface = pluginType.GetInterface("IEstateDataStore", true);
81 81
82 if(typeInterface != null) 82 if (typeInterface != null)
83 { 83 {
84 IEstateDataStore estPlug = 84 IEstateDataStore estPlug =
85 (IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); 85 (IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
index 9f5e5a3..a1c1b88 100644
--- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
@@ -212,11 +212,12 @@ namespace OpenSim.Region.Modules.SvnSerialiser
212 { 212 {
213 m_scenes.Add(scene); 213 m_scenes.Add(scene);
214 } 214 }
215 //Only register it once, to prevend command being executed x*region times 215 //Only register it once, to prevent command being executed x*region times
216 if(m_scenes.Count ==1) { 216 if (m_scenes.Count == 1)
217 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 217 {
218 } 218 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
219 } 219 }
220 }
220 221
221 public void PostInitialise() 222 public void PostInitialise()
222 { 223 {
@@ -341,7 +342,6 @@ namespace OpenSim.Region.Modules.SvnSerialiser
341 } 342 }
342 } 343 }
343 344
344
345 public void LoadAllScenes(int revision) 345 public void LoadAllScenes(int revision)
346 { 346 {
347 CheckoutSvn(new SvnRevision(revision)); 347 CheckoutSvn(new SvnRevision(revision));
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 3129c19..da1e511 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -425,8 +425,8 @@ namespace OpenSim.Region.ScriptEngine.Common
425 m_host.AddScriptLPS(1); 425 m_host.AddScriptLPS(1);
426 double x,y,z,s; 426 double x,y,z,s;
427 int f=0; 427 int f=0;
428 // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s> 428 // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
429 // Computing quaternion x,y,z,s values 429 // Computing quaternion x,y,z,s values
430 x = ((fwd.x - left.y - up.z + 1) / 4); 430 x = ((fwd.x - left.y - up.z + 1) / 4);
431 x *= x; 431 x *= x;
432 x = Math.Sqrt(Math.Sqrt(x)); 432 x = Math.Sqrt(Math.Sqrt(x));
@@ -440,11 +440,11 @@ namespace OpenSim.Region.ScriptEngine.Common
440 s *= s; 440 s *= s;
441 s = Math.Sqrt(Math.Sqrt(s)); 441 s = Math.Sqrt(Math.Sqrt(s));
442 442
443 // Set f for signs detection 443 // Set f for signs detection
444 if (fwd.y+left.x >= 0){f+=1;} 444 if (fwd.y+left.x >= 0){f+=1;}
445 if (fwd.z+up.x >= 0){f+=2;} 445 if (fwd.z+up.x >= 0){f+=2;}
446 if (left.z-up.y >= 0){f+=4;} 446 if (left.z-up.y >= 0){f+=4;}
447 // Set correct quaternion signs based on f value 447 // Set correct quaternion signs based on f value
448 if (f == 0) { x = -x; } 448 if (f == 0) { x = -x; }
449 if (f == 1) { x = -x; y = -y; } 449 if (f == 1) { x = -x; y = -y; }
450 if (f == 2) { x = -x; z = -z; } 450 if (f == 2) { x = -x; z = -z; }
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Common
459 if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001) 459 if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001)
460 result.s = -s; 460 result.s = -s;
461 461
462 return result; 462 return result;
463 } 463 }
464 464
465 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) 465 public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
@@ -950,19 +950,19 @@ namespace OpenSim.Region.ScriptEngine.Common
950 if (value == 1) 950 if (value == 1)
951 { 951 {
952 SceneObjectGroup group = m_host.ParentGroup; 952 SceneObjectGroup group = m_host.ParentGroup;
953 if(group == null) 953 if (group == null)
954 return; 954 return;
955 bool allow = true; 955 bool allow = true;
956 foreach(SceneObjectPart part in group.Children.Values) 956 foreach (SceneObjectPart part in group.Children.Values)
957 { 957 {
958 if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) 958 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
959 { 959 {
960 allow = false; 960 allow = false;
961 break; 961 break;
962 } 962 }
963 } 963 }
964 964
965 if(!allow) 965 if (!allow)
966 return; 966 return;
967 m_host.ScriptSetPhysicsStatus(true); 967 m_host.ScriptSetPhysicsStatus(true);
968 } 968 }
@@ -1083,23 +1083,23 @@ namespace OpenSim.Region.ScriptEngine.Common
1083 { 1083 {
1084 // TODO: this needs to trigger a persistance save as well 1084 // TODO: this needs to trigger a persistance save as well
1085 1085
1086 if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null) 1086 if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
1087 return; 1087 return;
1088 1088
1089 if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) 1089 if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
1090 { 1090 {
1091 if(scale.x > World.m_maxPhys) 1091 if (scale.x > World.m_maxPhys)
1092 scale.x = World.m_maxPhys; 1092 scale.x = World.m_maxPhys;
1093 if(scale.y > World.m_maxPhys) 1093 if (scale.y > World.m_maxPhys)
1094 scale.y = World.m_maxPhys; 1094 scale.y = World.m_maxPhys;
1095 if(scale.z > World.m_maxPhys) 1095 if (scale.z > World.m_maxPhys)
1096 scale.z = World.m_maxPhys; 1096 scale.z = World.m_maxPhys;
1097 } 1097 }
1098 if(scale.x > World.m_maxNonphys) 1098 if (scale.x > World.m_maxNonphys)
1099 scale.x = World.m_maxNonphys; 1099 scale.x = World.m_maxNonphys;
1100 if(scale.y > World.m_maxNonphys) 1100 if (scale.y > World.m_maxNonphys)
1101 scale.y = World.m_maxNonphys; 1101 scale.y = World.m_maxNonphys;
1102 if(scale.z > World.m_maxNonphys) 1102 if (scale.z > World.m_maxNonphys)
1103 scale.z = World.m_maxNonphys; 1103 scale.z = World.m_maxNonphys;
1104 LLVector3 tmp = part.Scale; 1104 LLVector3 tmp = part.Scale;
1105 tmp.X = (float)scale.x; 1105 tmp.X = (float)scale.x;
@@ -6776,7 +6776,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6776 6776
6777 public LSL_Types.Vector3 llGetCameraPos() 6777 public LSL_Types.Vector3 llGetCameraPos()
6778 { 6778 {
6779 m_host.AddScriptLPS(1); 6779 m_host.AddScriptLPS(1);
6780 LLUUID invItemID=InventorySelf(); 6780 LLUUID invItemID=InventorySelf();
6781 if (invItemID == LLUUID.Zero) 6781 if (invItemID == LLUUID.Zero)
6782 return new LSL_Types.Vector3(); 6782 return new LSL_Types.Vector3();
@@ -6784,16 +6784,16 @@ namespace OpenSim.Region.ScriptEngine.Common
6784 return new LSL_Types.Vector3(); 6784 return new LSL_Types.Vector3();
6785 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA) == 0) 6785 if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA) == 0)
6786 { 6786 {
6787 ShoutError("No permissions to track the camera"); 6787 ShoutError("No permissions to track the camera");
6788 return new LSL_Types.Vector3(); 6788 return new LSL_Types.Vector3();
6789 } 6789 }
6790 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 6790 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
6791 if(presence != null) 6791 if (presence != null)
6792 { 6792 {
6793 LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z); 6793 LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
6794 return pos; 6794 return pos;
6795 } 6795 }
6796 return new LSL_Types.Vector3(); 6796 return new LSL_Types.Vector3();
6797 } 6797 }
6798 6798
6799 public LSL_Types.Quaternion llGetCameraRot() 6799 public LSL_Types.Quaternion llGetCameraRot()
@@ -6968,7 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Common
6968 { 6968 {
6969 m_host.AddScriptLPS(1); 6969 m_host.AddScriptLPS(1);
6970 IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); 6970 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
6971 if(estate == null) 6971 if (estate == null)
6972 return 67108864; 6972 return 67108864;
6973 return estate.GetRegionFlags(); 6973 return estate.GetRegionFlags();
6974 } 6974 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
index 537c114..ac56875 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
2108 string results = ""; 2108 string results = "";
2109 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch()) 2109 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
2110 { 2110 {
2111 //Console.WriteLine( m ); 2111 //Console.WriteLine( m );
2112 results += presep+ m + postsep; 2112 results += presep+ m + postsep;
2113 } 2113 }
2114 return results; 2114 return results;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ac4d43a..a5c5453 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -790,19 +790,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
790 if (value == 1) 790 if (value == 1)
791 { 791 {
792 SceneObjectGroup group = m_host.ParentGroup; 792 SceneObjectGroup group = m_host.ParentGroup;
793 if(group == null) 793 if (group == null)
794 return; 794 return;
795 bool allow = true; 795 bool allow = true;
796 foreach(SceneObjectPart part in group.Children.Values) 796 foreach (SceneObjectPart part in group.Children.Values)
797 { 797 {
798 if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) 798 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
799 { 799 {
800 allow = false; 800 allow = false;
801 break; 801 break;
802 } 802 }
803 } 803 }
804 804
805 if(!allow) 805 if (!allow)
806 return; 806 return;
807 m_host.ScriptSetPhysicsStatus(true); 807 m_host.ScriptSetPhysicsStatus(true);
808 } 808 }
@@ -937,23 +937,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
937 { 937 {
938 // TODO: this needs to trigger a persistance save as well 938 // TODO: this needs to trigger a persistance save as well
939 939
940 if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null) 940 if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
941 return; 941 return;
942 942
943 if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) 943 if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
944 { 944 {
945 if(scale.x > World.m_maxPhys) 945 if (scale.x > World.m_maxPhys)
946 scale.x = World.m_maxPhys; 946 scale.x = World.m_maxPhys;
947 if(scale.y > World.m_maxPhys) 947 if (scale.y > World.m_maxPhys)
948 scale.y = World.m_maxPhys; 948 scale.y = World.m_maxPhys;
949 if(scale.z > World.m_maxPhys) 949 if (scale.z > World.m_maxPhys)
950 scale.z = World.m_maxPhys; 950 scale.z = World.m_maxPhys;
951 } 951 }
952 if(scale.x > World.m_maxNonphys) 952 if (scale.x > World.m_maxNonphys)
953 scale.x = World.m_maxNonphys; 953 scale.x = World.m_maxNonphys;
954 if(scale.y > World.m_maxNonphys) 954 if (scale.y > World.m_maxNonphys)
955 scale.y = World.m_maxNonphys; 955 scale.y = World.m_maxNonphys;
956 if(scale.z > World.m_maxNonphys) 956 if (scale.z > World.m_maxNonphys)
957 scale.z = World.m_maxNonphys; 957 scale.z = World.m_maxNonphys;
958 LLVector3 tmp = part.Scale; 958 LLVector3 tmp = part.Scale;
959 tmp.X = (float)scale.x; 959 tmp.X = (float)scale.x;
@@ -6748,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6748 { 6748 {
6749 m_host.AddScriptLPS(1); 6749 m_host.AddScriptLPS(1);
6750 IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); 6750 IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
6751 if(estate == null) 6751 if (estate == null)
6752 return 67108864; 6752 return 67108864;
6753 return (int)estate.GetRegionFlags(); 6753 return (int)estate.GetRegionFlags();
6754 } 6754 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
index 17f2f1c..76e307a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
2108 string results = ""; 2108 string results = "";
2109 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch()) 2109 for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
2110 { 2110 {
2111 //Console.WriteLine( m ); 2111 //Console.WriteLine( m );
2112 results += presep+ m + postsep; 2112 results += presep+ m + postsep;
2113 } 2113 }
2114 return results; 2114 return results;
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index f7b6d08..e8cfdf7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
327 { 327 {
328 // Its LSL, convert it to C# 328 // Its LSL, convert it to C#
329 //compileScript = LSL_Converter.Convert(Script); 329 //compileScript = LSL_Converter.Convert(Script);
330 if(m_UseCompiler) 330 if (m_UseCompiler)
331 LSL_Converter = (ICodeConverter)new CSCodeGenerator(); 331 LSL_Converter = (ICodeConverter)new CSCodeGenerator();
332 else 332 else
333 LSL_Converter = (ICodeConverter)new LSL2CSConverter(); 333 LSL_Converter = (ICodeConverter)new LSL2CSConverter();
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
index a57530c..28e42da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
@@ -30,8 +30,8 @@ using System;
30 30
31namespace OpenSim.Region.ScriptEngine.Shared.CodeTools 31namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
32{ 32{
33 public interface ICodeConverter 33 public interface ICodeConverter
34 { 34 {
35 string Convert(string script); 35 string Convert(string script);
36 } 36 }
37} 37}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 9f67dc1..673189a 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1191,8 +1191,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1191 if (result == null) 1191 if (result == null)
1192 return true; 1192 return true;
1193 1193
1194 if(!m_InSelfDelete) 1194 if (!m_InSelfDelete)
1195 result.Abort(); 1195 result.Abort();
1196 1196
1197 lock (m_EventQueue) 1197 lock (m_EventQueue)
1198 { 1198 {
@@ -1342,10 +1342,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1342 e.ToString()); 1342 e.ToString());
1343 } 1343 }
1344 } 1344 }
1345 else if((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 1345 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
1346 { 1346 {
1347 m_InSelfDelete = true; 1347 m_InSelfDelete = true;
1348 if(part != null && part.ParentGroup != null) 1348 if (part != null && part.ParentGroup != null)
1349 m_Engine.World.DeleteSceneObject(part.ParentGroup); 1349 m_Engine.World.DeleteSceneObject(part.ParentGroup);
1350 } 1350 }
1351 } 1351 }