diff options
author | Dr Scofield | 2009-02-10 13:10:57 +0000 |
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committer | Dr Scofield | 2009-02-10 13:10:57 +0000 |
commit | 180be7de07014aa33bc6066f12a0819b731c1c9d (patch) | |
tree | 3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | |
parent | Stopgap measure: To use gridlaunch, or GUI, start opensim with (diff) | |
download | opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.zip opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.gz opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.bz2 opensim-SC-180be7de07014aa33bc6066f12a0819b731c1c9d.tar.xz |
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | 332 |
1 files changed, 0 insertions, 332 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs deleted file mode 100644 index f498f9a..0000000 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ /dev/null | |||
@@ -1,332 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using OpenMetaverse; | ||
33 | using OpenMetaverse.Imaging; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture | ||
40 | { | ||
41 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | ||
42 | { | ||
43 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | ||
44 | |||
45 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | ||
46 | new Dictionary<string, IDynamicTextureRender>(); | ||
47 | |||
48 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); | ||
49 | |||
50 | #region IDynamicTextureManager Members | ||
51 | |||
52 | public void RegisterRender(string handleType, IDynamicTextureRender render) | ||
53 | { | ||
54 | if (!RenderPlugins.ContainsKey(handleType)) | ||
55 | { | ||
56 | RenderPlugins.Add(handleType, render); | ||
57 | } | ||
58 | } | ||
59 | |||
60 | /// <summary> | ||
61 | /// Called by code which actually renders the dynamic texture to supply texture data. | ||
62 | /// </summary> | ||
63 | /// <param name="id"></param> | ||
64 | /// <param name="data"></param> | ||
65 | public void ReturnData(UUID id, byte[] data) | ||
66 | { | ||
67 | if (Updaters.ContainsKey(id)) | ||
68 | { | ||
69 | DynamicTextureUpdater updater = Updaters[id]; | ||
70 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | ||
71 | { | ||
72 | Scene scene = RegisteredScenes[updater.SimUUID]; | ||
73 | updater.DataReceived(data, scene); | ||
74 | } | ||
75 | } | ||
76 | } | ||
77 | |||
78 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | ||
79 | string extraParams, int updateTimer) | ||
80 | { | ||
81 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | ||
82 | } | ||
83 | |||
84 | public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, | ||
85 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | ||
86 | { | ||
87 | if (RenderPlugins.ContainsKey(contentType)) | ||
88 | { | ||
89 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | ||
90 | |||
91 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
92 | updater.SimUUID = simID; | ||
93 | updater.PrimID = primID; | ||
94 | updater.ContentType = contentType; | ||
95 | updater.Url = url; | ||
96 | updater.UpdateTimer = updateTimer; | ||
97 | updater.UpdaterID = UUID.Random(); | ||
98 | updater.Params = extraParams; | ||
99 | updater.BlendWithOldTexture = SetBlending; | ||
100 | updater.FrontAlpha = AlphaValue; | ||
101 | |||
102 | if (!Updaters.ContainsKey(updater.UpdaterID)) | ||
103 | { | ||
104 | Updaters.Add(updater.UpdaterID, updater); | ||
105 | } | ||
106 | |||
107 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | ||
108 | return updater.UpdaterID; | ||
109 | } | ||
110 | return UUID.Zero; | ||
111 | } | ||
112 | |||
113 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | ||
114 | string extraParams, int updateTimer) | ||
115 | { | ||
116 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | ||
117 | } | ||
118 | |||
119 | public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, | ||
120 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | ||
121 | { | ||
122 | if (RenderPlugins.ContainsKey(contentType)) | ||
123 | { | ||
124 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | ||
125 | updater.SimUUID = simID; | ||
126 | updater.PrimID = primID; | ||
127 | updater.ContentType = contentType; | ||
128 | updater.BodyData = data; | ||
129 | updater.UpdateTimer = updateTimer; | ||
130 | updater.UpdaterID = UUID.Random(); | ||
131 | updater.Params = extraParams; | ||
132 | updater.BlendWithOldTexture = SetBlending; | ||
133 | updater.FrontAlpha = AlphaValue; | ||
134 | |||
135 | if (!Updaters.ContainsKey(updater.UpdaterID)) | ||
136 | { | ||
137 | Updaters.Add(updater.UpdaterID, updater); | ||
138 | } | ||
139 | |||
140 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
141 | return updater.UpdaterID; | ||
142 | } | ||
143 | return UUID.Zero; | ||
144 | } | ||
145 | |||
146 | #endregion | ||
147 | |||
148 | #region IRegionModule Members | ||
149 | |||
150 | public void Initialise(Scene scene, IConfigSource config) | ||
151 | { | ||
152 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | ||
153 | { | ||
154 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | ||
155 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | ||
156 | } | ||
157 | } | ||
158 | |||
159 | public void PostInitialise() | ||
160 | { | ||
161 | } | ||
162 | |||
163 | public void Close() | ||
164 | { | ||
165 | } | ||
166 | |||
167 | public string Name | ||
168 | { | ||
169 | get { return "DynamicTextureModule"; } | ||
170 | } | ||
171 | |||
172 | public bool IsSharedModule | ||
173 | { | ||
174 | get { return true; } | ||
175 | } | ||
176 | |||
177 | #endregion | ||
178 | |||
179 | #region Nested type: DynamicTextureUpdater | ||
180 | |||
181 | public class DynamicTextureUpdater | ||
182 | { | ||
183 | public bool BlendWithOldTexture = false; | ||
184 | public string BodyData; | ||
185 | public string ContentType; | ||
186 | public byte FrontAlpha = 255; | ||
187 | public UUID LastAssetID; | ||
188 | public string Params; | ||
189 | public UUID PrimID; | ||
190 | public bool SetNewFrontAlpha = false; | ||
191 | public UUID SimUUID; | ||
192 | public UUID UpdaterID; | ||
193 | public int UpdateTimer; | ||
194 | public string Url; | ||
195 | |||
196 | public DynamicTextureUpdater() | ||
197 | { | ||
198 | LastAssetID = UUID.Zero; | ||
199 | UpdateTimer = 0; | ||
200 | BodyData = null; | ||
201 | } | ||
202 | |||
203 | /// <summary> | ||
204 | /// Called once new texture data has been received for this updater. | ||
205 | /// </summary> | ||
206 | public void DataReceived(byte[] data, Scene scene) | ||
207 | { | ||
208 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | ||
209 | byte[] assetData; | ||
210 | AssetBase oldAsset = null; | ||
211 | |||
212 | if (BlendWithOldTexture) | ||
213 | { | ||
214 | UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | ||
215 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | ||
216 | if (oldAsset != null) | ||
217 | { | ||
218 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | ||
219 | } | ||
220 | else | ||
221 | { | ||
222 | assetData = new byte[data.Length]; | ||
223 | Array.Copy(data, assetData, data.Length); | ||
224 | } | ||
225 | } | ||
226 | else | ||
227 | { | ||
228 | assetData = new byte[data.Length]; | ||
229 | Array.Copy(data, assetData, data.Length); | ||
230 | } | ||
231 | |||
232 | // Create a new asset for user | ||
233 | AssetBase asset = new AssetBase(); | ||
234 | asset.Metadata.FullID = UUID.Random(); | ||
235 | asset.Data = assetData; | ||
236 | asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | ||
237 | asset.Metadata.Type = 0; | ||
238 | asset.Metadata.Description = "dynamic image"; | ||
239 | asset.Metadata.Local = false; | ||
240 | asset.Metadata.Temporary = true; | ||
241 | scene.AssetCache.AddAsset(asset); | ||
242 | |||
243 | LastAssetID = asset.Metadata.FullID; | ||
244 | |||
245 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | ||
246 | if (cacheLayerDecode != null) | ||
247 | { | ||
248 | cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data); | ||
249 | } | ||
250 | cacheLayerDecode = null; | ||
251 | |||
252 | // mostly keep the values from before | ||
253 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
254 | |||
255 | // remove the old asset from the cache | ||
256 | UUID oldID = tmptex.DefaultTexture.TextureID; | ||
257 | scene.AssetCache.ExpireAsset(oldID); | ||
258 | |||
259 | tmptex.DefaultTexture.TextureID = asset.Metadata.FullID; | ||
260 | // I'm pretty sure we always want to force this to true | ||
261 | tmptex.DefaultTexture.Fullbright = true; | ||
262 | |||
263 | part.Shape.Textures = tmptex; | ||
264 | part.ScheduleFullUpdate(); | ||
265 | } | ||
266 | |||
267 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | ||
268 | { | ||
269 | ManagedImage managedImage; | ||
270 | Image image; | ||
271 | |||
272 | if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image)) | ||
273 | { | ||
274 | Bitmap image1 = new Bitmap(image); | ||
275 | |||
276 | if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image)) | ||
277 | { | ||
278 | Bitmap image2 = new Bitmap(image); | ||
279 | |||
280 | if (setNewAlpha) | ||
281 | SetAlpha(ref image1, newAlpha); | ||
282 | |||
283 | Bitmap joint = MergeBitMaps(image1, image2); | ||
284 | |||
285 | byte[] result = new byte[0]; | ||
286 | |||
287 | try | ||
288 | { | ||
289 | result = OpenJPEG.EncodeFromImage(joint, true); | ||
290 | } | ||
291 | catch (Exception) | ||
292 | { | ||
293 | Console.WriteLine( | ||
294 | "[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); | ||
295 | } | ||
296 | |||
297 | return result; | ||
298 | } | ||
299 | } | ||
300 | |||
301 | return null; | ||
302 | } | ||
303 | |||
304 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) | ||
305 | { | ||
306 | Bitmap joint; | ||
307 | Graphics jG; | ||
308 | |||
309 | joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); | ||
310 | jG = Graphics.FromImage(joint); | ||
311 | |||
312 | jG.DrawImage(back, 0, 0, back.Width, back.Height); | ||
313 | jG.DrawImage(front, 0, 0, back.Width, back.Height); | ||
314 | |||
315 | return joint; | ||
316 | } | ||
317 | |||
318 | private void SetAlpha(ref Bitmap b, byte alpha) | ||
319 | { | ||
320 | for (int w = 0; w < b.Width; w++) | ||
321 | { | ||
322 | for (int h = 0; h < b.Height; h++) | ||
323 | { | ||
324 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); | ||
325 | } | ||
326 | } | ||
327 | } | ||
328 | } | ||
329 | |||
330 | #endregion | ||
331 | } | ||
332 | } | ||