From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 10 Feb 2009 13:10:57 +0000 Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator --- .../DynamicTexture/DynamicTextureModule.cs | 332 --------------------- 1 file changed, 332 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs deleted file mode 100644 index f498f9a..0000000 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ /dev/null @@ -1,332 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Drawing.Imaging; -using OpenMetaverse; -using OpenMetaverse.Imaging; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture -{ - public class DynamicTextureModule : IRegionModule, IDynamicTextureManager - { - private Dictionary RegisteredScenes = new Dictionary(); - - private Dictionary RenderPlugins = - new Dictionary(); - - private Dictionary Updaters = new Dictionary(); - - #region IDynamicTextureManager Members - - public void RegisterRender(string handleType, IDynamicTextureRender render) - { - if (!RenderPlugins.ContainsKey(handleType)) - { - RenderPlugins.Add(handleType, render); - } - } - - /// - /// Called by code which actually renders the dynamic texture to supply texture data. - /// - /// - /// - public void ReturnData(UUID id, byte[] data) - { - if (Updaters.ContainsKey(id)) - { - DynamicTextureUpdater updater = Updaters[id]; - if (RegisteredScenes.ContainsKey(updater.SimUUID)) - { - Scene scene = RegisteredScenes[updater.SimUUID]; - updater.DataReceived(data, scene); - } - } - } - - public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, - string extraParams, int updateTimer) - { - return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); - } - - public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, - string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) - { - if (RenderPlugins.ContainsKey(contentType)) - { - //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); - - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.Url = url; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = UUID.Random(); - updater.Params = extraParams; - updater.BlendWithOldTexture = SetBlending; - updater.FrontAlpha = AlphaValue; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); - return updater.UpdaterID; - } - return UUID.Zero; - } - - public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, - string extraParams, int updateTimer) - { - return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); - } - - public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, - string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) - { - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.BodyData = data; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = UUID.Random(); - updater.Params = extraParams; - updater.BlendWithOldTexture = SetBlending; - updater.FrontAlpha = AlphaValue; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); - return updater.UpdaterID; - } - return UUID.Zero; - } - - #endregion - - #region IRegionModule Members - - public void Initialise(Scene scene, IConfigSource config) - { - if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) - { - RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); - scene.RegisterModuleInterface(this); - } - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "DynamicTextureModule"; } - } - - public bool IsSharedModule - { - get { return true; } - } - - #endregion - - #region Nested type: DynamicTextureUpdater - - public class DynamicTextureUpdater - { - public bool BlendWithOldTexture = false; - public string BodyData; - public string ContentType; - public byte FrontAlpha = 255; - public UUID LastAssetID; - public string Params; - public UUID PrimID; - public bool SetNewFrontAlpha = false; - public UUID SimUUID; - public UUID UpdaterID; - public int UpdateTimer; - public string Url; - - public DynamicTextureUpdater() - { - LastAssetID = UUID.Zero; - UpdateTimer = 0; - BodyData = null; - } - - /// - /// Called once new texture data has been received for this updater. - /// - public void DataReceived(byte[] data, Scene scene) - { - SceneObjectPart part = scene.GetSceneObjectPart(PrimID); - byte[] assetData; - AssetBase oldAsset = null; - - if (BlendWithOldTexture) - { - UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; - oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); - if (oldAsset != null) - { - assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); - } - else - { - assetData = new byte[data.Length]; - Array.Copy(data, assetData, data.Length); - } - } - else - { - assetData = new byte[data.Length]; - Array.Copy(data, assetData, data.Length); - } - - // Create a new asset for user - AssetBase asset = new AssetBase(); - asset.Metadata.FullID = UUID.Random(); - asset.Data = assetData; - asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); - asset.Metadata.Type = 0; - asset.Metadata.Description = "dynamic image"; - asset.Metadata.Local = false; - asset.Metadata.Temporary = true; - scene.AssetCache.AddAsset(asset); - - LastAssetID = asset.Metadata.FullID; - - IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface(); - if (cacheLayerDecode != null) - { - cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data); - } - cacheLayerDecode = null; - - // mostly keep the values from before - Primitive.TextureEntry tmptex = part.Shape.Textures; - - // remove the old asset from the cache - UUID oldID = tmptex.DefaultTexture.TextureID; - scene.AssetCache.ExpireAsset(oldID); - - tmptex.DefaultTexture.TextureID = asset.Metadata.FullID; - // I'm pretty sure we always want to force this to true - tmptex.DefaultTexture.Fullbright = true; - - part.Shape.Textures = tmptex; - part.ScheduleFullUpdate(); - } - - private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) - { - ManagedImage managedImage; - Image image; - - if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image)) - { - Bitmap image1 = new Bitmap(image); - - if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image)) - { - Bitmap image2 = new Bitmap(image); - - if (setNewAlpha) - SetAlpha(ref image1, newAlpha); - - Bitmap joint = MergeBitMaps(image1, image2); - - byte[] result = new byte[0]; - - try - { - result = OpenJPEG.EncodeFromImage(joint, true); - } - catch (Exception) - { - Console.WriteLine( - "[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); - } - - return result; - } - } - - return null; - } - - public Bitmap MergeBitMaps(Bitmap front, Bitmap back) - { - Bitmap joint; - Graphics jG; - - joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); - jG = Graphics.FromImage(joint); - - jG.DrawImage(back, 0, 0, back.Width, back.Height); - jG.DrawImage(front, 0, 0, back.Width, back.Height); - - return joint; - } - - private void SetAlpha(ref Bitmap b, byte alpha) - { - for (int w = 0; w < b.Width; w++) - { - for (int h = 0; h < b.Height; h++) - { - b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); - } - } - } - } - - #endregion - } -} -- cgit v1.1