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authoronefang2020-09-10 21:27:22 +1000
committeronefang2020-09-10 21:27:22 +1000
commitac4793dd0d7942846b76d307c3d048e9b316954f (patch)
tree2a4269c0263fa65652094b7c0126b37e88e63794 /OpenSim/Region/CoreModules
parentWarp3DCachedImageModule from Christopher Latza. (diff)
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Various map generation tweaks.
Fix up Warp3DCachedImageModule to work with my directory structure. Remove some excess code from it. Clean up maptile directory creation code. When the generate map command is given, generate the map. The month check seems a bit dodgy, but I'll let it ride for now.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs26
3 files changed, 43 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index ce82c26..f45161d 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -73,6 +73,11 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
73 73
74 #region IMapImageGenerator Members 74 #region IMapImageGenerator Members
75 75
76 public Bitmap CreateMapTileForce()
77 {
78 return CreateMapTile();
79 }
80
76 public Bitmap CreateMapTile() 81 public Bitmap CreateMapTile()
77 { 82 {
78 bool drawPrimVolume = true; 83 bool drawPrimVolume = true;
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index ce5e167..fc09f32 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -149,9 +149,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
149 149
150 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 150 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
151 if (renderers.Count > 0) 151 if (renderers.Count > 0)
152 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]); 152 m_log.Info("[WARP 3D IMAGE MODULE]: Loaded prim mesher " + renderers[0]);
153 else 153 else
154 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); 154 m_log.Info("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
155 155
156 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 156 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
157 } 157 }
@@ -193,6 +193,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
193 private float fov; 193 private float fov;
194 private bool orto; 194 private bool orto;
195 195
196 public Bitmap CreateMapTileForce()
197 {
198 m_log.Info("[WARP 3D IMAGE MODULE]: Forcing a map tile regenerate.");
199 File.Delete(System.IO.Path.Combine(m_cacheDirectory,"MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png"));
200 return CreateMapTile();
201 }
202
196 public Bitmap CreateMapTile() 203 public Bitmap CreateMapTile()
197 { 204 {
198 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 205 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
@@ -217,6 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
217 Bitmap tile = GenImage(); 224 Bitmap tile = GenImage();
218 // image may be reloaded elsewhere, so no compression format 225 // image may be reloaded elsewhere, so no compression format
219 string filename = System.IO.Path.Combine(m_cacheDirectory,"MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png"); 226 string filename = System.IO.Path.Combine(m_cacheDirectory,"MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png");
227 m_log.Info("[WARP 3D IMAGE MODULE]: Generating map tile " + filename);
220 tile.Save(filename, ImageFormat.Png); 228 tile.Save(filename, ImageFormat.Png);
221 m_primMesher = null; 229 m_primMesher = null;
222 return tile; 230 return tile;
@@ -549,7 +557,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
549 } 557 }
550 else 558 else
551 { 559 {
552 m_log.WarnFormat("[Warp3D] failed to get mesh or sculpt asset {0} of prim {1} at {2}", 560 m_log.WarnFormat("[WARP 3D IMAGE MODULE] failed to get mesh or sculpt asset {0} of prim {1} at {2}",
553 omvPrim.Sculpt.SculptTexture.ToString(), prim.Name, prim.GetWorldPosition().ToString()); 561 omvPrim.Sculpt.SculptTexture.ToString(), prim.Name, prim.GetWorldPosition().ToString());
554 } 562 }
555 } 563 }
@@ -805,11 +813,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
805 } 813 }
806 catch (Exception e) 814 catch (Exception e)
807 { 815 {
808 m_log.WarnFormat("[Warp3D]: Failed to decode texture {0} for prim {1} at {2}, exception {3}", id.ToString(), sop.Name, sop.GetWorldPosition().ToString(), e.Message); 816 m_log.WarnFormat("[WARP 3D IMAGE MODULE]: Failed to decode texture {0} for prim {1} at {2}, exception {3}", id.ToString(), sop.Name, sop.GetWorldPosition().ToString(), e.Message);
809 } 817 }
810 } 818 }
811 else 819 else
812 m_log.WarnFormat("[Warp3D]: missing texture {0} data for prim {1} at {2}", 820 m_log.WarnFormat("[WARP 3D IMAGE MODULE]: missing texture {0} data for prim {1} at {2}",
813 id.ToString(), sop.Name, sop.GetWorldPosition().ToString()); 821 id.ToString(), sop.Name, sop.GetWorldPosition().ToString());
814 822
815 m_warpTextures[id.ToString()] = ret; 823 m_warpTextures[id.ToString()] = ret;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1dab18e..1d71857 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1545,7 +1545,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1545 if (consoleScene != null && consoleScene != m_scene) 1545 if (consoleScene != null && consoleScene != m_scene)
1546 return; 1546 return;
1547 1547
1548 m_scene.RegenerateMaptileAndReregister(this, null); 1548 GenerateMaptileForce();
1549//// This used to be GenerateMaptile();
1550//// m_scene.RegenerateMaptileAndReregister(this, null);
1549 } 1551 }
1550 1552
1551 public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint) 1553 public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
@@ -1661,6 +1663,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1661 return responsemap; 1663 return responsemap;
1662 } 1664 }
1663 1665
1666 private void GenerateMaptileForce()
1667 {
1668 // Cannot create a map for a nonexistent heightmap
1669 if (m_scene.Heightmap == null)
1670 return;
1671
1672 if (m_mapImageGenerator == null)
1673 {
1674 Console.WriteLine("No map image generator available for {0}", m_scene.Name);
1675 return;
1676 }
1677 m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
1678
1679 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTileForce())
1680 {
1681 GenerateMaptile(mapbmp);
1682
1683 if (m_mapImageServiceModule != null)
1684 m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
1685 }
1686 }
1687
1664 public void GenerateMaptile() 1688 public void GenerateMaptile()
1665 { 1689 {
1666 // Cannot create a map for a nonexistent heightmap 1690 // Cannot create a map for a nonexistent heightmap