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author | UbitUmarov | 2017-06-22 21:48:26 +0100 |
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committer | UbitUmarov | 2017-06-22 21:48:26 +0100 |
commit | cbae148f6865e750bdbaeb4ba4eede56464d651e (patch) | |
tree | ed1dba1f00a4b777ba8c4addf682a78ccb84c52d /OpenSim/Region/CoreModules/World | |
parent | change uuidgather a bit more (diff) | |
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show the count of broken assets we now have from gather on iar/oar pre save information
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index e6ea5d1..ce296c7 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -262,6 +262,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
262 | m_log.DebugFormat( | 262 | m_log.DebugFormat( |
263 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", | 263 | "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", |
264 | sceneObjects.Count, assetUuids.Count - prevAssets); | 264 | sceneObjects.Count, assetUuids.Count - prevAssets); |
265 | int errors = assetGatherer.FailedUUIDs.Count; | ||
266 | if(errors > 0) | ||
267 | m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors); | ||
265 | } | 268 | } |
266 | 269 | ||
267 | if (numObjectsSkippedPermissions > 0) | 270 | if (numObjectsSkippedPermissions > 0) |