From cbae148f6865e750bdbaeb4ba4eede56464d651e Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Thu, 22 Jun 2017 21:48:26 +0100 Subject: show the count of broken assets we now have from gather on iar/oar pre save information --- OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index e6ea5d1..ce296c7 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs @@ -262,6 +262,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_log.DebugFormat( "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets", sceneObjects.Count, assetUuids.Count - prevAssets); + int errors = assetGatherer.FailedUUIDs.Count; + if(errors > 0) + m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors); } if (numObjectsSkippedPermissions > 0) -- cgit v1.1