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authorMelanie2011-06-09 02:05:04 +0100
committerMelanie2011-06-09 02:05:04 +0100
commit326c46ba70cea70ddfe4aef9a6b73edff63e126a (patch)
tree5e76347b0d77f58717d8e5e4f3b8787ff01a18d7 /OpenSim/Region/CoreModules/World/Permissions
parentMake the last otem in a list created with llCSV2List findable (diff)
parentConsistency fix on the last commit. (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Permissions')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs41
1 files changed, 26 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index a098ff6..43b37c7 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions
548 548
549 // libomv will moan about PrimFlags.ObjectYouOfficer being 549 // libomv will moan about PrimFlags.ObjectYouOfficer being
550 // deprecated 550 // deprecated
551 #pragma warning disable 0612 551#pragma warning disable 0612
552 objflags &= (uint) 552 objflags &= (uint)
553 ~(PrimFlags.ObjectCopy | // Tells client you can copy the object 553 ~(PrimFlags.ObjectCopy | // Tells client you can copy the object
554 PrimFlags.ObjectModify | // tells client you can modify the object 554 PrimFlags.ObjectModify | // tells client you can modify the object
555 PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) 555 PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod)
556 PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it 556 PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
557 PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object 557 PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object
558 PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object 558 PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object
559 PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object 559 PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object
560 PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set 560 PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
561 ); 561 );
562 #pragma warning restore 0612 562#pragma warning restore 0612
563 563
564 // Creating the three ObjectFlags options for this method to choose from. 564 // Creating the three ObjectFlags options for this method to choose from.
565 // Customize the OwnerMask 565 // Customize the OwnerMask
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
576 576
577 if (m_bypassPermissions) 577 if (m_bypassPermissions)
578 return objectOwnerMask; 578 return objectOwnerMask;
579 579
580 // Object owners should be able to edit their own content 580 // Object owners should be able to edit their own content
581 if (user == objectOwner) 581 if (user == objectOwner)
582 return objectOwnerMask; 582 return objectOwnerMask;
583 583
584 if (IsFriendWithPerms(user, objectOwner)) 584 if (IsFriendWithPerms(user, objectOwner))
585 {
585 return objectOwnerMask; 586 return objectOwnerMask;
586 587 }
587 // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set 588 // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
588 if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) 589 if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
590 {
589 return objectOwnerMask; 591 return objectOwnerMask;
592 }
590 593
591 // Admin should be able to edit anything in the sim (including admin objects) 594 // Admin should be able to edit anything in the sim (including admin objects)
592 if (IsAdministrator(user)) 595 if (IsAdministrator(user))
596 {
593 return objectOwnerMask; 597 return objectOwnerMask;
594 598 }
599
595 // Users should be able to edit what is over their land. 600 // Users should be able to edit what is over their land.
596 Vector3 taskPos = task.AbsolutePosition; 601 Vector3 taskPos = task.AbsolutePosition;
597 ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); 602 ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y);
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
599 { 604 {
600 // Admin objects should not be editable by the above 605 // Admin objects should not be editable by the above
601 if (!IsAdministrator(objectOwner)) 606 if (!IsAdministrator(objectOwner))
607 {
602 return objectOwnerMask; 608 return objectOwnerMask;
609 }
603 } 610 }
604 611
605 // Group permissions 612 // Group permissions
606 if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) 613 if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0))
607 return objectGroupMask | objectEveryoneMask; 614 return objectGroupMask | objectEveryoneMask;
608 615
609 return objectEveryoneMask; 616 return objectEveryoneMask;
610 } 617 }
611 618
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
673 // 680 //
674 // Nobody but the object owner can set permissions on an object 681 // Nobody but the object owner can set permissions on an object
675 // 682 //
676
677 if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) 683 if (locked && (!IsAdministrator(currentUser)) && denyOnLocked)
678 { 684 {
679 return false; 685 return false;
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
704 // Return immediately, so that the administrator can shares group objects 710 // Return immediately, so that the administrator can shares group objects
705 return true; 711 return true;
706 } 712 }
713
714 // Friends with benefits should be able to edit the objects too
715 if (IsFriendWithPerms(currentUser, objectOwner))
716 // Return immediately, so that the administrator can share objects with friends
717 return true;
707 718
708 // Users should be able to edit what is over their land. 719 // Users should be able to edit what is over their land.
709 ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); 720 ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);