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author | Melanie | 2011-06-09 02:05:04 +0100 |
---|---|---|
committer | Melanie | 2011-06-09 02:05:04 +0100 |
commit | 326c46ba70cea70ddfe4aef9a6b73edff63e126a (patch) | |
tree | 5e76347b0d77f58717d8e5e4f3b8787ff01a18d7 /OpenSim/Region/CoreModules/World | |
parent | Make the last otem in a list created with llCSV2List findable (diff) | |
parent | Consistency fix on the last commit. (diff) | |
download | opensim-SC-326c46ba70cea70ddfe4aef9a6b73edff63e126a.zip opensim-SC-326c46ba70cea70ddfe4aef9a6b73edff63e126a.tar.gz opensim-SC-326c46ba70cea70ddfe4aef9a6b73edff63e126a.tar.bz2 opensim-SC-326c46ba70cea70ddfe4aef9a6b73edff63e126a.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
3 files changed, 78 insertions, 50 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 5da1656..eb00de8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -230,6 +230,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
230 | /// <param name="asset"></param> | 230 | /// <param name="asset"></param> |
231 | public void AssetRequestCallback(string id, object sender, AssetBase asset) | 231 | public void AssetRequestCallback(string id, object sender, AssetBase asset) |
232 | { | 232 | { |
233 | Culture.SetCurrentCulture(); | ||
234 | |||
233 | try | 235 | try |
234 | { | 236 | { |
235 | lock (this) | 237 | lock (this) |
@@ -289,6 +291,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
289 | /// </summary> | 291 | /// </summary> |
290 | protected void PerformAssetsRequestCallback(object o) | 292 | protected void PerformAssetsRequestCallback(object o) |
291 | { | 293 | { |
294 | Culture.SetCurrentCulture(); | ||
295 | |||
292 | try | 296 | try |
293 | { | 297 | { |
294 | m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids); | 298 | m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids); |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index a098ff6..43b37c7 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
548 | 548 | ||
549 | // libomv will moan about PrimFlags.ObjectYouOfficer being | 549 | // libomv will moan about PrimFlags.ObjectYouOfficer being |
550 | // deprecated | 550 | // deprecated |
551 | #pragma warning disable 0612 | 551 | #pragma warning disable 0612 |
552 | objflags &= (uint) | 552 | objflags &= (uint) |
553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object | 553 | ~(PrimFlags.ObjectCopy | // Tells client you can copy the object |
554 | PrimFlags.ObjectModify | // tells client you can modify the object | 554 | PrimFlags.ObjectModify | // tells client you can modify the object |
555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) | 555 | PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) |
556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it | 556 | PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it |
557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object | 557 | PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object |
558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object | 558 | PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object |
559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object | 559 | PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object |
560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set | 560 | PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set |
561 | ); | 561 | ); |
562 | #pragma warning restore 0612 | 562 | #pragma warning restore 0612 |
563 | 563 | ||
564 | // Creating the three ObjectFlags options for this method to choose from. | 564 | // Creating the three ObjectFlags options for this method to choose from. |
565 | // Customize the OwnerMask | 565 | // Customize the OwnerMask |
@@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
576 | 576 | ||
577 | if (m_bypassPermissions) | 577 | if (m_bypassPermissions) |
578 | return objectOwnerMask; | 578 | return objectOwnerMask; |
579 | 579 | ||
580 | // Object owners should be able to edit their own content | 580 | // Object owners should be able to edit their own content |
581 | if (user == objectOwner) | 581 | if (user == objectOwner) |
582 | return objectOwnerMask; | 582 | return objectOwnerMask; |
583 | 583 | ||
584 | if (IsFriendWithPerms(user, objectOwner)) | 584 | if (IsFriendWithPerms(user, objectOwner)) |
585 | { | ||
585 | return objectOwnerMask; | 586 | return objectOwnerMask; |
586 | 587 | } | |
587 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set | 588 | // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set |
588 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) | 589 | if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) |
590 | { | ||
589 | return objectOwnerMask; | 591 | return objectOwnerMask; |
592 | } | ||
590 | 593 | ||
591 | // Admin should be able to edit anything in the sim (including admin objects) | 594 | // Admin should be able to edit anything in the sim (including admin objects) |
592 | if (IsAdministrator(user)) | 595 | if (IsAdministrator(user)) |
596 | { | ||
593 | return objectOwnerMask; | 597 | return objectOwnerMask; |
594 | 598 | } | |
599 | |||
595 | // Users should be able to edit what is over their land. | 600 | // Users should be able to edit what is over their land. |
596 | Vector3 taskPos = task.AbsolutePosition; | 601 | Vector3 taskPos = task.AbsolutePosition; |
597 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); | 602 | ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); |
@@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
599 | { | 604 | { |
600 | // Admin objects should not be editable by the above | 605 | // Admin objects should not be editable by the above |
601 | if (!IsAdministrator(objectOwner)) | 606 | if (!IsAdministrator(objectOwner)) |
607 | { | ||
602 | return objectOwnerMask; | 608 | return objectOwnerMask; |
609 | } | ||
603 | } | 610 | } |
604 | 611 | ||
605 | // Group permissions | 612 | // Group permissions |
606 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) | 613 | if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) |
607 | return objectGroupMask | objectEveryoneMask; | 614 | return objectGroupMask | objectEveryoneMask; |
608 | 615 | ||
609 | return objectEveryoneMask; | 616 | return objectEveryoneMask; |
610 | } | 617 | } |
611 | 618 | ||
@@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
673 | // | 680 | // |
674 | // Nobody but the object owner can set permissions on an object | 681 | // Nobody but the object owner can set permissions on an object |
675 | // | 682 | // |
676 | |||
677 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) | 683 | if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) |
678 | { | 684 | { |
679 | return false; | 685 | return false; |
@@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
704 | // Return immediately, so that the administrator can shares group objects | 710 | // Return immediately, so that the administrator can shares group objects |
705 | return true; | 711 | return true; |
706 | } | 712 | } |
713 | |||
714 | // Friends with benefits should be able to edit the objects too | ||
715 | if (IsFriendWithPerms(currentUser, objectOwner)) | ||
716 | // Return immediately, so that the administrator can share objects with friends | ||
717 | return true; | ||
707 | 718 | ||
708 | // Users should be able to edit what is over their land. | 719 | // Users should be able to edit what is over their land. |
709 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); | 720 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index cd40c5d..3f6f359 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -208,52 +208,65 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
208 | //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", | 208 | //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}", |
209 | // path, param, agentID.ToString()); | 209 | // path, param, agentID.ToString()); |
210 | 210 | ||
211 | // this is here because CAPS map requests work even beyond the 10,000 limit. | 211 | // There is a major hack going on in this method. The viewer doesn't request |
212 | ScenePresence avatarPresence = null; | 212 | // map blocks (RequestMapBlocks) above 4096. That means that if we don't hack, |
213 | 213 | // grids above that cell don't have a map at all. So, here's the hack: we wait | |
214 | m_scene.TryGetScenePresence(agentID, out avatarPresence); | 214 | // for this CAP request to come, and we inject the map blocks at this point. |
215 | 215 | // In a normal scenario, this request simply sends back the MapLayer (the blue color). | |
216 | if (avatarPresence != null) | 216 | // In the hacked scenario, it also sends the map blocks via UDP. |
217 | // | ||
218 | // 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is | ||
219 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | ||
220 | |||
221 | if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096) | ||
217 | { | 222 | { |
218 | bool lookup = false; | 223 | ScenePresence avatarPresence = null; |
219 | 224 | ||
220 | lock (cachedMapBlocks) | 225 | m_scene.TryGetScenePresence(agentID, out avatarPresence); |
221 | { | ||
222 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) | ||
223 | { | ||
224 | List<MapBlockData> mapBlocks; | ||
225 | 226 | ||
226 | mapBlocks = cachedMapBlocks; | 227 | if (avatarPresence != null) |
227 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | lookup = true; | ||
232 | } | ||
233 | } | ||
234 | if (lookup) | ||
235 | { | 228 | { |
236 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | 229 | bool lookup = false; |
237 | 230 | ||
238 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 231 | lock (cachedMapBlocks) |
239 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | ||
240 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | ||
241 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | ||
242 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | ||
243 | foreach (GridRegion r in regions) | ||
244 | { | 232 | { |
245 | MapBlockData block = new MapBlockData(); | 233 | if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) |
246 | MapBlockFromGridRegion(block, r); | 234 | { |
247 | mapBlocks.Add(block); | 235 | List<MapBlockData> mapBlocks; |
236 | |||
237 | mapBlocks = cachedMapBlocks; | ||
238 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
239 | } | ||
240 | else | ||
241 | { | ||
242 | lookup = true; | ||
243 | } | ||
248 | } | 244 | } |
249 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | 245 | if (lookup) |
246 | { | ||
247 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | ||
248 | |||
249 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | ||
250 | (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | ||
251 | (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | ||
252 | (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | ||
253 | (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | ||
254 | foreach (GridRegion r in regions) | ||
255 | { | ||
256 | MapBlockData block = new MapBlockData(); | ||
257 | MapBlockFromGridRegion(block, r); | ||
258 | mapBlocks.Add(block); | ||
259 | } | ||
260 | avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
250 | 261 | ||
251 | lock (cachedMapBlocks) | 262 | lock (cachedMapBlocks) |
252 | cachedMapBlocks = mapBlocks; | 263 | cachedMapBlocks = mapBlocks; |
253 | 264 | ||
254 | cachedTime = Util.UnixTimeSinceEpoch(); | 265 | cachedTime = Util.UnixTimeSinceEpoch(); |
266 | } | ||
255 | } | 267 | } |
256 | } | 268 | } |
269 | |||
257 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 270 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
258 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); | 271 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); |
259 | return mapResponse.ToString(); | 272 | return mapResponse.ToString(); |