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authorDiva Canto2013-07-04 12:41:45 -0700
committerDiva Canto2013-07-04 12:41:45 -0700
commitca380ec0397b28a3d7a3f2c60aeb6eaf1153be31 (patch)
treeba0c4c8ebda81b5b79cdac9fcf84ce8332af1493 /OpenSim/Region/CoreModules/World/Estate
parentMore debug, same issue (diff)
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Same freeze issue, now checking if it's in estate
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
index 73e706c..d23e51a 100644
--- a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
130 130
131 private void SendToEstate(uint EstateID, Dictionary<string, object> sendData) 131 private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
132 { 132 {
133 m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate");
133 List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); 134 List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
134 135
135 UUID ScopeID = UUID.Zero; 136 UUID ScopeID = UUID.Zero;