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author | Diva Canto | 2013-07-04 12:41:45 -0700 |
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committer | Diva Canto | 2013-07-04 12:41:45 -0700 |
commit | ca380ec0397b28a3d7a3f2c60aeb6eaf1153be31 (patch) | |
tree | ba0c4c8ebda81b5b79cdac9fcf84ce8332af1493 | |
parent | More debug, same issue (diff) | |
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Same freeze issue, now checking if it's in estate
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs index 73e706c..d23e51a 100644 --- a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs +++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs | |||
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
130 | 130 | ||
131 | private void SendToEstate(uint EstateID, Dictionary<string, object> sendData) | 131 | private void SendToEstate(uint EstateID, Dictionary<string, object> sendData) |
132 | { | 132 | { |
133 | m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate"); | ||
133 | List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); | 134 | List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); |
134 | 135 | ||
135 | UUID ScopeID = UUID.Zero; | 136 | UUID ScopeID = UUID.Zero; |