aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework
diff options
context:
space:
mode:
authorMelanie2012-04-07 04:52:14 +0100
committerMelanie2012-04-07 04:52:14 +0100
commitb39de2425cac4c2a94a7fdd6c77100ef831d66b4 (patch)
tree9258928681a82d68b408354e534c32bcf283ad3a /OpenSim/Region/CoreModules/Framework
parentMerge branch 'ubitwork' (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-b39de2425cac4c2a94a7fdd6c77100ef831d66b4.zip
opensim-SC-b39de2425cac4c2a94a7fdd6c77100ef831d66b4.tar.gz
opensim-SC-b39de2425cac4c2a94a7fdd6c77100ef831d66b4.tar.bz2
opensim-SC-b39de2425cac4c2a94a7fdd6c77100ef831d66b4.tar.xz
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs152
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs8
4 files changed, 163 insertions, 120 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b64d372..2b790f4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -562,12 +562,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
562 // Finally, kill the agent we just created at the destination. 562 // Finally, kill the agent we just created at the destination.
563 m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); 563 m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
564 564
565 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
565 } 566 }
566 567
567 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 568 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
568 { 569 {
569 logout = false; 570 logout = false;
570 return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); 571 bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
572
573 if (success)
574 sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
575
576 return success;
571 } 577 }
572 578
573 protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) 579 protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 6fc8e4d..8b5ad23 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -51,8 +51,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
51 51
52 private bool m_Initialized = false; 52 private bool m_Initialized = false;
53 53
54 private bool m_RestrictInventoryAccessAbroad = false;
55
56 private GatekeeperServiceConnector m_GatekeeperConnector; 54 private GatekeeperServiceConnector m_GatekeeperConnector;
57 55
58 #region ISharedRegionModule 56 #region ISharedRegionModule
@@ -71,10 +69,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
71 if (name == Name) 69 if (name == Name)
72 { 70 {
73 InitialiseCommon(source); 71 InitialiseCommon(source);
74 IConfig transferConfig = source.Configs["HGEntityTransferModule"];
75 if (transferConfig != null)
76 m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
77
78 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); 72 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
79 } 73 }
80 } 74 }
@@ -94,34 +88,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
94 client.OnTeleportHomeRequest += TriggerTeleportHome; 88 client.OnTeleportHomeRequest += TriggerTeleportHome;
95 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 89 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
96 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 90 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
97 client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
98 }
99
100 protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
101 {
102 // HACK HACK -- just seeing how the viewer responds
103 // Let's send the Suitcase or the real root folder folder for incoming HG agents
104 // Visiting agents get their suitcase contents; incoming local users get their real root folder's content
105 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId);
106 object sp = null;
107 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
108 {
109 if (sp is ScenePresence)
110 {
111 AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
112 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
113 {
114 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin");
115 if (m_RestrictInventoryAccessAbroad)
116 {
117 RestoreRootFolderContents(client);
118 }
119 }
120 }
121 }
122 } 91 }
123 92
124
125 public override void RegionLoaded(Scene scene) 93 public override void RegionLoaded(Scene scene)
126 { 94 {
127 base.RegionLoaded(scene); 95 base.RegionLoaded(scene);
@@ -131,12 +99,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
131 m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); 99 m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
132 m_Initialized = true; 100 m_Initialized = true;
133 101
134 scene.AddCommand(
135 "HG", this, "send inventory",
136 "send inventory",
137 "Don't use this",
138 HandleSendInventory);
139
140 } 102 }
141 103
142 } 104 }
@@ -209,8 +171,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
209 bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); 171 bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason);
210 logout = success; // flag for later logout from this grid; this is an HG TP 172 logout = success; // flag for later logout from this grid; this is an HG TP
211 173
212 if (success && m_RestrictInventoryAccessAbroad) 174 if (success)
213 RemoveRootFolderContents(sp.ControllingClient); 175 sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
214 176
215 return success; 177 return success;
216 } 178 }
@@ -221,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
221 } 183 }
222 } 184 }
223 185
224 return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason); 186 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
225 } 187 }
226 188
227 public void TriggerTeleportHome(UUID id, IClientAPI client) 189 public void TriggerTeleportHome(UUID id, IClientAPI client)
@@ -330,15 +292,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
330 292
331 } 293 }
332 294
333 protected override void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
334 {
335 base.Fail(sp, finalDestination, logout);
336 if (logout && m_RestrictInventoryAccessAbroad)
337 {
338 RestoreRootFolderContents(sp.ControllingClient);
339 }
340 }
341
342 #endregion 295 #endregion
343 296
344 #region IUserAgentVerificationModule 297 #region IUserAgentVerificationModule
@@ -393,60 +346,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
393 346
394 #endregion 347 #endregion
395 348
396 private void RemoveRootFolderContents(IClientAPI client)
397 {
398 // TODO tell the viewer to remove the root folder's content
399 if (client is IClientCore)
400 {
401 IClientCore core = (IClientCore)client;
402 IClientInventory inv;
403
404 if (core.TryGet<IClientInventory>(out inv))
405 {
406 InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
407 if (root != null)
408 {
409 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId);
410 InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
411 UUID[] ids = new UUID[content.Folders.Count];
412 int i = 0;
413 foreach (InventoryFolderBase f in content.Folders)
414 ids[i++] = f.ID;
415 inv.SendRemoveInventoryFolders(ids);
416 ids = new UUID[content.Items.Count];
417 i = 0;
418 foreach (InventoryItemBase it in content.Items)
419 ids[i++] = it.ID;
420 inv.SendRemoveInventoryItems(ids);
421 }
422 }
423 }
424 }
425
426 private void RestoreRootFolderContents(IClientAPI client)
427 {
428 if (client is IClientCore)
429 {
430 IClientCore core = (IClientCore)client;
431 IClientInventory inv;
432
433 if (core.TryGet<IClientInventory>(out inv))
434 {
435 InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
436 client.SendBulkUpdateInventory(root);
437 //if (root != null)
438 //{
439 // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
440 // InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
441 // m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID);
442 // foreach (InventoryItemBase i in content.Items)
443 // m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder);
444
445 // inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
446 //}
447 }
448 }
449 }
450 349
451 private GridRegion MakeRegion(AgentCircuitData aCircuit) 350 private GridRegion MakeRegion(AgentCircuitData aCircuit)
452 { 351 {
@@ -465,13 +364,5 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
465 return region; 364 return region;
466 } 365 }
467 366
468 protected void HandleSendInventory(string module, string[] cmd)
469 {
470 m_Scenes[0].ForEachClient(delegate(IClientAPI client)
471 {
472 RestoreRootFolderContents(client);
473 });
474 }
475
476 } 367 }
477} 368}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index d2fe388..a71584a 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -30,6 +30,7 @@ using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31 31
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Client;
33using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Connectors.Hypergrid; 36using OpenSim.Services.Connectors.Hypergrid;
@@ -57,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
57 private string m_HomeURI; 58 private string m_HomeURI;
58 private bool m_OutboundPermission; 59 private bool m_OutboundPermission;
59 private string m_ThisGatekeeper; 60 private string m_ThisGatekeeper;
61 private bool m_RestrictInventoryAccessAbroad;
60 62
61// private bool m_Initialized = false; 63// private bool m_Initialized = false;
62 64
@@ -90,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
90 m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI); 92 m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI);
91 m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); 93 m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
92 m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty); 94 m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty);
95 m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
93 } 96 }
94 else 97 else
95 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); 98 m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
@@ -105,13 +108,79 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
105 base.AddRegion(scene); 108 base.AddRegion(scene);
106 m_assMapper = new HGAssetMapper(scene, m_HomeURI); 109 m_assMapper = new HGAssetMapper(scene, m_HomeURI);
107 scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem; 110 scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
108 111 scene.EventManager.OnTeleportStart += TeleportStart;
112 scene.EventManager.OnTeleportFail += TeleportFail;
109 } 113 }
110 114
111 #endregion 115 #endregion
112 116
113 #region Event handlers 117 #region Event handlers
114 118
119 protected override void OnNewClient(IClientAPI client)
120 {
121 base.OnNewClient(client);
122 client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
123 }
124
125 protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
126 {
127 //m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name);
128 object sp = null;
129 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
130 {
131 if (sp is ScenePresence)
132 {
133 AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
134 if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
135 {
136 if (m_RestrictInventoryAccessAbroad)
137 {
138 IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
139 if (uMan.IsLocalGridUser(client.AgentId))
140 ProcessInventoryForComingHome(client);
141 else
142 ProcessInventoryForArriving(client);
143 }
144 }
145 }
146 }
147 }
148
149 protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
150 {
151 if (gridLogout && m_RestrictInventoryAccessAbroad)
152 {
153 IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
154 if (uMan != null && uMan.IsLocalGridUser(client.AgentId))
155 {
156 // local grid user
157 ProcessInventoryForHypergriding(client);
158 }
159 else
160 {
161 // Foreigner
162 ProcessInventoryForLeaving(client);
163 }
164 }
165
166 }
167
168 protected void TeleportFail(IClientAPI client, bool gridLogout)
169 {
170 if (gridLogout && m_RestrictInventoryAccessAbroad)
171 {
172 IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
173 if (uMan.IsLocalGridUser(client.AgentId))
174 {
175 ProcessInventoryForComingHome(client);
176 }
177 else
178 {
179 ProcessInventoryForArriving(client);
180 }
181 }
182 }
183
115 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) 184 public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
116 { 185 {
117 string userAssetServer = string.Empty; 186 string userAssetServer = string.Empty;
@@ -236,8 +305,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
236 return false; 305 return false;
237 } 306 }
238 307
239 #endregion
240
241 protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) 308 protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
242 { 309 {
243 InventoryItemBase item = base.GetItem(agentID, itemID); 310 InventoryItemBase item = base.GetItem(agentID, itemID);
@@ -248,5 +315,84 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
248 315
249 return item; 316 return item;
250 } 317 }
318
319 #endregion
320
321 #region Inventory manipulation upon arriving/leaving
322
323 //
324 // These 2 are for local and foreign users coming back, respectively
325 //
326
327 private void ProcessInventoryForComingHome(IClientAPI client)
328 {
329 m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name);
330 if (client is IClientCore)
331 {
332 IClientCore core = (IClientCore)client;
333 IClientInventory inv;
334
335 if (core.TryGet<IClientInventory>(out inv))
336 {
337 InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
338 InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
339
340 inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
341 }
342 }
343 }
344
345 private void ProcessInventoryForArriving(IClientAPI client)
346 {
347 }
348
349 //
350 // These 2 are for local and foreign users going away respectively
351 //
352
353 private void ProcessInventoryForHypergriding(IClientAPI client)
354 {
355 if (client is IClientCore)
356 {
357 IClientCore core = (IClientCore)client;
358 IClientInventory inv;
359
360 if (core.TryGet<IClientInventory>(out inv))
361 {
362 InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
363 if (root != null)
364 {
365 m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
366 InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
367 List<UUID> fids = new List<UUID>();
368 List<UUID> iids = new List<UUID>();
369 List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
370
371 foreach (InventoryFolderBase f in content.Folders)
372 {
373 if (f.Name != "My Suitcase")
374 {
375 f.Name = f.Name + " (Unavailable)";
376 keep.Add(f);
377 }
378 }
379
380 // items directly under the root folder
381 foreach (InventoryItemBase it in content.Items)
382 it.Name = it.Name + " (Unavailable)"; ;
383
384 // Send the new names
385 inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
386
387 }
388 }
389 }
390 }
391
392 private void ProcessInventoryForLeaving(IClientAPI client)
393 {
394 }
395
396 #endregion
251 } 397 }
252} 398}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index aa99692..74701a5 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -674,9 +674,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
674 // 674 //
675 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) 675 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
676 { 676 {
677 if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 677 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
678 { 678 {
679 InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); 679 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
680 if (f != null) 680 if (f != null)
681 folder = m_Scene.InventoryService.GetFolder(f); 681 folder = m_Scene.InventoryService.GetFolder(f);
682 } 682 }
@@ -1012,7 +1012,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1012 } 1012 }
1013 } 1013 }
1014 1014
1015 rootPart.FromFolderID = item.Folder; 1015 so.FromFolderID = item.Folder;
1016 1016
1017// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", 1017// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
1018// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1018// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
@@ -1071,7 +1071,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1071 rootPart.TrimPermissions(); 1071 rootPart.TrimPermissions();
1072 1072
1073 if (isAttachment) 1073 if (isAttachment)
1074 so.SetFromItemID(item.ID); 1074 so.FromItemID = item.ID;
1075 } 1075 }
1076 1076
1077 return true; 1077 return true;