diff options
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
3 files changed, 29 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 51897d7..e622e0c 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -319,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
319 | agentCircuit.Id0 = currentAgentCircuit.Id0; | 319 | agentCircuit.Id0 = currentAgentCircuit.Id0; |
320 | } | 320 | } |
321 | 321 | ||
322 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 322 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
323 | { | 323 | { |
324 | // brand new agent, let's create a new caps seed | 324 | // brand new agent, let's create a new caps seed |
325 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 325 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
@@ -337,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
337 | // OK, it got this agent. Let's close some child agents | 337 | // OK, it got this agent. Let's close some child agents |
338 | sp.CloseChildAgents(newRegionX, newRegionY); | 338 | sp.CloseChildAgents(newRegionX, newRegionY); |
339 | IClientIPEndpoint ipepClient; | 339 | IClientIPEndpoint ipepClient; |
340 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | 340 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
341 | { | 341 | { |
342 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | 342 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); |
343 | #region IP Translation for NAT | 343 | #region IP Translation for NAT |
@@ -448,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
448 | 448 | ||
449 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 449 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
450 | 450 | ||
451 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 451 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
452 | { | 452 | { |
453 | Thread.Sleep(5000); | 453 | Thread.Sleep(5000); |
454 | sp.Close(); | 454 | sp.Close(); |
@@ -522,14 +522,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
522 | return region; | 522 | return region; |
523 | } | 523 | } |
524 | 524 | ||
525 | protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 525 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) |
526 | { | 526 | { |
527 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | 527 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
528 | } | 528 | } |
529 | 529 | ||
530 | protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 530 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
531 | { | 531 | { |
532 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | 532 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); |
533 | } | 533 | } |
534 | 534 | ||
535 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | 535 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) |
@@ -1072,7 +1072,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1072 | 1072 | ||
1073 | if (m_regionInfo != null) | 1073 | if (m_regionInfo != null) |
1074 | { | 1074 | { |
1075 | neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 1075 | neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
1076 | } | 1076 | } |
1077 | else | 1077 | else |
1078 | { | 1078 | { |
@@ -1298,8 +1298,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1298 | /// <param name="pRegionLocX"></param> | 1298 | /// <param name="pRegionLocX"></param> |
1299 | /// <param name="pRegionLocY"></param> | 1299 | /// <param name="pRegionLocY"></param> |
1300 | /// <returns></returns> | 1300 | /// <returns></returns> |
1301 | protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) | 1301 | protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) |
1302 | { | 1302 | { |
1303 | Scene pScene = avatar.Scene; | ||
1303 | RegionInfo m_regionInfo = pScene.RegionInfo; | 1304 | RegionInfo m_regionInfo = pScene.RegionInfo; |
1304 | 1305 | ||
1305 | Border[] northBorders = pScene.NorthBorders.ToArray(); | 1306 | Border[] northBorders = pScene.NorthBorders.ToArray(); |
@@ -1307,10 +1308,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1307 | Border[] eastBorders = pScene.EastBorders.ToArray(); | 1308 | Border[] eastBorders = pScene.EastBorders.ToArray(); |
1308 | Border[] westBorders = pScene.WestBorders.ToArray(); | 1309 | Border[] westBorders = pScene.WestBorders.ToArray(); |
1309 | 1310 | ||
1310 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. | 1311 | // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't |
1312 | // clear what should be done with a "far view" given that megaregions already extended the | ||
1313 | // view to include everything in the megaregion | ||
1311 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | 1314 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) |
1312 | { | 1315 | { |
1313 | return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | 1316 | int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance; |
1317 | |||
1318 | int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | ||
1319 | int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2); | ||
1320 | |||
1321 | int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | ||
1322 | int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2); | ||
1323 | |||
1324 | List<GridRegion> neighbours = | ||
1325 | avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | ||
1326 | |||
1327 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | ||
1328 | return neighbours; | ||
1314 | } | 1329 | } |
1315 | else | 1330 | else |
1316 | { | 1331 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index c75bc0a..5a80100 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
130 | return region; | 130 | return region; |
131 | } | 131 | } |
132 | 132 | ||
133 | protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 133 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
134 | { | 134 | { |
135 | if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 135 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
136 | return true; | 136 | return true; |
137 | 137 | ||
138 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 138 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 0163060..fcf571d 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -604,6 +604,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
604 | { | 604 | { |
605 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); | 605 | m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); |
606 | } | 606 | } |
607 | item.Owner = remoteClient.AgentId; | ||
607 | 608 | ||
608 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 609 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
609 | 610 | ||