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authorMelanie2011-02-24 02:37:21 +0000
committerMelanie2011-02-24 02:37:21 +0000
commit9be1d2aef1dff06a7bfdb8da38dd6317bf5b0bb7 (patch)
tree0cf76dba6e5b7255a3d3168c1eec228def3a205f /OpenSim/Region
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
parentOn a Grid Handler exception, explicitly log the exception message and stack t... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs37
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs24
5 files changed, 57 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 51897d7..e622e0c 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -319,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
319 agentCircuit.Id0 = currentAgentCircuit.Id0; 319 agentCircuit.Id0 = currentAgentCircuit.Id0;
320 } 320 }
321 321
322 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) 322 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
323 { 323 {
324 // brand new agent, let's create a new caps seed 324 // brand new agent, let's create a new caps seed
325 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); 325 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
@@ -337,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
337 // OK, it got this agent. Let's close some child agents 337 // OK, it got this agent. Let's close some child agents
338 sp.CloseChildAgents(newRegionX, newRegionY); 338 sp.CloseChildAgents(newRegionX, newRegionY);
339 IClientIPEndpoint ipepClient; 339 IClientIPEndpoint ipepClient;
340 if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) 340 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
341 { 341 {
342 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); 342 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
343 #region IP Translation for NAT 343 #region IP Translation for NAT
@@ -448,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
448 448
449 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 449 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
450 450
451 if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 451 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
452 { 452 {
453 Thread.Sleep(5000); 453 Thread.Sleep(5000);
454 sp.Close(); 454 sp.Close();
@@ -522,14 +522,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
522 return region; 522 return region;
523 } 523 }
524 524
525 protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) 525 protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
526 { 526 {
527 return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); 527 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
528 } 528 }
529 529
530 protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) 530 protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
531 { 531 {
532 return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); 532 return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
533 } 533 }
534 534
535 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) 535 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
@@ -1072,7 +1072,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1072 1072
1073 if (m_regionInfo != null) 1073 if (m_regionInfo != null)
1074 { 1074 {
1075 neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); 1075 neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
1076 } 1076 }
1077 else 1077 else
1078 { 1078 {
@@ -1298,8 +1298,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1298 /// <param name="pRegionLocX"></param> 1298 /// <param name="pRegionLocX"></param>
1299 /// <param name="pRegionLocY"></param> 1299 /// <param name="pRegionLocY"></param>
1300 /// <returns></returns> 1300 /// <returns></returns>
1301 protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) 1301 protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
1302 { 1302 {
1303 Scene pScene = avatar.Scene;
1303 RegionInfo m_regionInfo = pScene.RegionInfo; 1304 RegionInfo m_regionInfo = pScene.RegionInfo;
1304 1305
1305 Border[] northBorders = pScene.NorthBorders.ToArray(); 1306 Border[] northBorders = pScene.NorthBorders.ToArray();
@@ -1307,10 +1308,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1307 Border[] eastBorders = pScene.EastBorders.ToArray(); 1308 Border[] eastBorders = pScene.EastBorders.ToArray();
1308 Border[] westBorders = pScene.WestBorders.ToArray(); 1309 Border[] westBorders = pScene.WestBorders.ToArray();
1309 1310
1310 // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. 1311 // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
1312 // clear what should be done with a "far view" given that megaregions already extended the
1313 // view to include everything in the megaregion
1311 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) 1314 if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
1312 { 1315 {
1313 return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); 1316 int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
1317
1318 int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
1319 int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
1320
1321 int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
1322 int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
1323
1324 List<GridRegion> neighbours =
1325 avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
1326
1327 neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
1328 return neighbours;
1314 } 1329 }
1315 else 1330 else
1316 { 1331 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index c75bc0a..5a80100 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
130 return region; 130 return region;
131 } 131 }
132 132
133 protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) 133 protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
134 { 134 {
135 if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 135 if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
136 return true; 136 return true;
137 137
138 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); 138 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 0163060..fcf571d 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -604,6 +604,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
604 { 604 {
605 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); 605 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1");
606 } 606 }
607 item.Owner = remoteClient.AgentId;
607 608
608 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 609 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
609 610
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2815f29..2e116a2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes
83 public bool m_useFlySlow; 83 public bool m_useFlySlow;
84 public bool m_usePreJump; 84 public bool m_usePreJump;
85 public bool m_seeIntoRegionFromNeighbor; 85 public bool m_seeIntoRegionFromNeighbor;
86
87 protected float m_defaultDrawDistance = 255.0f;
88 public float DefaultDrawDistance
89 {
90 get { return m_defaultDrawDistance; }
91 }
92
86 // TODO: need to figure out how allow client agents but deny 93 // TODO: need to figure out how allow client agents but deny
87 // root agents when ACL denies access to root agent 94 // root agents when ACL denies access to root agent
88 public bool m_strictAccessControl = true; 95 public bool m_strictAccessControl = true;
@@ -649,6 +656,8 @@ namespace OpenSim.Region.Framework.Scenes
649 // 656 //
650 IConfig startupConfig = m_config.Configs["Startup"]; 657 IConfig startupConfig = m_config.Configs["Startup"];
651 658
659 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
660
652 //Animation states 661 //Animation states
653 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 662 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
654 // TODO: Change default to true once the feature is supported 663 // TODO: Change default to true once the feature is supported
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index fd03e93..e7056ba 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes
690 Utils.LongToUInts(handle, out x, out y); 690 Utils.LongToUInts(handle, out x, out y);
691 x = x / Constants.RegionSize; 691 x = x / Constants.RegionSize;
692 y = y / Constants.RegionSize; 692 y = y / Constants.RegionSize;
693 if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) 693 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
694 { 694 {
695 old.Add(handle); 695 old.Add(handle);
696 } 696 }
@@ -764,6 +764,7 @@ namespace OpenSim.Region.Framework.Scenes
764 764
765 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() 765 private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
766 { 766 {
767 m_DrawDistance = world.DefaultDrawDistance;
767 m_rootRegionHandle = reginfo.RegionHandle; 768 m_rootRegionHandle = reginfo.RegionHandle;
768 m_controllingClient = client; 769 m_controllingClient = client;
769 m_firstname = m_controllingClient.FirstName; 770 m_firstname = m_controllingClient.FirstName;
@@ -1429,7 +1430,11 @@ namespace OpenSim.Region.Framework.Scenes
1429 m_CameraUpAxis = agentData.CameraUpAxis; 1430 m_CameraUpAxis = agentData.CameraUpAxis;
1430 1431
1431 // The Agent's Draw distance setting 1432 // The Agent's Draw distance setting
1432 m_DrawDistance = agentData.Far; 1433 // When we get to the point of re-computing neighbors everytime this
1434 // changes, then start using the agent's drawdistance rather than the
1435 // region's draw distance.
1436 // m_DrawDistance = agentData.Far;
1437 m_DrawDistance = Scene.DefaultDrawDistance;
1433 1438
1434 // Check if Client has camera in 'follow cam' or 'build' mode. 1439 // Check if Client has camera in 'follow cam' or 'build' mode.
1435 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1440 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@@ -3289,7 +3294,7 @@ namespace OpenSim.Region.Framework.Scenes
3289 3294
3290 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3295 //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3291 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3296 //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
3292 if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) 3297 if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
3293 { 3298 {
3294 byebyeRegions.Add(handle); 3299 byebyeRegions.Add(handle);
3295 } 3300 }
@@ -3365,7 +3370,12 @@ namespace OpenSim.Region.Framework.Scenes
3365 3370
3366 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3371 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3367 3372
3368 m_DrawDistance = cAgentData.Far; 3373 // When we get to the point of re-computing neighbors everytime this
3374 // changes, then start using the agent's drawdistance rather than the
3375 // region's draw distance.
3376 // m_DrawDistance = cAgentData.Far;
3377 m_DrawDistance = Scene.DefaultDrawDistance;
3378
3369 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! 3379 if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
3370 m_pos = cAgentData.Position + offset; 3380 m_pos = cAgentData.Position + offset;
3371 3381
@@ -3516,7 +3526,11 @@ namespace OpenSim.Region.Framework.Scenes
3516 m_CameraLeftAxis = cAgent.LeftAxis; 3526 m_CameraLeftAxis = cAgent.LeftAxis;
3517 m_CameraUpAxis = cAgent.UpAxis; 3527 m_CameraUpAxis = cAgent.UpAxis;
3518 3528
3519 m_DrawDistance = cAgent.Far; 3529 // When we get to the point of re-computing neighbors everytime this
3530 // changes, then start using the agent's drawdistance rather than the
3531 // region's draw distance.
3532 // m_DrawDistance = cAgent.Far;
3533 m_DrawDistance = Scene.DefaultDrawDistance;
3520 3534
3521 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) 3535 if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
3522 ControllingClient.SetChildAgentThrottle(cAgent.Throttles); 3536 ControllingClient.SetChildAgentThrottle(cAgent.Throttles);