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authorJustin Clark-Casey (justincc)2014-11-05 19:02:26 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:23:11 +0000
commitd6c9705a3b9d4c9bbe0e23f6d8d3793c07bf53ea (patch)
treeb2c2782d4825c5b407fef7e9d57d96d07852910a /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentAdd missing class from recent commit 69abade (diff)
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Add incoming packet async handling engine to queue some inbound udp async requests.
This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations. Currently only applied to AvatarProperties and GenericMessage requests.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
index 5cf2e1f..718db31 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
133 133
134 Watchdog.StartThread( 134 Watchdog.StartThread(
135 ProcessRequests, 135 ProcessRequests,
136 "HG Incoming Scene Object Engine Thread", 136 string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
137 ThreadPriority.Normal, 137 ThreadPriority.Normal,
138 false, 138 false,
139 true, 139 true,