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author | Justin Clark-Casey (justincc) | 2014-11-05 19:02:26 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-11-25 23:23:11 +0000 |
commit | d6c9705a3b9d4c9bbe0e23f6d8d3793c07bf53ea (patch) | |
tree | b2c2782d4825c5b407fef7e9d57d96d07852910a /OpenSim/Region/CoreModules/Framework/EntityTransfer | |
parent | Add missing class from recent commit 69abade (diff) | |
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Add incoming packet async handling engine to queue some inbound udp async requests.
This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs index 5cf2e1f..718db31 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGIncomingSceneObjectEngine.cs | |||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
133 | 133 | ||
134 | Watchdog.StartThread( | 134 | Watchdog.StartThread( |
135 | ProcessRequests, | 135 | ProcessRequests, |
136 | "HG Incoming Scene Object Engine Thread", | 136 | string.Format("HG Incoming Scene Object Engine Thread ({0})", Name), |
137 | ThreadPriority.Normal, | 137 | ThreadPriority.Normal, |
138 | false, | 138 | false, |
139 | true, | 139 | true, |